I think that game was the first I had run into that meme Japanese cryptid animal. I'm glad the series uses a variety of them including snow covered big foot. Good shit it's soulful
soul farming is annoying but only if you're a completionist homosexual
real chads don't care about percentage points, they just have fun with the game, and aria without the grind is fantastic
how about instead of grinding you play the game casually and if you get a soul, take it as it is, a lucky drop, use it, ignore it, play on.
Almost like the devs intended?
If you're playing the game on repeat, whats the issue?
You don't need every, single, soul. Now the fact you could probably kill a few dozen Succubi, and not get their soul for the true ending, is fricking stupid.
I had to stand there and kill 100 axe armours for the fricking cross soul
Frick off dickheads its a terrible mechanic
No? The skeletons already gave the axe subweapon soul so I just assumed that the monsters that threw out axes that would come back to them must have the cross subweapon soul
You guys act as if this game is hard to figure out or something, I knew exactly what kind of soul each enemy would drop just by looking at them attack
>everyone you responded to conceded that soul farming is an issue for completion >"frick off dickheads, it's bad"
That sort of shit is why you have a victim complex
Don't push away people who are on your side with middle-school insults
>game has fun tools use to fight enemies and explore >put them behind ridiculously low drop rates for 90% of enemies >lol dude just don’t bother with thing put in the game explicitly made so the player can have fun with it
moron
>ridiculously low drop rates for 90% of enemies
what are you talking about? even without the soul eater, it's not uncommon to get quite a few souls just by going through and killing enemies
Most of the souls are generic as frick >Throw a spear >Throw a sword >Throw an axe >Fire a beam of water >Throw a cat
Is Dawn better than Aria in this regard. Probably just gonna go play Bloodstained.
>enemy does X attack >absorb enemy >you can now do X attack
If you don't like that, you won't enjoy either Dawn or Bloodstained, would suggest not to bother.
Yeah but Bloodstained had cool attacks, like instead of firing a straight line of water, it instead bounced along the ground
2 years ago
Anonymous
>complains about enemy attacks being the same as the souls you get from them, and that they have low odds >names a shard that's just the enemy attack, whose odds to drop are 3%
This is bait, right? You're not actually this stupid.
2 years ago
Anonymous
Frick off tard
Aria sucks
It's probably on the lowest rung on the metroidvanias next to OoE
2 years ago
Anonymous
Ecclesia is the best game in the whole series, even including the classic games, cry about it.
2 years ago
Anonymous
BAHAHAHAHAHHA
Tasteless
2 years ago
Anonymous
>homosexual OP dislikes one game for doing something, then says he likes another game for doing that exact same thing >no argument when called out and resorts to insults
2 years ago
Anonymous
Tranime.
OoE is the most restrictive and bland CV game >WOAW 5 of the exact same weapon attack! >oh...you can only customize them if you use two of the same weapon together, leaving you with one weapon
SHIIIIIIT
2 years ago
Anonymous
Literally the most balanced game weapon-wise, enemies commonly have resistance to elements so variety of basic weapons and magic glyphs matters, unlike most of the others where bigger number on stat screen = good. Unironically filtered.
2 years ago
Anonymous
Anime site. Rope yourself on a lamppost in Time Square.
2 years ago
Anonymous
And amazon is a bookstore still yep
2 years ago
Anonymous
>Anime site.
Pretty sure Ganker means /videogames/, fricking dumb weeb.
2 years ago
Anonymous
>fricking dumb weeb
You're discussing about a japanese videogame.
2 years ago
Anonymous
worst one of all post sotn
2 years ago
Anonymous
SOTN is a good game and deserves credit for being the first, but the entire second half of the game is a joke difficulty-wise. I remember almost none of the bosses from it because they were total pushovers.
2 years ago
Anonymous
Ooe is my personal favorite and combines the strengths of the entire series plus a cute sexy protagonist and music that fricking rules
I'm personally sad for anyone who can't appreciate it.
>throw food >ring of fire >different kinds of shield >different kinds of projectile that vary on start up >giant skeleton skull >sword summons >a fricking stand >life steal fruit >a mantle that swaps hp and mp to insta kill some enemies >summoning scythes >a giant axe because why not >eat rotten food to gain health
These are just some examples I could remember right now. Aria has plenty of variety with souls, the only lazy ones being "increase this stat" but raising CON or INT can be pretty useful if you are struggling with a boss fight. Dawn is just like that too, although it has this dogshit soul level up system.
how about instead of grinding you play the game casually and if you get a soul, take it as it is, a lucky drop, use it, ignore it, play on.
