>kills big box physical PC releases. >early adopter of lootbox gambling

>kills big box physical PC releases
>early adopter of lootbox gambling
>attempts to monetize mods in collaboration with Bethesda
Why do people worship Valve again?

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  1. 12 months ago
    Anonymous

    Physical PC games died because Disks can't handle big games

    • 12 months ago
      Anonymous

      Steam killed physical games before they even filled out a DVD.
      If we didn't have online stores we would probably just be installing off of multiple bluray disks.

      • 12 months ago
        Anonymous

        I think you're forgetting DVD's were only 4.7gb
        Far Cry 1 in 2004 was already 4GB
        Steam wasn't anywhere close to big to kill anything up until like, 2009

        • 12 months ago
          Anonymous

          I could've sworn it was more than that
          But still, it was normal for games to release on multiple disks and Blurays were normalized by that point (20 something gigs) thanks to the PS3.

          >early adopter of lootbox gambling
          I don't think you understand what you're talking about when EA and gacha already existed.

          There is a big difference between something like FIFA or a gacha game doing scummy shit and a game that more gaming enthusiasts would be playing like TF2 having lootboxes.

  2. 12 months ago
    Anonymous

    >kills big box physical PC releases
    Its death was inevitable. If not valve, someone else.
    >early adopter of lootbox gambling
    Kind of shitty, but at least games like TF2 gave you items for free, too.
    >attempts to monetize mods in collaboration with Bethesda
    It was shitty, but they backed off. Why hold it over them unless it's to enforce an existing chip on your shoulder?

    • 12 months ago
      Anonymous

      >kills big box physical PC releases
      was going to die anyway due to the sheer convenience of digital downloads once broadband internet became common
      >early adopter of lootbox gambling
      true, but at least their implementation was the least awful
      >attempts to monetize mods
      wasn't the logic behind that that modders should be able to monetize their work if they want? and they backtracked after outrage anyway

      I would argue that Valve did more damage to the gaming industry with lootboxes than any other company, even if it was only cosmetics.
      Before TF2, only shitty games that nobody really cared about had lootboxes. When TF2 and later CS:GO did it, it signalled to the entire industry that it was something gamers would be willing to put up with.
      I also just hate that "it's only cosmetic" argument, these companies make more than enough from game sales alone, these skins should be available through gameplay at no extra charge.

      • 12 months ago
        Anonymous

        Gigantic mmos had it before valve even existed, it was just a question of time before the rest of the industry catched on it.

        • 12 months ago
          Anonymous

          Yeah but MMO gamers are generally considered to be more willing to put up with bullshit compared to people that play other games, because they invest so much of their life into those games it would take a lot for them to quit plus they have more opportunities to lord that shit over other people in social hubs.
          Also which games have lootboxes? I only played a little of FFXI and a lot of FFXIV and neither of those have lootboxes to my knowledge. I don't think WoW does it either. I know MMOs have a shitton of regular microtransactions however.

          • 12 months ago
            Anonymous

            PSO2

      • 12 months ago
        Anonymous

        it was not only "fun with cosmetics" since valve implemented an entire second hand market echo system with people selling items for real money, all with valve getting a cut for virtual items that they could just freely decide which ones got to be rare and which ones you werent allowed to trade etc

        dota 2 has had casino mechanics with roulette wheels in it, last seen in 2019 i believe, i still can't believe they weren't hit hard over this because it's clearly marketing gambling to children.

      • 12 months ago
        Anonymous

        Lootboxes were always going to make it big. Do you really think the phone game market wouldn't have happened if not for some crates in TF2? And from there, it WOULD bleed into the larger gaming market, given how wildly popular it would prove to be.

        >but they backed off
        after it was implemented, after everybody was pissed off, after free mods were taken down because they were stolen and put into valve's shitty store, after copyright was violated 5 times over, after gabe complained about how our b***hing was cutting into his quality time during the weekend.
        it was such a pathetic fricking weak system and they had no intention to back off until Valve finally realized how god damn moronic they were thinking that the mod store would police itself. there's no defense for how dumb valve was for doing this and what scared me the most was that after shutting it down valve still said they would revisit the idea again later.

