it's about as long as any other game in the Classic series
Not at all
The different sub series dont even play that differently other than legends and the RPGs
And I dread what capcom might do with a completely new subseries, have you seen the latest megaman cartoons? I dont want to play as black trans megaman
why are you acting like the Mega Man games and cartoons have ever had anything to do with each other besides having characters with the same names?
GV filters people even harder than MM, its no use to try to shill it you will only get shitted on.
GV games are better for me and what I like out of games but I know its a lost cause with people.
>GV >filter
I've always been under the impression that they're piss easy unless you're trying for the highest Kudos possible. I've only played GV1, 2 and iX 1 though, did something change in the formula past those titles?
>piss easy unless you're trying for the highest
Correct
By filter I didnt mean they die and cant finish them but that they cannot enjoy the main feature (score chasing 1 hit and you restart the stage) and so they think they suck ass, as they would if that was the only way to play them with prevasion and ignoring every enemy
True, 11 has less Wily stages but the regular stages are longer than ever before so it evens out.
the game is 1 hour long for someone that is competent at megaman games like every other classic megaman game previous
>unless you're trying for the highest Kudos possible
That's the main focus of the games. Not that they're not enjoyable playing for just survival but you're not engaging with the game to its full extent.
Not really. There are less Wily stages but any given stage is like twice as long as past classic MM stages. The number is lower, but each stage is much more of a gauntlet.
Bad music, bad graphics, bad art style, and too few stages. It's a solid 7/10 which is good enough but not the revitalizing knockout hit the franchise needed in order to keep going.
Yes but even within itself it regularly tried to introduce new gameplay mechanics (in 11's case it was the double gear system). It's only safe in terms of story. They'll never actually show how Megaman dies, that'll remain vague since it'd be too tragic for Light's children to die before him.
im not a hardcore mega man fan but it seems to me like adding more entries to mega man is a waste of time and can potentially frick up story consistency too much because of new features that dont show up later in the timeline, to me it seems like they should just work on x,z,zx or just say frick it and make a legends 3
Need continuations then. Since there are explicit plot threads left hanging in those series, whereas Classic and X pretty much just ran themselves out.
Zero's fricking over, dude. But yeah we need a third Legends and ZX.
>and a handful of Willy stages.
Literally just two, Wily 3 and 4 are just short corridors leading into the boss (rush) room. The standard for the series is at least 4 (four) proper Wily Castle stages at minimum. The second NES trilogy even bumped that to eight.
That's one more than 11, and also they were also really good stages.
MM10 Wily Stage 1 in particular is incredible.
8 months ago
Anonymous
It was okay but the branching paths in 10 were really half baked. The game was afraid to commit to them like 6 so there's few and they feel unnecessary. They should probably have removed them and make the stages a little longer.
8 months ago
Anonymous
It's funny how MM10 felt like overkill when it was released after MM9 but now they're both classics
8 months ago
Anonymous
MM9 was always a classic. MM10 took a while to grow on me.
8 months ago
Anonymous
same. I think 9 is more memorable but 10 is good.
8 months ago
Anonymous
10 is only slightly worse than 9. Its lukewarm reception proves that people cared more about the gimmick (woah a new NES Mega Man in 2008!!1!) than about the quality of the games themselves.
8 months ago
Anonymous
9 is more obviously good than 10. The weapon selection for example is way better in 9. I don't think it's just nostalgiagayging.
8 months ago
Anonymous
10 has only a couple of duds (thunder cloud and commando missile), but it also has some of my favourites, like wheel cutter and water shield that are more fun that their 9 counterparts. And I think that the levels and robot masters are overall better. It drops the ball a bit at the castle bosses, Block Devil is horrible, Weapon Archives are kinda lazy and the crab thing is just okay.
I also think the music is better, but that doesn't seem to be the general opinion.
8 months ago
Anonymous
10's foundationally sound as frick but unless I'm playing it on Hard it feels pretty average to me compared to 9, which is overflowing with outstanding stage gimmicks and special weapons.
Well that's just completely out of character, a refined and stoic character like Zero would never exclaim random noises to HUUUUUUUEEEEEEEEEEEEEEEEEEEEEE
8 months ago
Anonymous
>HUUUUUUUEEEEEEEEEEEEEEEEEEEEEE
You know full well that's not what he's saying
4 is pretty bad. So many stages have these long, annoying segments over pits or spikes like they took inspiration from Doc Robot Needleman. And there are 2 castles, frick that. 6 is also pretty forgettable.
Bad music, bad graphics, bad art style, and too few stages. It's a solid 7/10 which is good enough but not the revitalizing knockout hit the franchise needed in order to keep going.
>bad graphics
you're moronic, the game looks great.
Shit Black person the music wasn't bad at all, the INSTRUMENTATION was bad and only because it was samey. The only other knock I can really give it is the short Gear Fortress.
this, listen to the 8bit covers on youtube and the music suddenly sounds incredible
Nothing, the game is great and it sold very well. Capcom just doesn't like making Mega Man games because they don't sell 15mil copies to the normies who only want to play open world slop
The music is actually good, it's just played on the wrong instruments. There are 8-bit remixes of all of the songs and they're all good. There's even a mod to put them in the game on PC
You're right, it does sound much better.
If this was the soundtrack, and the game was 8-bit, I think it would've been a much bigger success than the soulless Mighty Number 9 crap we got. It was an aesthetic misstep.
Nothing, the game is great and it sold very well. Capcom just doesn't like making Mega Man games because they don't sell 15mil copies to the normies who only want to play open world slop
The music is actually good, it's just played on the wrong instruments. There are 8-bit remixes of all of the songs and they're all good. There's even a mod to put them in the game on PC
It's not the music in of itself that's bad, it's the choice of instrument samples. Should have had more instrument variety than whatever techno EDM shit they were going with. Only exception is Acid Man which fits the instrument styling.
None of the robot masters before Splashwo are female. There's just popular headcanons like Centaurman being secretly a woman. I think that was a manga thing.
It sold well. Capcom just fundamentally doesn't seem to know what to do with Megaman, or particularly care about it.
Maybe they'll make a 12, which will be another stock sidescroller. Will anyone still care at that point?
What they should be doing is either picking up the franchises that still need a conclusion (Legends, ZX), Reinventing the Battle Network formula for the Persona 5 generation, or actually trying to make Megaman work as a full 3D action game for the first time ever(Get Itsuno to do it? idk).
>What they should be doing is either picking up the franchises that still need a conclusion (Legends, ZX)
Those don't sell. >Reinventing the Battle Network formula for the Persona 5 generation
This sells so it will probably happen at some point. >or actually trying to make Megaman work as a full 3D action game for the first time ever(Get Itsuno to do it? idk).
I don't think Capcom is confident enough to dump actual money into it. They'd rather waste them on Exoprimal.
>Those don't sell.
They didn't sell. I see no reason they can't sell if handled, and marketed correctly.
The Legends games were all kinds of early 3D jank, and ZX came well into the fatigue period of Megaman, where people just didn't have the stamina to play two games every year.
I loved Megaman as a kid. I played one of those Zero games, because I just couldn't play all of them. They made too many, too fast.
Anyway, my point is those factors shouldn't be a problem anymore. Capcom's mastery of 3D game design is fine at this point, and it's been forever since people got anything with that MMZ kind of aesthetic, so it would be more welcomed now as a curiosity.
Explain all the 2D action sidescroller popularity of the last decade then. Int made a abhorrent spiritual successor with e-girls (gunvolt) and it sold so well he made two sequels and two 4 spin-offs
Megaman 11 is one of the highest selling games in the franchise. The problem is that there's really not much that can be done but just make another game. Or that there's anyone who is willing to put stick out their neck for the Blue Bomber.
That's what I said. They need to do something other than just make Megaman 12, because who's going to care?
Megaman as a franchise was Inafune's thing though. I don't think there's anyone left at Capcom who's going to say "we need to reinvent this shit for the current year", or do something out of left field like championing a ZX revival. They would rather just keep making RE and MH games.
It's been steadily selling 100k every year so it'll eventually end up with over 2 millions lifetime. Like you said it's just an AA game, so those are good numbers. Yes Resident Evil and even Devil May Cry sell several times that, but also cost several times more to make.
Mega Man's regarded as one of the classics, the issue is he's also the definition of market-saturation and a poster-boy for "high profile, but A/AA development budget". He's got one or two hundred games of wildly varying quality, a high number of sub-series that often have little or nothing to do with eachother, and was doing yearly releases on the NES into the SNES's lifespan.
Not at all
The different sub series dont even play that differently other than legends and the RPGs
And I dread what capcom might do with a completely new subseries, have you seen the latest megaman cartoons? I dont want to play as black trans megaman
Need continuations then. Since there are explicit plot threads left hanging in those series, whereas Classic and X pretty much just ran themselves out.
I have tried twice to get into MM11 and just couldn't both times. Many people I agree with on everything else think it's fantastic.
I'm worried I'd need an 8 bit demake to truly enjoy. 9 and 10 felt so right.
>9 and 10 felt so right.
Inti are just legends at 8-bit games. It would be kinda weird if they were hired to work on MM12 in 8-bit tho. I would love if they made Gunvolt Burst 2 or something similar.
Maybe they could pitch ideas since MM11 was kind of empty polish.
People are gonna hate me but for MM8 is peak megaman. Those pixel graphics were cute back when 9/10 were released but now thay pixel art is so big they just look antiquated.
8's graphics are so fricking ugly. Mega Man looks like a lobotimized gay. His sprite in 7 really puts the MAN in Mega Man. wienery motherfricker just looking to frick you up.
Ugly graphics. 2 Wily stages. One with a repeat boss from a ton of other MM games that just has a new move set. Should never have abandoned the 9 and 10 formula for 11.
I fricking hate this fight in MM8BDM. God, every single one of those fricks gets up in your face and you're expected to fight them as they rapidly change. Legit considering dropping the game, and I suffered through 10 sets of robot master stages to get here.
Nothing, its the best selling MM game AND the best classic MM game.
Everything went perfectly
Capcom is just not interested in making megaman a series anymore, it will get 1 game a decade from now on
GV filters people even harder than MM, its no use to try to shill it you will only get shitted on.
GV games are better for me and what I like out of games but I know its a lost cause with people.
I hope you can have fun they are not for everyone, the one you can safely skip is dragon marked for death. Even an inti fanboy like me can admit that one was a dud.
8 months ago
Anonymous
whaaaaa I actually made this thread
[...]
Only one I'm skipping is Gal Gun
8 months ago
Anonymous
Galgun is actually pretty good mechanics wise but I understand if its too lewd for some or if you just dont like rail shooters.
At the end of the day inti games are much more enjoyable if you care about score chasing, and most people just dont.
8 months ago
Anonymous
I thought they had a good balance in the Zero and ZX games. The Gunvolt series is only good when you play for score and feels like a waste of time otherwise. I wish they could go back to their old design philosophies.
8 months ago
Anonymous
Gal Gun series just looks like a different can of worms. I'll just play the games Inti published themselves.
8 months ago
Anonymous
Galgun might be the series that represents how much of otaku nerds the inti people are, they are pretty proud of it. Also its canon to the story of gunvolt lol
Speaking of Gunvolt, trying to kill this Black person on hard mode is hell, every other boss in the game even on hard is pretty manageable and then the difficulty just skyrockets here.
Im reminded of the director getting angry at fans thinking Copen was stronger than GV and he making sure he rips shit up in 3
8 months ago
Anonymous
Gunvolt in gunvolt 3 is the worse he has ever played im so mad about gv3
8 months ago
Anonymous
>Galgun might be the series that represents how much of otaku nerds the inti people are
And that's a good thing, unironically.
GV is fun until you realise you have to redo the stages multiples times because of the gacha system. Completed the first one, only finished GV's side on 2 and got too tired to continue just at the starting screen from 3. Cool ideas and comcept hindered by everything else.
What gacha? you mean for materials? You dont need any of that and I replayed the game so much I got everything eventually
The only thing I wanted was lethal lavaliere + anyways
Gunvolt himself is the least fun character in Gunvolt, except for maybe Zed. Althougu, I haven't played iX2 and I know people don'tlike the changes to Copen there so maybe GV is more fun than him as well.
I love all inti games but sometimes I wish they were a little more shameless and just did a straightup mega man ripoff without any overly creative gameplay
God no, X's later half is so fricking bad it drags down the first half. X is without a doubt the worst one. Zero had the decency to end before it made the same mistakes (ZX was already entering X5's domain of adding pointless bloat to the game)
X1 and X2 are so good it clouds everyone's memory of how shit X quickly became.
ZX's map & mission system is so stupid, it's the worst elements of two competing systems.
There's an opportunity for a QoL romhack here. Either remove the exploration element entirely and teleport directly to missions, or make missions trigger automatically when entering the required area.
>ZX's map & mission system is so stupid, it's the worst elements of two competing systems.
I'd have forgiven that shit more if the map was actually a fricking map instead of just a relationship chart, and that you didn't have to grind e-crystals to unlock teleports. Expert difficulty, especially on ZXA, was a cruel mistress.
8 months ago
Anonymous
I still haven't completed ZX and ZX2 on the Collections. I just got so fed up with them that I lost all interest.
8 months ago
Anonymous
It's a shame too since the ZX Omega fight in hard mode is legit the hardest boss in the collection.
8 months ago
Anonymous
They're alright enough played casually on regular difficulty. Aiming for 100% is complete aids though, similar to trying to S-rank all of MMZ.
8 months ago
Anonymous
I mean it's not like I didn't try that. But the base game just isn't fun to me. ZX reduced a lot of the elements I enjoyed about the Zero games, while adding a bunch of elements I didn't. I don't like these games.
8 months ago
Anonymous
I'm the polar opposite. I got the Zero/ZX collection on release and I only got around to playing ZX earlier this year because I told myself I was going to slog through the Zero games first, especially since I actually hadn't played Z4. Had a blast when I did finally let myself get around to ZX, thank fricking God I don't feel the need to ever touch Zero again.
8 months ago
Anonymous
I fricking despised how badly implemented boss weakpoints were in ZX, the idea that you had to avoid hitting a guy's face when it's A THIRD OF HIS FRICKING MODEL was infuriating.
I mean it's not like I didn't try that. But the base game just isn't fun to me. ZX reduced a lot of the elements I enjoyed about the Zero games, while adding a bunch of elements I didn't. I don't like these games.
That's the problem, it just diluted the game, the best parts of playing ZX are the parts it ripped right out of Zero, the original ideas it had were all badly implemented.
8 months ago
Anonymous
What fangame is this? Looks like a trip if they kept the bosses the same.
8 months ago
Anonymous
Mega Man Maker
The bosses are generally the same, so they can get stuck or other jank if they're in a room not designed for them. You can put as many bosses in an area as you wish, too.
However, if you place Bubble Man outside of water, he'll just cry like a baby
I bought the zero collection, i was very excited for it. Uce my surprise when i learned the game are nothing like what i expected. They are not really megaman games, they are more like action time attack games or something. Its all mission based and you dont get powers unless you do some weird shit, as the series went on, the power stuff got more and more autistic. Put the elf shit on top and the game was a bad mash of multiple concepts, i have no idea what they were thinking. What sucks is the combat gameplay is great, really top notch and the story is had very interesting when it wanted moments but the games are a mess otherwise. 1 particularly is weird fricking game, like 70% of the game is filler, with the beggining and end being the only parts related to the plot. The whole tgings is just bizarre to play in terms of game design and not in a good way.
8 months ago
Anonymous
Meant for
Reminder, as of june 2023:
MM11 is the best selling game in the series at 1.7m copies sold.
Classic and X collections both sold 1.4m copies.
Battle Network collection was already above 1 million after 2 months.
>Zero collection didn't chart, presumably flopped.
But it's the best collection...
>never had access to a Playstation growing up but owned a GBA >Mega Man Zero was my only attachment to the character >initially felt he looked weird compared to his original design >see his key art later on in years >Mega Man Zero is a badass compared to his X counterpart >becomes my favorite interpretation of the character >nobody knows he exists or think his design is too jarring in comparison to X Zero >have no choice but to enjoy whatever few scraps Capcom throws his way every 10 years
Mega Man Zero deserves a second chance, but the collection was it and people simply don't give a damn. It's a sad reality, but they're still my favorite games in the series.
I have zero interest to try Inti Creates' original games, I'm sure they play well but the artstyle and characters look extremely generic, like a knockoff anime from China or Korea.
I have no idea what you mean, they are as japanese anime as it gets when it comes to the artstyle, absolutely nothing like what knockoffs look like
Maybe pirate blaster master zero and see how you like it
Speaking of Gunvolt, trying to kill this Black person on hard mode is hell, every other boss in the game even on hard is pretty manageable and then the difficulty just skyrockets here.
I think Mega Man's just too small for Capcom to justify making one. Studios nowadays seem to just want to make big games, but Mega Man's always been small-scale enough that they could afford to make a bunch of them, but with how things are now, I don't think they'd make a new Mega Man unless they could think of a way to modernize it and make it a big project.
>X9 >Axl goes """"""maverick"""""". New organization known as Delta A. >Consider humans and old model reploids ineffective and must be destroyed >Play as X & Zero >Mavericks: Quake Hippo, Strike Scorpion, Blizzard Polar, Torch Salamander, Mach Vulture, Tornado Weasel, Hydro Starfish, Sparkvine Flytrap >Dynamo's there as well. He's more of an anti-hero this time around, but still fricks with X and Zero >Game goes back to old style where you collect power ups and armor capsules >Rescuable reploids return, but they can't be killed or shit. Like X6 and X7, some contain power parts that X and Zero can use. >No Sigma.
