Just played this for the first time, wow it was fricking amazing
I didn't really struggle much with the controls either, I just held it with my palms
>it was an newxl model though, I could see the og 3ds being miserable to use
Why didn't any of you frickers tell me how great it was? It puts most first party nintendo games to shame
Everyone knows this is the greatest 3DS game. Not sure it can be replicated but I'd definitely want to see Sakurai make another non-smash game again.
Unfortunately this game didn't sell as good as it should have so sakurai will continue to be in the smash labor camp.
I think sakurai gets to decide that these days
Honestly good, game seems so good that I can't think of a way a sequel that came out at normal sequel wait time would be good enough that it wouldn't feel like wrought "more of the same" or feel less passion
And the game already did a lot of fun switcheroos and twists on its own formulas with the mission intros and the premise of who you're fighting for that I don't think a sequel would have as much charm
Only positive to a sequel imo is that it'd have the same voice cast, other than that I don't really care
>this game didn't sell as good
I'm pretty sure it had low stock and the included gimmick add-on made it harder to produce.
It was a million seller back when the 3DS had a relatively small market, the game sold fine.
I did every single day you little frick
What's your favorite weapon class?
Claws and blades
But the only one I really dislike are staffs
>almost have chapter 18 9.0'd
>really fricking hard with Magnus, especially the pit battle
>die to an object in the short rails section shortly after to a column I have literally never been hit by before
>The only way to dodge is to jerk your Dpad really hard
I swear between this and Smash attacks Sakurai must've made a deal with controller repair firms.
that's not a dpad
downloading this game right now on my 3DS, thanks for reminding me guys, this was one of the games I wanted to play and told my self I would for a long time but I think I forgot about it or deleted it when I had no space for Ocarina of Time. Now that I've learned Ocarina of Time is dogshit and a waste of space. I look forward to playing possible real kino, especially since i was obsessed with greek mythology and Percy Jackson as a kid.
What am I In for?
One of the last good localizations to ever grace this earth.
Best fricking time of your life
Great voice acting
Great jokes
Great twists on the formula to prevent shit getting stale
Great characters
It's kino, through and through
High replay value due to the immense weapon variety
Geniunely challeneging but still manageable difficulty
Amusing banter
Unorthodox controls that very effective once you master them
A bit of a short game, only 9 chapters total, but extremely replayable with tons of weapons and shit to use
>A bit of a short game
that sounds great. been playing too many long games lately and it's got me burnt out, so knowing it'll be short and sweet sounds refreshing. I'm not so much of a "replay" guy, but we'll see how things are when it's done downloading, really can't wait but MAN. Shit takes FOREVER to download on 3ds lmao
Enjoy the ride
Multiplayer was actually fun as shit as well, but I doubt its even possible to play anymore
It's possible, you can connect and get into matches, but you'll only find bots more likely. Unfortunately it ain't no Mario Kart 7 which is still pretty easy to play online
>Now that I've learned Ocarina of Time is dogshit and a waste of space
Zoomer.
>Now that I've learned Ocarina of Time is dogshit and a waste of space.
what
a
homosexual
OoT is dogshit, OoToddlers.
shouldn't someone with your taste be defending nu-Pokemon
No, they pretend OoT was good like all tendies.
Those who defend nu-Pokemon also defend BOTW and such. It's the same logic. "There was some extent of freedom in the first game or two, thus all games between the very first and now don't count; THIS is real [franchise]"
>Those who
pretend OoT is good are delusional N64babies. Funny how that works out.
> BOTW
The first good 3D Zelda game.
Oh, you're this homosexual. What fun.
Is there a problem, casual idiot?
Your debate skills are a problem, yes.
That's cool and all, how does that change the fact OoT is dogshit. Yes, and?
Your inability to prove OOT is dogshit is reinforced by your weak debate skills.
>Your inability to prove OOT is dogshit
OoT has flat characters, a shit story (not a subtle or minimalistic one), horrible pacing because you've seen all of the world by the half way mark and are just running between dungeons at that point, an empty overworld, braindead simple dungeons with shitty lock and key tools, and the idea of progression is laughable because the difficulty and complexity of puzzles never increase, it's cinematic streamlined trash with shit combat, dumbed down puzzles for kids and a hand holding companion literally designed for stupid people
damn, still no counter for this dude, another anon asked, received, and ran away, he really won it for us Oot haters
That's an opinion not arguments that need a rebutal
>That's an opinion
It's facts spoken right from Miyamoto.
