20 years ago this would have been a conventional, common, and patriotic right wing opinion.
Today, it makes /misc/ shit and piss their pants in infantile rage.
What happened?
/pol/gays only want to be contrarian, same with covid when they wanted to wear masks after seeing chinks dying in the streets and when government made it mandatory to wear masks they all dropped it
No, they supported Palestine right up until a bunch of liberals decided they supported Palestine, putting them into an impossible mental position in regard to der juden. Now they don't really talk about it much.
Also, Hotline Miami 1 and 2 are both good, but 1 is a lot easier to just pick up and play when you're bored. 2 requires too much thinking to be fun on repeated playthroughs, because you're just solving the same puzzles you've already solved. I guess it might be cooler if you're a speedrunner or completionist.
America is the bad guy. The only reason why Americans support their own country is because they're kept from learning about the shit their government is up to.
All three superpowers (US and their NATO allies, China, and Russia) are the bad guys. It's the rest of the world that are the good guys being trampled and exploited by UN Security Council oligarchs and their army of sheep.
20 years ago everyone but East Euro historians were thinking/hoping Russians weren't actually beasts, to be fair.
As to what happened - weaknesses inherent to enlightenment have been exploited by Soviet propaganda (which keeps doing its work independent of its source) in order to subvert the West
>literally did the "we don't use the word fun" bullshit as justification for HL2's poor level design >BEFORE neil israeliteman did it for TLOU2 >made the level editor as jank, volatile and limited as possible out of spite
Is this what hanging around Rami does to you over time?
>i literally just got good and i started enjoying hm2 a lot more than hm1
HM2 can be a lot of fun once you put in the time to learn the game, but that's the problem. It's a painfully UNFUN game on a first playthrough and it remains unfun until you learn the levels because until you get to that point you have to play through every level at a snail's pace lest you get sniped by an off-screen enemy. It's easy to understand why so many people bounced off of HM2 - it's just not a fun game to play until you've already sunk enough time into it to learn the layout of each level. And frankly, why would you bother putting that much time into a game that you're not enjoying?
I was just telling my buddy who bought both games the other day what a complete piece of shit the second is and how it was bad on purpose like superhot 2 because everyones gotta get their fricking subversion deconstruction sequel because none of these people ever played mgs2
>literally did the "we don't use the word fun" bullshit as justification for HL2's poor level design >BEFORE neil israeliteman did it for TLOU2 >made the level editor as jank, volatile and limited as possible out of spite
Is this what hanging around Rami does to you over time?
I was just telling my buddy who bought both games the other day what a complete piece of shit the second is and how it was bad on purpose like superhot 2 because everyones gotta get their fricking subversion deconstruction sequel because none of these people ever played mgs2
2 was honestly not that bad. It had some pretty cool levels and tracks (especially the ones in Hawaii) and it's the game that introduced custom levels. I have a slight bias towards 1 because of the variance of masks, but I generally love the both of them more or less equally. They're my favorite indie games.
Anon you are literally me from wherever the frick you are. I 100% both games about a year ago and those were basically my thoughts. Good to see a reasonable post in the thread.
2 isn't an awful game, but people are comparing it to the first one, which was a masterpiece. And HM1 not having moddability or a level designer isn't a bonus to the sequel, it's a tragedy
He was working on another game called Sector X that briefly got teased at a Devolver event 5 years ago, he went radio silent after that and there has been no words or updates about anything since.
>Normally, he wouldn't. He was out for revenge for what they did to his buddy in San Francisco. However, he has amnesia so he doesn't actually know why he's doing it and wonders if he's some kind of sadistic serial killer.
>He signed up to get assignments from his handlers at 50 Blessings. However, since they're using euphemistic spy talk and he has amnesia, he has no idea who is and posits a guess that it might be a traitorous faction in the Russian Mob.
>At the hospital, in a coma, trying to piece together the extent of his memories. When he wakes up, he will have retrograde amnesia for the rest of his life.
>He's in a coma. The three figures seated in the room represent his Id, Ego, and Superego. His Id, represented by Richard, is his primary guiding persona.
