>m-muh job system
The game has such shit balance due to the precious "job system", especially the secret and late game bosses. Expect to walk into every boss and get absolutely stomped until you lose enough to them to figure out what the "correct" job combination is that you need for this particular fight. Then you walk into the fight with the "correct" jobs and steamroll the boss. Rinse and repeat. All anyone talks about this game is how great the precious "job system" is, and it ended up being one of the worst parts. No wonder it got dropped for the next games
>Expect to walk into every boss and get absolutely stomped until you lose enough to them to figure out what the "correct" job combination is that you need for this particular fight. Then you walk into the fight with the "correct" jobs and steamroll the boss.
How fricking bad are you. I never had to do anything like that.
Then you didn't beat Omega or Shinryu. As usual, I suppose this is where the internet tough guys are going to lie about how good they are on an anonymous image board. Go on, anon... tell me how you just happened upon Omega and beat him the first time by complete accident and pure skill alone, and that you didn't have to use a specific job cheese
I didn't know Omega and Shinryu are "every boss". Also yes I did beat them and I was using some basic command combo(white, black, blue, time magic and somebody with jump) while setting everyone to freelancer to take advantage of boosted stats from mastered classes.
>unironically getting filtered by fricking FF
Go back to brainless action games, this genre is clearly not for you. People can clear FFV with randomly generated job combos, including extra bosses.
Which version of this should I play? SNES with the old translation? SNES with the GBA translation? GBA? Pixel Remaster?
GBA if you want some bug fixes, a few extra classes and Enuo.
>4
The game is a mediocre attempt to emulate the strengths of DQ4. It's ok, but the story and gameplay end up dragging each other down due to the way it was designed. 5 is a more engaging game mechanically. 6 is a better story.
I'm talking about the narrative determining your party comp. They tried to "one up" DQ4 by having a seamless narrative, but the consequence was that the game had to be written around balance considerations and segments were constrained by the story, so you end up with a ton of unengaging sections and really bad excuses for characters coming and going that give FF2 a run for it's money.
Acting like it wasn't taking cues is just willful ignorance
influenced by isn't the same as copying word for word as you're implying
the plots aren't even close. the hero is told he's the hero from the very start in DQ4. in FF4 Cecil doesn't even believe he's worthy of being the force for good until Mt. Ordeals. There's no similarity between the parties. There's no Kain in DQ4, there's no Rosa, there's no Rydia. Psaro isn't Solo's brother. There's no underworld. There is a heaven, but its a basically a town while the moon is its own zone.
thanks for the insight
>FFV
>it's painfully overrated
i think you meant to post FFVII
make like galuf and do an hero
>m-muh job system
The game has such shit balance due to the precious "job system", especially the secret and late game bosses. Expect to walk into every boss and get absolutely stomped until you lose enough to them to figure out what the "correct" job combination is that you need for this particular fight. Then you walk into the fight with the "correct" jobs and steamroll the boss. Rinse and repeat. All anyone talks about this game is how great the precious "job system" is, and it ended up being one of the worst parts. No wonder it got dropped for the next games
>Expect to walk into every boss and get absolutely stomped until you lose enough to them to figure out what the "correct" job combination is that you need for this particular fight. Then you walk into the fight with the "correct" jobs and steamroll the boss.
How fricking bad are you. I never had to do anything like that.
Then you didn't beat Omega or Shinryu. As usual, I suppose this is where the internet tough guys are going to lie about how good they are on an anonymous image board. Go on, anon... tell me how you just happened upon Omega and beat him the first time by complete accident and pure skill alone, and that you didn't have to use a specific job cheese
I didn't know Omega and Shinryu are "every boss". Also yes I did beat them and I was using some basic command combo(white, black, blue, time magic and somebody with jump) while setting everyone to freelancer to take advantage of boosted stats from mastered classes.
>and then everyone clapped
>unironically getting filtered by fricking FF
Go back to brainless action games, this genre is clearly not for you. People can clear FFV with randomly generated job combos, including extra bosses.
GBA if you want some bug fixes, a few extra classes and Enuo.
Yes, yes, anon.... we're all very impressed :))
>:))
Absolutely fuming
You are describing FFIII, actually. Did you fall for the "lol jrpgs just press attack and heal sometimes :^)" meme?
That's what happens when you take Ganker shitposting way too seriously
You'll find most classic RPGs overrated if you paly them for the first time today.
Nostalgia's a hell of a drug.
Which version of this should I play? SNES with the old translation? SNES with the GBA translation? GBA? Pixel Remaster?
Should pick up the Bravely series. Has the spiritual successor of the job system of FF3/5
Sex with Airy.
It's top 3 actually.
Much better than the garbage 4.
4 and 6 are both far superior to 5
>4
The game is a mediocre attempt to emulate the strengths of DQ4. It's ok, but the story and gameplay end up dragging each other down due to the way it was designed. 5 is a more engaging game mechanically. 6 is a better story.
ah yes, tell me about the chapter based storytelling of FF4
>chapter based storytelling of FF4
FFIV The After Years actually does that
I'm talking about the narrative determining your party comp. They tried to "one up" DQ4 by having a seamless narrative, but the consequence was that the game had to be written around balance considerations and segments were constrained by the story, so you end up with a ton of unengaging sections and really bad excuses for characters coming and going that give FF2 a run for it's money.
Acting like it wasn't taking cues is just willful ignorance
influenced by isn't the same as copying word for word as you're implying
the plots aren't even close. the hero is told he's the hero from the very start in DQ4. in FF4 Cecil doesn't even believe he's worthy of being the force for good until Mt. Ordeals. There's no similarity between the parties. There's no Kain in DQ4, there's no Rosa, there's no Rydia. Psaro isn't Solo's brother. There's no underworld. There is a heaven, but its a basically a town while the moon is its own zone.
4 gets infinitely better if you stick to the 3D version.
Nah, 5 is still better purely for the job system
Nope. Incorrect.
5 is one of the worst. Final Fantasy is interesting because every game is a little twist on the formula.
I really love 2, but people hate on it because they realised you can grind it out by hitting your own party, but playing legit is super fun imo.