Now you're shitposting. Aonuma would have been on point, which concidently anon shitting on OoT fit more WW's flaws
>Now you're shitposting
Do we need to pull the quotes now?
> shitting on OoT fit more WW's flaws
WW is less handholdly than OoT. No, one section during the end isn't going to change that.
>we
no, "we" don't
Next time don't talk about things you don't know about.
lol. opinions can still be engaged with, and there's no point in asking then since there's no such thing as facts regarding videogame discussion.
>oot was made for children
>30 year old manchild gets mad at it
>likes mm better which was made for edgy manchildren
lol
>>oot was made for children
That is correct.
as any videogame ofc
There's a difference being designed for stupid people to play like the devs admitted for OoT, and being generally accessible like other Nintendo games.
Nah, every videogame is for kids. Demography comes way later and is nothing but a cope.
Yeah, tell a kid to play Unlimited SaGa. See how far they get.
They'd drop it because they'd get bored not because of the intended demography, same thing why CoD is popular with kids despite being aimed at teenagers/adults
>they'd get bored
As it isn't designed for stupid kids, like OoT.
No, because unlimited saga is a fricking trainwreck of a game lmao
>there's no such thing as facts regarding videogame discussion.
Yes, there is
>this game runs at 60fps
>some moron: no, I think it does at 40 with dips i feel
OoToddlers really are casual idiots.
Anon, UnSaGa was a mess unless you were a rpg nerd of the purest degree
>Anon, I'm a casual idiot and video games are too difficult for me
Cool. What else does the stupid casuals want to spill?
>suffering through poorly executed games makes you le hardcore gaymur
Yeah, no. It was a frick up from Square with a non issue
>>Anon, I'm a casual idiot and video games are too difficult for me
Again, Cool. What else does the stupid casuals want to spill before his concession is taken?
Again, suffering through poorly executed games makes you le hardcore gaymur. There's a limit to being pretentious and it's not here
Alright, the casual idiot just wanted the concession to be accepted (per usual). I'll take it.
>the self-proclaimed harcore gaymer thinks he's on the high ground
Many such cases
>Yes, there is
>>this game runs at 60fps
>>some moron: no, I think it does at 40 with dips i feel
that's not a fact about the game you're talking about the characteristics of the interaction between the console and cartridge. That's not the game. You don't understand the context of facts.
>that's not a fact about the game
Yes, it is. You're assuming the game at hand is Ocarina.
i like oot for what its meant to be, of course its easy. also take into account the time it was made, there was almost nothing like it and pretty much btfo'd everything. go back to elden ring homosexual.
>also take into account the time it was made
No need. It was shit back then and still isn't good now. N64babies are delusional.
>No need. It was shit back then and still isn't good now. N64babies are delusional.
cry. you didn't even own a ps1 and N64 back then so how would you know there was barely any open world action rpgs back then that had great story at the time.
>cry.
True, OoToddlers are morons who love to cry because their mother never gave them a PS1 or PC, so they resort to being delusional about a shitty game since they haven't played anything else.
>the Black person shitting on a N64 game was a PS1/PC kid
makes sense now
>port
Not happening VVVVVVV
>person who has actually play video games knows about vidya
Crazy. Casual idiots will never get it.
You have implied several manners for what constitute as casual and I'm starting to realize you can't make up your mind with one. And don't lie; you didn't play more than 20 back then
>You have implied
No, several facts were stated. N64babies hate hearing facts.
No, opinions and anon hasn't married with one for what is casual, certainly he's getting more confusing by the minute he doesn't that is losing its impact
>No, opinions
Facts. Try again, casual idiot.
What a casual, anon?
>What a casual,
An OoToddler.
Why? Why not a MMgay?
If it wasn't for the sidequests, central gimmick, and some parts of Stone Tower, MM would be OoT-tier since it carries that rotten DNA.
>
It's far easier than OoT, anon...
Both are braindead and only slightly less handholds you than OoT.
MM replaces "handholding" with backtracking. None of those are even braindead in the proper context
>MM replaces "handholding"
It still has it, so no.
>with backtracking
What are you even talking about, that's not exclusive to either game.
>It still has it, so no.
It's barely noticeable due the expansion being a little less linear than the base game
>What are you even talking about, that's not exclusive to either game.
Wait... are you.... backtracking in a fricking Zelda game post Zelda 2?!
>It's barely noticeable
It always is.
> backtracking in a fricking Zelda game
You're forced too in OoT, the overworld is entirely empty and you revisit the same areas over and over again. You didn't even play the game.