>liked hm1 >bought hm2 in 2019 >game was fricking impossible >spend 10 minutes clearing out a floor only for a dog that I didn't see to insta kill me >furthest I got was act 3 >rage quit and uninstalled
>ffw to last week >decided to reinstall hm2 and try it again >something in my mind just clicks >now the game feels easier and I'm able to quickly finish levels >also before the game used to give me fricking headaches from all the flashing lights, now that's gone
What the frick happened to me? I fricking hated this game and now it's not that bad.
Hotline Miami 2 still has atrocious level design but now I'm able to play it
The same thing happened to me years ago. I got stuck on Hard mode on the level Dead Ahead, I couldn't get past the part near the end where you have to kill a ton of guys and 4 fat black guys right near the entrance and quit the game and then came back a year later and just beat it and every other level. Great game.
The same thing happened to me years ago. I got stuck on Hard mode on the level Dead Ahead, I couldn't get past the part near the end where you have to kill a ton of guys and 4 fat black guys right near the entrance and quit the game and then came back a year later and just beat it and every other level. Great game.
If you try to play HM2 the same way you did the first one, you're gonna have a bad time. You can't melee rush your way through levels, and you need to be thinking and more importantly LOOKING two or three rooms ahead.
This is not a downgrade. It's a step up in complexity, and addresses the fact that guns were kinda crappy despite being most of the weapons in the first game.
Once that clicks its great yeah. HM1 you can use melee and stealth a lot. Later levels in 2 are like >Yeah that shit doesn't cut it homosexual, pick up the gun, they're coming, go on the offensive or die
and you have to adapt and be hyper aggressive or you just won't win
Once that clicks its great yeah. HM1 you can use melee and stealth a lot. Later levels in 2 are like >Yeah that shit doesn't cut it homosexual, pick up the gun, they're coming, go on the offensive or die
and you have to adapt and be hyper aggressive or you just won't win
Yeah, HM2 is much heavily reliant on guns.
I hated the fricking Beard levels. JUST LET ME FRICKING PICK UP A GUN.
I hated how stingy ammo was
HM2 is different. It's slow, peekaboo gameplay.
I also didn't like it when it came out; came back a few years ago to beat it on Hard and liked it more afterwards, but HM1 is still vastly superior.
[...]
If you try to play HM2 the same way you did the first one, you're gonna have a bad time. You can't melee rush your way through levels, and you need to be thinking and more importantly LOOKING two or three rooms ahead.
This is not a downgrade. It's a step up in complexity, and addresses the fact that guns were kinda crappy despite being most of the weapons in the first game.
>This is not a downgrade. It's a step up in complexity, and addresses the fact that guns were kinda crappy despite being most of the weapons in the first game. >not a downgrade
lol, lmao, go play Intravenous, that should be right up your alley
Hotline Miami 2 just needs simple level edits and it would've been received more positively.
The ai is fricking dogshit, tons of levels rely on pure rng just to complete. >guy walking past window will either not spot you or will 180° turn and headshot you from across the map
I've noticed enemy's weapons are also randomized >clear a room >a thug that only had a baseball bat 2 lives ago, now spawned with a shotgun and insta killed you
>fat guys take ZERO melee damage
This is the most heinous. WHY CANT I JUST BASH HIS FACE IN? WHY DO I NEED A FRICKING GUN?
This game needed a fricking rebalanced update. It's not an unheard thing
i beat hm2 twice, second time for hard mode, on the ps vita, and it took me like half a week each, word of advice is to just stop calculating every step and course of action and let your muscle memory and instincts do the work, which fits pretty nicely with the game's themes too >This is the most heinous. WHY CANT I JUST BASH HIS FACE IN? WHY DO I NEED A FRICKING GUN?
fat morons have biological shock armor anon, this is common sense, just think of him as a heavy swat guy instead
>guy walking past window will either not spot you or will 180° turn and headshot you from across the map
Yeah enemies have lightning fast reaction times. That's the whole Hotline Miami formula. >WHY CANT I JUST BASH HIS FACE IN? WHY DO I NEED A FRICKING GUN?
