I think it’s stupid how they don’t tell you anything about it unless you look it up online.
I actually know how dnd works I don’t need handholding it’s pretty ridiculous that I wouldn’t have known anything about this and I’m halfway through act I(I think)
Mechanically, it weights the next roll result based on your previous results.
So if you're rolling high, your next roll will have a weighted chance of being low.
As a basic example, your first roll has a 5 percent chance of being any number from 1-20, and you roll 20 on that roll.
Then on your next roll, it will be a 7 percent chance each to roll numbers 1-10 and a 3 percent chance each to roll numbers 11-20.
Obviously the actual weighting algorithm they use is likely to be significantly more complex than that, but that is the principle of the mechanic. It's the same way Gacha games work with their 'increased chance to get a 5 star after 40 rolls' thing.
>I do not know what the meaning of random is
It's still random bro, you're getting negative modifier on rolls which eventually turns into a positive modifier and resets
Ir's still random, it just pulls for a smaller pool of results
A coin toss is random even if it's just a 50/50, the size of the pool means jack shit, what matters is that the result is picked by chance
You stupid?
On a 1 your attack always misses and your skill check fails, no matter what.
Same with 20. Nat 20 is auto success no matter what. Only no fun allowed GMs ignore the house rules for 1s and 20s.
Larian certainly used it for BG 3.
Bro... why you say things like this.
Holy fricking shit Black person rolling base 1 or 20 on your dice means either FAIL OR WIN, THERE ARE literally traits that make you not fail if you roll 1
If this hadn’t been implemented so many newbs and normalgays wouldn’t be playing this game.
What turned off people from pathfinder? Why was it never such a massive success?
One of the reasons is precisely that, brutal combat system where you get fricked up if you don’t build right.
>One of the reasons is precisely that, brutal combat system where you get fricked up if you don’t build right.
makes me think i fricked up with my barbarian going dorf. people say to not worry but i still think min max would honestly make my life easier but i went in blind for 10 hours
To be fair, I'd say that the extra complexity in Pathfinder as a system contributes to that.
5e is already simpler and kinder than 3.5/Pathfinder as a system and they've made an effort to further sand off rough edges in BG3 and replace the more obtuse elements with intuitive gameplay options.
The fact that you have to "min max" is proof that this shit game is poorly designed. Any D&D campaign worth anything is tailored to the party's goals. This game is made by rejects and creeps. Thats why its full of weird freakshit romances. No good person adds that to their TTRPG, just creeps.
Karmic dice nozmalize damage taken by your party. Some autist ran numbers during EA and basically confirmed that your party will take 4x the damage compared to Karmic die turned off.
Unless you wanna chug healthpots like a madman and rest a lot, karmic dice is better left turned off.
You also kill things much faster and a dead enemy can’t roll any more dice. Ultimately it just changes the game drastically imo. Your AC matters less and so on.
High ac becomes pretty useless against karmic dice, so your frontliners are as squishy as gale.
Not exactly a fun way to play the game, especially once you get above 20 AC and should not be hit that often by trash mooks.
>on by default
I didn't realize this shit was a thing until I was already 10 hours into my playthrough. I have half a mind to just delete that shit and restart. Who the frick though this was a good idea?
Karmic Dice is from a special school of thought of DMs, that like to railroad their group and tailor fights. Basically one step above pretending to roll for hit by the GM and only using fixed dmg numbers.
Kills a lot of randomness and makes several builds that bank on succeding despite low rolls super bad.
This dice just makes sure you lose and win about 50 %.
The choices in BG3 are not equal important. There are some choices which literally force you to kill someone if you fail them, while other choices are literally just a short answer with no deeper meaning.
I've come around to it. Used to be, I would see full randomness as the only correct and fair option. But over time, I've just started realizing that karmic random is just a more pleasant experience.
Nah, it's worse. It is made by DMs that think all campaigns need balanced rolls so why not copy forced 50% winrate from teambased matchmaking lol.
It kills bad luck streaks but makes the game harder, especially for frontlinters with high AC.
Usually high AC characters get rarely hit and on the off chance they do, they have the hp to tank hits.
With Karmic dice on, your 25 AC tank will feel like he is made out of wet paper.
This should've been off by default and there should have been a textbox that pops up when you start a new game that explains what it is and asks whether you want it enabled.
Boom, I fixed it.
I think Larian left it on because people memed on very unlucky streaks during EA. It also makes fights very predictable but also harder due to nearly every attack hitting.
