This is a WSJ battle shonen protag, so my gut instinct would be to grab Anima and use the technique creation rules until you've recreated all his magic karate moves.
Is this bait? Because anima to 5e is quite a meme in the community (at least the spanish one)
This is a WSJ battle shonen protag, so my gut instinct would be to grab Anima and use the technique creation rules until you've recreated all his magic karate moves.
Add to that some ars magnus and improvised techinques and you can pretty much do any shonen main character.
Yes, but it will suck even more than 5e normally does.
If you don't care about feeling right instead of power scaling compared to wizards, most anime shounen protags who aren't from gameworld fantasy settings can be recreated with monk, pact of the blade warlock, or the fighter/rogue subclasses that give spellcasting.
It's apparently really tryhard and edgy and the MC is the cringiest Black person imaginable. That's it. Quality seems all over the place, some people think it's Morbius, others think it's ironically good, most find it to be aggressively mid.
tbh I don't even think people are memeing Kagura Bachi for its own (lack of) merits, but because they want to bring Morbing back, much like how Ganker has dedicated itself to find a second TORtanic.
>It's just a version of Demon Slayer where the protagonist is killing people.
Tanjiro kills people though or at least never shows hesitance towards killing demons despite occassionally sympathizing with them
Demons explicitly aren't people.
Tanjiro is infinitely more tolerable than most shonen MCs, because he does the sympathy thing after he's beheaded his opponents. He gets all teary-eyed after he's absolutely sure they're dying.
It got a bunch of pre launch hype and pre done deals despite looking basic and boring so people tried to morbious it. When it came out the art was apparently really good and the ironic hype is now in a weird place.
>Outside of Ganker
It's all over normie social media anon
That said on a more /tg/ context what do you guys use to run your Ganker adjacent games?
Cortex Prime looked interesting but it doesn't seem to do vertical progression well
Nothing really. Basic set and martial arts are fine from the rules end. Though there's a reworked grappling system in Pyramid 3-34 that I consider must-have.
I don't even really care for powers unless you need the extra ideas. Anything that's a 'big book of how to cost bullshit,' I consider unessential, because I don't give a shit about the points. That is my primary advice getting into GURPS: Learn the numbers and what they mean and don't pay any goddamn attention to the intended process of chargen. It's all autism that balances nothing anyway, and untold hours of your life you'll never get back to no real gain compared to just writing down the character you wanted and playing it.
>Just write down the character you want to play and don't think about chargen rules
You've opened my mind anon.
8 months ago
Anonymous
How does that work? Isn't there a points limit?
8 months ago
Anonymous
Glad to help
How does that work? Isn't there a points limit?
Yes, but I'm saying to ignore it.
Now, if you like to build characters with some sort of limitation and that's how you work creatively, or feel like you really need the progression in numbers, you do you.
But for purposes of balance, they don't really work, for reasons I sort of touched on in the post above.
So what's that leave you with?
Well, the game outright tells you "these attributes map to these proficiency levels." (Even if I believe their assessment to be wrong, but neither here nor there.) "These skill levels relate to about this," say with 12 being a professional and 18 being a master at something, and over 20 being basically mythical. "These damage numbers equate to such and such a sort of effect." Even 'how long it takes to learn skills,' etc.
So with all that information to work with, the points aren't really good for anything but wasting time and playing munchkin, at least as I see it. Espeically when the modifier system is so fast and loose that any halfway competent player can build any stupid thing, then argue with the GM about it, so chargen isn't even really serving its purpose.
Mind, this is a pretty GURPS and similar system stance. In a game where the chargen minigame is a huge chunk of the gameplay itself, like D&D or Kamigakari or something, this is going to break shit. But GURPS is a simulationist system and not really a build/advancement focused one. So just make the character you were trying to play and don't worry about it.
8 months ago
Anonymous
I've never played anything like GURPs so I'm slow on the uptake. Doesn't the GM usually set a static number of total points every player needs to adhere to at character creation?
8 months ago
Anonymous
Yes, that is the normal method of character creation.
This guy has 20 levels as a wizard and a lich template? Anything else? Can't find his stats in the handbook now, but damn back in the days this was a good fight not an instant game over.
>This guy has 20 levels as a wizard and a lich template? Anything else?