This game was fricking awesome frick what anyone says. I even liked the music I like how it tried it's own thing and didn't try to copy old megaman jams. Difficulty was also top notch
no, the zero series is just garbage. poor game design galore >can't upgrade your hp/use subtanks etc if you want a good rating >rating tied to skills you get from bosses and bosses using all of their attacks >can't spend time collecting items on levels because you're supposed to run and gun everything down to get a good rating >getting a single bad rating drags you down since it averages all your ratings >leaps of faith up the ass
to name a few things. those games are overrated and full of bad decisions, most of which can't be pinned on the gba either. the first mmz can be excused since it was novel and they were finally trying something different but all the other games continued to pile up bad decisions on top of the existing ones. i'm not even touching the shit plot either
before you even try to counter anything i said, keep in mind i'm telling you why the games don't sell. it literally doesn't matter that you like them, most of the fanbase does not and that's reflected on the sales
>>can't spend time collecting items on levels because you're supposed to run and gun everything down to get a good rating
that's only really an issue in 1 since 1 had cyber elves that drop from enemies be locked to missions so outside of missions they weren't available. You can just revisit stages in later entries to get the items you missed (4 had a similar issue with an enemy type that was only in an unreplayable mid game mission).
I love the series but you are absolutely correct. The ratings suck ass for first time playthroughs, especially for casuals and the hardcore audience just would not buy these games or even have a GBA in the first place.
The games were made to be utterly perfected on multiple runs to even see all the content and skills. And then there's entire systems the game desperately wants you to not use ever. I don't even remember if they were called elves or fairies because the second they told me they decrease rank I just never engaged with them.
I mostly agree but despite its novelty 1 is absolutely the worst one of the lot and your complaints were slowly addressed by 2 and 3, though they were only encroaching on competent solutions with 4 before ending the whole thing.
There are elves in 2 and 3 specifically made to appease autists like you, it's the ones that temporarily raise your fricking grade to A which then lets you 100% get the EX skill from the next boss you fight.
>bad game design is when I can't grind to get 100% of the content every playthrough
no. I'd tell you play an RPG but even RPGs make you choose between items occasionally.
You just come across as someone who didn't care much for the score and ratings instead of properly engaging with said systems.
Getting S ranks through all the Zero games is extremely fun. And most of your complaints kind of fall flat, because you don't typically mix the exploration with the score claiming. You do one and then the other.
>no, the zero series is just garbage. poor game design galore
Your taste is garbage, also skill issue. >>can't upgrade your hp/use subtanks etc if you want a good rating
Wow making the game easier for yourself gives you a lower rating, what a crybaby you are. Also that's only relevant for Zero 2 as you get nothing besides bosses getting an extra desperation attack in Zero 1. In Zero 3 they introduced satellite elfs that don't effect the ranking at all and in Zero 4 the ranks don't mean fricking anything besides locking one mini game behind an all S clear.
tied to skills you get from bosses and bosses using all of their attacks
Only applies to the second and third entry. Also this incentives replay value, which this entire franchise thrives on. >>can't spend time collecting items on levels because you're supposed to run and gun everything down to get a good rating
The ratings aren't that strict, and if you frick up, again, replay value, the games aren't even long.
a single bad rating drags you down since it averages all your ratings
You'd have to frick up catastrophically to take that much of a hit to your rank from just one mission, also each game has several elfs hat automatically put you back to rank A if you still have some missions left that reward you with EX skills.
of faith up the ass
Literally only applies to the first two entries and only in one mission from each one, you exaggerating homosexual.
The Zero series is the biggest scrub filter, it's unreal. >WAHHH WAHHH I'M SHIT AT VIDYA AND THE GAME TELLS ME SO WAHHH WAHHH WHERE'S MUH INSTANT GRATIFICATION WAAAAAAAAAAHHHH BAD GAME DESIGN WAAHHHH
Pathetic.
>The ratings aren't that strict
outside of Zero 1*, that game had a wonky rating system that forgot to take into account the actual number of enemies normally placed by a mission so a mission with a low amount of enemies would require you to farm kills or else you'd be heavily penalized by not killing enough.
From what I remember that only happened in Zero 2, and even then just a small handful of levels.
8 months ago
Anonymous
No, Zero 1 had that happen with stages like the one where you infiltrate the factory where if you go through the sneakier route you miss out on enough enemies to affect your score and in the mission where you investigate a secret base beneath the desert and the one where you go back to it to destroy some servers, if you avoid detection by the security system that too will tank your grade, you need to basically farm the guard bots in the prison.
8 months ago
Anonymous
Now I remember, fair enough. Though that's still not that common of an issue.
>>can't upgrade your hp/use subtanks etc if you want a good rating
Only true with the first game since you couldn't find regular subtanks there >leaps of faith up the ass
untrue
>can't upgrade your hp/use subtanks etc if you want a good rating
The games become easy as piss the moment you start using these. Damage having a major impact on rank is the only real form of challenge the game has
There is nothing to refute, he is wrong. Every point is misrepresented and comes from someone that didnt understand the game. Also I really dont care if someone doesnt like it. Its their loss.
>There is nothing to refute, he is wrong.
Thrilling counter argument. >Every point is misrepresented and comes from someone that didnt understand the game. >Exploring levels and picking up sub tanks and hearts to power up is a series staple >Zero replaces these with Elves that punish you for finding and using them >You just don't understand the GENIOUS KOJUMBO of Megaman Zero's design >Also I really dont care if someone doesnt like it. Its their loss.
You hispanics care immensely.
8 months ago
Anonymous
Stop replying to me.
8 months ago
Anonymous
levels and picking up sub tanks and hearts to power up is a series staple
It's Megaman Zero, not Megaman X9/10/11/12
8 months ago
Anonymous
Yeah it's Megaman ZERO not Megaman, Megaman X, Megaman ZX you fricking FOOL. How DARE you expect series traditional power ups.
8 months ago
Anonymous
>Exploring levels and picking up sub tanks and hearts to power up is a series staple
Every game where Rank matters beyond bragging rights has at least two sub-tanks to find in the wild.
Funny you say that while purposely ignoring my post:
>no, the zero series is just garbage. poor game design galore
Your taste is garbage, also skill issue. >>can't upgrade your hp/use subtanks etc if you want a good rating
Wow making the game easier for yourself gives you a lower rating, what a crybaby you are. Also that's only relevant for Zero 2 as you get nothing besides bosses getting an extra desperation attack in Zero 1. In Zero 3 they introduced satellite elfs that don't effect the ranking at all and in Zero 4 the ranks don't mean fricking anything besides locking one mini game behind an all S clear.
tied to skills you get from bosses and bosses using all of their attacks
Only applies to the second and third entry. Also this incentives replay value, which this entire franchise thrives on. >>can't spend time collecting items on levels because you're supposed to run and gun everything down to get a good rating
The ratings aren't that strict, and if you frick up, again, replay value, the games aren't even long.
a single bad rating drags you down since it averages all your ratings
You'd have to frick up catastrophically to take that much of a hit to your rank from just one mission, also each game has several elfs hat automatically put you back to rank A if you still have some missions left that reward you with EX skills.
of faith up the ass
Literally only applies to the first two entries and only in one mission from each one, you exaggerating homosexual.
The Zero series is the biggest scrub filter, it's unreal. >WAHHH WAHHH I'M SHIT AT VIDYA AND THE GAME TELLS ME SO WAHHH WAHHH WHERE'S MUH INSTANT GRATIFICATION WAAAAAAAAAAHHHH BAD GAME DESIGN WAAHHHH
Pathetic.
>ignoring
I was referring to your post specifically. The first comment is about skill issues but obviously English isn't your first language.
8 months ago
Anonymous
So you read the first sentence, got offended and started crying and refused to read the rest of the post then claimed no one refuted any point in that post despite my post doing exactly that. Jesus Christ, you anti-Zero gays get more and more pathetic by the day.
8 months ago
Anonymous
Ok then I'll refute all of your sorry "points".
>no, the zero series is just garbage. poor game design galore
Your taste is garbage, also skill issue. >>can't upgrade your hp/use subtanks etc if you want a good rating
Wow making the game easier for yourself gives you a lower rating, what a crybaby you are. Also that's only relevant for Zero 2 as you get nothing besides bosses getting an extra desperation attack in Zero 1. In Zero 3 they introduced satellite elfs that don't effect the ranking at all and in Zero 4 the ranks don't mean fricking anything besides locking one mini game behind an all S clear.
tied to skills you get from bosses and bosses using all of their attacks
Only applies to the second and third entry. Also this incentives replay value, which this entire franchise thrives on. >>can't spend time collecting items on levels because you're supposed to run and gun everything down to get a good rating
The ratings aren't that strict, and if you frick up, again, replay value, the games aren't even long.
a single bad rating drags you down since it averages all your ratings
You'd have to frick up catastrophically to take that much of a hit to your rank from just one mission, also each game has several elfs hat automatically put you back to rank A if you still have some missions left that reward you with EX skills.
of faith up the ass
Literally only applies to the first two entries and only in one mission from each one, you exaggerating homosexual.
The Zero series is the biggest scrub filter, it's unreal. >WAHHH WAHHH I'M SHIT AT VIDYA AND THE GAME TELLS ME SO WAHHH WAHHH WHERE'S MUH INSTANT GRATIFICATION WAAAAAAAAAAHHHH BAD GAME DESIGN WAAHHHH
Pathetic.
>Your taste is garbage, also skill issue.
Not an argument. >Wow making the game easier for yourself gives you a lower rating, what a crybaby you are. Also that's only relevant for Zero 2 as you get nothing besides bosses getting an extra desperation attack in Zero 1. In Zero 3 they introduced satellite elfs that don't effect the ranking at all and in Zero 4 the ranks don't mean fricking anything besides locking one mini game behind an all S clear.
See
>There is nothing to refute, he is wrong.
Thrilling counter argument. >Every point is misrepresented and comes from someone that didnt understand the game. >Exploring levels and picking up sub tanks and hearts to power up is a series staple >Zero replaces these with Elves that punish you for finding and using them >You just don't understand the GENIOUS KOJUMBO of Megaman Zero's design >Also I really dont care if someone doesnt like it. Its their loss.
You hispanics care immensely.
>Only applies to the second and third entry. Also this incentives replay value, which this entire franchise thrives on.
Sorry excuse that's the equivalent to quarter sucking. Especially S rank wise where you're required not to take damage. Nobody is going to memorize the game repeatedly until they know the exact placement of any enemy, screen crunch be damned. You might as well get over that, not everyone is going to have speedrunner autism like the 3 people in the world that run the games. >You'd have to frick up catastrophically to take that much of a hit to your rank from just one mission, also each game has several elfs hat automatically put you back to rank A if you still have some missions left that reward you with EX skills.
Or just use one Elf in MMZ1 which drops your rank permanently. >Literally only applies to the first two entries and only in one mission from each one, you exaggerating homosexual.
What the frick is this disingenuous bullshit? All entries suffer from screencrunch, that even carried over to MMZX. >The Zero series is the biggest scrub filter, it's unreal.
Scrub filter is pure copium for hispanics defending bad game design. I agree.
8 months ago
Anonymous
And while I'm on it, grinding for weapon levels is the most ass cancer mechanic I've ever seen added to a Megaman game and it plagues half of the Zero series. Also the Zero series in general is just fricking atrocious looking from an art design standpoint. >The biggest highlight of the series for MMZgays is the Zero vs Omega fight >Which takes place in a sewer that's on fire
8 months ago
Anonymous
>grinding for weapon levels is the most ass cancer mechanic I've ever seen added to a Megaman game
Congrats, you got one (1) thing right, still doesn't ruin the series.
8 months ago
Anonymous
>Not an argument.
You indeed failed to provide one, congrats. >See
Once again, where's the argument? >Sorry excuse that's the equivalent to quarter sucking. Especially S rank wise where you're required not to take damage. Nobody is going to memorize the game repeatedly until they know the exact placement of any enemy, screen crunch be damned. You might as well get over that, not everyone is going to have speedrunner autism like the 3 people in the world that run the games.
First of all, S ranks literally mean NOTHING except give you bragging rights, anything that an S rank gives so does an A rank. And secondly, you're allowed to take up to 6 points of damage before you start getting penalized in that category, and even THEN the threshold for an S rank is 98 points, not 100. >Or just use one Elf in MMZ1 which drops your rank permanently.
Ranks don't matter in the slightest in Zero 1, we've been over this. >What the frick is this disingenuous bullshit? All entries suffer from screencrunch, that even carried over to MMZX.
Disingenuous my ass, from Zero 3 onwards they've ironed out the level design so the low resolution isn't an issue any more. >Scrub filter is pure copium for hispanics defending bad game design. I agree.
Nice reading comprehension, moron, also calling someone a Hispanic is not an argument.
Not only do you suck shit at video games you also suck just as much at arguing about them.
8 months ago
Anonymous
>You indeed failed to provide one, congrats. >>See >Once again, where's the argument? >literally no uing now
Boy that escalated quickly when you met some actual complaints, didn't it? >First of all, S ranks literally mean NOTHING except give you bragging rights, anything that an S rank gives so does an A rank. And secondly, you're allowed to take up to 6 points of damage before you start getting penalized in that category, and even THEN the threshold for an S rank is 98 points, not 100. >Ranks don't matter in the slightest in Zero 1, we've been over this.
That's not exactly helping defend your case, moron. >hurr replay value >also they don't matter >skill issue lul >Disingenuous my ass, from Zero 3 onwards they've ironed out the level design so the low resolution isn't an issue any more.
Bull. Shit.
You have no intention of addressing any point beyond "no you're wrong FRICK YOU!!!", these games were considered shit in the early 2000s and they're considered shit now. It's not the world's fault those were all you could afford, secondary.
8 months ago
Anonymous
Shut up moron.
8 months ago
Anonymous
I accept your concession.
8 months ago
Anonymous
>What the frick is this disingenuous bullshit? All entries suffer from screencrunch, that even carried over to MMZX.
Nah apart from like 2 sections in the first and second game each it's fine
Give a couple examples if you want
8 months ago
Anonymous
>Give a couple examples if you want
You can pick an example from literally any stage where enemies are just dropped in on you from off screen. Denying it like the two taco goblins above you isn't going to make such an issue disappear.
8 months ago
Anonymous
>You can pick an example from literally any stage where enemies are just dropped in on you from off screen.
Such as? Show examples.
Are all the Gunvolt games as underwhelming as the first? The first game is the textbook definition of "ok". Not a single boss or stage has made an impact on me, and the stages are a bit long.
It's universally agreed that the first Gunvolt's the weakest entry..
8 months ago
Anonymous
>Such as? Show examples.
see
>Give a couple examples if you want
You can pick an example from literally any stage where enemies are just dropped in on you from off screen. Denying it like the two taco goblins above you isn't going to make such an issue disappear.
8 months ago
Anonymous
So you got nothing, man you're TERRIBLE at this.
8 months ago
Anonymous
The projection is astounding. The Megaman Zero series is such a flaming piece of shit, it's no wonder its fans defend it by outright denying arguments and cope by saying "skill issue".
Pic related is considered the peak of the series and look at it, it's literal flaming shit water.
8 months ago
Anonymous
it's amazing that there are people that don't like the mega man zero games. you can point to things like that train stage being a pain in the ass or the levels in 1 being janky but the series is fricking amazing. Most mega man games are amazing, I miss the companionable autism of mega man threads back 10 years ago and more. I miss when mega man threads were one of the few kinds that didn't have much shitposting.
8 months ago
Anonymous
I don't and never have considered the Megaman Zero series "amazing" because it wasn't. It was just a mediocre GBA series. It's fine that you gays like them, I'm not knocking you for it but don't act like they don't have fricking glaring problems especially when you're constantly b***hing about X6 and X7.
8 months ago
Anonymous
you have shit taste and I stopped reading after your first sentence revealed that.
8 months ago
Anonymous
X6 literally only had good music and X7 was bad from the minute you boot up the game and get forced to use Axl. That's not a reasonable comparison.
8 months ago
Anonymous
x7 had some good tracks too
Also as a kid the fact that X had the z saber and it wasn't just part of the charge attack was super cool.
8 months ago
Anonymous
honestly its a shame that so many of the Opening themes for the games were cut from the english releases.
8 months ago
Anonymous
That's music licenses for ya. My favorite is the X4's JP op, even if it's quite a bit cheesy song.
8 months ago
Anonymous
honestly that kind of cheese fits the series as a whole. kind of plays into the classic astroboy feeling imo
8 months ago
Anonymous
Backpedaling from garbage to mediocre lmao How many more times do you need to be utterly BTFOd in these thread until you finally accept that you're just shit at the game and blaming it for your own lack of skill?
8 months ago
Anonymous
Goddamn you're delusional if you think Zero's problems are anywhere near the level of X6 and X7's problems, those games were literal fricking dumpster fires.
8 months ago
Anonymous
They're usually great still. It's just the weekend and someone REALLY is bothered by MMZ this morning.
8 months ago
Anonymous
it's the modern Ganker issue with hyper dedicated shitposters. there were always things like moronic tripgays but now you get these schizos with a vendetta and anytime they're awake it's moron o'clock
8 months ago
Anonymous
Internet became serious business, when it never should have.
8 months ago
Anonymous
Tragic but honestly true.
8 months ago
Anonymous
MMZgays are absolutely delusional god damn.
8 months ago
Anonymous
>original claim is that screen crunch stopped being an issue after the second Zero game >b-but what about this Zero 2 enemy? >gets asked about any actual relevant examples >continues autistically fixating on Zero 2
Amazing, and now you're desperately trying to save face by changing the subject entirely. You're dumber than these hispanics you're sperging out about.
