>He did not confirm it 100% but they are probably preparing or already doing certification phase for consoles.
>0 day patch confirmed.
>A lot of the game mechanics will look very similar to KCD1 but the mechanics behind them are changed a lot. Either to make them work better or more stable.
>Maps have a travel mechanics between them. But they open via story events first.
>Even though the size is double of KCD1, the maps feel triple the size thanks to the city of Kuttenberg. He compared Kuttenberg to Rattay where he described Rattay as one street and Kuttenberg as tens of similar streets intertweening.
>Smithing will be possible only with certain weapons. It will not be possible to create maces for example as those were casted.
>Combat will still be complex, they have mainly worked on the training part. Make it as understandable as possible (not hide it behind optional Bernard training like in KCD1). But there will be now weapons that will not require as much of a skill to use and allow people to use streamlined combat mechanics.
>No kill run should still be possible.
>He described his last game session as hiking one. He spent 4 hours in forests and city surroundings, hunting and enjoying the views without it feeling boring.
>The exploration part of the game will be very similar to
KCD1. A lot of small hidden secrets but without it feeling overcrowded.
>Save import from KCD1 is maybe a thing, he did not want to answer the question. There is maybe a reason to the new look of Henry
DMT Has Friends For Me Shirt $21.68 |
>The amount of voiceovers is huge. Czech dubbing confirmed. He is working only on parts of the English one and it feels to him like he spend half of his life in the studio.
>The new feature of npc reactions to your looks and actions where you can react back is very deep. It will feel as a second nature for players. Quick responses, quick dialogues with shop keepers is a thing.
>NPCs will react more realistically when you will be in places where you should not be. They will not only shout as in KCD1 but they will actively try to kick you out without waiting for guards.
>Cannot answer swimming question.
>Clothing is a bit reworked. For example you cannot have cuirass without gambeson below it (or similar combinations). You will be able to save wardrobe sets and switch between them with button presses.
>Working Siege crossbow will be in the game.
>Gun will have more than one type of ammo.
>There will be a button for helmet visor. You will be in control of when its open or closed.
>The extended trailer with developers was filmed in
January already.
>There will be some KCD merch now.
>The feature he is most proud of now is how improved character looks are and how next level facial animations will be compared to KCD1.
>coming in 2024
>all of the NPCs are unique in KCD2, with their own daily life, their own bed etc. there are no NPCs who just spawn into the world only to walk around in circles with a bucket of water or whatever. every NPC has a fixed and unique inventory. whatever you steal from these inventories is actually gone and will not respawn in their inventory
>combat is pretty much the same as in KCD1 but some weapon types like axe or mace have less available directions now in the combat rose. so the weapon type specifies how complex the attack pattern is going to be. you can do a lot of movement with a one handed sword but a mace or axe is more about raw damage and power which is why those have a less complex combat rose
>they have more weapon experts for KCD 2, which means all of the KCD 1 weapon moves were reviewed again to make sure that the moves actually make sense
>saviour schnaps is in KCD 2 but it is easier and cheaper to get than in KCD 1
>NPCs can react to way more things now, for example if you drop a hat from your inventory while you are in a town, NPCs can decide to pick it up and wear it. also all of the corpse found, bandit found etc scenarios are more complex now and citizens and guards are going to react more realistic
>theres a full weaponsmith crafting mechanic in the game that is as complex and immersive as the (KCD 1) alchemy mechanic
>NPCs can react to way more things now, for example if you drop a hat from your inventory while you are in a town, NPCs can decide to pick it up and wear it. also all of the corpse found, bandit found etc scenarios are more complex now and citizens and guards are going to react more realistic
>theres a full weaponsmith crafting mechanic in the game that is as complex and immersive as the (KCD 1) alchemy mechanic
>there are more ways to shape Henry in KCD 2, for example more complex dialogue options with friendly, evil, lie answer choices. also Henry (the player) has to choose between some very unpleasant series of events within the story and its up to the player to decide whats the best option within a pool of horrible options. Tom McKay recorded more than 450 hours of content
>KCD 2 has new drinking and fun songs
>you can pet the dogs, cats and the horses
>for scale comparison: KCD 1 Rattay is like one street in
KCD 2 Kuttenberg
>Henry can not swim in KCD 2
>whole studio has grown from 100 people to 250 people over the years (talking about its demands)
>the team is trying to stick to their vision and have bigger ambitions in the second game
