Just what makes it so stale and uninteresting? The drab graphics? Generic action combat? Dull character designs? Ye olde English VAs?
Just what makes it so stale and uninteresting? The drab graphics? Generic action combat? Dull character designs? Ye olde English VAs?
Final Fantasy 16 looks like dogshit
Nobody will play Forspoken, Barry
Barry is going through a hard time recently. pls understand
Forspoken looks like fricking garbage too, what is it with you homosexuals. "OH YOU DON'T LIKE X, WELL OBVIOUSLY YOU LIKE Y THEN YOU FRICKING homosexual".
16 looks like generic western GOT edgy shit with britbong actors. I don't even need to say why forspoken looks like shit, it's just 15 but even shittier and a quipy black lady protag.
>Just what makes it so stale and uninteresting?
by being a Forespoken shill
there is a NOTORIOUS FFXV/Forespoken shill that has been shitting on XVI since day 1
It's basically a PS3 game.
its going to be GOTY 2023 because nothing superior is coming out that year
It looks pretty cool to me and I'm excited for a Final Fantasy game for the first time in a long time. Eat shit Bazza, Forspoken looks like dogshit.
So does final failure 16.
nah you do
It's okay to cope.
Yes we know, you cope about Tabata all the time.
Anti shills are doing a good job of marketing this game
That's literally the only time this PoS is talked about.
It's just the whole project that simply just sucks. Especially in the shit artstyle
Explain what is shit about the artstyle.
The unoriginal and uninspired character design, and the whole feeling of "more of the same" of the medieval world.
+
The bland feeling about the story and the generic/classic medieval conflict, where a generic kingdom with generic soldiers just do some random war against other generic kingdoms because of generic political stuff.
This is the kind of shit that can ruin the whole mood of the game.
>boil game down to most base aspect
>it sounds uninteresting
the shitposters are getting disappointing now.
I just answered a question, kiddo
If I found these aspects so disappointing in FF16, you can't do anything about it
>and the whole feeling of "more of the same" of the medieval world.
>+
>The bland feeling about the story and the generic/classic medieval conflict, where a generic kingdom with generic soldiers just do some random war against other generic kingdoms because of generic political stuff.
>This is the kind of shit that can ruin the whole mood of the game.
the last mainline FF that even comes close to what you are boiling down this game to was fricking FF12. If anything, we have had more of Nomura's chuunibyou modern fashion, modern cities, modern problems FF for far too fricking long. Final Fantasy at its core was always about medieval settings.
Final Forgettable 16 is trash
Hopefully it will be good, but I doubt it. Square can't do Action combat. Then again they suck ass at making TBC too.
so what are they good at?
Pretty graphics. It's the reason FF is so popular.
FF is popular because the 90s games (4-7) did have good combat. They had great graphics aesthetically but also graphics with a purpose meant to tell a story or make the gameplay more engaging.
>90s games (4-7) did have good combat.
No they didn't. 5 is the only decent one on there. VI onward fell off a cliff and VII in particular is one of the worst JRPGs out there on par with Kemcoshit. You're moronic and wrong, thats par with the course for anyone praising "classic Square".
You're an underage idiot.
4 and 7 have the best combat, followed by 5 and 6.
7 has the best build/class system followed by 5 and 6 and then 4.
5 is a great game but you can always tell an idiot who doesn't understand anything about gameplay, even basic simple fricking Final Fantasy combat gameplay, when they think V is the only one worth talking about.
>You're an underage idiot.
Do you even hear yourself, Fhomosexual?
> 7 have the best combat
>introduces sponge superboss cancer
>chops up previous ability sets into tiny pieces, throws away some of the flavor then limits them to a fairly small number of slots
>definitive best answers (weapons, gears, loadouts, etc) so you never need to think about what to equip or use.
