King of Dragon Pass

To this day I still don't really understand the effect of leader stats. All information I can find on it is incredibly vague. Even in hero quests success seems to be a complete crapshoot regardless of the quester's stats.

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  1. 10 months ago
    Dave

    never heard about this game, I love the art style

    • 10 months ago
      Anonymous

      Leader stats help the clan deal with the issues those stats pertain to. Heroquesting is something special that you must build up to, having a trickster, a worshiper of the deity, not done a heroquest recently, and knowing the lore answers.

      Its probably in my very short list of perfect games.

      • 10 months ago
        Anonymous

        >Leader stats help the clan deal with the issues those stats pertain to.
        This is precisely the vague information I was referring to.

        • 10 months ago
          Anonymous

          If you're looking for something like
          >Agriculture makes your harvest X% larger
          then you're not gonna find it. This is not the game for this kind of numbers autism.

        • 10 months ago
          Anonymous

          It limits/increase chances of specific events (never fully prevent/guarantee) and in certain cases offers additional options (not all of them are good).

        • 10 months ago
          Anonymous

          For me it's sliders and selecting stuff on the map, you can click anywhere choose any value it's hard to have a concrete idea of what I am doing.

          • 10 months ago
            Anonymous

            Did you read the manual?

        • 10 months ago
          Anonymous

          >To this day I still don't really understand the effect of leader stats. All information I can find on it is incredibly vague.
          >Even in hero quests success seems to be a complete crapshoot regardless of the quester's stats

          >This is precisely the vague information I was referring to.
          The same applies to all of these: better stats increase your chance of success, but do never guarantee it.
          Chances may also be influenced by other background factors, e.g. sacred time blessings, divine blessings, clan magic level, how recently you last attempted a heroquest when it comes to those... any number of things.

    • 9 months ago
      Anonymous

      It's music is based too, but it's an obscure one for sure

  2. 10 months ago
    Anonymous

    what God should i focus if i want roleplay as israelite clan?

  3. 10 months ago
    Anonymous

    What is this genre called?

    • 10 months ago
      Anonymous

      Visual Novel.

    • 10 months ago
      Anonymous

      Management sim I guess.

    • 10 months ago
      Anonymous

      KoDPlite.

    • 10 months ago
      Anonymous

      Visual novel
      Just because you aren't dating anime chicks/twinks doesn't mean it's not a VN

      • 10 months ago
        Anonymous

        Like how paradox games like crusader kings 2 and 3 are visual novels?

        • 10 months ago
          Anonymous

          I have no idea how you managed to compare the two, but hey, I'm expecting intelligence from someone who brings up Paradox unprompted...

          • 10 months ago
            Anonymous

            How can you not? Both are just fiddling with numbers and decisions, broken up by events.

            • 10 months ago
              Anonymous

              Since one has other inputs than that. You would know, if you played either - not to mention both.
              But hey, let's go for argumentum ad absurdum - it's just like Far Cry 2. You play it on your computer, and you interact with the game by fiddling with numbers and decisions that are just neatly displayed to you.
              Don't b like this, Aaron

              • 10 months ago
                Anonymous

                >Since one has other inputs than that.
                Like what?

              • 10 months ago
                Anonymous

                Nta, but the sole fact CK keeps track of everything, while KoDP is only doing stuff for and about your tribe should ring you a bell. In other words - KoDP can't play "itself", because it's a VN. It requires input and choices, and ones that are only to the player. The other tribes on the map exist only in semi-random events regarding your own. They don't act on their own, they don't have resources on their own etc. They don't have to, because they are just bit characters in a VN, and whatever they have and can do is determined by player and only player.
                To put it into some perspective: you are insisting that a solitary man and a whole group of people are the same, because they are both made by homosexual sapiens.

              • 10 months ago
                Anonymous

                >literally just lying now
                The resources of other tribes are kept track of. They will attack and defend with less people after you kill a lot of them, they will offer less in trades if they're poor, and they will have less to steal if you take a lot from them. These numbers can get close to 0 if you're persistent enough in bullying them. When they sustain enough losses the whole tribe will just leave. Even artifacts are consistent. Every relationship (including between other npc tribes) is also kept track of.

                I'm getting the impression that you've never actually played this game.

              • 10 months ago
                Anonymous

                One of the things I really miss on the updated KoDP is the ability to see the exact clan borders outlined on the map. The game shows nearby clans with an N but only those sharing a true border can have land stolen from them and it is also important if you need to cross their lands when on trade, diplomacy or exploration missions.
                One of my favorite things to try in the original KoDP was to steal lands from clans surgically to force them to build a clan bridge around the mountains so that I could end up owning most of the map, and since I shared a border with everyone I could recruit every clan in the game when forming a tribe.
                It was tough as hell to pull off, both due to the amount of tough careful raiding and then all the negotiations afterward to get each clan to contribute without giving too much but you were silly powerful with all the bonuses the different clans give.

              • 10 months ago
                Anonymous

                >recruit every clan in the game when forming a tribe.
                Oh, but maybe not the Colymar since they are already in a tribe? You might be able to break them up though, and leaving them means you still have a raid target after everyone else is in your tribe. But the Colymar are some of the toughest clans to raid since they are more established and have hill fort fortifications that you can’t get. Of course, if you’re strong enough to pull off such conquest of the rest of the pass then the Colymar are no threat.

              • 10 months ago
                Anonymous

                this souls really fun and funny, I know in Six Age you can see clan border outline but KODP makes it hard to to determine

              • 10 months ago
                Anonymous

                About a decade ago /tg/ had a group game of KoDP where they used their fa/tg/uy autism to become stupidly powerful and that was one of the things they did.

              • 10 months ago
                Anonymous

                >They don't act on their own, they don't have resources on their own etc.
                Not fully true. They have their own internal stats and resources too. You can’t see it directly because you aren’t omniscient but the game tracks how many cows and goods they have, their blessings, their fortifications, their populations and weaponthanes, their magic and treasures, etc. You can actually see this through repeatedly raiding the same clan. Their defenders will go down more and so will the available loot. You can even cause other clans to be destroyed completely if you refuse to let up raids and keep winning. They may not have the same level of detail there as the player but they are not just randomized nor static values.
                Most games can’t play themselves but that doesn’t make them visual novels. Tactics games like Ogre Tactics, Advance Wars or Fire Emblem aren’t visual novels despite having a set storyline and not having the the enemy as the same thing as the player. The only thing that has ever made people compare KoDP to a visual novel is the events that occur, but that same aspect is extremely prominent in games like CK2. KoDP is more of an RPG and Strategy game than it is a VN.

              • 10 months ago
                Anonymous

                >You can’t see it directly because you aren’t omniscient but the game tracks how many cows and goods they have, their blessings, their fortifications, their populations and weaponthanes, their magic and treasures, et
                ... and you can ignore those values if your own raiding party and people are good/bad enough, because the game is going to generate outcome from those, not their stock. The most obvious and easier to notice example is raiding more cows than they have. You achieve that, because the game accounts stats of your tribe, not the stockpile of the target.

              • 10 months ago
                Anonymous

                That's not true. You continue to expose yourself as someone who's never played this game.

              • 10 months ago
                Anonymous

                You keep repeating that, without providing any sort of counter or proof that I'm wrong. Other than insisting that I didn't play it, that is.

              • 10 months ago
                Anonymous

                Every post you have made so far has been exposed as a bunch of lies and you just keep making up more. You are obsessed.

          • 10 months ago
            Anonymous

            I was personally sold on CKII by my friend going "it's just like that King of Dragon Pass game you're always playing". He wasn't wrong.

        • 10 months ago
          Anonymous

          Don't respond to it. That guy spams the same shit in every KoDP thread.

          • 10 months ago
            Anonymous

            >KoDP is fittingly described as visual novel for longer than anon is alive
            >iTs JuSt OnE gUy, If YoU iGnOrE hIm, He WiLl DiSaPpEaR
            The funny part is that until the game came out on phones, nobody had any issues with it being a VN, but then zoomers decided that VNs are cringe and you can't be cringe, so obviously a VN is not a VN, as liking a VN would make you cringe - and you can't afford that.
            Especially not on an online anonymous Tibetan tanka weaving forum

  4. 10 months ago
    Anonymous

    Well there are the 7 base skills that each have. These are actually numbers, but rather than report them as 3.3 or 5.12, they’re categorized
    Fair
    Good
    Very Good
    Excellent
    Renowned
    Heroic
    What is important to realize is that there are the core stats, but there are a set of derived stats that are a combination of two or more of those base stats that also get tested. Everything that can get tested is:
    Animals
    Bargaining
    Combat
    Custom
    Deception (Bargaining + Leadership)
    Diplomacy (Bargaining + Custom)
    Exploring (Bargaining + Combat)
    Farming (Animals + Plants)
    Hunting (Animals + Combat + Plants, special for Odayla worshippers)
    Leadership
    Magic
    Plants
    Poetry (Custom + Leadership)
    Prophecy (Magic + Leadership)
    Strategy (Combat + Leadership)
    Furthermore, most tests have other various bonuses such as artifacts or blessings you have.

    • 10 months ago
      Anonymous

      But what do they actually do?

      • 10 months ago
        Anonymous

        Well they are used in places you might expect them to be based on the name. But in other places too.
        >http://kingofdragonpass.blogspot.com/2011/12/skilled-leader.html
        >So what are those skills good for?
        >The quality of the advice someone gives depends on their skills. For example, Vordessa (with Very Good in Animals) can probably give reasonable advice about situations involving cattle health. But someone with a Renowned skill will probably have additional insights. The game favors the best advice, so depending on the situation, Vordessa will more often be giving Combat advice (since it’s Excellent) rather than Animal-related advice.
        >Leaders are sometimes explicitly tested in their skills. For example, the “Uralda’s Blessing” heroquest is hard because the quester must have a good enough Combat skill to survive the biting things. Or an interactive scene may let you pick who fights a duel or acts as an emissary. Depending on the situation, the game may only let you choose from characters who are likely to succeed. For example, if you won’t succeed unless you have a good bargainer, the “pick leader” dialog will only show characters above a certain level. (What skill is tested is not always obvious, and in fact more than one skill may be important, so you might want to sort the list several ways before picking.)
        >Leaders are also tested when they act as the clan’s agent. When you pick a response, somebody actually has to perform (or lead) the action.

  5. 10 months ago
    Anonymous

    The real question is if it's worth fricking up your clan ring feng shui while chasing after big leader stats.

    • 10 months ago
      Anonymous

      Nope.

    • 10 months ago
      Anonymous

      Never frick with your Feng Shui

    • 10 months ago
      Anonymous

      Having 7 different gods represented on your ring gives you more magic, improves your hero questing and helps with clan mood. It also gives a more varied amount of magic to invest in.
      You also want both men or women or you'll upset the other gender and hurt your clan's fertility.
      It isn't very hard in King of Dragon Pass, since there are lots of different gods and nobles and you can just easily raise the stats of the ones you pick to become big leader stats.
      The Six Ages prequel, Ride Like the Wind, mixes it up a lot by making you need to represent 7 different gods AND the 7 different clan families, which can often result in you needing to shuffle a bit more when a noble dies.

      • 10 months ago
        Anonymous

        >The Six Ages prequel, Ride Like the Wind, mixes it up a lot by making you need to represent 7 different gods AND the 7 different clan families, which can often result in you needing to shuffle a bit more when a noble dies.
        I actually never bothered with this and prioritized stats (barring times when it was convenient enough to do).

        • 10 months ago
          Anonymous

          It’ll hurt your magic and clan mood and trigger bad events if you don’t keep the circle balanced. It isn’t hard to bring a new noble up to snuff, and the ones you replaced can be used for Trading, Exploring, diplomatic missions and rituals that aren’t just to make the ritual leader stronger. This way you don’t need to break your circle and send someone else away.

  6. 10 months ago
    Anonymous

    People call this game a VN but what would actually turn it into a true one would be 100% quantifiable inputs and variables. At that point getting exactly what you want would be a matter of merely choosing.

    • 10 months ago
      Anonymous

      >No, it's not VN, because it's not like a modern VN made for Siemens cell phones
      Like I've said, people constantly struggle with this basic concept.

  7. 10 months ago
    Anonymous

    The problem witb the game is that it does not offer a connection between your choices and their consequences. You don't know why you fail, you don't know how you could do better. You think you chose the correct option, yet you still fail and the game doesn't even tell you if it's your fault or just bad rng.

    • 10 months ago
      Anonymous

      The connection is the continuity from one screen to the next. What you're asking for is a consistent and gameable one. Which would be a completely different kind of experience to what the game currently is. What you're describing isn't "The" problem, it's just *your* problem.

      The game is not about failure, or better, or correct. The game is a living model of culture and history. Really it shouldn't even be called a game. That would solve a lot of objections.

  8. 10 months ago
    Anonymous

    >To this day I still don't really understand the effect of leader stats
    They are mostly meaningless. You don't want them to have the lowest possible stats, because that encourages small handful of annoying events, but other than that, the stats have no impact.
    KoDP is a visual novel, created for Glorantha's fandom, by Glorantha's fans. The sooner you realise it (and people are struggling for past 20-odd years), the better will be your experience, along with rolling with how many things ultimately are there just for the sake of it.

    • 10 months ago
      Anonymous

      >but other than that, the stats have no impact.
      The stats of your leaders get checked with pretty much any decision you make to determine your chance of succeeding. Even stuff like raiding, exploring and sacrificing check the stats of your most relevant leader on the ring or the one you assigned to the mission.

      • 10 months ago
        Anonymous

        Consult

        Well they are used in places you might expect them to be based on the name. But in other places too.
        >http://kingofdragonpass.blogspot.com/2011/12/skilled-leader.html
        >So what are those skills good for?
        >The quality of the advice someone gives depends on their skills. For example, Vordessa (with Very Good in Animals) can probably give reasonable advice about situations involving cattle health. But someone with a Renowned skill will probably have additional insights. The game favors the best advice, so depending on the situation, Vordessa will more often be giving Combat advice (since it’s Excellent) rather than Animal-related advice.
        >Leaders are sometimes explicitly tested in their skills. For example, the “Uralda’s Blessing” heroquest is hard because the quester must have a good enough Combat skill to survive the biting things. Or an interactive scene may let you pick who fights a duel or acts as an emissary. Depending on the situation, the game may only let you choose from characters who are likely to succeed. For example, if you won’t succeed unless you have a good bargainer, the “pick leader” dialog will only show characters above a certain level. (What skill is tested is not always obvious, and in fact more than one skill may be important, so you might want to sort the list several ways before picking.)
        >Leaders are also tested when they act as the clan’s agent. When you pick a response, somebody actually has to perform (or lead) the action.

        (assuming you are not the guy posting it).
        What it all effectively means that stats are meaningless, because the amount of variables at play, along with the bias of leaders toward their highest skill (which isn't always the skill that should be chcked) renders it all mostly moot. What you want to avoid is having people with low mean and people that are one-trick ponies. But other than that, you are peachy with anyone, and it doesn't matter what their exact stats are. You just don't want the really bad and unbalanced ones.
        Just like in the actual politics

        • 10 months ago
          Anonymous

          >What it all effectively means that stats are meaningless, because the amount of variables at play, along with the bias of leaders toward their highest skill (which isn't always the skill that should be chcked) renders it all mostly moot
          No it looks like you misunderstood.
          Advice given is based on their relevant skill which determines their role. So highest combat and leader will usually be your war leader and will give you the war leader’s advice, your head bargainer will give you bargaining advice, etc, though that advice can at times be modified by things like personality or their god.
          Depending on what decision you choose, the leader with the highest relevant stats will be the one that has their stats chosen. While things like artifacts and shrines can impact this, the core is still your leader’s stats so they are terribly important. And don’t forget that those bonuses can also be countered by other penalties too.
          Also note that while the descriptions cap at Heroic, the underlying stat numbers can keep going higher and higher which makes you able to get away with greater and greater things.