>the start of the first game continues where the first one ended (two days later), however time skip during the story is not being denied
>main duo will be Henry and Hans, we will see new locations (2 maps) and new people, story should be less naive, more adult and that means it may be more similiar to the stories that we are used to from other videogames
>You should be able to play second game without the knowledge of the first one
>2 maps: Trosky area (a bit smaller than KC:D, but many ours of exploration - nature should be more interesting) and Kuttenberg area (similiar size to KC:D map)
>THERE WILL BE NO RETURN TO RATTAY OR IT'S SURROUNDING AREAS
>Game uses Cryengine again because they didnt want to start over again and have already solid tools for the engine
>They focused on reliability, game should be less buggy and crash less, quality of life stuff
>Everything should be improved, historical accuracy and immersion was still the main focus
>graphics are upgraded, facial details are approved as the technology got better
>combat system wont make Henry suck again, you will be good with your sword, but you can master even better skills at combat, the feel of realism is preserved
>fighting animations are reworked, new added
>cutscenes are better, not as good as other games with less cutscene footage, but they improved them as much as they could (there will be around 6 hrs of cutscenes)
>the world is even more alive, compared to the first game, the routines were just "demo" - now there will be even better feeling of the world living its own life
>The city is huge, and same as the castles authentic, however they have made compromises when it came to stuff like staircases and small doors, narrow streets, to make NPC able to walk there and generally level design more valid to gaming purposes
>Kuttenberg should provide big opportunity to exploration
>Villages should also be more alive and you should see the villagers living their lives casually
>crossbows and pistala (the shooting stick) are added, they explain that they wanted crossbows in first game but there was no time for it, they are happy to have them nd wanted to come with something else as well, therefore the pístala
>pistala should be realistic, it takes a lot of time to reload, aim is shaky and inaccurate, but once you shoot, it will wake up a village, kill the guy, maybe even his party and give you the satisfaction (but also you will be vulnurable with it logically)
>And the last thing not said in the video, there will be Czech voiceover from the start, so if you wanna have more authentic experience, you can try playing in Czech
>saviour schnaps is in KCD 2 but it is easier and cheaper to get than in KCD 1
Why the frick, they were easy and cheap to obtain in the first game and served no purpose other than to be a minor headache.
If anything make them harder to get.. But I guess people would complain then that they softlocked themselves somehow by wasting all their saves.
With this approach they might've as well removed them
>But I guess people would complain then that they softlocked themselves somehow by wasting all their saves.
There is a lot, and I mean a LOT of pushback to the savior schnaps mechanic, it's generally one of the most widely criticized aspect of the game.
What is interesting about this is that it almost exclusively come from people who have not actually played the game at all, or at least, played with a mod that removes the system from the first second.
It seems to trigger people ON PRINCIPLE, and at least based on the vocality of these people, they have to back down somewhat, since it is a bigger and more expensive game, and they do have to make some concession to attract bigger audience.
I absolutely 100% agree with you personally, but the reality of the industry is what it is, and the sheer volume of people who refused to play KCD exclusively because of the saving mechanic, is very hard to ignore when you are making a project like this.
I'm genuinely surprised they didn't cave in more, and didn't delegate the mechanic entirely on hardcore mode or something.
It's... a bit questionable if they are really actually making the system easier, or if they are just saying that they do so because they know that is what people want to hear. Based on the interview OP's info is taken from, it actually sounds a lot more like the latter option. It's all too early to judge, because while for the most part, these people do seem usually quite genuine and bullshit free (Vávra especially), the fact that that they clearly haven't agreed on one marketing script makes all these different interviews often contradict each other and adding yet another layer of confusion.
It's fun to speculate but really not the right time to panic or draw conclusions, even more so than with most "regular" big profile games.
Also, while unlimited saves are the very first, and by far the most popular mod KCD1 has, mods making the system even more restrictive popped up very soon too.
Don't care, the combat system sucks.
not reading all that
cool that the game is good
or sad that the game is shit if that's what you wrote
>not reading all that
It’s just copy pasted details from multiple previews. It’s not that long of a read you moron.
