I don't know but I'm gonna guess at least 85% of all the people that worked on any of those series had left Naughty Dog by the time they started wanting to be like says. My assumption is that it's just entirely different people running the familiar name.
Why do people fail to understand something so simple; he was explaining to journalists and people who played average Nintendo bingbingwahoo games not to expect that same caliber of playfulness when going through TLoU because treating it like a fun time isn't appropriate in relation to the story.
He was describing the themes of the game here, saying that "We dont use the word ""fun"" (aka, to describe the intent and mood behind this game).
Of course, Reggietards who hunt after teenagers in their spare time would intentionally skew this quote to fit their narrative, but of course, this is /v after all.
the game isn't designed with "fun" in mind, you fricking idiot. its a narrative game designed in the Sony fashion to give you an idea of a zombie apocalypse, breaking down the zombie genre of shit like L4D that was plaguing the industry at the time.
Would you say that the MC holding his dead child in his arms or rescuing his foster from a literal creep is supposed to be the same level as ""fun"" as Mario?
It's a videogame, you're not actually saving a child from a creep, no actual children are killed, it is a piece of entertainment, are you going to start sperging that killing people isnt supposed to be entertaining too?
would you prefer if every game was a Mario clone? maybe some developers actually like telling a story through the medium every now and then. i dont see whats wrong with that.
1 year ago
Anonymous
No I'd ptrefer they made their game fun. You can tell a bleak depressing story and still make it a fun game if you arent a virtue signalling hack
1 year ago
Anonymous
well, ill say for sure that is pretentious wank that goes against the mantra of "fun gameplay" for a videogame, but the intent i think was to make pretentious wank, from what i got from the game.
he just sees it as a interactive film and doesnt want to call it a "fun game" because it would devalue the piece itself.
the anti-fun, from what he is saying, and what a lot of people seem to intentionally skew (rightfully so imo) is that the anti-fun plays into the theme of the game.
1 year ago
Anonymous
>what video games do people find fun... >OH I KNOW! M-MARIO!
1 year ago
Anonymous
>Mario isn't fun, stop comparing it to dialogue games. those are more fun. >actually Mario is fun, stop comparing it to dialogue games
>Kojima finally makes some other games >Konami did nothing with Metal Gear for years >they finally do >"DEAR GOD, PLEASE LET IT DIE"
just what do people want?
Why should they be forced to make games they don't want to make?
If someone else wants to make a Jak or an Uncharted or a Crash there's nothing stopping them, Naughty Dog doesn't even own any of those IPs.
Reminder that they do not "own" the rights to any of these games.
Sony can get whoever they want to make a Jak and Daxter game. It's not dead because Naughty Dog doesn't want to make it, it's because nobody wants to make it.
the trilogy+bonus game and it's done forever series model was a good thing, at least back when dev times were short enough that it could be a concern to milk a franchise after the third game.
>in the process of killing playstation >killed japan studio because they wouldnt be a support studio >tried to kill bend because they wouldnt be a support studio
Every time you hear a company is shut down or a game is cancelled internally at playstation, know that it's because either Druckmann and/or Herman Hulst wanted them to stop making the game they were making and be a support team for Naughty Dog/Guerilla
niggl cuckmann
that granny that did uncharted games used to make some chill ass games, but of course cuckman had to intervene and turn uncharted 4 into a serious story about family and friendship with long ass walking and talking sections distilled with some shootouts here and there
Amy Hennig made the setpieces before the story, U3 was beyond saving > long ass walking and talking sections distilled with some shootouts here and there
That is U1-3 too
The proportions were waayy different. The old games were mostly about shooting things and had enemy variety. U3 was alright, but cuckmann virus had already tainted it.
Granny did nothing wrong
>We don't use the word 'fun'
I don't know but I'm gonna guess at least 85% of all the people that worked on any of those series had left Naughty Dog by the time they started wanting to be like says. My assumption is that it's just entirely different people running the familiar name.
>quote taken out of context
Why do people fail to understand something so simple; he was explaining to journalists and people who played average Nintendo bingbingwahoo games not to expect that same caliber of playfulness when going through TLoU because treating it like a fun time isn't appropriate in relation to the story.