  9. 10 months ago
    Anonymous

    It affects the outcome of literally every single action, most important of all battles and random events. Since failing random events is usually what leads to game overs, that's obviously vital. It also affects passive shit like harvest, goods income, patrolling, which random events you get.

    It's always worth prioritizing them over everything else. But obviously don't frick up your clan ring just to go from Good to Very Good in Plants. Only do it for big jumps. Also, prioritize guys who are good at everything over guys who are good at only one thing since compound stats are a thing.

  10. 10 months ago
    Anonymous

    >still responding to the autist
    moron.

  11. 10 months ago
    Anonymous

    I like both KoDP and Ride like the Wind, but I think Ride like the Wind has deeper and more balanced mechanics than KoDP, especially the KoDP remaster version which simplified some things over the original version.

    • 10 months ago
      Anonymous

      I agree, but it's just too short.

      • 10 months ago
        Anonymous

        It is unfortunate but that does help with the balance a bit. There is no way to do everything in one game of Six Ages so you’ll always need to prioritize what you want, and there are tons of more valuable things you can do with your time too with stuff like ventures, bonuses for trading and visiting every clan and all the different types of exploration options you can do alongside the exploration map just being bigger.

      • 10 months ago
        Anonymous

        Six Ages would’ve been better if it followed KoDP’s approach to canon history where whoever you choose for the task becomes your Sarter that becomes the KoDP, rather than one specific guy as your Beren.

    • 10 months ago
      Anonymous

      i kinda disliked Ride Like the Wind because of how more vague it was and how easier it was to frick up making decisions compared to KoDP. it was fun exploring the deeper parts of the worldbuilding in Glorantha though

  12. 10 months ago
    Anonymous

    Is there any way to cheat higher leader stats? I want to do some testing.

  13. 10 months ago
    Anonymous

    totally missed this
    didn't like first one too much, kodp was much better

    • 10 months ago
      Anonymous

      If they just fix the length then it'll be a great game.

    • 10 months ago
      Anonymous

      >kodp was much better
      There were things I liked more about both but I think the Six Ages one was a better game due to having more content and mechanical complexity, even compared to the original non-dumbed down KoDP.

      • 10 months ago
        Anonymous

        >due to having more content
        Is this really true? I need to replay that game, I've played one short playthrough that ended in faliure, shortly after the world went to shit

      • 10 months ago
        Anonymous

        >original non-dumbed down KoDP
        Is there something I don't know?

        • 10 months ago
          Anonymous

          There is old, original version of KoDP, you can get it from GOG nowadays, and then there is Steam version which is PC port of the more recent IOS version. It has reworked UI, more events, especially related to dwarves and more artifacts, but at the price of not having pig and/or sheep slaughter button (not having them at all?), being unable to assign thanes to tula patrols and maybe some other mechanical changes.

        • 10 months ago
          Anonymous

          There is old, original version of KoDP, you can get it from GOG nowadays, and then there is Steam version which is PC port of the more recent IOS version. It has reworked UI, more events, especially related to dwarves and more artifacts, but at the price of not having pig and/or sheep slaughter button (not having them at all?), being unable to assign thanes to tula patrols and maybe some other mechanical changes.

          Yes, it had some more control over the specifics of things. Your Cows, Pigs and Sheep were tracked separately like horses are, rather than pigs and sheep just being an aspect of your “Cow” stat which was important since they provide different things, need different land and were used for different things (sheep in particular were extremely important for your shrines and temples but hard to get outside their natural reproduction). Your crops were also able to be managed more carefully between Wheat, Rye and Barley to account for weather predictions. There were some additional choices for your yearly magic investments too such as investing in children for more fertility.
          As mentioned there was additional control over your map due to being able to see the specifics of your borders.
          Crafting was different as well, you could actually turn your farmers into crafters if you wanted rather than just letting the game set the number and could allocate between the exotic and normal goods. The control over crafter numbers were nice since crafters wouldn’t get you food and didn’t fight like farmers do, but it lets you pump out more Goods rather than relying on trade and raids.

          • 10 months ago
            Anonymous

            >Crafting was different as well, you could actually turn your farmers into crafters if you wanted rather than just letting the game set the number and could allocate between the exotic and normal goods. The control over crafter numbers were nice since crafters wouldn’t get you food and didn’t fight like farmers do, but it lets you pump out more Goods rather than relying on trade and raids.
            They removed it because people would just always max it out.

            • 10 months ago
              Anonymous

              Not always, you needed food too.
              A strong clan can get more rafting from ransoming captives than from crafters too.

              • 10 months ago
                Anonymous

                No, always. Goods are way more valuable than food, and if you're starving then the ~30 extra farmers aren't going to save you anyways.

              • 10 months ago
                Anonymous

                You might pump it up but maxing is superfluous once you got to 100, 125.
                Farmers are needed to look after you cows and grow food for your crafters and massive pile of 60-100 weaponthanes.

  14. 10 months ago
    Anonymous

    Someone give me a quick rundown on combat. Yes, I read the manual.

    • 10 months ago
      Anonymous

      >Someone give me a quick rundown on combat.
      Simple rundown
      >You tick some boxes
      >You think your choices matter when they really don't
      >Something random happens like having your vastly superior army horribly defeated for no reason
      >You start wondering what you did wrong when you did nothing wrong the system is just a pure RNG.
      >You come to /vst/ for advice
      >You get informed that your decisions do not matter and you got scammed.
      There you go

    • 10 months ago
      Anonymous

      Spending magic on battles is a waste, max it on war at the beginning of the year so it helps on every battle.
      Sacrifices cost 1 cow each. Sacrifices to Orlanth help on the initial clash phase of calculations(which is what the tactics apply to). Sacrifices to Humakt help in the extended fighting. However they take time, so if the opponent sacrifices more than you and you charge, you interrupt their sacrifices so they get no bonus while you get some.
      Skirmishing slightly reduces your casualties and your chance of winning. It can help weaken the opponent prior to the melee segment.
      Evade greatly reduces casualties and your chance of winning.
      Charging is mostly neutral, but is favored by Orlanthi and there is a hero quest artifact which helps on the charge, making it often the best tactic.
      Maneuver is high risk/high reward.
      However, some combine in odd ways. Skirmishing is trying to extend the clash and avoid the melee, so if one side Skirmishes and the other Evades, or both Skirmish then the sides just shoot at each other but the raid ends up inconclusive other than casualties. Both of these are better if you are outnumbered and want to reduce deaths.
      If both sides choose evade, the battle never happens as both sides avoid each other.

      • 10 months ago
        Anonymous

        [...]
        As for the objectives, they have different goals and effects.
        Plunder is the standard offensive goal. It has normal casualties and the highest success rate, and on victory nets the highest amount of cows and goods.
        Burn steads is purposefully destroying their homes. It is harder than plunder and gets less loot, but it makes the target weaker for future raids and counter raids.
        Kill as many as possible is tougher and less likely to win the raid and when you do gets less loot than plunder. However as one would expect it has the highest enemy casualties and an even larger impact on their ability to raid or counter raid. There is a hero quest artifact you can do which helps with this option which can make it very effective at crippling a foe.
        Burning fortifications is tougher than destroying steads or killing as many as possible. If you succeed then you can destroy fortifications they have, like the ones you have, which make all raids more successful in the future but (unless you combo it with future raids of your own or by having the other clans target them) doesn’t much weaken their offensive raiding strength.
        Take Captives is harder still and while it gives less chance to win, more potential casualties on your side and less cows/goods picked up, captives are worth 5 goods each when ransomed so if you are very strong this can be one your best moneymaker.
        Survive has the lowest casualties for both sides but also a lowers your chance of winning, it is only good if you frick up and are greatly outnumbered.
        One option you don’t have there is trying to steal their land. This is only available on clans that border you and is by far the hardest goal. High casualty, low success. Sometimes you can even win the battle but if it isn’t decisive enough you aren’t able to hold onto the land. If you do it will almost always trigger a feud, but you can steal some or all of their clan lands. This gives you more room for population, for your herds and food.

        One other thing I forgot to mention is your raid size and make-up. One weapon thane counts as 5 footmen in battle and there is a humakt blessing that makes them count as 10 each in battle. Numbers matter but bringing too many makes your raiding party more likely to be spotted and this more likely to fight the enemies full forces. It also leaves less people on your own lands, meaning you can end up getting cattle raided while they are away. High weaponthane numbers are thus crucial, since they let you bring a powerful army while still avoiding there’s and ensure you can still leave some of your weaponthanes and men behind.
        Bringing auxiliaries helps reduce your wounded and deaths, and helps you win too since they encourage your side. However if you frick up and lose then they can get captured and ransoms are expensive in goods and cows. And if you can afford it then they can get enslaved, though you can free them later with future raids.

        Thanks for the write up homie.

      • 10 months ago
        Anonymous

        >Spending magic on battles is a waste, max it on war at the beginning of the year so it helps on every battle.

        [...]
        [...]
        Thanks for the write up homie.

        This part isn't strictly true
        It's true that if you want the best chance to win battles across the year, then obviously you max out the sacred time war blessing
        But using magic in battle directly can have decisive effects as well, ESPECIALLY if you put points into it in sacred time, because each point in the war blessing actually MULTIPLIES the effect you get from using magic in battle. It can really make or break a fight.

        • 10 months ago
          Anonymous

          No, the effect of putting points in War during Sacred Time is identical to the effect of spending Magic directly before a battle, and they stack.

    • 10 months ago
      Anonymous

      Spending magic on battles is a waste, max it on war at the beginning of the year so it helps on every battle.
      Sacrifices cost 1 cow each. Sacrifices to Orlanth help on the initial clash phase of calculations(which is what the tactics apply to). Sacrifices to Humakt help in the extended fighting. However they take time, so if the opponent sacrifices more than you and you charge, you interrupt their sacrifices so they get no bonus while you get some.
      Skirmishing slightly reduces your casualties and your chance of winning. It can help weaken the opponent prior to the melee segment.
      Evade greatly reduces casualties and your chance of winning.
      Charging is mostly neutral, but is favored by Orlanthi and there is a hero quest artifact which helps on the charge, making it often the best tactic.
      Maneuver is high risk/high reward.
      However, some combine in odd ways. Skirmishing is trying to extend the clash and avoid the melee, so if one side Skirmishes and the other Evades, or both Skirmish then the sides just shoot at each other but the raid ends up inconclusive other than casualties. Both of these are better if you are outnumbered and want to reduce deaths.
      If both sides choose evade, the battle never happens as both sides avoid each other.

      As for the objectives, they have different goals and effects.
      Plunder is the standard offensive goal. It has normal casualties and the highest success rate, and on victory nets the highest amount of cows and goods.
      Burn steads is purposefully destroying their homes. It is harder than plunder and gets less loot, but it makes the target weaker for future raids and counter raids.
      Kill as many as possible is tougher and less likely to win the raid and when you do gets less loot than plunder. However as one would expect it has the highest enemy casualties and an even larger impact on their ability to raid or counter raid. There is a hero quest artifact you can do which helps with this option which can make it very effective at crippling a foe.
      Burning fortifications is tougher than destroying steads or killing as many as possible. If you succeed then you can destroy fortifications they have, like the ones you have, which make all raids more successful in the future but (unless you combo it with future raids of your own or by having the other clans target them) doesn’t much weaken their offensive raiding strength.
      Take Captives is harder still and while it gives less chance to win, more potential casualties on your side and less cows/goods picked up, captives are worth 5 goods each when ransomed so if you are very strong this can be one your best moneymaker.
      Survive has the lowest casualties for both sides but also a lowers your chance of winning, it is only good if you frick up and are greatly outnumbered.
      One option you don’t have there is trying to steal their land. This is only available on clans that border you and is by far the hardest goal. High casualty, low success. Sometimes you can even win the battle but if it isn’t decisive enough you aren’t able to hold onto the land. If you do it will almost always trigger a feud, but you can steal some or all of their clan lands. This gives you more room for population, for your herds and food.

    • 10 months ago
      Anonymous

      One other thing I forgot to mention is your raid size and make-up. One weapon thane counts as 5 footmen in battle and there is a humakt blessing that makes them count as 10 each in battle. Numbers matter but bringing too many makes your raiding party more likely to be spotted and this more likely to fight the enemies full forces. It also leaves less people on your own lands, meaning you can end up getting cattle raided while they are away. High weaponthane numbers are thus crucial, since they let you bring a powerful army while still avoiding there’s and ensure you can still leave some of your weaponthanes and men behind.
      Bringing auxiliaries helps reduce your wounded and deaths, and helps you win too since they encourage your side. However if you frick up and lose then they can get captured and ransoms are expensive in goods and cows. And if you can afford it then they can get enslaved, though you can free them later with future raids.

  15. 10 months ago
    Anonymous

    No matter what I do and how successful I am the Carls are always despairing. Am I supposed to deliberately get farmers killed to reduce the population so they stay happy?

    • 10 months ago
      Anonymous

      >Am I supposed to deliberately get farmers kille
      Split off your tribe, you moron.
      You are running a fricking Bronze Age tribe, modelled after Northern European tribes. You are not in charge of a country, a nation or whatever else. You are in charge of a fricking tribe. You either embrace that, or you will constantly feel "cheated" by the game that's "unfair". Black person, you are supposed to split, partition and break up non-stop. Because why the frick your tribe is so huge while having only this little farmland and zero ability to control more? Split off, get useful allies from your own splinters, embrace the suck then they start being disloyal

      • 10 months ago
        Anonymous

        >ever allowing the split
        Stop.
        Conquer more land and drown the nay-sayers in gifts. You should be wealthy beyond giving a frick at that point.

        • 10 months ago
          Anonymous

          In the updated version the game forces clan splits in you much more forcefully, you often can’t prevent it.

        • 10 months ago
          Anonymous

          >Can avoid all the hassle and pointless bickering by just splitting off
          >Nooo! Muh unitary state! Quick! Police! Gifts!
          I bet you are one of those gays crying about gavelkind in CK games

          • 9 months ago
            Anonymous

            I mean, both are valid vis--a-vis the game strategy. But, you are implying that you are limited to being a "tribe" but the way that anon plays is how the Barbarian kingdoms of Europe became...Kingdoms. Being a bronze-age shitter does not mean you are incapable of centralization. Your CK2 example is also confusing since that game is - you are in charge. You are not stuck in some "oh at this point in history you should not be super centralized!!!" - human history vis-a-vis government is "in general" (big scare quotes) moving toward centralization, states who stayed de-centralized without adapting, or who kept fragmenting don't tend to last historically. That was trueenough in the Bronze age, and it remained true into modernity.

      • 10 months ago
        Anonymous

        >You either embrace that, or you will constantly feel "cheated"
        >your clan has huge tracts of land
        >enough food and work for everyone
        >successful at war
        >profitable at trade
        >everyone is healthy
        >the gods are well represented on the clan ring
        >receive the favor of the gods every few years by heroquesting
        >the clan even formed a tribe and a clan member is the tribe leader
        >but the clan population is higher than 1100 so everyone is upset
        I don't feel cheated at all.

        • 10 months ago
          Anonymous

          Ok Pharaoh

        • 10 months ago
          Anonymous

          At this point I can't tell if you're trolling or genuinely don't get the point of the game and its setting

  16. 10 months ago
    Anonymous

    >build a prosperous clan
    >population increases
    >everyone is unhappy
    >split the clan
    vs
    >build an unprosperous clan
    >population doesn't increase
    >everyone is unhappy
    >don't split the clan
    The outcome is the same, the more I read the >muh VN posters the more I start to agree.