Pretty sure he's like a level 30 something wizard, more specifically he has 12 epic levels.
https://www.realmshelps.net/npc/larloch.shtml >but damn back in the days this was a good fight not an instant game over
5e doesn't really have "epic levels," only epic boons for player characters. Not only that, he has literally a treasury of magic items worth millions of gold, has almost every spell in existence, and dozens of lich servants who serve him. Player characters aren't supposed to stand a chance against him.
Who would win, him or the Lady of Pain?
The Lady of Pain if it's a battle of raw power, she's supposedly near omnipotent in Sigil to the point where she can instantly kill or maze gods from other settings but she operates on some vague rules no one knows. Even with tactics/scheming in mind, Vecna only managed to get a one-up on the Lady of Pain by forcing her into inaction as an ascending god because her attacking him in any way would damage Sigil and the multiverse in an irreparable way which goes against her duty. After that incident, the Lady of Pain prepared countermeasures for that any future interlopers trying to do the same thing.
ask the gm to give you a stronger character than the rest of the party for story reasons. 4 levels higher in level-based systems, 50% more points in point-buy systems
Demon Slayer was a manga about generations of Hunters versus a single powerful Tzimisce and his spawn.
The protagonists all had the single power of "Knows how to use a sword" and "Potence 1", maybe "Celerity 1".
It outsold the entire American comic book industry, and got three seasons and a gorgeously animated film.
Wait, come back! It gets better, I promise! The main character, at the cost of shortening his lifespan so he dies at 40, gets the world-destroying power of Auspex 1!
(I'm not even joking.)
>a single powerful Tzimisce and his spawn
There's probably older and more powerful demons out there considering the doctor that made said demon lord (more like progenitor vampire) probably picked up some old Chinese alchemy that came over to Japan via Tang Dynasty influence around the time Muzan was born. Also, to be fair, the protagonists are all using bastardized and third rate versions of the techniques of a hunter who could defeat Muzan easily.
I don't think there's really more to it, I think Muzan just became a monster because he was always a sociopath. Just like how there isn't much explanation as ti why Nezuko could specifically resist her demon instincts and overcome the sun beyond "the power of love".
Apparently the main reason he was a monster was because he botched the ritual by killing the doctor partway because the medicine didn't have immediate visible results. His inability to stay patient and control his anger cost him true immortality. Frankly, we don't know what the intended result was, but I personally like to think the doctor was a taoist and Muzan would have ended up like the Tensen from Hell's Paradise.
8 months ago
Anonymous
>a single powerful Tzimisce and his spawn
There's probably older and more powerful demons out there considering the doctor that made said demon lord (more like progenitor vampire) probably picked up some old Chinese alchemy that came over to Japan via Tang Dynasty influence around the time Muzan was born. Also, to be fair, the protagonists are all using bastardized and third rate versions of the techniques of a hunter who could defeat Muzan easily.
I don't think there's really more to it, I think Muzan just became a monster because he was always a sociopath. Just like how there isn't much explanation as ti why Nezuko could specifically resist her demon instincts and overcome the sun beyond "the power of love".
Honestly pretty believable. That also has the hilarious implication that Muzan was taking actual elixir of immortality but messed up the cultivation before achieving the final step while across the straight to China you have a bunch of immortal frickers.
At least in Vigil, the whole point of Hunters is that they are by default, random people. Now some may go beyond that through government super science, magic artifacts, actual demonic/angelic pacts or literally grafting monster body parts to themselves, but the average PCs will, more often than not, just be groups of random hillbillies, college stoners or soccer moms with their most advanced piece of technology being two shotguns jury-rigged to fire together.
hunters hunted? depends on what merits they take. with the first release of the book in 2nd ed there was a merit that let you deal aggravated damage with fists if you had true faith. they also have numina (called thaumaturgy in this edition) that allows for basic psycher stuff and flame manipulation I believe
Not one-on-one. Even the most augmented badass human (super-FBI agent, Dante from the Devil May Cry, Godrick the Grafted) with 5 dots in their unique Merit is going to lose to a similar tier supernatural in a straight fight, which is why the book heavily emphasizes teamwork and tactics as the Hunters' winning factor.
>It's just a dude with an a magic fish-illusion-summoning sword.
In fairness not a lot of games let you build that effectively. I can't think of a good way for D&D 5e.