8 months ago
Anonymous
8 months ago
Anonymous
Classic was always superior to Zero.
8 months ago
Anonymous
Nah not really
in any stage they appear it's in a very consistent manner, good example is the train stage where while it at first jumpscares you, you can very easily anticipate it appearing on the top part of the train with a dash slash
Yes it's annoying on the first time but it's hard to think of a hard game where you can adapt to an enemy's attacks on the first encounter
Are all the Gunvolt games as underwhelming as the first? The first game is the textbook definition of "ok". Not a single boss or stage has made an impact on me, and the stages are a bit long.
You get Copen in Gunvolt 2 but I wouldn't say the level design is the biggest improvement ever
8 months ago
Anonymous
They require multiple hits to kill before you bump into them so if you don't use the dash slash right before each and every one of them come off screen, you're taking a hit. It's bad game design, even if it's predictable to a certain point. Yeah I know something's going to be off screen, even if I can't see it but that doesn't make it ok when it's shoved down my throat for pressing the dash button once.
8 months ago
Anonymous
>They require multiple hits to kill before you bump into them so if you don't use the dash slash right before each and every one of them come off screen, you're taking a hit.
But they don't require multiple hits if a dash slash does it, you can also use a charged gun shot which is a good idea to keep charged all the time anyway
Also it doesn't even really come from off screen, at least on the train stage looking footage of it
Going unpunished for dashing all the time gives you easy ass games like X4
The projection is astounding. The Megaman Zero series is such a flaming piece of shit, it's no wonder its fans defend it by outright denying arguments and cope by saying "skill issue".
Pic related is considered the peak of the series and look at it, it's literal flaming shit water.
Frick are you on about
don't tell me you played with filters on
8 months ago
Anonymous
>But they don't require multiple hits if a dash slash does it,
Again the dash slash isn't going to cut it if you don't hit it at the start of the dash. I usually do just keep my buster charged because that's the only way to deal with anything in these games as far as low mobs go,
Pressing the dash button once should not be a reason to punish the player, even when said function is a function for a reason.
Now stop blowing me up, we know you gays are a very vocal minority and sperging the frick out isn't going to make anyone think differently.
8 months ago
Anonymous
I don't care if you think differently. you're a dumb homosexual and I'm calling you one. you should be punished for going too fast through a stage you don't fully know yet by taking damage. that's how video games work. This is even admitting that the stage is one of the worst in the series but it makes up for it having an awesome boss fight.
8 months ago
Anonymous
>I don't care if you think differently.
Again you care immensely, just because you keep denying it like the other talking points isn't going to change that, especially when I get blown up for not sitting here and anxiously awaiting a reply. The internet is serious business as some other homosexual pointed out, ironically lacking the self awareness and blaming me for it.
If you are to be punished for pressing the dash button once, sparingly, at all then what's the fricking point of having the damn thing? Oh, right. Same could be said for half the shit in the entire MMZ series like Elves and the other weapons. That's how bad video games work, not video games generally. Are you talking about Omega? Seriously? That's awesome to you? They couldn't even get his healing move to work properly until ZX, even then it's just a boss gauntlet ending with a Zero ditto.
8 months ago
Anonymous
>especially when I get blown up for not sitting here and anxiously awaiting a reply.
Take your meds, please. This never happened.
8 months ago
Anonymous
>Take your meds, please. This never happened.
You people are delusional as frick, it's not like you can't read the thread.
I know you're baiting but I do think that a single player shooter with platforming and lots of weapons to try isn't a bad idea for a mega man sub series
[...] >If you are to be punished for pressing the dash button once, sparingly, at all then what's the fricking point of having the damn thing?
sparingly? lol what
also I've seen footage of people actually dashing under the enemies before the spike balls are dropped on them so that's an option for you
Maybe but I haven't managed to do it. Wouldn't want to get punished for going too fast. :^)
8 months ago
Anonymous
>Maybe but I haven't managed to do it. Wouldn't want to get punished for going too fast. :^)
Is this supposed to be some big btfo or something? Not sure what you're trying to say here
8 months ago
Anonymous
I stopped reading at the first comma by the way.
8 months ago
Anonymous
Yeah I pointed out your terrible English earlier.
8 months ago
Anonymous
Not only does that not make sense, but you're still an idiot.
8 months ago
Anonymous
It probably doesn't make sense due to your lack of grasp on the English language, there I spelled it out for you. Avatargayging is against the rules btw.
8 months ago
Anonymous
I don't know why you bothered typing that when I'm not going to read it. Just another excuse for me to post an image.
8 months ago
Anonymous
I don't think you're capable of reading. You're going to avatargay regardless, don't pretend like I'm the one giving you an excuse.
8 months ago
Anonymous
sure thing anon whatever you said. this will be my last reply to you before I go back to playing video games.
8 months ago
Anonymous
If you remember to have the gun charged then I'm not sure what the problem with the level is then
You really don't lose much time walking until the enemy appears and then dashing, I hope you can at least understand why I feel that way
It's not even as simple as calling it a skill issue though. Crudely put, among other things, he claims >the game's design doesn't allow you to smoothly do X and Y at the same time since the goals of X and Y are opposed of one another
and then the answer to that is simply >but you aren't meant to do X and Y at the same time
And maybe that anon doesn't like that. But it's the truth and what even is his argument then?
the whole problem with Zero's system is you can't retry levels/bosses in the same playthrough. I don't understand why you couldn't redo the levels right after. I felt it disincentivized me from trying.
Just turn your GBA on and off if you cared that much. The real problem is how hard it incentivized rote memorization and ignoring mechanics wholesale for the sake of a fricking letter. At least 4 was less bad about it, I guess.
I don't think the Cyber Elf stuff bothered me that much. Ultimately, I don't really think the Cyber Elves actually enhanced the gameplay at all. Plus, even if you could use them without demerit, they still wouldn't necessarily guarantee a high score. All they do is let you play poorly with more wiggle room, but you're still gonna get a trash score. Ultimately, it's not gonna solve the fundamental problem. If you keep getting hit, your score is still gonna be ass. What you actually have to do to get an S-rank isn't really gonna change.
8 months ago
Anonymous
>All they do is let you play poorly with more wiggle room, but you're still gonna get a trash score.
And that's an issue when literally every other Megaman series lets you play however the frick you want with no issues. Zero created problems that no other entry needed to solve because they just weren't there. Simplicity is where this series finds its greatest success.
> What you actually have to do to get an S-rank isn't really gonna change
Then there's no point in adding the demerit to the elf system. You're not wrong, but I fail to see the actual, justifiable point in any of it. The ranking unlocks also has the fundamental issue of rewarding the player with shit they clearly didn't need because they're already clocking A/S ranks, while the shit players that could use crutches like EX skills are locked out of them. It's got the whole thing ass backwards.
8 months ago
Anonymous
>The ranking unlocks also has the fundamental issue of rewarding the player with shit they clearly didn't need because they're already clocking A/S ranks, while the shit players that could use crutches like EX skills are locked out of them
use the fricking whistles
8 months ago
Anonymous
Frankly, only people who are good at the game are gonna get a ton of mileage out of EX skills. If you're constantly getting hit, they're not gonna make things easier for you. If anything, you're probably gonna die trying to use them.
If you want actual easy mode, just rely on the charged attack. If someone who needs Cyber Elves tries to copy the triple slash into the rising slash, they're probably gonna mistime their shit and get hit. EX-Skills only let you kill bosses faster if you already know how to play the game well.
8 months ago
Anonymous
>If you want actual easy mode, just rely on the charged attack.
+ elemental chips, that's how most kids beat the game.
8 months ago
Anonymous
What's with this zoomer mentality that shit players deserve the same if not more rewards than competent players?
Dont think about it, Zero is a fricking mess. Why they decided to do such a weird shstem for a megaman game, i dont know. Really a masterclass in bad game systems.
The leaps of faith are the worst part IMO. The gameboy Mega Man games worked out fine because the sprites weren't huge and vertical movement wasn't a thing. Trying to do MMX style levels in a tiny GBA screen was a horrible idea. On top of that, the enemies respawning offscreen, plus some of them being fast ends up with cheap shots and annoying obstacles that'll keep coming back if you dare to step away for a moment.
Thats not controversial thats nonsense, mn9 plays nothing like a classic MM game which is a big part of why people didnt like it and you are talking to the extremely rare person that actually liked mn9 gameplay quite a lot
>im going to be controversial though and say mighty no 9 was a better mega man game than mega man 11
While I like MN9 a little bit I can't disagree with this statement enough. What the frick, man?
Crapcom being literal morons is what went wrong. Mega Man 11 was fricking great, was well received by pretty much everyone and ended up being the best selling in the entire FRANCHISE (not just the classic series)
>hate spam
Yeah it became a huge meme to make fun of it and to be honest they deserve a lot of it because of the way they marketed the game.
I only finally got the game last year and had a total blast, I love the infinite airdashes and how fast you have to be to keep the chains going, but I still wont try to defend it online, its no use.
In 11 you can just not use the gears, in mn9 dashing into weakened enemies IS the entire game
>i think mn9 was closer to a classic mega man game there than mm11
The frick? MN9 entirely focuses on score attacking, which involves damaging enemies enough not to kill by shooting then absorbing them with a dash. Not engaging with that leaves you with extremely damage spongy enemies, completely unlike classic Mega Man. On the other hand with MM11 you can completely ignore the double gear system and get your standard classic series game, a very challenging one but it still feels exactly like previous entries.
>Capcom only wants to make SF, MH and RE games nowadays
And shills called this the redemption arc.
One of the most defining feature of old Capcom was how much actually new stuff they regularly produced, alongside juggling a huge number of old properties.
Nowadays they just juggle a couple of properties and we're lucky to get something like once every 5 years or something.
Also >bro, it's just nostalgia, you're foolish for thinking videogames as a hobby was a better in the past
Why are they like this?
It's not a game you can just keep releasing anymore. The sales would just fall off. They probably fall off for the originals too but those were made in a different time.
There will never be a Mega Man resurgence, the fanbase is too divided in their idea of what they want, thanks to too many branches. They dont sell worth a shit. Everytime they have a leading figure they either leave the company, are shifted onto projects Capcom actually gives a shit about, or both. The vision, audience, and leadership just isnt there.
More like Capcom is divided on it, 11 proved that people wanted more Megaman but even despite being the best selling game in the franchise Capcom did not capitalize on that chance. It's in no way the fans' fault, the ball is squarely on Capcom's side of the court and they've done nothing with it.
>went on to be the fastest, highest selling Megaman game to date >added the weapon select on the right stick which is a genuine game changer for the flow of these games
Nothing, Capcom is just a shit.
I'm arguing the opposite - 11 stands out because of its excellent special weapon utility and interactions. The problem with 8 is that the structure of the game as a simple run-and-gun suffered a bit too much from how it tried to integrate special weapons into the level designs. 11 does the same thing but pretty much leaves it up to the player to experiment and discover all the cool shit they hid away instead of forcing it. I do think 11's probably not the best for people who like to do buster only runs but for people who like to explore their options, 11 is basically a more sensibly designed 8.
Devil May Cry >filtered by Ninja Gaiden, stupid characters
Street Fighter >wanted to be massively different with each installment but became irreverent
Megaman >see above, but catered to the same autists who love mario and doomspeak sonic
Resident Evil >wants to be Star Wars so badly
Clover IPs >carried by unfunny ironic humor and it's ironic humor autist fanbase (see lythero)
a large majority of Capcom's IP are lame, their best era was during the Dreamcast, i barely see anything i want from Capcom's library on digital stores besides the occasional Darkstalkers re-release
I'll be honest, only Zero 2 had good level design and I genuinely believe that was only as a direct result of them recycling almost half of its bosses from 1. 1 had cheap level design, 3 had too many bland gimmicky stages like the snowboard stage, the flat desert stage which was worse than 1's, the elevator stage and the god forsaken library stage. 4 was slightly better than 3 in terms of levels but they were too easy. 2 was the peak.
Just get good grades in the first couple of easy missions in Zero, it becomes harder to actually go down in grade if you hit the ground running. The inverse is also true.
It's so fricking bland, it feels like something a robot would make. It has everything you expect a new Megaman game to have, and a suffocating gimmick to justify its existence, but at no point did this game feel like anything more than an obligation. Playing this game felt like an obligation.
The design from pretty much every aspect: >levels >enemy placement >special weapons >boss fights
Is excellent in MM11, if you can't appreciate any of it I don't know why you even bother with this series. Obligation my ass, this is easily in the top three best classic series entries.
I've played every classic Megaman game and 11 is up there with 4, 6, and 9 in regards to having the best stage design in the series. You aren't convincing anyone, you poser.
Megaman is the type of franchise that will have its best selling game ever only for it to be put on ice because the fans didn't care enough or something. Remember when the fans were supposed to create Legends 3?
Are all the Gunvolt games as underwhelming as the first? The first game is the textbook definition of "ok". Not a single boss or stage has made an impact on me, and the stages are a bit long.
The issue is the franchise is mostly not a "Triple A" kind of game. The Classic/X formats are now firmly within the realm of Indie titles. they will never be major hits again. Sell well? Sure. Record breaking numbers? No. Will it cause the internet to lose it's fricking mind and talk about it endlessly? Nope. They are just fun little games with a very basic story.
Oddly enough if they really wanted to "reboot" the franchise and bring it in to the modern era, Legends would be the perfect. It's already a TPS and semi open world.
I know you're baiting but I do think that a single player shooter with platforming and lots of weapons to try isn't a bad idea for a mega man sub series
>I don't care if you think differently.
Again you care immensely, just because you keep denying it like the other talking points isn't going to change that, especially when I get blown up for not sitting here and anxiously awaiting a reply. The internet is serious business as some other homosexual pointed out, ironically lacking the self awareness and blaming me for it.
If you are to be punished for pressing the dash button once, sparingly, at all then what's the fricking point of having the damn thing? Oh, right. Same could be said for half the shit in the entire MMZ series like Elves and the other weapons. That's how bad video games work, not video games generally. Are you talking about Omega? Seriously? That's awesome to you? They couldn't even get his healing move to work properly until ZX, even then it's just a boss gauntlet ending with a Zero ditto.
>If you are to be punished for pressing the dash button once, sparingly, at all then what's the fricking point of having the damn thing?
sparingly? lol what
also I've seen footage of people actually dashing under the enemies before the spike balls are dropped on them so that's an option for you
It's basically a way to add some quasi-X mechanics to classic (namely the powered up special weapons), and also give some helper features for newer players. I think it's a cute system, since you can abuse or ignore it as much as you like.
It's optional for a reason. Power Gear exists to bring over some MMX features (the double buster and "charging" special weapons) and to punish invincible-from-the-front shield enemies, and the Speed Gear is there for Quick Man laser bullshit like what's in Torch Man's stage.
It just wasn't that big of a sales hit back in the day to warrant sequels, when you consider what Resident Evil and other games were selling. And though Legends 2 ended with the blue guy being stuck on the moon, there was still the whole implication that they'd retrieve him eventually.
Just play the good fangames. Yes, there are such things. Picrel being my favourite.
>intro stage >can play as both rock n roll >roll takes slightly more damage, but has double jump to avoid shit, and no charge shots >mostly good robotmaster stages and bosses themselves >bunch of hidden routes in said stages to unlock extra paths and stages in Wily fort and the true ending, giving replay value >great OST with only a few hiccups
Looks a bit more like a pretty good Shovel Knight fan game.
Sonic homosexuals need to frick off
Sperging out the second someone says "Sonic" makes Megaman fans look as autistic as his fans are. You don't have to act like a child over such a benign declaration.
>classic
good fundamentals/foundation but outclassed entirely by >X
who expands upon the original concept flawlessly and is just better in every way >zero
held back by GBA's awful screen size and shitty art style but otherwise good for what it is, understandably divisive >ZX
zero without the gameplay flaws but still shitty art style
>battle network
great and extremely unique spinoff that deserves a new entry >starforce
abortion that basically killed battle network
X plays nothing like Classic. Whenever someone says this you can completely dismiss his opinion since he's a moron who doesn't know what the frick he's talking about.
>Based ZeroGAWDS really mindbroke you, huh? >proceeds to melt the frick down the entire thread like a broken moron themselves over criticism
Oh yeah you really broke me there buck
>held back by GBA's awful screen size and shitty art style but otherwise good for what it is, understandably divisive
Does suck the Zero Collection didn't have an option for seeing more real estate, even if it'd frick with the enemy AI activation range.
>who expands upon the original concept flawlessly and is just better in every way
and then shits the bed after a couple of games because of a combination of terrible ideas with small development time.
Yeah, as someone who couldn't be more nostalgic for X1 and X4, X as a collective series was not only horribly mismanaged more often than not, but from a design perspective wasn't even trying to be the same thing as Classic. X is much more of an action thing, while Classic is much more about platforming.
3 has way too many problems to be rated higher. Constant slowdowns, broken hitboxes, eaten inputs. And of course the Doc Robots and the lame Wily stages. It's literally an unfinished game.
It is literally unfinished, but the first 8 robot masters are so strong, and 3 is the first game with markedly better controls. It's the first game Megaman can twitch a foot toward a ledge and he only moves a tiny bit. Meanwhile 1 and 2 are floaty and overreactive.
>the first 8 robot masters are so strong
They're good but not entirely without flaws, for example Shadow Man is one of the worst robot masters and the egg gimmick in Gemini Man's stage is obnoxious. Also the aforementioned issues with inputs and hitboxes ruin fights like Gemini Man and Spark Man (at least emulation fixes slowdowns). True it's the game that finally gets the physics right but still I wouldn't rate it higher.