    • 10 months ago
      Anonymous

      If you split early enough, you never reach the point of unhappiness. Instead, you reach the point of constantly being short-armed.
      I guess part of the success of this game after the re-release was just resonating well with the "git gud" crowd: it's almost entirely RNG and esoteric gameplay mechanics that are deliberately vague, so constant struggle against poor design and RNG can be then interpreted as "gitting gud".

      I'm extremely hyped about the new Six Ages game coming out tomorrow. I came to see if there was a thread and was not disappointed.

      >I am hyped for next version of a game that everyone hated
      Terrible shilling

      • 10 months ago
        Anonymous

        Wrong board, buddy.

      • 10 months ago
        Anonymous

        >>I am hyped for next version of a game that everyone hated
        Everyone didn't hate Ride Like the Wind.
        The game was too short and the Beren thing was moronic. On the whole though I enjoyed it. It just made some puzzling decisions that caused the game to be less good than it could have been.

  17. 10 months ago
    Anonymous

    I'm extremely hyped about the new Six Ages game coming out tomorrow. I came to see if there was a thread and was not disappointed.

    • 10 months ago
      Anonymous

      Me too.
      Playing during THE Great Darkness of which so many legends speak? With the added benefit of the 1st Six Ages game setting up additional plots and things for the next game to build off?
      I really think it will be great.

      >>I am hyped for next version of a game that everyone hated
      Everyone didn't hate Ride Like the Wind.
      The game was too short and the Beren thing was moronic. On the whole though I enjoyed it. It just made some puzzling decisions that caused the game to be less good than it could have been.

      The shortness of each play through of ride like the wind is annoying but it does help prevent you from snowballing quite as much as King of Dragon Pass. You need to prioritize more long term that way.
      It might have been better if the timeline was softer, instead of just being about one specific pairs of Berens. Perhaps just continue what had been happening with the world growing colder so you are getting less and less food until eventually you aren’t getting enough to sustain if you just put it off forever? Oh well.

      • 10 months ago
        Anonymous

        I finished replaying the first one again last night. There is one event that I wanted to see what would carry over. It's the Hill of Gold exploration event. In my old save from a few years ago, I prayed to Elmal and he promised to help us in our time of "greatest need". This time I sent Yatakan through it. Gonna continue from both saves to see what happens. I'm thinking it will be relevant in this game.

      • 10 months ago
        Anonymous

        I'm extremely hyped about the new Six Ages game coming out tomorrow. I came to see if there was a thread and was not disappointed.

        Well, did you chads play it yet? Worth pirating?
        The only place I've seen any discussion so far is the Kitgays troonycord and the six ages board on r*ddit. I don't want to use either.

        • 10 months ago
          Anonymous

          There is a Glorantha thread on /tg/, but I haven't seen much game discussion there either.

        • 10 months ago
          Anonymous

          Just got it.
          I notice at the start when you are making decisions about your clan, one of them pertains to how many generations the game is expected to last (along with a random option) so it seems you’ll have a chance to play longer than Ride Like the wind, though from the way it is phrased it is still going to be less open ended than KoDP’s ending triggers.

          • 10 months ago
            Anonymous

            Man, the intro decisions really go on for a while this time around.
            After the normal backstory stuff, you then get a slew of less but kinda backstory events where you make more recent decisions regarding how you are handling the deaths of the gods and the dissolving kingship situation that game starts you with.

            • 10 months ago
              Anonymous

              I see that the exploration map is way smaller in lights going out.

        • 10 months ago
          Anonymous

          How the frick do you adjust the resolution?

          • 10 months ago
            Anonymous

            By not having my birth year start with 2

        • 10 months ago
          Anonymous

          Yes, it's worth it. I got it yesterday and finished a playthrough in about 9-10 hours. I found it much harder than the previous games. I was barely hanging on the whole way through whereas in the previous games I always thought it got too easy after a certain point.
          It's more open-ended than the first Six Ages, I think. There are a few important characters, like your king and various gifted clan members, but nothing like the story revolving around Beren. You can choose who to use for the ending events.
          There was also an option in the beginning that I think is game length. I chose the middle option, so not sure how long the longest option would take.

  18. 10 months ago
    Anonymous

    The best results for me came from focusing purely on economics.

    Focus a lot on issaries during clan development. Then in game getting as many of the trade blessings permanently even if a big shrine is very expensive to maintain.

    Doing a couple of explore missions inside my own clan so that I get all of the crafting special goods.

    Besides the obligatory yearly raid (balanced clan), send as many trade missions as I can setting up the maximum number of trade roots to further increase goods production. Set as many crafters as it seems my clan can afford.

    Use all the good in other trade missions to try and collect all the magical items. Buy the magical items for goods, don't trade away other items.

    When you get enough magical items you just get into permanent windfall mode and you'll just be able to solve everything with throwing goods at the problem. Then it's just a sit patiently and do a hero quest every 3 years until you've done them all and can finish the main quest line.

    The issaries quest is similarly the first one to do because it gives you 3 magic items if you do the quest right. One of these is useless, but can be traded for a good one with other clans, which might help early game to get your permanent windfall going.

    As hero quest reward, always take either magical items or boosting your clan stats.

    This is the only strategy I've found that releases me from approaching the game with superstitious (which is how it was designed: you're supposed to be as superstitious as orlanthi).

    • 10 months ago
      Anonymous

      Trade is good for any clan, especially routes and treasure hoarding. On hard you basically need to play defensively like that too. On normal though, raising combat prowess can go a long way though since taking captives can give way more goods than just trade routes and crafters. 20 captives will net you 100 goods right there from one raid. The real trick to it is to get the captives by making people raid you, since that way you aren’t wasting an action on it and instead are just getting it as a bonus.
      My favorite enemy is Tada the Green from Prax. It isn’t as easy as picking the Ice Demons, but it means you can summon a Praxian raid with Summons of Evil whenever you want and after a couple times they’ll attack even without summonings. With Earth Blood blessing this will get you tons of food too, and unlike trolls Praxians do pay ransom for hostages. It also lets you amass ransom goods without lowering you reputation with other Orlanthi.

    • 10 months ago
      Anonymous

      You can alternatively do something similar by focusing hard on harvest buffs at first, then selling off your excess food.

      • 10 months ago
        Anonymous

        Feels like food trading works best in Ride like the Wind. Doing it in KoDP is less efficient since you need to be sending people out to do it. In RltW, you want yo trade at least once with everyone yo improve your routes so trading surplus food for goods or cows is useful since you can later trade those for treasures.

    • 10 months ago
      Anonymous

      >play hard mode
      >can't get a single fricking trade route for years

      • 10 months ago
        Anonymous

        Hard mode is pretty bullshit.

  19. 10 months ago
    Anonymous

    I genuinely don't know shit about this game.
    I have so much fun just naming my clan MonteBlack folk, making it a war clan and raiding my neighbours into extinction.

  20. 10 months ago
    Anonymous

    Either food is fricking hard or I'm doing something wrong. 3/4 of my actions are food-related. Either appeasing food related spirits, sending foraging expeditions, trading for food, getting food blessings and I'm still almost never over 2 seasons of food storage. Six Ages 2 - Gather food for 3/4 of the game.

    • 10 months ago
      Anonymous

      Consult

      The best results for me came from focusing purely on economics.

      Focus a lot on issaries during clan development. Then in game getting as many of the trade blessings permanently even if a big shrine is very expensive to maintain.

      Doing a couple of explore missions inside my own clan so that I get all of the crafting special goods.

      Besides the obligatory yearly raid (balanced clan), send as many trade missions as I can setting up the maximum number of trade roots to further increase goods production. Set as many crafters as it seems my clan can afford.

      Use all the good in other trade missions to try and collect all the magical items. Buy the magical items for goods, don't trade away other items.

      When you get enough magical items you just get into permanent windfall mode and you'll just be able to solve everything with throwing goods at the problem. Then it's just a sit patiently and do a hero quest every 3 years until you've done them all and can finish the main quest line.

      The issaries quest is similarly the first one to do because it gives you 3 magic items if you do the quest right. One of these is useless, but can be traded for a good one with other clans, which might help early game to get your permanent windfall going.

      As hero quest reward, always take either magical items or boosting your clan stats.

      This is the only strategy I've found that releases me from approaching the game with superstitious (which is how it was designed: you're supposed to be as superstitious as orlanthi).

      Consider it a tutorial-tier experience. Try it. Once you get hang of it, you will have the breathing space to experiment and test various other things.

      • 10 months ago
        Anonymous

        >Six ages 2
        >issaries
        I have some bad news.

        • 10 months ago
          Anonymous

          >KoDP thread
          >Brings SA2
          Play stupid games, win stupid prizes

          • 10 months ago
            Anonymous

            Don’t get mad at him for your lack of reading comprehension.

            • 10 months ago
              Anonymous

              >Implying I even bothered to read the post beyond "food hard"

    • 10 months ago
      Anonymous

      It makes sense for good to be tough in the apocalypse I suppose.

      >Six ages 2
      >issaries
      I have some bad news.

      I think I’ll restart and abandon all my temples. I’m curious what good they will do but for the time being I doubt I can afford them.

    • 10 months ago
      Anonymous

      Tame the trollkin and feed them chaos, then slaughter the trolls for meat. What could go wrong?

  21. 10 months ago
    Anonymous

    >Six Ages 2
    Are the available food blessings even worth it? They don't seem to do anything.

    • 10 months ago
      Anonymous

      They seem to be working for me, but I am stacking them with sacred time magic and the occasional hunting venture.

    • 10 months ago
      Anonymous

      Without them you will propably just starve - it's really hard to get food this time. Only certain rituals, which you can access throug exploration, grant more powerful food blessings/modificators.

      • 10 months ago
        Anonymous

        So exploring is actually worth it now?

      • 10 months ago
        Anonymous

        I found that stacking herds is the best way to avoid starvation when combined with blessings and other bonuses. Cows produce food and more cows, and once you have a surplus of good you can trade it for more cows which produce more good that can be traded for even more cows.
        The only problem with too many cows is that it accelerates your pasture damage, but you can then trade the excess for treasures.

        • 10 months ago
          Anonymous

          Same, though people are always complaining about low food even as it never quite dips low enough to result in starvation.

  22. 10 months ago
    Anonymous

    Most of the new event art looks pretty good. Ritual art looks shitty though.

    • 10 months ago
      Anonymous

      I was noticing that the art is a big improvement over Ride like the Wind.

    • 10 months ago
      Anonymous

      My wife.

  23. 10 months ago
    Anonymous

    Finally made it out of perpetual starvation.

    • 10 months ago
      Anonymous

      teach me your ways
      what difficulty are you on?

      • 10 months ago
        Anonymous

        The second one. I got an event to discover a hero quest of the past (an event which I never got on my previous playthrough) and basically aced it. That brought back good fields. Had no food troubles for the rest of the game.

    • 10 months ago
      Anonymous

      >1500 herds
      Holy shit, how? I can barely manage to keep up 800 after Uralda dies.

      • 10 months ago
        Anonymous

        Uralda didn't die in my playthrough, though I only used the milk blessing anyways. I cattle raid pretty much nonstop and take Elmal's special blessing that restores your lost herds every time it's available.

        • 10 months ago
          Anonymous

          I find normal raids better than cattle raids. With Skirmisher blessings you can easily cripple the enemy at the start of the fight, and once they Fear your clan you can just intimidate them into running away every battle for no casualties.
          It can even work on bigger forces too. Once all the clans around me started to die I had to start raiding the tribes to the south which were much tougher.

          • 10 months ago
            Anonymous

            I don't do normal raids much because my shit gets cattle raided almost every time when I try them, even when sending out only about half of my force.

            • 10 months ago
              Anonymous

              Didn’t happen much for me, perhaps because they were too weak and scared of me to do it.
              It is really annoying how hard it is to recruit Swords in both Six Ages games.

          • 10 months ago
            Anonymous

            normal raids are good only for magic farming via those combat tactics treasures, nothing else
            you just burn pop to get fewer cattle heads than you'd get via cattle raid AND you get fricked in the ass if you sent more than a half by others cattle raiding you

            • 10 months ago
              Anonymous

              They also get you a bit of food unlike cattle raids.

            • 10 months ago
              Anonymous

              Normal raids can get you goods, treasures and horses as well. Remember that one horse is valued at 4 cows, making them excellent for trade or emissary missions.

            • 10 months ago
              Anonymous

              They also kill population so you don't need to split the clan as often.

  24. 10 months ago
    Anonymous

    You can sell like half a season of food for 100 cattle. Shit is nuts.

  25. 10 months ago
    Anonymous

    God damn is finding the Regalia a b***h.

    • 10 months ago
      Anonymous

      I don't even see how. I've sent explorers everywhere and haven't gotten a single piece. I got an event that marked where one should be on the map, but when my explorer got there it said there was nothing.

      • 10 months ago
        Anonymous

        I got two events for it in my last playthrough and since I was curious I tried savescumming for the regalia, but it was almost impossible to find.
        Next game I’m going to try to focus more on that and exploring rather than hoarding artifacts through trade.
        In the end the artifact hoarding was excessive and didn’t matter, they just helped me survive to the end. It seems like succeeding the Big Event chains are the important thing in the actual ending.

  26. 10 months ago
    Anonymous

    Finally won one run of 2. Honestly don't have a clue how much I missed, and I don't even know where to look for what I could have missed. Like the regalia stuff for example.

  27. 10 months ago
    Anonymous

    I wonder what's the best non-magical way to increase stats. Being on the clan ring doesn't seem to do much. Maybe spamming expeditions/diplomacy/trades is faster?

    • 10 months ago
      Anonymous

      Ritual abuse is pretty much out this time for most characters.

    • 10 months ago
      Anonymous

      It seems like women are going to have the best odds at the ending, since they can do both of the ritual types to boost their stats.

    • 10 months ago
      Anonymous

      Spammed exploration with one 20 year old guy for 10 years straight (all seasons except Dark). Didn't seem to do anything. Not a single skill went up a rank. Going to try trade and diplomacy later, but I really doubt it's any different.

      • 10 months ago
        Anonymous

        Did you find anything good in your explorations?

        • 10 months ago
          Anonymous

          1 treasure, a bunch of magic, some goods, cattle...

          • 10 months ago
            Anonymous

            Did you explore foreign lands or just your own?

            • 10 months ago
              Anonymous

              My own.

              • 10 months ago
                Anonymous

                I wonder if that has an impact.
                Did you find any of the exotic trade goods?

              • 10 months ago
                Anonymous

                No. I don't think there are any unless you find and perform the old marriage ritual.

              • 10 months ago
                Anonymous

                I think I found some before the marriage ritual. Different from the ones the other anon had, copper rather than green clay.

    • 10 months ago
      Anonymous

      Spammed exploration with one 20 year old guy for 10 years straight (all seasons except Dark). Didn't seem to do anything. Not a single skill went up a rank. Going to try trade and diplomacy later, but I really doubt it's any different.

      Spammed trade missions for 10 years straight with a 20 year old. Didn't do shit for his stats.

      I'm going to go out on a limb and assume that diplomacy is the same. I've got no idea how stat gain works. People seem to just randomly gain stats. Sometimes ring members get overtaken by random other members who haven't done shit.

  28. 10 months ago
    Anonymous

    I think if you keep a shrine to a dead god, you keep getting potential worshipers for your clan ring. The only one I kept was Issaries and he's the only one I still get young people of. Previous game I kept Ernalda and had a lot of her worshipers as well, but none now.

    • 10 months ago
      Anonymous

      You’re probably right, though I still got one Orlanth guy, but I suspect he is meant to be special or some such. Otherwise I got no new ones spawning.
      You can get new ones following dead gods from other clans though.

  29. 10 months ago
    Anonymous

    I was a bit surprised how much Illumination influence there is in Lights Going Out.

  30. 10 months ago
    Anonymous

    Can i finally play as a full warmonger in the new one or is it still no fun allowed?

