Just played this for the first time, wow it was fricking amazing

Just played this for the first time, wow it was fricking amazing
I didn't really struggle much with the controls either, I just held it with my palms
>it was an newxl model though, I could see the og 3ds being miserable to use

Why didn't any of you frickers tell me how great it was? It puts most first party nintendo games to shame

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  1. 9 months ago
    Anonymous

    Everyone knows this is the greatest 3DS game. Not sure it can be replicated but I'd definitely want to see Sakurai make another non-smash game again.

    • 9 months ago
      Anonymous

      Unfortunately this game didn't sell as good as it should have so sakurai will continue to be in the smash labor camp.

      • 9 months ago
        Anonymous

        I think sakurai gets to decide that these days

      • 9 months ago
        Anonymous

        Honestly good, game seems so good that I can't think of a way a sequel that came out at normal sequel wait time would be good enough that it wouldn't feel like wrought "more of the same" or feel less passion
        And the game already did a lot of fun switcheroos and twists on its own formulas with the mission intros and the premise of who you're fighting for that I don't think a sequel would have as much charm
        Only positive to a sequel imo is that it'd have the same voice cast, other than that I don't really care

      • 9 months ago
        Anonymous

        >this game didn't sell as good
        I'm pretty sure it had low stock and the included gimmick add-on made it harder to produce.

      • 9 months ago
        Anonymous

        It was a million seller back when the 3DS had a relatively small market, the game sold fine.

  2. 9 months ago
    Anonymous

    I did every single day you little frick

  3. 9 months ago
    Anonymous

    What's your favorite weapon class?

    • 9 months ago
      Anonymous

      Claws and blades
      But the only one I really dislike are staffs

  4. 9 months ago
    Anonymous

    >almost have chapter 18 9.0'd
    >really fricking hard with Magnus, especially the pit battle
    >die to an object in the short rails section shortly after to a column I have literally never been hit by before

  5. 9 months ago
    Anonymous

    >The only way to dodge is to jerk your Dpad really hard

    I swear between this and Smash attacks Sakurai must've made a deal with controller repair firms.

    • 9 months ago
      Anonymous

      that's not a dpad

  6. 9 months ago
    Anonymous

    downloading this game right now on my 3DS, thanks for reminding me guys, this was one of the games I wanted to play and told my self I would for a long time but I think I forgot about it or deleted it when I had no space for Ocarina of Time. Now that I've learned Ocarina of Time is dogshit and a waste of space. I look forward to playing possible real kino, especially since i was obsessed with greek mythology and Percy Jackson as a kid.

    What am I In for?

    • 9 months ago
      Anonymous

      One of the last good localizations to ever grace this earth.

    • 9 months ago
      Anonymous

      Best fricking time of your life
      Great voice acting
      Great jokes
      Great twists on the formula to prevent shit getting stale
      Great characters
      It's kino, through and through

    • 9 months ago
      Anonymous

      High replay value due to the immense weapon variety
      Geniunely challeneging but still manageable difficulty
      Amusing banter
      Unorthodox controls that very effective once you master them

    • 9 months ago
      Anonymous

      A bit of a short game, only 9 chapters total, but extremely replayable with tons of weapons and shit to use

      • 9 months ago
        Anonymous

        >A bit of a short game
        that sounds great. been playing too many long games lately and it's got me burnt out, so knowing it'll be short and sweet sounds refreshing. I'm not so much of a "replay" guy, but we'll see how things are when it's done downloading, really can't wait but MAN. Shit takes FOREVER to download on 3ds lmao

        • 9 months ago
          Anonymous

          Enjoy the ride

    • 9 months ago
      Anonymous

      Multiplayer was actually fun as shit as well, but I doubt its even possible to play anymore

      • 9 months ago
        Anonymous

        It's possible, you can connect and get into matches, but you'll only find bots more likely. Unfortunately it ain't no Mario Kart 7 which is still pretty easy to play online

    • 9 months ago
      Anonymous

      >Now that I've learned Ocarina of Time is dogshit and a waste of space
      Zoomer.

    • 9 months ago
      Anonymous

      >Now that I've learned Ocarina of Time is dogshit and a waste of space.
      what
      a
      homosexual

      • 9 months ago
        Anonymous

        >Now that I've learned Ocarina of Time is dogshit and a waste of space
        Zoomer.

        OoT is dogshit, OoToddlers.

        • 9 months ago
          Anonymous

          shouldn't someone with your taste be defending nu-Pokemon

          • 9 months ago
            Anonymous

            No, they pretend OoT was good like all tendies.

            • 9 months ago
              Anonymous

              Those who defend nu-Pokemon also defend BOTW and such. It's the same logic. "There was some extent of freedom in the first game or two, thus all games between the very first and now don't count; THIS is real [franchise]"

              • 9 months ago
                Anonymous

                >Those who
                pretend OoT is good are delusional N64babies. Funny how that works out.

                > BOTW
                The first good 3D Zelda game.

              • 9 months ago
                Anonymous

                Oh, you're this homosexual. What fun.

              • 9 months ago
                Anonymous

                Is there a problem, casual idiot?

              • 9 months ago
                Anonymous

                Your debate skills are a problem, yes.

              • 9 months ago
                Anonymous

                That's cool and all, how does that change the fact OoT is dogshit. Yes, and?

              • 9 months ago
                Anonymous

                Your inability to prove OOT is dogshit is reinforced by your weak debate skills.

              • 9 months ago
                Anonymous

                >Your inability to prove OOT is dogshit
                OoT has flat characters, a shit story (not a subtle or minimalistic one), horrible pacing because you've seen all of the world by the half way mark and are just running between dungeons at that point, an empty overworld, braindead simple dungeons with shitty lock and key tools, and the idea of progression is laughable because the difficulty and complexity of puzzles never increase, it's cinematic streamlined trash with shit combat, dumbed down puzzles for kids and a hand holding companion literally designed for stupid people

              • 9 months ago
                Anonymous

                damn, still no counter for this dude, another anon asked, received, and ran away, he really won it for us Oot haters

              • 9 months ago
                Anonymous

                That's an opinion not arguments that need a rebutal

              • 9 months ago
                Anonymous

                >That's an opinion
                It's facts spoken right from Miyamoto.

