Ah, okay. So how do the two compare or do they compare at all? I just assumed they were similar enough that one was chasing the other in some way. You know how Hollywood used to release two of every movie: two asteroid movies, two forest fire movies, etc.
Redwall was published twenty years earlier, so presumably it was a heavy influence on Mouse Guard. Both are about intelligent mice in a pseudo-medieval setting who have to protect themselves from the depredations of other, larger creatures. Redwall is a series of novels, whereas Mouse Guard is a series of comic books. Mouse Guard is about a military/police order, whereas Redwall's heroes have more varied professions. Mouse Guard is all about mice, whereas some Redwall books focus on other animals instead. There are probably other big differences, but I haven't read them in a long time.
Interesting. I ask, because I like to collect fiction inspired cookbooks and I saw one for Redwall not too long ago. I don't know anything about the series, beyond the mouse thing, so I was just kind of wanting to pick someone's brain. This thread was a happy coincidence.
Thanks, anon.
1 year ago
Anonymous
Happy to help.
1 year ago
Anonymous
Redwall is a great series of books for kids. It teaches them important values like chivalry, camaraderie, and racism.
>what are the predators present in the setting
In the chapter that explains the scale rules there's a chart of all the different predators that live in the setting.
Also pretty sure the problem with a moose or whatever being a lifetime of leather is that the mice can't actually tan more than a small bit of it before it starts rotting, on account of how their mice living in a pre industrial society.
Damage is also explained in a very straight forward way in mouseguard, not so much the core system, but MG is explicitly a different edition of the game.
Anon's based and actually read the book.
It's based off of Burining Wheel's system, but it's been altered to the point that it's a different game. To add a bit more: >You create you characters through series of questions that reflect on your mouse's life up to the game's start. There is no carreers/jobs like Burning Wheels, as by default your assumed to be part of the guard and go through standardized training. Although you can choose such as your apprenticeships choice to a trade, mentor, and even guard rank to personalize your character as well as their relationships in the setting. >Conflicts (combat, argument, exploration, etc) are won by grinding down the the problem's/opponents' disposition points to 0 by series of checks determined by a chosen action. Unlike Burning Wheels there's an emphasis on winning as a team rather than indivisuals duking it out. Actions are made in private without the opponents knowing what the others are about to do, and revealed simulataneously. Hence, anticipating the other team's tactics (i.e. whether he chose to feint your attack) is important here. How much point left at finish vs. the total of disposition when the conflict started determines the type of victory for the winner. >HP/Wound system is absent and instead characters are given specific conditions that hurts your skill rolls and starting disposition in further conflicts. Your character is only killed, if you lose a 'killing' conflict without forcing an opponent to a compromise; meaning you couldn't grind their disposition as much while they grinded yours to 0.
My two nit-picks of this game is that a) it's best for three-player teams, as the max actions per turn in conflicts is three. Thus, if there's three people each one can pick their own action per turn and it runs smoothly. Also b) The sub-rules on exploration and what you could exactly do with your trade (crafting)/-wise (knowledge) skills could be defined a bit more. Generally simple, but fun.
I found 2e at a thrift store for $3 and have yet to play it. Whoever donated it opened the box but didn't play it either; all the pieces are still sealed in plastic
Its way over structured. If you like very formalized narrative games it might be enjoyable but even as a storygay I find Burning Wheel fricking obnoxious.
Mauseritter is pretty fun though. Might still even be free.
Played a bit and got quite bored fast.
Then we did a dungeon crawl one shit in the Weasel Catacombs (can't recall the name atm) using our GM's hombrewed OSR system.
Seconded. Love the books
This is Redguard, right? I've heard about it but never really messed with it.
Mouseguard and Redwall are two different things, although both contain sapient forest creatures.
Ah, okay. So how do the two compare or do they compare at all? I just assumed they were similar enough that one was chasing the other in some way. You know how Hollywood used to release two of every movie: two asteroid movies, two forest fire movies, etc.