>free non-elemental, defense piercing, hit all enemies for max damage summon that's compatible with every important support materia in the game but Quadra Magic (which it doesn't even need since it outdamages everything else anyway) that can be cast twice per turn
>mindless gameplay which consists of waiting for the ATB bars to fill (which is inferior to regular TBC), and lack of resource management (the cornerstone of TBC)
>permanently removes one of your party members from the game and her unique Limits
>removed Mix (again)
>massive amounts of bugs and glitches https://strategywiki.org/wiki/Final_Fantasy_VII/Glitches_and_errors
FFVII is such a terribly programmed, and poorly balanced game that if you use anything other than KotR+Mine, with the sole exception of a glitch, and countered Limit Breaks (enemy skill + all for the first quarter), you are wasting your time fighting sub-optimally. There is no purpose to deviate from it because it does what every other direct damage attack does, but better, and utility based approaches aren't worth a damn in VII. It's nothing but poorly thought out combat emphasizing direct damage (with an attack that completely shit on all others), ultimate weapons (abandoning the far more interesting situational usefulness of multiple weapon categories for a definitively best *brain dead* answer), fewer new ability sets, the difficulty dropping further from most JRPGs (where it stayed and has since been terrified of punishing dumb players), spectacle shit over interesting mechanics, dumb minigames, making story a bigger part (distraction from gameplay), etc.
No, no you don't get it. Waiting for turns and press X is riveting combat. You just don't get it.
He likes it because of "muh epic cinematic animu attacks".
>introduces sponge superboss cancer
Totally irrelevant. Even bringing it up shows you are way out of your element.
>chops up previous ability sets into tiny pieces, throws away some of the flavor then limits them to a fairly small number of slots
This is a valid criticism, but doesn't really harm the gameplay.
>mindless gameplay which consists of waiting for the ATB bars to fill (which is inferior to regular TBC)
You're rarely stuck waiting in FF7, except when you use summons and a few other long-animation enemy abilities. The game moves very fast. And sometimes you may choose to wait for gameplay reasons.
> lack of resource management (the cornerstone of TBC)
This is false. FF7 doesn't lack resource management (not counting the item duping bug), the threshold is just very low. It's not a punishing game, but that's partly why it's popular. You can play better or worse, and when you play worse you'll consume more resources than if you play well. But you'll rarely get game overs or ever be seriously starved. Nobody ever denied it was a series for casual players, that's not real criticism.
>free non-elemental, defense piercing, hit all enemies for max damage summon
Yeah, the game is easy. So what? All Final Fantasy games are easy. It doesn't mean it's not fun.
>massive amounts of bugs and glitches
None of which had any impact at all on anyone's enjoyment of the otherwise good gameplay, which is what we are talking about here. Try keep up.
>definitive best answers (weapons, gears, loadouts, etc) so you never need to think about what to equip or use.
This is just objectively wrong. There are always many decisions you can make, even right up until the end where Cloud's Ultima Weapon scales on his current HP (which is a potential downside).
>followed by 5 and 6.
Why are you putting garbage like 6 next to 5?
>5 is a great game
It's decent. It's better than the others but it's by virtue of not being designed by an idiot who thinks definite best answers are a good thing. V was the last FF that actively introduced major new ability systems (Mix, Blue) before the series started to disappear up it's own ass with shitty references and callbacks (focusing almost exclusively on boring Black magic and Summons we've seen for almost thirty years now). It was very gameplay focused with a ton of content and options with no definitively best answers to combat (many things remaining useful throughout the game with a strong emphasis on utility abilities that were offensively oriented as well as for buffs). It and VI were the last games where the damage cap somewhat made sense (and even there the weakness of the concept reared its ugly head). Knowledge of game mechanics was encouraged over just brute forcing, but you could brute force to (albeit be punished). It actively catered to challenge runs (working swimmingly under low level conditions or single jobs) showing the robustness of the system.
>fricking Final Fantasy combat gameplay
Is that why you're praising VII?
>Why are you putting garbage like 6 next to 5?
Because at the end of the day they are extremely similar games.
>Is that why you're praising VII?