              • 9 months ago
                Anonymous

                Now you're shitposting. Aonuma would have been on point, which concidently anon shitting on OoT fit more WW's flaws

              • 9 months ago
                Anonymous

                >Now you're shitposting
                Do we need to pull the quotes now?

                > shitting on OoT fit more WW's flaws
                WW is less handholdly than OoT. No, one section during the end isn't going to change that.

              • 9 months ago
                Anonymous

                >we
                no, "we" don't

              • 9 months ago
                Anonymous

                Next time don't talk about things you don't know about.

              • 9 months ago
                Anonymous

                lol. opinions can still be engaged with, and there's no point in asking then since there's no such thing as facts regarding videogame discussion.

              • 9 months ago
                Anonymous

                >oot was made for children
                >30 year old manchild gets mad at it
                >likes mm better which was made for edgy manchildren
                lol

              • 9 months ago
                Anonymous

                >>oot was made for children
                That is correct.

              • 9 months ago
                Anonymous

                as any videogame ofc

              • 9 months ago
                Anonymous

                There's a difference being designed for stupid people to play like the devs admitted for OoT, and being generally accessible like other Nintendo games.

              • 9 months ago
                Anonymous

                Nah, every videogame is for kids. Demography comes way later and is nothing but a cope.

              • 9 months ago
                Anonymous

                Yeah, tell a kid to play Unlimited SaGa. See how far they get.

              • 9 months ago
                Anonymous

                They'd drop it because they'd get bored not because of the intended demography, same thing why CoD is popular with kids despite being aimed at teenagers/adults

              • 9 months ago
                Anonymous

                >they'd get bored
                As it isn't designed for stupid kids, like OoT.

              • 9 months ago
                Anonymous

                No, because unlimited saga is a fricking trainwreck of a game lmao

                lol. opinions can still be engaged with, and there's no point in asking then since there's no such thing as facts regarding videogame discussion.

                >there's no such thing as facts regarding videogame discussion.
                Yes, there is

                >this game runs at 60fps
                >some moron: no, I think it does at 40 with dips i feel

              • 9 months ago
                Anonymous

                OoToddlers really are casual idiots.

              • 9 months ago
                Anonymous

                Anon, UnSaGa was a mess unless you were a rpg nerd of the purest degree

              • 9 months ago
                Anonymous

                >Anon, I'm a casual idiot and video games are too difficult for me
                Cool. What else does the stupid casuals want to spill?

              • 9 months ago
                Anonymous

                >suffering through poorly executed games makes you le hardcore gaymur
                Yeah, no. It was a frick up from Square with a non issue

              • 9 months ago
                Anonymous

                >>Anon, I'm a casual idiot and video games are too difficult for me
                Again, Cool. What else does the stupid casuals want to spill before his concession is taken?

              • 9 months ago
                Anonymous

                Again, suffering through poorly executed games makes you le hardcore gaymur. There's a limit to being pretentious and it's not here

              • 9 months ago
                Anonymous

                Alright, the casual idiot just wanted the concession to be accepted (per usual). I'll take it.

              • 9 months ago
                Anonymous

                >the self-proclaimed harcore gaymer thinks he's on the high ground
                Many such cases

              • 9 months ago
                Anonymous

                >Yes, there is

                >>this game runs at 60fps
                >>some moron: no, I think it does at 40 with dips i feel

                that's not a fact about the game you're talking about the characteristics of the interaction between the console and cartridge. That's not the game. You don't understand the context of facts.

              • 9 months ago
                Anonymous

                >that's not a fact about the game
                Yes, it is. You're assuming the game at hand is Ocarina.

              • 9 months ago
                Anonymous

                i like oot for what its meant to be, of course its easy. also take into account the time it was made, there was almost nothing like it and pretty much btfo'd everything. go back to elden ring homosexual.

              • 9 months ago
                Anonymous

                >also take into account the time it was made
                No need. It was shit back then and still isn't good now. N64babies are delusional.

              • 9 months ago
                Anonymous

                >No need. It was shit back then and still isn't good now. N64babies are delusional.
                cry. you didn't even own a ps1 and N64 back then so how would you know there was barely any open world action rpgs back then that had great story at the time.

              • 9 months ago
                Anonymous

                >cry.
                True, OoToddlers are morons who love to cry because their mother never gave them a PS1 or PC, so they resort to being delusional about a shitty game since they haven't played anything else.

              • 9 months ago
                Anonymous

                >the Black person shitting on a N64 game was a PS1/PC kid
                makes sense now

                where's the port hackurai!?!??

                >port
                Not happening VVVVVVV

              • 9 months ago
                Anonymous

                >person who has actually play video games knows about vidya
                Crazy. Casual idiots will never get it.

              • 9 months ago
                Anonymous

                You have implied several manners for what constitute as casual and I'm starting to realize you can't make up your mind with one. And don't lie; you didn't play more than 20 back then

              • 9 months ago
                Anonymous

                >You have implied
                No, several facts were stated. N64babies hate hearing facts.

              • 9 months ago
                Anonymous

                No, opinions and anon hasn't married with one for what is casual, certainly he's getting more confusing by the minute he doesn't that is losing its impact

              • 9 months ago
                Anonymous

                >No, opinions
                Facts. Try again, casual idiot.

              • 9 months ago
                Anonymous

                What a casual, anon?

              • 9 months ago
                Anonymous

                >What a casual,
                An OoToddler.

              • 9 months ago
                Anonymous

                Why? Why not a MMgay?

              • 9 months ago
                Anonymous

                If it wasn't for the sidequests, central gimmick, and some parts of Stone Tower, MM would be OoT-tier since it carries that rotten DNA.

              • 9 months ago
                Anonymous

                >
                It's far easier than OoT, anon...