I can't think of a single instance of a hitbox problem with MM3, except when discussing the Doc Robots and their goddamn pixel perfect dodging required of shit like Wood Man's leaf shield. Those fights are absolutely unrefined. I can't say I remember inputs getting eaten either.
8 months ago
Anonymous
mm3 has really large hitboxes and you take a lot of contact damage in that game, but yeah it's only really an issue with the doc bots.
8 months ago
Anonymous
For example the big attack of Spark Man has a square hitbox all around it despite being a circle. Even knowing that it can still be impossible to dodge it if he corners you, it's a clear oversight. As for the eaten inputs, try shooting Gemini Man when his clone is out, legit 1/3 are lost.
8 months ago
Anonymous
Anon, this is the days of NES. Hitboxes being anything other than a square box the exact dimensions of a sprite... I'm not sure anyone did it better in 8-bits.
8 months ago
Anonymous
None of the other MM games has this problem, it's the result of 3 being unfinished. This jankiness is all over the game. More broken hitboxes can be found against Yellow Devil MK2, when it disassembles itself. A no damage run is pretty much impossible without looking up how it works.
8 months ago
Anonymous
>None of the other MM games has this problem
I don't think that's right. NES sprites do not have pixel to pixel accurate collision.
8 months ago
Anonymous
You should probably refresh your memory by playing 3 followed by one of the more polished entries.
Cool in concept. But the stages feel unfinished. And they are. You can frick your progress if you grab all the rush jet refill energies. That shouldn't be how that works.
What more do you even want from classic Mega Man? Like honestly there's a reason to be upset over some Mega Man series being dead but classic has basically run it's course.
Yeah. MM&B was designed around both characters, and 10 to an extent had some design where Proto Man would be better or worse than Mega Man, but Bass being DLC meant he was being placed in levels not built for him so he just has the dash and angled buster. IIRC he has less angles in 10 but that wasn't a huge deal, though I think he has less bullets that can be on screen at once as well.
Why should I care about mega homosexual when Gravity Circuit exists?
GC is a GOTYC for me but it's kind of a MMZ variant with ideas from beat-em-ups and Mischief Makers rather than a Classic Mega Man game. Also the final stage kind of blows which is a shame since there's some great levels and excellent bosses in there before that.
he's good against bosses. it's only the King Stages that fricking suck
8 months ago
Anonymous
He's not that good against bosses. Bass's double jump is often more useful than the slide and the charged shot kinda loses value once you start accumulating special weapons. It takes too long to charge.
Nothing, the game did fine. Capcom is just switches between good decisions and dumb decisions every couple of years. Sadly they're in a dumb section right now.
people assume it was unfinished due to the fact that it has a lot of rough around the edges moments like stages that put more enemies on screen than the nes could handle, doc stages being retroolings of the games already existing stages, and the doc bot fights being pretty shit overall. it comes off like they wanted to make something that one upped 2 in every way and had a ton of content but ran out of time to actually smooth it out. anyones guess as to whether thats the actual case though.
I didn't bring that up because people get autistic these days about what inafune said even if it's back when he was directly on the team, but yes he's mentioned his regrets over the game.
Well, the Doc Robot stages don't have unique music which is virtually unheard of in MM history. The checkpoints in the Doc Robot stages seem pretty unfair and inconsistent. The boss battles themselves don't feel as good as the MM2 counterparts. The Wily stages are too short to even kill the player unless you frick up super hard. The Wily boss battles don't feel especially polished either, but I do think Gamma is really cool. Could have had a couple more attacks though.
You should probably refresh your memory by playing 3 followed by one of the more polished entries.
Highlight of the game. When you finally learn to dodge its attacks, you feel like god. Capcom won't deliver that kind of feeling again until Monster Hunter. Truly Wily's final stand, everything after that's a disappointment.
I've come to like wily capsule 7 over the years but it still takes too long to bring down. same issue with sigmas final form in x1. if you're going buster only it's just torturous how long it takes whittling it down 1 blip at a time.
Megaman is too simplistic for todays market. They did what they could woth MM11, i mean it was boring but what else could you do, its megaman. I wish we got another Megaman X, those games always had more meat in their bones.
It really doesn't, its always been simplistic by design. Even the difficulty was largely there so the game couldn't be finishedin a weeknd by kids and had the parents complaining.
>those games always had more meat in their bones.
Unfortunately in later entries "the meat" was usually pointless bloat that bogged down the simple and pure formuler.
No for sure, it peaked with 4. That was such an amazing game. Peak shonen, it was great
>and arguably 30 years ahead of its time.
Anon I'm a fan but you have to rein in the bullshit. At best, it was a trailblazer and ahead of the curve at a time when alot of other games were more arcadey.
>Upon release, Mega Man 1 was easily the most complex game ever released and arguably 30 years ahead of its time.
I like game but you gotta relax anon. None of that is true.
Yeah X4 was before the pointless bloat dragged down the rest of the game such as the shitty doomsday timer gimmick of 5 and how they made you an hero time and time again to get the timer just low enough to start getting upgrades after beating bosses, boss levels, nightmare soul farming, the store in 8, I won't bring up 7 since I never played it.
5 and 6 suck, yeah. They almost came out one right after the other. So i get why 6 sucks but 5 was probably a failed experiment. Then 7 and 8 also came out one right after another. 7 being another failed experiment and 8 being rushed out. Similar to 5/6.
Inafune was extremely hands off with X5. He had mentally moved on to MMZ so he didn't care so long as the game came out. X6 was a last minute rushjob to capitalize on the PS1 one more time before it was phased out for the PS2 and Inafune, the producer of the series, didn't even know it existed. I'm not entirely sure what hell on earth happened that spawned X7, but for all its flaws X8 was the first time since X4 that half a frick felt like it was put into its creation, about half the stages were the best in an X game since X4. We don't talk about the other half though.
8 months ago
Anonymous
What, don't like elevators?
8 months ago
Anonymous
I wish elevators were the worst thing in a game with stages like Manowar and Rooster in them.
>MM1 ahead of it's time >platforms are all slippery >Elec Man's stage looks like an old DOS game >Difficulty all over the place with some bosses like Bombman being braindead while Elec Man can kill you in a handful of hits
Megaman 2 and 3 were probably when this became true.
Yeah X4 was before the pointless bloat dragged down the rest of the game such as the shitty doomsday timer gimmick of 5 and how they made you an hero time and time again to get the timer just low enough to start getting upgrades after beating bosses, boss levels, nightmare soul farming, the store in 8, I won't bring up 7 since I never played it.
Structurally, X7's a little bit consolidated compared to X5/6, but the problem is that it's X7. It's fundamentally an abysmal 3D action platformer, even if it did bring things like the ability to use armor parts without the full set back.
>those games always had more meat in their bones.
Unfortunately in later entries "the meat" was usually pointless bloat that bogged down the simple and pure formuler.
The side modes it has are roughly equal to what 9 & 10 offered, or the Legacy Collections. Alternate ways to play through existing levels, boss refights, challenge rooms, that endurance run that has unique stretches of level design. Not as good as the Mega Man Killers + Proto Man & Bass that 10 had but there's plenty to do.
>What went so horribly wrong?
I really liked 11. It's one of my favourite games, but I'll tell you what went wrong:
>kinda forgettable soundtrack in a series famous for damn good soudntracks. >underwhelming Wily Stages where the ideas were clearly running out of ideas. Like, why the frick was Double-Gear Bass not a boss fight like he was in 8? That was a golden opportunity and they missed it like champions. >One player character, when prior entries in the series allowed you to pick from more than one. Frick, X8 even had hot-swappable player characters.
Although this could have worked out, and it was poised to, considering it has the best sales in the series, except Capcom clearly forgot what was acceptable in the 1990's isn't acceptable today when games are expected to be more substantial, and 11 had: >No post-game besides some challenge modes. >No DLC or expansion packs >No post-release support
and it really sucks since what's there was clearly made with a ton of love and attention and it's damn good, but it could have been better.
I would have forgiven 11 more if it was a $20 digital-only release, since that's about what the end product felt like vs. what indies were offering around that time period.
You literally can't no-hit this butthole without getting extremely lucky. Worse than Gemini Man and almost as bad as Dive Man. The one saving grace is that he dies in like 6 hits to the buster.
It's also the game with Ring Man, Drill Man, Skull Man, and of course Dive Man. I had recently finished 3, 9, 10, and 11 back to back and moved onto 4 and got destroyed by ring man....then drill man...and finally Dive Man. I'm not amazing at video games, but 4's bosses just feel much more aggressive and hectic.
Just you try to buster only Pharaoh Man.
Alot of people discount him because he's got fatal Spark Mandrill syndrome, but he's as tough as Quick Man is without it.
8 months ago
Anonymous
Pharoah Man was like Solar Man without the shield, so he's been my first pick since I keep starting the game over since I want to try to at least beat the game without using 20 continues.
8 months ago
Anonymous
It's also the game with Ring Man, Drill Man, Skull Man, and of course Dive Man. I had recently finished 3, 9, 10, and 11 back to back and moved onto 4 and got destroyed by ring man....then drill man...and finally Dive Man. I'm not amazing at video games, but 4's bosses just feel much more aggressive and hectic.
Yeah I'd say Pharaoh Man is the only one that's actually difficult.
The thing about 4 robot masters is that their patterns are consistent, so even if the timing to dodge someone like Ring Man is strict, once you've learned it you should win every time without issue. And even Pharaoh Man RNG isn't nearly as bad as buttholes like Quick Man or Shadow Man.
Forgot to mention 8 too and got to the Wily stages for 7 and 1. I've beaten all of them over a decade ago (except 11 obviously), though, so this is just my boomer perspective.
Dive man is really easy to no hit. Pay attention to his mouth when he lowers himself. If it stays closed he's gonna try and ram you. If he opens his mouth he'll shoot a dive missile. Dive missiles are usually in 3's.
Don't be so hard on them. This is from the early, janky-ass period of video game development where forcing the player to take damage wasn't yet known to be a faux pas.
Bass stopped working for Wily after MM&B.
I mean, the script sounds like they did have a falling out of sorts at the end of the game, but you can see Bass' blueprints and it was stated that Wily was upgrading him in time for the events of 10 (in which his story ends with him leaving Wily to die of the flu) but I can't find anything concrete about them having split ways.
Also they could just say Rock's story in &Bass was the canon one.
Capcom has some weird autistic obsession about not making Roll playable in mainline. It's especially funny since that's the first thing that every MM fangame adds.
even though MM11 was the best selling game, that does not necessarily mean that Capcom sees it as successful enough to warrant a sequel. It slowly reached that number after years of massive discounts. I bought my copy of MM11 for 6 bucks. if everyone is buying the game for that cheap, maybe Capcom thinks it's just not worth it to make more Mega Man.
You can get more than enough money to buy all the super moves before the final few stages if you play the game well. Having the moves be blocked behind beating bosses and completing stages quickly and efficiently makes them far more satisfying to obtain. The abilities are also far more consistently useful than robot master abilities because they all share one gauge and can be swapped from on the fly. Hell you can even use your HP as ammo for your super moves if you want.
Having a teacher teach his student super moves of the course of the game and then testing his strength by using those same moves to fight him at the end is a lot more kino than a bot killing other bots and stealing their powers like some kinda leech.
They should just turn Bass into easy baby mode.
Double Jump, dash, takes half damage and give his rapidfire higher damage modifiers.
As a trade-off, just eliminate his ability to use special weapons.
He already has a bit of a downside in that his buster does little damage against bosses.
Unless you get the item that boosts his damage output at low health, anyway.
Well yeah, that's what makes him a loser. He's stronger, faster and more durable than Mega Man, yet he's NEVER WON. He's easily the strongest robot in the classic series, but he can't fricking beat Mega Man. He's never even come close. Seriously, Bass has been a boss in two games and in both those games he was a MINIBOSS BEFORE THE ACTUAL BOSS. How pathetic is that? He doesn't even fricking deserve a healthbar, that's how worthless he is.
But it's objectively true that he's supposed to be stronger than Mega Man in terms of specs, so they may as well showcase that in gameplay. Make him stronger, faster and tougher in every way. If you wanna have a trade-off, make it so he can't obtain special weapons and also don't let him use any items like E-Tanks.
X and Zero are some powerful robots too, with infinite potential and absolute power yadayada blahblahblah, but making them all-powerful doesn't necessarily translate to a better game experience. It's fine to have some straight up cheats as bonuses, like the ultimate armor in the PS1 X games, but as a regular character? Nah, maybe not.
8 months ago
Anonymous
Well the way I figure, it would change things up better. Thing is, when you factor special weapons into the equation, the differences get kinda dragged down drastically. It's why in Kirby games, only Kirby and sometimes Gooey typically have a proper copy ability.
8 months ago
Anonymous
You can find other ways to differentiate the two, rather than just making one all-around better, with a default weapon that has no downsides. If you are worried about special weapons, why not just vary them up between the two? Make Mega Man the special weapon specialist, while Bass still gets them, but perhaps with different properties. That'd be more interesting to play with than just making Bass some sort of Ultimate Mode lite.
8 months ago
Anonymous
That's probably not gonna happen. Mega Man & Bass was probably a one-time thing. Bass will likely never get equal billing to Mega Man ever again. Not unless they make Mega Man & Bass 2.
8 months ago
Anonymous
>Not unless they make Mega Man & Bass 2.
You mean this dogshit?
8 months ago
Anonymous
>He's not into Clock Men
8 months ago
Anonymous
Yeah, you'll likely just get a something like his MM&B incarnation at most, if he does return as a playable character in some future entry. Mind you, I wouldn't mind that, since his base kit is fun enough as-is, even stages could use some finetuning to account for the double jump and dash. >Mega Man & Bass 2
Well, about that one.
I thought the only bad thing about 11 was the music?
It's a little on the short side too.
it's about as long as any other game in the Classic series
why are you acting like the Mega Man games and cartoons have ever had anything to do with each other besides having characters with the same names?
>GV
>filter
I've always been under the impression that they're piss easy unless you're trying for the highest Kudos possible. I've only played GV1, 2 and iX 1 though, did something change in the formula past those titles?
>piss easy unless you're trying for the highest
Correct
By filter I didnt mean they die and cant finish them but that they cannot enjoy the main feature (score chasing 1 hit and you restart the stage) and so they think they suck ass, as they would if that was the only way to play them with prevasion and ignoring every enemy
that makes sense
True, 11 has less Wily stages but the regular stages are longer than ever before so it evens out.
the game is 1 hour long for someone that is competent at megaman games like every other classic megaman game previous
>unless you're trying for the highest Kudos possible
That's the main focus of the games. Not that they're not enjoyable playing for just survival but you're not engaging with the game to its full extent.
ah yes as opposed to all of those well-known long classic mega man games
And somehow it managed to be much shorter than even those too.
Not really. There are less Wily stages but any given stage is like twice as long as past classic MM stages. The number is lower, but each stage is much more of a gauntlet.
No.
Bad music, bad graphics, bad art style, and too few stages. It's a solid 7/10 which is good enough but not the revitalizing knockout hit the franchise needed in order to keep going.
isnt mega man meant to be that safe portion of the franchise that doesnt do anything new? why not make a new x or zero or zx?
Yes but even within itself it regularly tried to introduce new gameplay mechanics (in 11's case it was the double gear system). It's only safe in terms of story. They'll never actually show how Megaman dies, that'll remain vague since it'd be too tragic for Light's children to die before him.
im not a hardcore mega man fan but it seems to me like adding more entries to mega man is a waste of time and can potentially frick up story consistency too much because of new features that dont show up later in the timeline, to me it seems like they should just work on x,z,zx or just say frick it and make a legends 3
Zero's fricking over, dude. But yeah we need a third Legends and ZX.
Panda ass
> too few stages
I mean, you got the 8 Robot Masters and a handful of Willy stages.
Not sure what more you expected from MegaMan.
The wily castle was very underwhelming. Stage 3 was a single room before the boss rush. And stage 4 was also very short.
>and a handful of Willy stages.
Literally just two, Wily 3 and 4 are just short corridors leading into the boss (rush) room. The standard for the series is at least 4 (four) proper Wily Castle stages at minimum. The second NES trilogy even bumped that to eight.
9 and 10 had 3 Wily stages, and were better off for it.
That's one more than 11, and also they were also really good stages.
MM10 Wily Stage 1 in particular is incredible.
It was okay but the branching paths in 10 were really half baked. The game was afraid to commit to them like 6 so there's few and they feel unnecessary. They should probably have removed them and make the stages a little longer.
It's funny how MM10 felt like overkill when it was released after MM9 but now they're both classics
MM9 was always a classic. MM10 took a while to grow on me.
same. I think 9 is more memorable but 10 is good.
10 is only slightly worse than 9. Its lukewarm reception proves that people cared more about the gimmick (woah a new NES Mega Man in 2008!!1!) than about the quality of the games themselves.
9 is more obviously good than 10. The weapon selection for example is way better in 9. I don't think it's just nostalgiagayging.
10 has only a couple of duds (thunder cloud and commando missile), but it also has some of my favourites, like wheel cutter and water shield that are more fun that their 9 counterparts. And I think that the levels and robot masters are overall better. It drops the ball a bit at the castle bosses, Block Devil is horrible, Weapon Archives are kinda lazy and the crab thing is just okay.
I also think the music is better, but that doesn't seem to be the general opinion.
10's foundationally sound as frick but unless I'm playing it on Hard it feels pretty average to me compared to 9, which is overflowing with outstanding stage gimmicks and special weapons.
