I would hate to play 3d platformers with a keyboard. How do some of the combos in dmc work on keyboard when they require you to move the analogue stick relative to where enemies are on screen?
sitting upright at a desk with your arms out for very long periods of time isnt near as healthy as laying back in a position where there isnt near as much weight on your musculoskeletal system and it doesnt make a huge difference in games where you use melee and dont have to worry about literally aiming precisely to parry block swing etc like you do in mordhau or chivalry
Racing games feel better when you can use a controller's trigger to emulate pumping the gas pedal. Yes, you can move the camera freely in these games, even if the car's handling limits its turning.
Just move the camera in conjunction with the character. That's something controllerplebs will never understand, you can move the camera while doing actions AND moving
The inverse is already what people do in shooting games with their controller, anon. They use more precise lateral character movement to compensate for less precise axis control over aiming. In shooting games it works out better for KB+M, in more movement-focused games it works out better for controller. Just depends on whether aiming precisely or moving your character precisely matters more.
To say otherwise is a moronic cope.
Not only can you perfectly do precise movement with KB+M by simply moving the camera, there is no game in history that requires you to move the stick at precisely 32.7 degrees or you won't be able to win the fight
>not only can you do perfectly precise movement with KB+M
Wrong it's obvious you don't actually paly platformers to any real degree. You can do "perfectly serviceable" movement that works fine for platformers, the same way you can do perfectly serviceable aiming that works fine for shooters. You just won't have a full range of input precision for platforming if there is any kind of momentum involved, like there is in most platformers these days. You can flutter the 100%on/100%off input from WASD, but that won't be as good as being able to tilt to a more precise level of input. And in cases where it does work well enough, every controller has a d-pad that does the exact same thing.
It amazes me how you can tout the factual aiming precision for the possible variation in movement of the camera and in the same breath pretend that doesn't matter anymore when it comes to movement input. Use WASD if you want the less precise option for platformers anon, nobody is stopping you. Just don't pretend it's as good as a joystick input the same way controller players shouldn't pretend their input system is anywhere near as good for precision camera control. moron.
Good lord you're angry that you're too fricking stupid to move the mouse at the same time as you move your character
It's okay, just keep practicing 🙂
5 months ago
Anonymous
I could say the same thing about saying controller shooter players can just move their character model at the same time they move their camera, if I wanted to be as stupid as you. >but but but the aiming isn't as precise
Yes, the same way your forward movement isn't as precise when you have no variation in input and it's just "100% go forward" or "100% stop going forward." You're overreaching and outing yourself as an idiot. I use KB+M for shooters. I'm actually using a keyboard to type this right now.
5 months ago
Anonymous
Yeah go look at any game without aim assist and tell me again how good controller players are
Keep seething
5 months ago
Anonymous
>heh well I think that in shooters KB+M is better
I agree. If you could read then you'd have realized that from the multiple posts I made saying that explicitly. Fricking moron.
5 months ago
Anonymous
Nope, it's a "heh, shooters on controllers are so much worse than platformers on KB+M that it's not even comparable"
Keep practicing anon, I'm sure you'll figure out how to not accidentally stop moving the camera one day. No more (you)s
5 months ago
Anonymous
I never said anything of the degree, and I would agree that you get a lot more increase in performance playing shooters on KB+M than you do playing platformers on controller as compared to their alternatives. But it makes you utterly buttblasted for some reason that KB+M could be in any way worse than a controller at anything, to any degree(which is the case for platformers, where controllers perform better).
Do you hold shares in Logitech, or have a romantic relationship with a vertical mouse that you use to pleasure yourself anally? I don't understand the frustration over something like this. It's probably better if you stopped replying, you're making a buffoon of yourself.
In platformers like Hat in time it's much better to have precise control over your actual forward movement than it is to have precise control over your exact camera aiming.
Ignoring the troll gay OP for a second. Has anyone actually used the mouse/ nunchuck set up? Theoretically it should be the best of both worlds but untill threads like this come up I forget they even exist.
Wiimote+nunchuck is far better.
It's shit for third person action. There's a reason you see everyone doing moronic challenge shit in these games, it's on pad.
why consolers are so bad on Chiv 2 then?
>level 997
>on stacking teams
>can't even reach 1 k/d
Chiv has a high degree of aiming involved.
so controller is shit for third person action, thanks for confirming
I would hate to play 3d platformers with a keyboard. How do some of the combos in dmc work on keyboard when they require you to move the analogue stick relative to where enemies are on screen?
>wtf I have to move left on the analog stick if enemies are to the right, how can a keyboard every emulate this?
>combos
>just going right and left
moron.