              • 9 months ago
                Anonymous

                Both are braindead and only slightly less handholds you than OoT.

              • 9 months ago
                Anonymous

                MM replaces "handholding" with backtracking. None of those are even braindead in the proper context

              • 9 months ago
                Anonymous

                >MM replaces "handholding"
                It still has it, so no.

                >with backtracking
                What are you even talking about, that's not exclusive to either game.

              • 9 months ago
                Anonymous

                >It still has it, so no.
                It's barely noticeable due the expansion being a little less linear than the base game

                >What are you even talking about, that's not exclusive to either game.
                Wait... are you.... backtracking in a fricking Zelda game post Zelda 2?!

              • 9 months ago
                Anonymous

                >It's barely noticeable
                It always is.

                > backtracking in a fricking Zelda game
                You're forced too in OoT, the overworld is entirely empty and you revisit the same areas over and over again. You didn't even play the game.

              • 9 months ago
                Anonymous

                >It always is.
                Can't say it since the game is easy and extremely straighforward

                >You're forced too in OoT, the overworld is entirely empty and you revisit the same areas over and over again.
                You're... missing the entire point of OoT's design if you think hyrule field has weight

              • 9 months ago
                Anonymous

                >Can't say it
                Play the game, you're interrupted and told what to do and where to go.

                >You're... missing the entire point
                >the point was to be shit
                Of course.

              • 9 months ago
                Anonymous

                >Play the game, you're interrupted and told what to do and where to go.
                I don't recall it aside highlighting words in colors on the ocasion

                >You're... missing the entire point
                >the point was to be shit
                Now you're being obtuse on purpose

              • 9 months ago
                Anonymous

                >I don't recall it
                Then play the game instead of pretending you have.

                >Now you're being
                correct. You just admitted it was supposed to be shit.

              • 9 months ago
                Anonymous

                >Then play the game instead of pretending you have.
                I refuse to do that shit again tbqh, shit Zelda

                >You just admitted it was supposed to be shit.
                No; i'm stating you misunderstood the decisions behind that led to give form to OoT

              • 9 months ago
                Anonymous

                >i'm stating
                nothing. Explain how the overworld isn't shit or how the game doesn't have backtracking.

              • 9 months ago
                Anonymous

                >Explain how the overworld isn't shit or how the game doesn't have backtracking.
                Opinion, yours. The overworld is always shit since the concept of overworld exists and this applies to every single open world game if go you're completely helbent on shitting on OoT's open world despite the fact that this open world is moot to the core of the game opossed to a fair amount of open world games where they focus on it and they're more empty than the smal pond that Hyrule field is

                In OoT, open world is just one of the consequence for bringing Zelda to 3D; the real focus is the dungeons and bosses. It could've been easily replaced by a location select screen if those weren't out of place for a game like Zelda. And now this is where certain moron called Aonuma matters

              • 9 months ago
                Anonymous

                >to every single open world game
                OoT isn't open-world.

                >open world is just one of the consequence for bringing Zelda to 3D
                No it isn't. It lacking anything substantial and interactive is completely on the designers failing at their job.

                > real focus is the dungeons and bosses

                >the real focus was a series of disconnected linear rooms with brainless block pushing and overly telegraphed markers with shitty Simon Says bosses
                So, the point of the game was to be shit.

                >games aren't fun forever
                Yes, they are. Shallow games with no replay value surely aren't but even then old single player games still manage to be replay friendly

                [...]
                >Name an influence.
                Megaman Legends 2

                Megaman Legends influenced 2.

              • 9 months ago
                Anonymous

                >OoT isn't open-world.
                But adopted some of it for transitioning into 3D.

                >It lacking anything substantial
                Yeah, that's the point; open world is a meme

                >So, the point of the game was to be shit.
                No, the game's point was to "update" the series core to 3D, as much as you don't like it they succeeded in that even with the compromises they made making it

                >Megaman Legends influenced 2.
                Umm, no; Megaman Legends 2 is the sequel of Megaman Legends/64

              • 9 months ago
                Anonymous

                >But adopted some of it
                There's nothing open-world about OoT. Having a environment in can move in doesn't make it open-world.

                >open world is a meme
                It's not. Early examples of open-world like OG LoZ, Fallout 1, Metal Max, SaGa, etc are all fine and well. OoT is just garbage.

                >game's point was to "update" the series core to 3D
                They completely failed.

                >Megaman Legends 2 is the sequel of Megaman Legends/64
                Yes, Megaman Legends influenced 2. No one cares about OoT but delusional tendies.

              • 9 months ago
                Anonymous

                >There's nothing open-world about OoT. Having a environment in can move in doesn't make it open-world.
                it's open world 101. you don't need to go deeper

                >It's not. Early examples of open-world like OG LoZ, Fallout 1, Metal Max, SaGa, etc are all fine and well. OoT is just garbage.
                I find og LoZ very stale in that regard, meme concept; not a single good open world since gen 6 before it became a thing

                >They completely failed.
                This is an opinion. They succeeded and you only need to look to other series' jump to 3D to see why

                >Yes, Megaman Legends influenced 2.
                lol no, that's pretentious. the kind of though Neil Druckman goes about his own work, ML2 was just a sequel for its first game

              • 9 months ago
                Anonymous

                >it's open world 101
                No it isn't idiot. 90% of video games are now open-world. Open-world means no loading and freedom of progression.

                >I find og LoZ very stale
                And you're objectively wrong.

                >This is an opinion
                It's not, see:

                >Your inability to prove OOT is dogshit
                OoT has flat characters, a shit story (not a subtle or minimalistic one), horrible pacing because you've seen all of the world by the half way mark and are just running between dungeons at that point, an empty overworld, braindead simple dungeons with shitty lock and key tools, and the idea of progression is laughable because the difficulty and complexity of puzzles never increase, it's cinematic streamlined trash with shit combat, dumbed down puzzles for kids and a hand holding companion literally designed for stupid people

                > They succeeded
                They failed, it was railroaded, streamlined and braindead easy by intentional design. The overworld is empty and devoid of substance. The combat is dogshit. The dungeons are a joke of linear corridors with overly telegraphed markers with shitty Simon Says bosses.

