>undetectable >pretty much unbannable unless there are human moderators to spectate or ban you >produce a humongous amount of seethe from people that spent thousands of hours getting better at a game to have you shit on them like it's nothing >all for $214
sounds like a good deal
That's one of the cheaper ones, and you also need another pc to run the cheat on and a device that will merge the 2 screens together, plus you have to pay for the actual cheat itself (monthly of course)
Back in my day we would just exploit noclip zones and kill people from the ceiling
*craaaaack*
*ssssipp*
Ah yeah, battlefield 3. 24/7 Metro hard-core servers. Now that was a real man's game.
>This only defeats automatic anticheat systems
That's the point, bring back human moderators. The last time a report was manually investigated was when CS had the Overwatch system.
all reports are human moderated. There hasnt been a single working effective automated anti cheat for many years.
Just like theres no law that doesnt need a court to give a verdict.
The best automated systems can do without human moderation is to simply combine reports and its best guess based on player data. This is at best 80% accurate considering the sheer volume of players that are banned for simply lagging or getting lucky in one match.
This means literally nothing to me. Can you use some examples? Like in what games would people use this and how would it affect me as a normal player?
Basically, one way anti-cheats work is by basically watching which processes on the CPU are accessing the memory of your PC. These Direct Memory Access cheat devices access the memory of your PC using a separate piece of hardware, so the anti-cheats looking in the CPU processes see nothing wrong. They'll usually use another PC or just splice into your monitor overlaid over your game feed to show all the normal things cheats do.. people through walls, mini-map markers for enemies, etc.
I probably got specifics kinda wrong but that's my layman understanding of it. You can watch video below for a longer explanation and insight on things.
FUD, the device
who cares
cope
online gays are not even human, deserved
Is that one of those cards that enables remote cheats? Kernel level anticheat detects those. And we have them because of gays like you.
>Kernel level anticheat detects those
moron
>Kernel level anticheat detects those. And we have them because of gays like you.
No we have them because companies are lazy and want more data on you
Online has been dead ever since games started moving predominantly to corporate controlled and hosted P2P and servers.
It's amazing the lengths people go through to cheat in online games.
>undetectable
>pretty much unbannable unless there are human moderators to spectate or ban you
>produce a humongous amount of seethe from people that spent thousands of hours getting better at a game to have you shit on them like it's nothing
>all for $214
sounds like a good deal
Don't you have to build a whole new PC for that though? It gets to a point where what you spend far overshadows what little you gain.
Not to mention what malware could be on those bootleg DMA cards because they decided the $214 you spent on that card wasn't enough money for them.
That's one of the cheaper ones, and you also need another pc to run the cheat on and a device that will merge the 2 screens together, plus you have to pay for the actual cheat itself (monthly of course)
>i am a professional cheater
>i paid 200$ to p0wn them morons with tricks
forgot a 0 and then to double the number
i like riddles but that baby shit doesnt tingle me.
Back in my day we would just exploit noclip zones and kill people from the ceiling
*craaaaack*
*ssssipp*
Ah yeah, battlefield 3. 24/7 Metro hard-core servers. Now that was a real man's game.
/votekick
This only defeats automatic anticheat systems. Its still the same game of get reported -> get investigated -> get banned
>This only defeats automatic anticheat systems
That's the point, bring back human moderators. The last time a report was manually investigated was when CS had the Overwatch system.
all reports are human moderated. There hasnt been a single working effective automated anti cheat for many years.
Just like theres no law that doesnt need a court to give a verdict.
The best automated systems can do without human moderation is to simply combine reports and its best guess based on player data. This is at best 80% accurate considering the sheer volume of players that are banned for simply lagging or getting lucky in one match.
>paying hundreds of dollars to still eventually get banned anyway
So is anyone going to explain what this is?
It allows another PC to access another PC's memory and hack by bypassing all other layers of security
for subhumans
This means literally nothing to me. Can you use some examples? Like in what games would people use this and how would it affect me as a normal player?
cheats refers to things like hacking, exploiting, and cheating. it affects you as a normal player in the way that cheats do
Basically, one way anti-cheats work is by basically watching which processes on the CPU are accessing the memory of your PC. These Direct Memory Access cheat devices access the memory of your PC using a separate piece of hardware, so the anti-cheats looking in the CPU processes see nothing wrong. They'll usually use another PC or just splice into your monitor overlaid over your game feed to show all the normal things cheats do.. people through walls, mini-map markers for enemies, etc.
I probably got specifics kinda wrong but that's my layman understanding of it. You can watch video below for a longer explanation and insight on things.
good competitive online games are already dead without cheats so this doesn't even matter
Bump