is this a reminder of the fact that in scandinavia there are rpgs written with ducks as protagonists?
or is this a throwback of that old film about a duckman from another dimension?
It's from Glorantha, which goes back to the 1960s.
It is a non-Tolkien fantasy setting, heavily influenced by mythology and psychoactive substances. Why wouldn't there be duckmen larping as celto-germanic barbarians?
How many times you are allowed to attack the nearby Duck Clan before you get an unsuspected Clan Destruction from the Beastmen?
I had selected Beastmen as an ancestral enemy and decided to only raid them a irregularly thinking this won't piss off the Beastmen but alas it didn't.
Don't bother making the Beasfolk or the Trolls as your ancestral enemy, you'll just risk getting destroyed by them. Selecting the Praxians means you'll get constantly raided, but they're not particularly strong so everytime you defeat them you get free horses
>he bullies the ducks
Deserves to get rekt by Humakt's true chosen, if you just treat them like fellow Orlanthi you've got bros for life.
Winter makes the best enemy because every other homie also hates Valind and the occasional earth season ice demon attack is worth it for the semi-reliable dark season raiding.
In the original version of KoDP I think the troll destruction event is bugged. You get the warnings but the apocalypse event never happens. They fixed that in the updated version. >praxians >horses
Anon…
However, you can take Praxian raiders captive if you are strong enough and then ransom them back for fat goods stacks. The raids are good for Earthblood blessing too.
>sacrifice a weaponthane in the first duel >have your strongest ring member beat the duck's ass after it used up its blessing
Or if you have a guy who's got heroic+ combat, you can send him in and he'll just power through the duck's blessing.
Hard or normal difficulty?
Do you find yourself having more cows and goods due to not spending them building/maintaining temples or is the weakness of lacking blessing, including blessings that boost your goods and cows, more then making up for the savings?
Hard. I'm losing every battle and failing every trade/diplomacy action. I don't have goods or cattle due to losing them all to raids. Thinking I should try normal first.
Man, the story of Lights Going Out is just such KINO.
Finally realizing in the endgame that the entire game was just Elmal Guards the Stead down to the final sequence in the heart of the void is the most inspired, tear-inducing shit I ever saw in a Glorantha product.
And then your hero just becomes Elmal and energy-rays a chaos god out of existence.
I like to keep a small positive increase of magic year-over-year, if I can
But sometimes you do have to spend it all. Like the rest of the things in these games, it is situational.
The flexibility to use it in events and unexpected raids.
Whether it is divinations in KoDP or taxing spirit rites in the Six Ages games, there are events where it is much easier if you can just spend magic.
The manual indicates having higher magic can give a passive benefit, likely at certain thresholds and negative magic makes you unlucky. But how much of that is true I dunno.
>every single interaction with the Orlanthi so far has been nice and civil, raids included; unlike the fricking hoity-toity wh*elBlack folk getting pissy and maiming people for no reason
I'm starting to think my ancestors were moronic
5 duh.
What are you scared of, they're just a bunch of ducks.
Do they have normal voices or Donald voices?
I'd go for the honorable but prudent thing and do a first blood challenge.
They’re usually humakti so they have death blessings so that they’ll still kill you by “accident” if you say to go to 1st blood.
obviously 3. if a manlet tells you to stop laughing at them the only correct response is to continue laughing at them.
Accept the challenge, pussy.
is this a reminder of the fact that in scandinavia there are rpgs written with ducks as protagonists?
or is this a throwback of that old film about a duckman from another dimension?
It's from Glorantha, which goes back to the 1960s.
It is a non-Tolkien fantasy setting, heavily influenced by mythology and psychoactive substances. Why wouldn't there be duckmen larping as celto-germanic barbarians?
newbie alert
>accept the duel or make fun of the duck
>it kills up to 2 people and leaves
What the frick?
doesn't the duck cheat with a poison or enchanted weapon? it's been a while. frick ducks.
The duck is blessed by Humakt to slay the first foe it fights.
How many times you are allowed to attack the nearby Duck Clan before you get an unsuspected Clan Destruction from the Beastmen?
I had selected Beastmen as an ancestral enemy and decided to only raid them a irregularly thinking this won't piss off the Beastmen but alas it didn't.
Don't bother making the Beasfolk or the Trolls as your ancestral enemy, you'll just risk getting destroyed by them. Selecting the Praxians means you'll get constantly raided, but they're not particularly strong so everytime you defeat them you get free horses
>he bullies the ducks
Deserves to get rekt by Humakt's true chosen, if you just treat them like fellow Orlanthi you've got bros for life.
Winter makes the best enemy because every other homie also hates Valind and the occasional earth season ice demon attack is worth it for the semi-reliable dark season raiding.
In the original version of KoDP I think the troll destruction event is bugged. You get the warnings but the apocalypse event never happens. They fixed that in the updated version.
>praxians
>horses
Anon…
However, you can take Praxian raiders captive if you are strong enough and then ransom them back for fat goods stacks. The raids are good for Earthblood blessing too.
5 homie
Consult the previous 3 threads you've made asking the same questions about KoDP
how about you consult picrel
This is my favorite game that I don't play but I wish I did. Every time I try I just bounce right off somehow.
why did you piss them off theyre broskis
>sacrifice a weaponthane in the first duel
>have your strongest ring member beat the duck's ass after it used up its blessing
Or if you have a guy who's got heroic+ combat, you can send him in and he'll just power through the duck's blessing.
Trying a no temples/blessings run. It's not going so well fellas.
In KoDP or Six Ages?
KoDP.
Makes sense then, in six ages you can fall back on spirits.
Hard or normal difficulty?
Do you find yourself having more cows and goods due to not spending them building/maintaining temples or is the weakness of lacking blessing, including blessings that boost your goods and cows, more then making up for the savings?
Hard. I'm losing every battle and failing every trade/diplomacy action. I don't have goods or cattle due to losing them all to raids. Thinking I should try normal first.
>KoDP hard
Oh. Ouch.
I can beat hard pretty consistently with temples but without them I'm just getting fricked. I guess the blessing bonus is much bigger than I thought.
Man, the story of Lights Going Out is just such KINO.
Finally realizing in the endgame that the entire game was just Elmal Guards the Stead down to the final sequence in the heart of the void is the most inspired, tear-inducing shit I ever saw in a Glorantha product.
And then your hero just becomes Elmal and energy-rays a chaos god out of existence.
Is it better to spend all your magic on Sacred Time or to stock pile it?
I like to keep a small positive increase of magic year-over-year, if I can
But sometimes you do have to spend it all. Like the rest of the things in these games, it is situational.
Are there any passive benefits to having lots of magic, like there is for cattle?
The flexibility to use it in events and unexpected raids.
Whether it is divinations in KoDP or taxing spirit rites in the Six Ages games, there are events where it is much easier if you can just spend magic.
The manual indicates having higher magic can give a passive benefit, likely at certain thresholds and negative magic makes you unlucky. But how much of that is true I dunno.
>every single interaction with the Orlanthi so far has been nice and civil, raids included; unlike the fricking hoity-toity wh*elBlack folk getting pissy and maiming people for no reason
I'm starting to think my ancestors were moronic
What do you take with you to the endgame of LGO?
I’m partial to the Sword.
You can get the last piece of the royal regalia by taking the crown and succeeding at the crowd event.