>no bears
cringe
They hunted shit till near extinction in Europe back then. It’s not like the US with tons of wildlife.
no they didnt
bears, wolves and lynxs were still common
>bears, wolves and lynxs were still common
Bears were largely hunted into extinction in more densely populated areas of bohemia between 1180 and 1350.
Wolves were rendered a nuisance that presented no direct threat to humans (only an economic one, as they would pray on farm animals). Wolves are animals that quickly adapt. If the human population becomes sufficiently dense (which thanks the rapid increase of population during that period it absolutely became), they become even more skittish than they already are in regions where they have the dominance. Also, again, their numbers were so low in lowlands thanks to development of highly efficient wolf traps, that they would be a rarity.
Lynx do not inhabit lowlands at all, and thus are irrelevant to this discussion entirely.
thanks chatgpt
Holy shit... I think humanity may be genuinely fricked if this is how young people think now.
>sees a well thought out reply
>HURRR MUST BE AI
You’re right but you’re mistake was assuming that they actually think.
>>You’re right but you’re mistake was assuming that they actually think.
well that makes them accusing others of being A.I. even more horrifying, doesn't it?
When humans respond like an A.I. would to someone actually being human, accusing him mechanically if being A.I.?
How the frick did we get here? How does one become this disconnected from reality, and why is it that the most mindless drones first function is to accuse others of being mindless?
How do people who are so alien to the idea of "talking to other people" that they assume it's a sign of A.I:, end up on a discussion board in the first place?
I'm sorry for venting my frustration but I see this more and more and it feels like the absolute end of any possibility of any discussion ever. Every time I see someone actually talking about something that interests them, people will start accusing him of being A.I. - and this seems to happen more and more with each passing week.
It was bad enough when everyone accused any form of non-negative statement about a game being a shill. Now we are reaching a point where saying anything that isn't a mechanical shitpost, is accused of being A.I. generated?
Isn't this the most fricking backwards thing in the universe?
I'm not young I'm 19 years old gramps.
no they weren't moron
Why do people choose to remain ignorant when the entire history of man is available to them with the click of a few buttons? You are too confident in being stupid.
Have they said anything about wildlife?
yeah just more of the same and no bears, not info about wolves or other predators
Cowards
But there were no animals except for dogs. Only that bird flying away animation. Damn, would be cool to just have birds, deers and boars. The bird sounds are so will implemented it would be great to see em actually flying around.
>Boars
They'd have to create a separate minigame for boar hunting. Boars are fricking hardcore.
The boar hunting spear has these perpendicular wings. Why is that? Because boars can push through the spear and attack the hunter. You don't frick with boards.
You don't frick with boars*
fug
I'm sure Henry could manage
Just dumptrucking those dogs lol. Some male boars can weigh as much as 220-300lbs. The pitbulls did not know who they were fricking with.
BRING ME THE BOAR STRETCHER
CAREFUL RADZIG CAAAAAAAAAREFUL
> when Hans tried to kill a boar with an arrow shot
>But there were no animals except for dogs
kcd1 had hares, boars and deer
I don't know why I said it. Had a moment of moronicness.
Bump.
>There will be a button for helmet visor. You will be in control of when it’s open or closed.
Based
>someone starts up an unwanted conversation
>*closes helm*
I wonder what the system requirements are. I have a 7800X3D and 4070 TI so it's not like I have a terrible PC, but it does look far better than the first game.
I have 7900XTX and that cpu. I had to install a quite taxing shadow mod because I had constant flickering shadows everywhere that made it unplayable. Then I went all out on modding and I get dips to 50fps in certain forest areas. I think we're super prepared for it.
I have a 13600k and a 12gb 3080 and I'm hopefully upgrading before it comes out.
Any word on mod tools?
I'm imagining probably not, but that would be neat.
I'm hoping for horse breeding minigame. I'm not kidding. No lewd stuff. Palword just gave me an autistic need to breed creatures for perfect traits and IVs. I want to create a perfect stallion
>cool combat system that is really fun and nice in duels or two vs one
>always get attacked by at least 6 ennemies at the same time
what the FRICK were they thinking?
Yeah, I usually just haul ass out of there if it's 3+ on 1, at least until way later on when Henry is hardcore Henry.
Which is realistic, I suppose, most people aren't winning against multiple assailants, but it's also annoying.
I'll be curious to see what they've done to improve the combat in general.