>It always is.
Can't say it since the game is easy and extremely straighforward
>You're forced too in OoT, the overworld is entirely empty and you revisit the same areas over and over again.
You're... missing the entire point of OoT's design if you think hyrule field has weight
>Can't say it
Play the game, you're interrupted and told what to do and where to go.
>You're... missing the entire point
>the point was to be shit
Of course.
>Play the game, you're interrupted and told what to do and where to go.
I don't recall it aside highlighting words in colors on the ocasion
>You're... missing the entire point
>the point was to be shit
Now you're being obtuse on purpose
>I don't recall it
Then play the game instead of pretending you have.
>Now you're being
correct. You just admitted it was supposed to be shit.
>Then play the game instead of pretending you have.
I refuse to do that shit again tbqh, shit Zelda
>You just admitted it was supposed to be shit.
No; i'm stating you misunderstood the decisions behind that led to give form to OoT
>i'm stating
nothing. Explain how the overworld isn't shit or how the game doesn't have backtracking.
>Explain how the overworld isn't shit or how the game doesn't have backtracking.
Opinion, yours. The overworld is always shit since the concept of overworld exists and this applies to every single open world game if go you're completely helbent on shitting on OoT's open world despite the fact that this open world is moot to the core of the game opossed to a fair amount of open world games where they focus on it and they're more empty than the smal pond that Hyrule field is
In OoT, open world is just one of the consequence for bringing Zelda to 3D; the real focus is the dungeons and bosses. It could've been easily replaced by a location select screen if those weren't out of place for a game like Zelda. And now this is where certain moron called Aonuma matters
>to every single open world game
OoT isn't open-world.
>open world is just one of the consequence for bringing Zelda to 3D
No it isn't. It lacking anything substantial and interactive is completely on the designers failing at their job.
> real focus is the dungeons and bosses
>the real focus was a series of disconnected linear rooms with brainless block pushing and overly telegraphed markers with shitty Simon Says bosses
So, the point of the game was to be shit.
Megaman Legends influenced 2.
>OoT isn't open-world.
But adopted some of it for transitioning into 3D.
>It lacking anything substantial
Yeah, that's the point; open world is a meme
>So, the point of the game was to be shit.
No, the game's point was to "update" the series core to 3D, as much as you don't like it they succeeded in that even with the compromises they made making it
>Megaman Legends influenced 2.
Umm, no; Megaman Legends 2 is the sequel of Megaman Legends/64
>But adopted some of it
There's nothing open-world about OoT. Having a environment in can move in doesn't make it open-world.
>open world is a meme
It's not. Early examples of open-world like OG LoZ, Fallout 1, Metal Max, SaGa, etc are all fine and well. OoT is just garbage.
>game's point was to "update" the series core to 3D
They completely failed.
>Megaman Legends 2 is the sequel of Megaman Legends/64
Yes, Megaman Legends influenced 2. No one cares about OoT but delusional tendies.
>There's nothing open-world about OoT. Having a environment in can move in doesn't make it open-world.
it's open world 101. you don't need to go deeper
>It's not. Early examples of open-world like OG LoZ, Fallout 1, Metal Max, SaGa, etc are all fine and well. OoT is just garbage.
I find og LoZ very stale in that regard, meme concept; not a single good open world since gen 6 before it became a thing
>They completely failed.
This is an opinion. They succeeded and you only need to look to other series' jump to 3D to see why
>Yes, Megaman Legends influenced 2.
lol no, that's pretentious. the kind of though Neil Druckman goes about his own work, ML2 was just a sequel for its first game
>it's open world 101
No it isn't idiot. 90% of video games are now open-world. Open-world means no loading and freedom of progression.
>I find og LoZ very stale
And you're objectively wrong.
>This is an opinion
It's not, see:
> They succeeded
They failed, it was railroaded, streamlined and braindead easy by intentional design. The overworld is empty and devoid of substance. The combat is dogshit. The dungeons are a joke of linear corridors with overly telegraphed markers with shitty Simon Says bosses.
>you only need to look to other series' jump to 3D
Yeah, other games made the proper jump to 3D like Tomb Raider. OoT failed. There's a reason you can't jump, it's the origin of moviegames.
> that's pretentious.
>the previous game has nothing to do with the development of the second
You might actually be an idiot. Right, Link's Awakening has no influence on OoT despite the devs own words like Megaman. And you yet to explain how OoT influenced anything.