He's a big guy 4 u
>guy walking past window will either not spot you or will 180° turn and headshot you from across the map
anon you do realize these games were made on gamemaker right, enemies have a 360° field of vision and WILL shoot you if you step into that area even if the sprite isn't facing you, the only exception being walls and corners blocking this area of detection
another thing is that window props have these weird poles on each side that count as walls so if you're lucky enough you'll sometimes see enemies not notice you since the poles are blocking their field of view, two of them are about as large as your own sprite so it usually happens on large windows
Hm1 is good. Tight, CQB action
Hm2 is dogshit. Long range fighting, getting killed by enemies off screen.
HM1's gameplay is quick fights, relying on reflexes and quick thinking. Staying on your toes and keeping the combo going.
HM2' gameplay is >kill 5 guys >now spend a mintue scanning the floor and memorizing enemy placement >go to the next section and scan the floor again
If you don't do this, you'll get about 80% of the way done and then get shot by an enemy you didn't see, restarting your entire progress.
hm2 is simply different, and it is different in a way that makes it harder. i enjoyed it more than hm1 due to the more fleshed out story and due to hm1 just being laughably easy. i guess maybe at the end of the day hm1 is a better game for casual gamers like you?
I sucked ass at HM2 until I played it drunk and realized you're just supposed to play it with a complete lack of self preservation. I can now full combo every level (except on hard mode, frick hard mode).
Hotline Miami is an anti-American series with clear anti-patriotism messaging and themes. It's more woke than most modern games but people don't realize it.
it's not anti-american but more so anti-violence and anti-war. those themes become much more clear in the second game, play it and you will figure out what i mean
No, Hotline Miami is mainly anti-violence and tries to show how easy it is to condition someone in it. One moment you're jamming it to cool music, racking up a combo and getting a lot of points, then suddenly the music cuts out and gets replaced by creepy droning ambience as you're forced to walk back to your car while seeing all the carnage you've caused, then you get asked if you like killing people
>fat guy : melee proof
okay >katana and chainsaw guy : dodge the bullets
bit stupid but okay >also kataba and chainsaw guy : (mostly) fist proof
wtf man, it's the same to other melee guys!
the levels are shit, the music is shit, and the level editor is bad.
his explanation of why he likes it is like that of an alien trying to understand why video games are appealing, he does not go in-depth at all, so i will not either >they're my favorite indie games
i think they're the only indie games he played
Originally played the game on a MacBook Pro with the touchpad. Played again on steam deck. Am now doing another play through on Xbox. They updated the game with a series s/x version so if you bought the game on Xbox there’s separate versions of the game now for brand new achievements if you’re into that. The one game I always go back to is hotline Miami 1
>Originally played the game on a MacBook Pro with the touchpad
I did the same and it's genuinely not a bad way to play it. It's probably beats using a controller for these games. Helps that MBP touchpads have always been exceptional.
the father you killed has a son, who will find you one stormy night and defeat you in a cowboy duel. then your son will kill him, and his son will kill your son, then...
>the biggest problem is the mechanics are not explained at all. i didn't understand the enemies split into static (who can't hear you, only see) and walkers until i beat both games and started using the level editor
Wut i realized early on about that, granted i think i just was bad playing it because it took me fricking long to finish the game, to this day i am not sure if i was just bad or the game was too hard but still i would call it a very good game even if i think the first was better just by virtue of not feeling like i was playing Fear & Hunger with a killion of deaths just to learn enemy patterns unlike with HM2, the mechanics are intuitive enough the main problem i felt atleast in my experience, is that the shots ironically feel like actual shots, in that they are too fast to dodge when they are in the air so you gotta predict where they will hit to dodge unlike some other games that copied the HM format after it came, the meele is a joke in comparasion as long as you got a weapon to deal with any dog,you can murder anyone who rushes you into meele if you move just right
>not feeling like i was playing Fear & Hunger with a killion of deaths just to learn enemy patterns unlike with HM2
you DIDN'T feel like playing f&h when having to constantly adjust to new characters and level design patterns?
Reading comprehension anon, HM2 in retrospective feels just like i felt when playing Fear & Hunger some months back, HM2 is an okay game even if mechanicaly some levels were a nightmare like the Beard ones, but personally changing characters isn't so bad the trick is realizing the devs had shit mechanics design and sticking to the foundamentals aka doing things that work in all characters and not trying to win the level with the new character's gimnick, i said the Melee was a joke but that may be because i learned to be good at melee with all characters
the father you killed has a son, who will find you one stormy night and defeat you in a cowboy duel. then your son will kill him, and his son will kill your son, then...