                >you only need to look to other series' jump to 3D
                Yeah, other games made the proper jump to 3D like Tomb Raider. OoT failed. There's a reason you can't jump, it's the origin of moviegames.

                > that's pretentious.
                >the previous game has nothing to do with the development of the second
                You might actually be an idiot. Right, Link's Awakening has no influence on OoT despite the devs own words like Megaman. And you yet to explain how OoT influenced anything.

              • 9 months ago
                Anonymous

                >Open-world means no loading and freedom of progression.
                And nobody does that since gen 7

                >It's not, see:

                [...]


                >They failed, it was railroaded, streamlined and braindead easy by intentional design. The overworld is empty and devoid of substance. The combat is dogshit. The dungeons are a joke of linear corridors with overly telegraphed markers with shitty Simon Says bosses.
                I don't care your opinions, anon. Let alone complaints about windwaker when you're supposed to talk about OoT

                >other games made the proper jump to 3D like Tomb Raider. OoT failed. There's a reason you can't jump, it's the origin of moviegames.
                ah, yes... tomb raider the long time 2d series before its first 3d game

              • 9 months ago
                Anonymous

                >And nobody does that
                They already did.

                >I don't care
                Because you have no argument and a random non-sequitur WW isn't going to change OoT being objective dogshit even if you want to shield your eyes from it.

                >ah, yes
                Meant SM64, TR is a an example of a game that uses 3D space properly unlike OoT.

              • 9 months ago
                Anonymous

                >They already did.
                ofc which makes modern vidya worse since can't compete with older games

                >Because you have no argument and a random non-sequitur WW isn't going to change OoT being objective dogshit even if you want to shield your eyes from it.
                This comes from your perspective which makes it subjective

                Mario 64? Really?

              • 9 months ago
                Anonymous

                >ofc
                This entire sentence is nonsense.

                >This comes from your perspective
                It comes from a fact, you're an idiot and simply can't handle you don't know game design. Nothing about it is subjective, otherwise you could challenge it.

                >Mario 64?
                An excellent game, of the 5 worth touching on a shitty console only tendies like.

              • 9 months ago
                Anonymous

                >It comes from a fact
                It comes from you opinion

                >An excellent game, of the 5 worth touching on a shitty console only tendies like.
                Yes, but not from a proper transition of its core but a change of it

              • 9 months ago
                Anonymous

                >It comes from
                a fact, since you're unable it challenge it.

                >ut not from a proper transition
                It absolutely was, just because it's not a linear corridor and uses 3D space unlike OoT won't change reailty.

              • 9 months ago
                Anonymous

                >a fact, since you're unable it challenge it.
                An opinion you don't want consider let alone change it

                >It absolutely was, just because it's not a linear corridor and uses 3D
                I don't know, turned it into a sandbox type of a game with menial objectives within instead actual stages to beat with bosses at the end of the world and had what could've been bosses downgraded into minibosses. As a shake up was great, but as a core (of 2D mario into 3D) can't say it despite all the charm

              • 9 months ago
                Anonymous

                >An opinion
                a fact. Otherwise you would be able to challenge it.

                >turned it into a sandbox type of a game
                The level design is open-environment, a new concept in Mario. The progression is taken right from SMW where players are free to explore how they proceed and look for free secrets to their leisure.

                >had what could've been bosses
                Mario has incredibly simple bosses.

                >but as a core (of 2D mario into 3D)
                It landed spectacularly.

              • 9 months ago
                Anonymous

                >a fact. Otherwise you would be able to challenge it.
                Your opinion and calling it a fact

                >The level design is open-environment, a new concept in Mario.
                Yeah, not the core but different althogether

                >Mario has incredibly simple bosses.
                but they were different, SM64 has only one. Galaxy built on it but make it more easy and formulaic

              • 9 months ago
                Anonymous

                >Your
                A fact you can't argue against. Yes, and?

                >Yeah, not the core
                Platforming is absolutely the core of Mario.

                >but they were different
                They weren't, there's several bosses you fight and some even have gimmicks.

              • 9 months ago
                Anonymous

                >A fact you can't argue against. Yes, and?
                You had arguments and dismissed them all because you're hellbent

                >Platforming is absolutely the core of Mario.
                Which is damaged in the 3D enviroment and mario suffered from it as well

                >They weren't, there's several bosses you fight and some even have gimmicks.
                In 64 they're nothing but checkmarks for the star instead of actual progression locks unlike games as easy as world which had them being different at least

              • 9 months ago
                Anonymous

                >You had arguments
                Which you can't argue against. Funny how you keep running from the facts.

                >Which is damaged
                Explain and be explained how the platforming was "damaged" and how Mario doesn't have the best 3D movement in vidya besides Sunshine.

                >but checkmarks for the star
                Getting a Star is the end of the level for killing a simple boss is just like finishing the level for killing a simple boss.

              • 9 months ago
                Anonymous

                specific*

              • 9 months ago
                Anonymous

                >Which you can't argue against. Funny how you keep running from the facts.
                You'd been argued and the only response is along the lines of "a fact, since you're unable it challenge it." It's becoming stale after 200 posts

                >Explain and be explained how the platforming was "damaged" and how Mario doesn't have the best 3D movement in vidya besides Sunshine.
                By replacing platforms and platforming with jumps and jump acrobatics. You simply can't have the same approach on 3D, where's the challenge possible from 2D on the 3D? nowhere since it's too open it's a general issue of platformers after the advent of 3D. Crash had the best 3D movement among the bunch

                >Getting a Star is the end of the level for killing a simple boss is just like finishing the level for killing a simple boss.
                That's one of the issues; it's not at the end but in the middle of it. Worse, the star what you get from them is basically fodder since you can get those by collecting red coins making the "boss" even less threatening in an already easy game from being 3D based

              • 9 months ago
                Anonymous

                >You'd been argued
                You failed to argue the facts and fled like a b***h, try again. See how you switched from OoT because you can't defend it to Mario.

