Same anon continues... Forgot that this shit is part of Microsoft's "exclusives" and is not coming to PS5. And in that case, how is this shit news worthy?
Neither of them can, Microsoft only forces the features to be the same. Game can look and run as poorly as it wants.
For a while. cyberpunk ran on 30fps on the Series S and 60 on the X before they updated it to run at 60 on both.
Bethesda games are CPU bound. As far as I know, S and X have similar CPUs so there's not much difference in that regard hence the locked 30 on both consoles
SeX and SeX use the same CPU.
The game has to keep track of thousands of objects and npcs at the same time, which taxes the CPU hard, and few other games do the same (think about Minecraft, which despite being pixel art, runs comparatively slow even on good PCs).
Zelda has less items which have no permanence and less NPCs with complex behaviors.
Four goblins at a camp in the middle of nowhere is PS3/360 tier processing requirements.
>less items >literally has to track thousands of items all tied to the most complex physics engine in gaming at once
You're full of shit, the game is full of jank and hits 20fps dips constantly, frick off moronic shill
You are absolutely seething and lying out your ass because a switch game is managing its assets better than your shitty fallout in space with no aliens game.
720-900p 20fps dips, jank as hell unfun grinding and crafting that lets you cheese and break everything in the world
the hardware being ancient and pathetic is not a positive, people were doing those types of physics back in 2005, blow me
>most complex physics engine in gaming
it uses havok which halflife 2 used 2 decades ago >lying out of your ass
it constantly dips below 20 when manipulating objects, even more so if there are enemies targeting you. You disingenuous fricking Black person, keep sucking nintenwiener
the point is not if the "pc" can run it or not, because pc is a free platform and you can put certain configurations even if they are not optimized, but if an rtx 2070 Super (the gpu equivalent of the series x) can. This is like saying that "a pc can run cyberpunk at 4k, full raytracing and 60 fps while the PS5 can not haha" and when you will see it is a fricking 4090
Previous bethesda games were locked to 60fps and increasing it made the game run faster because the fps was tied to the physics engine.
Thats why at the lauch of 76 it was so easy to speedhack.
When Fallout 4 came out you couldn't get it over 75fps, even on the top of the line CPUs of the time. I can imagine more objects, larger areas, could make a solid 60 very hard unless you have an amazing CPU, and even then you could get stutter.
That's the dumbest headline I've read in recent times, anyway I predict the game running like complete shit on PCs, and the apologists on the steam forum posting something like "it's time for you to upgrade your GPU", for guys with RTX3080ti like I saw them do on The Witcher 3 forum after that disastrous update that broke the whole game.
How'd you like that official Xbox twitch stream yesterday, sister?
So excited for more Toddslop! Normies wouldn't get it, being an uninteresting bugfest with dogshit gameplay is the REASON why Starfield will be so good <3
>xbox is going to win this gen because muh teraflops will make every game run at 4k 120fps while the PS5 will probably run at 30fps >this happens >ackhually 30fps is fine
it still will be shit and you're a moron for expecting something
What the hell? They'll just release the gimped version on both Xboxes because the other is moronic?
Same anon continues... Forgot that this shit is part of Microsoft's "exclusives" and is not coming to PS5. And in that case, how is this shit news worthy?
Neither of them can, Microsoft only forces the features to be the same. Game can look and run as poorly as it wants.
For a while. cyberpunk ran on 30fps on the Series S and 60 on the X before they updated it to run at 60 on both.
Bethesda games are CPU bound. As far as I know, S and X have similar CPUs so there's not much difference in that regard hence the locked 30 on both consoles
SeX and SeX use the same CPU.
The game has to keep track of thousands of objects and npcs at the same time, which taxes the CPU hard, and few other games do the same (think about Minecraft, which despite being pixel art, runs comparatively slow even on good PCs).
>The game has to keep track of thousands of objects and NPCs at the same time, which taxes the CPU hard, and few other games do the same
Zelda is doing this on the fricking switch at a stable framerate with literally zero jank.
What's everyone else's excuse who's working with better hardware?
Zelda has less items which have no permanence and less NPCs with complex behaviors.
Four goblins at a camp in the middle of nowhere is PS3/360 tier processing requirements.
>less items
>literally has to track thousands of items all tied to the most complex physics engine in gaming at once
You are absolutely seething and lying out your ass because a switch game is managing its assets better than your shitty fallout in space with no aliens game.