>Open-world means no loading and freedom of progression.
And nobody does that since gen 7
>It's not, see:
>They failed, it was railroaded, streamlined and braindead easy by intentional design. The overworld is empty and devoid of substance. The combat is dogshit. The dungeons are a joke of linear corridors with overly telegraphed markers with shitty Simon Says bosses.
I don't care your opinions, anon. Let alone complaints about windwaker when you're supposed to talk about OoT
>other games made the proper jump to 3D like Tomb Raider. OoT failed. There's a reason you can't jump, it's the origin of moviegames.
ah, yes... tomb raider the long time 2d series before its first 3d game
>And nobody does that
They already did.
>I don't care
Because you have no argument and a random non-sequitur WW isn't going to change OoT being objective dogshit even if you want to shield your eyes from it.
>ah, yes
Meant SM64, TR is a an example of a game that uses 3D space properly unlike OoT.
>They already did.
ofc which makes modern vidya worse since can't compete with older games
>Because you have no argument and a random non-sequitur WW isn't going to change OoT being objective dogshit even if you want to shield your eyes from it.
This comes from your perspective which makes it subjective
Mario 64? Really?
>ofc
This entire sentence is nonsense.
>This comes from your perspective
It comes from a fact, you're an idiot and simply can't handle you don't know game design. Nothing about it is subjective, otherwise you could challenge it.
>Mario 64?
An excellent game, of the 5 worth touching on a shitty console only tendies like.
>It comes from a fact
It comes from you opinion
>An excellent game, of the 5 worth touching on a shitty console only tendies like.
Yes, but not from a proper transition of its core but a change of it
>It comes from
a fact, since you're unable it challenge it.
>ut not from a proper transition
It absolutely was, just because it's not a linear corridor and uses 3D space unlike OoT won't change reailty.
>a fact, since you're unable it challenge it.
An opinion you don't want consider let alone change it
>It absolutely was, just because it's not a linear corridor and uses 3D
I don't know, turned it into a sandbox type of a game with menial objectives within instead actual stages to beat with bosses at the end of the world and had what could've been bosses downgraded into minibosses. As a shake up was great, but as a core (of 2D mario into 3D) can't say it despite all the charm
>An opinion
a fact. Otherwise you would be able to challenge it.
>turned it into a sandbox type of a game
The level design is open-environment, a new concept in Mario. The progression is taken right from SMW where players are free to explore how they proceed and look for free secrets to their leisure.
>had what could've been bosses
Mario has incredibly simple bosses.
>but as a core (of 2D mario into 3D)
It landed spectacularly.
>a fact. Otherwise you would be able to challenge it.
Your opinion and calling it a fact
>The level design is open-environment, a new concept in Mario.
Yeah, not the core but different althogether
>Mario has incredibly simple bosses.
but they were different, SM64 has only one. Galaxy built on it but make it more easy and formulaic
>Your
A fact you can't argue against. Yes, and?
>Yeah, not the core
Platforming is absolutely the core of Mario.
>but they were different
They weren't, there's several bosses you fight and some even have gimmicks.
>A fact you can't argue against. Yes, and?
You had arguments and dismissed them all because you're hellbent
>Platforming is absolutely the core of Mario.
Which is damaged in the 3D enviroment and mario suffered from it as well
>They weren't, there's several bosses you fight and some even have gimmicks.
In 64 they're nothing but checkmarks for the star instead of actual progression locks unlike games as easy as world which had them being different at least
>You had arguments
Which you can't argue against. Funny how you keep running from the facts.
>Which is damaged
Explain and be explained how the platforming was "damaged" and how Mario doesn't have the best 3D movement in vidya besides Sunshine.
>but checkmarks for the star
Getting a Star is the end of the level for killing a simple boss is just like finishing the level for killing a simple boss.
specific*
>Which you can't argue against. Funny how you keep running from the facts.
You'd been argued and the only response is along the lines of "a fact, since you're unable it challenge it." It's becoming stale after 200 posts
>Explain and be explained how the platforming was "damaged" and how Mario doesn't have the best 3D movement in vidya besides Sunshine.
By replacing platforms and platforming with jumps and jump acrobatics. You simply can't have the same approach on 3D, where's the challenge possible from 2D on the 3D? nowhere since it's too open it's a general issue of platformers after the advent of 3D. Crash had the best 3D movement among the bunch
>Getting a Star is the end of the level for killing a simple boss is just like finishing the level for killing a simple boss.
