Kingdom Come Deliverance 2

>He did not confirm it 100% but they are probably preparing or already doing certification phase for consoles.
>0 day patch confirmed.
>A lot of the game mechanics will look very similar to KCD1 but the mechanics behind them are changed a lot. Either to make them work better or more stable.
>Maps have a travel mechanics between them. But they open via story events first.
>Even though the size is double of KCD1, the maps feel triple the size thanks to the city of Kuttenberg. He compared Kuttenberg to Rattay where he described Rattay as one street and Kuttenberg as tens of similar streets intertweening.
>Smithing will be possible only with certain weapons. It will not be possible to create maces for example as those were casted.
>Combat will still be complex, they have mainly worked on the training part. Make it as understandable as possible (not hide it behind optional Bernard training like in KCD1). But there will be now weapons that will not require as much of a skill to use and allow people to use streamlined combat mechanics.
>No kill run should still be possible.
>He described his last game session as hiking one. He spent 4 hours in forests and city surroundings, hunting and enjoying the views without it feeling boring.
>The exploration part of the game will be very similar to
KCD1. A lot of small hidden secrets but without it feeling overcrowded.
>Save import from KCD1 is maybe a thing, he did not want to answer the question. There is maybe a reason to the new look of Henry.

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  1. 2 weeks ago
    Anonymous

    >The amount of voiceovers is huge. Czech dubbing confirmed. He is working only on parts of the English one and it feels to him like he spend half of his life in the studio.
    >The new feature of npc reactions to your looks and actions where you can react back is very deep. It will feel as a second nature for players. Quick responses, quick dialogues with shop keepers is a thing.
    >NPCs will react more realistically when you will be in places where you should not be. They will not only shout as in KCD1 but they will actively try to kick you out without waiting for guards.
    >Cannot answer swimming question.
    >Clothing is a bit reworked. For example you cannot have cuirass without gambeson below it (or similar combinations). You will be able to save wardrobe sets and switch between them with button presses.
    >Working Siege crossbow will be in the game.
    >Gun will have more than one type of ammo.
    >There will be a button for helmet visor. You will be in control of when its open or closed.
    >The extended trailer with developers was filmed in
    January already.
    >There will be some KCD merch now.
    >The feature he is most proud of now is how improved character looks are and how next level facial animations will be compared to KCD1.

    • 2 weeks ago
      Anonymous

      >Smithing will be possible only with certain weapons. It will not be possible to create maces for example as those were casted.
      pretty based if true
      >Make it as understandable as possible (not hide it behind optional Bernard training like in KCD1).
      lmao they bent the knee to the brainlet casuals, not very based if true
      >No kill run should still be possible.
      very based if true
      >For example you cannot have cuirass without gambeson below it (or similar combinations). You will be able to save wardrobe sets and switch between them with button presses.
      pretty based if true
      >Gun will have more than one type of ammo.
      extremely based if true

      • 2 weeks ago
        Anonymous

        It was moronic to
        a) have two combat tutorials, one with the guy in Skalitz and another with Bernard
        b) lock master strikes away behind arbitrarily training with Bernard a certain number of times, because every shit covered peasant can fricking do them except you

        • 2 weeks ago
          Anonymous

          See, this is why I liked it. It filtered brainlets like you.

          • 2 weeks ago
            Anonymous

            I wasn't filtered, I beat the game just fine. The combat is objectively shit however, and poorly introduced
            >master strikes way too easy to pull off, both for the enemies and for you
            >clinches are completely broken, literally impossible to lose a 1v1 once you can semi-reliably win them
            >slow mo fricking sucks and kills the pace of the combat
            >lock on is terribly implemented and you can switch targets just by aiming attacks because you pulled too hard in any given direction
            Go ahead and defend any of this

            • 2 weeks ago
              Anonymous

              Yeah, I've seen those very exact same whining points before, and I simply won't bother actually engaging in any discussion, so I can only tell you that you are a moron, that you got filtered and that you should play something else more suited to you, like Skyrim.

              • 2 weeks ago
                Anonymous

                >I have no argument and I must reeeee

              • 2 weeks ago
                Anonymous

                I am not the one coming into this thread behaving like a cum man.

              • 2 weeks ago
                Anonymous

                I like the game you gay Black person, I'm not going to delude myself into thinking the combat is good.

                >objectively
                >spouts nonsense
                everytime

                Disprove a single one of those points

              • 2 weeks ago
                Anonymous

                >Disprove a single one of those points
                okay
                prepared?
                skill issue homosexual

              • 2 weeks ago
                Anonymous

                You can keep arguing like a woman, but you'll never be one

              • 2 weeks ago
                Anonymous

                >claims others have no arguments
                >goes REEEEE troony when btfo
                loving
                every
                laugh

              • 2 weeks ago
                Anonymous

                Yes women, famed for making logical arguments and not for dismissing them because it hurts their fee fees

              • 2 weeks ago
                Anonymous

                keep projecting kween

              • 2 weeks ago
                Anonymous

                Not him but why do KCD anons hate Skyrim so much?
                t. anon with 170 hours in KCD who hasn't played Skyrim in years.

              • 2 weeks ago
                Anonymous

                I don't hate Skyrim but it's just not my thing.
                I'll take a historical simulation over fantasy any day.
                KCD and Skyrim are basically at opposite ends of the spectrum as medieval (or medieval themed) games go.
                And people like to fight, so there you have it.

              • 2 weeks ago
                Anonymous

                >historical simulation
                cmon bro. slow motion, saving by drinking magic potions etc. pp.

              • 2 weeks ago
                Anonymous

                You forgot that it's all made from digital electricity, which is the least historical thing imaginable.

              • 2 weeks ago
                Anonymous

                I'm just cringing when people say you can't have cool feature "X" because its an actual realistic historic simulation and then you have all that shit in game. they don't even use crossbows ffs

              • 2 weeks ago
                Anonymous

                None of the shit you mentioned actually would go against it being a historical simulation.
                As for not using crossbows, that absolutely does not matter either. Unlike polearms, actually, which absolutely 100% should be there historically peaking, used by majority of the men-at-arm. Crossbows were fairly common, but by no means ubiquitous at this time, and the vast majority of the population used bows.

              • 2 weeks ago
                Anonymous

                >in game
                Yeah because it's a game. You want accurate combat? Well, prepare to spend years practicing the same drills daily for hours.
                And saving? It's not historical, you need to keep your machine running constantly.
                What you are complaining about does not have ANYTHING to do with a "historical simulation", it has to do with making the game feel like an actual game instead of one of those museum animations.

              • 2 weeks ago
                Anonymous

                because they ran out of resources to get crossbows in the first game Black person

              • 2 weeks ago
                Anonymous

                >cmon bro. slow motion
                Slow-mo is a way to represent naturally increased reflexes.
                Saving is a non-diegetic act.

                KCD is far from being "realistic" but those examples are absolutely moronic.

              • 2 weeks ago
                Anonymous

                All of those things can be disabled, except for the potions I guess.
                Although the potions in KCD are worlds away from Skyrim potions.
                And it does strive to be an accurate representation of actual historical medieval society.
                There are concessions made (because it's still a game), but you're insane if you think these two IPs are hugely similar in anything but theme.

              • 2 weeks ago
                Anonymous

                I don't think anon was trying to claim it's similar to skyrim, just that calling it a historical simulation is far fetched.

              • 2 weeks ago
                Anonymous

                Closer than just about anything you could compare it to.
                I think people might be placing too much importance on the word "simulation."
                Yes, it's a game, but it tries.

              • 2 weeks ago
                Anonymous

                >historical simulation
                what they meant is authentic historical simulation
                I'm surprised that nobody at Warhorse understands the distinction between realistic and authentic.

              • 2 weeks ago
                Anonymous

                >Not him but why do KCD anons hate Skyrim so much?
                I don't think that so many KCD fans HATE skyrim, I think it's more like that if you want to illustrate what KCD does well, Skyrim is just an easy target for negative comparison, because the games are superficially similar.

                Leading to a lot people talking shit about Skyrim (to illustate where it fails in comparison to KCD), despite not actually hating the game, it's just the specific nature of the comparison lends itself to seemingly very harsh critique.

                It's also a widely known (and largely false) public meme that Vávra HATES skyrim (the interview posted above mentiones this meme too), so that may fuel the false false rivalry between the titles.
                Even though Vávra does not hate Skyrim, he just - again - uses it as a model to contrast KCD's design against, which make him sound like he dislikes Skyrim a lot more than he really does.

              • 2 weeks ago
                Anonymous

                Link to the interview?

              • 2 weeks ago
                Anonymous

                Not sure how much use of it it will be to you. But I can vouch for the fact that OP's info is based on it and it is indeed, pretty much entirely accurate, though by no means exhaustive.

            • 2 weeks ago
              Anonymous

              >objectively
              >spouts nonsense
              everytime

    • 2 weeks ago
      Anonymous

      >>You will be able to save wardrobe sets and switch between them with button presses.
      Thank God, I am so tired of always having to switch my clothes manually.

    • 2 weeks ago
      Anonymous

      OK, OP, I'm not doubting you because a lot of stuff you are saying seem to be in-line with what we had confirmed in existing sources: But a lot of what you are saying wasn't revealed in any material I've seen, so...
      Do you have a source/s of this stuff? Like
      >No kill run should still be possible.
      Which is weird because there was no possibility to do a no-kill run of KCD1, at least on one occassion forced boss fight would prevent doing that. Plus there was a bunch of quests that had no non-violent solution that would not be effectively just "taking the worst ending" (the witch coven quest for an example".

      KCD1 infmously disappointed a lot of people by being ALMOST no-kill compatible, but wienered it up on just a handful of occassions.
      Also:
      >Czech dubbing confirmed.
      While I don't give a frick personally, I know for a fact that this is a HUGE deal to most Czech players, and I know personally a good few dozen of people who were awaiting for this being confirmed/denied, so if you have a source confirming that, I'd relay the news and you would make a LOT of people happy.

      • 2 weeks ago
        Anonymous

        It’s from this

        https://www.youtube.com/live/w3u5q5MQs40

        • 2 weeks ago
          Anonymous

          God bless you, bratře. Gonna take a while to crounch through it to confirm all of it, but thank you.

      • 2 weeks ago
        Anonymous

        >Which is weird because there was no possibility to do a no-kill run of KCD1, at least on one occassion forced boss fight would prevent doing that. Plus there was a bunch of quests that had no non-violent solution that would not be effectively just "taking the worst ending" (the witch coven quest for an example".
        homie there's even a cheevo for that because Runt doesn't count for cheevo.
        Unless you mean a "true" no-kill run.

        • 2 weeks ago
          Anonymous

          >homie there's even a cheevo for that because Runt doesn't count for cheevo.
          Who gives a flying frick about Cheevo's, it's not a no-kill run.

          Also, being about 30% through

          It’s from this

          https://www.youtube.com/live/w3u5q5MQs40

          Everything so far posted by OP is absolutely accurate. Small interesting note they mentioned:
          The reason why the game has such an awkward name (Kingdom Come: Deliverance 2, instead of you know: Kingdom Come: /New Subtitle/), is purely pushed by marketing pressures, implied it was more a decision made by Koch, as the guy saying the interview implies that he himself, and many other people in the studio were assuming that the game will be different, and were as suprised in the final decision as the fans were)
          He even makes fun of the name, ironically noting "We'll obviously we all know that the more colons you have in a title, the cooler you obviously are".

          • 2 weeks ago
            Anonymous

            Kingdom Come Revengeance

          • 2 weeks ago
            Anonymous

            Koch was probably right on this really, and they probably should've had a different name for the first game.
            Titlely Title: Subtitle format is often a signifier of a shit game. KCD just happened to be good.

    • 2 weeks ago
      Anonymous

      >There will be a button for helmet visor. You will be in control of when its open or closed.
      I came.

      • 2 weeks ago
        Anonymous

        I came a little when I noticed you could move the visors of every helmet with one in dragon's dogma 2 too, more games need this

    • 2 weeks ago
      Anonymous

      wasn't the visor thing already in KCD1?

      • 2 weeks ago
        Anonymous

        No, visor was coupled to drawing your weapon

    • 2 weeks ago
      Anonymous

      is a bit reworked. For example you cannot have cuirass without gambeson below it (or similar combinations). You will be able to save wardrobe sets and switch between them with button presses.
      This means the clothing system has been simplified and downgraded just like DD2's system and so many other systems like it. I fricking hate PR speak. "reworked" my ass. Just call it for what it is.

      • 2 weeks ago
        Anonymous

        but.. now it makes more sense in realism side of things.

      • 2 weeks ago
        Anonymous

        it just means that you can't wear a cuirass for example without the necessary shit under it cuz muh realism, and can swap between combat/social/stealth outfits conveniently

      • 2 weeks ago
        Anonymous

        No it doesn't you illiterate fricking moron. In fact it does make more sense now than before, if anything.

        • 2 weeks ago
          Anonymous

          Buy yourself some plate armor, even chainmail, put it on your bare skin, then walk around all day in it and see how you feel.

          Less choice is less choice. You can spin it however you want.

          • 2 weeks ago
            Anonymous

            More realism is more realism.
            Go play something else if you don't want that.

            • 2 weeks ago
              Anonymous

              No.

      • 2 weeks ago
        Anonymous

        Buy yourself some plate armor, even chainmail, put it on your bare skin, then walk around all day in it and see how you feel.

        • 2 weeks ago
          Anonymous

          That's not hard. But he should do that and ask someone to bonk him with a mace.

          • 2 weeks ago
            Anonymous

            Yeah, a lot of people don't realize that metal armor was extremely fricking heavy.
            Even just a proper coat of chainmail can weigh upwards of 40-50lbs.
            It will rip you up if you're not wearing an underlayer to protect yourself.

        • 2 weeks ago
          Anonymous

          is a bit reworked. For example you cannot have cuirass without gambeson below it (or similar combinations). You will be able to save wardrobe sets and switch between them with button presses.
          This means the clothing system has been simplified and downgraded just like DD2's system and so many other systems like it. I fricking hate PR speak. "reworked" my ass. Just call it for what it is.

