this is one of those games that i "respect" but i dont really have fun with.
its far too slow and plodding for a shinobi game, even though they put a lot of effort into it. if im gonna play a genesis shinobi, im gonna boot up shadow dancer
for the record, i dont like master system shinobi either for this reason and id rather play it on pc engine even though that one is heavily cut down
The value of Shinobi's gameplay lies in a player's ability to overcome initially insurmountable odds and situations in a linear path, much like an actual ninja would by traversing overwhelming opposition from every direction in a specific and calculated manner.
That said, I'm gonna be an idea guy from here so feel free to ignore: Having multiple routes in one stage might work so long as stage difficulty isn't sacrificed and routes aren't designed for looping or backtracking, for example retreat can be disincentivized by respawning enemies after passing through a stage route. Difficulty selection should patronize "easy" players with half the enemies before booting them out halfway through the game, "normal" players get endless lives and "hard" players would have one life. I believe this would keep casuals interested without sacrificing core fans.
>mario wonder sold over 4 million in just 2 weeks
Because it's a Nintendo game. Modern Pokemon games are shit but they currently sell way more than any other turn based jarpigs because Nintendo
btw this stage is excellent to calculate how much you are getting fricked by latency if you're emulating. That double jump timing can be a b***h. Adjust run-ahead accordingly.
Fricking THANK YOU
I emulated return and mentioned in my own thread how imprecise the double jump/shutdown move and everyone just told me “skill issue works for me scrub”
I literally stood in place practicing it and the time was never consistent at all, whether at the peak of the jump or with me mashing the button
Another good test is the water in SMB3, or the quicksand in Super Metroid. If you can easily jump out of either without much issue, then you are good to go on input lag. If you struggle to get out of the water/quicksand, much less make a good jump out of it, then you are suffering from input lag.
The water in SMB3 is how I finally got my cousin to understand that input lag was real and why I bothered to use old consoles on a CRT instead of emulating. We first played the NES version on an emulator through a LCD TV, and did alright, but he couldn't understand my complaints about input lag until we got to world 3. Then I had us switch over to my SNES and flashcart. He seemed to notice the difference prior to world 3, but once we hit the water he was a convert.
The TV was most likely the problem. I remember going to my friend's house and trying GTA V on his PS4 (I have it on PC). The input lag was so horrible I wasn't able to drive properly in races. PC monitor input lag is unnoticeable. TVs are just shit
>That double jump timing can be a b***h
It's not that hard when you realize how it actually works. You can only do a double jump after reaching a certain height but the thing is your first jump gets higher the longer you hold the jump button. If you just tap the jump button and do a tiny first jump, double jumping is pretty much impossible. Now try holding the jump button and releasing it only the moment you need to press it again for the double jump
Fricking THANK YOU
I emulated return and mentioned in my own thread how imprecise the double jump/shutdown move and everyone just told me “skill issue works for me scrub”
I literally stood in place practicing it and the time was never consistent at all, whether at the peak of the jump or with me mashing the button
this is one of those games that i "respect" but i dont really have fun with.
its far too slow and plodding for a shinobi game, even though they put a lot of effort into it. if im gonna play a genesis shinobi, im gonna boot up shadow dancer
for the record, i dont like master system shinobi either for this reason and id rather play it on pc engine even though that one is heavily cut down
yeah, and the slowness adds to the fact that the game is just too damn hard.
that franchise was based
shame Sega killed it
They literally just announced a new one
Some random dev making the game, though. If anything, it will be some boring metroidvania.
I'm really hoping it isn't a metriodvania, but it seems likely it is.
I hate the fact that zoomers killed sidescrollers unless it comes prepackaged in metroidvania form
Blame
>content value
>"fair" difficulty
The value of Shinobi's gameplay lies in a player's ability to overcome initially insurmountable odds and situations in a linear path, much like an actual ninja would by traversing overwhelming opposition from every direction in a specific and calculated manner.
That said, I'm gonna be an idea guy from here so feel free to ignore: Having multiple routes in one stage might work so long as stage difficulty isn't sacrificed and routes aren't designed for looping or backtracking, for example retreat can be disincentivized by respawning enemies after passing through a stage route. Difficulty selection should patronize "easy" players with half the enemies before booting them out halfway through the game, "normal" players get endless lives and "hard" players would have one life. I believe this would keep casuals interested without sacrificing core fans.
>I hate the fact that zoomers killed sidescrollers unless it comes prepackaged in metroidvania form
blame indie devs for trend chasing
mario wonder sold over 4 million in just 2 weeks, 2D sidescrollers will still be around
>mario wonder sold over 4 million in just 2 weeks
Because it's a Nintendo game. Modern Pokemon games are shit but they currently sell way more than any other turn based jarpigs because Nintendo
>Some random dev
Not that random considering the dev is currently two-for-two in making successful revivals of games synonymous with SEGA.
I hate this artstyle.
Well tough shit, chums because that's what Shinobi's getting, and just like LC's other games, critics are going to applaud it for its art.
Critics applaud everything in 2D no matter the quality. Even this.
Damn, I have 0 interest in the new game then. I hated the artstyle in SoR 4.
>Some random dev making the game, though
That's your average video game development nowadays.
I'd interested if it plays like Shinobi 3, but I know full well it won't
This was one of the actually fun and enjoyable hard ninja games.
a lot of the ‘guys’ in the game are robots, look closer.
but all enemies die in a gruesome explosion (except for the female enemies, for some reason)
not a robot. cyborg
even the dogs?
even the dinosaurs
btw this stage is excellent to calculate how much you are getting fricked by latency if you're emulating. That double jump timing can be a b***h. Adjust run-ahead accordingly.
Fricking THANK YOU
I emulated return and mentioned in my own thread how imprecise the double jump/shutdown move and everyone just told me “skill issue works for me scrub”
I literally stood in place practicing it and the time was never consistent at all, whether at the peak of the jump or with me mashing the button
Double jump/shuriken move was*
Another good test is the water in SMB3, or the quicksand in Super Metroid. If you can easily jump out of either without much issue, then you are good to go on input lag. If you struggle to get out of the water/quicksand, much less make a good jump out of it, then you are suffering from input lag.
The water in SMB3 is how I finally got my cousin to understand that input lag was real and why I bothered to use old consoles on a CRT instead of emulating. We first played the NES version on an emulator through a LCD TV, and did alright, but he couldn't understand my complaints about input lag until we got to world 3. Then I had us switch over to my SNES and flashcart. He seemed to notice the difference prior to world 3, but once we hit the water he was a convert.
The TV was most likely the problem. I remember going to my friend's house and trying GTA V on his PS4 (I have it on PC). The input lag was so horrible I wasn't able to drive properly in races. PC monitor input lag is unnoticeable. TVs are just shit
>That double jump timing can be a b***h
It's not that hard when you realize how it actually works. You can only do a double jump after reaching a certain height but the thing is your first jump gets higher the longer you hold the jump button. If you just tap the jump button and do a tiny first jump, double jumping is pretty much impossible. Now try holding the jump button and releasing it only the moment you need to press it again for the double jump
Also for
This happens in real life, the game is a warning of what to do in a self-defense situation
For me it's the original arcade release
precision platformers, puzzle platformers and run and guns are popular indie genres you boomers
>precision platformers
>mechanical mastery games also need muh creative level design
>t. never been kicked in the shin
Well duh. If OP had been kicked in the shin, he would have exploded and never made this thread.