    • 10 months ago
      Anonymous

      Depends on what you mean by full warmonger.

      • 10 months ago
        Anonymous

        In the first game you needed to be diplomatic to form a tribe instead of taking over other clans in the second game you couldnt do much with your army other than raid for cattle, I just want to be able to brute force everything with an army

  31. 10 months ago
    Anonymous

    I cheated to get 99999 herds and it still doesn't do shit for food.

    • 10 months ago
      Anonymous

      I ended my recent run with about 1600, and my first one with about 400, and it was a huge difference. I finished with no one starving while only having to get food manually now and then, whereas the first one I was starving every season no matter what.

      • 10 months ago
        Anonymous

        Clearly it wasn't the cattle doing it then.

  32. 10 months ago
    Anonymous

    What does the amount of generations do at the end of clan creation and which one do i pick for ez mode?

    • 10 months ago
      Anonymous

      How long you have until the world ends. The game gets harder the longer you play.

    • 10 months ago
      Anonymous

      The ez mode option is the one that asks about the difficulty directly.
      A longer game is just longer. It can be easier or harder, since it could in theory give you more time for events and snowballing of artifacts and such. However it also gives you a longer time for things to go very wrong, some of the things that can happen in the great darkness are just crippling.

    • 10 months ago
      Anonymous

      I played the medium and the third/unknown settings. Might have just been chance, but I think medium had better structure/pacing. In that one, all the gods that should have died, did. In the unknown, only a couple of them died which made it easier overall, and the ending seemed to pop up randomly whereas in the medium one there seemed to be more build up with the chaos gods coming to tempt me more often. Also, I think it was actually shorter than the medium playthrough, because it ended when the second generation was still young for me, where as the medium setting had the second generation fairly old and I was starting to get a third generation. Not sure if it's based on pure chance or hitting milestones or something.

      I'll probably go with medium on future play-throughs since I enjoyed it more.

      • 10 months ago
        Anonymous

        according to a dev response in the steam forums, the third one is "in the range of 2-3". It isn't longer than the other one, just more unpredictable/random

  33. 10 months ago
    Anonymous

    Whats a good strategy for raiding do i just keep raiding the same hostile clan thats next to me?

    • 10 months ago
      Anonymous

      Mix it up between a few (2-3), keeping the targets all weak and fearful of you but not too weak so they don’t feud with you or cavort with Chaos. Weaken a clan too much and you’ll get less loot from raids too.
      Early on just focus on one. I try to avoid raiding other tribemates too.

    • 10 months ago
      Anonymous

      Have more men than they do.
      Save a point for a raiding blessing.
      Make sure they have something worthwhile to nick from them.
      That's about it

  34. 10 months ago
    Anonymous

    Holy frick are the rituals worthless in the new game.

    • 10 months ago
      Anonymous

      >do humakt to empower the quester
      >it ages them 10 years
      >do the woman quest for empowerement
      >not a single stat goes up despite success

    • 10 months ago
      Anonymous

      >do humakt to empower the quester
      >it ages them 10 years
      >do the woman quest for empowerement
      >not a single stat goes up despite success

      Humakt’s only ages you if you mess up.
      The bigger problem with it is that it always starts with a murder which means you need to spend another 20 goods on weregild, maybe more to throw in a gift, so your relations don’t plummet. This is in addition to the magic and other sacrifices made before the ritual.
      The starter rituals do seem terrible but purposefully so given the state of the world and the quest portals that can appear instead.
      I wonder if the Osra ritual is bugged though, I also noticed the lack of change.

      • 10 months ago
        Anonymous

        I tried every option and they all age you.

        • 10 months ago
          Anonymous

          Yeah, but only if you fail that step. If you don’t fail the test then you don’t get aged.

          • 10 months ago
            Anonymous

            Well what does the test use then?

            • 10 months ago
              Anonymous

              I dunno, each option probably tests a different thing.
              I normally like the last one, but I can confirm that I have gone past that step without aging a day. It actually says you age a day in reverse but that's just fluff.

  35. 10 months ago
    Anonymous

    Does KoDP take place before or after Six Ages? I am kinda confused about the lore of the setting

    • 10 months ago
      Anonymous

      Long before.

    • 10 months ago
      Anonymous

      >Does KoDP take place before or after Six Ages? I am kinda confused about the lore of the setting
      KoDP takes place long after the Six Ages games. The two games out are in the pre-history mythical times, known as the God Times, that the Lore section of King of Dragon Pass talks about. Time literally didn't exist yet as we would known it, which is why you sometimes have people talk about things that hadn't happened yet in those games. It is a bit of a shame the games didn't do more to integrate this,
      Ride like the Wind takes place during the Storm Age, the great era for the Orlanthi known as the Lesser Darkness to others, where Orlanth was King of the Gods.
      Lights Going Out takes place during the next age, the Great Darkness.
      After this the Gods and people saved the world and remade creation, with a great compromise that involved creating Time. Things before are myth, things after are history.
      In History, the 1st age is the Dawn Age, the time after the first Dawn in the remade world. This age is most notable for the Gbaji wars.
      The 2nd age is the Imperial age, the time of the God Learners and the EWF.
      The 3rd age, known as the Modern Age since most of the setting stuff in the tabletop is set here, is when King of Dragon Pass takes place.
      Finally is the 4th age, the Heroic Age. This is when the Hero Wars take place.
      Altogether, Six Ages. Though there were others before storm too.

      Long before.

      You have that backward.

      • 10 months ago
        Anonymous

        thanks for the detailed explanation, anon

      • 10 months ago
        Anonymous

        >It is a shame the games didn't do more to integrate that
        To be frank, how would one even go about making a game where time does not exist and everything happens out of order or at the same time

  36. 10 months ago
    Anonymous

    >Six ages
    Imagine wanting to play as the ancestors to the h*rsespawn

    • 10 months ago
      Anonymous

      You don't, those are the Pure Horse people. They're in the Valley too.

    • 10 months ago
      Anonymous

      Spoilers:
      At the start of part 2 your clan are already Orlanthi.

  37. 10 months ago
    Anonymous

    How come there arent any chaos tribes or something evil in the start so i dont feel bad about raiding others?

    • 10 months ago
      Anonymous

      Some of them are. Keep an eye out.

      • 10 months ago
        Anonymous

        How do you know which ones all the descriptions just say stuff like they favor trade

        • 10 months ago
          Anonymous

          When they do some chaotic shit.

    • 10 months ago
      Anonymous

      Did you not see the one that profanes the dead?

      • 10 months ago
        Anonymous

        I didn't know what that meant ok.

  38. 10 months ago
    Anonymous
    • 10 months ago
      Anonymous

      That's a shame.

    • 10 months ago
      Anonymous

      tldr what does this mean

      • 10 months ago
        Anonymous

        tldr nobody knows how to get out of perpetual starvation

        • 10 months ago
          Anonymous

          but i thought perpetual starvation was the point

  39. 10 months ago
    Anonymous

    Is it ok to attack your own tribe members? One of them are valind worshippers

    • 10 months ago
      Anonymous

      Yes, just don't overdo it.

      • 10 months ago
        Anonymous

        >don't overdo it.
        Why not theyre valind worshippers and need to be taught a lesson

        • 10 months ago
          Anonymous

          >Answers his own question

  40. 10 months ago
    Anonymous

    I can’t pass the stupid river ritual keep failing that shit and now I have to pay the river just to kill wheels

  41. 10 months ago
    Anonymous

    Next thing I'm going to try is focus on spirits and frequently releasing them to preserve action economy and try to get ahead of the curve.

  42. 10 months ago
    Anonymous

    Why am i not allowed to raid every season if i have a ton of swords, i should be able to cattle raid at least?

    • 10 months ago
      Anonymous

      Next thing you gonna ask why you are not allowed to plant in winter, after all you have grain

      i kinda disliked Ride Like the Wind because of how more vague it was and how easier it was to frick up making decisions compared to KoDP. it was fun exploring the deeper parts of the worldbuilding in Glorantha though

      >101 of what we know about Scythians via Greeks and Dacians via Romans, with few smudges of Sumer down south
      >the worldbuilding in Glorantha

  43. 10 months ago
    Anonymous

    uhh what did they mean by this?

    • 10 months ago
      Anonymous

      don't look up Nandan bro...

    • 10 months ago
      Anonymous

      don't look up Nandan bro...

      >It feels like Less of Greg’s esoteric monomythic roles gender shamanism and more if the modern take. The game has Osra for example, which has the same thing going on for Elmal as Vinga does for Orlanth and Nanden for Ernalda. Yet followers of Osra aren’t referred to as men in game. Conflating it with the modern day gender movements is a rather gross misrepresentation.

      • 10 months ago
        Anonymous

        sounds like cope to me

        • 10 months ago
          Anonymous

          How so?
          Everyone loves Vingans. But think back to KoDP, they are clearly identified as female. There is a clan the game states is known for their Vingan queens, not Vingan Kings.

  44. 10 months ago
    Anonymous

    Finally beat it, is there any benefit to having your tribe be well off for the ending? Seems like you just need good character stats and magic

    • 10 months ago
      Anonymous

      Just like in the other two games, not really.

      • 10 months ago
        Anonymous

        It was more useful in KoDP and to a lesser extent Ride like the Wind since you still had to do some clan related events at the end.
        In Lights Going Out that doesn’t really matter much, which is fitting in a way, but still disappointing at the same time. The importance of keeping your clan string is to ensure you can make it to the ending, not so much what happens during the ending itself which seems to rely much more on quester stats and the completion of storylines during the game.

        • 10 months ago
          Anonymous

          Nah, you could win KoDP with 400 cows to your name.

          • 10 months ago
            Anonymous

            Don’t you get the Clan dispersement bad end of your cows or population get too low?

            • 10 months ago
              Anonymous

              That's the case in all 3 games. But you can still get pretty low before it happens.

  45. 10 months ago
    Anonymous

    how much harder does the game become if you choose the ram people as ancestral enemies? I reckon it might make the lategame a pain in the ass

    • 10 months ago
      Anonymous

      In the previous games being nice to your enemies wasn't that big of a deal, you'd just lose some magic.

  46. 10 months ago
    Anonymous

    >Beren and Redalda blessing
    Why do I get this text sometimes in some events? Only happens on my imported save file.

    • 10 months ago
      Anonymous

      Depending on what blessing you picked at the end of the first game. I picked the common cause with enemies blessing, and get magic every time I send out an emissary.

  47. 10 months ago
    Anonymous

    Say we have a trickster and he has excellent martial and ok leadership, he gives trickster blerbs and trickster events but if he is a high level warrior too he can now mop the floor with your enemies.
    A trickster isn't normally a warrior but you would be a fool to place a weaker martial guy as your war leader.

    Your clan ring leaders are the people involved in events the most, so not enough warriors means weak military, not enough leaders mean weaker chances of success in commanding and leading, not enough magic users means you won't be good at dealing with spirits and other shit.

    Remember that each god rules specific domains. there are many war gods, but they are all different. Prefer Orlanth and Humakt for my war gods, but I always make sure I invest into Chalana Arroy and Bartna too. Uralda the cow mother is also very smart.

    As you expand temples, they give you more devoties as they can afford to sponsor more of the tribes hopeful God talkers. Think of the Temples like academies. You learn the misterys of the cult and ensure they stay sacred, so you get great weapon thanes for Humakt, and win duels and make oaths. Orlanth you get high leader ship warriors. Men of the common People. Uralda is a peace god, gives you big titty cow women so you can care for cows better with high animals. Urox is again a war god and gives you Uroxi so you can protect those herds from chaos.

    Each leader is picked from a possible pool generated by what temples you have, how advanced they are, what blessing you picked, how many sacrifices you made to each god, also dependent on population. Each stat points to specific advice for events and chances of success, many war leaders, many war, much plunder. No war leaders? Lose every fight. No Humakt? No one takes your oaths seriously, and you don't either. You also lose duels all the time.

    It so much more about how you are worshiping your gods and if you are feeding your temples so you get better heros.

  48. 10 months ago
    Anonymous

    >Chad Rams
    >weird and cool mix of Celtic and Mesopotamian

    >Virgin r*ders
    >dude anglosaxons lmao

  49. 10 months ago
    Anonymous

    Do the food spirits work at all? My people still starve when I use them.

    • 10 months ago
      Anonymous

      forage homie. that's how you don't starve
      berry spirit is trash. heron spirit is trash. earthworm is ok because you don't have to spam it every other season?
      crow which helps foragers and you don't have to spam? that's excellent

  50. 10 months ago
    Anonymous

    Where the FRICK is that fricking regalia?

    • 10 months ago
      Anonymous

      Just noticed that there's no achievement for getting it. Is it a fricking lie?

      • 10 months ago
        Anonymous

        I got two pieces on my last run.

    • 9 months ago
      Anonymous

      Just noticed that there's no achievement for getting it. Is it a fricking lie?

      You can get a random event where Teghern will offer Beren's Crown to the king in private, as a gift. Don't you want to accept :^) ?

      • 9 months ago
        Anonymous

        >The next day, Elmal is approached by a blind oracle known to the Storm Tribe.
        >"Venef, Venef," he wails, "your master, Orlanth, is as good as slain, defeated in the land of the dead."
        >He shows Terasarin an image of his king, trapped in a pit and unable to escape.
        "You must take Orlanth's place as King of the Storm Tribe, for Orlanth's day is done. Without a king, your beloved tribe will wither and die."
        >Some members of the Storm Tribe flock to Venef's side, offering him a crown.

  51. 10 months ago
    Anonymous

    >spending magic on sacred time rituals
    >spending cows and goods on temples
    >keeping treasures
    NGMI

  52. 10 months ago
    Anonymous

    What am i supposed to do when uralda dies my herd just disappears and i get a game over

    • 10 months ago
      Anonymous

      Elmal never dies. Switch to horses-only. Become Pure Horse People.

  53. 10 months ago
    Anonymous

    is it even possible to keep all your og temples without having your other shrines fall into disrepair constantly

    • 10 months ago
      Anonymous

      >other shrines
      Why even bother? They're all shit outside of Urox.

  54. 10 months ago
    Anonymous

    I am playing KoDP, each Hunter handles 4 Wildlands, is that correct? How do I ratio my farmers? The amount of farmers I have handle both pastures and croplands, but then the pastures will depend on the amount of cattle? Some advisors also mention oxen. How do I properly set the amount I need and check for growth?

    • 10 months ago
      Anonymous

      Check the manual. If it's not there, then ask your advisors. If they're not saying anything about it, then it's ok.

  55. 10 months ago
    Anonymous

    why does raiding (and killing) your fellow rider clans not count as kinstrife

    • 10 months ago
      Anonymous

      Because they're not kin.

  56. 10 months ago
    Anonymous

    i get filtered by the start of the 2nd generation and it is officially over for me the moment uralda dies
    >inb4 just FOORAGE bro
    none of my forage expeditions bring anything

    • 10 months ago
      Anonymous

      Just do the Orlanth marriage ritual bro.

      • 10 months ago
        Anonymous

        i also did that, but that didn't stop the starvation loop

        • 10 months ago
          Anonymous

          I had a year's worth of food piled up after doing it. Sounds like a skill issue to me.

          • 10 months ago
            Anonymous

            ah yes the one-time food bonus is the solution to all your food production methods just grinding to a halt. At last i truly see

            • 10 months ago
              Anonymous

              >one-time food bonus
              It lasts for fricking decades.

              • 10 months ago
                Anonymous

                It lasts until the end of the game

                which one of these options is the "stockpile of food that lasts until the end of the game" again?

              • 10 months ago
                Anonymous

                Fertile fields.

              • 10 months ago
                Anonymous

                Gross. Maran gor is the best god in the game with blood for food blessing.