720-900p 20fps dips, jank as hell unfun grinding and crafting that lets you cheese and break everything in the world
the hardware being ancient and pathetic is not a positive, people were doing those types of physics back in 2005, blow me
>most complex physics engine in gaming
it uses havok which halflife 2 used 2 decades ago
>lying out of your ass
it constantly dips below 20 when manipulating objects, even more so if there are enemies targeting you. You disingenuous fricking Black person, keep sucking nintenwiener
Also part of the reason it runs so poorly is because they're drinking the ray tracing kool-aid.
Starfield doesn't use any raytracing anon. Reflections are real-time cubemaps and shadows are screenspace. The GI is also probe based.
You're full of shit, the game is full of jank and hits 20fps dips constantly, frick off moronic shill
You need at least an i7 13700k or an AMD 7800X3D to run Starfield at 60 fps.
fricking shit man i just upgraded to a 5800X3D a month ago......
NO FRICKING SHIT
anybody who didn't realize that PC was gonna have over 30fps is literally fricking moronic
Clearly you've never played a Koei game
>limiting your game so it can work 60 fps on a console
Thank god they didn't
why 4K in a game that looks 1080p at best?
I don't get it ;_;
Of course it will. several weeks after launch. When a drone makes an unofficial patch that showcases that the physics are tied to the FPS again.
the point is not if the "pc" can run it or not, because pc is a free platform and you can put certain configurations even if they are not optimized, but if an rtx 2070 Super (the gpu equivalent of the series x) can. This is like saying that "a pc can run cyberpunk at 4k, full raytracing and 60 fps while the PS5 can not haha" and when you will see it is a fricking 4090
*open platform
Wait, so some tards thought the PC version would be locked at 30fps or something? What the hell is wrong with you people?
Previous bethesda games were locked to 60fps and increasing it made the game run faster because the fps was tied to the physics engine.
Thats why at the lauch of 76 it was so easy to speedhack.
finally a reason to use my pc instead of my sexbox.
oh wait, I don’t play bethesdajank anyway. lucky me
No thanks, I'll wait for the PS 5 version.
consolegays get fricked again, as usual
Xbox has no games and it's been 5 years.
>60 fps
>not 120, 144, or 240, let alone refresh rates that match that
thank you Creation Engine, very modern
There's no way you can run the game native 4k on anything above 60 fps
what about 1080p, 1440p?
Do we have to limit ourselves to shitty 60fps at 60hz on those resolutions because bethesda can't do basic shit?
You can but don't expect the physics to keep up with you lol
don't worry, modders will fix it like with every single title this company does.
Only the physics and UI are mandatory. the rest of the "fixes" are subjective edits
That's funny since mods haven't fixed a single bethschlop game
What the frick
>just not on Xbox
Not on snoy either
And thank God for that. Imagine being moronic enough to want to pay and play Toddslop.
oh boy i sure hope i could experience the empty wastelands in 4k 60fps, they just wouldnt be the same otherwise
When Fallout 4 came out you couldn't get it over 75fps, even on the top of the line CPUs of the time. I can imagine more objects, larger areas, could make a solid 60 very hard unless you have an amazing CPU, and even then you could get stutter.
Was that ever in question?
How is there not a class action lawsuit when the consoles say 8K/60FPS on the box?
That's the dumbest headline I've read in recent times, anyway I predict the game running like complete shit on PCs, and the apologists on the steam forum posting something like "it's time for you to upgrade your GPU", for guys with RTX3080ti like I saw them do on The Witcher 3 forum after that disastrous update that broke the whole game.
So the only platform where those factors matter is the one that gets it. All is right in the world.
>xbox finally has a game
>it runs better elsewhere
>xbox finally has a game
>it doesn't run on PS5
PS5 owner here, I'd rather play FFXVI over Starfield. Nothing to cry about.
>PS5 owner here, I'd rather play FFXVI
Yeah, we know.
How'd you like that official Xbox twitch stream yesterday, sister?
So excited for more Toddslop! Normies wouldn't get it, being an uninteresting bugfest with dogshit gameplay is the REASON why Starfield will be so good <3
cope
Good thread.
>xbox is going to win this gen because muh teraflops will make every game run at 4k 120fps while the PS5 will probably run at 30fps
>this happens
>ackhually 30fps is fine
richard breslin looks like the biggest cuckman ever
holy shit it is the grey beard
more like gaybox
The snoys are snoying
The xbots are beep booping
The nintendies are collecting labo kits
we won
PC always wins, it's never a question. Almost a shame the only competition it has are invalids.