          Im really curious by what he meant by gambeson because depending on how you interpret this it can be accurate or 100% certifided medieval fuddlore, because people like use this word in a very interchangeble way to refer to things that are not same thing like textile armors and arming garments/doublets

          • 2 weeks ago
            Anonymous

            We shall find out together.
            Personally, I'm willing to give them the benefit of the doubt for now.
            They seem to actually give a damn, which is refreshing.

          • 2 weeks ago
            Anonymous

            gambeson usually means thick padded coat, basically cloth armor

            • 2 weeks ago
              Anonymous

              Change that to quilted and or padded, and yes, that would be the most orthodox and simple definiton based on the evidence from the messy world of medieval nomenclatures.
              On pratice however, people who dont know much tend to just call everything a gambeson, when in reality the world military garments is far more complex and muddy due to the very few extant pieces (ironicaly less than leather armor) and medieval sources usually being obscure and assuming that the reader already know what military garment they are talking about is. The result of this is that you get people repeating and beliving that gambesons were used under full plate armor, when what they actually should be saying, if they knew better, is that arming garments or doublets are worn under full plater armor

      • 2 weeks ago
        Anonymous

        You misunderstand. It's the outergarment asking for a proper undergarment. I hope that if they are going this way, they make it accurate with gambesons and such coming in an underarmor version separate from the version on it's own. underarmor gambesons and chainmail have mounting points. One without these mounting points is cheaper, but you wouldn't be able to wear armor over it. At least not any better than over a regular shirt. If they are gonna be autistic, they better be autistic the right way.

      • 2 weeks ago
        Anonymous

        >For example you cannot have cuirass without gambeson below it
        No it's actually more complex.

        Dressing up is a common example used for topological sort algorithms in maths, i.e. you can't put specific clothes before putting some other one before.
        Would you put your pants before your underwear, or put on a jacket while being naked? Of course you can, if you're autistic.

      • 2 weeks ago
        Anonymous

        [...]
        Less choice is less choice. You can spin it however you want.

        This.

        it just means that you can't wear a cuirass for example without the necessary shit under it cuz muh realism, and can swap between combat/social/stealth outfits conveniently

        Buy yourself some plate armor, even chainmail, put it on your bare skin, then walk around all day in it and see how you feel.

        Just because it's the optimal way to do things irl doesn't mean player choice should be removed. What if I want to min max certain stats and ditching the gambeson is the only way to do it? What if by circumstance plate is all I have?
        Why the frick change it, it was fine the way it is.

        >For example you cannot have cuirass without gambeson below it
        No it's actually more complex.

        Dressing up is a common example used for topological sort algorithms in maths, i.e. you can't put specific clothes before putting some other one before.
        Would you put your pants before your underwear, or put on a jacket while being naked? Of course you can, if you're autistic.

        Those examples are absurd, it's far more akin to putting on shoes without socks.

        • 2 weeks ago
          Anonymous

          >Just because it's the optimal way to do things irl doesn't mean player choice should be removed. What if I want to min max certain stats and ditching the gambeson is the only way to do it? What if by circumstance plate is all I have?
          >Why the frick change it, it was fine the way it is.
          That's actually a decent point.
          Only thing I would say in response is that there should be debuffs involved.
          Like you start bleeding after a certain length of time (or even at random).
          Overall, I just don't care that much. Most people didn't want to get fricked up by their own armor, so it's something I'm willing to allow.

          • 2 weeks ago
            Anonymous

            >What if I want to min max certain stats and ditching the gambeson is the only way to do it?
            If we want to still put emphasis on certain degree of realism or at least belivability, it would mean it would require you to gain massive debuffs for doing so.
            Which would mean a lot of extra work for a feature that logically, 99% of the playerbase would ever use, and the remaining 1% would be using it despite being actively punished for it.
            You NEED padding between the plate and your soft little skin, otherwise you won't be able to wear it for more than 15 minutes before being crippled by pain, and it would potentially make the armor itself basically counter-productive because the pain caused by individual elements cutting deep into your skin would cripple you almost as much as the laceratoins and cuts.

            This is one of those cases where the change really does make sense and sounds like a reasonable trade.

            Debuffs are actually a fair trade off, but ultimately I'm just mad they're changing the system and the new one is already stated to have less customization instead of more.

            • 2 weeks ago
              Anonymous

              >Debuffs are actually a fair trade off, but ultimately I'm just mad they're changing the system and the new one is already stated to have less customization instead of more.
              You are mad about trivial thing, and the solution you'd be "happy with" would be a pointless resource sink that would hold back other aspects of the game if they wasted time on it.

              Also, as the other guy points out, a lot of this equipment literally would not even be wearable, because it requires attachement point, so that argument is moot.

              Removing the option to wear gamberson AND an armor at the same time, making them mutually exclusive, would be a serious cause for concern.
              Making that you can wear a gamberson, or gamberson and a plate, is absolutely a minor change, because absolutely no fricking player EVER actually did wear plate without the padding, and historically and mechanically so, it would also just make no sense either.

              Again, spending time implementing mechanic that 99.9% of the players won't use, and the remaining less then 1% would be still actively PUNISHED for doing it, is just waste of resources and irresponsible design.

              Again, if there was a mechanical (or even historical) reason why wearing a plate but not padding, your argument would be fair.
              But there isn't one. There is nothing this could mechanically add, and it makes no sense from historical perspective.
              That is not the kind of thing to get mad about.

              Want to get mad about something? Get mad that savior's schnaps is made more accessible, rather than doubling down on it and make it even more difficult to obtain and include more debuffs for using.
              That is a case of very clear "OK, we had something and it was great, but the casual majority didn't like it so we are backing down" thing.

              • 2 weeks ago
                Anonymous

                >Want to get mad about something? Get mad that savior's schnaps is made more accessible, rather than doubling down on it and make it even more difficult to obtain and include more debuffs for using.
                >That is a case of very clear "OK, we had something and it was great, but the casual majority didn't like it so we are backing down" thing.
                You're a living parody.

              • 2 weeks ago
                Anonymous

                Savoir's schnaps is one of the game's best actual design decisions, one that in the original game, was only undermined by it not being nearly as important as it could be.
                It's something they should double down, because it is already tied to a core design philosophy, and numerous other great systems they introduced.
                You know how they talk a big game about how much they expanded reputation system and how more interesting they made punishments for getting caught? That is all really cool stuff.

                The ONLY thing that gives any of these new additions and systems any meaning or weight, is the concept of being dedicated to your actions, and forced to face consequences.
                In other words - these systems, all of them, are EXCLUSIVELY predicated on how scarce the save options are in this game.

                So no, you are just an absolute moron who does not understand game design, if you don't understand why this is so far the only objectively bad, confirmed decision we know about.
                OBJECITVELY the right decision is to go harder on this, to went the Pathologic 2 path.

                I like most of what I've heard about KCD2, most of it sounds like genuinely good decision making, but this thing is far bigger deal than severe hydrocephalus victims like you can appreciate.

              • 2 weeks ago
                Anonymous

                i'm gonna mod in unlimited saves

              • 2 weeks ago
                Anonymous

                lol me too get fricked

              • 2 weeks ago
                Anonymous

                You are literally boasting about the fact that you are crippling the experience for yourself, and thinking that somehow, that is "owning" others.

                Fair enough, play as you can. I never finished Starcraft 1 without cheat, but I don't see any universe in which I would present that as a positive thing.

              • 2 weeks ago
                Anonymous

                >be a pointless resource sink
                Did you forget that it's already in the first game? They're not changing engines, it would take more resources to alter equipment management than change it.

        • 2 weeks ago
          Anonymous

          >What if by circumstance plate is all I have?
          Don't worry they're one item now so that won't happen. 🙂

          • 2 weeks ago
            Anonymous

            Lame. I'd rather have the moronic restriction than that.

            mixmaxing israelites get the rope
            gtfo here son

            >players should not have the freedom to minmax, if they so choose
            The fricking gall of you to call ME a israelite.

        • 2 weeks ago
          Anonymous

          mixmaxing israelites get the rope
          gtfo here son

        • 2 weeks ago
          Anonymous

          They are ass at explaining. More accurately, the armor will fall off if you are not wearing the proper attachment points. I'm hoping they are doing it correctly, but there there is no reason to complain with what we know at this point.

          • 2 weeks ago
            Anonymous

            That would actually be a neat gameplay mechanic, subtle but punishing for not doing things the right way.

        • 2 weeks ago
          Anonymous

          >What if I want to min max certain stats and ditching the gambeson is the only way to do it?
          If we want to still put emphasis on certain degree of realism or at least belivability, it would mean it would require you to gain massive debuffs for doing so.
          Which would mean a lot of extra work for a feature that logically, 99% of the playerbase would ever use, and the remaining 1% would be using it despite being actively punished for it.
          You NEED padding between the plate and your soft little skin, otherwise you won't be able to wear it for more than 15 minutes before being crippled by pain, and it would potentially make the armor itself basically counter-productive because the pain caused by individual elements cutting deep into your skin would cripple you almost as much as the laceratoins and cuts.

          This is one of those cases where the change really does make sense and sounds like a reasonable trade.

          • 2 weeks ago
            Anonymous

            It's not just padding. It's the attachment points. Underarmor has straps, hooks and whatnot that hold the armor in place. Many models of armor of the time cannot be worn at all over regular clothing or even a regular gambeson.

    • 2 weeks ago
      Anonymous

      >you can save wardrobe sets and switch between them with a button press
      Why is this not in every single game with clothes?

    • 2 weeks ago
      Anonymous

      answer swimming question.
      i thought the trailer pretty much confirmed that Henry still can't swim

      >But there will be now weapons that will not require as much of a skill to use and allow people to use streamlined combat mechanics.

      It’s over

      hammer will only have 3 attack directions, that's what they mean
      it's a bummer because i mained hammer and now it's going to turn into a noob crutch
      kind of realistic but i hate how it's going to push you towards swords

      • 2 weeks ago
        Anonymous

        It's not like directions mattered in the first game when everything was so warped around master strikes.

        • 2 weeks ago
          Anonymous

          i genuinely don't remember how those worked
          did you have to attack instead of block during the perfect parry window?

        • 2 weeks ago
          Anonymous

          I fricking hate how they pretend directions and feints etc matter and it's pretty much all bullshit. Perfect combat system though, so based that it's the same.

          • 2 weeks ago
            Anonymous

            Direction is supposed to be a bonus on the roll against the attack. Incluiding blocks, parries and master strikes. Dunno if it works properly or if it is all placebos. I just restarted the game, but I remember being pretty good at getting normal hits in late game last time I played.

        • 2 weeks ago
          Anonymous

          I fricking hate how they pretend directions and feints etc matter and it's pretty much all bullshit. Perfect combat system though, so based that it's the same.

          it's not bullshit, but the advanced combat mechanics are cucked by the stat system because they only work when your enemy is a similar level to you

          the Warfare skill determines your attack speed
          if your enemy has high Warfare and yours is low, you simply have enough a wide enough window to execute combos

          iirc Master strikes chance was tied to the disparity between your weapon skill vs. the enemy's, so again, it only worked on shitters that you could easily kill anyway

  2. 2 weeks ago
    Anonymous

    based
    Why are Czechs so good at making kino vidya?

    • 2 weeks ago
      Anonymous

      Because they care

    • 2 weeks ago
      Anonymous

      >Czechs
      Vavra*
      Mafia 1? Vavra
      Mafia 2? Vavra
      Mafia 3? Some random mutt

      • 2 weeks ago
        Anonymous

        Interesting you mention that, Mafia 3 was also initially Vávra's work, but his vision was that you would play both the crook (the black guy) and a cop, and what you do playing as one influences what happens in the other's storyline.
        But they didn't like his idea, so he said frick it.
        He and his team also had some Cyberpunk/Deus-Ex-like game in the works, but it never made it past a tech demo.

        • 2 weeks ago
          Anonymous

          >He and his team also had some Cyberpunk/Deus-Ex-like game in the works, but it never made it past a tech demo.
          Aw man, I kinda want to see it.

          • 2 weeks ago
            Anonymous

            Their next project is going to be a LOTR game

        • 2 weeks ago
          Anonymous

          >Interesting you mention that, Mafia 3 was also initially Vávra's work, but his vision was that you would play both the crook (the black guy) and a cop
          I find that rather questionable, unless we are talking like - pure pre-production materials tossed around back before Mafia 2 came out.

          Because Vávra was not involved even in the latter half of Mafia 2's development, much less in Mafia 3 in any way.
          He was locked out of Mafia 2's direction by Take2 LONG before the game was released, and he and his core team was fired months (two sources I see differ, one states Vávra was fired in late fall 2010, another early spring 2011) after the release. The last original developers of Mafia 1 and 2 were finally tossed out by September 2011, but at that point, Vávra's blog on "that medieval game" (which would be KCD) already existed for like 6 months at least, hell by that point I think I saw very first enviromnetal prototype for KCD.

          • 2 weeks ago
            Anonymous

            I think he mentioned it on a stream of the Mafia Remake where he was as a guest, but it was mentioned as a side note and I'm paraphrasing stuff, so I'm not gonna insist on it.

  3. 2 weeks ago
    Anonymous

    God be with you, Anon.

  4. 2 weeks ago
    Anonymous

    >But there will be now weapons that will not require as much of a skill to use and allow people to use streamlined combat mechanics.