            • 10 months ago
              Anonymous

              It lasts until the end of the game

    • 10 months ago
      Anonymous

      What difficulty?
      Only played on normal so it might not apply to anything higher but here is my advice:
      During Sacred Time prioritize Fields, Pastures, and Wilds no matter what. Does not matter if you are planning on raiding or doing ceremonies, always max those first. Prioritize getting herds high. I had about 1500. You can find a Cheese spirit that produces food based on herds that helps take over when Uralda dies. When Uralda does die, you can sacrifice to her in that event to get a blessing that lasts some years. Berry and Heron are good if you have nothing else to do that season. They don't produce enough food for a whole season, but they help offset the amount you eat for that season which helps stretch the food you do have longer.
      Keep the Ernalda shrine at the start. Do the Orlanth and Ernalda wedding and bless your fields. In general, take any blessing that helps your food, including the Balurgan and Hanth hunter one.
      Prioritize getting Dostal, Inillal, and Uralda shrines and pick the blessings that produce food. Every now and then you should supplement your food with either Foraging or Trading. You won't produce enough otherwise. I find one successful Forage every 3 or so years is enough. Do it even if you are not low on food.

      Regarding foraging...
      I try to send an Inilla worshipper with high food skill to the nearest river. It works about 50% of the time, but typically only once a year. If I try sending more than one a year, they all fail. I also do Foraging and Hunting ventures. Hunting ventures with Hanth have a better chance to succeed. Neither provide food right away, but improve your hunters/foragers for a year. Early game when you have two ventures, this is a good use of one if there is nothing else critical. Late game you lose a venture, but you should have more blessings and spirits to help make up for it.

      Also never give food away.

      • 9 months ago
        Anonymous

        Getting my ass kicked over and over, is there a general guide anywhere on LGO? I'm following
        but it mostly solves food problems, not really much else. I keep losing on the 2nd generation (By the time Venef is around 20)

        • 9 months ago
          Anonymous

          How are you losing, exactly? Food is the biggest way to lose, so that's why all the advice centers on food.
          Are you disbanding from too few cattle or something? Too few people? Embracing cannibalism?

          • 9 months ago
            Anonymous

            My losses are from herd loss. My goods income is usually good enough to use it for sacrifices, so even if I avoid sacrificing herds, it always seems to slowly dwindle down year after year. I even have shrines to increase herd growth.

            My first run I had to keep sacrificing herds to keep everyone from starving though, so I guess that's from starvation.

            • 9 months ago
              Anonymous

              Try this.
              Early game, focus on getting as many trade routes up as possible. As you send trade missions to the other factions, you get a higher cap (+1 each for a trade mission to all riders, wheels, and ram). Use ventures like trade, craft, and trap for furs (in dark season) to generate more goods.
              Soon, you will end up with a significant amount of surplus goods. Use your best trader to exchange these for herds until you have about 1000.
              Try not to raid often unless you have a heroic warleader. There will be counterraids, and you will lose cows.
              The herd blessing is good, but once your cows naturally reproduce faster than you sacrifice them for shrine upkeep, it is not really needed. I usually don't set it up if I'm honest. My Uralda shrine gives me the milk blessing, and I never even make a shrine to whatever the sheep god is.
              And yeah, the death spiral of not enough food is either going to give you game over from too few cows or too few people, depending on your choices. Once it starts, it's hard to escape.

              • 9 months ago
                Anonymous

                I'll try the herd strategy, thanks. Other than setting up trade routes and keeping herds up, is there a certain way i should do my ring structuring?

              • 9 months ago
                Anonymous

                No problem.
                As for your ring, there are two competing goals: represent as many gods as possible so you have more flexibility for allocating magic (e.g. a martial god like Humankt raises war magic cap, Uralda food, etc.), and putting the most skilled dudes on your ring.
                I don't think too hard about it, but I do make sure my best combat person is on the ring at all times and never goes exploring. In LGO that usually means one of the Humankti girls. If you have an Issaries worshiper on the ring, that's another trade route, too. An Eurmal worshiper on the ring is also something to think about, since tricksters let you solve things in unique ways. Though they can be a headache sometimes.

        • 9 months ago
          Anonymous

          Same as always.
          >food shrines up
          >trade routes up
          >war shrines up
          >buy all treasure in the land
          >trade goods/foods for cattle
          Then just do whatever you want inbetween stat boosting rituals.

          • 9 months ago
            Anonymous

            how do you consistently win rituals?

            • 9 months ago
              Anonymous

              You don't. Just keep throwing 18 year olds at them until one gets lucky and snowballs into a demigod.

              • 9 months ago
                Anonymous

                well shit, I thought the whole point was to throw people with really high stats at them to succeed

              • 9 months ago
                Anonymous

                No, you need those to actually do work.

            • 9 months ago
              Anonymous

              One thing that improves your odds of success is sacred time magic invested into non-ritual activities. For example having War magic will buff you during the ritual if you attempt some kind of war related action like fighting something. And all other passive blessings also apply, so tracking/skirmishing buffs will help you track and skirmish shit in quests.

        • 9 months ago
          Anonymous

          Put the unique characters on your ring because their stats get fricking massive without you doing anything.

  57. 10 months ago
    Anonymous

    I'm playing the cell phone version right now; it's kinda rough but I'm doing well. This pic was playing the PC version.

  58. 10 months ago
    Anonymous

    I really did like this game. I think the hardest thing to do ingame is kill Dagda during the heroquest.

  59. 10 months ago
    Anonymous

    My game broke one time and I couldn't do the make the clan event show up. I forced the colymer gays to let me in their clan.

  60. 10 months ago
    Anonymous

    this humakti b***h keeps dying on exploration missions. Kallyr would NEVER

  61. 10 months ago
    Anonymous

    i only managed to reach the part where you start re-enacting the 'elmal guards the stead' before disbanding (more precisely, after killing the author of sores), is that close to the endgame?

    • 10 months ago
      Anonymous

      Yes, a few years away from the ending.

  62. 10 months ago
    Anonymous

    How important is it to have all gods -or as many as possible- represented on the ring? Should I choose a clan member with mediocre stats over one with great stats if the former worships a god not already represented on my ring?

    • 10 months ago
      Anonymous

      It gives you extra points of magic every year, and lets you spend it on more things during Sacred Time. Whether that's more important than raw skills is hard to say, but probably not.

      • 10 months ago
        Anonymous

        It also helps when heroquesting/doing rituals, but that is less important in Lights Going Out.

        • 10 months ago
          Anonymous

          Even in SA2 is important, I'd say, since it passively helps all your clan does (ie having an issaries worshipper helps trade)

          • 10 months ago
            Anonymous

            Issaries on the ring lets you have an entire extra trade route, it is great.

  63. 10 months ago
    Anonymous

    I'm playing Ride Like the Wind and I have absolutely zero idea how combat works. I've tried adding magic during sacred time, during the battle, I've tried doing magic prep during the battle or skirmishing or rushing, trying to be more vicious when I have more soldiers, trying to be safer when I have less, and no matter what I always lose, I really don't get it

    • 10 months ago
      Anonymous

      Take advantage of an opportunity > Fight cleverly/fiercely/carefully > everything else. How often the specific options appear and their success rate depends on your war leader's skill (which is boosted by the magic you spent on the battle+sacred time).

      • 10 months ago
        Anonymous

        Skirmishing is amazing if you have the two blessings for it.

      • 10 months ago
        Anonymous

        Skirmishing is amazing if you have the two blessings for it.

        >not berserk fighting at every chance
        What are you, some weeder sissy?

        • 10 months ago
          Anonymous

          >if you want a full temple of Urox you MUST run the Berserk blessing
          T-thanks, storm bro.

  64. 10 months ago
    Anonymous

    Do you suffer a penalty to your harvests for raiding during sea/earth season if you only send swords? They are full-time soldiers anyways

    • 10 months ago
      Anonymous

      Should work but you could only do cattle raids. But the farmers might protest for raiding during planting/harvesting season.

    • 10 months ago
      Anonymous

      Should work but you could only do cattle raids. But the farmers might protest for raiding during planting/harvesting season.

      Also unless you have a shitload of swords, sending enough of them out at once to handle a cattle raid with no backup would probably leave you pretty vulnerable to a surprise raid with reduced defenders. AI also loves doing sneaky cattle raids in situations like that, apparently they have some kinda homosexual radar to know any time you send out a lot of guys.

  65. 10 months ago
    Anonymous

    Who needs skills when you can just dump 50-100 cows/goods on everything?

    • 10 months ago
      Anonymous

      Bet you also slaughter herds instead of letting people starve

      • 10 months ago
        Anonymous

        >letting people starve
        Enjoy not being able to feed the masses in the end if the world by reaching back into your stores of food since time doesn’t exist.

  66. 10 months ago
    Anonymous

    >Six ages 2
    So what are the upsides to supporting royalty? I haven't seen anything that makes it worth keeping the useless shitters that are your king and his prince on the clan ring.

    • 10 months ago
      Anonymous

      >I haven't seen anything that makes it worth keeping the useless shitters that are your king and his prince on the clan ring.
      Near as I can tell the benefit is you don't have to constantly deal with events where they b***h about not having enough authority.

      • 10 months ago
        Anonymous

        Seems like an elaborate fricking joke. I've never encountered an event where it caused a real problem.

        • 9 months ago
          Anonymous

          Occasionally it can cause stuff like mood reduction, and anyway every time you get an event about the king being a little b***h it means you didn't get some other event. Of course that could be a good or bad thing.

          Six Ages has some fantastic art, holy shit.

          Much like in KoDP it's quite a big part of the game's core appeal. Gorgeous stuff.

    • 9 months ago
      Anonymous

      I'm almost entirely convinced at this point that royalty is just one big prank. Why is there a king at all? I thought Orlanthi hated those.

      Royalty is:
      1-Canon: If Venef is assasinated you get an automatic bad ending in which Berenstead collapses. In the canon of Glorantha Venef the Stallion is one of the survivors of the Great Darkness, king and friend with Heort.
      2-The royal regalia makes you, if I remember correctly, far more respectable and legitimate on the eyes of other clans.
      3-Collecting the two avaliable pieces also helps a lot befriending Heort in the endgame.
      4-A royalist clan is more prone to seek alliances, meet the other clans and push their weight around by claiming leadership and prominence about the rest. This is epic and helps you a lot in the lategame.

      And honestly, to throw all the things Beren, Redalda and your clan fought for in the previous game just because Iverlantho and Venef are very flawed seems quite short sighted and cringe. Also, if you take them to the endgame they both get a lot of character development, overcoming their flaws.

      And again, being violently anti-royal will net you a bad end. Being violently royalist doesn't.

      • 9 months ago
        Anonymous

        Is it even possible for iverlantho to live long enough to reach the endgame? Also, it is funny to think not focusing on royalty and instead focusing on survival is short-sighted when a recurring theme in the games has been to embrace change when the situation requires to change ways and the main gods of orlanthi and riders are also about change (hyalor telling riders that every rule can be broken when survival is at stake and orlanth being a god of change)

        • 9 months ago
          Anonymous

          >Is it even possible for iverlantho to live long enough to reach the endgame?
          If you use some youth blessings? Yes, but imo is better to just let him go naturally.

          >Also, it is funny to think not focusing on royalty and instead focusing on survival is short-sighted
          IMO, your mistake here (and the realist mistake in general) is to assume that both are not possible when they actually are. There is nothing preventing a clan that pursues royal restoration from also surviving and even thriving for a bit. Again: the royalist path focuses on how you relate to other clans and about taking leadership. The implied (even if not always present) selfishness of the realist path is not only hindering (because allies are actually useful, and allies that see you as their leader even more), but also suicidal if taken to its logical conclusion (Berenstead collapsing).

          By using "change" as justification one can easily fall into Chaos, also. Several clans in the valley become orcs precisely because of that mindset.

          • 9 months ago
            Anonymous

            Orlanthi are interesting since they are pretty wild and freedom obsessed on an individual level while opposing cosmic chaos compared to people like the Lunare that accept cosmic chaos while being very strict, controlling and orderly.
            I suppose the Orlanthi are very tradition-bound, with their free wheeling natures coming more from that being their tradition at the heart of their 4 core rules. Plus Glorantha chaos isn’t “freedom”, it is “Nothing”.

  67. 10 months ago
    Anonymous

    >antler society turned out to be chaos worshippers
    After all the times i stood up for them

    • 10 months ago
      Anonymous

      The game heavily hinted at it.

  68. 10 months ago
    Anonymous

    >played game entirely being anti chaos
    >go raid a tribe and get some event about smoke forming and use it as cover because i didnt think much of it
    >im now branded as a chaos worshipper and everyone wants to kill me

    ebin

    • 10 months ago
      Anonymous

      >this smoke that came out of nowhere? Not chaotic at all my dudes, let's make use of it

      • 10 months ago
        Anonymous

        Your main god is the deity of fire and it's not like there couldn't be other sources of supernatural smoke in Glorantha, like dragons or magic. Still, it's probably his fault for not reading the event.

        • 10 months ago
          Anonymous

          Yes, the battle description is pretty explicit that it is weird green chaos smoke, right?

  69. 10 months ago
    Anonymous

    Six Ages has some fantastic art, holy shit.

  70. 9 months ago
    Anonymous

    Just saw a ring member dating a filthy ram. It's over, the clan has fallen. Millions must ride

    • 9 months ago
      Anonymous

      Their children would become evil sorcerers, they must kill themselves.

  71. 9 months ago
    Anonymous

    I'm almost entirely convinced at this point that royalty is just one big prank. Why is there a king at all? I thought Orlanthi hated those.

    • 9 months ago
      Anonymous

      >Why is there a king at all? I thought Orlanthi hated those.
      Orlanth is KING of the Storm TRIBE, why would they hate kings?
      Begone, Doubting Wheel!

    • 9 months ago
      Anonymous

      The Orlanthi in Dragon Pass didn't have kings because they had only recently migrated there to escape Pharaoh's tyranny. Only one tribe with a king had formed in the beginning of the game since all the tribes had escaped on their own.

  72. 9 months ago
    Anonymous

    Why is there so much shitty rng in this game every event is just rng and in combat where you vastly outnumber the enemy you still lose like half the time

    • 9 months ago
      Anonymous

      Because shit happens in life.

    • 9 months ago
      Anonymous

      It's an issue of skill.

    • 9 months ago
      Anonymous

      just use magic bro

    • 9 months ago
      Anonymous

      I'd say

      It's an issue of skill.

      is right in several ways actually.
      The biggest single factor in combat across all 3 games is your warleader's combat skill. It's frankly hard to lose battles with a heroic warleader. Less than renowned, and it is hard to win battles.

  73. 9 months ago
    Anonymous

    Is it ever worth it to use thralls?

    • 9 months ago
      Anonymous

      Can't you use them instead of cows for sacrifice?

      • 9 months ago
        Anonymous

        I'm sure Chalana Arroy will love it. As I understand it, human sacrifice offends everyone in the Dragon Pass, but you can use it to quickly and cheaply unlock Humakti blessings. It's still probably not worth it, ten-fifteen goods/cows is usually enough to unlock any blessing or mystery, and you can reduce it to around seven with Kero Fin Kite.

    • 9 months ago
      Anonymous

      After playing the game repeatedly, I really don’t think so which is a shame.
      It is cool to be able to take them but Thrall taking really pisses off other clans and having thralls gets you lots of bad events.
      The real reason they’re bad though is how they impact your population. From what I have seen Thralls still get counted toward your population in regard to determining when the game tries to force clan splits on you. They only use half food and count nearly as much to work as a farmer but it isn’t worth it at the cost of your population. You are much better off just ransoming captives for the huge stacks of goods it gives.

  74. 9 months ago
    Anonymous

    If you're ever struggling with an activity just dump as much cattle/goods/magic into it as possible.