Yes. VII has very good combat. The content is pretty unbalanced on the whole, there are only a couple of decently challenging bosses. But (unlike VI) the overall stats and abilities are sane and consistent, the game is just tuned to be easier by default than IV or V.
>I was talking about overall gameplay at that moment.
Yeah, in an utterly half-assed and moronic way.
>What's so great about combat of those games then
They are fast (relatively speaking). Decision points flow at a good pace and you can see the consequences of your decisions play out quickly. The difficulty curves are gentle and the games rarely get too hard (especially VI and VII). There's always a solid range of mechanics to pay attention to and a good variety of enemy encounters. These games are all designed to be easy, but despite being easy still let the player feel a little pressure to perform by having solid underlying mechanics.
Each one (4-7) has different strong points and weak points. I can elaborate on those but don't want the thread to die before I have time. The one thing I'll point out relative to the overall point about the game being popular, is that for 4 especially you have to assess the game as it was to it's competition at the time. There had never been an ATB game before, and FF4 was easily one of the best-looking (and best-sounding) early 16-bit RPGs.
>they are extremely similar games.
They aren't.
>VII has very good combat
It doesn't, and already proved wrong.
>They aren't.
Yeah, they are. They all have the exact same gameplay formula. They use very similar class archetypes and ability systems. In some cases, the ability sets are almost exactly the same. Every Final Fantasy game has a Black Mage class that has 3 ranks of Fire/Ice/Lit magic. Summon spells always ignore Wall/Reflect. Dragoon Jump always has a period of invulnerability while they are in the air and do extra damage when they land. They all use some form of ATB combat. The first boss is always a state-changing boss that puts up a defense mode with counter-attacks. They all have a fairly similar set of status effects (haste/slow/mute/blind/frog/etc.). Equipment always gets progressively stronger, on average, as you go through the game. It's never like, say, Dark Souls where you upgrade standard equipment with commodity drops. You always find a stronger sword to replace your current sword, with occasional lateral choices.
Each game mixes up the mechanics for how you learn abilities, how you assign them to your party, and how you can modify stats and other combat traits of the characters (immunities, etc.). Each game has a slightly different set of consumable items. But at the end of the day most of it all boils down to very similar combat scenarios.
>Yeah, they are
You're too stupid to be worth talking about.
>no argument
>already proved wrong.
I refuted the only actual argument anyone has made, here;
>4, 6, 7
>good combat
This is why nostalgia sucks. 5 was barely passable because it had the job system. The rest are poorly balanced, casualized shit. Presentation, good soundtrack and a memorable cast carries the franchise especially in the golden years.
>job system = combat
Jesus christ where do you morons come from.
I realize the series has always pandered to morons but you just keep dropping the bar lower and lower.
I was talking about overall gameplay at that moment. What's so great about combat of those games then you fricking moron. You're just standing in line waiting for turns and press X/O. Yeah, great combat there, fricking moron. Every discussion about turn based system always circles back to the game's mechanic anyways. Who the frick discusses waiting in line for your turn with a gleam in their eyes? Even you/this anon ended up talking about class/build system over here.
FF is popular because of VII. Even non rpg fans played it because the marketing was insane when it came out. I still remember "Not available in Theaters. Only on a Playstation near you." It was clever and kinda funny back then. People hate it because it broke RPGs into the mainstream so fat basement dwelling nerds that never showered had nothing to claim as their own since Chad's and Stacy's started getting into their sacred genre. To them that's why FF was ruined. It became too accessible and instathots that would never frick them began to cosplay their favorite characters.
It's the least fantastical looking final fantasy. Everything just seems so woefully serious and dreary it hardly provokes any sense of wonder or adventure from me.
Westernization
How many Jrpgs even use British actors that aren't Xenoblade? Or dead like Last Story or that other op. rainfall game I can't remember. That is 100 percent turned anyone off, and their a moron if it did. Plus most pre launch games don't get 100 threads a day anyway especially when there's nothing to talk about at the moment.