Almost like the devs intended?
If you're playing the game on repeat, whats the issue?
You don't need every, single, soul. Now the fact you could probably kill a few dozen Succubi, and not get their soul for the true ending, is fricking stupid.
at least Luck stat actually works in Aria
in Dawn devs fricked up and it's bugged - it barely does anything, like +1~2% at 99 LCK (not sure if there's a separate patch to fix this, but some DoS mods include the fix by default)
>play AoS >100% in 12 hours >gays on Ganker still rage about the drop rates to this day
You still need 3 specific souls to get the true ending, two of those have rather low drop rates. Even then, it's like an one hour grind tops, to get both.
fricking this, picrel is how long it took me to grind out every soul when I replayed the game on the ADV collection, most games today take double the time to even finish, let alone 100%
Based Castlevania enjoyer. I honestly can't comprehend anons who complain that they've grinded for dozens of hours or even entire days for souls. The most it ever took me to 100% AoS was like 15 hours.
I don't like a single Castlevania in terms of storytelling. I hate these 1-2 hour sections of exploring and platforming, seeing a 2 minute max conversation and seeing that character like 3 hours later for another short conversation.
Why do I find Dawn of Sorrow so boring and annoying when I like Portrait of Ruin and Ecclesia. I've dropped it a little after killing the Khezu looking thing like three times now
Becsuse that game is grinding incarnate
You have to grind souls for weapons and unique weapon drops for enemies are almost non existent
It just feels so linear , and almost all the good weapons are locked behind soul grinding
This one is even more moronic with the drops, I had to save state right before killing an enemy and I spend like 15 minutes just to get 1 shitty drop like a gem or something
>Grown ahh men can't double tap
Guys come on, I heard about this before I played CoTM and then spent 5 minutes laughing when I got the boots within 3 minutes of playing
Compared to how much you need to play in the Sorrow gamed to get the Panther Soul, thats right, NEAR THE END!, and that soul sucked in Dawn.
Remember in SOTN when you get the wolf spirit and can rush trough rooms unharmed? Panther Soul needed to be like that, just have it actually drain MP, hell, you got the Wing Smash too.
it's relatively accurate. The Drawing is based on the in game model since official art smooths out the legs more, but you can tell despite the polygons that it's supposed to be a head with a face. I was going to post an actual in game image but aside from booting the game up every result was a webp
It's an amazing game despite being short, easy, and 100% completion relying on RNG. I remember having the urge to 100% the game at some point, but quickly realized how boring jumping back between two rooms just for a chance to collect a soul was.
>People keep telling me Symphony of the Night is overrated and Aria is the true Metroidvania kino >Castle is boring and tedious to traverse >music is well arranged but hard to listen to due to shitty GBA sound chip >have to go into menus to equip souls to do basic abilities like double jump or walk on water and it's aggravating >Art and graphics are good for the GBA, but it feels like such a step back compared to Super, Rondo, and Symphony >Soma can't attack diagonally so every room with stairs in it is a nightmare
Dropped the game around the time of the boss in the prison. I guess I'm a casual and Symphony is the only castlevania game I really like
maybe I'm wrong with the double jump specifically, it's been more than a year since I tried it. But I remember to do stuff like the winged boot jump and walk on water I had to equip a soul from the menu and it was tedious
>winged boot jump
Are you talking about the flying armor soul? You're only forced to use that thing once right after you get it >walk on water
Required to reach 2 areas in the entire game, slightly more with the diving soul, if this is what filtered you, how the frick did you get through SOTN?
A lot of the game is carried by the soul system and the weapon variety. It makes the game very replayable. It's also kinda of short so its pacing doesn't drag on without needing to.
I found my physical copy of this game I got back at release the other day. Couldn't believe my saves were still intact when I put it in my gf's old SP to see if it still worked. I thought those save batteries ran out after a while.
Grabbed the Bloodstained games over this sale. Honestly blew me away. So much hope for this franchise to be bigger than Castlevania. Love the lore too.
Yeah. Ritual of the Night was a bit rough around the edges in terms of production and visuals. But its gameplay and style is right on par with Castlevania as far as I am concerned. And Curse of the Moon was just a straight homerun its type of game.
With 3 games under its belt already and a fourth in development, it might actually manage to establish itself as a genuine franchise. Kind of exciting. I hope the games continue being successful.
It semi-randomizes your playthrough though. And you don't have to grind every monster the first time you meet them for their soul, most of them are useless, save literally two.