3 Wily stages is all we need. Why is it ok when X does it, but a problem with classic?
Because X hasn't done that since the early 2000s
X hasn't done anything since the early 2000s
>This controller blew me away! -Sigma
Dammit they got me with that one.
Well that's just completely out of character, a refined and stoic character like Zero would never exclaim random noises to HUUUUUUUEEEEEEEEEEEEEEEEEEEEEE
>HUUUUUUUEEEEEEEEEEEEEEEEEEEEEE
You know full well that's not what he's saying
>3 Wily stages is all we need.
And MM11 didn't even give us that, that's the issue.
It is. Anyone that insists otherwise never played truly shitty entries like 7 & 8.
But those are some of the best. There really aren’t any truly bad classic mega mans. The closest to bad is 1, but it can be forgiven.
4 is pretty bad. So many stages have these long, annoying segments over pits or spikes like they took inspiration from Doc Robot Needleman. And there are 2 castles, frick that. 6 is also pretty forgettable.
Gear fortress theme was pretty cool at least.
>bad graphics
you're moronic, the game looks great.
Shit Black person the music wasn't bad at all, the INSTRUMENTATION was bad and only because it was samey. The only other knock I can really give it is the short Gear Fortress.
this, listen to the 8bit covers on youtube and the music suddenly sounds incredible
You're right, it does sound much better.
If this was the soundtrack, and the game was 8-bit, I think it would've been a much bigger success than the soulless Mighty Number 9 crap we got. It was an aesthetic misstep.
OH MY GOD MY EYES HAVE BEEN OPENED
The arranged soundtrack for 11 is god-tier, give it a listen. Impact & Acid in particular sound excellent in it.
Nothing, the game is great and it sold very well. Capcom just doesn't like making Mega Man games because they don't sell 15mil copies to the normies who only want to play open world slop
The music is actually good, it's just played on the wrong instruments. There are 8-bit remixes of all of the songs and they're all good. There's even a mod to put them in the game on PC
The music it's the worst aspect, but it isn't bad. Overall is a fine classic megaman game.
OP is a homosexual.
it was a solid entry, nothing legendary but a solid 7 or 8 out 10. not all classic mega man games are bangers anyway
It's not the music in of itself that's bad, it's the choice of instrument samples. Should have had more instrument variety than whatever techno EDM shit they were going with. Only exception is Acid Man which fits the instrument styling.
Capcom's expectations.
100%
It's bullshit that this game didn't get dlc like 9 and 10 did. It's a great game that seemingly sold well.
It became too cutesy, made MM7 look hardcore in comparison
8 was more babbified than both.
8 rules, homosexual https://youtu.be/VTIHy84Fwnc?si=Cawk6Yhz_gNi9-gk
>gay baby music
Exactly.
Bounce Man might beat Clown Man for the gayest robot master
Clown Man is a woman
None of the robot masters before Splashwo are female. There's just popular headcanons like Centaurman being secretly a woman. I think that was a manga thing.
Clown Man's not even the gayest in his own game
I'M AQUA MAN BUT YOU CAN CALL ME HANDSOME GUY!~
Played it too safe. Shouldn't there have been unlockables or something? Mega Man 10 had more stuff to do.
I like Call
She is Roll but with no emotions, so just perfect for rape
I appreciate that the superior Call was spared from that game
Isnt that one a costume in mighty GV burst
I know not-PennyCall was
She is, play Mighty Gunvolt Burst, it's great.
neat
The only other person who has played Gunvolt Burst. Based. The game is excellent.
kinda generic not gonna lie
It sold well. Capcom just fundamentally doesn't seem to know what to do with Megaman, or particularly care about it.
Maybe they'll make a 12, which will be another stock sidescroller. Will anyone still care at that point?
What they should be doing is either picking up the franchises that still need a conclusion (Legends, ZX), Reinventing the Battle Network formula for the Persona 5 generation, or actually trying to make Megaman work as a full 3D action game for the first time ever(Get Itsuno to do it? idk).
>What they should be doing is either picking up the franchises that still need a conclusion (Legends, ZX)
Those don't sell.
>Reinventing the Battle Network formula for the Persona 5 generation
This sells so it will probably happen at some point.
>or actually trying to make Megaman work as a full 3D action game for the first time ever(Get Itsuno to do it? idk).
I don't think Capcom is confident enough to dump actual money into it. They'd rather waste them on Exoprimal.
>Those don't sell.
They didn't sell. I see no reason they can't sell if handled, and marketed correctly.
The Legends games were all kinds of early 3D jank, and ZX came well into the fatigue period of Megaman, where people just didn't have the stamina to play two games every year.
I loved Megaman as a kid. I played one of those Zero games, because I just couldn't play all of them. They made too many, too fast.
Anyway, my point is those factors shouldn't be a problem anymore. Capcom's mastery of 3D game design is fine at this point, and it's been forever since people got anything with that MMZ kind of aesthetic, so it would be more welcomed now as a curiosity.
The Zero collection flopped. That was the last chance they had, it's over.
Putting any amount of money into Megaman is a potential disaster lol
>Those don't sell.
Explain all the 2D action sidescroller popularity of the last decade then. Int made a abhorrent spiritual successor with e-girls (gunvolt) and it sold so well he made two sequels and two 4 spin-offs
Megaman 11 is one of the highest selling games in the franchise. The problem is that there's really not much that can be done but just make another game. Or that there's anyone who is willing to put stick out their neck for the Blue Bomber.
That's what I said. They need to do something other than just make Megaman 12, because who's going to care?
Megaman as a franchise was Inafune's thing though. I don't think there's anyone left at Capcom who's going to say "we need to reinvent this shit for the current year", or do something out of left field like championing a ZX revival. They would rather just keep making RE and MH games.
>Megaman 11 is one of the highest selling games in the franchise
i didn't know a meager 1.7 million copies in the year 2023 for a mid-budget game was considered impressive
megaman fans are such a vocal minority, its not a popular series
It's been steadily selling 100k every year so it'll eventually end up with over 2 millions lifetime. Like you said it's just an AA game, so those are good numbers. Yes Resident Evil and even Devil May Cry sell several times that, but also cost several times more to make.
Mega Man's regarded as one of the classics, the issue is he's also the definition of market-saturation and a poster-boy for "high profile, but A/AA development budget". He's got one or two hundred games of wildly varying quality, a high number of sub-series that often have little or nothing to do with eachother, and was doing yearly releases on the NES into the SNES's lifespan.
Id rather megaman games remain megaman games
What you call stock I call kino
Part of what defined Megaman as a franchise is it was always doing different things.
Not at all
The different sub series dont even play that differently other than legends and the RPGs
And I dread what capcom might do with a completely new subseries, have you seen the latest megaman cartoons? I dont want to play as black trans megaman
No megaman series needs a conclusion, they're made to go on forever. Zero only ended because inti didn't want to make any more.
Need continuations then. Since there are explicit plot threads left hanging in those series, whereas Classic and X pretty much just ran themselves out.
I have tried twice to get into MM11 and just couldn't both times. Many people I agree with on everything else think it's fantastic.
I'm worried I'd need an 8 bit demake to truly enjoy. 9 and 10 felt so right.
>9 and 10 felt so right.
Inti are just legends at 8-bit games. It would be kinda weird if they were hired to work on MM12 in 8-bit tho. I would love if they made Gunvolt Burst 2 or something similar.
Maybe they could pitch ideas since MM11 was kind of empty polish.
megaman is at its best in 8 bit
People are gonna hate me but for MM8 is peak megaman. Those pixel graphics were cute back when 9/10 were released but now thay pixel art is so big they just look antiquated.
8's graphics are so fricking ugly. Mega Man looks like a lobotimized gay. His sprite in 7 really puts the MAN in Mega Man. wienery motherfricker just looking to frick you up.
Megaman was always chibi. You wamted edgy 90s anime you went with MMX.
The truth is that Megaman was doomed to irrelevancy when it couldn’t successfully transition into a 3D series
Sales don't guarantee games.
That just mentions inclusion, not sales.
Ugly graphics. 2 Wily stages. One with a repeat boss from a ton of other MM games that just has a new move set. Should never have abandoned the 9 and 10 formula for 11.
10 had 3 castle bosses that repeated moves from old enemies and both had devils, that are essentially all the same.
Yeah 3's castle sucked shit. Though the block and double devils in 9 and 10 are different enough not to just be a copy paste of yellow devil.
I meant the Weapon Archives in 10.
I fricking hate this fight in MM8BDM. God, every single one of those fricks gets up in your face and you're expected to fight them as they rapidly change. Legit considering dropping the game, and I suffered through 10 sets of robot master stages to get here.
Nothing, its the best selling MM game AND the best classic MM game.
Everything went perfectly
Capcom is just not interested in making megaman a series anymore, it will get 1 game a decade from now on
Didnt the director leave capcom?
I think they just dont have a team even if they wanted to make another one
Legends Collection next year? You think they'll include the MML3 demo?
I'm worried they'll charge way too much and it will just be bare minimum HD ports.
mega man lives on through inti creates. stop being a slave to the brand of mega man.
GV filters people even harder than MM, its no use to try to shill it you will only get shitted on.
GV games are better for me and what I like out of games but I know its a lost cause with people.
GV has been trying to filter me with forcing me to redo stages in under 8 minutes.
for the GV1 missions? 8 minutes is very easy if you just ignore all the enemies and run to the end
Yeah. I'm trying to run through Inti's gameography.
I hope you can have fun they are not for everyone, the one you can safely skip is dragon marked for death. Even an inti fanboy like me can admit that one was a dud.
whaaaaa I actually made this thread
Only one I'm skipping is Gal Gun
Galgun is actually pretty good mechanics wise but I understand if its too lewd for some or if you just dont like rail shooters.
At the end of the day inti games are much more enjoyable if you care about score chasing, and most people just dont.
I thought they had a good balance in the Zero and ZX games. The Gunvolt series is only good when you play for score and feels like a waste of time otherwise. I wish they could go back to their old design philosophies.
Gal Gun series just looks like a different can of worms. I'll just play the games Inti published themselves.
Galgun might be the series that represents how much of otaku nerds the inti people are, they are pretty proud of it. Also its canon to the story of gunvolt lol
Im reminded of the director getting angry at fans thinking Copen was stronger than GV and he making sure he rips shit up in 3
Gunvolt in gunvolt 3 is the worse he has ever played im so mad about gv3
>Galgun might be the series that represents how much of otaku nerds the inti people are
And that's a good thing, unironically.
GV is fun until you realise you have to redo the stages multiples times because of the gacha system. Completed the first one, only finished GV's side on 2 and got too tired to continue just at the starting screen from 3. Cool ideas and comcept hindered by everything else.
>only finished GV's side on 2
You're missing out big time by not even trying out Copen's far superior gameplay.
What gacha? you mean for materials? You dont need any of that and I replayed the game so much I got everything eventually
The only thing I wanted was lethal lavaliere + anyways
GV just doesn't do it for me, but Zero was also probably my least favorite Mega Man series At least judging from the good parts of each series..
Gunvolt is great, but it is also on hiatus now, so I don't know thst you can say it's alive even by that standard.
GV's gameplay is good. The story, the lore, and even the character designs not so much.
Gunvolt himself is the least fun character in Gunvolt, except for maybe Zed. Althougu, I haven't played iX2 and I know people don'tlike the changes to Copen there so maybe GV is more fun than him as well.
Is that Saber?
Sure
That's gaylord Gunbolt
did they fix the libtard localization in gunvolt?
Yeah many years ago. They retranslated the game in house almost right away.
alright guess I'll check it out although I don't like the zero games as much as classic or X
I recommend unequipping the prevasion pendant right away if you want any challenge.
if you mean the 3DS localization of the first game then yes, you have two English options in the menu
I love all inti games but sometimes I wish they were a little more shameless and just did a straightup mega man ripoff without any overly creative gameplay
They already made 9 and 10 I think they got their fill. They also seem to respect the series a lot even if capcom wont talk to them anymore.
Play Mighty Gunvolt Burst, bro.
The brand is what makes the series. I don't want to play a shallow ripoff.
You can't say that Anon. How dare you not worship Inticreates, their games are flawless.
>I only care about the brand
Genuine npc behavior.
>Genuine NPC behavior.
>meanwhile he buys and eats up every bit of Inti and indie slop that's put out
>eats up anything even vaguely resembling the source
Genuine zero standards behavior.
I don't even like Gunvolt. Their Blaster Masters were OK though.
Best selling game in the series by the way. Crapcom is the problem
Reminder, as of june 2023:
MM11 is the best selling game in the series at 1.7m copies sold.
Classic and X collections both sold 1.4m copies.
Battle Network collection was already above 1 million after 2 months.
Zero collection didn't chart, presumably flopped.
https://www.rockman-corner.com/2023/06/mega-man-11-sales-top-17-million-legacy.html
>Zero collection didn't chart, presumably flopped.
But it's the best collection...
Nah that was the point when it was proven most dont actually like the Zero series. And its actually the worst out of the main ones
God no, X's later half is so fricking bad it drags down the first half. X is without a doubt the worst one. Zero had the decency to end before it made the same mistakes (ZX was already entering X5's domain of adding pointless bloat to the game)
X1 and X2 are so good it clouds everyone's memory of how shit X quickly became.
ZX's map & mission system is so stupid, it's the worst elements of two competing systems.
There's an opportunity for a QoL romhack here. Either remove the exploration element entirely and teleport directly to missions, or make missions trigger automatically when entering the required area.
>ZX's map & mission system is so stupid, it's the worst elements of two competing systems.
I'd have forgiven that shit more if the map was actually a fricking map instead of just a relationship chart, and that you didn't have to grind e-crystals to unlock teleports. Expert difficulty, especially on ZXA, was a cruel mistress.
I still haven't completed ZX and ZX2 on the Collections. I just got so fed up with them that I lost all interest.
It's a shame too since the ZX Omega fight in hard mode is legit the hardest boss in the collection.
They're alright enough played casually on regular difficulty. Aiming for 100% is complete aids though, similar to trying to S-rank all of MMZ.
I mean it's not like I didn't try that. But the base game just isn't fun to me. ZX reduced a lot of the elements I enjoyed about the Zero games, while adding a bunch of elements I didn't. I don't like these games.
I'm the polar opposite. I got the Zero/ZX collection on release and I only got around to playing ZX earlier this year because I told myself I was going to slog through the Zero games first, especially since I actually hadn't played Z4. Had a blast when I did finally let myself get around to ZX, thank fricking God I don't feel the need to ever touch Zero again.
I fricking despised how badly implemented boss weakpoints were in ZX, the idea that you had to avoid hitting a guy's face when it's A THIRD OF HIS FRICKING MODEL was infuriating.
That's the problem, it just diluted the game, the best parts of playing ZX are the parts it ripped right out of Zero, the original ideas it had were all badly implemented.
What fangame is this? Looks like a trip if they kept the bosses the same.
Mega Man Maker
The bosses are generally the same, so they can get stuck or other jank if they're in a room not designed for them. You can put as many bosses in an area as you wish, too.
However, if you place Bubble Man outside of water, he'll just cry like a baby
I bought the zero collection, i was very excited for it. Uce my surprise when i learned the game are nothing like what i expected. They are not really megaman games, they are more like action time attack games or something. Its all mission based and you dont get powers unless you do some weird shit, as the series went on, the power stuff got more and more autistic. Put the elf shit on top and the game was a bad mash of multiple concepts, i have no idea what they were thinking. What sucks is the combat gameplay is great, really top notch and the story is had very interesting when it wanted moments but the games are a mess otherwise. 1 particularly is weird fricking game, like 70% of the game is filler, with the beggining and end being the only parts related to the plot. The whole tgings is just bizarre to play in terms of game design and not in a good way.
Meant for
> X's later half is so fricking bad it drags down the first half
Only 5 and 7. Two out of 10 games
and 6 and let's be honest 3 is a mixed bag.
6 was worse than 5. 8 gets a pass from most people because it was better than 5-7, but it was still pretty bad.
They're the best actual ports and I'll defend its existence as one of the 20 people who loves ZX, but the Zero games can still go suck a dick.
I liked ZX more than ZX Advent. I will always despise the scrapyard level, if you dare defend it I will murder you.
Zero series isn't as good as Ganker likes to believe it is.
Nobody cares for ZX and Zero. All people like is Classic and X.
Why was zero so stupid? The whole progression system was fricking moronic.
>All people like is Battle Network
>never had access to a Playstation growing up but owned a GBA
>Mega Man Zero was my only attachment to the character
>initially felt he looked weird compared to his original design
>see his key art later on in years
>Mega Man Zero is a badass compared to his X counterpart
>becomes my favorite interpretation of the character
>nobody knows he exists or think his design is too jarring in comparison to X Zero
>have no choice but to enjoy whatever few scraps Capcom throws his way every 10 years
Mega Man Zero deserves a second chance, but the collection was it and people simply don't give a damn. It's a sad reality, but they're still my favorite games in the series.
Dunno, by all accounts besides music it's the best Classic game so far.
I have zero interest to try Inti Creates' original games, I'm sure they play well but the artstyle and characters look extremely generic, like a knockoff anime from China or Korea.
I have no idea what you mean, they are as japanese anime as it gets when it comes to the artstyle, absolutely nothing like what knockoffs look like
Maybe pirate blaster master zero and see how you like it
I think the boss designs are decent. Some of the, even look like they came out of Megaman Zero just without the e-girl/shota trappings.
>Phantasmagoria!