        Again, they backed off. Glad it got the pushback it needed, but they got the message. I will admit it's among the shittiest things they've done. But it didn't work out, so why should I still be mad? And ultimately, I understand why they did it. "If mods are paid, more mods get made." In theory, at least.

        And let's face it, if it had worked out, everyone would just pirate them anyways.

        • 12 months ago
          Anonymous

          >Do you really think the phone game market wouldn't have happened if not for some crates in TF2?
          No, in fact shitty cheap Zynga Facebook games or other things for normalgays like FIFA had already started to incorporate lootboxes by that point.
          The thing is that there was always a divide between shitty mobile/FB games like that and games people actually cared about.
          Because of that I don't think it would have bled over into the mainstream gaming industry, it only did because a company with EXTREMELY good reputation, Valve, did it and people are willing to slurp up Valve cum and defend anything they do. If it was anybody else they would've been cannibalized but instead people turned hat collecting into a meme.

          • 12 months ago
            Anonymous

            >The thing is that there was always a divide between shitty mobile/FB games like that and games people actually cared about.
            Players, sure, but corporations? When they get dollar signs in their eyes, what we want suddenly doesn't matter.

            • 12 months ago
              Anonymous

              Sure, but my point is that they didn't think they could get away with it until Valve paved the way.

        • 12 months ago
          Anonymous

          >they backed off
          >they got the message
          >why should I still be mad?
          it's like you didn't even read what i wrote

          • 12 months ago
            Anonymous

            I'm more concerned with end results than you are, evidently.
            >Everyone fought back!
            That's good.
            >The implementation sucked!
            OK, fine. But it's gone now, so why should I still be fuming and beating a dead horse (armor)?

    • 12 months ago
      Anonymous

      >but they backed off
      after it was implemented, after everybody was pissed off, after free mods were taken down because they were stolen and put into valve's shitty store, after copyright was violated 5 times over, after gabe complained about how our b***hing was cutting into his quality time during the weekend.
      it was such a pathetic fricking weak system and they had no intention to back off until Valve finally realized how god damn moronic they were thinking that the mod store would police itself. there's no defense for how dumb valve was for doing this and what scared me the most was that after shutting it down valve still said they would revisit the idea again later.

  3. 12 months ago
    Anonymous

    I prefer buying digital to physical, I like lootboxes, and they quit pushing monetized mods when it became clear people hated it.

  4. 12 months ago
    Anonymous

    Let's not forget how famously bad their customer support is.

  5. 12 months ago
    Anonymous

    >attempts to monetize mods in collaboration with Bethesda
    And then Bethesda and the modding community did it anyway

  6. 12 months ago
    Anonymous

    >kills big box physical PC releases
    was going to die anyway due to the sheer convenience of digital downloads once broadband internet became common
    >early adopter of lootbox gambling
    true, but at least their implementation was the least awful
    >attempts to monetize mods
    wasn't the logic behind that that modders should be able to monetize their work if they want? and they backtracked after outrage anyway

    • 12 months ago
      Anonymous

      >rue, but at least their implementation was the least awful
      This isn't true at all. Their lootbox system for TF2 and CSGO (having to wait for crate drops then pay $2.50 for a spin at the wheel) is so fricking garbage that I'm surprised they still get a pass. CSGO even has those shitty cancerous battle passes that every scam game shoves into their system now for morons to slurp up. FRICK

  7. 12 months ago
    Anonymous

    >we did it fellow redditors! we won against steam! we killed paid mods!
    >*gives way to creation club paid mods with the cancerous token coins that force you to overspend, patreon monthly paid mods, and makes censorship happy nexusmods even more powerful*
    lmaooo

  8. 12 months ago
    Anonymous

    PC gaming was on its deathbed, Steam revitalized it. Nice revisionism.

  9. 12 months ago
    Anonymous

    Steam is admittedly a better fate than the Windows Game Store, but as most people can't understand the concept of nuance and can only have a binary worship/despise opinion, they can only acknowledge the good aspects of Valve by flipping the bit to "worship" and ignoring all the bad aspects.