Learn to raise your LCK moron
luck does nothing in the sorrow games lol, btw i unironically did this and like it
I've literally only played 5 hours of this game. For 4 of those hours I just used the bone soul because its busted as frick.
nice lucky drop, creaking skull bro
LCK does nothing in the GBA games and DoS. Or rather, the formula is fricked so you need hundreds of points to minimally increase % drop rate.
It works on Circle of the moon. You even have "Thief" Mode (Super High Luck but lower Strength, HP and Defence)
Yes, just get max luck so you will only need to kill that enemy 50 times instead.
Just use the Soul Eater Ring, bro
>Peeping Eye soul
>Takes me 3 fricking days of faming with the panther soul exploit
>Brother gets in just 4 hours
>pop in and out of room killing Tsuchinoko
>leave room out of reflex when it finally drops it's soul
I think that game was the first I had run into that meme Japanese cryptid animal. I'm glad the series uses a variety of them including snow covered big foot. Good shit it's soulful
I know that feel, happened to me multiple times in Dawn but it's been so long I can't remember which soul it was
soul farming is annoying but only if you're a completionist homosexual
real chads don't care about percentage points, they just have fun with the game, and aria without the grind is fantastic
I had to stand there and kill 100 axe armours for the fricking cross soul
Frick off dickheads its a terrible mechanic
how did you know you needed to get that cross soul?
by using a walkthrough? not the way the dev intended?
No? The skeletons already gave the axe subweapon soul so I just assumed that the monsters that threw out axes that would come back to them must have the cross subweapon soul
You guys act as if this game is hard to figure out or something, I knew exactly what kind of soul each enemy would drop just by looking at them attack
just don't believe you anon.
Whiny b***h.
It's not my first castlevania game. In fact, its one of the last I've got to play.
This game isn't a masterpiece, not even close.
Axe armours throw their axe in the boomerang way that castlevania crosses do.
>everyone you responded to conceded that soul farming is an issue for completion
>"frick off dickheads, it's bad"
That sort of shit is why you have a victim complex
Don't push away people who are on your side with middle-school insults
>game has fun tools use to fight enemies and explore
>put them behind ridiculously low drop rates for 90% of enemies
>lol dude just don’t bother with thing put in the game explicitly made so the player can have fun with it
moron
>ridiculously low drop rates for 90% of enemies
what are you talking about? even without the soul eater, it's not uncommon to get quite a few souls just by going through and killing enemies
Most of the souls are generic as frick
>Throw a spear
>Throw a sword
>Throw an axe
>Fire a beam of water
>Throw a cat
Is Dawn better than Aria in this regard. Probably just gonna go play Bloodstained.
>enemy does X attack
>absorb enemy
>you can now do X attack
If you don't like that, you won't enjoy either Dawn or Bloodstained, would suggest not to bother.
Yeah but Bloodstained had cool attacks, like instead of firing a straight line of water, it instead bounced along the ground
>complains about enemy attacks being the same as the souls you get from them, and that they have low odds
>names a shard that's just the enemy attack, whose odds to drop are 3%
This is bait, right? You're not actually this stupid.
Frick off tard
Aria sucks
It's probably on the lowest rung on the metroidvanias next to OoE
Ecclesia is the best game in the whole series, even including the classic games, cry about it.
BAHAHAHAHAHHA
Tasteless
>homosexual OP dislikes one game for doing something, then says he likes another game for doing that exact same thing
>no argument when called out and resorts to insults
Tranime.
OoE is the most restrictive and bland CV game
>WOAW 5 of the exact same weapon attack!
>oh...you can only customize them if you use two of the same weapon together, leaving you with one weapon
SHIIIIIIT
Literally the most balanced game weapon-wise, enemies commonly have resistance to elements so variety of basic weapons and magic glyphs matters, unlike most of the others where bigger number on stat screen = good. Unironically filtered.
Anime site. Rope yourself on a lamppost in Time Square.
And amazon is a bookstore still yep
>Anime site.
Pretty sure Ganker means /videogames/, fricking dumb weeb.
>fricking dumb weeb
You're discussing about a japanese videogame.
worst one of all post sotn
SOTN is a good game and deserves credit for being the first, but the entire second half of the game is a joke difficulty-wise. I remember almost none of the bosses from it because they were total pushovers.
Ooe is my personal favorite and combines the strengths of the entire series plus a cute sexy protagonist and music that fricking rules
I'm personally sad for anyone who can't appreciate it.