    It’s over

    • 2 weeks ago
      Anonymous

      FRICK

  5. 2 weeks ago
    Anonymous

    >coming in 2024

    >all of the NPCs are unique in KCD2, with their own daily life, their own bed etc. there are no NPCs who just spawn into the world only to walk around in circles with a bucket of water or whatever. every NPC has a fixed and unique inventory. whatever you steal from these inventories is actually gone and will not respawn in their inventory

    >combat is pretty much the same as in KCD1 but some weapon types like axe or mace have less available directions now in the combat rose. so the weapon type specifies how complex the attack pattern is going to be. you can do a lot of movement with a one handed sword but a mace or axe is more about raw damage and power which is why those have a less complex combat rose

    >they have more weapon experts for KCD 2, which means all of the KCD 1 weapon moves were reviewed again to make sure that the moves actually make sense

    >saviour schnaps is in KCD 2 but it is easier and cheaper to get than in KCD 1

    >NPCs can react to way more things now, for example if you drop a hat from your inventory while you are in a town, NPCs can decide to pick it up and wear it. also all of the corpse found, bandit found etc scenarios are more complex now and citizens and guards are going to react more realistic

    >theres a full weaponsmith crafting mechanic in the game that is as complex and immersive as the (KCD 1) alchemy mechanic

    • 2 weeks ago
      Anonymous

      >NPCs can react to way more things now, for example if you drop a hat from your inventory while you are in a town, NPCs can decide to pick it up and wear it. also all of the corpse found, bandit found etc scenarios are more complex now and citizens and guards are going to react more realistic
      >theres a full weaponsmith crafting mechanic in the game that is as complex and immersive as the (KCD 1) alchemy mechanic
      >there are more ways to shape Henry in KCD 2, for example more complex dialogue options with friendly, evil, lie answer choices. also Henry (the player) has to choose between some very unpleasant series of events within the story and its up to the player to decide whats the best option within a pool of horrible options. Tom McKay recorded more than 450 hours of content
      >KCD 2 has new drinking and fun songs
      >you can pet the dogs, cats and the horses
      >for scale comparison: KCD 1 Rattay is like one street in
      KCD 2 Kuttenberg
      >Henry can not swim in KCD 2

      • 2 weeks ago
        Anonymous

        >whole studio has grown from 100 people to 250 people over the years (talking about its demands)
        >the team is trying to stick to their vision and have bigger ambitions in the second game
        >the start of the first game continues where the first one ended (two days later), however time skip during the story is not being denied
        >main duo will be Henry and Hans, we will see new locations (2 maps) and new people, story should be less naive, more adult and that means it may be more similiar to the stories that we are used to from other videogames
        >You should be able to play second game without the knowledge of the first one
        >2 maps: Trosky area (a bit smaller than KC:D, but many ours of exploration - nature should be more interesting) and Kuttenberg area (similiar size to KC:D map)
        >THERE WILL BE NO RETURN TO RATTAY OR IT'S SURROUNDING AREAS
        >Game uses Cryengine again because they didnt want to start over again and have already solid tools for the engine
        >They focused on reliability, game should be less buggy and crash less, quality of life stuff
        >Everything should be improved, historical accuracy and immersion was still the main focus
        >graphics are upgraded, facial details are approved as the technology got better

        • 2 weeks ago
          Anonymous

          >combat system wont make Henry suck again, you will be good with your sword, but you can master even better skills at combat, the feel of realism is preserved
          >fighting animations are reworked, new added
          >cutscenes are better, not as good as other games with less cutscene footage, but they improved them as much as they could (there will be around 6 hrs of cutscenes)
          >the world is even more alive, compared to the first game, the routines were just "demo" - now there will be even better feeling of the world living its own life
          >The city is huge, and same as the castles authentic, however they have made compromises when it came to stuff like staircases and small doors, narrow streets, to make NPC able to walk there and generally level design more valid to gaming purposes
          >Kuttenberg should provide big opportunity to exploration
          >Villages should also be more alive and you should see the villagers living their lives casually
          >crossbows and pistala (the shooting stick) are added, they explain that they wanted crossbows in first game but there was no time for it, they are happy to have them nd wanted to come with something else as well, therefore the pístala
          >pistala should be realistic, it takes a lot of time to reload, aim is shaky and inaccurate, but once you shoot, it will wake up a village, kill the guy, maybe even his party and give you the satisfaction (but also you will be vulnurable with it logically)
          >And the last thing not said in the video, there will be Czech voiceover from the start, so if you wanna have more authentic experience, you can try playing in Czech

        • 2 weeks ago
          Anonymous

          >>Game uses Cryengine again because they didnt want to start over again and have already solid tools for the engine
          Good, we have enough games being made in Unity or Unreal.

          • 2 weeks ago
            Anonymous

            >Good, we have enough games being made in Unity or Unreal.
            Actually, it's really not good. There is a reason why we rarely see games on cryengine, and even fewer RPG's on it.
            The engine is absolute DOGSHIT, and by far the biggest issue both of these game have/will have. It's fundamentally not suited to what they are doing, and making work in at least remotely passable way costs orders of magnitude more resources than it should, meaning we are getting less polished, less complete game than we should.
            90% of all KCD faults can be traced to that engine, and the team is not even hiding that this isn't going to change for KCD2.

            • 2 weeks ago
              Anonymous

              What engine do you think they should use instead, in an ideal world?

              • 2 weeks ago
                Anonymous

                >What engine do you think they should use instead, in an ideal world?
                I don't know. I just know they did it, they deeply regretted it, they still do, they make absolutely no secret about it.
                I also know they are absolutely not the only people who have said the same thing. From the whole fiasco of cryengine with Star Citizen, to numerous retroactive interviews I've seen about Homefront, Lychdom, nu-Prey and MWO, every single one of them ended up cursing the engine with a vengence. If it was just Warhorse I'd be willing to say "Maybe they are just making excuses, maybe they are just incompetent" but no, I don't think I have heard about major project on Cryengine since Crysis 3 that would not be followed by litany of problems being always rooted in the engine. That is enough for me to believe there is a problem, and that Warhorse are not just making excuses.

                As for what is a better option I can't tell you. I don't even know what engines are being used in games like Outward, or Greedfall, which I would assume are reasonable points of comparison.
                And I do realize that making engines is hard. CDPR ended up ditching Red, an engine they developed exclusively for their own needs, because it turned out to be a massive problem.

                Engines like Unreal and Unity are way, way too open for me to judge them either, I can't say how bad as a choice they would be (IPL did claim that unity is absolutely unsuitable for running a first-person persistent open world, but I'm pretty sure there are persistent open world games that run fine with unity).
                I just know that probably anything but better than Cryengine. And trust me, I'm not saying that from a place of personal bitterness, because I would fricking love to hear there are other, equally good options to Unity and Unreal, I think diversity of engines is fundamentally something desirable, but... there is a reason why Unreal won the compentition, and Cryengine is entirely associated with at best jank, or outright failures.

              • 2 weeks ago
                Anonymous

                Thank you for a well-thought out effortpost. I don't have much to add to what you said, where do you find all these interviews and articles with devs complaining about their engines? I want to know more.

              • 2 weeks ago
                Anonymous

                >there is a reason why Unreal won the compentition
                Yeah, because any Indian can download it for free and learn it and studios use it because they don't have to waste time and money having new people learn to use new engine because everyone uses UE.
                What it looks like in practice you can already see.

      • 2 weeks ago
        Anonymous

        >450 hours of Tom McKay
        Henry's come to see us! (for the 200th day in studio)

    • 2 weeks ago
      Anonymous

      schnaps is in KCD 2 but it is easier and cheaper to get than in KCD 1
      Never found it difficult and never had issues regarding saving.

      >You will be able to save wardrobe sets and switch between them with button presses.
      I liked the implied effort of having to put on your outfit yourself. You can't just change it quickly and it requires thinking ahead.

      >maps smaller
      Why not just 1 slightly bigger map? Not sure if I like that.

      • 2 weeks ago
        Anonymous

        Seems like they’re “gamifying” shit which is disappointing

        • 2 weeks ago
          Anonymous

          Gamers are the biggest brainlets on the planet and hate anything that actually attempts to make them think. There is no other medium where people cry to have shit streamlined to appease them. It’s pathetic.

          • 2 weeks ago
            Anonymous

            >t. has never heard feedback from a publisher, nor saw a 'making of' featurette for a movie

      • 2 weeks ago
        Anonymous

        >Why not just 1 slightly bigger map? Not sure if I like that.
        I can explain that very easily.
        It's because KCD2 is actually KCD2+3. The games were supposed to be a trilogy, but each game was intended to be significantly smaller.
        The story however, was written from the start as a three-act story, with three major locations, one per each game.
        For many production reasons, they decided that one bigger game is more solid production plan. All of the major events and systems revolved around the three locations.

        Keep in mind that each of these locations is heavily based on real world place. While you can "twist" the terrain a little, you still have to respect the sense of scale and relative position to each other.
        Trosky, where the second act of the story is taking place, is 70 km from Skalitze, and 50 km from Kuttenberg, which is the game's most important setpiece and where the game's conclusion takes place.

        You can't include those 50 km of terrain between Trosky and Kuttenberg, and you can completely rewrite the story just cut the Trosky out.
        So 2 separate maps are a product of necessity.

    • 2 weeks ago
      Anonymous

      >if you drop a hat from your inventory while you are in a town, NPCs can decide to pick it up and wear it
      I KNOW that a game did this before but I can't remember which one.
      If you dropped an item, NPCs went after you and asked if they could have it if you don't want it.
      Could it have been Skyrim?

    • 2 weeks ago
      Anonymous

      >all of the NPCs are unique in KCD2, with their own daily life, their own bed etc. there are no NPCs who just spawn into the world only to walk around in circles with a bucket of water or whatever. every NPC has a fixed and unique inventory. whatever you steal from these inventories is actually gone and will not respawn in their inventory
      Finally, I've been waiting almost 20 years for an Oblivion sequel

  6. 2 weeks ago
    Anonymous

    I fricking hate casual.

    • 2 weeks ago
      Anonymous

      What

  7. 2 weeks ago
    Anonymous

    Is the first game worth playing or should I just wait for the new one?

    • 2 weeks ago
      Anonymous

      You have two choices
      >a game that costs full price and could suck
      or
      >a game that is around $5 and we know doesn't suck

      Seems shrimple to me.

  8. 2 weeks ago
    Anonymous

    Another interesting tibit that OP didn't mention.
    Hardcore mode is underdevelopment, in some way or form. However, it is not clear (as in the guy in the interview genuinely does not know) if it is actually going to be part of the release game (though he says that personally, he hopes it is, as he personally prefers playing with it).
    Also, in terms of smithing, we there will be some degree of collecting materials on the over-world relevant to what you craft. However, cutting down random trees, no mining or mass bulk collecting stones or anything.

    • 2 weeks ago
      Anonymous

      Shit I don’t want to have to wait for HC mode to start a play through

      • 2 weeks ago
        Anonymous

        >Shit I don’t want to have to wait for HC mode to start a play through
        I honestly do feel the same. I think HC is the only right way to play the game. To quote the guy: "There is a design document for hardcore flying about it, people are working on it, but I don't know if it's going to be there on release or anything."

        • 2 weeks ago
          Anonymous

          Based. HC mode really does feel like the way it was meant to be played.

    • 2 weeks ago
      Anonymous

      >cutting down random trees
      Is this something we can or can't do? I'd love to recreate Martin Krpan and chop down the local lord's favorite tree to make a weapon

    • 2 weeks ago
      Anonymous

      If the game doesnt release with hardcore mode im going to murder them. In minecraft (hardcore mode).

  9. 2 weeks ago
    Anonymous

    Things I've never done in the 1st game:
    >eat food that's not in those pots
    >improving my swords on those benches
    >drink any alcohol whatsoever
    >alchemy
    >hunt
    Hopefully they can give me more incentive to do those.

    • 2 weeks ago
      Anonymous

      Hardcore gives to incentive to do all of this since pots barely fill up nourishment and no auto saves means you need to brew more schnapps. Also shit is way more expensive so fixing your own weapons on the grindstones saves money and provides a bonus to a perk that has your weapon do more damage if you sharpen it yourself.

      • 2 weeks ago
        Anonymous

        I did none of those things besidrs hunt in hardcore, twice.
        Inns still save if i recall correctly.

    • 2 weeks ago
      Anonymous

      >eat food that's not in those pots
      Yeah, this is precisely why Hardcore mode is how the game is supposed to be played, specifically with the tapeworm trait.
      Or alternatively, there is a mod that also ballances the hunger a lot out there, if you don't want to deal with the other stuff like no map player marker.
      By default, the ballancing was not good, the "free" food from pots was just overtuned as frick, and the hunger was downplayed too much.

      >improving my swords on those benches
      That mechanic is just terribly implemented, it just controls awfully.

      >drink any alcohol whatsoever
      Huge mistake on your side. The only incentive you can and will have is roleplaying and buffs, I don't think you can implemented that better or give it more of a function if neither.
      >alchemy
      That one is ENTIRELY on you. Alchemy is one of the by-FAR most useful mechanic in the game. You avoiding it is just you being completely dumb. Hell, the game even forces you to use it in the monastery quest, you have no excuse.
      >hunt
      The game gives you TON'S of incentives to do so. Hunting is kinda bad because of the terrible animal A.I. and low animal variety (which unfortunately, has not been improved or expanded upon by any mod either). However, it's still one of the most fun ways to make cash and level up, the game heavily teaches you the system, and rewards it extremely handsomely.

      • 2 weeks ago
        Anonymous

        This anon is 100% correct, except about the swords, I didn't find that to be terrible.

        • 2 weeks ago
          Anonymous

          >except about the swords, I didn't find that to be terrible.
          You mean the sword sharpening?
          Maybe I am just completely broken when it comes to certain types of input actions. I've seen a lot of people say that they have no problem with vanilla lockpicking either, but I have the exact same issue there. I play on a PC, m+kb, just for clarity.

          I don't know. I just absolutely can't control either with any degree of precision, I feel like I'm fighting the controls, not the mechanic, like the game is just not reading my inputs correctly.
          There is a mod that makes it a lot more palatable for (potentally moronic) people like me. I usually don't bother downloading it because sword sharpening is such a non-issue, and frankly, I can take every cash sink that allows me to delay that inevitable economy breakdown as much as possible, so I'll happily just ask the smiths to do it for me.

    • 2 weeks ago
      Anonymous

      >eat food that's not in those pots
      Based, frick pointless foraging
      >improving my swords on those benches
      Based, frick crafting
      >drink any alcohol whatsoever
      Gay. Missing out on fun content.
      >alchemy
      Based, frick crafting
      >hunt
      Gay. Missing out on fun content.

      Is there genuinely a person (not a zoomer) in this world who actually enjoys crafting?

  10. 2 weeks ago
    Anonymous

    >

    • 2 weeks ago
      Anonymous

      Filtered. KCD threads are meant for high IQ anons only.

  11. 2 weeks ago
    Anonymous
    • 2 weeks ago
      Anonymous

      >the slumped bad posture virgin henry vs the chad rigid t-pose hendry

      • 2 weeks ago
        Anonymous

        That's called A-pose.
        I went to college to get a bachelors in computer animation to correct you.
        My life is complete and I am finally allowed to die...