That's one of the issues; it's not at the end but in the middle of it. Worse, the star what you get from them is basically fodder since you can get those by collecting red coins making the "boss" even less threatening in an already easy game from being 3D based
>You'd been argued
You failed to argue the facts and fled like a b***h, try again. See how you switched from OoT because you can't defend it to Mario.
>By replacing platforms
There's multiple platforms and the last two levels are nothing but platforms.
>platforming with jumps and jump acrobatics
Mario is nothing but platforming and acrobatics regardless. That's why they are called "athletic" games, which is running and jumping.
>You simply can't have the same approach on 3D
3D Mario already does.
>where's the challenge possible from 2D on the 3D
Getting hit and instant death pits. You utilize a (vast) moveset to perform complex platforming and movements to achieve an objective. That's the point of platformers.
>nowhere
Tick Tock Clock.
>Crash
>best 3D movement
Casual idiots are something else. It doesn't even use analog.
>it's not at the end
It's exactly at the end. Getting the Star is the end of the level. Cope about "thinking that it isn't" is not relevant to facts. Killing a simple boss gets a Star and ends the level. Finishing the level for killing a simple boss is the end of the level.
>You failed to argue the facts and fled like a b***h, try again.
Yeah, that's the kind of response you use
>There's multiple platforms and the last two levels are nothing but platforms.
They're no platforms but places like the webm
>Mario is nothing but platforming and acrobatics regardless.
Wrong, very; Mario is about jumping, not acrobatics. This extreme reductionism is the only thing Nintendo kept with the jump to 3D, the rest is different
>3D Mario already does.
And you posted one that clearly doesn't
>Getting hit and instant death pits
Passing obstacles in your path using the platforms unlike webm with shows enemies in 3D platformers doesn't work as such as they don't obstaculize anything
>It's exactly at the end. Getting the Star is the end of the level. Cope about "thinking that it isn't" is not relevant to facts
That's quite ironic since the levels don't have end but objectives which "bosses" are only one of several and the fact you can avoid them by collecting stars in every other way just add salt to their wounds
>Yeah
Glad to see you admit you failed to argue the facts and fled like a b***h that's why you switched from OoT because you can't defend it to Mario.
>They're no platforms
Explain how Tick Tock Clock, Rainbow Ride, Bowser in the Sky, has no platforms.
>Mario is about jumping, not acrobatics
Must be why the spin jump, power-ups that transform Mario's movement abilities, and triple jump, etc Has nothing to do with acrobatics.
>This extreme reductionism
Amazing, you're trying to change the developers own definition to fit your narrative.
>And you posted one
>You utilize a (vast) moveset to perform complex platforming and movements to achieve an objective. That's the point of platformers.
Are you on drugs?
>Passing obstacles in your path
You need to hop on platforms to collect Red Coins, try again.
>That's quite ironic
Nothing about it is, cope about pretending the end of a level isn't the end is cope.
>Glad to see you admit you failed to argue the facts and fled like a b***h that's why you switched from OoT because you can't defend it to Mario.
That's another
>Explain how Tick Tock Clock, Rainbow Ride, Bowser in the Sky, has no platforms.
Clinging to the few good stages of the game at least. RR is no platform but wall kick material actually, that's why it's great
>Must be why the spin jump, power-ups that transform Mario's movement abilities, and triple jump, etc Has nothing to do with acrobatics.
Correct, actually; they're utilities to pass his obstacles in the way. Yoshi being the ez modo
>You need to hop on platforms to collect Red Coins, try again.
>red cap stage intensifies
>Nothing about it is, cope about pretending the end of a level isn't the end is cope.
>pretending
Opposed as pretending one of the several stage's "ending" being said "bosses" are middlemen to get stars? Don't worry, chill. Here have a webm where Mario is Sonic
>That's another
of you fleeing like a b***h? True.
>Clinging to the few good stages
I'm waiting.
>RR is no platform
>literally nothing but platforming on random floating platforms like the 2D auto-scrollers
>no platform
See, this is the part where casual idiots start throwing things to the wall hoping they will get past their master.
>Correct, actually
Nice to see some backpedaling. Inching ever closer to the concession.
>>red cap stage
You mean the Super Cape?
Yes, you are in fact pretending the end of the level isn't the end of the level.
Oh, so you utilize a (vast) moveset to perform complex platforming and movements to achieve an objective. Which is the point of platformers?
>of you fleeing like a b***h? True.
That's a new one
>See, this is the part where casual idiots start throwing things to the wall hoping they will get past their master.