It's annoying as frick. The combat is fun, but I can't enjoy it because every camp or ambush I get is like 5 other guys and the camera just swings around and never snaps on the guy I need.
Also, why did they even put combos if ennemies parry 90% of my hits? I want to land combos, they're cool, but it's impossible to get 4 hits in a row without a parry.
I don't know lol. The positive side of things is that these criticisms have been leveled at the game basically since release, so I'm hoping it will be addressed.
It's a shame because as a whole package the game is awesome, but if anything is going to put off a new player it's the combat.
I don't want them to dumb it down, but they definitely need to have tightened it up.
>what the FRICK were they thinking?
Well I think the quite admirable ambition there was to push the player towards experimenting with more underhanded stragies (and more interesting systems), as well as generate more emergent scenarios in general.
The combat is deliberately biased heavily towards advantage in numbers and this is something the team happily acknowledge: it's because they want to explore options like say - dealing with a camp by poisoning their food supply - as well as actually take use of systems such as the option to yield. In other words, they want to challenge you into exploring new mechanics, and avoiding sticking to the same routine behavior.
It's the exact same reason why they limit number of saves and actively punish save-scumming.
With all that said, a well meaning intention does not always translate into successful implementation. Like with so many other systems, the implementation is sloppy: they just either didn't care to, or didn't quite have the resources, to ballance everything out correctly.
For their system to work as intended (e.g. making things less routine), there need to be a certain correct ratio between fair, and unfair combat scenarios: and they just didn't get that ratio down right, went a little too far to the unfair side.
Basically everything else in the game is like this. Great idea, a lot of work into implementing the system itself, but absolutely not enough work into polishing it. Stuff like this is impossible to get right on your first try, it takes a lot of testing, extensive testing, to figure out exactly how things behave in long play experiences, and for one reason or another... that is something the game just obviously didn't do.
Yeah I actually like that group fights are difficult. Main thing I usually do is take advantage of positioning, moving to a spot where they can only come in one at a time or at least moving next to a wall or tree so they can't flank me from that side. The problem is the combat feels very awkward, it's kinda sluggish, unresponsive and glitchy a lot of the time and that brings the whole experience down. I hope they polish it up for the sequel.
the camera is the real issue there
Will there be Black folk and/or trannies?
I just wanna know if german voice acting is gonna be in or not
i thought my dog would bite cumans like the ennemy dogs bite by arm all the time but the homosexual does nothing
If this game doesn't shit the bed it will literally be Skyrim 2 for me in terms of how many hours I'll put in it.
>If this game doesn't shit the bed
I seriously don't see how it could.
I'm just worried that the performance will be a bit shitty.
This is going to melt pcs harder than Dragons Dogma 2.
Remember when the first one came out and it took months of patching before it was playable.
On consoles it was never truly fixed and still has massive fps drops while looking like every graphical setting turned to very low.
I don't care about diversity but why are they so hellbent in not including non-European ethnicities like Turks or israelites who existed back then? It's kinda weird that they add handguns which didn't reach Bohemia for another 20 years but the inclusion of non-Europeans is 'historically inaccurate'.
First game was set in the countryside which were legitimately 95-100% white at that time.
I'm sure we'll see some Turks or israelites in the Kuttenberg city areas in 2.
I can already hear Ganker seething over it, but that would actually make historical sense.
The israelites will be killable. You'll be able to knock them out and them stomp their heads.
>It's kinda weird that they add handguns which didn't reach Bohemia for another 20 years
you're moronic
Bamp
Halberd bros how we feeling
Post Henrys.
same hat but with less shiny armors
There is a really nice perk that gives you extra charisma for every piece of plate armour you wear.
Kino.
Current Henry, my gloves don't fit with the rest and it annoys me.
Is there any points in using axes instead of just switching between swords or maces according to enemy armor?
The game isn't that hard that you need to optimize your weapon for every fight
>Combat will still be complex, they have mainly worked on the training part. Make it as understandable as possible (not hide it behind optional Bernard training like in KCD1). But there will be now weapons that will not require as much of a skill to use and allow people to use streamlined combat mechanics.
So it'll be complete ass as before and I can just keep shooting people in the face with bow and arrow as an instant win? Good to know.