Just track down your victims families and keep tabs on them and if some spunky punk seems to be on your trail you pre-empitively kill him in self-defense
I think the reason HM1 had such an impact on me was because I pirated it on a whim as I was coming up on some LSD. Fricking lucky, what a blast. I beat it around 12 hours later while coming down. That song at the end felt like rest was needed.
HM1 >RUN IN THERE PUNCH THROUGH THEIR FRICKING SKULLS THROW THE BRICK BOUNCE IT INTO THE OTHER GUY TO FINISH HIM OFF THERE'S A SHOTGUN WASTE THOSE DUDES IN THE OTHER ROOM
HM2 >Hold Shift to play
I really wonder why they had the "look further" feature even being a control, you were holding Shift the whole time anyway. At least make it a toggle.
yes, but Russians aren't people
20 years ago this would have been a conventional, common, and patriotic right wing opinion.
Today, it makes /misc/ shit and piss their pants in infantile rage.
What happened?
2016 happened
/pol/gays only want to be contrarian, same with covid when they wanted to wear masks after seeing chinks dying in the streets and when government made it mandatory to wear masks they all dropped it
From what I gather most of them support Palestine so I don't think it's pure contrarianism.
No, they supported Palestine right up until a bunch of liberals decided they supported Palestine, putting them into an impossible mental position in regard to der juden. Now they don't really talk about it much.
Also, Hotline Miami 1 and 2 are both good, but 1 is a lot easier to just pick up and play when you're bored. 2 requires too much thinking to be fun on repeated playthroughs, because you're just solving the same puzzles you've already solved. I guess it might be cooler if you're a speedrunner or completionist.
>20 years ago this would have been a conventional, common, and patriotic right wing opinion.
I don't think so
America is the bad guy. The only reason why Americans support their own country is because they're kept from learning about the shit their government is up to.
they're so dumb they're gonna say you're a commie for saying this
I believe in the principles my country was founded on.
so you're a freemason?
No moron. The individual is the sovereign unit of the nation. Freedom and gun ownership. The government should be as minimal as possible.
All three superpowers (US and their NATO allies, China, and Russia) are the bad guys. It's the rest of the world that are the good guys being trampled and exploited by UN Security Council oligarchs and their army of sheep.
brown people joined the internet
This was true during the red scare and a period after it, but not in 2004, not even remotely.
After the Cold War and fall of the USSR, there was no reason to keep hating the Russians (other than being absolutely obnoxious in video games)
That was the whole reason Trump wanted to open up diplomatic relations there again
wrong
>there was no reason to keep hating the Russians
Bruh
Name another reason then instead of just reacting at me
i was going to give you a list of examples but then realized you are just another russian shill, unlucky!
you actually believe in russiagate despite it being completely discredited at this point.
It should be expanded to all slavs
cope
you must be 18 years or older to post
20 years ago everyone but East Euro historians were thinking/hoping Russians weren't actually beasts, to be fair.
As to what happened - weaknesses inherent to enlightenment have been exploited by Soviet propaganda (which keeps doing its work independent of its source) in order to subvert the West
Damn, I should probably replay the game.
I think you’re on to something OP
nice filename
*comfort her *
what happened to dennaton games? did they just make enough money to frick off from gamedev forever?
They got pissy that everyone hated Hotline Miami 2, said they were never going to make HM3, and went away crying
>literally did the "we don't use the word fun" bullshit as justification for HL2's poor level design
>BEFORE neil israeliteman did it for TLOU2
>made the level editor as jank, volatile and limited as possible out of spite
Is this what hanging around Rami does to you over time?
i literally just got good and i started enjoying hm2 a lot more than hm1
i could probably pass the first game blindfolded at this point
>i literally just got good and i started enjoying hm2 a lot more than hm1
HM2 can be a lot of fun once you put in the time to learn the game, but that's the problem. It's a painfully UNFUN game on a first playthrough and it remains unfun until you learn the levels because until you get to that point you have to play through every level at a snail's pace lest you get sniped by an off-screen enemy. It's easy to understand why so many people bounced off of HM2 - it's just not a fun game to play until you've already sunk enough time into it to learn the layout of each level. And frankly, why would you bother putting that much time into a game that you're not enjoying?
the first one wasn't good either
I was just telling my buddy who bought both games the other day what a complete piece of shit the second is and how it was bad on purpose like superhot 2 because everyones gotta get their fricking subversion deconstruction sequel because none of these people ever played mgs2
2 was honestly not that bad. It had some pretty cool levels and tracks (especially the ones in Hawaii) and it's the game that introduced custom levels. I have a slight bias towards 1 because of the variance of masks, but I generally love the both of them more or less equally. They're my favorite indie games.