It also has
>Become enveloped in fireballs
>Do a punching combo
>Transform into a giant tiddy swordswoman
>Become mister skeltal
don't forget about the gun
Sure, but that's an equippable weapon, not a soul.
but it is a gun
So basically IGA just stole from CoTM and took some stuff from HoD?
Neato
>throw food
>ring of fire
>different kinds of shield
>different kinds of projectile that vary on start up
>giant skeleton skull
>sword summons
>a fricking stand
>life steal fruit
>a mantle that swaps hp and mp to insta kill some enemies
>summoning scythes
>a giant axe because why not
>eat rotten food to gain health
These are just some examples I could remember right now. Aria has plenty of variety with souls, the only lazy ones being "increase this stat" but raising CON or INT can be pretty useful if you are struggling with a boss fight. Dawn is just like that too, although it has this dogshit soul level up system.
You can play through the entirety of Aria using souls that directly reference or resemble Maria Renard's abilities in RoB.
Blue crow - Maria's basic attack
Student Witch - Cat sub-weapon
Siren - Songbook sub-weapon
Altair - Dragon sub-weapon
Final Guard - Turtle sub-weapon
how about instead of grinding you play the game casually and if you get a soul, take it as it is, a lucky drop, use it, ignore it, play on.
Almost like the devs intended?
If you're playing the game on repeat, whats the issue?
You don't need every, single, soul. Now the fact you could probably kill a few dozen Succubi, and not get their soul for the true ending, is fricking stupid.
>equip Death's Sickle, Death's Robe and Soul Eater Ring
>collect all Souls in record time
wow that was hard
>he didn't got the souls he wanted in less than 20 tries
What a fricking dipshit, you should end yojrself already
the only times you have to grind are for succubus and flame demon, weapons are more important anyway and you get plenth of those without rng
did they copy the Symphony of the Night cover?
>who is Ayami Kojima
For me, it's the card system.
For me, it's Nathan.
For me, it's the Circle of the Moon.
kept me entertained enough
at least Luck stat actually works in Aria
in Dawn devs fricked up and it's bugged - it barely does anything, like +1~2% at 99 LCK (not sure if there's a separate patch to fix this, but some DoS mods include the fix by default)
it doesn't work in either of the games
>using souls
You didn't beat the game.
>summon spells in OoE
>just absorb this 5-star drop fifty gorillion times to level it up even once
What were they thinking
Completionism is for homosexuals. If you get the item then you get it. If not, it's for the next run.
>play AoS
>100% in 12 hours
>gays on Ganker still rage about the drop rates to this day
You still need 3 specific souls to get the true ending, two of those have rather low drop rates. Even then, it's like an one hour grind tops, to get both.
fricking this, picrel is how long it took me to grind out every soul when I replayed the game on the ADV collection, most games today take double the time to even finish, let alone 100%
Based Castlevania enjoyer. I honestly can't comprehend anons who complain that they've grinded for dozens of hours or even entire days for souls. The most it ever took me to 100% AoS was like 15 hours.
Bro, it took me less then 6 hours to do Aria Alter in near 98%.
you can 100% complete this game in about 16 hours.
I don't like a single Castlevania in terms of storytelling. I hate these 1-2 hour sections of exploring and platforming, seeing a 2 minute max conversation and seeing that character like 3 hours later for another short conversation.
Why do I find Dawn of Sorrow so boring and annoying when I like Portrait of Ruin and Ecclesia. I've dropped it a little after killing the Khezu looking thing like three times now
Because you have shit taste.
wow a c**t on the internet
Becsuse that game is grinding incarnate
You have to grind souls for weapons and unique weapon drops for enemies are almost non existent
It just feels so linear , and almost all the good weapons are locked behind soul grinding
Seethe moronic zoomer.
This one is even more moronic with the drops, I had to save state right before killing an enemy and I spend like 15 minutes just to get 1 shitty drop like a gem or something
Or you just take the souls you get and make do with that, and adapt.
>playing Igavania
Rondo is shit, Dracula X is the better version and even then they aren't that good
oooh take that
back in my day trolling meant something
trolling was always just a way to dilute discussion with nothing of value like "lol imagine playing (x)"
You purchased the advance collection? 😡
Frick no are you serious? Emulating.
CotM is comfier
I agree. Peak of the metroidvanias until PoR
https://www.romhacking.net/hacks/6230/
Nice. Significant improvement.
