fun at first but gets grindy and boring once you can solo a group of 40 bandits
don't know how people have the attention span to continue playing for hundreds and thousands of hours, I guess that's just me though.
Love how grim and unforgiving the world is though.
>don't know how people have the attention span to continue playing for hundreds and thousands of hours
Same
I've put in hundreds of hours in different runs but I always lose interest once my group of guys become competent enough to hold their own 9/10. Early to mid game is best.
It's the mahiro troony, you can tell it's him because of the samegayging, the comparison with palworld which seems like the only sandbox he has ever played and the need for validation for not liking a game which seems to have a minimum amount of discussion.
>dialogue
Most of the npcs have pack animal behavior and can't be talked to. There are whole villages without a single NPC you can talk to. It's really weird. Made me refund the game as soon as I found one.
i just take it as random plebs of no worth. sounds like cope but i dont expect every or even most NPC entities in a game to be valuable enough to need to have significant dialogue
sometimes a city full of mooks is just a city full of mooks and thats fine if they do their job of belonging to their faction and attacking anything outside it
I'm doing an all-Hiver playthrough in the Deadlands. Once you've got hydroponics it becomes one of the easiest zones to survive in. Y'know, assuming you're a Hiver or Skeleton.
It's gratifying seeing bandit raids melt in the acid rain long before they reach my walls.
That said, the Soldiers don't have much to do. I just have them kill time by hunting iron spiders or wandering over a zone and killing beak things to keep them sharp.
To begin with, the Hub isn't the best place to hang around. Your map has a town just to the west automatically added called Squin. Go there instead. Squin has several advantages over the Hub.
First, there's a free recruit there named Ruka. You don't need thousands of cats to buy her. Second, there are two different bars which means plenty of food. There are also six vendors total, covering just about everything you'll need. Third, right outside the city there are two copper nodes and an iron node for you and Ruka to mine to make your wealth.
After a few passes on a node (pick copper, it's worth more), you can afford to buy a house. The general trader always has building materials that restock daily for you to build it up. From here you can do things like build research benches, or weapon smiths. The vendors will restock all the materials you need to smith up whatever you like.
In about a week, you'll have enough money, equipment, food and if you want Shek recruits them too to have a solid foundation to go out and start wandering the world prepared enough to not instantly get gibbed by every starving bandit.
Play a skeleton. Get good at martial arts. Fricking easy mode. You can solo most towns in the game by midgame.
Learn to steal early. Steal a skeleton repair kit or two. Or just save cats and buy one. Or buy from the hive for shitty cheap ones.
Go find burns up north. He is a free recruit and his tower has a free skeleton repair bed. Hang around there and get tough fighting cannibals. They won't eat skeletons and they're good for lvling up toughness.
You'll absolutely slay everything with 2-10 skeletons.
It had it's faults but I enjoyed it thoroughly and kenshi 2 is honestly one of the only games I'm actually looking forward to playing as far as upcoming releases go.
I really hope the developer takes a cue from the mods for his game and has the world react much more significantly to player actions. Shit like factions having an internal power struggle if you take out the leader, or certain quests destabilizing some factions or expanding other's influence, cities and territories swapping hands, cities falling into ruin, that kind of thing.
I also know the dev has said they don't plan on it because they don't want it to turn into that kind of game but seeing the base building aspect expanded on beyond what's currently actually possible with the modding tools would also be sweet. Though I suppose if modding support is even better in the second game we'll probably see that as well. I'd love to be able to build/start an actual faction, where the base isn't just a handful of buildings housing your guys. Being able to build your own town(s), designating buildings as bars, hotels, trading grounds, jails, having settlers/traders/merchants move in and renting houses out to them, setting your own laws for a territory, having to use your own men as town guards where if they can't defend the town well enough or hang onto their territory people won't want to live there.
misc. wants: >more super high level fricked up areas it actually makes sense to settle down and gear up to mount real expeditions for >more weapon/armor variety >better jobs/tasks queuing >(completely optional) lore heavy main quest line >more quests (radiant and non radiant styled)
I hope Kenshi 2 is a game with an actual story and feature complete.