Anon you are literally me from wherever the frick you are. I 100% both games about a year ago and those were basically my thoughts. Good to see a reasonable post in the thread.
2 isn't an awful game, but people are comparing it to the first one, which was a masterpiece. And HM1 not having moddability or a level designer isn't a bonus to the sequel, it's a tragedy
are you fricking moronic? did you even finish the fricking game? of course there wouldn't be a hotline miami 3 regardless of the reception it got,
that's exactly what the anon said
They are still making "SECTOR X" maybe
He was working on another game called Sector X that briefly got teased at a Devolver event 5 years ago, he went radio silent after that and there has been no words or updates about anything since.
Sector N
But the game glorifies violence. What are you talking about?
Why do you think that? The game is mainly about the protagonist's gradual descent into madness as he becomes a more hardened killer.
Yes.
I enjoy the killing.
>Do you like hurting other people?
>Who are leaving messages on your answering machine?
>Where are you right now?
>Why are we having this conversation?
>Normally, he wouldn't. He was out for revenge for what they did to his buddy in San Francisco. However, he has amnesia so he doesn't actually know why he's doing it and wonders if he's some kind of sadistic serial killer.
>He signed up to get assignments from his handlers at 50 Blessings. However, since they're using euphemistic spy talk and he has amnesia, he has no idea who is and posits a guess that it might be a traitorous faction in the Russian Mob.
>At the hospital, in a coma, trying to piece together the extent of his memories. When he wakes up, he will have retrograde amnesia for the rest of his life.
>He's in a coma. The three figures seated in the room represent his Id, Ego, and Superego. His Id, represented by Richard, is his primary guiding persona.
>HE'S IN LE COMA
bullshit. you dont have to justify characters seeing weird shit all the times at all costs. frick off
why are you commenting on a game you didn't play?
you didnt play it either. Youre in a coma wake up we miss you so
>liked hm1
>bought hm2 in 2019
>game was fricking impossible
>spend 10 minutes clearing out a floor only for a dog that I didn't see to insta kill me
>furthest I got was act 3
>rage quit and uninstalled
>ffw to last week
>decided to reinstall hm2 and try it again
>something in my mind just clicks
>now the game feels easier and I'm able to quickly finish levels
>also before the game used to give me fricking headaches from all the flashing lights, now that's gone
What the frick happened to me? I fricking hated this game and now it's not that bad.
Hotline Miami 2 still has atrocious level design but now I'm able to play it
The same thing happened to me years ago. I got stuck on Hard mode on the level Dead Ahead, I couldn't get past the part near the end where you have to kill a ton of guys and 4 fat black guys right near the entrance and quit the game and then came back a year later and just beat it and every other level. Great game.
If you try to play HM2 the same way you did the first one, you're gonna have a bad time. You can't melee rush your way through levels, and you need to be thinking and more importantly LOOKING two or three rooms ahead.
This is not a downgrade. It's a step up in complexity, and addresses the fact that guns were kinda crappy despite being most of the weapons in the first game.
Once that clicks its great yeah. HM1 you can use melee and stealth a lot. Later levels in 2 are like
>Yeah that shit doesn't cut it homosexual, pick up the gun, they're coming, go on the offensive or die
and you have to adapt and be hyper aggressive or you just won't win
Yeah, HM2 is much heavily reliant on guns.
I hated the fricking Beard levels. JUST LET ME FRICKING PICK UP A GUN.
I hated how stingy ammo was
HM2 is different. It's slow, peekaboo gameplay.
I also didn't like it when it came out; came back a few years ago to beat it on Hard and liked it more afterwards, but HM1 is still vastly superior.