                >By replacing platforms
                There's multiple platforms and the last two levels are nothing but platforms.

                >platforming with jumps and jump acrobatics
                Mario is nothing but platforming and acrobatics regardless. That's why they are called "athletic" games, which is running and jumping.

                >You simply can't have the same approach on 3D
                3D Mario already does.

                >where's the challenge possible from 2D on the 3D
                Getting hit and instant death pits. You utilize a (vast) moveset to perform complex platforming and movements to achieve an objective. That's the point of platformers.

                >nowhere
                Tick Tock Clock.
                >Crash
                >best 3D movement
                Casual idiots are something else. It doesn't even use analog.

                >it's not at the end
                It's exactly at the end. Getting the Star is the end of the level. Cope about "thinking that it isn't" is not relevant to facts. Killing a simple boss gets a Star and ends the level. Finishing the level for killing a simple boss is the end of the level.

              • 9 months ago
                Anonymous

                >You failed to argue the facts and fled like a b***h, try again.
                Yeah, that's the kind of response you use

                >There's multiple platforms and the last two levels are nothing but platforms.
                They're no platforms but places like the webm

                >Mario is nothing but platforming and acrobatics regardless.
                Wrong, very; Mario is about jumping, not acrobatics. This extreme reductionism is the only thing Nintendo kept with the jump to 3D, the rest is different

                >3D Mario already does.
                And you posted one that clearly doesn't

                >Getting hit and instant death pits
                Passing obstacles in your path using the platforms unlike webm with shows enemies in 3D platformers doesn't work as such as they don't obstaculize anything

                >It's exactly at the end. Getting the Star is the end of the level. Cope about "thinking that it isn't" is not relevant to facts
                That's quite ironic since the levels don't have end but objectives which "bosses" are only one of several and the fact you can avoid them by collecting stars in every other way just add salt to their wounds

              • 9 months ago
                Anonymous

                >Yeah
                Glad to see you admit you failed to argue the facts and fled like a b***h that's why you switched from OoT because you can't defend it to Mario.

                >They're no platforms
                Explain how Tick Tock Clock, Rainbow Ride, Bowser in the Sky, has no platforms.

                >Mario is about jumping, not acrobatics
                Must be why the spin jump, power-ups that transform Mario's movement abilities, and triple jump, etc Has nothing to do with acrobatics.

                >This extreme reductionism
                Amazing, you're trying to change the developers own definition to fit your narrative.

                >And you posted one
                >You utilize a (vast) moveset to perform complex platforming and movements to achieve an objective. That's the point of platformers.
                Are you on drugs?

                >Passing obstacles in your path
                You need to hop on platforms to collect Red Coins, try again.

                >That's quite ironic
                Nothing about it is, cope about pretending the end of a level isn't the end is cope.

              • 9 months ago
                Anonymous

                >Glad to see you admit you failed to argue the facts and fled like a b***h that's why you switched from OoT because you can't defend it to Mario.
                That's another

                >Explain how Tick Tock Clock, Rainbow Ride, Bowser in the Sky, has no platforms.
                Clinging to the few good stages of the game at least. RR is no platform but wall kick material actually, that's why it's great

                >Must be why the spin jump, power-ups that transform Mario's movement abilities, and triple jump, etc Has nothing to do with acrobatics.
                Correct, actually; they're utilities to pass his obstacles in the way. Yoshi being the ez modo

                >You need to hop on platforms to collect Red Coins, try again.
                >red cap stage intensifies

                >Nothing about it is, cope about pretending the end of a level isn't the end is cope.
                >pretending
                Opposed as pretending one of the several stage's "ending" being said "bosses" are middlemen to get stars? Don't worry, chill. Here have a webm where Mario is Sonic

              • 9 months ago
                Anonymous

                >That's another
                of you fleeing like a b***h? True.

                >Clinging to the few good stages
                I'm waiting.

                >RR is no platform
                >literally nothing but platforming on random floating platforms like the 2D auto-scrollers
                >no platform
                See, this is the part where casual idiots start throwing things to the wall hoping they will get past their master.

                >Correct, actually
                Nice to see some backpedaling. Inching ever closer to the concession.

                >>red cap stage
                You mean the Super Cape?

                Yes, you are in fact pretending the end of the level isn't the end of the level.

                Oh, so you utilize a (vast) moveset to perform complex platforming and movements to achieve an objective. Which is the point of platformers?

              • 9 months ago
                Anonymous

                >of you fleeing like a b***h? True.
                That's a new one

                >See, this is the part where casual idiots start throwing things to the wall hoping they will get past their master.
                >says this while advocating for low skill playing of RR

                >You mean the Super Cape?
                Surely you meant Yoshi+PluMario or Winged Yoshi, right?

                >Yes, you are in fact pretending the end of the level isn't the end of the level.
                And you're pretending one of the handful minibosses in the end can't be avoided by collecting stars and aren't needed beyond a very small portion of the game since the game wants you to collect some stars instead of finishing stages as they have literal no end

                >Oh, so you utilize a (vast) moveset to perform complex platforming and movements to achieve an objective. Which is the point of platformers?
                Kind of but they have platforms and obstacles trying to kill you, not a playground where you're broken by default and have to do several crap to beat it

              • 9 months ago
                Anonymous

                >That's a new one
                It was named and mentioned multiple times.

                >advocating for low skill playing of RR
                Nice dodge, explain how Rainbow Ride has no "platform".

                >Surely you meant Yoshi+PluMario or Winged Yoshi
                Super Cape is a flying ability like the Wing Cap that when accessed allows the player to skip entire levels entirely, explain how they are different.

                >in the end can't be avoided
                How do you avoid killing King Bob-omb and still get the mission star to end the level.

                >they have platforms and obstacles trying to kill you
                Like Mario 64.