>Grown ahh men can't double tap
Guys come on, I heard about this before I played CoTM and then spent 5 minutes laughing when I got the boots within 3 minutes of playing
I haven't played it in 10 years, I forget how early the boots are
Compared to how much you need to play in the Sorrow gamed to get the Panther Soul, thats right, NEAR THE END!, and that soul sucked in Dawn.
Remember in SOTN when you get the wolf spirit and can rush trough rooms unharmed? Panther Soul needed to be like that, just have it actually drain MP, hell, you got the Wing Smash too.
but its like the first powerup you get i don't get why it would be annoying
Just emulate with a snes controller, s good one, and you wouldnt comolain about the movement ever again.
>breaks the game
no thanks
lol moron
>t. didn't even play the hack
no pleasing you Black folk when you won't play the game either way
There is also a hack that removes the card drops from the monsters. You'll have to find them hidden trought the castle.
>mandrake farming
I love Igavanias but I am not autistic enough to subject myself to this.
How is the advanced collection? Are the graphics upscaled to not look like shit on a big TV?
Nah its a shitty port
Don't buy if you're a PC gamer, you can't change the controls
Just emulate
If you own a Wii, it runs GBA flawlessly with mGBA.
>.5%
no kidding anon, those odds are way too high!
Is this artwork accurate to the model? I never realized these Black folk had an actual head
it's relatively accurate. The Drawing is based on the in game model since official art smooths out the legs more, but you can tell despite the polygons that it's supposed to be a head with a face. I was going to post an actual in game image but aside from booting the game up every result was a webp
It's an amazing game despite being short, easy, and 100% completion relying on RNG. I remember having the urge to 100% the game at some point, but quickly realized how boring jumping back between two rooms just for a chance to collect a soul was.
It can be fixed with patches
>People keep telling me Symphony of the Night is overrated and Aria is the true Metroidvania kino
>Castle is boring and tedious to traverse
>music is well arranged but hard to listen to due to shitty GBA sound chip
>have to go into menus to equip souls to do basic abilities like double jump or walk on water and it's aggravating
>Art and graphics are good for the GBA, but it feels like such a step back compared to Super, Rondo, and Symphony
>Soma can't attack diagonally so every room with stairs in it is a nightmare
Dropped the game around the time of the boss in the prison. I guess I'm a casual and Symphony is the only castlevania game I really like
is well arranged but hard to listen to due to shitty GBA sound chip
>he didn't have the GBA headphone-jack adapter
>have to go into menus to equip souls to do basic abilities like double jump
Why are you lying?
maybe I'm wrong with the double jump specifically, it's been more than a year since I tried it. But I remember to do stuff like the winged boot jump and walk on water I had to equip a soul from the menu and it was tedious
>winged boot jump
Are you talking about the flying armor soul? You're only forced to use that thing once right after you get it
>walk on water
Required to reach 2 areas in the entire game, slightly more with the diving soul, if this is what filtered you, how the frick did you get through SOTN?
A lot of the game is carried by the soul system and the weapon variety. It makes the game very replayable. It's also kinda of short so its pacing doesn't drag on without needing to.
Oh yes, a ton of long empty corridors with repeated enemies sure beats aria of sorrow any day
Come on, every castlevania has that problem
still mogs SotN
castlevania without Belmont whipping is soulless
I found my physical copy of this game I got back at release the other day. Couldn't believe my saves were still intact when I put it in my gf's old SP to see if it still worked. I thought those save batteries ran out after a while.
Ritual of the Night 2 reveal this year? Or next year?
WTF
It's been confirmed to be in development.
Surely it's only a matter of time until we get to see the first footage or art of the game.
Grabbed the Bloodstained games over this sale. Honestly blew me away. So much hope for this franchise to be bigger than Castlevania. Love the lore too.
Yeah. Ritual of the Night was a bit rough around the edges in terms of production and visuals. But its gameplay and style is right on par with Castlevania as far as I am concerned. And Curse of the Moon was just a straight homerun its type of game.
With 3 games under its belt already and a fourth in development, it might actually manage to establish itself as a genuine franchise. Kind of exciting. I hope the games continue being successful.
It semi-randomizes your playthrough though. And you don't have to grind every monster the first time you meet them for their soul, most of them are useless, save literally two.
Works on my machine. I almost got all souls in under 7 hours with 55 luck
Git gud homosexual
What is the best soul collecting game out there?
AoS is so fricking easy and short, I think it's the game I've 100%'d the most times in my life. You have no excuse, pussy b***h.
Monsters die in a couple seconds
filtered