Tl;dr >no swingy rolls like 5 crits in a row or 5 nat 1 rolls. >normalized rolls means 50% of all rolls win and 50 fail, even if you have a 5dc and +19 to success. >this also means high AC characters get hit more often and fights are significantly harder. >crit fishing is basically impossible if you play classes/ use items thst crit on 19 or 18. >Gale suddenly is not the only partymember made out of wet paper. >Sneak attack becomes borderline useless fue to 50% enforced overall hitrate. >not all rolls are equal. Missing certain rolls/missing a crucial spell on a big enemy can mean a painful and annoying reload. >you will always run out of healthpots.
yes, talking about a crack for a fricking gog game is, in fact, videogames
you replying to 10 posts getting butthurt over it is not videogames.
reported, you c**t.
I hate all this "karmic dice", "pseudo-random", god knows what else bullshit
Throwing a dice is random. Let it stay that way. I don't need the game to hold my hand with throwing fricking dice
WHY WOULD ANYONE EVER NEED HANDHOLDING FOR THROWING FRICKING DICE
ESPECIALLY IN A VIDEO GAME WHEN 90% OF PLAYERS WILL JUST SAVESCUM FRICK OFF Black folk
karmic dice is good for braindead idiots whose characters are weak and they dont use proper tactics. they get 50% success 50% failure even if with their current conduct they should 100% fail. on the flipside if you build your characters right, equip them with great gear, utilize the right spells and throw grenades, use scrolls etc. lets say you play perfectly and have 100% success rate, that's gonna be toned down to forced 50 with forced failure.
"Karmic dice" seems to simply be another way of protecting you from an unlikely (and thus most likely not designed around) probability that the random number generator will keep on screwing you over. Sure, if you want your randomness to be totally realistic with what happens in real life, you'd turn it off, but if you wanted realism so badly, why play a fantasy game?
>if you wanted realism so badly, why play a fantasy game?
Black person what the frick does game handholding the player have to do with realism vs fantasy games
Yeah, I know I can just turn it off, but it blows my mind that it's an option in the first place. Why would you want to play a game literally based around rolling dice all the time and then have the dice weighted in your favor? Might as well just turn godmode on at that point.
Karmic dice is just a symptom if a larger problem. A video game has quick save. Tabletop dnd does not. So you have a DM that contextualizes your shit rolls and you'll still get your xp and loot, despite rolling five 1s in a row. The result will judt be more funny,because a good gm will let you roll from the critnomicon or the monty python failure table.
Baldur's Gate is a video game and therefore you need to win many rolls or you'll lock yourself out of quests/ xp.
Karmic dice doesn't even solve the problem of forcing you to quickload a failed roll, it just makes reload annoying fails that feed into a players negativity bias.
Speaking as a gameplay mechanic in Dungeons and Dragons you should not even need Karmic dice. The dice odds are supposed to be in your favor unless you are doing something wrong. So turning it off could help you by default since it will stop enemies from harming you when Karmic Dice feels like it.
then it's not random
I think it’s stupid how they don’t tell you anything about it unless you look it up online.
I actually know how dnd works I don’t need handholding it’s pretty ridiculous that I wouldn’t have known anything about this and I’m halfway through act I(I think)
What is the mechanic? I googled it but all the results are either redditors who don't know or ChatGPT essays that I'm not going to read.
I miss when you would find some post on some grognard board full of maths.
If you’re having a good streak with rolls there’s extremely high probability for you to have bad rolls next and vice versa.
You can just say "we don't know how it works".
Mechanically, it weights the next roll result based on your previous results.
So if you're rolling high, your next roll will have a weighted chance of being low.
As a basic example, your first roll has a 5 percent chance of being any number from 1-20, and you roll 20 on that roll.
Then on your next roll, it will be a 7 percent chance each to roll numbers 1-10 and a 3 percent chance each to roll numbers 11-20.
Obviously the actual weighting algorithm they use is likely to be significantly more complex than that, but that is the principle of the mechanic. It's the same way Gacha games work with their 'increased chance to get a 5 star after 40 rolls' thing.
very sharp anon
>I do not know what the meaning of random is
It's still random bro, you're getting negative modifier on rolls which eventually turns into a positive modifier and resets
>it’s still random except when it’s not.
It's still random but the probabilities vary.
Not exactly, crit fishing becomes really hard with Karmic dice.
Makes certain classes really weak or borderline useless.