                >not a playground
                Miyamoto's entire design philosophy is a playground in almost any interview he talks about:
                >An eternal theme for me with game design has been to let the players create their own vision. I don’t want to just hand players ready-made experiences—here you go, play this stage we made, solve this puzzle; rather, I want a game that allows players to try come up with their own solutions and playstyles and test them out there on the spot. I think that’s the best thing about interactivity. In that sense, I’m very happy that onlookers, too, are getting in on the creativity.
                That's been the drviing force behind all the Zelda and Mario he has worked on.
                He even says:
                >Only in Mario 64, in terms of gameplay, we’ve intentionally returned to a much older feeling and style.
                >we’ve intentionally returned to a much older feeling and style.
                >intentionally returned to a much older feeling and style.

              • 9 months ago
                Anonymous

                >Nice dodge, explain how Rainbow Ride has no "platform".
                why would have? A casual struggles with that one because it's "platforms" and its cheap instant death mistake

                >Super Cape is a flying ability like the Wing Cap that when accessed allows the player to skip entire levels entirely, explain how they are different.
                you lack awareness

                >Mario 64 enemies are trying to kill you on the levels
                lol

                >How do you avoid killing King Bob-omb and still get the mission star to end the level.
                By getting stars everywhere until reaching the needed number to pass the door and face the boss

                >we’ve intentionally returned to a much older feeling and style.
                >intentionally returned to a much older feeling and style.
                Notice the abstract of the word feeling. He couldn't do it without 3D before

              • 9 months ago
                Anonymous

                >why would have?
                So it's platforming you're saying.

                > because it's "platforms" and its cheap instant death mistake
                You just described 2D Mario later stages.

                >you lack awareness
                Stop dodging and explain.

                >lol
                Truth hurts.

                >By getting stars everywhere
                That's not an answer to the question. How does one avoid killing King Bob-omb and still get the mission star to end the level.

                >Notice the abstract of the word feeling
                That feeling is literally Ii’s simple, but really fun.

              • 9 months ago
                Anonymous

                >So it's platforming you're saying.
                What you call platforming in RR I call just ground

                >You just described 2D Mario later stages.
                They're not even hard to begin with, don't pretend otherwise, like trying to make M64's course enemies a threat when you can just walk them by and frick off

                >Stop dodging and explain.
                You weren't being disagreed, you dumbass

                >How does one avoid killing King Bob-omb and still get the mission star to end the level.
                You're trying to lay a trap but won't work. You don't even need to start the course trying to get that specific star to begin with

                >That feeling is literally Ii’s simple, but really fun.
                Yeah, hence the change into the playground type of a game with 64 while previous was merely cope using visuals and music as tech wasn't there for his vision

              • 9 months ago
                Anonymous

                >of you fleeing like a b***h? True.
                That's a new one

                >See, this is the part where casual idiots start throwing things to the wall hoping they will get past their master.
                >says this while advocating for low skill playing of RR

                >You mean the Super Cape?
                Surely you meant Yoshi+PluMario or Winged Yoshi, right?

                >Yes, you are in fact pretending the end of the level isn't the end of the level.
                And you're pretending one of the handful minibosses in the end can't be avoided by collecting stars and aren't needed beyond a very small portion of the game since the game wants you to collect some stars instead of finishing stages as they have literal no end

                >Oh, so you utilize a (vast) moveset to perform complex platforming and movements to achieve an objective. Which is the point of platformers?
                Kind of but they have platforms and obstacles trying to kill you, not a playground where you're broken by default and have to do several crap to beat it

                Can you both frick off? This isn't interesting even slightly.

              • 9 months ago
                Anonymous

                I'M HAVING AN ARGUMENT WITH MYSELF! DO YOU MIND?!

              • 9 months ago
                Anonymous

                >You utilize a (vast) moveset to perform complex platforming and movements to achieve an objective. That's the point of platformers.
                >jumping like a fruity spaz all over the place is platforming

              • 9 months ago
                Anonymous

                you don't even play the games you claim to moron, you watch youtube. i never said oot is great today, it was when it came out. l2 not be a newbie nextime. claiming oot was shit back then is pure ragecope and you just never played anything prior trumps election.

              • 9 months ago
                Anonymous

                That's cool, can a delusional N64baby explain how Goldeneye isn't an embarrassment in the face of Quake and Half-Life?

                >it was
                It was dogshit and you have no argument.

              • 9 months ago
                Anonymous

                >little kid didn't know the joy of playing motherfricking goldeye with his buds as well as Unreal tournament and Doom
                I pity the fake idort

              • 9 months ago
                Anonymous

                That's cute you're pretending to back up another ESLmoron.

              • 9 months ago
                Anonymous

                Fallacy. Present an argument

              • 9 months ago
                Anonymous

                Look at that, the casual idiot wants to hand in the concession early. Funny how that always happens with N64babies.

              • 9 months ago
                Anonymous

                You're still within a fallacy. Present your argument, please

              • 9 months ago
                Anonymous

                >shifts goalpost to fps
                Black person broken

                you wouldn't know how great oot was back then because your mom wasn't even pregnant yet.

              • 9 months ago
                Anonymous

                >shifts
                Calm down now, moron. You dropped the OoT argument because you know you can't argument against it and went on to babble about a shit console no one cares about. Should I have just taken your concession instead and left it at that?

              • 9 months ago
                Anonymous

                just admit you conceded you cuck, you brought up golden eye for no reason as if i said every N64 was great. go on tell us why oot was shit when it came out when you didn't even play it in 1998.

              • 9 months ago
                Anonymous

                >just admit
                that OoT is dogshit? Sure. That the N64 is dogshit? Sure. Now answer to

                >Your inability to prove OOT is dogshit
                OoT has flat characters, a shit story (not a subtle or minimalistic one), horrible pacing because you've seen all of the world by the half way mark and are just running between dungeons at that point, an empty overworld, braindead simple dungeons with shitty lock and key tools, and the idea of progression is laughable because the difficulty and complexity of puzzles never increase, it's cinematic streamlined trash with shit combat, dumbed down puzzles for kids and a hand holding companion literally designed for stupid people

              • 9 months ago
                Anonymous

                im not gonna read your gay post for you, but i get the gist that oot is a shit game compared to today's standards which i agree. skyrim is better than it. my argument is that it was actually a really great game the time it was released because it offered so many great an unique things almost no other games had. now you want to compare golden eye, a game you also never played that came out, with doom? its over for you, kys.