Depends what you mean. On average, 2d6 is 7, 1d12 is 6.5 so you could say it's a 8% increase in average damage but it's also a very sharp decrease in chance of higher damage: rollong 12 is 1/36 instead of 1/12, a 3 fold increase.
I assume we talk about dnd5 (inb4 have you tried not playing dnd?), the fighter's thing that let's you reroll damage rolls of 1 and 2 is way stronger on a d12 weapon. It makes it so that you basically almost never roll a 1 or 2 ( from 1/6 to 1/36 attacks) and increase flatly your chances of rolling high. The same perk on a 2d6 weapon does less (from very rare 1/36 to almost never 1/1296) and will greatly increase your chance of rolling mid because of the distribution. I did the maths a long time ago but this perk basically equalises the average damage : 7.1 vs 6.9 if you don't calculate critical strikes. Those make the flat distribution of the d12 weapon shine over the 2d6 weapon in a way that's harder to calculate.
In the end, for fighters who don't care about the other perks and want to fight two handed and maximise damage, d12 weapons with this perk are REALLY good. Anything that let's you crit better (crits on 19, higher multipliers etc...) makes d12 weapon insanely strong in 5th, for fighters with this perk.
7 months ago
Anonymous
Those abilites that add damage die also only add 1d6 even for 2d6 weapons.
7 months ago
Anonymous
Not in the case of things like Barbarian brutal critical, that’s just one extra d6
>I want to play [ANIME CHARACTER] in D&D! >just use a masterwork greatsword and fluff all your attacks as being cool anime attacks!
We've been doing this since the days of 3.5 still shitting out a new book every couple weeks.
You can as of the most recent playtests for one dnd
8 months ago
Anonymous
Finally. The melee weapon/melee attack/weapon attack/attack that is melee/attack that is a weapon/attack that is a melee weapon/natural weapons are weapons/unarmed are melee but not weapons/unarmed is not a natural weapon frickery was a giant mess.
Each of the goldfish have their own abilities, it's not entirely clear what the black one does, but in CH4 it was revealed the red one absorbs the supernatural properties of whatever it cuts and can shoot them back out.
There's also the red and black fish which he used to massacre a bunch of Yakuza, but it's not clear what it does either.
>Has anyone played BESM
Yes, for over two years in fact >Is it good
No. FRICK no. It’s a hell system that only has two stats that matter in combat and nothing to stop someone from inflating them to absurdity. If someone gets +20 in DCV then they’re unhitable. If they get +20 ACV then they will never miss. There is no counter play to this besides also getting big number. And when one player decides to get big number while everyone else has reasonable number then the entire game melts down like a nuclear reactor during a earthquake. The worst part is that all of this is trivially easy to do because of how many point you get at the start of the game but extremely annoying to do afterwords because you get a drip feed of points as the game goes on. Because of this is the GM and one player engage in a arms race of constant number escalation then all the other players get left behind. >Talk to your players/GM
Yes that helps but fundamentally the system is shitty because you need to ban half the book to make it playable.
NTA but OVA is simpler and easier to homebrew, but it requires a strong hand from the GM, because it's disastrously easy to break by putting a few ranks into Attack and Strong so your damage multiplier is high enough to atomize any target that fails to defend against you. But OVA is also more of a narrative and story focused game, instead of a D&D-style "encounters per day" sort of game.
In OVA's case, it's because you're not supposed to get rank 5 abilities right away, in the same way with GURPS that you're not supposed to be making ridiculous crippled characters with every disad to get more points for absurdly strong combat powers. "Balance" was never an option, either way. Give players all the options and freedom to make whatever they want and they'll find a way to make something overpowered.
7 months ago
Anonymous
It happens in class based RPGs too. D&D type games always break from casters. >Have you tried not playing D&D?
I know, but still.
7 months ago
Anonymous
I'm the 'points are moronic,' butthole from above and have found this to be half-true.
Give the players infinite freedom and a budget and they'll break the game.
Give them freedom and no budget and they tend to reign themselves in. Now they have to actually think about what's actually okay/fun and not just how to cheese the minigame.
I feel there's little functional inbetween between 'just stat the character I don't care,' and incredibly stringent jap-game chargen.
7 months ago
Anonymous
That seems like placing a lot of trust in players. Admittedly I haven't tried it yet. It would be interesting to see results.