Thats the most unfun shit I've ever seen in any vidya ever
Speaking of Gunvolt, trying to kill this Black person on hard mode is hell, every other boss in the game even on hard is pretty manageable and then the difficulty just skyrockets here.
don't really like the gimmicks but this game sold well so I doubt it killed anything
I think Mega Man's just too small for Capcom to justify making one. Studios nowadays seem to just want to make big games, but Mega Man's always been small-scale enough that they could afford to make a bunch of them, but with how things are now, I don't think they'd make a new Mega Man unless they could think of a way to modernize it and make it a big project.
They promised another X game
They said X story was not over yet not long ago in that music CD or whatever it was
I choose to believe
It's been almost 2 decades since the last X game. It's time to move on.
No it will come out, and it will be Xdive 2, and I will kill myself.
frick you
>X9
>Axl goes """"""maverick"""""". New organization known as Delta A.
>Consider humans and old model reploids ineffective and must be destroyed
>Play as X & Zero
>Mavericks: Quake Hippo, Strike Scorpion, Blizzard Polar, Torch Salamander, Mach Vulture, Tornado Weasel, Hydro Starfish, Sparkvine Flytrap
>Dynamo's there as well. He's more of an anti-hero this time around, but still fricks with X and Zero
>Game goes back to old style where you collect power ups and armor capsules
>Rescuable reploids return, but they can't be killed or shit. Like X6 and X7, some contain power parts that X and Zero can use.
>No Sigma.
Stages were way too long
It was the best selling game in the entire series.
Capcom just gives no fricks about Megaman.
This game was fricking awesome frick what anyone says. I even liked the music I like how it tried it's own thing and didn't try to copy old megaman jams. Difficulty was also top notch
IIRC the music sounds like Starforce because its the same composer, I also liked it.
It was 6 games in one too and still did terrible
People dont buy quality they buy name recognition, no wonder most games suck now even big name IPs
no, the zero series is just garbage. poor game design galore
>can't upgrade your hp/use subtanks etc if you want a good rating
>rating tied to skills you get from bosses and bosses using all of their attacks
>can't spend time collecting items on levels because you're supposed to run and gun everything down to get a good rating
>getting a single bad rating drags you down since it averages all your ratings
>leaps of faith up the ass
to name a few things. those games are overrated and full of bad decisions, most of which can't be pinned on the gba either. the first mmz can be excused since it was novel and they were finally trying something different but all the other games continued to pile up bad decisions on top of the existing ones. i'm not even touching the shit plot either
before you even try to counter anything i said, keep in mind i'm telling you why the games don't sell. it literally doesn't matter that you like them, most of the fanbase does not and that's reflected on the sales
skill issue
i beat all games with A. it's always the same moronic comeback too
>A
skill issue
the "x......le.....bad" angle is kinda dumb
based speedreader, X was a good guy, Copy X was the c**t.
>>can't spend time collecting items on levels because you're supposed to run and gun everything down to get a good rating
that's only really an issue in 1 since 1 had cyber elves that drop from enemies be locked to missions so outside of missions they weren't available. You can just revisit stages in later entries to get the items you missed (4 had a similar issue with an enemy type that was only in an unreplayable mid game mission).
I love the series but you are absolutely correct. The ratings suck ass for first time playthroughs, especially for casuals and the hardcore audience just would not buy these games or even have a GBA in the first place.
The games were made to be utterly perfected on multiple runs to even see all the content and skills. And then there's entire systems the game desperately wants you to not use ever. I don't even remember if they were called elves or fairies because the second they told me they decrease rank I just never engaged with them.
Zero is so good that even though all your complaints are fair the games are still loads of fun.
I mostly agree but despite its novelty 1 is absolutely the worst one of the lot and your complaints were slowly addressed by 2 and 3, though they were only encroaching on competent solutions with 4 before ending the whole thing.
Using subtanks doesn't affect your rating.
There are elves in 2 and 3 specifically made to appease autists like you, it's the ones that temporarily raise your fricking grade to A which then lets you 100% get the EX skill from the next boss you fight.
>bad game design is when I can't grind to get 100% of the content every playthrough
no. I'd tell you play an RPG but even RPGs make you choose between items occasionally.
You just come across as someone who didn't care much for the score and ratings instead of properly engaging with said systems.
Getting S ranks through all the Zero games is extremely fun. And most of your complaints kind of fall flat, because you don't typically mix the exploration with the score claiming. You do one and then the other.
>no, the zero series is just garbage. poor game design galore
Your taste is garbage, also skill issue.
>>can't upgrade your hp/use subtanks etc if you want a good rating
Wow making the game easier for yourself gives you a lower rating, what a crybaby you are. Also that's only relevant for Zero 2 as you get nothing besides bosses getting an extra desperation attack in Zero 1. In Zero 3 they introduced satellite elfs that don't effect the ranking at all and in Zero 4 the ranks don't mean fricking anything besides locking one mini game behind an all S clear.
tied to skills you get from bosses and bosses using all of their attacks
Only applies to the second and third entry. Also this incentives replay value, which this entire franchise thrives on.
>>can't spend time collecting items on levels because you're supposed to run and gun everything down to get a good rating
The ratings aren't that strict, and if you frick up, again, replay value, the games aren't even long.
a single bad rating drags you down since it averages all your ratings
You'd have to frick up catastrophically to take that much of a hit to your rank from just one mission, also each game has several elfs hat automatically put you back to rank A if you still have some missions left that reward you with EX skills.
of faith up the ass
Literally only applies to the first two entries and only in one mission from each one, you exaggerating homosexual.
The Zero series is the biggest scrub filter, it's unreal.
>WAHHH WAHHH I'M SHIT AT VIDYA AND THE GAME TELLS ME SO WAHHH WAHHH WHERE'S MUH INSTANT GRATIFICATION WAAAAAAAAAAHHHH BAD GAME DESIGN WAAHHHH
Pathetic.
>The ratings aren't that strict
outside of Zero 1*, that game had a wonky rating system that forgot to take into account the actual number of enemies normally placed by a mission so a mission with a low amount of enemies would require you to farm kills or else you'd be heavily penalized by not killing enough.
From what I remember that only happened in Zero 2, and even then just a small handful of levels.
No, Zero 1 had that happen with stages like the one where you infiltrate the factory where if you go through the sneakier route you miss out on enough enemies to affect your score and in the mission where you investigate a secret base beneath the desert and the one where you go back to it to destroy some servers, if you avoid detection by the security system that too will tank your grade, you need to basically farm the guard bots in the prison.
Now I remember, fair enough. Though that's still not that common of an issue.
te basaste Zero, gracias
>>can't upgrade your hp/use subtanks etc if you want a good rating
Only true with the first game since you couldn't find regular subtanks there
>leaps of faith up the ass
untrue
>can't upgrade your hp/use subtanks etc if you want a good rating
The games become easy as piss the moment you start using these. Damage having a major impact on rank is the only real form of challenge the game has
tldr
I dont care that you dont like it, sucks to be you I guess
Funny how every post replying to this is either "skill issue" or "X's latter half was bad" but not actually refuting the points made here
There is nothing to refute, he is wrong. Every point is misrepresented and comes from someone that didnt understand the game. Also I really dont care if someone doesnt like it. Its their loss.
>There is nothing to refute, he is wrong.
Thrilling counter argument.
>Every point is misrepresented and comes from someone that didnt understand the game.
>Exploring levels and picking up sub tanks and hearts to power up is a series staple
>Zero replaces these with Elves that punish you for finding and using them
>You just don't understand the GENIOUS KOJUMBO of Megaman Zero's design
>Also I really dont care if someone doesnt like it. Its their loss.
You hispanics care immensely.
Stop replying to me.
levels and picking up sub tanks and hearts to power up is a series staple
It's Megaman Zero, not Megaman X9/10/11/12
Yeah it's Megaman ZERO not Megaman, Megaman X, Megaman ZX you fricking FOOL. How DARE you expect series traditional power ups.
>Exploring levels and picking up sub tanks and hearts to power up is a series staple
Every game where Rank matters beyond bragging rights has at least two sub-tanks to find in the wild.
Megaman Zero SUCKS ASS.
Levi's ass?
Levi's ass indeed. But I prefer Ciel's DFC.
I'd suck that vulva
DU Duuuuuuuunnn
>Lev ass.png
That's the stuff.
Samegay
Funny you say that while purposely ignoring my post:
>ignoring
I was referring to your post specifically. The first comment is about skill issues but obviously English isn't your first language.
So you read the first sentence, got offended and started crying and refused to read the rest of the post then claimed no one refuted any point in that post despite my post doing exactly that. Jesus Christ, you anti-Zero gays get more and more pathetic by the day.
Ok then I'll refute all of your sorry "points".
>Your taste is garbage, also skill issue.
Not an argument.
>Wow making the game easier for yourself gives you a lower rating, what a crybaby you are. Also that's only relevant for Zero 2 as you get nothing besides bosses getting an extra desperation attack in Zero 1. In Zero 3 they introduced satellite elfs that don't effect the ranking at all and in Zero 4 the ranks don't mean fricking anything besides locking one mini game behind an all S clear.
See
>Only applies to the second and third entry. Also this incentives replay value, which this entire franchise thrives on.
Sorry excuse that's the equivalent to quarter sucking. Especially S rank wise where you're required not to take damage. Nobody is going to memorize the game repeatedly until they know the exact placement of any enemy, screen crunch be damned. You might as well get over that, not everyone is going to have speedrunner autism like the 3 people in the world that run the games.
>You'd have to frick up catastrophically to take that much of a hit to your rank from just one mission, also each game has several elfs hat automatically put you back to rank A if you still have some missions left that reward you with EX skills.
Or just use one Elf in MMZ1 which drops your rank permanently.
>Literally only applies to the first two entries and only in one mission from each one, you exaggerating homosexual.
What the frick is this disingenuous bullshit? All entries suffer from screencrunch, that even carried over to MMZX.
>The Zero series is the biggest scrub filter, it's unreal.
Scrub filter is pure copium for hispanics defending bad game design. I agree.
And while I'm on it, grinding for weapon levels is the most ass cancer mechanic I've ever seen added to a Megaman game and it plagues half of the Zero series. Also the Zero series in general is just fricking atrocious looking from an art design standpoint.
>The biggest highlight of the series for MMZgays is the Zero vs Omega fight
>Which takes place in a sewer that's on fire
>grinding for weapon levels is the most ass cancer mechanic I've ever seen added to a Megaman game
Congrats, you got one (1) thing right, still doesn't ruin the series.
>Not an argument.
You indeed failed to provide one, congrats.
>See
Once again, where's the argument?
>Sorry excuse that's the equivalent to quarter sucking. Especially S rank wise where you're required not to take damage. Nobody is going to memorize the game repeatedly until they know the exact placement of any enemy, screen crunch be damned. You might as well get over that, not everyone is going to have speedrunner autism like the 3 people in the world that run the games.
First of all, S ranks literally mean NOTHING except give you bragging rights, anything that an S rank gives so does an A rank. And secondly, you're allowed to take up to 6 points of damage before you start getting penalized in that category, and even THEN the threshold for an S rank is 98 points, not 100.
>Or just use one Elf in MMZ1 which drops your rank permanently.
Ranks don't matter in the slightest in Zero 1, we've been over this.
>What the frick is this disingenuous bullshit? All entries suffer from screencrunch, that even carried over to MMZX.
Disingenuous my ass, from Zero 3 onwards they've ironed out the level design so the low resolution isn't an issue any more.
>Scrub filter is pure copium for hispanics defending bad game design. I agree.
Nice reading comprehension, moron, also calling someone a Hispanic is not an argument.
Not only do you suck shit at video games you also suck just as much at arguing about them.
>You indeed failed to provide one, congrats.
>>See
>Once again, where's the argument?
>literally no uing now
Boy that escalated quickly when you met some actual complaints, didn't it?
>First of all, S ranks literally mean NOTHING except give you bragging rights, anything that an S rank gives so does an A rank. And secondly, you're allowed to take up to 6 points of damage before you start getting penalized in that category, and even THEN the threshold for an S rank is 98 points, not 100.
>Ranks don't matter in the slightest in Zero 1, we've been over this.
That's not exactly helping defend your case, moron.
>hurr replay value
>also they don't matter
>skill issue lul
>Disingenuous my ass, from Zero 3 onwards they've ironed out the level design so the low resolution isn't an issue any more.
Bull. Shit.
You have no intention of addressing any point beyond "no you're wrong FRICK YOU!!!", these games were considered shit in the early 2000s and they're considered shit now. It's not the world's fault those were all you could afford, secondary.
Shut up moron.
I accept your concession.
>What the frick is this disingenuous bullshit? All entries suffer from screencrunch, that even carried over to MMZX.
Nah apart from like 2 sections in the first and second game each it's fine
Give a couple examples if you want
>Give a couple examples if you want
You can pick an example from literally any stage where enemies are just dropped in on you from off screen. Denying it like the two taco goblins above you isn't going to make such an issue disappear.
>You can pick an example from literally any stage where enemies are just dropped in on you from off screen.
Such as? Show examples.
It's universally agreed that the first Gunvolt's the weakest entry..
>Such as? Show examples.
see
So you got nothing, man you're TERRIBLE at this.
The projection is astounding. The Megaman Zero series is such a flaming piece of shit, it's no wonder its fans defend it by outright denying arguments and cope by saying "skill issue".
Pic related is considered the peak of the series and look at it, it's literal flaming shit water.
it's amazing that there are people that don't like the mega man zero games. you can point to things like that train stage being a pain in the ass or the levels in 1 being janky but the series is fricking amazing. Most mega man games are amazing, I miss the companionable autism of mega man threads back 10 years ago and more. I miss when mega man threads were one of the few kinds that didn't have much shitposting.
I don't and never have considered the Megaman Zero series "amazing" because it wasn't. It was just a mediocre GBA series. It's fine that you gays like them, I'm not knocking you for it but don't act like they don't have fricking glaring problems especially when you're constantly b***hing about X6 and X7.
you have shit taste and I stopped reading after your first sentence revealed that.
X6 literally only had good music and X7 was bad from the minute you boot up the game and get forced to use Axl. That's not a reasonable comparison.
x7 had some good tracks too
Also as a kid the fact that X had the z saber and it wasn't just part of the charge attack was super cool.
honestly its a shame that so many of the Opening themes for the games were cut from the english releases.
That's music licenses for ya. My favorite is the X4's JP op, even if it's quite a bit cheesy song.
honestly that kind of cheese fits the series as a whole. kind of plays into the classic astroboy feeling imo
Backpedaling from garbage to mediocre lmao How many more times do you need to be utterly BTFOd in these thread until you finally accept that you're just shit at the game and blaming it for your own lack of skill?
Goddamn you're delusional if you think Zero's problems are anywhere near the level of X6 and X7's problems, those games were literal fricking dumpster fires.
They're usually great still. It's just the weekend and someone REALLY is bothered by MMZ this morning.
it's the modern Ganker issue with hyper dedicated shitposters. there were always things like moronic tripgays but now you get these schizos with a vendetta and anytime they're awake it's moron o'clock
Internet became serious business, when it never should have.
Tragic but honestly true.
MMZgays are absolutely delusional god damn.
>original claim is that screen crunch stopped being an issue after the second Zero game
>b-but what about this Zero 2 enemy?
>gets asked about any actual relevant examples
>continues autistically fixating on Zero 2
Amazing, and now you're desperately trying to save face by changing the subject entirely. You're dumber than these hispanics you're sperging out about.
Classic was always superior to Zero.
Nah not really
in any stage they appear it's in a very consistent manner, good example is the train stage where while it at first jumpscares you, you can very easily anticipate it appearing on the top part of the train with a dash slash
Yes it's annoying on the first time but it's hard to think of a hard game where you can adapt to an enemy's attacks on the first encounter
You get Copen in Gunvolt 2 but I wouldn't say the level design is the biggest improvement ever
They require multiple hits to kill before you bump into them so if you don't use the dash slash right before each and every one of them come off screen, you're taking a hit. It's bad game design, even if it's predictable to a certain point. Yeah I know something's going to be off screen, even if I can't see it but that doesn't make it ok when it's shoved down my throat for pressing the dash button once.
>They require multiple hits to kill before you bump into them so if you don't use the dash slash right before each and every one of them come off screen, you're taking a hit.
But they don't require multiple hits if a dash slash does it, you can also use a charged gun shot which is a good idea to keep charged all the time anyway
Also it doesn't even really come from off screen, at least on the train stage looking footage of it
Going unpunished for dashing all the time gives you easy ass games like X4
Frick are you on about
don't tell me you played with filters on
>But they don't require multiple hits if a dash slash does it,
Again the dash slash isn't going to cut it if you don't hit it at the start of the dash. I usually do just keep my buster charged because that's the only way to deal with anything in these games as far as low mobs go,
Pressing the dash button once should not be a reason to punish the player, even when said function is a function for a reason.
Now stop blowing me up, we know you gays are a very vocal minority and sperging the frick out isn't going to make anyone think differently.
I don't care if you think differently. you're a dumb homosexual and I'm calling you one. you should be punished for going too fast through a stage you don't fully know yet by taking damage. that's how video games work. This is even admitting that the stage is one of the worst in the series but it makes up for it having an awesome boss fight.
>I don't care if you think differently.
Again you care immensely, just because you keep denying it like the other talking points isn't going to change that, especially when I get blown up for not sitting here and anxiously awaiting a reply. The internet is serious business as some other homosexual pointed out, ironically lacking the self awareness and blaming me for it.
If you are to be punished for pressing the dash button once, sparingly, at all then what's the fricking point of having the damn thing? Oh, right. Same could be said for half the shit in the entire MMZ series like Elves and the other weapons. That's how bad video games work, not video games generally. Are you talking about Omega? Seriously? That's awesome to you? They couldn't even get his healing move to work properly until ZX, even then it's just a boss gauntlet ending with a Zero ditto.