        After I play KCD2.

    • 2 weeks ago
      Anonymous

      The cap over the mail coif still looks silly

      • 2 weeks ago
        Anonymous

        Yes, but it tells everyone henry is with the skalitz troops so he doesnt get attacked by his own side.

    • 2 weeks ago
      Anonymous

      >Every players endgame outfit
      The game needed more variety.

      • 2 weeks ago
        Anonymous

        My Henry looked nothing like that

      • 2 weeks ago
        Anonymous

        I downloaded the mod to steal that one beardy c**t's unique set you never get

  12. 2 weeks ago
    Anonymous

    So, no great weapons?
    Just a xbow and gun?

  13. 2 weeks ago
    Anonymous

    HAT HAND WEAPONS CONFIRMED HAT HAND WEAPONS CONFIRMED

    • 2 weeks ago
      Anonymous

      this is spookier than any enemy released in a horror game in the past decade

    • 2 weeks ago
      Anonymous

      sovl

  14. 2 weeks ago
    Anonymous

    God I'm hyped. I barely remember this feeling.

  15. 2 weeks ago
    Anonymous

    Oh, and another interesting thing they confirmed:
    There is no prison system in the game anyway. You can't get locked up as a punishment for committing crime.
    Instead, the punishment system is to be much more complicated, and more period accurate.

    • 2 weeks ago
      Anonymous

      >You can't get locked up as a punishment for committing crime
      What the frick? Why are they doing this?

      • 2 weeks ago
        Anonymous

        not every place has a prison

        • 2 weeks ago
          Anonymous

          What was Czech punishment like in the 15th century

          • 2 weeks ago
            Anonymous

            >What was Czech punishment like in the 15th century
            Most would be associated with public exposition of some kind. The pillory being most widely known. It involved you being put into chain and on display in a public space for serveral days, often with a sign or a caller recounting your crime. This could take few days, a week at most, because that is about as much you'd be able to last without likely dying.
            People would go, laugh at you, throw shit at you... they were not allowed to seriously harm you, but tossing a stone something would not be uncommon.
            In gameplay terms, I can see this work as both having the impact of major reputation hit which affects more than single location, as well as causing severe malnutriion and bedsores or bruising, which is more effective justification of you gaining long-lasting debuffs, or even losing exp or skills than a prison would.

            Beatdown, non-lethal torture of various kinds, public lashings were all practiced as well. Just the process of being investigated, before the punishment itself, could be more seriously harming than the punishment, as again, pain was used to secure confession, so the game could have you occure punishment in a form of something life a fracture just in the process of the process (frick that sounds stupid).

            Being forced to wear humiliating clothes, that would be firmly secured to your body would also be a common practice. Bells would be tied to feet of minor thieves, to ensure that they alarm everyone else to their presence. Again, humiliating, often causing serious bruising or blood-flow constriction in the process as well.

            One punishment involved coring the convict in tar and either ash, or feathers, and then parading him around. This was worse than it sounds, the tar used would be hot and cause scolding if not burns, and it's removal would require painful scraping and would cause you to lose hair in specific way that would be recognizable to people long after it happened.

            • 2 weeks ago
              Anonymous

              Why don’t we still do this

              • 2 weeks ago
                Anonymous

                something something human rights

              • 2 weeks ago
                Anonymous

                Thirdies still do. Look up necklacing in Africa.

              • 2 weeks ago
                Anonymous

                Urbanites + criminals usualy get cought and convicted in first world and locked up thanks to a well funded and capable judicial system and police force.
                In places were very few criminals get caught and/or convicted, if the population manage to put their hands on one, it usualy ends in a public lynching if the cops dont arrive fast enough to intervene, and that was pretty much things used to be in the middle ages

            • 2 weeks ago
              Anonymous

              If only a game would use the Hammurabi code for it's justice system
              >you did something wrong? you shall be put to death.

            • 2 weeks ago
              Anonymous

              The description of a tarring in Battle Brothers made me understand how severe it is. And our ancestors had a giggle at this torture to the point it became a cartoon gag from how funny they thought it was.

              • 2 weeks ago
                Anonymous

                >The description of a tarring in Battle Brothers made me understand how severe it is.
                Yeah, the common stereotypes about a lot of these punishments are massively understimating how severe they actually were.
                Even the pillory - depending on how it was practiced, could be effectively lethal or causing life-long damage to the person.
                Again, it offered a lot of space for... customization.
                From being nothing more but humiliation (in some sentences, the convict would only be forced to stay at the pillory for a set hours a day, meaning they could actually normally actively work, it would be entirely about humiliation.
                In other cases, the person would be tied in an unbearably painful position consistently for days on, and being very much of risk of dying to exposure, blood clotting, or anything like that.
                Some even had people tied to the pillory by the neck in a standing position, meaning that if you passed out (of exhaustion, hunger etc..., you could easily just strangle yourself.
                Some sentences involved the prisoner being regularly given some food and water, some would only limit themselves to water, or worse, vinegar, and whenever the person does or does not die of starvation would be on mercy of passer-by's.

                By the way, it is worth noting that passer-by's would affect the sentence too, and one of the lesser known function of these publicly humiliating acts would be to actually encourage mercy.
                Public would often be allowed freely to offer those tied to pillories, and as I mentioned, even victims in starvation pits, food and drink as an act of Christian compassion and forgiveness.

                In pillory cases, this could seriously decrease the pain of the punishment. In the case of hunger pits... that would be actually cruel. But people didn't think that way.

                As for tarring itself, yeah, that was a nasty and SEVERE punishment.

              • 2 weeks ago
                Anonymous

                they amount of punishment is just exaggerated everywhere.
                most feudal lords needed all available men at deck and not in several torture dungeons for the lulz.
                pretty sure that most punishments were more money/debt to the lord.

                Like the medieval punishment with the anal pyramide. They used that thing like 5 times in several centuries

              • 2 weeks ago
                Anonymous

                >they amount of punishment is just exaggerated everywhere.
                We know quite exactly how common these punishments were, since they were one of the things people generally liked to keep consistent notes and tabs on.

                >pretty sure that most punishments were more money/debt to the lord.
                This would apply to civic courts, and to nobles or upper classes.
                The issue with a peasant is that you can't fricking take away much from them.

                With that said, it's safe to say that vast majority of people subjected to such practices were vagabonds. Partially becuase those were most likely to commit crime, partially because there were also entirely internal, community-based punishments executed by the community itself without involvement of any legal representatives, and partially because every crime that became known, had to be punished, and if the real culprit was not identified, the law would just grab and accuse the first vagabond in the area and accuse and convince him (because nobody would pity or miss him), just so that the public was satisfied and satiated.

                The internal community punishments were entirely wealth or reputation and status-based.

                Oh yeah and I didn't have to say it above, but there is also an ENTIRELY separate class of penience based punishments, which were extremely common too.
                Donating to a church, building a way-shrine, public promise to preform a pillgrimage, joining certain monastic order, acting as a beggar-monk for a set amount of weeks or months: Those were all extremely common ways to deal with minor crimes, especially used by wealthier citizens.

              • 2 weeks ago
                Anonymous

                >anal pyramide
                imagine the smell

            • 2 weeks ago
              Anonymous

              i kind of hoped they would do what they were doing in Prague
              hang guy in a giant cell above the river

              • 2 weeks ago
                Anonymous

                >hang guy in a giant cell above the river
                Oh yeah, I was running out place, but water-related punishments were common. Not just being left to bake in a cage.
                Dunking was quite common, more as a form of torture than as a sentence, but both were done.
                Straight up drowning in generally was a fairly popular form of execution. It was - for some utterly bizzare reason - considered merciful, and as such, I think it was one of the more common ways to execute women.

              • 2 weeks ago
                Anonymous

                >I think it was one of the more common ways to execute women.
                damn

      • 2 weeks ago
        Anonymous

        >Instead, the punishment system is to be much more complicated, and more period accurate.
        I hope you get thrown into the stocks and everyone in town talks shit and throws rotting vegetables at you.

        • 2 weeks ago
          Anonymous

          well there is a scene where Henry gets fricking branded so maybe this isn't too far fetched to expect.

        • 2 weeks ago
          Anonymous

          I remember going to history lecture about my city in the early 1800s and these frickers were still handing out death penalties for relatively mild shit sometimes, doing bad could always lead to a real game over.

          • 2 weeks ago
            Anonymous

            That would be cool, too.
            Just a final scene with the local executioner.
            Maybe a few last seconds where you can still see as your head rolls across the floor or some such.

      • 2 weeks ago
        Anonymous

        >What the frick? Why are they doing this?
        Because it's A) historically nonsense (prison as a way to punish crime was not something that would be done until like 19th century) and B) boring.

        not every place has a prison

        Well both Kuttenberg and Trosky absolutely have what we would call "Šatlava", which is not exactly prison, but it's a similar thing. But the bigger thing is that they were used differently, not to punish people by locking them up.

        You would get locked up while say, you await trial. But the sentence would be always something else.
        The guy confirms what we saw in the game, branding being one of the most severe punishments possible in the game, dances around the subject of execution, otherwise alludes to "human capacity to come up with punishments is almost unlimited".

        I assume the practice of "pranýř" (apparently pillory in english) is going to be implement, it's an iconic old form of punishment associated with middle ages (albeit a bit historically... iffy).

        >cutting down random trees
        Is this something we can or can't do? I'd love to recreate Martin Krpan and chop down the local lord's favorite tree to make a weapon

        >Is this something we can or can't do?
        No, as if I understood the guy then no. Again what he says raises a lot of possible speculation, but confirms nearly nothing aside from the fact that no mining (or "anything like that").
        It seems to suggest that there will be some small and rare objects you can collect. Most likely meaning collecting certain animal hides, maybe - just maybe - you'll be able to come across rare unique type of tree or other plant that will be harvestable and then usable.

        Frankly I don't know much about medieval metalurgies and about how extensive the smithing system will be, so it's hard for me to make educated guess about what kind of resources could you be haversiting, that would not be the crafting-open-world grind shit like mining, which they confirm is not what they are doing.

        • 2 weeks ago
          Anonymous

          >it's an iconic old form of punishment associated with middle ages (albeit a bit historically... iffy)
          Iffy, why?

          • 2 weeks ago
            Anonymous

            >Iffy, why?
            Because some people question if it was even a medieval and not early modern thing, and there is a lot of debates about how exactly was it happening - with the most iconic image of it (pic releated) being by many disputed as actually ahistorical image all togehter.

            We know it was a practice, but a lot of questions surround when exactly, and how exactly did it happen.

      • 2 weeks ago
        Anonymous

        Oh, and another interesting thing they confirmed:
        There is no prison system in the game anyway. You can't get locked up as a punishment for committing crime.
        Instead, the punishment system is to be much more complicated, and more period accurate.

        Time to lose your hands, teeth, eyes and balls to the justice system.

        • 2 weeks ago
          Anonymous

          >Time to lose your hands, teeth, eyes and balls to the justice system.
          For obvious reasons, I don't think these actions (though not completely period inaccurate) won't be at play, being entirely replaced by branding.
          Cutting off ears, nose, fingers or hands was not uncommon, but all of those things would have such a major permanent impact on the player they would be insalvagable.
          Branding alone is very serious, though I think I've heard somewhere you can actually heal it in KCD2 - after very, VERY long time and only with use of certain expensive medicaments.

          Why don’t we still do this

          >Why don’t we still do this
          Read "Crime and Punishment" by Foucault, as much of a homosexual and a c**t as he was, he does raise some decent points about why our crime system weaned off such practices.

          But yeah, the bottom line for why it would be absolutely stupid to lock someone else (and this something the guy in the interview says):
          Nobody is going to spend weeks or months or years feeding a criminal for free, and have him occupy his basement in the process.

          People were imprisoned if ransom was an option, if they were waiting for a trial, for strictly political reasons (detaining nobles to preventing them from getting in your way, but not risking outrage by killing them), or - if they were imprisoned as a punishment, it was a form of execution: They would throw you into what we called a hladomorna - literally translated as "starvation pit".
          You would not get out of there unless you were INSANELY lucky and somebody pardoned you before you starved to death or die of exposure.

          The fact that some Christians thought it was an act of charity to go and throw food into these starvation pits was actually just making the whole thing worse for the prisoner, prolonging his suffering.

          • 2 weeks ago
            Anonymous

            >what we called a hladomorna - literally translated as "starvation pit".
            Is that where the word holodomor comes from? I looked up hladomorna and google suggested holodomor to me instead.

            • 2 weeks ago
              Anonymous

              It probably has the same root, since it's both starvation

            • 2 weeks ago
              Anonymous

              Same root, the word hladomor or hlodomor is older.
              "Hlod/hlad" means hunger or starvation, "mor" is just "death".
              Same "mor" that you can find in words like morbid, mortician, mordhau, or indeed, mortgage.
              So Hladomor / hlodomor means "death by starvation" / "mass-starvation event" (or, as english also put's it, "famine").
              Hladomorna literally means "place where you are going to be starved to death".

              Though whenever you hear a slav say "Mor" as a standalone word, they are likely speaking about "Plague" most commonly.

            • 2 weeks ago
              Anonymous

              a lot of simpler slavic words are very similiar to eachother across slavic languages so yeah
              in czech it would be hladomor, hlad meaning hunger and mor meaning plague, i imagine the russian/ukrainian word has the same concept for its origin since the old slavonic was samey across the regions for some time which is where these similiarities come from, for example just like Hrad would mean Castle in Czech its equivalent in Russian/Ukrainian/Belorussian would be Grad, simply changed letter but still very similiar, though it is the western slavic languages that diverted with time from this ''original form'' of language.

          • 2 weeks ago
            Anonymous

            >Read "Crime and Punishment" by Foucault, as much of a homosexual and a c**t as he was, he does raise some decent points about why our crime system weaned off such practices.
            Why so

            • 2 weeks ago
              Anonymous

              >Why so
              I'm not sure what you are asking. Are you asking me to explain the process of transformation of western public perception of what constitutes a crime and what are and aren't acceptable means of punishment, that he needs a whole 400+ pages books to explain?

              Or are you asking why Foucault was a homosexual and a c**t?