I love Kenshi but it simply FEELS incomplete, there's a lot to improve upon and i hope Lo-Fi Games keeps their promise to do the Kenshi 1 world on the Kenshi 2 engine once they are finished with 2
I played with damage and chance of death all the way up and used a crossbow. It's basically cheating, until something moves faster than you reload speed.
Can someone please explain how this isn't a typical survival game, but more barebones and from an isometric view? Because I played it and that is exactly what it seemed like. Feel like I'm going nuts.
Well, it's not a survival game at all. Food exist to add a layer of logistics when you are adventuring with your units, but that's it basically. Just like you need food in Mountain Blade.
>Well, it's not a survival game at all. Food exist to add a layer of logistics when you are adventuring with your units, but that's it basically
But that's how survival games work. Have you ever played a survival crafting game? It works exactly like this game, even the edgy slaver stuff is commonplace. Are you sure you aren't just arguing from a position of extreme ignorance and got tricked into liking a genre for zoomers?
Only survival game I played was Conan Exiles you posted. Kenshi doesn't even have functional water. It's RTS-RPG hybrid, but more on an RPG side (unfortunately)
To understand Kenshi's popularity here, you have to realize that the characters run like Naruto. It's really not much of an RPG at all, you can't even control your units in combat.
fun at first but gets grindy and boring once you can solo a group of 40 bandits
don't know how people have the attention span to continue playing for hundreds and thousands of hours, I guess that's just me though.
Love how grim and unforgiving the world is though.
>don't know how people have the attention span to continue playing for hundreds and thousands of hours
Same
I've put in hundreds of hours in different runs but I always lose interest once my group of guys become competent enough to hold their own 9/10. Early to mid game is best.
How are Dungeons in this game?
Kenshi doesn't have dungeons. It's more like isometric Rust. Palworld has more rpg mechanics than Kenshi.
>Party system
>skills
>dialogue
>profession system
>racial bonuses
>weapon damage types
>"its not an rpg because it doesnt have dungeons"
midwit c**t shit, as always. If it doesnt have everything from [your favourite gmae] then it doesnt have enough mechanics.
It's the mahiro troony, you can tell it's him because of the samegayging, the comparison with palworld which seems like the only sandbox he has ever played and the need for validation for not liking a game which seems to have a minimum amount of discussion.
If you keep doing this people are going to realize you're responsible for all the shit threads here.
>dialogue
Most of the npcs have pack animal behavior and can't be talked to. There are whole villages without a single NPC you can talk to. It's really weird. Made me refund the game as soon as I found one.
i just take it as random plebs of no worth. sounds like cope but i dont expect every or even most NPC entities in a game to be valuable enough to need to have significant dialogue
sometimes a city full of mooks is just a city full of mooks and thats fine if they do their job of belonging to their faction and attacking anything outside it
I'm doing an all-Hiver playthrough in the Deadlands. Once you've got hydroponics it becomes one of the easiest zones to survive in. Y'know, assuming you're a Hiver or Skeleton.
It's gratifying seeing bandit raids melt in the acid rain long before they reach my walls.
That said, the Soldiers don't have much to do. I just have them kill time by hunting iron spiders or wandering over a zone and killing beak things to keep them sharp.
No.
/trve RPG/. Good post.
I keep wanting to play this and just end up milling around kicking dirt, do any Kenshi pros have and good ideas for a newcomer?
Sure. Here are some newcomer tips.
To begin with, the Hub isn't the best place to hang around. Your map has a town just to the west automatically added called Squin. Go there instead. Squin has several advantages over the Hub.
First, there's a free recruit there named Ruka. You don't need thousands of cats to buy her. Second, there are two different bars which means plenty of food. There are also six vendors total, covering just about everything you'll need. Third, right outside the city there are two copper nodes and an iron node for you and Ruka to mine to make your wealth.