Ir's still random, it just pulls for a smaller pool of results
A coin toss is random even if it's just a 50/50, the size of the pool means jack shit, what matters is that the result is picked by chance
journalist mode
enemies get the same advantage so you could get fricked in combat
It's BULL-FRICKING-SHIT
I turned them off because missing 4 98% in a row is funny.
>oh you had a good luck streak? time for a critical failure on dc10 d20+17 skill check!
There's no such thing as a critical failure, and a natural 1 or 20 doesn't mean anything for a skill check.
except they do? have you even played bg3?
You stupid?
On a 1 your attack always misses and your skill check fails, no matter what.
Same with 20. Nat 20 is auto success no matter what. Only no fun allowed GMs ignore the house rules for 1s and 20s.
Larian certainly used it for BG 3.
Bro... why you say things like this.
Holy fricking shit Black person rolling base 1 or 20 on your dice means either FAIL OR WIN, THERE ARE literally traits that make you not fail if you roll 1
Holy shit you are clueless, just shut up
If this hadn’t been implemented so many newbs and normalgays wouldn’t be playing this game.
What turned off people from pathfinder? Why was it never such a massive success?
One of the reasons is precisely that, brutal combat system where you get fricked up if you don’t build right.
>One of the reasons is precisely that, brutal combat system where you get fricked up if you don’t build right.
makes me think i fricked up with my barbarian going dorf. people say to not worry but i still think min max would honestly make my life easier but i went in blind for 10 hours
Don't min-max. Trust me, you don't have to, at all.
To be fair, I'd say that the extra complexity in Pathfinder as a system contributes to that.
5e is already simpler and kinder than 3.5/Pathfinder as a system and they've made an effort to further sand off rough edges in BG3 and replace the more obtuse elements with intuitive gameplay options.
Black person, people have done the math already. Karmic Dice actually makes you get fricked on more than having it off.
The answer to your moronic question is brand recognition.
The fact that you have to "min max" is proof that this shit game is poorly designed. Any D&D campaign worth anything is tailored to the party's goals. This game is made by rejects and creeps. Thats why its full of weird freakshit romances. No good person adds that to their TTRPG, just creeps.
Lmao, karmic dice is the newb stomper, you stupid?
Karmic dice nozmalize damage taken by your party. Some autist ran numbers during EA and basically confirmed that your party will take 4x the damage compared to Karmic die turned off.
Unless you wanna chug healthpots like a madman and rest a lot, karmic dice is better left turned off.
You also kill things much faster and a dead enemy can’t roll any more dice. Ultimately it just changes the game drastically imo. Your AC matters less and so on.
High ac becomes pretty useless against karmic dice, so your frontliners are as squishy as gale.
Not exactly a fun way to play the game, especially once you get above 20 AC and should not be hit that often by trash mooks.
wow
>on
you didn't beat the game
i still dont get it.
>on by default
I didn't realize this shit was a thing until I was already 10 hours into my playthrough. I have half a mind to just delete that shit and restart. Who the frick though this was a good idea?
Karmic Dice is from a special school of thought of DMs, that like to railroad their group and tailor fights. Basically one step above pretending to roll for hit by the GM and only using fixed dmg numbers.
Kills a lot of randomness and makes several builds that bank on succeding despite low rolls super bad.
Is there a crack of this game yet?
you're a fricking moron
gonna assume that means yes
it means its on GOG you fricking moron
Couldve just said yes
could've just used your fricking brain for one god damn second.
no i wanted to ask you anon
People like you are why this site used to enforce lurking
Go back to a place more your speed
Always OFF
This dice just makes sure you lose and win about 50 %.
The choices in BG3 are not equal important. There are some choices which literally force you to kill someone if you fail them, while other choices are literally just a short answer with no deeper meaning.
I've come around to it. Used to be, I would see full randomness as the only correct and fair option. But over time, I've just started realizing that karmic random is just a more pleasant experience.
I’ve noticed with D20 rolls it’s never a 1,2 and so on it keeps rolling around 10 or so like 90% or the time.
over 50% of the catalogue is off topic and yet you've come to pout about a moron getting called out? KYS
You seem very angry anon.
I'm on Ganker
I don't even know why I come here anymore
Be at peace. All the other boards became angry as well.
>turn karmic dice off
>roll 1 three times in a row
sure is random
>karmic dice off
>wild magic sorc
>wild magic Karlach
yep it's wacky zany fun time
So that's the setting for people who feel rolling 1-10 having the same chance as 11-20 is unfair?