              >be a pointless resource sink
              Did you forget that it's already in the first game? They're not changing engines, it would take more resources to alter equipment management than change it.

              >Did you forget that it's already in the first game?
              They are completely overhauling the entire code behind everything related to gear, equipment, inventory. The guy in the interview posted here is one of the people who were in charge of the system.
              They aren't changing engine, but they are writing a lot of systems from scratch. This decision was made as part of them having to decide which aspects to recreate in a way that is superficially indistinguishable, and which parts to alter while they are redoing it all.

              I wish I could provide you with translation of that interview, by the way, you'd understand a lot of things. It's a good one, unlike the one with Jirsa, who does unfortunately tend to say very little.
              The very reason why they mention this change is precisely because they talk about how a LOT of KCD2 will look extremely similarly to the first game from the player-base angle, but was a massive undertaking and an issue of huge technical transformation, because of optimization, stability, issues with things like collision, clipping and material physics, that all needed to be addressed in some way.

              It's all triggered by a discussion about fast travel, when someone asks if the system where you still physically move around the world and can even trigger random events is still in the game, and the dev starts to talk about how on one hand - yes, the system will basically the same, but from a developer perspective, it's entirely different thing now.

  16. 2 weeks ago
    Anonymous

    >Smithing will be possible only with certain weapons. It will not be possible to create maces for example as those were casted.
    Interesting. I trust them to have done their homework but I thought casting mace heads was mostly a bronze age thing and iron/steel ones were mostly forged, either from a solid piece or with the flanges brazed or fire welded on, which is definitely the purview of a blacksmith. Maybe it's a local thing.

    • 2 weeks ago
      Anonymous

      But were they forged completely or just processed?
      Like with those cross-profile maces that were basically just four blades welded to each I could imagine it being made from pre-cut sheets or something, but maces with actual heads? Maybe you could kinda form them or somesuch, but I'd guess the main thing would be just more-less a lump of cast iron.

      • 2 weeks ago
        Anonymous

        You'd start with a lump of iron but from what I know (which isn't nothing but is far from exhaustive) usually you'd make the shape by drifting a hole like you would for an axe head and then using a set of swages to force mass out into the knobbly bits.
        The flanged ones were made of plate, which iirc had to be hammered out at the time since they hadn't invented rolling mills yet, cut into shape and welded or brazed onto another bit of plate that had been rolled into a tube and welded closed.
        It's not like casting was lost technology or anything, but iron casting is a more advanced technique than just getting it hot and banging on it, with a lot more substantial equipment required.

    • 2 weeks ago
      Anonymous

      Bronze mace heads were still being used, but yeah, its weird and something is amiss here

  17. 2 weeks ago
    Anonymous

    >There is maybe a reason to the new look of Henry
    Uh, what new look?

    • 2 weeks ago
      Anonymous

      unspecified timeskip after the intro

  18. 2 weeks ago
    Anonymous

    thank god they streamlined the combat with some weapons. a warhammer is a warhammer and a flail is a flail.
    you yolo that shit around like a psycho

  19. 2 weeks ago
    Anonymous

    rattay had a shitton of stuff to do, now imagine kuttenberg by itself.

    • 2 weeks ago
      Anonymous

      Imagine robbing every house in Kuttenberg like I did in Rattay, the thought is orgasmic

  20. 2 weeks ago
    Anonymous

    >extended trips in forests
    everything I could ask for.

    • 2 weeks ago
      Anonymous

      Me too anon.

  21. 2 weeks ago
    Anonymous

    any words about two handed axe?

    • 2 weeks ago
      Anonymous

      No, wood chopping minigame hasn't been confirmed yet.

  22. 2 weeks ago
    Anonymous

    Real world location comparison video is out

    • 2 weeks ago
      Anonymous

      >AI slop voice over

  23. 2 weeks ago
    Anonymous

    so if godwin is back we're going to get another drinking quest as fanservice, yes?

    • 2 weeks ago
      Anonymous

      >so if godwin is back we're going to get another drinking quest as fanservice, yes?
      I don't think we'll see him in the inevitable "big drinking scene" again. In fact I would be shocked if by the time we meet him in Kuttenberg, he isn't acting at his absolute best behavior, and will be a very sombre character this time.

      But don't worry, there is absolutely no way they won't try to top the Godwin drinking scene in some fashion.

      • 2 weeks ago
        Anonymous

        probably something with hans this time, maybe in the intro

  24. 2 weeks ago
    Anonymous

    How's KCD1? I pirated it a while ago but it's still sitting in my backlog.

    • 2 weeks ago
      Anonymous

      My favorite game of the past 15 years. Very good first person rpg.

    • 2 weeks ago
      Anonymous

      whole edition with all the DLCs is selling for literally 5-6 bucks rn anon

    • 2 weeks ago
      Anonymous

      It's an rpg with first person elements, not a first person game with rpg elements.

      Don't be this guy

      I wasn't filtered, I beat the game just fine. The combat is objectively shit however, and poorly introduced
      >master strikes way too easy to pull off, both for the enemies and for you
      >clinches are completely broken, literally impossible to lose a 1v1 once you can semi-reliably win them
      >slow mo fricking sucks and kills the pace of the combat
      >lock on is terribly implemented and you can switch targets just by aiming attacks because you pulled too hard in any given direction
      Go ahead and defend any of this

      and complain like "you are too strong once you have been trained to be very strong"

      • 2 weeks ago
        Anonymous

        >1v1s being impossible to lose by the early mid game is "having trained to be very strong"
        Yeah man I love it when the challenge of the 60 hour game ends after 10 hours, that's not a problem at all.

        • 2 weeks ago
          Anonymous

          skill issue

          • 2 weeks ago
            Anonymous

            Yeah, you seem to have it

        • 2 weeks ago
          Anonymous

          >this guy b***hes he's too strong 10 hours in
          >Everyone else b***hes that they are too weak 10 hours in
          Hmmm.... Either, you are lying, followed a guide or you are a prodigy at playing the game with no character skills.

          • 2 weeks ago
            Anonymous

            Fighting multiple enemies can still be difficult later on, but clinches completely trivialize 1v1s.
            >push into enemy
            >clinch
            >if you win you push them off and get free hits in that they can't defend against
            >if they win the AI isn't capable of capitalizing on it and will only attack you once you've recovered enough to defend
            Repeat until you win. You don't even need to have high enough stats to win most of the clinches, just literally any of them because it doesn't matter how many times the enemy pushes you off.

            The issue I had was the 1v1 fights with knights that start showing up at that point and taking forever.

            Just get headcracker and bonk them. Or use a mace.

            • 2 weeks ago
              Anonymous

              Anyone who is ever played the game can tell you are lying or cheating. You need physical stats much higher than your enemy to not die by clinching repeatedly into them. Losing a clinch deals damage. There is a reason everyone loses to kunesh on their first dozen tries.

              • 2 weeks ago
                Anonymous

                No the reason is that you need the clinch perk before the mechanic works at all. Before that it's just bullshit that fricks you over constantly.
                Obviously you don't have it when fighting kunesh kunesh.

              • 2 weeks ago
                Anonymous

                That's Lord Kunesh to you.

              • 2 weeks ago
                Anonymous

                Maybe it's because I always go for the best armor I can get early on, but I've never taken significant damage from clinches by the early mid game. And I've never seen an enemy properly capitalize on winning one, unless there was a group of them.
                >There is a reason everyone loses to kunesh on their first dozen tries
                Losing to Kunesh is one thing, losing to him a dozen fricking times is another. He's not THAT tough

        • 2 weeks ago
          Anonymous

          The issue I had was the 1v1 fights with knights that start showing up at that point and taking forever.

  25. 2 weeks ago
    Anonymous

    When should I do the treasure maps I have?They've been sitting in the trunk at the mill.

    • 2 weeks ago
      Anonymous

      Whenever you want to be overpowered

      • 2 weeks ago
        Anonymous

        I already am.

        • 2 weeks ago
          Anonymous

          Meant for

          You can keep arguing like a woman, but you'll never be one

          Get fricked incel

          • 2 weeks ago
            Anonymous

            >Get fricked incel
            Not him but are prostitutes a good choice? I am Autistic and can't socialize for shit.

    • 2 weeks ago
      Anonymous

      Literally when you get them? What kind of dumb question is that? It's a fricking treasure hunt, which is in and by itself part of the fun.
      Of course you need some lockpicking skills, but the chests will still be there even if you don't manage to open them right away.

    • 2 weeks ago
      Anonymous

      When you have a shovel and enough skill to pick hard locks I guess.

  26. 2 weeks ago
    Anonymous

    I'm fricking hyped about this game. I only got a 4k pc and screen this year and main reason was replaying it. There is something so comforting about wandering in that world.

    • 2 weeks ago
      Anonymous

      Frick this game made me a kleptomaniac, I saw the house on the hill and instantly wanted to rob it.

      • 2 weeks ago
        Anonymous

        Imagine robbing every house in Kuttenberg like I did in Rattay, the thought is orgasmic

        Based Robber Anon

        • 2 weeks ago
          Anonymous

          im replaying it now and I cant help but rob every building and pick every pocket I find….

          • 2 weeks ago
            Anonymous

            Pickpocketing was something I only did for like one or two quests.
            I should practice it in a run. I was playing on a Steam Deck and the mechanics didn't feel fun with those controls so I just said frickit.

          • 2 weeks ago
            Anonymous

            I wonder how robbing is going to work in a big city and how hard it will be to cart around stolen stuff to your fence in streets filled with guards.

            • 2 weeks ago
              Anonymous

              I think that the bigger the city, the easier it will be to fence off the stolen goods. I'm sure there will be plenty of shady taverns and pawnshops willing to trade in stole goods.
              The core idea about stole goods being so hard to sell in KCD1 is that is is still, after all, a very small and rural region, and the likelyhood of the previous owner, or someone related to that previous owner, being able to recognize his stole property, is quite non-trival.
              However, this system makes less sense in a larger city - the more people there are, the bigger chance that you can get away with selling stolen goods without the prior owner learning about it.
              I'm sure the same "stolen item" tag will still be in the game, just that on the kuttenberg map, I suspect there will be more traders willing to deal with.
              Plus I'm sure there is plenty of mills around kuttenberg.

  27. 2 weeks ago
    Anonymous

    is henry canonically literate? i wonder if you'll have to learn how to read again

    • 2 weeks ago
      Anonymous

      You’ll probably end up learning German this way

  28. 2 weeks ago
    Anonymous

    So annoying to have to deal with cultists for every game.
    >Things can't ever improve because x is perfect, what are you a heretic?
    Anyway I hope they fix the dogshit combat, OP quotes don't sound promising though. It doesn't need to be easier it needs to be better.

  29. 2 weeks ago
    Anonymous

    I never got all that far in the game, but the whole combat thing is only hard because you never really have a chance to get used to fighting for real. Real fights are very rare in the game, so I never got a chance to learn how to fight.

    The thing that needs changing is picking flowers because that's gay and takes forever. And picking flowers should be fun. There is no way to increase that skill in 1 without wasting your time. Make a minigame which is harder for higher level flowers, and your skill goes up a ton when you pick a high level flower. Or something like that. What the frick were they thinking in the first game?

    • 2 weeks ago
      Anonymous

      >Real fights are very rare in the game, so I never got a chance to learn how to fight
      CAPTAIN BERNARD

      • 2 weeks ago
        Anonymous

        That's not a real fight. Plus it's only one guy at a time, and it's on flat land and a hundred other reasons. Plus, I never bothered training with him. Why would I? Even if he never explicitly told me that real combat experience is all that matters which he did, why would I waste my time doing the same tutorial a hundred times?

        • 2 weeks ago
          Anonymous

          Henry is total ass at fighting until after I did the tutorial. Dies it unlock non-moron fighting ability or did I just level up from the experience itself?

        • 2 weeks ago
          Anonymous

          >I never bothered training with him. Why would I?
          Because you’re a peasant that doesn’t know how to fight yet? More options for combat open up the more you go back to him. You learn more skills when you go back to him. The game is full of real combat so I don’t know what you’re on about.

          • 2 weeks ago
            Anonymous

            What the frick? The dude tells you to go do real fights instead. That made it sound like the tutorial was over. Shit's not my fault.

            • 2 weeks ago
              Anonymous

              The game literally has an icon to go back for more training. It is your fault for wanting to be held by the hand in an rpg. I figured this out easily in my first play through on hardcore.

              • 2 weeks ago
                Anonymous

                This game has an icon for every fricking thing under the sun. I didn't notice this bullshit. And if (you) followed every icon then you're by far the worst handheld idiot because the game clearly doesn't even want you to follow every icon and you still try to force it to. Like a toddler who just got told by their mom that they don't need their hand held anymore.

                When would I have even had time to train with him again? After the first time he says It's over now and to get to work. Then I do and I patrol all day because it's my jobe. Then at night I get in trouble with Hans and the very next morining before captain evengets up I have to go hunting with Hans. Then after that whole thing the next time I get to control my character I get given a horse and I have to go solve a murder mystery. Then I have to that city that teaches you how to read. All of this shit is stuff they order you to do right away. You can't just say no and expect them to train you first.

              • 2 weeks ago
                Anonymous

                Keep doubling down on your moronation it’s hilarious

              • 2 weeks ago
                Anonymous

                Why don't you address the actual fricking point?

              • 2 weeks ago
                Anonymous

                You don’t have a point. Bernard tells you you need more training. Almost everyone has figured this out in their first play through within the first few hours but you. You already admitted you didn’t make it far in the game. Your whining means absolutely nothing.

              • 2 weeks ago
                Anonymous

                No he fricking says to got to work right away and he never gives you time to do a single other thing ever. From that point on he always expects you to be on the job.
                >within the first few hours
                You fricking lying moron, you can't even get to him that soon!
                >I know, if I whine too much I can say others whine and I win!!!!
                Nah.

              • 2 weeks ago
                Anonymous

                Stop lying. Play the game.
                [...]
                Stop fricking lying and play the game. Also learn media literacy too.

                >everyone is moronic but me
                I’m done with you

              • 2 weeks ago
                Anonymous

                >you can't even get to him that soon!
                Yes you can. The beginning of Rattay is still pretty much the tutorial. You got filtered in the beginning of the game.