  75. 9 months ago
    Anonymous

    >started my run with cheese spirit and earthworm spirit
    pic related, my clan members

    • 9 months ago
      Anonymous

      Something to do other than ventures during Dark season.

      • 9 months ago
        Anonymous

        I’m a bit annoyed by the six ages games even having seasons and a sacred time, since that should only be in history rather than gods time. It would be hard to implement that though if they wanted it to be like KoDP.

        • 9 months ago
          Anonymous

          Anon, the "there wasn't time before Arachne Solara" originates only in the Heortling myths and is in turn openly contradicted by the Dara Happan understanding of reality. That it was taken as truth by the God Learners and thus universalized doesn't mean it actually reflected reality.

          IMO "lack of time" refers far more to the divine realities of the God's War and the understanding of mortals than literally living in a state where all things were happening at once. More important, it refers to the perception modern mortals have of those times rather than the actual experience of the pre-historic peoples. Remember that Beren, a man living in between seasons and ruling "within history" (from our perspective in the first game) is nevertheless shown as part of the timeless divine realm in the sequel.

          One can't take stuff writen by a shaman at face value, or rather, nor as the only way.

  76. 9 months ago
    Anonymous

    if the entire word is covered in dark clouds how can people still grow crops in LGO

    • 9 months ago
      Anonymous

      >he doesn't know about crops
      nobleman, swerve

    • 9 months ago
      Anonymous

      Not all of the grain goddesses are dead yet.

    • 9 months ago
      Anonymous

      Glorantha is ruled by magic, not physics

  77. 9 months ago
    Anonymous

    Can someone explain to me how to speed up the endgame?

    Actually bothered to playthrough a long game for once. Have formed a tribe and had a kween for about 35 years now. Have been putting magic into Destiny every year and done every quest but have only gotten a single endgame event of some random b***h saying she was prophecied to be the ruler of Dragon pass so I killed her with lightning. Is there any way I can encourage the endgame to actually fricking happen or am I just cursed by rng to never get the events

    Would be mega gay if it actually starts to happen a few years from now because my queen is decrepit so she'll probably cork it and I'll get cucked and lose the next election

    • 9 months ago
      Anonymous

      Did you max out the "tribal respect" meter?

      • 9 months ago
        Anonymous

        do you mean the one you see at sacred time? thats been at king heort for decades now

    • 9 months ago
      Anonymous

      Did you do all the hero quests?

      • 9 months ago
        Anonymous

        yes did all of them after the old homie comes with his prophecy

        • 9 months ago
          Anonymous

          If you did any before the prophecy maybe you have to do them again.

          • 9 months ago
            Anonymous

            I did them all after, as in I have done them again and they are all starred

    • 9 months ago
      Anonymous

      do you mean the one you see at sacred time? thats been at king heort for decades now

      yes did all of them after the old homie comes with his prophecy

      I did them all after, as in I have done them again and they are all starred

      Where exactly do you currently stand? Have you gotten any events to do with building a town at all? Generally that should just follow from you being king AFAIK.

      • 9 months ago
        Anonymous

        I have not no the only endgame stuff I've gotten (that Im aware) was someone else trying to become queen of the pass and dying and I helped another clan make peace with the Telmori but that was before I even formed a tribe

        • 9 months ago
          Anonymous

          Saraska isn't tied to the endgame as such I think. She's an impostor, guaranteed to fail, and will always end up dying one way or another.
          You haven't had the tribal war yet?
          Is this the telmori event you had?
          https://kingofdragonpass.fandom.com/wiki/Wolfskin-clad_Raiders

        • 9 months ago
          Anonymous

          Saraska isn't tied to the endgame as such I think. She's an impostor, guaranteed to fail, and will always end up dying one way or another.
          You haven't had the tribal war yet?
          Is this the telmori event you had?
          https://kingofdragonpass.fandom.com/wiki/Wolfskin-clad_Raiders

          Anyway, without waiting for you to answer my question, the only explanation I can think of is that you got the tribal war event, but failed to resolve it the right way. AFAIK the path here is linear, the only correct solution is broker peace between the warring tribes and get them to agree to build a town. If you don't accomplish that, the endgame won't progress.

          • 9 months ago
            Anonymous

            I certain the event I got was another clan asking me for help with the telmori and that I got them to peace with each other. Maybe that's locked me out of that main event.

            Thanks

            • 9 months ago
              Anonymous

              >Maybe that's locked me out of that main event.
              That definitely shouldn't be possible. The plot does involve a phase of making peace with the Telmori, but you do that on behalf of all Orlanthi and those events only occur after the town is built.
              If you haven't had any events to do with the other 2 tribes being in conflict I really dunno, that should happen if you're tribal ruler and have done the heroquests after tribal founding and the prophet visiting you. Maybe your game has somehow entered a bugged state if that's not happening.

            • 9 months ago
              Anonymous

              >Maybe that's locked me out of that main event.
              That definitely shouldn't be possible. The plot does involve a phase of making peace with the Telmori, but you do that on behalf of all Orlanthi and those events only occur after the town is built.
              If you haven't had any events to do with the other 2 tribes being in conflict I really dunno, that should happen if you're tribal ruler and have done the heroquests after tribal founding and the prophet visiting you. Maybe your game has somehow entered a bugged state if that's not happening.

              Oh and I found your Telmori event, nothing to do with the main story but I think making peace with them here should help you with the endgame, if anything.
              https://kingofdragonpass.fandom.com/wiki/Raid_Invitations

              • 9 months ago
                Anonymous

                Yeah that was the event guess I am just neverlucky/bugged. Same difference either way

  78. 9 months ago
    Anonymous

    I got the event with the pregnant (with redalda) vingkot priestesses while beren had already met redalda, therefore time is not real

  79. 9 months ago
    Anonymous

    >he ate the dried goat meat

    • 9 months ago
      Anonymous

      Sometimes those Ergeshites can really get your goat!

    • 9 months ago
      Anonymous

      Just eat it, #1 priority is not to starve. If it later turns out dead bodies were mixed in you can always do a purification ritual

  80. 9 months ago
    Anonymous

    What does the spirit of spirits do? The "helps us in the direst of times" is too vague for my liking

    • 9 months ago
      Anonymous

      I think stuff like that is meant to help at the end of the game, like how the horse skull and motion rune banner in KoDP did .

    • 9 months ago
      Anonymous

      I think stuff like that is meant to help at the end of the game, like how the horse skull and motion rune banner in KoDP did .

      I beat the game with the spirit of spirits and it never showed up in the final year when everything dies

      • 9 months ago
        Anonymous

        I wish the game would be more explicit about what Spirit of Spirit blessing and the "end of the world" blessing from the Troll Cragspider do.
        I assume it's a passive modifier to some of those checks during the endgame or some shit like that.
        Both Six Ages games actually have shitloads of modifiers to rolls under the hood on most checks. And I only know about it because of autistic dataminers.
        I really do think people would have a better opinion of the games if, when you mouseover one of the choices it, there would be a screen showing you modifiers a la Disco Elysium. It doesn't even have to show percent, just show what's modifying it.

        • 9 months ago
          Anonymous

          >Both Six Ages games actually have shitloads of modifiers to rolls under the hood on most checks. And I only know about it because of autistic dataminers.
          Can you post a link? Sounds interesting.

          • 9 months ago
            Anonymous

            Check out the guides that Lyre of Sheliak wrote
            For example: https://steamcommunity.com/sharedfiles/filedetails/?id=2332901754
            I saw some of the discussion on r*ddit, and the values were found via inspecting debug info.
            Like the test vs. Shargash. Under the hood, the option "With a call to brotherhood" is a test of oration vs fear. What's oration? Apparently diplomacy + lore. Fear test can be modified by other things, like according to the guide the Sakkar spirit. And then there are other modifiers, like who your ancestral enemy is.
            The game tells you absolutely none of this, so players b***h about it being RNG. Which it IS in fact RNG, but not pure RNG. I'm sure the reasons for not giving up the info are what

            i suppoose keeping things intentionally obscure/vague is their attempt at making the players roleplay instead of minmaxxing and choosing only the options that have the greatest amount of positive modifiers

            posted.

            What I would like to see is something like picrel, only without the final percentage. Just show me that some of these spirits and shit are actually doing something, otherwise I have no idea if any of it is worth it.

        • 9 months ago
          Anonymous

          i suppoose keeping things intentionally obscure/vague is their attempt at making the players roleplay instead of minmaxxing and choosing only the options that have the greatest amount of positive modifiers

    • 9 months ago
      Anonymous

      I remember seeing at least one prompt for summoning spirits in the end quest. Maybe that's when it helps?

  81. 9 months ago
    Anonymous

    which gods should I aim for when going through them rifts?

    • 9 months ago
      Anonymous

      Do you mean "Lost in the Underworld" heroquest events in KoDP?

      • 9 months ago
        Anonymous

        I think he means the rifts that appear on the exploration map that let you choose between 2 different god's quests in Lights Going Out.

  82. 9 months ago
    Anonymous

    all the clans mock me for forgetting the song and the only clue i have is that of vingkot

  83. 9 months ago
    Anonymous

    What the frick does putting magic into Fields actually do? It doesn't seem to have any effect on harvest output. Is it just a bonus towards not fricking up the planting or something?

  84. 9 months ago
    Anonymous

    >why yes, I make Venef ruler of the tribe, ignore his indecisive and cowardly advice, raise his stats at every opportunity, make him fight all three chaos monsters to become Elmal, and keep him as the last survivor to save the world for the canon ending, how can you tell?

    • 9 months ago
      Anonymous

      Venef is so forgettable compared to the canon npcs you get which are all gigachads and gigastacies tho

  85. 9 months ago
    Anonymous

    Are the sacrifices you make at the start of quests only for boosting the check to actually start the quest, or do they help you throughout the entire quest?

  86. 9 months ago
    Anonymous

    this guy comes in front of your doorstep and refuses to budge, what do you do?

    • 9 months ago
      Anonymous

      heal his blind stubbornness

    • 9 months ago
      Anonymous

      Chide him for wasting his sacred seed and send him away.

  87. 9 months ago
    Anonymous

    What am i supposed to do once ive got all my shit setup do i just explore and wait for events?

    • 9 months ago
      Anonymous

      in which game

      • 9 months ago
        Anonymous

        six ages 2

        • 9 months ago
          Anonymous

          yeah the objective is to survive

    • 9 months ago
      Anonymous

      Forage for food and steal cows from clans that practice necromancy or chaos worship. Search for spirits too, they will help. This is a starvation simulator.

  88. 9 months ago
    Anonymous

    Never played a game like this. What am I in for. Is it worth it? Is it replayable?

    • 9 months ago
      Anonymous

      It's a pretty unique and interesting game. Worth it. re-playable. Its mechanics are not explicit so you might feel disoriented and without purpose, thus I'd suggest to google or wiki some of its terms. In any case, its mechanics presentation is intentional given that you are supposed to get immersed into the settings logic and culture, which can feel kind of psychedelic and ambiguous.

      • 9 months ago
        Anonymous

        I still don't get why this game is unique. Not that I think it's not unique. I just don't understand why no one has made anything like it after all these years.

        • 9 months ago
          Anonymous

          Because actually having to immerse yourself and roleplay your character is too hard for normies.

  89. 9 months ago
    Anonymous

    Very Kino game, but I'm not actually sure how you'd beat it without much trial and error.

    • 9 months ago
      Anonymous

      1) read the manual and follow its advice
      2) try to do the right thing, make your clan prosper and be good Orlanthi
      3) have some luck and occasionally reload a save if it all goes to hell
      That's how I first beat it as a kid back in the noughts

      • 9 months ago
        Anonymous

        I didn't have the manual, but honestly good advice that I'd have known if I wasn't such a scrub when I tried it.

  90. 9 months ago
    Anonymous

    Why are goats suddenly chaotic in LGO when everyone was raising them with no problems in RLtW?

    • 9 months ago
      Anonymous

      >Why are goats suddenly chaotic in LGO when everyone was raising them with no problems in RLtW?
      Good question.
      Here is a picture of the Mad God, Ragnaglar, of the Unholy Trio as described in Orlanthi Myths.

    • 9 months ago
      Anonymous

      What is chaotic depends on your beliefs, so when you are Orlanthi goats are chaotic to you, because of Ragnaglar, but to Riders goats are normal animals. Chaos comes from breaking social taboos.

      In consequence, when you adopt Rider clan in Six Ages 2 they slaughter their goats to conform to your clan's taboos.

      • 9 months ago
        Anonymous

        >Chaos comes from breaking social taboos.
        Chaos also comes from Chaos itself, as they purposefully try to cause it. Kajabor was a chaos god despite having no will or personality or self.

  91. 9 months ago
    Anonymous

    tried replaying ride like a wind after lights out, I'm 99% sure some of the combat is just plain rigged on the hardest difficulty for you to lose
    I've been losing battles where I outnumber the enemies 10 to 1 on consistent basis, with a war focused clan
    and yes I know what the options do, I'm not randomly clicking shit, I had no trouble completing lights out on hardest
    It's very fricking gay and I won't bother anymore, I've tried like 4 different runs and it's always the same shit

    • 9 months ago
      Anonymous

      If your war leader sucks then dump more magic into the battle.

  92. 9 months ago
    Anonymous

    >broo is given a conscience by the weeder hag
    >immediately becomes overcome with grief for all the bad things he did to the weeders
    Either the weeders are beyond pathetic or chaospawn like broos are not inherently evil

    • 9 months ago
      Anonymous

      having a conscience is not an inherent state for them

    • 9 months ago
      Anonymous

      having a conscience is not an inherent state for them

      Broos are inherently Chaotic. You could ask if that is the same as truly being inherently evil, but on that way of thought lies Illumination or worse.
      In history, after the god time, there is actually a chalana arroy worshipping Broo, the Wild Healer of the Rockwood. However that is extraordinarily rare and special, rarer even than Illumination because it has cleansed itself of its chaos taint. But Chaos is an inherent part of a Broos’s being, like the heart or nervous system of a human in our world. Greg talked about this back in day regarding questions about if Ogres could be purified and brought up that Broo. The secret to it is that when the Chaos rune is taken out it needs to be replaced with something else and the end result is that the Broo or Ogre stops being a Broo or ogre, mythically becoming something else.
      There is a semi-famous example of this from the Great Darkness, The Cleansed One, a hero cult of the river god Zora Fel. The Cleansed One was a conventional broo of the Praxian wastes, who somehow became aware of the horror of his Chaotic condition. Rather than take out his self-loathing on the world like many other self-aware Chaos entities, this unnamed broo sought to drown himself in the waters of the Zola Fel to end his existence. Rather than drown him though, the river showed mercy: Zola Fel allowed the broo to breathe his waters, and walk on his riverbed. The broo followed Zola Fel's course to the ocean, and from there followed the river's current into the deeps, where by some mysterious agency of the Water powers he was purified of Chaos. He returned to the river a whole, unmutated broo, either as his kind were before they were cruelly changed by the Unholy Trio, or as something new as the water rune replaced his chaos one. There is even a Heroquest that can be done to mimic this for curing chaos taint.
      I suspect the weeders giving a Broo a conscience is in part a reference to this water rune myth.

  93. 9 months ago
    Anonymous

    Sending half your clan out on expeditions is a good way to save some food.

    • 9 months ago
      Anonymous

      Also a good way to lose half your clan and have the other half raided to death. The amounts of times i savescummed because kerenna died while exploring right next to the clan's lands is unreal

      • 9 months ago
        Anonymous

        Exploring seems incredibly tough in Lights Going Out. I suppose it makes sense given what is happening but still.
        I was testing with savescumming to see what exotic goods could be found in the clan lands and wasn’t finding any, though I found one in a previous game and saw someone with another. Someone said they only show up after doing the marriage ritual so I will test again after that.