Redwall was published twenty years earlier, so presumably it was a heavy influence on Mouse Guard. Both are about intelligent mice in a pseudo-medieval setting who have to protect themselves from the depredations of other, larger creatures. Redwall is a series of novels, whereas Mouse Guard is a series of comic books. Mouse Guard is about a military/police order, whereas Redwall's heroes have more varied professions. Mouse Guard is all about mice, whereas some Redwall books focus on other animals instead. There are probably other big differences, but I haven't read them in a long time.
Interesting. I ask, because I like to collect fiction inspired cookbooks and I saw one for Redwall not too long ago. I don't know anything about the series, beyond the mouse thing, so I was just kind of wanting to pick someone's brain. This thread was a happy coincidence.
Thanks, anon.
Happy to help.
Redwall is a great series of books for kids. It teaches them important values like chivalry, camaraderie, and racism.
The Penny Arcade guys seem to think so.
>Is the TRPG fun?
No, it's a mess, it uses burning wheel system.
Also it's quite incomplete, it lacks certain info that's vital for the setting.
like
—what are the predators present in the setting?
and my personel one
—where the frick do mice get leather?
I asked that question to the author himself during a stream in his youtube channel
official answer is; "when a big mammal dies near a mice settlement, they harvest as many leather as they can"
which shoul make enought leather for a lifetime but mouse guard society is quite 'lack in materials'
and the burnin wheel system is a big mess, its very unorganized
I swear it doesn't even tel you how to do damage
love the comic thou
>what are the predators present in the setting
In the chapter that explains the scale rules there's a chart of all the different predators that live in the setting.
Also pretty sure the problem with a moose or whatever being a lifetime of leather is that the mice can't actually tan more than a small bit of it before it starts rotting, on account of how their mice living in a pre industrial society.
Damage is also explained in a very straight forward way in mouseguard, not so much the core system, but MG is explicitly a different edition of the game.
Anon's based and actually read the book.
It's based off of Burining Wheel's system, but it's been altered to the point that it's a different game. To add a bit more:
>You create you characters through series of questions that reflect on your mouse's life up to the game's start. There is no carreers/jobs like Burning Wheels, as by default your assumed to be part of the guard and go through standardized training. Although you can choose such as your apprenticeships choice to a trade, mentor, and even guard rank to personalize your character as well as their relationships in the setting.
>Conflicts (combat, argument, exploration, etc) are won by grinding down the the problem's/opponents' disposition points to 0 by series of checks determined by a chosen action. Unlike Burning Wheels there's an emphasis on winning as a team rather than indivisuals duking it out. Actions are made in private without the opponents knowing what the others are about to do, and revealed simulataneously. Hence, anticipating the other team's tactics (i.e. whether he chose to feint your attack) is important here. How much point left at finish vs. the total of disposition when the conflict started determines the type of victory for the winner.
>HP/Wound system is absent and instead characters are given specific conditions that hurts your skill rolls and starting disposition in further conflicts. Your character is only killed, if you lose a 'killing' conflict without forcing an opponent to a compromise; meaning you couldn't grind their disposition as much while they grinded yours to 0.
My two nit-picks of this game is that a) it's best for three-player teams, as the max actions per turn in conflicts is three. Thus, if there's three people each one can pick their own action per turn and it runs smoothly. Also b) The sub-rules on exploration and what you could exactly do with your trade (crafting)/-wise (knowledge) skills could be defined a bit more. Generally simple, but fun.
I love the part where they talk about bears as being elder god tier scary for the little rodent creatures.
I found 2e at a thrift store for $3 and have yet to play it. Whoever donated it opened the box but didn't play it either; all the pieces are still sealed in plastic
Its way over structured. If you like very formalized narrative games it might be enjoyable but even as a storygay I find Burning Wheel fricking obnoxious.
Mauseritter is pretty fun though. Might still even be free.
No, use Mausritter for it instead
It's based on Burning Wheel, but has two distinct advantages:
- Less complicated
- You play as mice
Played a bit and got quite bored fast.
Then we did a dungeon crawl one shit in the Weasel Catacombs (can't recall the name atm) using our GM's hombrewed OSR system.