              • 2 weeks ago
                Anonymous

                >"No, YOU are moronic for reading the information in game and having a good time."
                >"I'm smart and based for ignoring in-game information and having it rough"
                Ogey!

              • 2 weeks ago
                Anonymous

                There was no in game information that told me to go back to the moron. What the game said was this: "Go do this quest RIGHT NOW. Go hunting with Hans RIGHT NOW or you go in the fricking stocks. Go solve this mystery RIGHT NOW. NOOOO NOT LIKE THAT YOU HAD TO REPORT BACK TO ME AND GET ORDERS AFTER EVERY LITTLE OBJECTIVE! You're lucky I don't flay you alive now go to Ushitz RIGHT NOW."

                When the frick was I supposed to ask this guy to train me????? I can't let him know I'm slacking off!

              • 2 weeks ago
                Anonymous

                moron

              • 2 weeks ago
                Anonymous

                Don't sign your posts

              • 2 weeks ago
                Anonymous

                moron

                t. genius

              • 2 weeks ago
                Anonymous

                He's right there, the pacing is very bad. It's also really hard to find a moment to actually do side quests as you're constantly roped into important main quests without pause.

            • 2 weeks ago
              Anonymous

              >it is the game’s fault that I am a drooling moron

              • 2 weeks ago
                Anonymous

                It's the game's fault for lying to you. Simple as.

                You don't do anything "for the grind" in KCD. You practising your skills and improving them is supposed to be fun in on itself. I always picked herbs in the beginning when I was exploring the wilderness.kvssr

                You're a fricking liar.

              • 2 weeks ago
                Anonymous

                Please stop embarrassing yourself.

              • 2 weeks ago
                Anonymous

                Why don't you stop lying? Also play the game.

              • 2 weeks ago
                Anonymous

                I beat the game on hardcore with zero issues

              • 2 weeks ago
                Anonymous

                Stop lying. Play the game.

                >Then why does he tell me it's over and to go away now?
                He doesn't tell you that. He says that this is the first lesson (the one he was ordered to give you by Hanush), and that you should take care of the other orders you have (because Hanush told him to give you the basics, then report back for the next task)
                He explcitly tells you that he personally does offer you more training should you want it, not because it's his job, just because he is a nice guy, and because again, this really was just the absolute basics.
                Through several moments of that dialogue, he stresses out the importance of training before getting into actual fight. He even says "now you know the basics, but there is much more to learn" at the end of that exchange.

                Are you moronic? Is basic context comprehension completely alien to you?

                Stop fricking lying and play the game. Also learn media literacy too.

              • 2 weeks ago
                Anonymous

                Kid, there is like 15 people in this thread who all played the game to death.
                You are an absolute fricking idiot who needs levels of handholding that would make CoD barely comprehensible to you, and you do not understand basic fricking language.
                You need to stop.

              • 2 weeks ago
                Anonymous

                Why don't you address the actual fricking point then if you're so confident? When the hell was I allowed to ask the dude to train me?

              • 2 weeks ago
                Anonymous

                >When the hell was I allowed to ask the dude to train me?

                at any point in the game?
                drooling fricking moron

              • 2 weeks ago
                Anonymous

                I’m starting to think he’s trolling, there is no way someone can be this dumb.

              • 2 weeks ago
                Anonymous

                There's literally no organic point to break away from the main quest unless you go against every instinct and ignore your immersion.
                I thought kcd gays were all about that though.

              • 2 weeks ago
                Anonymous

                You're absolutely right and I played the game completely through without doing the combat tutorial and i played the buggy ass 1.0 vanilla version, yet you are still a moron

                the game gives you a sense of urgency with the quests, but it's up to you, the sub-100 IQ player, to figure out that the urgency is just in the dialogues. You have no real time limit for most missions, especially not in the beginning. You can spend your time however you like.

                Is this answer elaborate enough?

              • 2 weeks ago
                Anonymous

                >the game gives you a sense of urgency with the quests
                Not only is only one of the quests given with any urgency (the stable, which is literally presented as in "drop everything and go right now". There is a very clear moment between the guard duty and the capon quest where you are given not one, but two separate prompts to "now do something else for a while" before reporting to the next quest. Between the night shift and between when Hans sobers up and then again when Capon is getting his shit ready.

              • 2 weeks ago
                Anonymous

                He's kinda right about the dialogues and questgivers giving off a sense of urgency. When playing 1.0 vanilla with no guides yet available I wasn't quite sure if there was a time-limit on some quests or if some quests would change if i linger too long in the world

                for my particular playstyle this wasn't a problem because I always exclusively play the main-mission until im through and then do all the other content. KCD2 doesnt allow playing after the ending so I did the rest of the content with my last savegame before going to the last questgiver

                its been a long time though since ive played it. On release day i started, took like 8 days to finish it.

              • 2 weeks ago
                Anonymous

                Stop lying, that never happened. You have to go patrol immediately. Then it timeskips to night where you have to shut down the taverns immediately. Then, you fight capon and you have to wait until morning because it's midnight and you can't train at fricking midnight because the guy is asleep. And you have to leave at the break of dawn before the captain even gets up. and even if he was up you wouldn't have time to train because you are expected to go with Hans right away. You can't just slack off when you're already lucky you're not in the fricking stocks. They gave you a second chance after raising your hand to a fricking noble. And what, you're supposed to ignore this mercy and just go do some other random bullshit? And you're supposed to fricking know to this somehow?

              • 2 weeks ago
                Anonymous

                Not him but he has a point, this also got me. The early game quests are chained together with a lot of urgency. First you do guard duty, and punch a fricking noble like a complete moron, and you get given a soft-ass punishment to go hunting the next morning. You can't train with Bernard then because it's night time. Yes it turns out you can just not show up for hunting, but how are you supposed to know that, it sounds like a total moron move and realistically it should frick you completely.
                When you get back from hunting, a cutscene plays and Neuhof is on fire, you have to ride out to do that. Then Bernard is there and can't train you. At that point every stage is timed or feels like it, and there are bandits running around actively killing witnesses. The only time it makes sense to back off is when you're asked to scout the camp, and even then it feels a little unnatural. It's a genuine flaw in the game.

              • 2 weeks ago
                Anonymous

                >You can't train with Bernard then because it's night time. Yes it turns out you can just not show up for hunting, but how are you supposed to know that,
                The fight with Capon happens at midnight.
                Capon is only sober enough to set out for hunting afternoon of the next day. To a point where it's already night again when you arrive at the hunting ground, and you both go to sleep before starting the hunt in next day.

                This specific segment of the game ACTIVELY encourages you to do other shit between things.

                Again. Literally the only quest that is presented with actual urgency is the actual stable event. And again, that actual stable event, which is literally the end of the game's FRICKING TUTORIAL, ends up with Bernard explicitly telling you that you are on your own now, and that you DEFINITELY SHOULD STOP BY AND TRAIN some time soon.

              • 2 weeks ago
                Anonymous

                You're such a bad liar lmao

              • 2 weeks ago
                Anonymous

                Kid, you said that Bernard tell you that you should not practice, but instead, do and do real fighting.

                People posted this:

                >The dude tells you to go do real fights instead. That made it sound like the tutorial was over. Shit's not my fault.

                Your "excuse" was that you don't understand what the word "practice" means.

                I think we really are done here. You are a fricking moron. 10 different people told you this, and 100000 more will tell you this in the future.

              • 2 weeks ago
                Anonymous

                That's not me, schizo. You're clearly engaging with multiple people.

              • 2 weeks ago
                Anonymous

                You're not responding to the correct guy, and you did not answer him. He called you a liar because you fricking are. You lied about when Hans goes hunting.

              • 2 weeks ago
                Anonymous

                That's not me, schizo. You're clearly engaging with multiple people.

                >Capon is only sober enough to set out for hunting afternoon of the next day
                I don't remember this at all. In my game, he was there at the crack of dawn of the next day just like you were told. I do remember arriving in the forest in the afternoon but that was a fast-travel timeskip, I assumed he was just walking really slowly.
                The game could easily have fixed this by having a week or so between the return from the hunt and the stable fire. As it is, you get sent straight out with all that rabbit meat still rotting in your pack, it's dumb. I love the game but there's nothing wrong with admitting that the main quest has unnecessary pacing issues.

                The reality of all of you cretins is that you lie because you are insecure.
                You made a mistake.
                And I know that, because I made the same mistake.
                The difference is, I'm not a pathetic fricking insecure pile of shit, and I don't need to blame the game for something that was my fault.

                A lot of people didn't realize that they should go train with Bernard for a long time on their first run. I didn't until I ran head-long into the progression block called Runt, which made me finally admit that there is something I'm fundamentally doing wrong

                You ignored Bernard because you did not pay attention to what he saying, and because you assumed that KCD must play the same way any popular open-world RPG has: E.g. that the challenge will be currated or scaled so that regular "real" combat will be always set up to be entirely doable at any point, because that is what games like Morrowind and Skyrim did.

                The game is screaming at you to actually fricking go and train, but if you are innatentive, if you make dumb assumption that every game has to play by the same simplified rules, you'll just be deaf to that. And that would be entirely understandable:
                If you had the fricking balls to admit that it's your assumptions, not the game, being wrong, T´that it's laziness and complacency with common generic design tropes that got you, everything would be fine, and everybody would be completely on your side.

                But you are not. You are so fricking insecure that you'd rather lie about the game, than to admit that yeah: Playing this game like it's skyrim was a pretty dumb idea, and yeah, the game did fricking tell you specifically not to do that, but you were way too comfident in your assumptions.

                That is why we now have mongolids claiming that the game is wrong because the word "practice" does not mean "practice", why you are lying about quest structures, because you are narcissistic cretins who will never fricking ever admit their own fault.
                Frick both of you.

              • 2 weeks ago
                Anonymous

                This is why I don’t want KCD2 to be streamlined. I miss having to actually learn a game and its unique mechanics. This is why everything feels so fricking homogenous now because every dumb frick pajeet developer is afraid to go against MUH DESIGN PHILOSOPHY. On top of that focus groups were a massive mistake.

              • 2 weeks ago
                Anonymous

                >lies
                >claims that he said sorry when he didn't
                >also goes back on an entirely different lie
                The one we were calling you out for was lying about when Hans goes hunting. But yes you did also lie and say anyone knew to go and train more with the captain.

              • 2 weeks ago
                Anonymous

                All I see here is someone who can't accept that there are still flaws in a genuinely good game, to the point where you hallucinate things that weren't there, like Hans being hungover in the morning and telling you to go train with Bernard. In reality, the quest design is trying to push you NOT to dawdle, and doesn't mention training at all past the first time. If it's "screaming" anything at you, it's for you to move to the next quest objective. This is something that naturally happens when the quest designer is told to engage the player and wants to rush him from one setpiece to the next, something which is normal for AAA games but conflicts with the grounded setting in this game.
                It's not like this is the first game to have this problem, FWIW, off the top of my head, the only games that I can think of that make it feel natural to do sidequests is Morrowind and BG1. It's worse in KCD though because some of the urgency is not fake and quests can be timed.

              • 2 weeks ago
                Anonymous

                Which is why before me, 20 other anons also called you two clowns "absolute morons", kid? Sure.

              • 2 weeks ago
                Anonymous

                Empty namecalling has no value no matter how much you samegay. You never address any of the points, and the points you do make are objectively wrong.

              • 2 weeks ago
                Anonymous

                Name calling is the only thing you can do when you deal with clearly delusional morons.
                And screeching about samegayging when it's incredibly obvious bunch of entirely different people with entirely different post styles, however still making the exact same points, is beyond delusional.
                Again, you are mentally ill. This isn't about the game, it's about your utter and COMPLETE inability to deal with any form of criticism what so ever.

                You'd rather believe that one person is for some reason completely chaning posting styles 15 times, while also succesfully pointing the same mistake you made in intervals less than 15 seconds, than you'd believe there is anything wrong with you.

                That is why we call you an absolute fricking imbecile.
                And it's why the game completely fricking filtered you.
                And why you are seething.

                Because every time something happens that does not validate you, it's some evil conspiracy against you.

              • 2 weeks ago
                Anonymous

                It doesn't matter whether it's samegayging or not when all the responses are meme shit like "filtered" or "take the L" and don't try to address anything. This isn't reddit, you can't spam downvotes to win my guy.
                Even that wall of text you just made makes no concrete points, it's just autistic babble about how dare anyone insult your perfect game. Which I still like, by the way, even if it has issues with the design of early quests.

              • 2 weeks ago
                Anonymous

                >"Hi, i'm moronic"
                >"lol, you are moronic."
                >"Why won't you address anything???"
                There is nothing to address.

              • 2 weeks ago
                Anonymous

                Just take the L and move on.

              • 2 weeks ago
                Anonymous

                >Capon is only sober enough to set out for hunting afternoon of the next day
                I don't remember this at all. In my game, he was there at the crack of dawn of the next day just like you were told. I do remember arriving in the forest in the afternoon but that was a fast-travel timeskip, I assumed he was just walking really slowly.
                The game could easily have fixed this by having a week or so between the return from the hunt and the stable fire. As it is, you get sent straight out with all that rabbit meat still rotting in your pack, it's dumb. I love the game but there's nothing wrong with admitting that the main quest has unnecessary pacing issues.

              • 2 weeks ago
                Anonymous

                Thank you!

              • 2 weeks ago
                Anonymous

                He's kinda right about the dialogues and questgivers giving off a sense of urgency. When playing 1.0 vanilla with no guides yet available I wasn't quite sure if there was a time-limit on some quests or if some quests would change if i linger too long in the world

                for my particular playstyle this wasn't a problem because I always exclusively play the main-mission until im through and then do all the other content. KCD2 doesnt allow playing after the ending so I did the rest of the content with my last savegame before going to the last questgiver

                its been a long time though since ive played it. On release day i started, took like 8 days to finish it.

                How do you people walk and breathe at the same time?

              • 2 weeks ago
                Anonymous

                >go do this job exactly how I say it or I will flay you alive and if you even think about slacking off for half a second I will flay you alive
                >WHY DIDN'T YOU COME TO ME FOR TRAINING INSTEAD OF DOING YOUR JOB?????
                That is not what captain bernard said. He only said the first thing.

              • 2 weeks ago
                Anonymous

                Finally some sense ITT.