  94. 9 months ago
    Anonymous

    >no speedrun category for this game

    • 9 months ago
      Anonymous

      I mean, all the games have a sort of fixed duration so it wouldn't make much sense

  95. 9 months ago
    Anonymous

    Does exploration have an actual effect on the stability of the world, like chalana arroy tells you?

    • 9 months ago
      Anonymous

      You think she's lying or something?

      • 9 months ago
        Anonymous

        I think some of the stuff you can do while exploring can have an impact on your options in the endgame events.

        I mean, i assume that lorewise she is right, but i was asking if exploring a lot had an actual gameplay effect (aside from the things you can find), like reducing the rate at which tiles get CHAOS'D

        • 9 months ago
          Anonymous

          >the rate at which tiles get CHAOS'D
          Has anyone figured out what affects this?
          In one of my runs I was being a giant butthole and raiding the shit out of my neighbors. Teghern showed up and thanked me for being an unwitting agent of Chaos. I wonder if what I was doing actually was increasing the rate of tiles disappearing.
          This could be interesting because there is an achievement for winning the game with Iverlantho as king. Obviously that means do the short game and getting youth blessings on him. But if you can speed up getting to the endgame, that would help too.

        • 9 months ago
          Anonymous

          Exploring helps keep the number of bandits down which makes it safer for your traders and emissaries.

    • 9 months ago
      Anonymous

      I think some of the stuff you can do while exploring can have an impact on your options in the endgame events.

    • 9 months ago
      Anonymous

      My successful run felt much shorter than my failed ones and i didn't do much exploring on that one. Hell, I didn't even get chalana arroy to die before chaos consumed everything

    • 9 months ago
      Anonymous

      It at the very least affects how much you can reweave in the endgame.

  96. 9 months ago
    Anonymous

    You anons are pretty fricking cool. I'm shocked to see a thread about KoDP. It's one of all time favorites. I stumbled upon it during lockdowns during wintertime. Was *so* fricking comfy to play this (the original I picked up from GoG) with the music, art, the lore. Really felt like I was the dickhead chieftan of some Iron Age clan of slavers.

    Also, FRICK that ogre queen b***h in the northernmost reaches of the map. I sent in a giga-heroic warrior (the girl who comes to your tribe as a child and is prophesized to be a great warrior) with top magic and combat in, with a bunch of weaponthanes and soldiers, to destroy her and got rekt every time.

    Is there some way to actually kill that ham-planet before she just vaporizes my whole exploration party with a single gesture?

    • 9 months ago
      Anonymous

      There are semi-regular threads on this board. Most of them turn out pretty well.
      >Is there some way to actually kill that ham-planet before she just vaporizes my whole exploration party with a single gesture?
      I don't think it's possible honestly. The Cragspider is an actual demigod in Gloranthan lore.
      Also, while you're here, have you played the Six Ages games? More KoDP from the same core dev team, just in different time periods than KoDP. The first one was a little underwhelming, but I actually have really enjoyed Lights Going Out.
      I feel like a lot of people who want to know about the Six Ages games don't know. You'd think with a publisher there would have been better marketing.

      • 9 months ago
        Anonymous

        Man, I love the Glorantha setting. I did a bit of googling and had no idea it was a tt setting. Makes sense and explains how this lore is so fleshed out. I was actually shocked at first when I played it, how detailed the myths interactions between factions seemed to be, but that explained it.
        Would be pretty fricking sick to find a group for RuneQuest, although it'll likely never, ever happen as I have a hard enough time just finding a group for pathfinder kek
        >The Cragspider is an actual demigod in Gloranthan lore.
        That makes sense. Thanks man. That part actually made me savescum like a dirtbag over and over, trying to force a result or try it with different configurations of nobles/thanes/soldiers etc. Figured that maybe if I sent in the right one worshipping a certain god, I could beat her.
        Yes, I played Six Ages and while I really liked it, I didn't like it quite as much as KoDP. Perhaps because KoDP was my first game of this type. Dude I had no idea there was a sequel to Six Ages, I'm about to go buy that shit right the frick now

        • 9 months ago
          Anonymous

          >That part actually made me savescum like a dirtbag over and over, trying to force a result or try it with different configurations of nobles/thanes/soldiers etc.
          In the original version of KoDP the cragspider was a useful way of refreshing your nobles by killing off useless ones, and if you were a troll hating clan you'd also get some magic in the process.
          This is because the game was bugged. There was a troll version of the "Clan destruction" events, like you can get from ticking off the ducks, if you frick up and tick off the trolls enough. I know you get the warning in the original but I don't think you can actually get the game over event for it. That isn't the case in the updated version and she will show up at your Tula and wipe it out if you bother her enough.

        • 9 months ago
          Anonymous

          >I did a bit of googling and had no idea it was a tt setting. Makes sense and explains how this lore is so fleshed out. I was actually shocked at first when I played it, how detailed the myths interactions between factions seemed to be, but that explained it.
          A bit different. It was a setting first, then got used for different games. First a War Game, then a Board Game, then some different Tabletop RPGs.
          Unfortunately the original creator is died (but not before he made a huge setting guide that has just about all the important information set out together for the setting) and the guy in charge of it in the Tabletop space now is making some rather annoying changes to things to fit his own preferences.

      • 9 months ago
        Anonymous

        How is Lights Going Out? NTA but I loved KoDP but could never get into Six Ages, felt like there was just too much shit going on

        • 9 months ago
          Anonymous

          Lights Going out is Six Ages but harder.

        • 9 months ago
          Anonymous

          >could never get into Six Ages, felt like there was just too much shit going on
          What do you mean by that? As in there are more things calling for your attention and options at any one time? I always felt that was a benefit compared to KoDP.

        • 9 months ago
          Anonymous

          Six Ages Ride like the Wind, the first one, was great for showing a different aspect on the time of myths, since you get to actually play through them. Lots of the stuff you come to know from KoDP shows up as actually happening in the two Six Ages game, especially Lights Going Out.

    • 9 months ago
      Anonymous

      Nope. Cragspider is one level under the actual gods, ancient immortal demigoddess with mighty magic and many trolls under her command.

    • 9 months ago
      Anonymous

      >Is there some way to actually kill that ham-planet before she just vaporizes my whole exploration party with a single gesture?
      Nope, she is a Demigod. She could be an actual deity if she wanted to be but it would put too many limitations on her. For record, she has a full Mythical True Dragon as as a pet/ally, the same kind from the DragonKill War where the mountains in Dragon Pass stood up. In setting she has been around since the god times and continued into the dawn ages. She is way beyond what your clan can handle, though if you play your cards right you can appease her to make peace with the trolls.
      In the old, old, Dragon Pass Board Game from 1980 she was one of the most potent units since she had two of the "nukes", her Pillar of Fire and her Black Dragon.
      Fun fact: Chaos Witch Quelaag from Dark Souls is inspired by the Cragspider. Hidetaka Miyazaki had played the Dragon Pass board game and mentioned it as the inspiration. In Japan, Quelaag's name is even directly Fire Witch CragSpider. Glorantha had some popularity back in the day in Japan and the publisher, Chaosium, is still top dog there in table top RPGs since they publish Call of Cthulu.

  97. 9 months ago
    Anonymous

    >Clan is down to less than 400 people
    FRICK, it got me so stressed I made a deal with the snake dude for food...

    This game is hard. I am still being raided by enemies with 100+ soldiers while I only have 18 swords and 50 bows in total.

    LGO btw

    • 9 months ago
      Anonymous

      Three years later and I am below 300...

      • 9 months ago
        Anonymous

        You need to step up your game

      • 9 months ago
        Anonymous

        I WON THE DAMN GAME! THE SUN HAS RETURNED!

    • 9 months ago
      Anonymous

      >FRICK, it got me so stressed I made a deal with the snake dude for food...
      Your hunger isn't real anon.

  98. 9 months ago
    Anonymous

    Bright future awaits

    • 9 months ago
      Anonymous

      >Nogtendos
      Mario's a Black person...

      • 9 months ago
        Anonymous

        Heh. Weeders, by the looks of it. Can you have a temple to Hyalor or Redalda in LGO?

        • 9 months ago
          Anonymous

          You can build temple to Redalda in LGO and one of unique nobles is Redalda's cultist and descendant (other than the royal line)

  99. 9 months ago
    Anonymous

    When do we get to play as the chad lunar empire? I want muh illumination

    • 9 months ago
      Anonymous

      You can already get illuminated in Lights Going Out.

      • 9 months ago
        Anonymous

        Wait what. How

        • 9 months ago
          Anonymous

          Dunno, but there is a secret achievement for one of your nobles achieving illumination.

          • 9 months ago
            Anonymous

            Wait what. How

            Probably the conclusion to serenden's (the woodcarver) quest.
            I have never managed to complete it, jobber always dies when he goes with the portal people

            • 9 months ago
              Anonymous

              I completed that one but didn’t get any Illumination from it, though I may have made the wrong choices.
              I play with achievements off but I’ve seen two things that seem illumination candidates
              If you go through a portal to quest for the gods, one potential scene is an encounter with Gorpgod. One of the choices is telling it to exist in a different way. This normally fails but I have seen it succeed, wherein it exists in a non-chaotic fashion with a message stating the nobles mind is filled with strange insight into the world.
              The other is during the endgame, during the temptation of Terghan where you can realize the Teller of Lies is hollow and scared of the world that isn’t real

              • 9 months ago
                Anonymous

                I've done the second one and seemingly succeeded. No achievement.
                Teghern was given pause, briefly questioning his purpose of destroying the world, if the world wasn't real. My character went on to finish the endgame.

              • 9 months ago
                Anonymous

                Good to know it isn’t that one though.
                Still one of my favorite interactions in the game.

          • 9 months ago
            Anonymous

            >try to play unconventionally to discover hidden shit like
            >get fricked up the ass by the game
            Am I supposed to just play on Easy?

            • 9 months ago
              Anonymous

              Depends on what do you mean by 'playing unconventionally'.
              For example, it is actually possible to play a somewhat chaotic clan (instead of the more conventional staunch fighters of chaos), provided you don't just drink all of the chaos kool-aid

  100. 9 months ago
    Anonymous

    Playing LGO a few times, I got the hang of it where on normal difficulty it's pretty easy. Nothing compares to the first playthrough when you barely survive on your last leg. My clan was starving and threatening to disband every couple years as I scrambled doing what I could to survive. Really made the ending feel so much more triumphant.

  101. 9 months ago
    Anonymous

    I wish all the unique clan members a very speedy recovery. Their shoulders must be hurting badly from carrying the entire fricking valley

    • 9 months ago
      Anonymous

      >unique clan members
      They really went overboard on those this time:
      KODP HAS
      >Kallyr
      That’s it. Derek doesn’t go on the ring nor does the cursed tusk raider fella.
      Ride like the wind has
      >Beren
      >the fire siblings, one of which can be traded away
      >MAYBE the wheel woman but she is not at all guaranteed
      Meanwhile Lights going out starts you with
      >the king
      >the woodcarver
      >the super shaman lady
      >the super redalda lady
      >the super humakti
      >the super hunter Dostali
      That is 6 characters locked down of your 7 on the ring. If you don’t include them, the game gives you events complaining about it. And when they get old, their nearly identical kids come along to replace them. There are some other ones you can get too I think when other tribes join yours but who has room?
      It can make the game feel much more samey and cuts down on some of the old recycled generic personalities. Like in KODP there were councilors that would endlessly quote empty proverbs, or hated undead or elves. Ride like the wind had them too like the goat obsessed guy.
      Lights going out probably does too but it is hard to know without shooting yourself in the foot by benching your super nobles that you get immediately at the beginning of the game.

      • 9 months ago
        Anonymous

        Yeah they definitely overdid it. I think the kings would have been fine, but the rest are too much. Wouldn't be as annoying if they didn't take up so many slots and also give you negative events for not using them. I always enjoyed training up nobodies in KoDP and RLtW

        • 9 months ago
          Anonymous

          Yeah, with generic clan members you build up your own stories and plot lines for them.

      • 9 months ago
        Anonymous

        Ackshually, their personalities are sometimes randomised - for example shaman lady in one playthrough can be a royalist and in second: realist. Also you don't have to put them on the ring: sometimes it's even bad, because you aggravate their rival political faction. And they don't really have much better statistics than randomised councillors: I think only Kerenna can become renowned/heroic in short time.

      • 9 months ago
        Anonymous

        >Like in KODP there were councilors that would endlessly quote empty proverbs

  102. 9 months ago
    Anonymous

    Any ideas on how much of a bonus blessings provide? 1 point? An entire rank of stats' worth?

    • 9 months ago
      Anonymous

      Definitely not a rank. Even when backed by a ton of magic and blessings you can seldom get a raid win with anything below Renowned/Heroic.

  103. 9 months ago
    Anonymous

    Anyone beat the hardest difficulty yet? How did you do it?

  104. 9 months ago
    Anonymous

    Best SA1 endgame buff for SA2?

    • 9 months ago
      Anonymous

      I found the chaos fighting one is useful and practical. There is a lot of that around.
      I need to go back and try some of the others. I think someone said the unity one gave magic whenever an emissary was sent, but I dunno if that is as handy as the chaos one which I imagine will come up more passively in events.

  105. 9 months ago
    Anonymous

    The frick is an illumination. Loregays?

    • 9 months ago
      Anonymous

      >The frick is an illumination. Loregays?
      Illumination is a trick by Chaos to fool people into accepting it. If you see someone promoting it then they are clearly one of the evil Riddling Priests of Gbaji! Kill them quickly, before they change forms!

      • 9 months ago
        Anonymous

        This but unironically. Once you listen to a fricking riddle spinner,it is over. You think you have dismissed it as schizo babble but it already took root in your soul, becoming a spiritual time bomb.
        5 years later you'll see a cow shitting and pissing at the same time and suddenly "it will all make sense" and you have just become the next sheng seleris

        • 9 months ago
          Anonymous

          Sheng Seleris did nothing wrong.

    • 9 months ago
      Anonymous

      Illumination is a mystical process of enlightenment that was first introduced to Glorantha by Nysalor and spread by the Bright Empire. Very little of that empire has survived into the Third Age, and Nysalor’s Secret Doctrines are almost entirely lost. But the Lunar Empire has resurrected worship of Nysalor, and Illumination is a major part of the Lunar Way.
      The story of Illumination says that it was the first, the First Being, the entity that existed even before existence. When existence began, Illumination was lost. It was rediscovered by Yelm, the Emperor of the Universe, who had always been the One, above and beyond the rest of existence. When he was slain by Orlanth, he was just one of the Many dead who were lost in the Underworld. Realising this, Yelm was enlightened, and the universe could finally be recreated.
      The One is Many. The Many is One. Being able to comprehend this is the basis of Illumination.
      It’s difficult for non-Illuminated beings to understand what Illumination is like, but at its core it’s a realisation that there are no barriers between the self and the world. Everything is part of one whole. The laws of culture and religion become meaningless, and an Illuminate can defy even the strictures of their cult and suffer no comeuppance. Even the pains of the material world can be surmounted through Illumination.
      Illumination is freeing and empowering. It allows even creatures of Chaos to rise above their base nature. But with Illumination comes the danger of Occlusion, the empowered solipsism that plagued the Bright Empire.