>especially when I get blown up for not sitting here and anxiously awaiting a reply.
Take your meds, please. This never happened.
>Take your meds, please. This never happened.
You people are delusional as frick, it's not like you can't read the thread.
Maybe but I haven't managed to do it. Wouldn't want to get punished for going too fast. :^)
>Maybe but I haven't managed to do it. Wouldn't want to get punished for going too fast. :^)
Is this supposed to be some big btfo or something? Not sure what you're trying to say here
I stopped reading at the first comma by the way.
Yeah I pointed out your terrible English earlier.
Not only does that not make sense, but you're still an idiot.
It probably doesn't make sense due to your lack of grasp on the English language, there I spelled it out for you. Avatargayging is against the rules btw.
I don't know why you bothered typing that when I'm not going to read it. Just another excuse for me to post an image.
I don't think you're capable of reading. You're going to avatargay regardless, don't pretend like I'm the one giving you an excuse.
sure thing anon whatever you said. this will be my last reply to you before I go back to playing video games.
If you remember to have the gun charged then I'm not sure what the problem with the level is then
You really don't lose much time walking until the enemy appears and then dashing, I hope you can at least understand why I feel that way
Talk shit get hit, simple as.
apart from the post that does you mean?
It an skill issue.
It's not even as simple as calling it a skill issue though. Crudely put, among other things, he claims
>the game's design doesn't allow you to smoothly do X and Y at the same time since the goals of X and Y are opposed of one another
and then the answer to that is simply
>but you aren't meant to do X and Y at the same time
And maybe that anon doesn't like that. But it's the truth and what even is his argument then?
the whole problem with Zero's system is you can't retry levels/bosses in the same playthrough. I don't understand why you couldn't redo the levels right after. I felt it disincentivized me from trying.
Just turn your GBA on and off if you cared that much. The real problem is how hard it incentivized rote memorization and ignoring mechanics wholesale for the sake of a fricking letter. At least 4 was less bad about it, I guess.
>ignoring mechanics wholesale for the sake of a fricking letter.
use the fricking whistle elves
I don't think the Cyber Elf stuff bothered me that much. Ultimately, I don't really think the Cyber Elves actually enhanced the gameplay at all. Plus, even if you could use them without demerit, they still wouldn't necessarily guarantee a high score. All they do is let you play poorly with more wiggle room, but you're still gonna get a trash score. Ultimately, it's not gonna solve the fundamental problem. If you keep getting hit, your score is still gonna be ass. What you actually have to do to get an S-rank isn't really gonna change.
>All they do is let you play poorly with more wiggle room, but you're still gonna get a trash score.
And that's an issue when literally every other Megaman series lets you play however the frick you want with no issues. Zero created problems that no other entry needed to solve because they just weren't there. Simplicity is where this series finds its greatest success.
> What you actually have to do to get an S-rank isn't really gonna change
Then there's no point in adding the demerit to the elf system. You're not wrong, but I fail to see the actual, justifiable point in any of it. The ranking unlocks also has the fundamental issue of rewarding the player with shit they clearly didn't need because they're already clocking A/S ranks, while the shit players that could use crutches like EX skills are locked out of them. It's got the whole thing ass backwards.
>The ranking unlocks also has the fundamental issue of rewarding the player with shit they clearly didn't need because they're already clocking A/S ranks, while the shit players that could use crutches like EX skills are locked out of them
use the fricking whistles
Frankly, only people who are good at the game are gonna get a ton of mileage out of EX skills. If you're constantly getting hit, they're not gonna make things easier for you. If anything, you're probably gonna die trying to use them.
If you want actual easy mode, just rely on the charged attack. If someone who needs Cyber Elves tries to copy the triple slash into the rising slash, they're probably gonna mistime their shit and get hit. EX-Skills only let you kill bosses faster if you already know how to play the game well.
>If you want actual easy mode, just rely on the charged attack.
+ elemental chips, that's how most kids beat the game.
What's with this zoomer mentality that shit players deserve the same if not more rewards than competent players?
That's why I usually played through levels twice, once to clear it, then load up my prior save to beat it but with a high ranking.
Dont think about it, Zero is a fricking mess. Why they decided to do such a weird shstem for a megaman game, i dont know. Really a masterclass in bad game systems.
The leaps of faith are the worst part IMO. The gameboy Mega Man games worked out fine because the sprites weren't huge and vertical movement wasn't a thing. Trying to do MMX style levels in a tiny GBA screen was a horrible idea. On top of that, the enemies respawning offscreen, plus some of them being fast ends up with cheap shots and annoying obstacles that'll keep coming back if you dare to step away for a moment.
?
11 was fine
Capcom just has stupid expectations.
I don't get it.
Megaman 11 is actually one of the best Megaman game I've played (I've only played all X and Zero games). Why don't they make more?
Fricking awesome game, only problem was there should have been 4 more Wily stages, shit was too short
4 7 9 10 11 are the top 5 classic games
Replace 7 with 6 and you're correct.
That's a top 6 game you moron
Capcom is much better at classic platformers when they make them
GnG resurrection and MM11 shit all over Mario wonder and Sonic superstars
>What went so horribly wrong?
nothing
it good
im going to be controversial though and say mighty no 9 was a better mega man game than mega man 11
Thats not controversial thats nonsense, mn9 plays nothing like a classic MM game which is a big part of why people didnt like it and you are talking to the extremely rare person that actually liked mn9 gameplay quite a lot
>im going to be controversial though and say mighty no 9 was a better mega man game than mega man 11
While I like MN9 a little bit I can't disagree with this statement enough. What the frick, man?
Crapcom being literal morons is what went wrong. Mega Man 11 was fricking great, was well received by pretty much everyone and ended up being the best selling in the entire FRANCHISE (not just the classic series)
Inafune was the producer who got Mega Man games greenlit
Once he left it feels like the vast majority of Capcom's exuberance for Mega Man fizzled out
and the producer that was behind 11 also left recently after finishing his work on SF6.
It's so fricking over, bros.
>hate spam
Yeah it became a huge meme to make fun of it and to be honest they deserve a lot of it because of the way they marketed the game.
I only finally got the game last year and had a total blast, I love the infinite airdashes and how fast you have to be to keep the chains going, but I still wont try to defend it online, its no use.
In 11 you can just not use the gears, in mn9 dashing into weakened enemies IS the entire game
Rock Man Taisen any day now, bros
>i think mn9 was closer to a classic mega man game there than mm11
The frick? MN9 entirely focuses on score attacking, which involves damaging enemies enough not to kill by shooting then absorbing them with a dash. Not engaging with that leaves you with extremely damage spongy enemies, completely unlike classic Mega Man. On the other hand with MM11 you can completely ignore the double gear system and get your standard classic series game, a very challenging one but it still feels exactly like previous entries.
M#9 sucks and its production was a shitshow. But I still hold onto the fact that its visual designs were top notch.
Pretty sad.
The Red Ash OVA was also unironically good. So it's a shame that everything around it sunk so hard that even the anime had to die.
>But I still hold onto the fact that its visual designs were top notch.
That's objectively its worst aspect, what kind of fricking bait is this?
Inafune did it to himself launching several KS campaigns at the same time.
If Capcom wants to make a big Megaman project they should just go all in and make Legends 3.
>5 years
Aw frick
Capcom only wants to make SF, MH and RE games nowadays with the occasional vaporware new IP like Pragmata.
>Capcom only wants to make SF, MH and RE games nowadays
And shills called this the redemption arc.
One of the most defining feature of old Capcom was how much actually new stuff they regularly produced, alongside juggling a huge number of old properties.
Nowadays they just juggle a couple of properties and we're lucky to get something like once every 5 years or something.
Also
>bro, it's just nostalgia, you're foolish for thinking videogames as a hobby was a better in the past
Why are they like this?
What, you think they were gonna start releasing a new mega man game every year or two? Why the frick would they?
Why WOULDN'T they?
It's not a game you can just keep releasing anymore. The sales would just fall off. They probably fall off for the originals too but those were made in a different time.
>best current Megaman content is just collections of all the old games
Remember when they were teasing a new X game with the X collection?
X Dive :^)
>even X Dive went EoS
To be fair that horrid shit got an offline version now.
There will never be a Mega Man resurgence, the fanbase is too divided in their idea of what they want, thanks to too many branches. They dont sell worth a shit. Everytime they have a leading figure they either leave the company, are shifted onto projects Capcom actually gives a shit about, or both. The vision, audience, and leadership just isnt there.
Its over.
More like Capcom is divided on it, 11 proved that people wanted more Megaman but even despite being the best selling game in the franchise Capcom did not capitalize on that chance. It's in no way the fans' fault, the ball is squarely on Capcom's side of the court and they've done nothing with it.
people are past the point of caring about a franchise that refused to evolve to keep the 80sborn nostalgiatard autism crowd
>Spinoff voiced by a surfer dude expy filters your 80sborn nostalgiatard half of the series
>went on to be the fastest, highest selling Megaman game to date
>added the weapon select on the right stick which is a genuine game changer for the flow of these games
Nothing, Capcom is just a shit.
>no one has tried to retroactively add the right stick weapon select to the other games
dark days for mankind indeed
it was the most bland and safe attempt at a megaman game, absolutely soulless
By design it certainly wasn't. It's just as obsessed with special weapon usage as 8 was, but it was much less disruptive about it.
What's wrong with having good special weapons?
I'm arguing the opposite - 11 stands out because of its excellent special weapon utility and interactions. The problem with 8 is that the structure of the game as a simple run-and-gun suffered a bit too much from how it tried to integrate special weapons into the level designs. 11 does the same thing but pretty much leaves it up to the player to experiment and discover all the cool shit they hid away instead of forcing it. I do think 11's probably not the best for people who like to do buster only runs but for people who like to explore their options, 11 is basically a more sensibly designed 8.
>i think mn9 was closer to a classic mega man game there than mm11
absolutely not
Devil May Cry
>filtered by Ninja Gaiden, stupid characters
Street Fighter
>wanted to be massively different with each installment but became irreverent
Megaman
>see above, but catered to the same autists who love mario and doomspeak sonic
Resident Evil
>wants to be Star Wars so badly
Clover IPs
>carried by unfunny ironic humor and it's ironic humor autist fanbase (see lythero)
a large majority of Capcom's IP are lame, their best era was during the Dreamcast, i barely see anything i want from Capcom's library on digital stores besides the occasional Darkstalkers re-release
I'll be honest, only Zero 2 had good level design and I genuinely believe that was only as a direct result of them recycling almost half of its bosses from 1. 1 had cheap level design, 3 had too many bland gimmicky stages like the snowboard stage, the flat desert stage which was worse than 1's, the elevator stage and the god forsaken library stage. 4 was slightly better than 3 in terms of levels but they were too easy. 2 was the peak.
Zero 2 with Zero 3's mechanics would be perfect.
Just get good grades in the first couple of easy missions in Zero, it becomes harder to actually go down in grade if you hit the ground running. The inverse is also true.
Did 11 not do well as a AA game?
For whatever reason, I was under the impression it did fine
It's sitting somewhere around 1.6 million copies sold I believe. That's extremely good for Megaman.
See >654226872 and >654226647
It's so fricking bland, it feels like something a robot would make. It has everything you expect a new Megaman game to have, and a suffocating gimmick to justify its existence, but at no point did this game feel like anything more than an obligation. Playing this game felt like an obligation.
I don't know how you can say that when the game has a special weapon lineup so good that the buster is arguably the worst weapon in the game.
The design from pretty much every aspect:
>levels
>enemy placement
>special weapons
>boss fights
Is excellent in MM11, if you can't appreciate any of it I don't know why you even bother with this series. Obligation my ass, this is easily in the top three best classic series entries.
I've played every classic Megaman game and 11 is up there with 4, 6, and 9 in regards to having the best stage design in the series. You aren't convincing anyone, you poser.
Stop what you're doing. Open the link. Listen.
meh
I like the arranged version more
I feel like the Megaman 11 OST suffers the same way X3 suffers
The game sold well dont buy into the meme capcom only made it tho to spite mighty number 9 thats all
Megaman is the type of franchise that will have its best selling game ever only for it to be put on ice because the fans didn't care enough or something. Remember when the fans were supposed to create Legends 3?
10 has the better wily fight I didnt care for dinosaur egg pinball simulator
no Roll-chan mode
Capcom are such Black folk
Told you it was best to ignore him.
Are all the Gunvolt games as underwhelming as the first? The first game is the textbook definition of "ok". Not a single boss or stage has made an impact on me, and the stages are a bit long.
>Are all the Gunvolt games as underwhelming as the first?
Yes
The issue is the franchise is mostly not a "Triple A" kind of game. The Classic/X formats are now firmly within the realm of Indie titles. they will never be major hits again. Sell well? Sure. Record breaking numbers? No. Will it cause the internet to lose it's fricking mind and talk about it endlessly? Nope. They are just fun little games with a very basic story.
Oddly enough if they really wanted to "reboot" the franchise and bring it in to the modern era, Legends would be the perfect. It's already a TPS and semi open world.
legends needs a very major rework to play "acceptably" imo, the games themselves are not good but their worlds/settings/characters are great
i think a 3D X game could use a second pass, X7 couldn't be salvaged by the time another crew was put onto it to do so
Legend is too bright and cartoony to ever go mainstream. They should try a more gritty and combat focused TPS or FPS.
not dark and gritty enough for a mature gamer such as him
I know you're baiting but I do think that a single player shooter with platforming and lots of weapons to try isn't a bad idea for a mega man sub series
>If you are to be punished for pressing the dash button once, sparingly, at all then what's the fricking point of having the damn thing?
sparingly? lol what
also I've seen footage of people actually dashing under the enemies before the spike balls are dropped on them so that's an option for you
Normalgays wouldn't care about Legends.
Normalgays generally don't care about Megaman.
Casualgays at least kinda pretend to care about Classic and X.
Or Battle Network if they were part of that specific era.
Maybe Megaman 2 and Megaman X, possibly even Megaman X4 if you want to get "spicy" with it. Certainly little else beyond that.
Today I will remind them of pic related's stage being the single worst stage among all Zero and ZX games.
I don't even remember it despite beating ZXA at least twice.
It's the tediously long scrapyard level with switches and levers everywhere. You need to revisit it a few times for sidequests too.
I never got the point in the gear system other than making you not need to mash on certain environment obstacles.
It's basically a way to add some quasi-X mechanics to classic (namely the powered up special weapons), and also give some helper features for newer players. I think it's a cute system, since you can abuse or ignore it as much as you like.
It's optional for a reason. Power Gear exists to bring over some MMX features (the double buster and "charging" special weapons) and to punish invincible-from-the-front shield enemies, and the Speed Gear is there for Quick Man laser bullshit like what's in Torch Man's stage.
insane how till this day we have no new megaman legends
It just wasn't that big of a sales hit back in the day to warrant sequels, when you consider what Resident Evil and other games were selling. And though Legends 2 ended with the blue guy being stuck on the moon, there was still the whole implication that they'd retrieve him eventually.
it doesnt need to be a sequel. just a megaman game with the same formula as legends. a RPG dungeon crawler type game.
I don't think Capcom is open to such ideas after Dragon Quarter.
Not insane at all. Those games sold like shit and had a middling critical reception too.
Just play the good fangames. Yes, there are such things. Picrel being my favourite.
>intro stage
>can play as both rock n roll
>roll takes slightly more damage, but has double jump to avoid shit, and no charge shots
>mostly good robotmaster stages and bosses themselves
>bunch of hidden routes in said stages to unlock extra paths and stages in Wily fort and the true ending, giving replay value
>great OST with only a few hiccups
Mega Man and Sonic get the best fan games, I'm looking forward to this one myself:
Sonic homosexuals need to frick off
Looks a bit more like a pretty good Shovel Knight fan game.
Sperging out the second someone says "Sonic" makes Megaman fans look as autistic as his fans are. You don't have to act like a child over such a benign declaration.
I didn't read that btw. Real happy for you or sorry that happened.
11 was fine but boring and not up to spec with what people would expect from a grand return. I'm sick of classic anyway, bring back X.
>classic
good fundamentals/foundation but outclassed entirely by
>X
who expands upon the original concept flawlessly and is just better in every way
>zero
held back by GBA's awful screen size and shitty art style but otherwise good for what it is, understandably divisive
>ZX
zero without the gameplay flaws but still shitty art style
>battle network
great and extremely unique spinoff that deserves a new entry
>starforce
abortion that basically killed battle network
>>X
>who expands upon the original concept flawlessly and is just better in every way
If only the first two games existed maybe
X plays nothing like Classic. Whenever someone says this you can completely dismiss his opinion since he's a moron who doesn't know what the frick he's talking about.
At least you admitted to not reading.
Here come the Zerogays having yet another melty
Nah I already said why I think the screen size is not really an issue
Good for you you're wrong
Based ZeroGAWDS really mindbroke you, huh?
>Based ZeroGAWDS really mindbroke you, huh?
>proceeds to melt the frick down the entire thread like a broken moron themselves over criticism
Oh yeah you really broke me there buck
to melt the frick down the entire thread like a broken moron themselves over criticism
Projecting again? lmao
>Projecting again? lmao
>entire thread is just Zerogays having said melt down
ok kid
>held back by GBA's awful screen size and shitty art style but otherwise good for what it is, understandably divisive
Does suck the Zero Collection didn't have an option for seeing more real estate, even if it'd frick with the enemy AI activation range.
>who expands upon the original concept flawlessly and is just better in every way
and then shits the bed after a couple of games because of a combination of terrible ideas with small development time.