              • 2 weeks ago
                Anonymous

                It was already addressed multiple times. No wonder why you had such a hard time if you can’t even follow a conversation on Ganker properly.

              • 2 weeks ago
                Anonymous

                No it wasn't and anybody can just go and read the thread right now.

                >When the hell was I allowed to ask the dude to train me?

                at any point in the game?
                drooling fricking moron

                No you were not. You were ordered to go do a job at all times. PLAY. THE. VIDEO. GAME!

              • 2 weeks ago
                Anonymous

                >When the hell was I allowed to ask the dude to train me?
                At literally any point after he's done with the first lesson.
                Personally, I usually wait for the moment when you are done with investinging the stable crime scene, because that is the moment whey explicitly tell you they give you multiple clues across multiple locations on the map and tell you that you are now expect to deal with this your own way, but again, you can take a break at any number of moments there, none of the quests are presented with the urgency that you pretend they are. Especially in-between the guard duty and the Hans quest, when there is literally a whole fricking day between the two things.
                If you actually pay attention to what the lords are saying, you'll notice that Radzig also actually explicitly tells you that he would very much appreciate if you took some time off chasing the dream of being a squire, and look a bit more on to the whole refugee situation, because he is getting worried.
                Effectively telling you and by the way, here is a huge heap of sidequests we would also like you to take a look into.

                Again, you are mongolid who needs incessant handholding, and when the game literally does not stop and explicitly tell you, as a part of the main quest: "NO ALSO GO TRAIN MORE WITH BERNARD", you cannot figure out on yourself that it's an option.
                Despite everyone in every dialogue saying that yeah, it's something you definitely should keep at mind. And ESPECIALLY at the end of the stable investigation, when you report what you found in the area and are told you are now free to persue any of the leads at your own judgement, Bernard literally says "Well, you are on you own. I'm going back to Ratay, so stop by if you need any training!"

                The game did not give you super special exclusive quest mark saying "GO THERE RIGHT NOW", meaning you never did it.
                That is on you, not the game's fault, and I'm dreading how much shit you also ended up missing in this game.

              • 2 weeks ago
                Anonymous

                >Especially in-between the guard duty and the Hans quest,
                You mean between the quest that ends at night and the one that tells you to go with Hans the very next morning?

              • 2 weeks ago
                Anonymous

                >hurr durr what can't be must not be
                >durr hurr media literacy
                holy shit boy Iam so close to reporting you for being underage, but I am afraid you might actually be in your 20s

              • 2 weeks ago
                Anonymous

                >media literacy
                opinion roundly discarded

            • 2 weeks ago
              Anonymous

              >The dude tells you to go do real fights instead. That made it sound like the tutorial was over. Shit's not my fault.

              • 2 weeks ago
                Anonymous

                BTFOOOOOO

              • 2 weeks ago
                Anonymous

                >B-BUT HOW WAS I SUPPOSED TO K-KNOW REEEEEEE

              • 2 weeks ago
                Anonymous

                lmfao

              • 2 weeks ago
                Anonymous

                >PRACTICE!!!
                That means go fricking fight somebody. Also, you have never played the fricking video game and you just proved it. Learn how to read the thread because I have described what he actually tells you. This out of context quote means nothing. What he actually tells you is

                There was no in game information that told me to go back to the moron. What the game said was this: "Go do this quest RIGHT NOW. Go hunting with Hans RIGHT NOW or you go in the fricking stocks. Go solve this mystery RIGHT NOW. NOOOO NOT LIKE THAT YOU HAD TO REPORT BACK TO ME AND GET ORDERS AFTER EVERY LITTLE OBJECTIVE! You're lucky I don't flay you alive now go to Ushitz RIGHT NOW."

                When the frick was I supposed to ask this guy to train me????? I can't let him know I'm slacking off!

                and

                This game has an icon for every fricking thing under the sun. I didn't notice this bullshit. And if (you) followed every icon then you're by far the worst handheld idiot because the game clearly doesn't even want you to follow every icon and you still try to force it to. Like a toddler who just got told by their mom that they don't need their hand held anymore.

                When would I have even had time to train with him again? After the first time he says It's over now and to get to work. Then I do and I patrol all day because it's my jobe. Then at night I get in trouble with Hans and the very next morining before captain evengets up I have to go hunting with Hans. Then after that whole thing the next time I get to control my character I get given a horse and I have to go solve a murder mystery. Then I have to that city that teaches you how to read. All of this shit is stuff they order you to do right away. You can't just say no and expect them to train you first.

                play the game

              • 2 weeks ago
                Anonymous

                Yeah you’re trolling it’s pretty funny so good job

              • 2 weeks ago
                Anonymous

                >This out of context quote means nothing

                I think he figured out how moronic he is and now he is switching his approach to "g-guys! I was only p-pretending to be moronic, its all bait!! h-haha!"

              • 2 weeks ago
                Anonymous

                >That means go fricking fight somebody.
                I think you might be the third dumbest motherfricker I've seen in KCD thread yet. I know you don't appreciate that, but it's a very serious condemnation.

              • 2 weeks ago
                Anonymous

                You're wrong if you somehow thought it meant anything else. You're stupid and an idiot and should go KYS.

                When you practice something, it means you are doing the thing. Not pretending to do the thing.

                >You can't train with Bernard then because it's night time. Yes it turns out you can just not show up for hunting, but how are you supposed to know that,
                The fight with Capon happens at midnight.
                Capon is only sober enough to set out for hunting afternoon of the next day. To a point where it's already night again when you arrive at the hunting ground, and you both go to sleep before starting the hunt in next day.

                This specific segment of the game ACTIVELY encourages you to do other shit between things.

                Again. Literally the only quest that is presented with actual urgency is the actual stable event. And again, that actual stable event, which is literally the end of the game's FRICKING TUTORIAL, ends up with Bernard explicitly telling you that you are on your own now, and that you DEFINITELY SHOULD STOP BY AND TRAIN some time soon.

                Stop fricking lying in this fricking thread! He goes at the crack of fricking dawn!!!!!! You have to be there at that exact moment he shows up too. Fricking liar!

              • 2 weeks ago
                Anonymous

                Wait, what were the other two?

              • 2 weeks ago
                Anonymous

                Don't ask. Over the last week or 2 I've been in a lot of KCD threads, and one of them had absolutely unique number of completely deranged posters, two of which drove me nearly insane (well, nearly more insane). I've already blocked their bullshit out of memory and I'm not fishing in the archive just to relive that pain.

              • 2 weeks ago
                Anonymous

                I am only asking because this whole exchange and the adamancy of that poster certainly put it on the top of the morons I have encountered.
                I won't mention the usual "hurr durr magic and dragons" morons and the like, they are just noise.

              • 2 weeks ago
                Anonymous

                What a pussy.

              • 2 weeks ago
                Anonymous

                You can't just rape people like that!

              • 2 weeks ago
                Anonymous

                He's talking about the 2 second sword practice that Henry does before the attack.
                Prolly cause that's the only portion he has seen in a lets play.

            • 2 weeks ago
              Anonymous

              It's always amazing just how well this games filters morons who can't read or listen or understand.

        • 2 weeks ago
          Anonymous

          >Even if he never explicitly told me that real combat experience is all that matters which he did
          No? Bernard and everyone else tell you to train hard so real battles become easy. They never tell you to go pick "real fights". Hell, the name of the quest is literally "train hard, fight easy".

          • 2 weeks ago
            Anonymous

            Not how I remember it. I know for a fact he told me that only real combat experience counts.

            • 2 weeks ago
              Anonymous

              >I know for a fact he told me that only real combat experience counts.
              No, he says that only real fighting experience counts. He also explicitly says that you do need to train, because in actual combat you'll die.
              Which why he explicitly offers you to teach you, through actual fighting.
              The point here being that you can't learn fighting by reading about it, not that you are not supposed to train, and just actively go seek situation where you'll get killed.

              • 2 weeks ago
                Anonymous

                Then why does he tell me it's over and to go away now? And then after that he does nothing but give me jobs to do right away? When was I supposed to ask him to train me?

              • 2 weeks ago
                Anonymous

                >Then why does he tell me it's over and to go away now?
                He doesn't tell you that. He says that this is the first lesson (the one he was ordered to give you by Hanush), and that you should take care of the other orders you have (because Hanush told him to give you the basics, then report back for the next task)
                He explcitly tells you that he personally does offer you more training should you want it, not because it's his job, just because he is a nice guy, and because again, this really was just the absolute basics.
                Through several moments of that dialogue, he stresses out the importance of training before getting into actual fight. He even says "now you know the basics, but there is much more to learn" at the end of that exchange.

                Are you moronic? Is basic context comprehension completely alien to you?

        • 2 weeks ago
          Anonymous

          Holy shit you are stupid

          • 2 weeks ago
            Anonymous

            Explain yourself you moron.

            >The thing that needs changing is picking flowers because that's gay and takes forever.
            Given that "instant herb picking", "first person herb picking" and "increased picking radius" absolutely regularly pop up at 2nd or 3rd places of every single "must have mods" or "top mods" for KCD, I would assume they learned that lesson.
            In fact, I think mods that make picking herbs less tedious might be the only non-cheat mods in the top 50 most popular mods on Nexus, everything else is shit like unlimited saves (by far THE most popular mod for the game), increased carry weight, decreased or no gradual dirting of your clothes, aiming reticule for bows, more money for traders etc...

            If you use mods as a way to evaluate player feedback and QA demands, herb picking is by far the only mod that indicates a QA problem and not actually a balance issue.

            >pc
            Die right this instant.

            Why do people obsess so much over herb picking? After a few level-ups you'll have bags full of flowers after pressing the 'E' key once.

            >after a few level ups
            People don't waste their time "grinding". That's disgusting soulless drone behavior.

            • 2 weeks ago
              Anonymous

              You’re fricking stupid that’s my explanation.

            • 2 weeks ago
              Anonymous

              You don't do anything "for the grind" in KCD. You practising your skills and improving them is supposed to be fun in on itself. I always picked herbs in the beginning when I was exploring the wilderness.kvssr

    • 2 weeks ago
      Anonymous

      >Real fights are very rare in the game
      >I never got far

      Come on man

      • 2 weeks ago
        Anonymous

        Well how far is the part where you go to that one city to track down the guy with the limp and he's dead? It's also the city where you can learn how to read. And there's some kind of quest involving you getting drunk with the pastor. I think that was the latest quest I ever did.

    • 2 weeks ago
      Anonymous

      >The thing that needs changing is picking flowers because that's gay and takes forever.
      Given that "instant herb picking", "first person herb picking" and "increased picking radius" absolutely regularly pop up at 2nd or 3rd places of every single "must have mods" or "top mods" for KCD, I would assume they learned that lesson.
      In fact, I think mods that make picking herbs less tedious might be the only non-cheat mods in the top 50 most popular mods on Nexus, everything else is shit like unlimited saves (by far THE most popular mod for the game), increased carry weight, decreased or no gradual dirting of your clothes, aiming reticule for bows, more money for traders etc...

      If you use mods as a way to evaluate player feedback and QA demands, herb picking is by far the only mod that indicates a QA problem and not actually a balance issue.

      • 2 weeks ago
        Anonymous

        It's not even that bad, it just looks that way because of how the skill works at level 1. before long you're looting more plants than you'll ever need or can carry.

      • 2 weeks ago
        Anonymous

        I despite casuals so much it’s not even funny

        • 2 weeks ago
          Anonymous

          >I despite casuals so much it’s not even funny
          To be fair, this is also partially because the modding tools for KCD are extremely limited and the scene is small, so anything more substantial is just hard to find all together.
          Increasing carry weight is easy.
          Changing the A.I. to do less of the master-strike bullshit has, for an example, turned out beyond what any modder could do, and plenty of them tried.

          There aren't even many asset mods. The most extensive gameplay-addition there is so far is the addition of pole-arms... which is entirely because the code for polearms was fully implemented into the game, just turned off, so modders could easily re-enable it.

      • 2 weeks ago
        Anonymous

        Why do people obsess so much over herb picking? After a few level-ups you'll have bags full of flowers after pressing the 'E' key once.

        • 2 weeks ago
          Anonymous

          If you level it up it's not that bad. The radius gets pretty crazy at higher levels and you can level up strength while picking herbs.

          Well first of all the game switching to a 3rd person view is inherently, and completely and uterly pointlessly, fricking immersion breaking.

          Second of all: it's just tedious, and you level it up by doing it a lot, so by the time you increase the skill, you already don't need it, you are set for life with every single plant type in the game.

          I'm fine with limited radius, I don't even mind the arbitrary timer that much, which is I personally prefer the "first person herb picking" to the instant one), but the vanilla implementation is a mixture of everything bad. Also it's one of those cases where it adds "complexity" for the sake of complexity - or to be more precise, where it adds problem to provide a solution.
          Taking long-ass time picking up a herb does not add to the gameplay, it's not a mechanic that would - like say, the clothes dirting, or shops having limited cash - add any potential for emergent situations or extended problem solving.

          It's just the game making something needlessly tedious, purely to eventually reward you for doing that tedious thing a lot, by making it less tedious.
          It's a net loss gameplaywise.

          • 2 weeks ago
            Anonymous

            >Well first of all the game switching to a 3rd person view is inherently, and completely and uterly pointlessly, fricking immersion breaking
            Uh dialogue? Cutscenes?

            • 2 weeks ago
              Anonymous

              >Uh dialogue? Cutscenes?
              Well funny that you mention that, given that they explicitly confirmed that they completely overhauled the dialogue system, so that for minor conversations everything can take place without taking control away from the player.

              But comparing CUTSCENES to an activity you engage with every 10 minutes while exploring the wildreness is pretty fricking stupid, don't you think?

              • 2 weeks ago
                Anonymous

                Not at all, they happen constantly. They even give them cinematic 30fps and everything.

              • 2 weeks ago
                Anonymous

                >Not at all, they happen constantly.
                KCD1 has about 2-3 hours of cutscenes. I've played the game twice and each time I racked about 80 hours of gameplay.
                That is not what I would consider "constant cutscenes".

      • 2 weeks ago
        Anonymous

        If you level it up it's not that bad. The radius gets pretty crazy at higher levels and you can level up strength while picking herbs.