>This is not a downgrade. It's a step up in complexity, and addresses the fact that guns were kinda crappy despite being most of the weapons in the first game.
>not a downgrade
lol, lmao, go play Intravenous, that should be right up your alley
I liked cactus better before he was trying to make games that were remotely marketable.
I get it. Dude's gotta eat. But you know.
Hotline Miami 2 just needs simple level edits and it would've been received more positively.
The ai is fricking dogshit, tons of levels rely on pure rng just to complete.
>guy walking past window will either not spot you or will 180° turn and headshot you from across the map
I've noticed enemy's weapons are also randomized
>clear a room
>a thug that only had a baseball bat 2 lives ago, now spawned with a shotgun and insta killed you
>fat guys take ZERO melee damage
This is the most heinous. WHY CANT I JUST BASH HIS FACE IN? WHY DO I NEED A FRICKING GUN?
This game needed a fricking rebalanced update. It's not an unheard thing
Skill issue.
i beat hm2 twice, second time for hard mode, on the ps vita, and it took me like half a week each, word of advice is to just stop calculating every step and course of action and let your muscle memory and instincts do the work, which fits pretty nicely with the game's themes too
>This is the most heinous. WHY CANT I JUST BASH HIS FACE IN? WHY DO I NEED A FRICKING GUN?
fat morons have biological shock armor anon, this is common sense, just think of him as a heavy swat guy instead
>guy walking past window will either not spot you or will 180° turn and headshot you from across the map
Yeah enemies have lightning fast reaction times. That's the whole Hotline Miami formula.
>WHY CANT I JUST BASH HIS FACE IN? WHY DO I NEED A FRICKING GUN?
He's a big guy 4 u
>guy walking past window will either not spot you or will 180° turn and headshot you from across the map
anon you do realize these games were made on gamemaker right, enemies have a 360° field of vision and WILL shoot you if you step into that area even if the sprite isn't facing you, the only exception being walls and corners blocking this area of detection
another thing is that window props have these weird poles on each side that count as walls so if you're lucky enough you'll sometimes see enemies not notice you since the poles are blocking their field of view, two of them are about as large as your own sprite so it usually happens on large windows
Mega filtered.
>thread is just everyone complaining about how hard the game is
frens there is a problem here and i don't think it's "muh level design!!"
Hm1 is good. Tight, CQB action
Hm2 is dogshit. Long range fighting, getting killed by enemies off screen.
HM1's gameplay is quick fights, relying on reflexes and quick thinking. Staying on your toes and keeping the combo going.
HM2' gameplay is
>kill 5 guys
>now spend a mintue scanning the floor and memorizing enemy placement
>go to the next section and scan the floor again
If you don't do this, you'll get about 80% of the way done and then get shot by an enemy you didn't see, restarting your entire progress.
hm2 is simply different, and it is different in a way that makes it harder. i enjoyed it more than hm1 due to the more fleshed out story and due to hm1 just being laughably easy. i guess maybe at the end of the day hm1 is a better game for casual gamers like you?
HM1 is built for casuals.
Ganker has become a lot more casualized since when HM first came out.
I sucked ass at HM2 until I played it drunk and realized you're just supposed to play it with a complete lack of self preservation. I can now full combo every level (except on hard mode, frick hard mode).
Hotline Miami is an anti-American series with clear anti-patriotism messaging and themes. It's more woke than most modern games but people don't realize it.
Can you elaborate on this? I just finished the first game and I didn't get that sense at all. Is it more clear in the second game?
The developers are Swedish. I really shouldn't have to say much more.
>The developers are Swedish. I really shouldn't have to say much more.
World in Conflict was also made by Swedes.
You're just a fricking moron.
it's not anti-american but more so anti-violence and anti-war. those themes become much more clear in the second game, play it and you will figure out what i mean
No its not. Its just about killing. The Story is just a set UP for more blood spill. Read some books bro.
No, Hotline Miami is mainly anti-violence and tries to show how easy it is to condition someone in it. One moment you're jamming it to cool music, racking up a combo and getting a lot of points, then suddenly the music cuts out and gets replaced by creepy droning ambience as you're forced to walk back to your car while seeing all the carnage you've caused, then you get asked if you like killing people
I like it and I like seeing the fruits of my labor. Screw you.