    • 9 months ago
      Anonymous

      Illumination is a mystical process of enlightenment that was first introduced to Glorantha by Nysalor and spread by the Bright Empire. Very little of that empire has survived into the Third Age, and Nysalor’s Secret Doctrines are almost entirely lost. But the Lunar Empire has resurrected worship of Nysalor, and Illumination is a major part of the Lunar Way.
      The story of Illumination says that it was the first, the First Being, the entity that existed even before existence. When existence began, Illumination was lost. It was rediscovered by Yelm, the Emperor of the Universe, who had always been the One, above and beyond the rest of existence. When he was slain by Orlanth, he was just one of the Many dead who were lost in the Underworld. Realising this, Yelm was enlightened, and the universe could finally be recreated.
      The One is Many. The Many is One. Being able to comprehend this is the basis of Illumination.
      It’s difficult for non-Illuminated beings to understand what Illumination is like, but at its core it’s a realisation that there are no barriers between the self and the world. Everything is part of one whole. The laws of culture and religion become meaningless, and an Illuminate can defy even the strictures of their cult and suffer no comeuppance. Even the pains of the material world can be surmounted through Illumination.
      Illumination is freeing and empowering. It allows even creatures of Chaos to rise above their base nature. But with Illumination comes the danger of Occlusion, the empowered solipsism that plagued the Bright Empire.

      >continued
      For an Illuminate, they are above all morality, theology and even the world itself. The only limit that applies to them is the extent of their will, so they will often disregard others in pursuit of their goals. A selfish Illuminate will see people as tools to further their goals. A good-hearted Illuminate may still have other peoples’ best interests in mind, but they will believe that they know what’s best for them, and that only the Illuminate can guide them towards true happiness.
      The Bright Empire was rife with both types of Illuminate. When they expanded west, the people of Seshnela were resistant to the idea of conversion. When a mysterious plague broke out in Tanisor and spread into Seshnela and Arolanit, the Riddlers came forth with a cure, and the Seshnelans opened their hearts to Nysalor from then on. But it was later discovered that the Riddlers unleashed the plague in the first place; the entire event had been engineered to allow them to spread the teachings of Nysalor. For this reason, many cultures in the Third Age decry Illumination as being Chaotic.
      Illumination is a vital part of the Lunar Way. Sevening, the awakening of the seventh soul, is a prerequisite to understanding the greatest Lunar magic. However, Illumination is strictly monitored by the empire. Potential Illuminates are tested by the Imperial Illumination Examiners, who inflict the Sevening Rites upon them. These magical tests assault the candidate’s mind and body with demons and maddening truths wrenched from the dark heart of the cosmos. A candidate who survives intact is allowed to Illuminate.

      • 9 months ago
        Anonymous

        >For an Illuminate, they are above all morality, theology and even the world itself
        wow, they are literally me...

        • 9 months ago
          Anonymous

          And this doesn’t even get into stuff like Rashoran, the god from the Godstime that is associated with Illumination and Nysalor/Gbaji, he’s original source of Illumination and shows up in Lights Going Out.
          >At first Rashoran went about calming the frightened gods, teaching them to be unafraid. It is said that of all the cosmos only he did not fear what he did not know. He taught this knowledge to some of the other gods; most of them succumbed to the Darkness without a struggle after learning from Rashoran, though a few seem to have been fortified, such as Humakt and Uleria. Three others found that they were not afraid, and that they could use the fears of others to their own ends. One of the first things they did was to destroy Rashoran to keep his secret to themselves.
          >These murderers were the Unholy Trio. Hatred, selfishness, greed, and jealousy motivated them. These short-sighted emotions are now considered to be symptoms of chaos in the world, and they were originated by the three, who concentrated their forces and wills to create something new.
          >The first of the trio was Ragnaglar, whom some call kinsman to Storm Bull, driven to hatred by jealousy and dishonorable acts. The second was Thed, said to have been wife to Ragnaglar at one time. The third was Malia, another goddess, who had great properties to aid birth and growth. These three joined together and perverted their natures to make their weapon of hatred and vengeance.
          >The Unholy Trio made the end of the world. They wove a great magical ritual of potency far greater than anything before accomplished, for they had discovered the wonder and power of primal chaos, and used it magically to strengthen themselves for what was to come. They then engaged in their rituals of chaos-birth. When it was done, the world was changed, and new forces roamed the world.

    • 9 months ago
      Anonymous

      Illumination is a mystical process of enlightenment that was first introduced to Glorantha by Nysalor and spread by the Bright Empire. Very little of that empire has survived into the Third Age, and Nysalor’s Secret Doctrines are almost entirely lost. But the Lunar Empire has resurrected worship of Nysalor, and Illumination is a major part of the Lunar Way.
      The story of Illumination says that it was the first, the First Being, the entity that existed even before existence. When existence began, Illumination was lost. It was rediscovered by Yelm, the Emperor of the Universe, who had always been the One, above and beyond the rest of existence. When he was slain by Orlanth, he was just one of the Many dead who were lost in the Underworld. Realising this, Yelm was enlightened, and the universe could finally be recreated.
      The One is Many. The Many is One. Being able to comprehend this is the basis of Illumination.
      It’s difficult for non-Illuminated beings to understand what Illumination is like, but at its core it’s a realisation that there are no barriers between the self and the world. Everything is part of one whole. The laws of culture and religion become meaningless, and an Illuminate can defy even the strictures of their cult and suffer no comeuppance. Even the pains of the material world can be surmounted through Illumination.
      Illumination is freeing and empowering. It allows even creatures of Chaos to rise above their base nature. But with Illumination comes the danger of Occlusion, the empowered solipsism that plagued the Bright Empire.

      [...]
      >continued
      For an Illuminate, they are above all morality, theology and even the world itself. The only limit that applies to them is the extent of their will, so they will often disregard others in pursuit of their goals. A selfish Illuminate will see people as tools to further their goals. A good-hearted Illuminate may still have other peoples’ best interests in mind, but they will believe that they know what’s best for them, and that only the Illuminate can guide them towards true happiness.
      The Bright Empire was rife with both types of Illuminate. When they expanded west, the people of Seshnela were resistant to the idea of conversion. When a mysterious plague broke out in Tanisor and spread into Seshnela and Arolanit, the Riddlers came forth with a cure, and the Seshnelans opened their hearts to Nysalor from then on. But it was later discovered that the Riddlers unleashed the plague in the first place; the entire event had been engineered to allow them to spread the teachings of Nysalor. For this reason, many cultures in the Third Age decry Illumination as being Chaotic.
      Illumination is a vital part of the Lunar Way. Sevening, the awakening of the seventh soul, is a prerequisite to understanding the greatest Lunar magic. However, Illumination is strictly monitored by the empire. Potential Illuminates are tested by the Imperial Illumination Examiners, who inflict the Sevening Rites upon them. These magical tests assault the candidate’s mind and body with demons and maddening truths wrenched from the dark heart of the cosmos. A candidate who survives intact is allowed to Illuminate.

      >continued to end
      The religious paths that the God Learners called mysticism can also lead to a state similar to Illumination. Practised predominantly by dragonewts and the Kralorelans, mystic beliefs teach that reality is an illusion that must be overcome to achieve enlightenment. Mystics typically gain great powers from progressing along the paths of enlightenment, but most lose the desire to use them, as any application of power further enmeshes them in the material world.
      But just like other Illuminates, mystics can become Occluded. Sheng Seleris and his Zolathi followers are an example of Occluded mystics, and the world still bears the scars from the time of his rule.

      • 9 months ago
        Anonymous

        This but unironically. Once you listen to a fricking riddle spinner,it is over. You think you have dismissed it as schizo babble but it already took root in your soul, becoming a spiritual time bomb.
        5 years later you'll see a cow shitting and pissing at the same time and suddenly "it will all make sense" and you have just become the next sheng seleris

        Sheng Seleris did nothing wrong.

        >Sheng Seleris
        Who?

        • 9 months ago
          Anonymous

          Gloranthas equivalent to Attila the Hun/Genghis Khan. As a young warlord he invaded Kralorela (China), got his ass kicked and spent 100 years as a pow. He was illuminated during his time in prison and later would use that to achieve new heights of magical power. He invaded and conquered the Lunar Empire and Kralorela, killing the emperor of the former and forcing the latters emperor into hiding. He invaded the Red Moon where he was defeated by the Red Emperor fighting alongside the moon goddess while being weakened by a curse of the kralorelan emperor, but not before scarring the moons surface (in KODP there's an event where the moon suddenly gets scars, that's this), and then he's dragged to hell for eternal torture.

          • 9 months ago
            Anonymous

            >eternal torture

          • 9 months ago
            Anonymous

            >eternal torture

            >torture
            >Oh noooo lunar demons, don’t throw me in the Briar patch, anything but that

  106. 9 months ago
    Anonymous

    >raid
    >get like 20 cattle
    >lose 60 cattle in a cattle raid
    what is the point

    • 9 months ago
      Anonymous

      Quit leaving your own place undefended when you go raid.
      And raids also get you goods and horses, along with potentially giving some magic and treasures. Plus if you don’t raid then people will lose respect for you.

  107. 9 months ago
    Anonymous

    >send my heroic combat leader out to explore the clan lands with 10 weaponthanes and 10 footmen
    >he never comes back
    but why though

  108. 9 months ago
    Anonymous

    Doing some testing with a leader that has unrealistically high stats. Some discoveries so far:
    >clan health is not affected by stats whatsoever
    >sacrifices always succeed with 1 good
    >raids autosucceed and enemy wounds are at a 1:100 ratio
    >no particular effect on food production as far as I can tell
    >can heroquest every turn
    >searching for trade goods in your tula still fricking fails sometimes
    >trading becomes super efficient

    • 9 months ago
      Anonymous

      >searching for trade goods in your tula still fricking fails sometimes
      It's god damn nonsense hard.

  109. 9 months ago
    Anonymous

    I have the original installed. Is it still the best one?
    Are there any mods for it?

    • 9 months ago
      Anonymous

      >Is it still the best one?
      Either it or Lights Going Out.
      >Are there any mods for it?
      No.

      • 9 months ago
        Anonymous

        thanks

      • 9 months ago
        Anonymous

        I tried modding six ages, its basically impossible. They didnt code it for moddability, it's mostly hardcoded. Most you can do is replace portraits

  110. 9 months ago
    Anonymous

    i tried six ages 1 a couple years ago because a friend recommended it to me but got bored a couple of hours in because it seemed kind of repetitive

    did i just get filtered?

  111. 9 months ago
    Anonymous

    Does who you make leader of the ring change anything?

    • 9 months ago
      Anonymous

      Yes.

      • 9 months ago
        Anonymous

        what does it change?

        • 9 months ago
          Anonymous
  112. 9 months ago
    Anonymous

    >As with trading missions and emissaries, ring members, thanks to their support from the clan magic, will have more success than non-ring members of equal ability.
    Well that's news to me. Wonder if it applies in the newer games.

    • 9 months ago
      Anonymous

      Huh. I’ve been playing KoDP for over a decade and somehow never realized that either.
      That is great. It makes sense in setting and is a good risk/reward gameplay mechanic.

  113. 9 months ago
    Anonymous

    Is it just me or are treasures useless?

    • 9 months ago
      Anonymous

      Must just be you, treasures are awesome.
      They're even handier in Lights Going Out, because you get a pop up on scenes where a treasure is helping to let you know.

      • 9 months ago
        Anonymous

        90% of treasures in LGO are for giving you +1 magic when you win a raid with a specific action. Or the even worse ones that give you an extra benefit for some ventures. That's really bad.

        • 9 months ago
          Anonymous

          Both of those are useful, just get the right ones and spam them.

          • 9 months ago
            Anonymous

            Raids are a terrible idea and most ventures are a waste of time.

            • 9 months ago
              Anonymous

              >Raids are a terrible idea
              Untrue, but they work on defensive raids too.
              >most ventures are a waste of time.
              >most
              So not all. So, as I said, just get the right ones and spam them.

              • 9 months ago
                Anonymous

                >Untrue
                I can't wait to spend a turn, get a shitton of injuries, reduce relations, push a clan towards chaos, get my cattle stolen while I'm out, and maybe come back home with nothing, all in exchange for a chance at like 10 goods and cows!

              • 9 months ago
                Anonymous

                Sounds like (almost literally) a skill issue to me.

              • 9 months ago
                Anonymous

                Sounds like a playing on easy issue to me.

              • 9 months ago
                Anonymous

                Nope.
                Sure on the hardest difficulty raiding is a bad idea but it isn’t on the other ones.
                If you ally with people around you, as well as keeping your fear up and not sending your entire force then you won’t get constant cattle raids. And what is a good way to keep up respect? Raiding. You get magic from raiding with artifacts so it pays for itself on yearly blessings.
                You get artifacts, magic, 20-30 cows, 20-30 goods, 12-15 horses (which are considered to be worth 4 cows each, making them amazing for trading).
                Anon, I think you just suck and don’t know what you are doing.

              • 9 months ago
                Anonymous

                >Sure on the hardest difficulty raiding is a bad idea but it isn’t on the other ones.
                So it's exactly as I said.

              • 9 months ago
                Anonymous

                So you agree that raiding isn’t a bad idea, sounds great anon. I’m glad we have had this discussion and you have admitted you were wrong before.

              • 9 months ago
                Anonymous

                I agreed that you play on easy and hence think raiding is good, illiterate moron.

              • 9 months ago
                Anonymous

                >illiterate moron
                READ motherfricker, there are 4 different difficulties you moron. Raiding is only unlikely to be worth it on the very hardest one, where the game isn’t even an rngfest due to how hard it stacks everything against you so you know that anything risky isn’t worth it. Even on the 2nd hardest raiding has practical benefits and can be worth it if you do it carefully.
                And you are STILL wrong about the treasures being worthless because even on the hardest because you can still trade away the treasures you don’t want (or use them in events) and the raiding ones work on defensive raids too, which you’ll be facing all the time on the hardest difficulty. I understand that you are projecting because you play on easiest and can’t figure out the battle mechanics but you don’t need to make excuses like this.

              • 9 months ago
                Anonymous

                >Raiding is only unlikely to be worth it on the very hardest one
                So it's exactly as I said.
                >treasures are good because you can sell them
                Actual moron.

              • 9 months ago
                Anonymous

                Are you hallucinating?

              • 9 months ago
                Anonymous

                Treasures are a good way to store wealth on very hard too, since the game isn’t as likely to take them compared to goods or cows.

  114. 9 months ago
    Anonymous

    How the FRICK do you not death spiral through mass sickness after Chalana Arroy dies?

    • 9 months ago
      Anonymous

      Max out health magic at sacred time every year, spam healing spirit (I hope you have one), and try not to get injured in raids.

  115. 9 months ago
    Anonymous

    If you can’t successfully raid twice every fire season on difficulty 4 then you are bad at video games.

  116. 9 months ago
    Anonymous

    >he didn't finish LGO on very hard as a chaos-free war clan with no treasures, no shrines and no sprits
    You didn't play the game

    • 9 months ago
      Anonymous

      >Didn't exclude having Allies
      >Didn't exclude doing story Rituals
      >Didn't exclude having Trade Routes
      >Didn't exclude having Fortifications
      >
      Nice joke fricking casual, next time try not sucking your mom's dick and try actually beating Lights Going Out.

      • 9 months ago
        Anonymous

        >no mention of having an eurmal worshipper as chief
        Uhmm... bro? Did you even install the game?

        • 9 months ago
          Anonymous

          >having a chief
          >not leaving all spaces on the ring blank, including the chief spot
          Anon, it literally goes without saying.
          I bet you spend magic each year too.

  117. 9 months ago
    Anonymous

    >he didn’t get Bergen’s crown, the third and final piece of kingly regalia
    You did not beat Lights Going Out.

    • 9 months ago
      Anonymous

      frick off teghern

  118. 9 months ago
    Anonymous

    ok I think I solved LGO

    just forage and sell that shit until you reach critical cow mass

    • 9 months ago
      Anonymous

      I figure hunting is better than foraging since the game gives you a super hunter and the dostal shrine hunting blessing helps with combat as well as with food.

      • 9 months ago
        Anonymous

        foraging as in the map activity, not the shitty ventures

    • 9 months ago
      Anonymous

      This actually works better than it has any right to. Tried it out over the weekend. It's a lot faster to bootstrap cows than doing the trade routes thing.

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