7 months ago
Anonymous
It does, admittedly, depend on your players, and you're going to have to talk to them about expectations of course.
It helps if the game helps you with this. GURPS for example is pretty clear what skill levels represent, so if someone's character is a 'master swordsman' we know their SL is somewhere around 18. If someone is a novice and wants to reach that level, we can ascertain what he'll likely need to do in character instead of just 'earn points,' etc. There's gt to be a pretty clear path to translate the character in your head into the mechanics, and ideally the mechanics won't just absolutely punish people for not just declaring they have the highest number.
7 months ago
Anonymous
This is why it generally helps to talk with your players, do a "session zero" even if that's just 20 minutes of going over the broad strokes of what kind of game you're running and what kind of characters you expect and take the time to actually look over character sheets. Stop people from going into the game thinking they need to make unstoppable killing machines before the game ever starts.
just be yourself
Am I really that cool?
Yes.
Thanks
This is a WSJ battle shonen protag, so my gut instinct would be to grab Anima and use the technique creation rules until you've recreated all his magic karate moves.
Can you do that in D&D 5e too?
Is this bait? Because anima to 5e is quite a meme in the community (at least the spanish one)
Add to that some ars magnus and improvised techinques and you can pretty much do any shonen main character.
Anima was created initially to simulate games of saint seiya, dbz, yuyu hakusho and kenshin, so yeah is very shonen friendly
Sincere question, but have you ever actually looked at the books for Anima? Actually read the system?
Anima is a fricking mess to be honest.
Yes, even played up to 7th level a couple of times
Yes, but it will suck even more than 5e normally does.
If you don't care about feeling right instead of power scaling compared to wizards, most anime shounen protags who aren't from gameworld fantasy settings can be recreated with monk, pact of the blade warlock, or the fighter/rogue subclasses that give spellcasting.
Have you tried not playing DnD?
Wall Street Journal makes battle shonen manga?
Pay off peasants to hype you up
Why did this become a meme? Kids in my classes say they are him.
Morbius for weebs
It's the first good shonen in WSJ after a slew of recent off-brand moe and romcom entries.
Inaccurate. Morbius was ironically memed because it's trash. Kagurabachi is playfully memed because it's edgekino.
The next shonentrash normieweebs will eat up. Get used to it.
I really don't get it either. It's only 3 chapters in and it's not even bad, but everyone's pretending like it's ironic Morbius for weebs.
It's apparently really tryhard and edgy and the MC is the cringiest Black person imaginable. That's it. Quality seems all over the place, some people think it's Morbius, others think it's ironically good, most find it to be aggressively mid.
tbh I don't even think people are memeing Kagura Bachi for its own (lack of) merits, but because they want to bring Morbing back, much like how Ganker has dedicated itself to find a second TORtanic.
He seems more autistic than cringe to me. He's just don't really emote and is straight to the point.
Tautology.
I think the word you're looking for is 'synonymous'.
Inaccurate.Kagurabachi is playful edgekino.
It's just a version of Demon Slayer where the protagonist is killing people. It'll do fine.
>It's just a version of Demon Slayer where the protagonist is killing people.
Tanjiro kills people though or at least never shows hesitance towards killing demons despite occassionally sympathizing with them
Demons explicitly aren't people.
Tanjiro is infinitely more tolerable than most shonen MCs, because he does the sympathy thing after he's beheaded his opponents. He gets all teary-eyed after he's absolutely sure they're dying.
It got a bunch of pre launch hype and pre done deals despite looking basic and boring so people tried to morbious it. When it came out the art was apparently really good and the ironic hype is now in a weird place.
You don't have to spread this meme outside of Ganker.
>Outside of Ganker
It's all over normie social media anon
That said on a more /tg/ context what do you guys use to run your Ganker adjacent games?
Cortex Prime looked interesting but it doesn't seem to do vertical progression well
gurps
What books would you recommend, other than say Lite, Powers and Martial Arts?
Nothing really. Basic set and martial arts are fine from the rules end. Though there's a reworked grappling system in Pyramid 3-34 that I consider must-have.
I don't even really care for powers unless you need the extra ideas. Anything that's a 'big book of how to cost bullshit,' I consider unessential, because I don't give a shit about the points. That is my primary advice getting into GURPS: Learn the numbers and what they mean and don't pay any goddamn attention to the intended process of chargen. It's all autism that balances nothing anyway, and untold hours of your life you'll never get back to no real gain compared to just writing down the character you wanted and playing it.