>says this while advocating for low skill playing of RR
>You mean the Super Cape?
Surely you meant Yoshi+PluMario or Winged Yoshi, right?
>Yes, you are in fact pretending the end of the level isn't the end of the level.
And you're pretending one of the handful minibosses in the end can't be avoided by collecting stars and aren't needed beyond a very small portion of the game since the game wants you to collect some stars instead of finishing stages as they have literal no end
>Oh, so you utilize a (vast) moveset to perform complex platforming and movements to achieve an objective. Which is the point of platformers?
Kind of but they have platforms and obstacles trying to kill you, not a playground where you're broken by default and have to do several crap to beat it
>That's a new one
It was named and mentioned multiple times.
>advocating for low skill playing of RR
Nice dodge, explain how Rainbow Ride has no "platform".
>Surely you meant Yoshi+PluMario or Winged Yoshi
Super Cape is a flying ability like the Wing Cap that when accessed allows the player to skip entire levels entirely, explain how they are different.
>in the end can't be avoided
How do you avoid killing King Bob-omb and still get the mission star to end the level.
>they have platforms and obstacles trying to kill you
Like Mario 64.
>not a playground
Miyamoto's entire design philosophy is a playground in almost any interview he talks about:
>An eternal theme for me with game design has been to let the players create their own vision. I don’t want to just hand players ready-made experiences—here you go, play this stage we made, solve this puzzle; rather, I want a game that allows players to try come up with their own solutions and playstyles and test them out there on the spot. I think that’s the best thing about interactivity. In that sense, I’m very happy that onlookers, too, are getting in on the creativity.
That's been the drviing force behind all the Zelda and Mario he has worked on.
He even says:
>Only in Mario 64, in terms of gameplay, we’ve intentionally returned to a much older feeling and style.
>we’ve intentionally returned to a much older feeling and style.
>intentionally returned to a much older feeling and style.
>Nice dodge, explain how Rainbow Ride has no "platform".
why would have? A casual struggles with that one because it's "platforms" and its cheap instant death mistake
>Super Cape is a flying ability like the Wing Cap that when accessed allows the player to skip entire levels entirely, explain how they are different.
you lack awareness
>Mario 64 enemies are trying to kill you on the levels
lol
>How do you avoid killing King Bob-omb and still get the mission star to end the level.
By getting stars everywhere until reaching the needed number to pass the door and face the boss
>we’ve intentionally returned to a much older feeling and style.
>intentionally returned to a much older feeling and style.
Notice the abstract of the word feeling. He couldn't do it without 3D before
>why would have?
So it's platforming you're saying.
> because it's "platforms" and its cheap instant death mistake
You just described 2D Mario later stages.
>you lack awareness
Stop dodging and explain.
>lol
Truth hurts.
>By getting stars everywhere
That's not an answer to the question. How does one avoid killing King Bob-omb and still get the mission star to end the level.
>Notice the abstract of the word feeling
That feeling is literally Ii’s simple, but really fun.
>So it's platforming you're saying.
What you call platforming in RR I call just ground
>You just described 2D Mario later stages.
They're not even hard to begin with, don't pretend otherwise, like trying to make M64's course enemies a threat when you can just walk them by and frick off
>Stop dodging and explain.
You weren't being disagreed, you dumbass
>How does one avoid killing King Bob-omb and still get the mission star to end the level.
You're trying to lay a trap but won't work. You don't even need to start the course trying to get that specific star to begin with
>That feeling is literally Ii’s simple, but really fun.
Yeah, hence the change into the playground type of a game with 64 while previous was merely cope using visuals and music as tech wasn't there for his vision
Can you both frick off? This isn't interesting even slightly.
I'M HAVING AN ARGUMENT WITH MYSELF! DO YOU MIND?!
>You utilize a (vast) moveset to perform complex platforming and movements to achieve an objective. That's the point of platformers.
>jumping like a fruity spaz all over the place is platforming
you don't even play the games you claim to moron, you watch youtube. i never said oot is great today, it was when it came out. l2 not be a newbie nextime. claiming oot was shit back then is pure ragecope and you just never played anything prior trumps election.
That's cool, can a delusional N64baby explain how Goldeneye isn't an embarrassment in the face of Quake and Half-Life?
>it was
It was dogshit and you have no argument.
>little kid didn't know the joy of playing motherfricking goldeye with his buds as well as Unreal tournament and Doom
I pity the fake idort
That's cute you're pretending to back up another ESLmoron.