>>ZX
>zero without the gameplay flaws but still shitty art style
You've never played ZX have you?
Yeah, as someone who couldn't be more nostalgic for X1 and X4, X as a collective series was not only horribly mismanaged more often than not, but from a design perspective wasn't even trying to be the same thing as Classic. X is much more of an action thing, while Classic is much more about platforming.
9 > 10 > 11 > 4 > 6 > 7 > 5 > 8 > 2 > 3 > 1
Awful taste but that's not surprising coming from a Rollgay
t. salty 2gay
>10 too high
>3 WAY too low
Otherwise an OK ranking
3 has way too many problems to be rated higher. Constant slowdowns, broken hitboxes, eaten inputs. And of course the Doc Robots and the lame Wily stages. It's literally an unfinished game.
It is literally unfinished, but the first 8 robot masters are so strong, and 3 is the first game with markedly better controls. It's the first game Megaman can twitch a foot toward a ledge and he only moves a tiny bit. Meanwhile 1 and 2 are floaty and overreactive.
>the first 8 robot masters are so strong
They're good but not entirely without flaws, for example Shadow Man is one of the worst robot masters and the egg gimmick in Gemini Man's stage is obnoxious. Also the aforementioned issues with inputs and hitboxes ruin fights like Gemini Man and Spark Man (at least emulation fixes slowdowns). True it's the game that finally gets the physics right but still I wouldn't rate it higher.
I can't think of a single instance of a hitbox problem with MM3, except when discussing the Doc Robots and their goddamn pixel perfect dodging required of shit like Wood Man's leaf shield. Those fights are absolutely unrefined. I can't say I remember inputs getting eaten either.
mm3 has really large hitboxes and you take a lot of contact damage in that game, but yeah it's only really an issue with the doc bots.
For example the big attack of Spark Man has a square hitbox all around it despite being a circle. Even knowing that it can still be impossible to dodge it if he corners you, it's a clear oversight. As for the eaten inputs, try shooting Gemini Man when his clone is out, legit 1/3 are lost.
Anon, this is the days of NES. Hitboxes being anything other than a square box the exact dimensions of a sprite... I'm not sure anyone did it better in 8-bits.
None of the other MM games has this problem, it's the result of 3 being unfinished. This jankiness is all over the game. More broken hitboxes can be found against Yellow Devil MK2, when it disassembles itself. A no damage run is pretty much impossible without looking up how it works.
>None of the other MM games has this problem
I don't think that's right. NES sprites do not have pixel to pixel accurate collision.
You should probably refresh your memory by playing 3 followed by one of the more polished entries.
>doc robots
>lame
Eat shit fricking homosexual.
WHO ORDERED RAPE
>traumatic memory unlocked
FRICK. I could never beat that shit without abusing E-tanks.
Cool in concept. But the stages feel unfinished. And they are. You can frick your progress if you grab all the rush jet refill energies. That shouldn't be how that works.
7 and Power Battle/Fighters Roll was the best
What more do you even want from classic Mega Man? Like honestly there's a reason to be upset over some Mega Man series being dead but classic has basically run it's course.
I want X9.
I'd like a MM12 with Bass and Proto Man playable.
Playable Bass with his full moveset from MM&B and not the limited one from 10.
What was he missing? Double jump?
Yeah. MM&B was designed around both characters, and 10 to an extent had some design where Proto Man would be better or worse than Mega Man, but Bass being DLC meant he was being placed in levels not built for him so he just has the dash and angled buster. IIRC he has less angles in 10 but that wasn't a huge deal, though I think he has less bullets that can be on screen at once as well.
GC is a GOTYC for me but it's kind of a MMZ variant with ideas from beat-em-ups and Mischief Makers rather than a Classic Mega Man game. Also the final stage kind of blows which is a shame since there's some great levels and excellent bosses in there before that.
>MM&B was designed around both characters
Playing as Mega Man is a pretty miserable experience.
he's good against bosses. it's only the King Stages that fricking suck
He's not that good against bosses. Bass's double jump is often more useful than the slide and the charged shot kinda loses value once you start accumulating special weapons. It takes too long to charge.
There's screens and bosses that benefit a lot from sliding, he can shoot through walls (Bass can't), charge shot is good for bosses.
Nothing, the game did fine. Capcom is just switches between good decisions and dumb decisions every couple of years. Sadly they're in a dumb section right now.
Not touched MM3 in forever. What was unfinished? Just the fact they recycled existing stage assets for Wily Stages?
people assume it was unfinished due to the fact that it has a lot of rough around the edges moments like stages that put more enemies on screen than the nes could handle, doc stages being retroolings of the games already existing stages, and the doc bot fights being pretty shit overall. it comes off like they wanted to make something that one upped 2 in every way and had a ton of content but ran out of time to actually smooth it out. anyones guess as to whether thats the actual case though.
>people assume
Inafune literally confirmed it.
I didn't bring that up because people get autistic these days about what inafune said even if it's back when he was directly on the team, but yes he's mentioned his regrets over the game.
It's not unfinished, just rushed.
It's the best game in the series and would've been a perfect ending to the trilogy if Capcom wasn't going to milk the franchise dry.
Well, the Doc Robot stages don't have unique music which is virtually unheard of in MM history. The checkpoints in the Doc Robot stages seem pretty unfair and inconsistent. The boss battles themselves don't feel as good as the MM2 counterparts. The Wily stages are too short to even kill the player unless you frick up super hard. The Wily boss battles don't feel especially polished either, but I do think Gamma is really cool. Could have had a couple more attacks though.
Disregard that second link, my reply was unfinished
8 is a prime example of "It's an ok game, just not a good Mega Man game".
better than 7 that's for sure
7 is my favorite while 8 is my least favorite. The former's a perfect game while the latter's an abortion without 1 good thing about it.
>8 is my favorite while 7 is my least favorite
Based
>The game with Wily Capsule 7 in it is perfect
Highlight of the game. When you finally learn to dodge its attacks, you feel like god. Capcom won't deliver that kind of feeling again until Monster Hunter. Truly Wily's final stand, everything after that's a disappointment.
Unironically a skill issue.
I've come to like wily capsule 7 over the years but it still takes too long to bring down. same issue with sigmas final form in x1. if you're going buster only it's just torturous how long it takes whittling it down 1 blip at a time.
No, 7 is an actual Mega Man game, not a game about empty mazes, puzzle gauntlets, subpar SHMUP, shitty snowboarding, etc.
thats fricking stupid what are you talking about.
They realize it’s easier to maintain one gatcha slop game for a decade than make a new platformer every other year
Megaman is too simplistic for todays market. They did what they could woth MM11, i mean it was boring but what else could you do, its megaman. I wish we got another Megaman X, those games always had more meat in their bones.
Mega Man has more depth than the majority of slop released today.
It really doesn't, its always been simplistic by design. Even the difficulty was largely there so the game couldn't be finishedin a weeknd by kids and had the parents complaining.
No for sure, it peaked with 4. That was such an amazing game. Peak shonen, it was great
>It really doesn't, its always been simplistic by design
Upon release, Mega Man 1 was easily the most complex game ever released and arguably 30 years ahead of its time.
Open World is just Level Select with 30 minutes of empty space between the boss selection.
>and arguably 30 years ahead of its time.
Anon I'm a fan but you have to rein in the bullshit. At best, it was a trailblazer and ahead of the curve at a time when alot of other games were more arcadey.
>Upon release, Mega Man 1 was easily the most complex game ever released and arguably 30 years ahead of its time.
I like game but you gotta relax anon. None of that is true.
5 and 6 suck, yeah. They almost came out one right after the other. So i get why 6 sucks but 5 was probably a failed experiment. Then 7 and 8 also came out one right after another. 7 being another failed experiment and 8 being rushed out. Similar to 5/6.
Inafune was extremely hands off with X5. He had mentally moved on to MMZ so he didn't care so long as the game came out. X6 was a last minute rushjob to capitalize on the PS1 one more time before it was phased out for the PS2 and Inafune, the producer of the series, didn't even know it existed. I'm not entirely sure what hell on earth happened that spawned X7, but for all its flaws X8 was the first time since X4 that half a frick felt like it was put into its creation, about half the stages were the best in an X game since X4. We don't talk about the other half though.
What, don't like elevators?
I wish elevators were the worst thing in a game with stages like Manowar and Rooster in them.
>MM1 ahead of it's time
>platforms are all slippery
>Elec Man's stage looks like an old DOS game
>Difficulty all over the place with some bosses like Bombman being braindead while Elec Man can kill you in a handful of hits
Megaman 2 and 3 were probably when this became true.
Yeah X4 was before the pointless bloat dragged down the rest of the game such as the shitty doomsday timer gimmick of 5 and how they made you an hero time and time again to get the timer just low enough to start getting upgrades after beating bosses, boss levels, nightmare soul farming, the store in 8, I won't bring up 7 since I never played it.
Structurally, X7's a little bit consolidated compared to X5/6, but the problem is that it's X7. It's fundamentally an abysmal 3D action platformer, even if it did bring things like the ability to use armor parts without the full set back.
>those games always had more meat in their bones.
Unfortunately in later entries "the meat" was usually pointless bloat that bogged down the simple and pure formuler.
No post game content.
That's not really a Megaman-thing. Except the few games that have 2+ playable characters.
The side modes it has are roughly equal to what 9 & 10 offered, or the Legacy Collections. Alternate ways to play through existing levels, boss refights, challenge rooms, that endurance run that has unique stretches of level design. Not as good as the Mega Man Killers + Proto Man & Bass that 10 had but there's plenty to do.
>What went so horribly wrong?
I really liked 11. It's one of my favourite games, but I'll tell you what went wrong:
>kinda forgettable soundtrack in a series famous for damn good soudntracks.
>underwhelming Wily Stages where the ideas were clearly running out of ideas. Like, why the frick was Double-Gear Bass not a boss fight like he was in 8? That was a golden opportunity and they missed it like champions.
>One player character, when prior entries in the series allowed you to pick from more than one. Frick, X8 even had hot-swappable player characters.
Although this could have worked out, and it was poised to, considering it has the best sales in the series, except Capcom clearly forgot what was acceptable in the 1990's isn't acceptable today when games are expected to be more substantial, and 11 had:
>No post-game besides some challenge modes.
>No DLC or expansion packs
>No post-release support
and it really sucks since what's there was clearly made with a ton of love and attention and it's damn good, but it could have been better.
I would have forgiven 11 more if it was a $20 digital-only release, since that's about what the end product felt like vs. what indies were offering around that time period.
Bass stopped working for Wily after MM&B.
You literally can't no-hit this butthole without getting extremely lucky. Worse than Gemini Man and almost as bad as Dive Man. The one saving grace is that he dies in like 6 hits to the buster.
>Dive Man
Really easy to no-hit. Stop jumping like a moron.
>stop jumping like a moron
>uh-oh! When you were shooting the missiles Dive Man landed in front of you and did his tackle that takes 40% of your life
Yeah, nah, Dive Man sucks. 4 had the hardest classic bosses in the entire series though imo
Shoot down the missile without moving, wait for him to dive towards you, jump over him, slide at least twice, turn around, repeat. It's that easy.
>4 had the hardest classic bosses in the entire series
Bruh 4 is Toad Man's game.
It's also the game with Ring Man, Drill Man, Skull Man, and of course Dive Man. I had recently finished 3, 9, 10, and 11 back to back and moved onto 4 and got destroyed by ring man....then drill man...and finally Dive Man. I'm not amazing at video games, but 4's bosses just feel much more aggressive and hectic.
Just you try to buster only Pharaoh Man.
Alot of people discount him because he's got fatal Spark Mandrill syndrome, but he's as tough as Quick Man is without it.
Pharoah Man was like Solar Man without the shield, so he's been my first pick since I keep starting the game over since I want to try to at least beat the game without using 20 continues.
Yeah I'd say Pharaoh Man is the only one that's actually difficult.
The thing about 4 robot masters is that their patterns are consistent, so even if the timing to dodge someone like Ring Man is strict, once you've learned it you should win every time without issue. And even Pharaoh Man RNG isn't nearly as bad as buttholes like Quick Man or Shadow Man.
Forgot to mention 8 too and got to the Wily stages for 7 and 1. I've beaten all of them over a decade ago (except 11 obviously), though, so this is just my boomer perspective.
Dive man is really easy to no hit. Pay attention to his mouth when he lowers himself. If it stays closed he's gonna try and ram you. If he opens his mouth he'll shoot a dive missile. Dive missiles are usually in 3's.
Don't be so hard on them. This is from the early, janky-ass period of video game development where forcing the player to take damage wasn't yet known to be a faux pas.
I mean, the script sounds like they did have a falling out of sorts at the end of the game, but you can see Bass' blueprints and it was stated that Wily was upgrading him in time for the events of 10 (in which his story ends with him leaving Wily to die of the flu) but I can't find anything concrete about them having split ways.
Also they could just say Rock's story in &Bass was the canon one.
>the earlier MMs that had the 8 frame pause when changing directions
And forever I will jump before turning around.
No playable Roll, Protoman or Bass, maybe they’re saving that for a Megaman 12
Capcom has some weird autistic obsession about not making Roll playable in mainline. It's especially funny since that's the first thing that every MM fangame adds.
Powered Up is mainline THO.
No.
It's a remake of the first classic game, how the frick is that not mainline?
even though MM11 was the best selling game, that does not necessarily mean that Capcom sees it as successful enough to warrant a sequel. It slowly reached that number after years of massive discounts. I bought my copy of MM11 for 6 bucks. if everyone is buying the game for that cheap, maybe Capcom thinks it's just not worth it to make more Mega Man.
That's every Capcom game, they keep bragging about DMC5 sales but well over half of them were at bargain bin price.
it looked too much like a phone game.
Why should I care about mega homosexual when Gravity Circuit exists?
Why not both?
No copy weapons no buy, copy super-moves you have to buy instead of gaining them automatically is a bad stop-gap.
You can get more than enough money to buy all the super moves before the final few stages if you play the game well. Having the moves be blocked behind beating bosses and completing stages quickly and efficiently makes them far more satisfying to obtain. The abilities are also far more consistently useful than robot master abilities because they all share one gauge and can be swapped from on the fly. Hell you can even use your HP as ammo for your super moves if you want.
My issue with it is completely conceptual, supers feel like shit compared to copy weapons and are thematically more boring.
Having a teacher teach his student super moves of the course of the game and then testing his strength by using those same moves to fight him at the end is a lot more kino than a bot killing other bots and stealing their powers like some kinda leech.
Nah miss me with that.
>One boss fight makes being unable to use half of the given moves in a seamless way ala Mega Man a good thing
There a lot of good things about GZ, but come on dude. Don't use this to shill the game--there's plety of other good things to defend in that game.
If you could equip just 2-3 more of each category then that would be different, but GC's loadout is by far its weakest feature.
They should just turn Bass into easy baby mode.
Double Jump, dash, takes half damage and give his rapidfire higher damage modifiers.
As a trade-off, just eliminate his ability to use special weapons.
He already has a bit of a downside in that his buster does little damage against bosses.
Unless you get the item that boosts his damage output at low health, anyway.
Nah, they should make him stronger. The entire point of Bass is that he's supposed to be better than Mega Man spec-wise.
And yet he hasn't beaten Mega Man yet. Curious!
Well yeah, that's what makes him a loser. He's stronger, faster and more durable than Mega Man, yet he's NEVER WON. He's easily the strongest robot in the classic series, but he can't fricking beat Mega Man. He's never even come close. Seriously, Bass has been a boss in two games and in both those games he was a MINIBOSS BEFORE THE ACTUAL BOSS. How pathetic is that? He doesn't even fricking deserve a healthbar, that's how worthless he is.
But it's objectively true that he's supposed to be stronger than Mega Man in terms of specs, so they may as well showcase that in gameplay. Make him stronger, faster and tougher in every way. If you wanna have a trade-off, make it so he can't obtain special weapons and also don't let him use any items like E-Tanks.
Eh, just making him a straight up easy mode button sounds boring.
X and Zero are some powerful robots too, with infinite potential and absolute power yadayada blahblahblah, but making them all-powerful doesn't necessarily translate to a better game experience. It's fine to have some straight up cheats as bonuses, like the ultimate armor in the PS1 X games, but as a regular character? Nah, maybe not.
Well the way I figure, it would change things up better. Thing is, when you factor special weapons into the equation, the differences get kinda dragged down drastically. It's why in Kirby games, only Kirby and sometimes Gooey typically have a proper copy ability.
You can find other ways to differentiate the two, rather than just making one all-around better, with a default weapon that has no downsides. If you are worried about special weapons, why not just vary them up between the two? Make Mega Man the special weapon specialist, while Bass still gets them, but perhaps with different properties. That'd be more interesting to play with than just making Bass some sort of Ultimate Mode lite.
That's probably not gonna happen. Mega Man & Bass was probably a one-time thing. Bass will likely never get equal billing to Mega Man ever again. Not unless they make Mega Man & Bass 2.
>Not unless they make Mega Man & Bass 2.
You mean this dogshit?
>He's not into Clock Men
Yeah, you'll likely just get a something like his MM&B incarnation at most, if he does return as a playable character in some future entry. Mind you, I wouldn't mind that, since his base kit is fun enough as-is, even stages could use some finetuning to account for the double jump and dash.
>Mega Man & Bass 2
Well, about that one.
Nobody cares about Megaman outside of the X series.
Yet Battle Network's the best selling sun series over all, curious.
Why did so many old IPs go to shit the second they touched the GBA?
*DS
*3DS
Capcom are cowards for not bringing back Megaman.