>Just write down the character you want to play and don't think about chargen rules
You've opened my mind anon.
How does that work? Isn't there a points limit?
Glad to help
Yes, but I'm saying to ignore it.
Now, if you like to build characters with some sort of limitation and that's how you work creatively, or feel like you really need the progression in numbers, you do you.
But for purposes of balance, they don't really work, for reasons I sort of touched on in the post above.
So what's that leave you with?
Well, the game outright tells you "these attributes map to these proficiency levels." (Even if I believe their assessment to be wrong, but neither here nor there.) "These skill levels relate to about this," say with 12 being a professional and 18 being a master at something, and over 20 being basically mythical. "These damage numbers equate to such and such a sort of effect." Even 'how long it takes to learn skills,' etc.
So with all that information to work with, the points aren't really good for anything but wasting time and playing munchkin, at least as I see it. Espeically when the modifier system is so fast and loose that any halfway competent player can build any stupid thing, then argue with the GM about it, so chargen isn't even really serving its purpose.
Mind, this is a pretty GURPS and similar system stance. In a game where the chargen minigame is a huge chunk of the gameplay itself, like D&D or Kamigakari or something, this is going to break shit. But GURPS is a simulationist system and not really a build/advancement focused one. So just make the character you were trying to play and don't worry about it.
I've never played anything like GURPs so I'm slow on the uptake. Doesn't the GM usually set a static number of total points every player needs to adhere to at character creation?
Yes, that is the normal method of character creation.
>I will deliberately explain nothing, please google the character yourself, my anime of choice badly needs better positioning
No
>not knowing about Chihiro
HIS NAME IS KAGURA BACHI
>enters
>timestops
>casts instant death on your character that bypasses all stats and narrative stakes
Turn Undead!
This guy has 20 levels as a wizard and a lich template? Anything else? Can't find his stats in the handbook now, but damn back in the days this was a good fight not an instant game over.
>This guy has 20 levels as a wizard and a lich template? Anything else?
Pretty sure he's like a level 30 something wizard, more specifically he has 12 epic levels.
https://www.realmshelps.net/npc/larloch.shtml
>but damn back in the days this was a good fight not an instant game over
5e doesn't really have "epic levels," only epic boons for player characters. Not only that, he has literally a treasury of magic items worth millions of gold, has almost every spell in existence, and dozens of lich servants who serve him. Player characters aren't supposed to stand a chance against him.
The Lady of Pain if it's a battle of raw power, she's supposedly near omnipotent in Sigil to the point where she can instantly kill or maze gods from other settings but she operates on some vague rules no one knows. Even with tactics/scheming in mind, Vecna only managed to get a one-up on the Lady of Pain by forcing her into inaction as an ascending god because her attacking him in any way would damage Sigil and the multiverse in an irreparable way which goes against her duty. After that incident, the Lady of Pain prepared countermeasures for that any future interlopers trying to do the same thing.
>After that incident, the Lady of Pain prepared countermeasures for that any future interlopers trying to do the same thing.
That sounds lame tbh
This looks like homebrew stuff.
It's not
Who would win, him or the Lady of Pain?
SASUGA
NANI?!
ask the gm to give you a stronger character than the rest of the party for story reasons. 4 levels higher in level-based systems, 50% more points in point-buy systems
OVA would probably be a safe bet.
It's literally just Hunter: The Vigil.
Aren't Hunters bottom of the supernatural food chain though? You can't have your katana man fantasies when everything destroys you.
Demon Slayer was a manga about generations of Hunters versus a single powerful Tzimisce and his spawn.
The protagonists all had the single power of "Knows how to use a sword" and "Potence 1", maybe "Celerity 1".
It outsold the entire American comic book industry, and got three seasons and a gorgeously animated film.
When you put it that way Hunters sound even weaker than I thought. Good story but no fun to play.
Wait, come back! It gets better, I promise! The main character, at the cost of shortening his lifespan so he dies at 40, gets the world-destroying power of Auspex 1!
(I'm not even joking.)
I'd rather just be a fricking vampire then. Nothing says a vampire can't have a trenchcoat and katana.