  10. 12 months ago
    Anonymous

    Valve used to make good games.

  11. 12 months ago
    Anonymous

    adopter of lootbox gambling
    to monetize mods in collaboration with Bethesda
    i boycotted Valve for 5 years over this, i was really pissed. they didn't get a penny from me.

  12. 12 months ago
    Anonymous

    Mod monetization was thier idea originally, they approached Todd higher ups with it. Look a lot csgo skin market, literally nft in gaming.

  13. 12 months ago
    Anonymous

    People still seething over paidmods lmao.

    Meanwhile I'm looking at these neat mods paywalled behind patreon and subscribestar. Gaben was right.

    • 12 months ago
      Anonymous

      Gaben wanted 75% of the revenue, frick that. I'll support a good mod over patreon any day

      • 12 months ago
        Anonymous

        nobody subs to a modders patreon. modders would be making 10x the money even with steam taking a 95% cut, and the extra money would probably make most of those mods better

        • 12 months ago
          Anonymous

          Another problem is steam quality control is nonexistent these days, so the site would be flooded with the most garbage mods imaginable, just like the current steam store is with asset flips

  14. 12 months ago
    Anonymous

    big box physical pc releases were on a downward trend already when steam gained traction since publishers kept blaming piracy and less and less games were coming to pc. with steam, games returned to pc, and japanese games, which were extremely rare on pc, now come out not too long after, or at the same time as, their console releases and now even sony is putting their games on steam. steam didn't kill physical game releases, just supplanted them as they were already on the way out

  15. 12 months ago
    Anonymous

    adopter of lootbox gambling
    More like developer themselves, also developer of pitty systems.

  16. 12 months ago
    Anonymous

    all shit, but no one else supports linux like they do.

    and a microsoft monopoly on PC gaming (which linux is a wiener-block to) would kill PC, by destroying the freedom that it was based on and probably implementing paid online.

    • 12 months ago
      Anonymous

      As someone who actually uses Linux daily I never saw why anybody gave a shit about Valve's support for it. It's good for certain applications but it will never catch up for gaming, maybe in general home desktop use but only for people that are technically inclined that aren't afraid of a command line and know how to Google things.

      • 12 months ago
        Anonymous

        its there for me, so much that when i made a windows VM, i literally realized there was nothing i cared to do in it.
        and i would have never been possible without proton.

        i can play my favorite games at good performance and mod with no windows needed.
        it's not perfect (modding some games is tedious, some games don't work, but mostly ones i don't have any strong attachment to), but i really like it.

        • 12 months ago
          Anonymous

          Fair enough, gaming IS much better on Linux than it was a decade ago thanks to Valve. I don't see myself ever switching over entirely but I'm happy you got to escape the Microsoft prison.

          • 12 months ago
            Anonymous

            it's at a point that windows users moan about handhelds NOT using steamOS/linux.
            years ago, it would have seemed impossible.

            • 12 months ago
              Anonymous

              Yeah I guess Valve learned a lot from that Steam Machine flop and the Switch's success, and that chink handheld, the GPD Win.
              I don't think people really cared to try Linux on an HTPC that they could've easily built themselves.
              But making a powerful handheld PC isn't something you can easily do on your own and the SteamOS UI looks much better suited to that than Windows.

              • 12 months ago
                Anonymous

                it's also the case that at the time, linux was not ready, and mixing console and PC was not seen as something needed or even desirable.
                now, getting the best of both worlds is seen as ideal and the current gen systems are trying to prop themselves up as PC-lite (the series X with better mouse support would basically be an MS version of early steam machine) and the deck shows you can emulate alot of that convenience factor.

  17. 12 months ago
    Anonymous

    >Why do people worship Valve again?
    It's the same consumerism that causes console wars. Did you think PCgays where immune to it? Steam just has a monopoly on PC so you haven't really seen it until EGS.

  18. 12 months ago
    Anonymous

    Steam paid monetization was fricking brilliant and would have made gamedevs more open to the idea of allowing mods.