>example to show how moronic "durr how I move relative to enemy???" is
>being an exhaustive list of all combos
Genius.
Controllers haven't been the best at any genre for nearly a decade anon.
sitting upright at a desk with your arms out for very long periods of time isnt near as healthy as laying back in a position where there isnt near as much weight on your musculoskeletal system and it doesnt make a huge difference in games where you use melee and dont have to worry about literally aiming precisely to parry block swing etc like you do in mordhau or chivalry
Racing games feel better when you can use a controller's trigger to emulate pumping the gas pedal. Yes, you can move the camera freely in these games, even if the car's handling limits its turning.
WASD movement sucks though
Just move the camera in conjunction with the character. That's something controllerplebs will never understand, you can move the camera while doing actions AND moving
That's just compensating for terrible movement controls. Are joysticks still a thing?
And what do you use to compensate terrible camera control? You just don't move the camera at all while inputting actions
Thanks for conceding
WASD is better than analog though. The additional speeds / vectors have no real world value.
The inverse is already what people do in shooting games with their controller, anon. They use more precise lateral character movement to compensate for less precise axis control over aiming. In shooting games it works out better for KB+M, in more movement-focused games it works out better for controller. Just depends on whether aiming precisely or moving your character precisely matters more.
To say otherwise is a moronic cope.
Not only can you perfectly do precise movement with KB+M by simply moving the camera, there is no game in history that requires you to move the stick at precisely 32.7 degrees or you won't be able to win the fight
>not only can you do perfectly precise movement with KB+M
Wrong it's obvious you don't actually paly platformers to any real degree. You can do "perfectly serviceable" movement that works fine for platformers, the same way you can do perfectly serviceable aiming that works fine for shooters. You just won't have a full range of input precision for platforming if there is any kind of momentum involved, like there is in most platformers these days. You can flutter the 100%on/100%off input from WASD, but that won't be as good as being able to tilt to a more precise level of input. And in cases where it does work well enough, every controller has a d-pad that does the exact same thing.
It amazes me how you can tout the factual aiming precision for the possible variation in movement of the camera and in the same breath pretend that doesn't matter anymore when it comes to movement input. Use WASD if you want the less precise option for platformers anon, nobody is stopping you. Just don't pretend it's as good as a joystick input the same way controller players shouldn't pretend their input system is anywhere near as good for precision camera control. moron.
Good lord you're angry that you're too fricking stupid to move the mouse at the same time as you move your character
It's okay, just keep practicing 🙂
I could say the same thing about saying controller shooter players can just move their character model at the same time they move their camera, if I wanted to be as stupid as you.
>but but but the aiming isn't as precise
Yes, the same way your forward movement isn't as precise when you have no variation in input and it's just "100% go forward" or "100% stop going forward." You're overreaching and outing yourself as an idiot. I use KB+M for shooters. I'm actually using a keyboard to type this right now.
Yeah go look at any game without aim assist and tell me again how good controller players are
Keep seething
>heh well I think that in shooters KB+M is better
I agree. If you could read then you'd have realized that from the multiple posts I made saying that explicitly. Fricking moron.
Nope, it's a "heh, shooters on controllers are so much worse than platformers on KB+M that it's not even comparable"
Keep practicing anon, I'm sure you'll figure out how to not accidentally stop moving the camera one day. No more (you)s
I never said anything of the degree, and I would agree that you get a lot more increase in performance playing shooters on KB+M than you do playing platformers on controller as compared to their alternatives. But it makes you utterly buttblasted for some reason that KB+M could be in any way worse than a controller at anything, to any degree(which is the case for platformers, where controllers perform better).
Do you hold shares in Logitech, or have a romantic relationship with a vertical mouse that you use to pleasure yourself anally? I don't understand the frustration over something like this. It's probably better if you stopped replying, you're making a buffoon of yourself.
In platformers like Hat in time it's much better to have precise control over your actual forward movement than it is to have precise control over your exact camera aiming.
MKB or motion controls are inherently better than pad for any game that involves precision camera control, which is mostly just shooters and Mordhau.
i agree with the Original Poster who is very cool and handsome!
Nah
Indeed kbm is vastly superior in for honor, even though you lock on most of the time
wrong but it's ok to be moronic
Ignoring the troll gay OP for a second. Has anyone actually used the mouse/ nunchuck set up? Theoretically it should be the best of both worlds but untill threads like this come up I forget they even exist.
M/Kb is superior in every way except comfort. Controllers are just a lot more form factor comfortable.
KB+M is made to be comfortable for 8 hour work shifts. Controllers are made to be comfortable for a 1h gaming session