That's exactly what the second-most-powerful vampire is.
>"Die, monster! You don't belong in this world!"
>a single powerful Tzimisce and his spawn
There's probably older and more powerful demons out there considering the doctor that made said demon lord (more like progenitor vampire) probably picked up some old Chinese alchemy that came over to Japan via Tang Dynasty influence around the time Muzan was born. Also, to be fair, the protagonists are all using bastardized and third rate versions of the techniques of a hunter who could defeat Muzan easily.
I don't think there's really more to it, I think Muzan just became a monster because he was always a sociopath. Just like how there isn't much explanation as ti why Nezuko could specifically resist her demon instincts and overcome the sun beyond "the power of love".
Apparently the main reason he was a monster was because he botched the ritual by killing the doctor partway because the medicine didn't have immediate visible results. His inability to stay patient and control his anger cost him true immortality. Frankly, we don't know what the intended result was, but I personally like to think the doctor was a taoist and Muzan would have ended up like the Tensen from Hell's Paradise.
Honestly pretty believable. That also has the hilarious implication that Muzan was taking actual elixir of immortality but messed up the cultivation before achieving the final step while across the straight to China you have a bunch of immortal frickers.
Are hunters in world of darkness really weak?
At least in Vigil, the whole point of Hunters is that they are by default, random people. Now some may go beyond that through government super science, magic artifacts, actual demonic/angelic pacts or literally grafting monster body parts to themselves, but the average PCs will, more often than not, just be groups of random hillbillies, college stoners or soccer moms with their most advanced piece of technology being two shotguns jury-rigged to fire together.
hunters hunted? depends on what merits they take. with the first release of the book in 2nd ed there was a merit that let you deal aggravated damage with fists if you had true faith. they also have numina (called thaumaturgy in this edition) that allows for basic psycher stuff and flame manipulation I believe
Can it compete with vampires and werewolves?
Not one-on-one. Even the most augmented badass human (super-FBI agent, Dante from the Devil May Cry, Godrick the Grafted) with 5 dots in their unique Merit is going to lose to a similar tier supernatural in a straight fight, which is why the book heavily emphasizes teamwork and tactics as the Hunters' winning factor.
It's just a dude with an a magic fish-illusion-summoning sword.
>It's just a dude with an a magic fish-illusion-summoning sword.
In fairness not a lot of games let you build that effectively. I can't think of a good way for D&D 5e.
>Samurai Fighter level 5
>Magic Item: +1 longsword.
Something something flavor is free.
>longsword
>no shield
Never gonna make it. Katana style is not properly supported.
Fine, reflavor a +1 greataxe then. Great swords are pretty bad anyway
What's wrong with greatsword?
2d6 is worse than 1d12
You sure about that?
Depends what you mean. On average, 2d6 is 7, 1d12 is 6.5 so you could say it's a 8% increase in average damage but it's also a very sharp decrease in chance of higher damage: rollong 12 is 1/36 instead of 1/12, a 3 fold increase.
I assume we talk about dnd5 (inb4 have you tried not playing dnd?), the fighter's thing that let's you reroll damage rolls of 1 and 2 is way stronger on a d12 weapon. It makes it so that you basically almost never roll a 1 or 2 ( from 1/6 to 1/36 attacks) and increase flatly your chances of rolling high. The same perk on a 2d6 weapon does less (from very rare 1/36 to almost never 1/1296) and will greatly increase your chance of rolling mid because of the distribution. I did the maths a long time ago but this perk basically equalises the average damage : 7.1 vs 6.9 if you don't calculate critical strikes. Those make the flat distribution of the d12 weapon shine over the 2d6 weapon in a way that's harder to calculate.
In the end, for fighters who don't care about the other perks and want to fight two handed and maximise damage, d12 weapons with this perk are REALLY good. Anything that let's you crit better (crits on 19, higher multipliers etc...) makes d12 weapon insanely strong in 5th, for fighters with this perk.
Those abilites that add damage die also only add 1d6 even for 2d6 weapons.
Not in the case of things like Barbarian brutal critical, that’s just one extra d6
20 years later and we're still doing this shit...
Doing what?
>I want to play [ANIME CHARACTER] in D&D!
>just use a masterwork greatsword and fluff all your attacks as being cool anime attacks!
We've been doing this since the days of 3.5 still shitting out a new book every couple weeks.