>troony colors
ukraine is losing btw
>we can never go back to peak vaporwave, drive and hotline miami era
suffering
these games gave me a deep hatred for fat people
Why?
Did you even play the games?
I just finished the first one earlier today
play the second, you'll know why
Show some goddamn respect!
>fat guy : melee proof
okay
>katana and chainsaw guy : dodge the bullets
bit stupid but okay
>also kataba and chainsaw guy : (mostly) fist proof
wtf man, it's the same to other melee guys!
there should have been another enemy like the buff prisoner guy where they rush you and are bulletproof but are weak to thrown weapons
why is that guy an npc for enjoying both hm1 and hm2?
the levels are shit, the music is shit, and the level editor is bad.
his explanation of why he likes it is like that of an alien trying to understand why video games are appealing, he does not go in-depth at all, so i will not either
>they're my favorite indie games
i think they're the only indie games he played
Ok, so you're just an aspie. Carry on.
Originally played the game on a MacBook Pro with the touchpad. Played again on steam deck. Am now doing another play through on Xbox. They updated the game with a series s/x version so if you bought the game on Xbox there’s separate versions of the game now for brand new achievements if you’re into that. The one game I always go back to is hotline Miami 1
If you've never played Nuclear Throne you should.
Nice. Never heard of it. Looks great though
>Originally played the game on a MacBook Pro with the touchpad
I did the same and it's genuinely not a bad way to play it. It's probably beats using a controller for these games. Helps that MBP touchpads have always been exceptional.
>b-but people don’t want to die and it will upset their families
Ok? And?
How does that affect me in any way though?
the father you killed has a son, who will find you one stormy night and defeat you in a cowboy duel. then your son will kill him, and his son will kill your son, then...
it is actually
>the biggest problem is the mechanics are not explained at all. i didn't understand the enemies split into static (who can't hear you, only see) and walkers until i beat both games and started using the level editor
Wut i realized early on about that, granted i think i just was bad playing it because it took me fricking long to finish the game, to this day i am not sure if i was just bad or the game was too hard but still i would call it a very good game even if i think the first was better just by virtue of not feeling like i was playing Fear & Hunger with a killion of deaths just to learn enemy patterns unlike with HM2, the mechanics are intuitive enough the main problem i felt atleast in my experience, is that the shots ironically feel like actual shots, in that they are too fast to dodge when they are in the air so you gotta predict where they will hit to dodge unlike some other games that copied the HM format after it came, the meele is a joke in comparasion as long as you got a weapon to deal with any dog,you can murder anyone who rushes you into meele if you move just right
>unlike with HM2
Unlike with HM*
>not feeling like i was playing Fear & Hunger with a killion of deaths just to learn enemy patterns unlike with HM2
you DIDN'T feel like playing f&h when having to constantly adjust to new characters and level design patterns?
Reading comprehension anon, HM2 in retrospective feels just like i felt when playing Fear & Hunger some months back, HM2 is an okay game even if mechanicaly some levels were a nightmare like the Beard ones, but personally changing characters isn't so bad the trick is realizing the devs had shit mechanics design and sticking to the foundamentals aka doing things that work in all characters and not trying to win the level with the new character's gimnick, i said the Melee was a joke but that may be because i learned to be good at melee with all characters
Just track down your victims families and keep tabs on them and if some spunky punk seems to be on your trail you pre-empitively kill him in self-defense
I think the reason HM1 had such an impact on me was because I pirated it on a whim as I was coming up on some LSD. Fricking lucky, what a blast. I beat it around 12 hours later while coming down. That song at the end felt like rest was needed.
>Anon is a serial killer
Not surprising. I’m calling the police.
Literally the opposite. The point is
>killing people... le fun!
HM2 has some hilarious custom levels
HM1
>RUN IN THERE PUNCH THROUGH THEIR FRICKING SKULLS THROW THE BRICK BOUNCE IT INTO THE OTHER GUY TO FINISH HIM OFF THERE'S A SHOTGUN WASTE THOSE DUDES IN THE OTHER ROOM
HM2
>Hold Shift to play
I really wonder why they had the "look further" feature even being a control, you were holding Shift the whole time anyway. At least make it a toggle.