    Now we have paid monetization anyways in the form of patreon, and it's gayer and weaker than ever.

    Remember it was REDDIT that threw a b***h fit over it. Because they are communists.

  19. 12 months ago
    Anonymous

    big box physical PC releases

    difficult to kill that which is already dead

    adopter of lootbox gambling

    boo hoo, it doesnt give you any gameplay advantage, dont like it? dont buy it

    to monetize mods in collaboration with Bethesda

    honestly, after all these years, ive changed my mind, valve did nothing (almost) nothing wrong back then

  20. 12 months ago
    Anonymous

    >early adopter of lootbox gambling
    I don't think you understand what you're talking about when EA and gacha already existed.

  21. 12 months ago
    Anonymous

    Steam's refund policy is amazing compared to Snoy though. Probably better than Nintendo too I imagine. Xbox I'm not sure about.

    • 12 months ago
      Anonymous

      That's true but god help you if you need anything from their customer support other than a refund because they are fricking awful.

  22. 12 months ago
    Anonymous

    IMO i think steam should do a tipping system like itch.io/github in workshop releases. It might incentivize more people to make stuff and raise the bar.

    • 12 months ago
      Anonymous

      It doesn't really matter at this point. Most mod pages on steam just link to the creators other accounts/community groups and if people want to pay then they can donate there.

      If there was an built-in way on Steam do it they'll probably get more money but that would just make people asshurt again.

  23. 12 months ago
    Anonymous

    >zoomoid pretending he was even alive when any of this happened
    just lol

  24. 12 months ago
    Anonymous

    >kills big box physical PC releases
    optical drives being slow as frick did that
    what's the first thing you do when you got home with a disc? ripped an iso so you didn't have to deal with a 52x drive struggling and whirring away at 11k rpm for a whopping 8MB/s, taking an epoch to install

  25. 12 months ago
    Anonymous

    >attempts to monetize mods in collaboration with Bethesda
    >attempted
    >immediately backed the frick off when faced with backlash and never tried again
    >meanwhile bethesda still gets a free pass while never letting up and still pushing that shit to this day
    but valve is the bad guy???

    • 12 months ago
      Anonymous

      >Anon struggles to comprehend that two companies can be bad
      Valve is smart enough to understand that their reputation is more valuable, that doesn't make them good.

  26. 12 months ago
    Anonymous

    Steam didn't go far enough. They shouldn't just have backpedalled on paid mods, but gone further and removed all mods that had ANY donation/patreon type stuff, even offsite.

    Have the campo santo homosexuals do that janny busywork instead of denying japanese games entry to steam.

  27. 12 months ago
    Anonymous

    Steam has become noticeably slow on startup with this recent update. What's up with that.

    • 12 months ago
      Anonymous

      Must be your computer having issues.

  28. 12 months ago
    Anonymous

    valve is a bigger cancer than microsoft and sony and its fanboys are even more braindead.

  29. 12 months ago
    Anonymous

    >Why do people worship Valve again?
    Skin economy bagholders defending their source of "income"

  30. 12 months ago
    Anonymous

    I personally prefer GOG Galaxy. I know everyone hates CDPR due to Cyberpunk 2077 though, even though it's a good game.

  31. 12 months ago
    Anonymous

    Paid mods would have been great. People don't understand that money motivates useful work.

  32. 12 months ago
    Anonymous

    >big box physical PC
    why would i want to go down to cuckstop and buy a box that will either take up space or i just throw away when i can just download a game?
    >early adopter of lootbox gambling
    Someone was gonna popularize it it. I understand the pant shitting against it. But if it makes a game f2p instead of paid and it's cosmetic only shit I don't give a frick.
    >attempt to monetize mods
    Mods are 99.9999% shit regardless so I dont really give a frick there anyways. The good mods end up being full release standalones which i will then consider.

    Valves based because when they do make games they're quality. And when they dont make games they make it easier/better for customers to purchase/enjoy games and for devs to publish/market their games. Simple as. Dont agree? name any company at their scale doing it better... I'll wait

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