Too bad about D&D martials though
I miss the tome of battle.
Me too
This
My current unarmed and unarmed monk is a refluffed heavy armored palading with PAM, dunno why people say monks are shit, mine is amazing
You can't smite unarmed.
You can as of the most recent playtests for one dnd
Finally. The melee weapon/melee attack/weapon attack/attack that is melee/attack that is a weapon/attack that is a melee weapon/natural weapons are weapons/unarmed are melee but not weapons/unarmed is not a natural weapon frickery was a giant mess.
I know, that's why I refluffed a halberd as my fists
Your DM lets you do that?
Your gm doesn't let you refluff? sad
Each of the goldfish have their own abilities, it's not entirely clear what the black one does, but in CH4 it was revealed the red one absorbs the supernatural properties of whatever it cuts and can shoot them back out.
There's also the red and black fish which he used to massacre a bunch of Yakuza, but it's not clear what it does either.
Tome of Batlle or iaijutsu focus, choose your poison.
Maybe do both even. ToB is very dip friendly.
I love the mess that is D&D 3.5e.
Anyone played BESM? Is it good for katana man?
>Has anyone played BESM
Yes, for over two years in fact
>Is it good
No. FRICK no. It’s a hell system that only has two stats that matter in combat and nothing to stop someone from inflating them to absurdity. If someone gets +20 in DCV then they’re unhitable. If they get +20 ACV then they will never miss. There is no counter play to this besides also getting big number. And when one player decides to get big number while everyone else has reasonable number then the entire game melts down like a nuclear reactor during a earthquake. The worst part is that all of this is trivially easy to do because of how many point you get at the start of the game but extremely annoying to do afterwords because you get a drip feed of points as the game goes on. Because of this is the GM and one player engage in a arms race of constant number escalation then all the other players get left behind.
>Talk to your players/GM
Yes that helps but fundamentally the system is shitty because you need to ban half the book to make it playable.
Damn. Is OVA better?
NTA but OVA is simpler and easier to homebrew, but it requires a strong hand from the GM, because it's disastrously easy to break by putting a few ranks into Attack and Strong so your damage multiplier is high enough to atomize any target that fails to defend against you. But OVA is also more of a narrative and story focused game, instead of a D&D-style "encounters per day" sort of game.
Thanks. Why are TTRPGs so easy to break though, bros. Every system feels like.
In OVA's case, it's because you're not supposed to get rank 5 abilities right away, in the same way with GURPS that you're not supposed to be making ridiculous crippled characters with every disad to get more points for absurdly strong combat powers. "Balance" was never an option, either way. Give players all the options and freedom to make whatever they want and they'll find a way to make something overpowered.
It happens in class based RPGs too. D&D type games always break from casters.
>Have you tried not playing D&D?
I know, but still.
I'm the 'points are moronic,' butthole from above and have found this to be half-true.
Give the players infinite freedom and a budget and they'll break the game.
Give them freedom and no budget and they tend to reign themselves in. Now they have to actually think about what's actually okay/fun and not just how to cheese the minigame.
I feel there's little functional inbetween between 'just stat the character I don't care,' and incredibly stringent jap-game chargen.
That seems like placing a lot of trust in players. Admittedly I haven't tried it yet. It would be interesting to see results.
It does, admittedly, depend on your players, and you're going to have to talk to them about expectations of course.
It helps if the game helps you with this. GURPS for example is pretty clear what skill levels represent, so if someone's character is a 'master swordsman' we know their SL is somewhere around 18. If someone is a novice and wants to reach that level, we can ascertain what he'll likely need to do in character instead of just 'earn points,' etc. There's gt to be a pretty clear path to translate the character in your head into the mechanics, and ideally the mechanics won't just absolutely punish people for not just declaring they have the highest number.
This is why it generally helps to talk with your players, do a "session zero" even if that's just 20 minutes of going over the broad strokes of what kind of game you're running and what kind of characters you expect and take the time to actually look over character sheets. Stop people from going into the game thinking they need to make unstoppable killing machines before the game ever starts.
No RPG can capture this kino. I'm sorry anon.
Understandable
Yes, look up Wushu: Black Belt Edition
How big is the player base?
That's not how RPGs work.
homie is just really interested in keeping the thread alive
How did you know?