After a few passes on a node (pick copper, it's worth more), you can afford to buy a house. The general trader always has building materials that restock daily for you to build it up. From here you can do things like build research benches, or weapon smiths. The vendors will restock all the materials you need to smith up whatever you like.
In about a week, you'll have enough money, equipment, food and if you want Shek recruits them too to have a solid foundation to go out and start wandering the world prepared enough to not instantly get gibbed by every starving bandit.
Play a skeleton. Get good at martial arts. Fricking easy mode. You can solo most towns in the game by midgame.
Learn to steal early. Steal a skeleton repair kit or two. Or just save cats and buy one. Or buy from the hive for shitty cheap ones.
Go find burns up north. He is a free recruit and his tower has a free skeleton repair bed. Hang around there and get tough fighting cannibals. They won't eat skeletons and they're good for lvling up toughness.
You'll absolutely slay everything with 2-10 skeletons.
I'm new to the game under 100 hours.
Steal shit.
It had it's faults but I enjoyed it thoroughly and kenshi 2 is honestly one of the only games I'm actually looking forward to playing as far as upcoming releases go.
I really hope the developer takes a cue from the mods for his game and has the world react much more significantly to player actions. Shit like factions having an internal power struggle if you take out the leader, or certain quests destabilizing some factions or expanding other's influence, cities and territories swapping hands, cities falling into ruin, that kind of thing.
I also know the dev has said they don't plan on it because they don't want it to turn into that kind of game but seeing the base building aspect expanded on beyond what's currently actually possible with the modding tools would also be sweet. Though I suppose if modding support is even better in the second game we'll probably see that as well. I'd love to be able to build/start an actual faction, where the base isn't just a handful of buildings housing your guys. Being able to build your own town(s), designating buildings as bars, hotels, trading grounds, jails, having settlers/traders/merchants move in and renting houses out to them, setting your own laws for a territory, having to use your own men as town guards where if they can't defend the town well enough or hang onto their territory people won't want to live there.
misc. wants:
>more super high level fricked up areas it actually makes sense to settle down and gear up to mount real expeditions for
>more weapon/armor variety
>better jobs/tasks queuing
>(completely optional) lore heavy main quest line
>more quests (radiant and non radiant styled)
I hope Kenshi 2 is a game with an actual story and feature complete.
I love Kenshi but it simply FEELS incomplete, there's a lot to improve upon and i hope Lo-Fi Games keeps their promise to do the Kenshi 1 world on the Kenshi 2 engine once they are finished with 2
I played with damage and chance of death all the way up and used a crossbow. It's basically cheating, until something moves faster than you reload speed.
Can someone please explain how this isn't a typical survival game, but more barebones and from an isometric view? Because I played it and that is exactly what it seemed like. Feel like I'm going nuts.
Well, it's not a survival game at all. Food exist to add a layer of logistics when you are adventuring with your units, but that's it basically. Just like you need food in Mountain Blade.
>Well, it's not a survival game at all. Food exist to add a layer of logistics when you are adventuring with your units, but that's it basically
But that's how survival games work. Have you ever played a survival crafting game? It works exactly like this game, even the edgy slaver stuff is commonplace. Are you sure you aren't just arguing from a position of extreme ignorance and got tricked into liking a genre for zoomers?
Only survival game I played was Conan Exiles you posted. Kenshi doesn't even have functional water. It's RTS-RPG hybrid, but more on an RPG side (unfortunately)
>open world sandbox is a genre for zoomers
Tell us you're underaged without telling us you're underaged.
This. I'm pretty sure the first survival food management game was Minecraft.
kek, also mention Robinson's Requiem, he has no comeback for that either.
To understand Kenshi's popularity here, you have to realize that the characters run like Naruto. It's really not much of an RPG at all, you can't even control your units in combat.
>be homosexual
>espouse homosexual opinions
I accept your concession.
>Hopes
Walls and gates work
>Fears
They don't
10 million years later
>oh shit, kenshi 2 is out for early access