Fallacy. Present an argument
Look at that, the casual idiot wants to hand in the concession early. Funny how that always happens with N64babies.
You're still within a fallacy. Present your argument, please
>shifts goalpost to fps
Black person broken
you wouldn't know how great oot was back then because your mom wasn't even pregnant yet.
>shifts
Calm down now, moron. You dropped the OoT argument because you know you can't argument against it and went on to babble about a shit console no one cares about. Should I have just taken your concession instead and left it at that?
just admit you conceded you cuck, you brought up golden eye for no reason as if i said every N64 was great. go on tell us why oot was shit when it came out when you didn't even play it in 1998.
>just admit
that OoT is dogshit? Sure. That the N64 is dogshit? Sure. Now answer to
im not gonna read your gay post for you, but i get the gist that oot is a shit game compared to today's standards which i agree. skyrim is better than it. my argument is that it was actually a really great game the time it was released because it offered so many great an unique things almost no other games had. now you want to compare golden eye, a game you also never played that came out, with doom? its over for you, kys.
>im not gonna read
And just like that, another concession is down in the bag.
except this time im still defending my argument while you immediately changed subject after i showed you never played any N64 game ever.
>except this time
That your concession has already been accepted for failing to offer a rebuttal. Try harder, casual idiot. If that's even possible.
>That your concession has already been accepted for failing to offer a rebuttal. Try harder, casual idiot. If that's even possible.
hey gay homosexual, i actually have intellectual honesty and put in hours and hours of playtime in my games even if it don't like them, just to form an honest opinion about them. you can't even understand how revolutionary oot was because you only got into gaming watching youtube. even if you were a ps1 gay you would also agree oot was a pretty good game.
games aren't fun forever
>games aren't fun forever
Yes, they are. Shallow games with no replay value surely aren't but even then old single player games still manage to be replay friendly
>Name an influence.
Megaman Legends 2
>Yes, they are. Shallow games with no replay value surely aren't but even then old single player games still manage to be replay friendly
to say that goldeneye or oot it as great today as it was back then is boomer delusion, cause my point was simply it was only great back then.
>muh boomer
>only great back then
faulty mindset
>faulty mindset
faulty how? if you released the original doom again today, a person who never played doom before would thinks its a shitty indie game and would have hundreds of other shooters to compare it to.
>but i get the gist that oot is a shit game compared to today's standards which i agree. skyrim is better than it.
I don't even think that, good games are good forever. Skyrim was a colossal meme while OoT managed to influence a lot. Same goes for DMC1 which janky and dated as it was at release mogs action games to this day aside NG2
OoT didn't influence anything.
>OoT didn't influence anything.
>all those 3d action games with bootleg z-targeting in ps1 and some extent of ps2
>>all those 3d action games
Which OoT had nothing to do with.
>bootleg z-targeting
Right, lock-on that came out before OoT is Z-targeting. Of course, if you could name me a single Action game that cuts the screen off and fricks with enemy AI, you could have a chance of being right.
>Which OoT had nothing to do with.
without being new it managed to leave a mark, anon. so yes
It didn't leave anything, only tendies who don't play video games pretend OoT has anything to do with Action games. Name an influence.
>characters
>story
Complete garbage. And?
Completely irrelevant when it comes to videogames
Pure kino, enjoy it
Imagine worrying about space on your 3DS. Just go get a big old microSD card
This one is really underrated https://www.youtube.com/watch?v=xZbPYmn5MFo
The desert feel is cool as hell and near the end it plays a bit of the actual seafloor palace theme, it's so good.
I'm kinda mad we didn't get a full desert level, that one bit looked really nice, surely we could have traded one of the... 6? space stages for a desert one
Are there any mods for the game to play it with Japanese voices?
Pit sounds fricking awful in English.
Frick you he's cute.
He LOOKS cute, and SHOULD SOUND cute.
That's why the English dub is fricking miserable.
It appears you're watching the Captain N show instead of playing Kid Icarus: Uprising. I do not understand how this mistake came to be.
>Getting oneshot by club users that autododge all your shots
The only fun part was sniping frickers with the rose staff before they could see you and activate their bullshit mode.
I remember playing online all the time and not seeing much of that kind of stuff at all. Even as a kid with subpar weapons I could do decent enough to have fun.
>here's your cute voice actor bro
Have you even heard the voice, you reetards?
you don't need to show me his voice. I've played the game, I've heard the voice, and it sounds great. Exactly how you'd think he'd sound looking at him.