              • 9 months ago
                Anonymous

                >im not gonna read
                And just like that, another concession is down in the bag.

              • 9 months ago
                Anonymous

                except this time im still defending my argument while you immediately changed subject after i showed you never played any N64 game ever.

              • 9 months ago
                Anonymous

                >except this time
                That your concession has already been accepted for failing to offer a rebuttal. Try harder, casual idiot. If that's even possible.

              • 9 months ago
                Anonymous

                >That your concession has already been accepted for failing to offer a rebuttal. Try harder, casual idiot. If that's even possible.
                hey gay homosexual, i actually have intellectual honesty and put in hours and hours of playtime in my games even if it don't like them, just to form an honest opinion about them. you can't even understand how revolutionary oot was because you only got into gaming watching youtube. even if you were a ps1 gay you would also agree oot was a pretty good game.

                >but i get the gist that oot is a shit game compared to today's standards which i agree. skyrim is better than it.
                I don't even think that, good games are good forever. Skyrim was a colossal meme while OoT managed to influence a lot. Same goes for DMC1 which janky and dated as it was at release mogs action games to this day aside NG2

                games aren't fun forever

              • 9 months ago
                Anonymous

                >games aren't fun forever
                Yes, they are. Shallow games with no replay value surely aren't but even then old single player games still manage to be replay friendly

                It didn't leave anything, only tendies who don't play video games pretend OoT has anything to do with Action games. Name an influence.

                >Name an influence.
                Megaman Legends 2

              • 9 months ago
                Anonymous

                >Yes, they are. Shallow games with no replay value surely aren't but even then old single player games still manage to be replay friendly
                to say that goldeneye or oot it as great today as it was back then is boomer delusion, cause my point was simply it was only great back then.

              • 9 months ago
                Anonymous

                >muh boomer
                >only great back then
                faulty mindset

              • 9 months ago
                Anonymous

                >faulty mindset
                faulty how? if you released the original doom again today, a person who never played doom before would thinks its a shitty indie game and would have hundreds of other shooters to compare it to.

              • 9 months ago
                Anonymous

                >but i get the gist that oot is a shit game compared to today's standards which i agree. skyrim is better than it.
                I don't even think that, good games are good forever. Skyrim was a colossal meme while OoT managed to influence a lot. Same goes for DMC1 which janky and dated as it was at release mogs action games to this day aside NG2

              • 9 months ago
                Anonymous

                OoT didn't influence anything.

              • 9 months ago
                Anonymous

                >OoT didn't influence anything.
                >all those 3d action games with bootleg z-targeting in ps1 and some extent of ps2

              • 9 months ago
                Anonymous

                >>all those 3d action games
                Which OoT had nothing to do with.

                >bootleg z-targeting
                Right, lock-on that came out before OoT is Z-targeting. Of course, if you could name me a single Action game that cuts the screen off and fricks with enemy AI, you could have a chance of being right.

              • 9 months ago
                Anonymous

                >Which OoT had nothing to do with.
                without being new it managed to leave a mark, anon. so yes

              • 9 months ago
                Anonymous

                It didn't leave anything, only tendies who don't play video games pretend OoT has anything to do with Action games. Name an influence.

              • 9 months ago
                Anonymous

                >characters
                >story

              • 9 months ago
                Anonymous

                Complete garbage. And?

              • 9 months ago
                Anonymous

                Completely irrelevant when it comes to videogames

    • 9 months ago
      Anonymous

      Pure kino, enjoy it

    • 9 months ago
      Anonymous

      Imagine worrying about space on your 3DS. Just go get a big old microSD card

  7. 9 months ago
    Anonymous

    This one is really underrated https://www.youtube.com/watch?v=xZbPYmn5MFo
    The desert feel is cool as hell and near the end it plays a bit of the actual seafloor palace theme, it's so good.

    • 9 months ago
      Anonymous

      I'm kinda mad we didn't get a full desert level, that one bit looked really nice, surely we could have traded one of the... 6? space stages for a desert one

  8. 9 months ago
    Anonymous

    Are there any mods for the game to play it with Japanese voices?

    Pit sounds fricking awful in English.

    • 9 months ago
      Anonymous

      Frick you he's cute.

      • 9 months ago
        Anonymous

        He LOOKS cute, and SHOULD SOUND cute.
        That's why the English dub is fricking miserable.

    • 9 months ago
      Anonymous

      He LOOKS cute, and SHOULD SOUND cute.
      That's why the English dub is fricking miserable.

      It appears you're watching the Captain N show instead of playing Kid Icarus: Uprising. I do not understand how this mistake came to be.

      Multiplayer was actually fun as shit as well, but I doubt its even possible to play anymore

      >Getting oneshot by club users that autododge all your shots

      The only fun part was sniping frickers with the rose staff before they could see you and activate their bullshit mode.

      • 9 months ago
        Anonymous

        I remember playing online all the time and not seeing much of that kind of stuff at all. Even as a kid with subpar weapons I could do decent enough to have fun.

      • 9 months ago
        Anonymous

        English Pit is great, what are you on about?

        >here's your cute voice actor bro
        Have you even heard the voice, you reetards?

        • 9 months ago
          Anonymous

          you don't need to show me his voice. I've played the game, I've heard the voice, and it sounds great. Exactly how you'd think he'd sound looking at him.

          • 9 months ago
            Anonymous

            >actually pit's voice is bad
            We're hitting peak contrarianism.