Strong points of IV:
- Fastest transitions into and out of combat
- Trivially easy to run away
- 5 character party. The fact that some builds are fairly simple doesn't harm the combat nearly as much as webgays will claim. This is because it helps keep the combat pace moving along quickly when you don't have to get bogged down on every single character deciding what to do. When Kain's turn comes up, you probably already know whether you want to Fight, Jump, or use an Item so you just pick and move on-- there are still 4 more characters left to decide for.
- Flexible equipment system. The game has far less customization than others in the series, but is one of the better games when it comes to being able to make interesting equipment choices. Almost any character can use daggers. Many characters can use bow&arrows. Cecil and Kain share numerous weapons. There are options to build for defense or damage.
- Good stat balance and mechanics. It's the last FF game to have "APR" style rules where the Fight command always initiates multiple attacks. This allows for accuracy to have an observable effect without the psychological frustration of having entirely wasted turns. This along with the (unfortunately) hidden bonus based on party formation leads to various subtle ways to optimize DPS
- 2:3,3:2 row rules prevent cheese situations where you can put everyone in the back row.
- Simple balance. The game isn't overloaded with broken cheeseball abilities. The strongest shit involves casting berserk on strong fighters, and it's pretty hard to reach the damage cap. Simple abilities like Wall to reflect magic and Blink to avoid attacks are more useful and interesting in IV than they are in subsequent games.
Strong points of VII:
- Extremely fast combat. Only 3 characters, very fast animations (apart from the summons, which shut off the ATB while they fire). Just overall a huge level of polish in the FFVII combat system. Every little detail feels fantastic
(VII cont.)
- Limit breaks are cheesy/easy game-breaking abilities but they are fun and again, fast. Getting a limit break lets you skip to the head of the ATB queue adding to the general theme of snappiness in this game. You get a limit break? You immediately get to lay down some punishment and see some cool effects.
- VII has a wide range of abilities and possibilities for interesting builds and combinations. Unfortunately there's a tendency to favor bland and samey builds, and futzing around with materia can get a lot more tedious than swapping party members in VI or switching classes in V.
- VII fixed most of the underlying stat moronation that happend with VI, so choosing to boost strength vs magic power yields reasonable outcomes.
Strong points of V:
- Obviously, the highly flexible and addictive job system. Although this trades off some of the ability to design specific challenges that was present in IV, since devs always had to assume the player had access to a huge list of abilities, this also gives a great deal of control to the player in a way that's really fun.
- V introduced a whole bunch of classes and abilities that hadn't been present before, including some that would become series staples (Blue Mage) and others that were one-offs unique to the game (Chemist/Mix).
- V also significantly improved the UI (the UI is really crude and limited in IV), as well as adding features like being able to see the ATB bar in combat.
However, V did "streamline" some elements. The more subtle APR approach to melee was replaced with the "X-Fight" ability. V did away with cast delay on spells, which was somewhat of a balance issue in IV, but generally making the game shallower. V also had more blatantly broken abilities although these still weren't as insane as they'd become in VI and VIII.
Cant tell because nothing will stay the same, it will look different when its out. Anyone who followed the series should know this.
for me it's the director
disgusting mmo pig who has a hard on for the same 4 gay summons
shiva
wind b***h
ifrit
and bahamut
uninspired trash.
>omits Titan
>omits Ramuh
>omits Leviathan
god at least get your facts straight before you start peddling off useless opinions
Yoshida isn't the director moron.
jaygames
I wanna play but I'm not buying a PS5. Hope they don't see poor sales and blame anything but there stupid console exclusively
SquareEnix is soulless
Square Enix suits have no idea what the frick they’re doing. They fricked up FFXV and tried to save face instead of acknowledging mistakes. They then fricked up FF7R and tried to save face instead of acknowledging mistakes. Now they have to default on something “safe.”
Looks as bland and uninteresting as flopspoken