>"Exactly how you'd think he'd sound looking at him."
>ackshully sweaty he's supposed to sound like a middle-aged guy with a mango stuck down his throat trying to sound like he's going through puberty and HRT, NOT cute
I had some absolute horseshit claws with nothing but a massive stack of speed and petrify on them
Nothing could get away from me in PVP
I had a set of brawler claws with +4 speed on it back in the day. I could run just as fast as that one super-run powers (can't remember the name) with it. One of my most missed weapons now that I've lost my old save file.
English Pit is great, what are you on about?
His voice acting in Smash is a little shaky, so smashtards always complain about that. He's great in his home game, as is Dark Pit.
The GOATest GOAT of all time. Remaster fricking when Sakurai? You teased it on your youtube channel so you better fricking deliver.
Literally one of the worst Nintendo games
how so?
tfw i got a bud whos says the controls are so shit its filtering him and he wont give it more of a shot
>It puts most first party nintendo games to shame
It is a first party nintendo game to begin with, anon....
>actually pit's voice is bad
We're hitting peak contrarianism.
yeah never seen anyone say Pits voice was bad in all this time, guess even after 12 years they haven't exhausted everything huh
ever since playing hotline Miami I've been addicted to this almost "instant fun" type of game that you just play and you're immediately engaged with all the mechanics and now it's just about overcoming the challenge. I've come to appreciate short games like it that cut out the fluff WAY more than than I used to in the past. Is Kid Icarus Uprising anything like that?
There's a little bit of tutorial and the game does both get significantly harder over time and rotate through unique enemy behaviors, but each level does have the same core suite of mechanics.
I remember playing this game on release 11 years ago. The game especially the flying sections combines story, music, and gameplay together to make it feel like you are in a shounen anime. there doesnt exist any story left to tell though so the franchise should be left to rot.
How does this game play on a Steamdeck?
how do you even get it on steam deck? it's not on the steam page
It's too bad that a huge part of this game's charm was the English localization which wouldn't be possible to make in today's age
where's the port hackurai!?!??
>even a Kid Icarus Uprising thread somehow just devolves into a shitty, boring Zelda flame war between a bunch of morons
Poor Pitt, can´t even have his own thread without being shadowed by other big Nintendo franchises
This and Resident evil revelations I think are the best the console has to offer in terms of a spectacle
The game is seriously great, but the controls, ooh the controls.
Even with a printed grip and ergonomic drawing stylus I can barely play the game on the o3ds for more than half an hour at a time. I guess it's healthier or something.
I want to play it but it's literally impossible to play if you're left handed. How does it emulate with a Switch Pro controller?
Works alright. I’ve been mapping the right stick to the face buttons in Citra and using the aim with buttons option in-game to have dual stick aiming. It feels a little rigid but you might be able to fix that by fiddling with the in-game sensitivity settings. Also using your screen clear moves in the sky sections is a bit of a pain since you can only use them with the touch screen to my knowledge.
Shut up and post your favorite weapon
So... this is the kid icarus uprising thread...
huh
I like the invisible claws, perfect to go with the invisible or fakeout powerups
MEDUSA IS A VICTIM OF A BROKEN SYSTEM!
You know it's an incredibly autistic and pointless debate when the anons involved are quoting each other's posts line by line.
All me, dumb frogposter
I want to give it an honest try but I'm just filtered by the controls they feel like shite
On original hardware, the included stand for playing the game was really important to comfortable long play sessions.
Once you have that and get used to the controls, they're actually pretty solid.
I've loved pretty much everything about it but imo the soundtrack was definitely the weakest part. The only track I remember really liking was Dark Pit's theme and one of the alien themes.
Amazing game ruined by coontrols also western version have different script and jokes not to offend amerimutts.
online just turn your bullets and self invisible and shoot your bow through walls
Shitty moronic controls prevent it from being an enjoyable experience. This thread filled with shota loving tendies stroking each others dicks gushing over over how "good" this game is confirms it's just another gimmicky Nintendo game made to sell shitty peripherals.
Good riddance human sCUM
There's probably no need, but you can scan AR cards for free hearts and models if you want. I had a ton but I seem to have lost them all. You should've been there when PvP was a thing, it was so fun to play around with weapons like cannons, staffs, bows, arms, claws, etc (frick anyone who used the laser staff though).
I encountered a a group of 3 players with the black club and a ton of charged shot power ups
I never told you about it but I have told other anons