He was describing the themes of the game here, saying that "We dont use the word ""fun"" (aka, to describe the intent and mood behind this game).
Of course, Reggietards who hunt after teenagers in their spare time would intentionally skew this quote to fit their narrative, but of course, this is /v after all.
>Woah that's taken out of context!
>What he actually meant to say is the game is no fun
moron
the game isn't designed with "fun" in mind, you fricking idiot. its a narrative game designed in the Sony fashion to give you an idea of a zombie apocalypse, breaking down the zombie genre of shit like L4D that was plaguing the industry at the time.
Would you say that the MC holding his dead child in his arms or rescuing his foster from a literal creep is supposed to be the same level as ""fun"" as Mario?
It's a videogame, you're not actually saving a child from a creep, no actual children are killed, it is a piece of entertainment, are you going to start sperging that killing people isnt supposed to be entertaining too?
would you prefer if every game was a Mario clone? maybe some developers actually like telling a story through the medium every now and then. i dont see whats wrong with that.
No I'd ptrefer they made their game fun. You can tell a bleak depressing story and still make it a fun game if you arent a virtue signalling hack
well, ill say for sure that is pretentious wank that goes against the mantra of "fun gameplay" for a videogame, but the intent i think was to make pretentious wank, from what i got from the game.
he just sees it as a interactive film and doesnt want to call it a "fun game" because it would devalue the piece itself.
the anti-fun, from what he is saying, and what a lot of people seem to intentionally skew (rightfully so imo) is that the anti-fun plays into the theme of the game.
>what video games do people find fun...
>OH I KNOW! M-MARIO!
>Mario isn't fun, stop comparing it to dialogue games. those are more fun.
>actually Mario is fun, stop comparing it to dialogue games
which is it, anon?
spbp
>blaming the israelites for your tiny dick
I don’t need to blame the israelites for that
Sly Cooper was made by sucker punch tho
>Kojima finally makes some other games
>Konami did nothing with Metal Gear for years
>they finally do
>"DEAR GOD, PLEASE LET IT DIE"
just what do people want?
Why should they be forced to make games they don't want to make?
If someone else wants to make a Jak or an Uncharted or a Crash there's nothing stopping them, Naughty Dog doesn't even own any of those IPs.
what do they have to do with sly?
naughty did not make sly cooper
they made that cringy edgy shit called jak and daxter
cuz no girl will ever be fixated with your pathetic wiener
Reminder that they do not "own" the rights to any of these games.
Sony can get whoever they want to make a Jak and Daxter game. It's not dead because Naughty Dog doesn't want to make it, it's because nobody wants to make it.
You forgot
>killed The last of us
the trilogy+bonus game and it's done forever series model was a good thing, at least back when dev times were short enough that it could be a concern to milk a franchise after the third game.
>why won't people dedicate their entire lives to making the same thing over and over
I swear this place acts like game devs are not real people
They're "sophisticated" now.
You can tell they're more interested in coming up with a piece of work that your highschool will one day study like it's Catcher in the Rye
>in the process of killing playstation
>killed japan studio because they wouldnt be a support studio
>tried to kill bend because they wouldnt be a support studio
Every time you hear a company is shut down or a game is cancelled internally at playstation, know that it's because either Druckmann and/or Herman Hulst wanted them to stop making the game they were making and be a support team for Naughty Dog/Guerilla
>naughtydog
>killed sly cooper
niggl cuckmann
that granny that did uncharted games used to make some chill ass games, but of course cuckman had to intervene and turn uncharted 4 into a serious story about family and friendship with long ass walking and talking sections distilled with some shootouts here and there
Amy Hennig made the setpieces before the story, U3 was beyond saving
> long ass walking and talking sections distilled with some shootouts here and there
That is U1-3 too
The proportions were waayy different. The old games were mostly about shooting things and had enemy variety. U3 was alright, but cuckmann virus had already tainted it.
Granny did nothing wrong
shame too because gameplay wise uncharted 4 is the best one. all the combat arenas were great too
Because they really REALLY want to eat your foreskin
Sony bought them, they had to abandon their unique engine with GOAL language because of it
they were too fun
Sly Cooper is Sucker Punch, not Naughty Dog
they couldn't make anything like crash or jak nowadays if they tried.