>firearms available
>mfw going to larp as the most authoritative german gentleman keeping law & order from the back of my horse wielding heavy pistols
>evildoers will meet a swift end brought by a cavalry charge and pistol shot
>accidentally killed the faint hearted knight
Sad
KILL CUMANS, BEHEAD CUMANS, ROUNDHOUSE KICK CUMAN INTO THE CONCRETE, SLAM DUNK A CUMAN BABY INTO THE TRASH CAN, CRUCIFY FILTHY CUMANS, DEFECATE INTO CUMANS FOOD, LAUNCH CUMANS INTO THE SUN, STIR FRY CUMANS IN A WOK, TOSS CUMANS INTO ACTIVE VOLCANOES, URINATE INTO CUMAN'S GAS TANK, JUDO THROW CUMANS INTO A WOOD CHIPPER, TWIST CUMANS HEADS OFF, REPORT CUMANS TO THE IRS, KARATE CHOP CUMANS IN HALF, CURB STOMP PREGNANT CUMANS, TRAP CUMANS IN QUICKSAND, CRUSH CUMANS IN THE TRASH COMPACTOR, LIQUIFY CUMANS IN A VAT OF ACID, EAT CUMANS, DISSECT CUMANS, EXTERMINATE CUMANS IN THE GAS CHAMBER, STOMP CUMAN SKULLS WITH STEEL-TOED BOOTS, CREMATE CUMANS IN THE OVEN, LOBOTOMIZED CUMANS, MANDATORY ABORTIONS FOR CUMANS, GRIND CUMAN FETUSES IN THE GARBAGE DISPOSAL, DROWN CUMANS IN FRIED CHICKEN GREASE, VAPORIZE CUMANS WITH A RAYGUN, KICK OLD CUMANS DOWN THE STAIRS, FEED CUMANS TO ALLIGATORS, SLICE CUMANS WITH A KATANA.
I am going to have to upgrade my GPU just for this confirmed.
My concern as well
I actually have a decent system, 16GB ram, Ryzen 3900X, but I started building it right when GPU prices went fricking crazy.
So I've been using my old-ass 980 (non-Ti) this whole time because frick paying some scalper 200-300% over MSRP.
I don't think even DLSS / FSR can save me at this point. 4GB VRAM is just not enough these days.
I'll probably grab a 3080, myself.
>I'll probably grab a 3080, myself.
There's no point now. Get a 4070 super. It's the same performance and cheaper/more readily available.
I was actually thinking about the 4070 Super as an alternative.
Appreciate the input anon. It'll be neat to try out raytracing.
I'm
and I love my 3080, but there's really no point in buying one now.
I play on a basic b***h 2560x1080 setup anyway so I don't need the latest and greatest necessarily, but I like to only buy a new card every 10 years or so.
The 4070S is looking like the more attractive option, for sure. Been a while since I thought about any of this so I'm catching up.
GPU clearly wasn't the problem in KCD1, but CPU and asset streaming. Even at 1440p my 3080Ti is rarely maxed with a 5600X, and if it is, it's always near 140 fps; add possibly the addition of DLSS/FSR and you're good.
>got a 4070 + 7800 x3d
>probably bottlenecked as frick by my gpu but don't care
We're cruisin' lads
>flicking the visor down with one hand while getting into stance
never realized how kino that looks
>find a really nice overcoat on some dead trader
>put it on for the fancy looks
>get into two fights
>costs 700 groschens to repair
well lads i guess i'll only wear it in towns and stick to my 10 groschens waffenrock for combat
Just use repair kits
it was too damaged for me to repair it with my kit
>he didn't level his maintenance skills
kek
Will my gal Theresa be in the next game?
No.
>Will my gal Theresa be in the next game?
I would guess not. Going off the fact that we know we won't be visiting Sassau valley again, and that they deliberately tease what seems like a new romance partner, I think they are going to drop the poor gal, maybe, maybe they could work her into some of the endings, but I doubt it because that would just confuse the hell out of new players who never played KCD.
I think they assumed that Theresa was not quite the hit they hoped her to be (or never intended her to be a big thing, let's not forget that Woman's Lot was an afterthought DLC, something they invented in response to the controversies and used as a israelite stetchgoal leverage), and figured that rather than confusing newcomers, and not exactly pleasing average old fans, just dropping her like she never existed is the best course of action.