            >"Exactly how you'd think he'd sound looking at him."
            >ackshully sweaty he's supposed to sound like a middle-aged guy with a mango stuck down his throat trying to sound like he's going through puberty and HRT, NOT cute

      • 9 months ago
        Anonymous

        I had some absolute horseshit claws with nothing but a massive stack of speed and petrify on them
        Nothing could get away from me in PVP

        • 9 months ago
          Anonymous

          I had a set of brawler claws with +4 speed on it back in the day. I could run just as fast as that one super-run powers (can't remember the name) with it. One of my most missed weapons now that I've lost my old save file.

    • 9 months ago
      Anonymous

      English Pit is great, what are you on about?

      • 9 months ago
        Anonymous

        His voice acting in Smash is a little shaky, so smashtards always complain about that. He's great in his home game, as is Dark Pit.

  9. 9 months ago
    Anonymous

    The GOATest GOAT of all time. Remaster fricking when Sakurai? You teased it on your youtube channel so you better fricking deliver.

  10. 9 months ago
    Anonymous

    Literally one of the worst Nintendo games

    • 9 months ago
      Anonymous

      how so?

  11. 9 months ago
    Anonymous

    tfw i got a bud whos says the controls are so shit its filtering him and he wont give it more of a shot

  12. 9 months ago
    Anonymous

    >It puts most first party nintendo games to shame
    It is a first party nintendo game to begin with, anon....

  13. 9 months ago
    Anonymous

    >actually pit's voice is bad
    We're hitting peak contrarianism.

    • 9 months ago
      Anonymous

      yeah never seen anyone say Pits voice was bad in all this time, guess even after 12 years they haven't exhausted everything huh

  14. 9 months ago
    Anonymous

    ever since playing hotline Miami I've been addicted to this almost "instant fun" type of game that you just play and you're immediately engaged with all the mechanics and now it's just about overcoming the challenge. I've come to appreciate short games like it that cut out the fluff WAY more than than I used to in the past. Is Kid Icarus Uprising anything like that?

    • 9 months ago
      Anonymous

      There's a little bit of tutorial and the game does both get significantly harder over time and rotate through unique enemy behaviors, but each level does have the same core suite of mechanics.

  15. 9 months ago
    Anonymous

    I remember playing this game on release 11 years ago. The game especially the flying sections combines story, music, and gameplay together to make it feel like you are in a shounen anime. there doesnt exist any story left to tell though so the franchise should be left to rot.

  16. 9 months ago
    Anonymous

    How does this game play on a Steamdeck?

    • 9 months ago
      Anonymous

      how do you even get it on steam deck? it's not on the steam page

  17. 9 months ago
    Anonymous

    It's too bad that a huge part of this game's charm was the English localization which wouldn't be possible to make in today's age

  18. 9 months ago
    Anonymous

    where's the port hackurai!?!??

  19. 9 months ago
    Anonymous

    >even a Kid Icarus Uprising thread somehow just devolves into a shitty, boring Zelda flame war between a bunch of morons

  20. 9 months ago
    Anonymous

    Poor Pitt, can´t even have his own thread without being shadowed by other big Nintendo franchises

    This and Resident evil revelations I think are the best the console has to offer in terms of a spectacle

  21. 9 months ago
    Anonymous

    The game is seriously great, but the controls, ooh the controls.

    Even with a printed grip and ergonomic drawing stylus I can barely play the game on the o3ds for more than half an hour at a time. I guess it's healthier or something.

  22. 9 months ago
    Anonymous

    I want to play it but it's literally impossible to play if you're left handed. How does it emulate with a Switch Pro controller?

    • 9 months ago
      Anonymous

      Works alright. I’ve been mapping the right stick to the face buttons in Citra and using the aim with buttons option in-game to have dual stick aiming. It feels a little rigid but you might be able to fix that by fiddling with the in-game sensitivity settings. Also using your screen clear moves in the sky sections is a bit of a pain since you can only use them with the touch screen to my knowledge.

  23. 9 months ago
    Anonymous

    Shut up and post your favorite weapon

    • 9 months ago
      Anonymous

      So... this is the kid icarus uprising thread...
      huh

      I like the invisible claws, perfect to go with the invisible or fakeout powerups

  24. 9 months ago
    Anonymous

    MEDUSA IS A VICTIM OF A BROKEN SYSTEM!

  25. 9 months ago
    Anonymous

    You know it's an incredibly autistic and pointless debate when the anons involved are quoting each other's posts line by line.

    • 9 months ago
      Anonymous

      All me, dumb frogposter

  26. 9 months ago
    Anonymous

    I want to give it an honest try but I'm just filtered by the controls they feel like shite

    • 9 months ago
      Anonymous

      On original hardware, the included stand for playing the game was really important to comfortable long play sessions.

      Once you have that and get used to the controls, they're actually pretty solid.

  27. 9 months ago
    Anonymous

    I've loved pretty much everything about it but imo the soundtrack was definitely the weakest part. The only track I remember really liking was Dark Pit's theme and one of the alien themes.

  28. 9 months ago
    Anonymous

    Amazing game ruined by coontrols also western version have different script and jokes not to offend amerimutts.

  29. 9 months ago
    Anonymous

    online just turn your bullets and self invisible and shoot your bow through walls

  30. 9 months ago
    Anonymous

    Shitty moronic controls prevent it from being an enjoyable experience. This thread filled with shota loving tendies stroking each others dicks gushing over over how "good" this game is confirms it's just another gimmicky Nintendo game made to sell shitty peripherals.

    • 9 months ago
      Anonymous

      Good riddance human sCUM

  31. 9 months ago
    Anonymous

    There's probably no need, but you can scan AR cards for free hearts and models if you want. I had a ton but I seem to have lost them all. You should've been there when PvP was a thing, it was so fun to play around with weapons like cannons, staffs, bows, arms, claws, etc (frick anyone who used the laser staff though).

    • 9 months ago
      Anonymous

      I encountered a a group of 3 players with the black club and a ton of charged shot power ups

  32. 9 months ago
    Anonymous

    I never told you about it but I have told other anons

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