Nah, it's worse. It is made by DMs that think all campaigns need balanced rolls so why not copy forced 50% winrate from teambased matchmaking lol.
It kills bad luck streaks but makes the game harder, especially for frontlinters with high AC.
Usually high AC characters get rarely hit and on the off chance they do, they have the hp to tank hits.
With Karmic dice on, your 25 AC tank will feel like he is made out of wet paper.
>ihomosexual filename
anyway
>make the game more predictable by playing DnD with loaded dice
I don't get it
This should've been off by default and there should have been a textbox that pops up when you start a new game that explains what it is and asks whether you want it enabled.
Boom, I fixed it.
I think Larian left it on because people memed on very unlucky streaks during EA. It also makes fights very predictable but also harder due to nearly every attack hitting.
What's the drawback? No win streaks?
Tl;dr
>no swingy rolls like 5 crits in a row or 5 nat 1 rolls.
>normalized rolls means 50% of all rolls win and 50 fail, even if you have a 5dc and +19 to success.
>this also means high AC characters get hit more often and fights are significantly harder.
>crit fishing is basically impossible if you play classes/ use items thst crit on 19 or 18.
>Gale suddenly is not the only partymember made out of wet paper.
>Sneak attack becomes borderline useless fue to 50% enforced overall hitrate.
>not all rolls are equal. Missing certain rolls/missing a crucial spell on a big enemy can mean a painful and annoying reload.
>you will always run out of healthpots.
off
I turned it off and played through whole game that way, i remember larian saying it just makes the game easier.
yes, talking about a crack for a fricking gog game is, in fact, videogames
you replying to 10 posts getting butthurt over it is not videogames.
reported, you c**t.
ok.
I hate all this "karmic dice", "pseudo-random", god knows what else bullshit
Throwing a dice is random. Let it stay that way. I don't need the game to hold my hand with throwing fricking dice
WHY WOULD ANYONE EVER NEED HANDHOLDING FOR THROWING FRICKING DICE
ESPECIALLY IN A VIDEO GAME WHEN 90% OF PLAYERS WILL JUST SAVESCUM FRICK OFF Black folk
karmic dice is good for braindead idiots whose characters are weak and they dont use proper tactics. they get 50% success 50% failure even if with their current conduct they should 100% fail. on the flipside if you build your characters right, equip them with great gear, utilize the right spells and throw grenades, use scrolls etc. lets say you play perfectly and have 100% success rate, that's gonna be toned down to forced 50 with forced failure.
you say this but hitting with 30% chance is almost impossible,
it's not if you have advantage. karmic dice ignores advantage because rolling twice counts as one instance or roll.
NTA, but shit, really? Karmic dice is even worse than I thought. I'm glad I read about it and turned it off immidiately
confused
"Karmic dice" seems to simply be another way of protecting you from an unlikely (and thus most likely not designed around) probability that the random number generator will keep on screwing you over. Sure, if you want your randomness to be totally realistic with what happens in real life, you'd turn it off, but if you wanted realism so badly, why play a fantasy game?
>if you wanted realism so badly, why play a fantasy game?
Black person what the frick does game handholding the player have to do with realism vs fantasy games
Yeah, I know I can just turn it off, but it blows my mind that it's an option in the first place. Why would you want to play a game literally based around rolling dice all the time and then have the dice weighted in your favor? Might as well just turn godmode on at that point.
Karmic dice is just a symptom if a larger problem. A video game has quick save. Tabletop dnd does not. So you have a DM that contextualizes your shit rolls and you'll still get your xp and loot, despite rolling five 1s in a row. The result will judt be more funny,because a good gm will let you roll from the critnomicon or the monty python failure table.
Baldur's Gate is a video game and therefore you need to win many rolls or you'll lock yourself out of quests/ xp.
Karmic dice doesn't even solve the problem of forcing you to quickload a failed roll, it just makes reload annoying fails that feed into a players negativity bias.
Do you have the option to take 10 on skill checks?
Speaking as a gameplay mechanic in Dungeons and Dragons you should not even need Karmic dice. The dice odds are supposed to be in your favor unless you are doing something wrong. So turning it off could help you by default since it will stop enemies from harming you when Karmic Dice feels like it.
Sounds like casual mode without putting the game in easy mode
But it's the opposite, it makes the game way harder. The rolls are in your favor without it if you built characters right and play somewhat smart