  30. 2 weeks ago
    Anonymous

    Just got drunk and picked a hard lock for St. George’s sword bros

  31. 2 weeks ago
    Anonymous

    >1060 6gb
    owari da

    • 2 weeks ago
      Anonymous

      >980 4GB
      Yep, I guess it's about that time.

    • 2 weeks ago
      Anonymous

      12gb 3060 chad myself, but my poor CPU is going to be the bottleneck in KCD2 I think. I can't even run the first game very smoothly in places.

  32. 2 weeks ago
    Anonymous

    >Smithing will be possible only with certain weapons. It will not be possible to create maces for example as those were casted
    First the combos, then the grinding stones... Now this. They just keep shitting on mace chads. Stop sword favoritism.

    • 2 weeks ago
      Anonymous

      Sorry but swords are the coolest

      • 2 weeks ago
        Anonymous

        I tried mace but it feels soulless especially when the weapon you’re after is a SWORD

      • 2 weeks ago
        Anonymous

        Kek that's so fake. Armor lad could absolutely just tank the hit and bulldoze the poser. This is like the Steven Segal of HEMA or some shit.

        • 2 weeks ago
          Anonymous

          What do you know of TRVE MEDIEVAL COMBAT

          • 2 weeks ago
            Anonymous
        • 2 weeks ago
          Anonymous

          The guy in Red is considered a mcDojo by the HEMAtard community and the closest thing to a lolcow they had (if we ignore Shadiversity).
          Really makes you think

          • 2 weeks ago
            Anonymous

            I've seen a few of Shadiversity's videos in the past.
            Why is he a lolcow?

            • 2 weeks ago
              Anonymous

              Well other than him being a sperg he shilled for ai art a few months ago and that really set off the artgays.

            • 2 weeks ago
              Anonymous

              Even years ago he was already know for being a quintessential armchair historian and making videos were he talked like an expert while say dubious things on top of his manchild demeanor. Hell, even today I still see people parroting his takes on why leather armor isnt real when there is a shit ton of evidence saying otherwise.
              Somehow he managed to blow up and started being super petty and starting unnecessary dramas with people who pointed out that he might not be entirely correct on the things he talked about, usually resulting in 1 hour+ long videos responses over minor shit and plenty of "no U"s over who was misrepresenting who.
              Then he decided to join in the politicaltuber grift and making videos like crying about how the Barbie movie was murdering young boys; and siding with AI art pretending to be a great artist himself while dissing on his brother, an actual artgay and more famous than him; etc. All of which ended up with derranged lefties declaring a fatwah and branding as an altright nazi chud, when he is just a cringe mormon manchild with some mild right wing views.

              • 2 weeks ago
                Anonymous

                >"le grift"
                Stopped reading right there. Not a single person whl has ever used this word is worth paying attention to.

              • 2 weeks ago
                Anonymous

                At least you got to read most of my post then. lol

              • 2 weeks ago
                Anonymous

                i wanted to say the same thing and had to read your disgusting shitpost just to see where the moron stopped, turns out it was at the very end of your dumbass post, what a dumbass

              • 2 weeks ago
                Anonymous

                tough luck

    • 2 weeks ago
      Anonymous

      A lot of manuals of the time focused on the sword. What this game is missing is the sword-as-a-lever, which is the wrestling portion that comes into play if more armor is at play than the sword can go into. According to some historians, the reason why sword was still preferred when fighting armored opponents is because of it's functionality in that portion of the fight. Harder for your opponent to grab a sword during a struggle than a mace.

      • 2 weeks ago
        Anonymous

        Half-swording is really cool.
        I can see how it would be very difficult to implement effectively, but it's really cool.

      • 2 weeks ago
        Anonymous

        Half-swording is really cool.
        I can see how it would be very difficult to implement effectively, but it's really cool.

  33. 2 weeks ago
    Anonymous

    Why is it called Kingdom Come Deliverance 2?
    The original is called Kingdom Come: Deliverance, where Deliverance is the subtitle. Shouldn't it be Kingdom Come 2: The Comening? I dunno, it just peeved me, same with Red Dead Redemption 2.

    • 2 weeks ago
      Anonymous

      As a verbiage autist, I agree.
      It's probably just for the brand recognition, though.
      Same as RDR2.

      • 2 weeks ago
        Anonymous

        Yeah I get that it's a branding thing too, I just get irrationally peeved about it.

      • 2 weeks ago
        Anonymous

        >tfw no Red being redeemed in rdr 1 OR 2
        annoying. All they had to do was rename the protagonist.

        • 2 weeks ago
          Anonymous

          I do wish they'd do something with Red from Revolver.
          I've seen theories that he's Uncle or whatever, but it'd be a cool little wink to have something definitive.

          • 2 weeks ago
            Anonymous

            According to Houser (or another writer at R*) Revolver isn't canon in the universe of Redemption, Red Harlow is most likely just a myth in it.

  34. 2 weeks ago
    Anonymous

    righties magnus opus is woke now
    #kd2rekt #chudexecution #incelrageincoming

  35. 2 weeks ago
    Anonymous

    Is there a way to not give away pebbles but also get a new horse

  36. 2 weeks ago
    Anonymous
    • 2 weeks ago
      Anonymous

      Kek that's so fake. Armor lad could absolutely just tank the hit and bulldoze the poser. This is like the Steven Segal of HEMA or some shit.

      What do you know of TRVE MEDIEVAL COMBAT

      I saw a documentary video of two norse men (I think?) who were super proud of their viking heritage, and when they were displaying how to fight they just ran into each other flailing like absolute morons ignoring when they were hit.
      One of the most embarrassing videos I've ever seen. It was like an autistic dad and his weird son who didn't seem like he wanted to be there.

  37. 2 weeks ago
    Anonymous
  38. 2 weeks ago
    Anonymous

    Will they implement the most important mechanic?
    handkerchief for wiping blood off your weaponI swear if I have to swing my mace at a wall one more time so I can repair it at the blacksmith JUST so I can get the blood off one more time

  39. 2 weeks ago
    Anonymous

    Long sword no shield Italian Bascinet Bianca’s ring…it’s time for Cuman hunting

  40. 2 weeks ago
    Anonymous

    Even without the optional training, I didn't find the melee combat to be that frustrating. Just don't fight against multiple enemies at once and you'll be fine. I guess we're so used to see movies and videogames having their main hero fight multiple enemies that everyone thinks that is the norm, but KCD is a lot more realistic. It's fricking moronic to try to play it like Skyrim or any other RPG with real time combat and deal with multiple enemies that will attack and maul at you at the same time. I understand why they want to streamline it, still a bit disappointed because combat in KCD is unique.

    • 2 weeks ago
      Anonymous

      When you make a game entirely about running around on your own wiping out dozens of bandit camps you have to make some gameplay concessions. The entire game is inherently unrealistic.

      • 2 weeks ago
        Anonymous

        I do think part of that is just Warhorse being a young studio. They had to kickstart KCD1.
        Now they've got money, and they're familiar with their tools.
        KCD2 will be the real test of their vision and commitment to authenticity imo.

  41. 2 weeks ago
    Anonymous

    The stats in 1 were so dang unbalanced, I hope it's better now

  42. 2 weeks ago
    Anonymous

    >combat is pretty much the same

    Hype gone for me. Absolutely hated the combat but loved the world

    Oh well another game will turn up eventually

    • 2 weeks ago
      Anonymous

      good, I was worried they might make it generic like skyrim.

      • 2 weeks ago
        Anonymous

        >skyrim
        >generic
        How? What other games play like that?

        • 2 weeks ago
          Anonymous

          skyrim is just swing sword till thing dies

          at least in this you pick a direction to hit, plus there are techniques. it works well once you get used to it.

          • 2 weeks ago
            Anonymous

            Yeah it's not generic. Most games do much more than that.

  43. 2 weeks ago
    Anonymous

    I wonder how in depth blacksmithing will be. I hope we get to highly customize our swords.

  44. 2 weeks ago
    Anonymous

    Vavra-San learned from the king of autism.

    Immersionbros we are going back home…..

    • 2 weeks ago
      Anonymous

      Is henry forklift certified?

      • 2 weeks ago
        Anonymous

        Excuse me Do you know anybody that speaks German?

  45. 2 weeks ago
    Anonymous

    Save import sounds interesting

  46. 2 weeks ago
    Anonymous

    KCD sold over 6 million copies. They had something unique going. I really hope they don’t streamline it to the point where it’s easily accessible for morons. The game wasn’t even that hard to figure out. The sense of learning things on your own through trial and error is fricking gone in gaming.

  47. 2 weeks ago
    Anonymous

    >Hans goes out riding as part of his activities package
    Always learn something new

    • 2 weeks ago
      Anonymous

      >Hans looks visibly confused and pretty much says what the frick if you show up with a horse to go on the first hunt because you’re supposed to be a peasant

      There’s so many cool little moments like this. I didn’t realize he would react differently if you just went on foot vs a horse.

  48. 2 weeks ago
    Anonymous

    I only want one thing from them, to get rid of the master strike shit. It is absolutely atrocious mechanic in a sense that it punishes the player for initiative in combat and rewards for asscreed parry fishing. This mechanic alone halves enjoyment from combat in 1st game.

  49. 2 weeks ago
    Anonymous

    Based on a few post in this thread it looks like some people purchased this game thinking that they were going to play historical Skyrim and had a bad time.

  50. 2 weeks ago
    Anonymous

    Which stats should I focus on in 1 bros

  51. 2 weeks ago
    Anonymous

    Replaying KCD recently, I've found out that you can actually completely miss out on Godwin drinking episode, if you pass a difficult speech check to convince him to reveal what he knows from confessions right away.
    Why would they do such a thing?

  52. 2 weeks ago
    Anonymous

    How do i make the sword textures not look like shit while sharpening? The swords look like mud wgile everything else looks fantastic. It's driving me up a wall.

    • 2 weeks ago
      Anonymous

      I think I've actually seen a mod that specifically addresses that somehere on the nexus earlier this day. Fixing the sword sharpening texture and fixing pot flickering texture being the two mods that caught my attention for being one of the few mods that address technical issues in the library.

    • 2 weeks ago
      Anonymous

      For me turning anti-aliasising off helped.

  53. 2 weeks ago
    Anonymous

    I wouldn't worry about whether Save States import or not. The last 10 years of games have proven 100% of developers will end up making all of those "choices that mattered" completely irrelevant in the long run. Sad, but true, so don't worry! Be happy!

  54. 2 weeks ago
    Anonymous

    How come this fricker never gets more money or inventory? Rattay and Millers are kings when it comes to selling off loot, but there's barely anybody to sell to in the northern areas. This guy would be a nice buffer if he just got more money.

    • 2 weeks ago
      Anonymous

      If you sell to merchants, they eventually make money off of what you sell them. Allegedly.

  55. 2 weeks ago
    Anonymous

    >Dumbass ignores dialog and fricks off to do shit
    >Complains that his level 1 henry is getting raped when doing random shit
    >Blames the game
    Why the frick is this so common? I suggested this game to my medieval nerd friend and he was the same. Like "Why is lockpicking impossible???" with lockpicking 1 and "Why am i getting caught when stealing" in a dozen pounds of armor. My favorite one was "I walked into a house, killed a dude and then everyone knew when I walked outside, this game is SHIT!!". Literally, what completely ruined the game for him was noisily murdering a guy in broad daylight in a house with windows and being caught.

  56. 2 weeks ago
    Anonymous

    I agree completely with your post
    i think the flaw could have easily been remedied if there was some way to pick up these skills when doing a lot of combat against skilled combatants, without a trainer

  57. 2 weeks ago
    Anonymous

    wow great, im sure 9 people who played this shovelware dogshit will be delighted

    • 2 weeks ago
      Anonymous

      you seem mad.

  58. 2 weeks ago
    Anonymous
  59. 2 weeks ago
    Anonymous

    I hope speech becomes useful in 2

  60. 2 weeks ago
    Anonymous

    I dunno I thought it was pretty clear that I should train with cpt Bernard again but maybe that’s just me

  61. 2 weeks ago
    Anonymous

    will still be complex,
    This implies combat was complex in the first place and not just master strike spam. That was far and away the biggest (and really only) problem with the game.

    • 2 weeks ago
      Anonymous

      The system was completely in place for its complexity but I agree.

  62. 2 weeks ago
    Anonymous

    Mogs bg3 effortlessly

    • 2 weeks ago
      Anonymous

      Even the first one did. I personally think it’s one of the best open RPGs ever made.

      • 2 weeks ago
        Anonymous

        Despite being janky, sure.
        Check kino incoming.

  63. 2 weeks ago
    Anonymous

    >farkle is coming back and added new elements to it
    FARKLEBROS LETS GO

  64. 2 weeks ago
    Anonymous

    >Get punched in the intro
    >If you talk to mom after that Henry will automatically b***h and cry like she told you
    God damn this game

  65. 2 weeks ago
    Anonymous

    >no gog
    Oh well.

    • 2 weeks ago
      Anonymous

      gog is troony platform

    • 2 weeks ago
      Anonymous

      The offline installer for KCD1 on gog is like 30 pieces. Imagine dowloading KCD2 in like 50 pieces. Frick that.

      >but galaxy
      May as well buy it on steam if you are gonna use a gay client.

  66. 2 weeks ago
    Anonymous

    I got this quest on a new run just running into hans, missed it the first time.

    • 2 weeks ago
      Anonymous

      How did you miss it? Asking because I’m on a new run.

      • 2 weeks ago
        Anonymous

        talk to hans at the castle when you go to report details to radzig, I think it's possible to miss his subquests if you rush the main story.

        • 2 weeks ago
          Anonymous

          What’s the name of the subquest

          • 2 weeks ago
            Anonymous

            next to godliness, I think it's called

  67. 2 weeks ago
    Anonymous

    Just fricked the lord's wife while he's praying AMA

  68. 2 weeks ago
    Anonymous

    Qrd on the dlcs?
    I finished the game once from a friends steam acc and he did not buy the dlcs

    • 2 weeks ago
      Anonymous

      >Qrd on the dlcs?
      They are... flawed. I can't call any single one of them a must have, and frankly, there are entire parts of it that I would consider just plain bad.

      But then there are parts of them that are legimately cool.
      Amorous Adventures is funny, but it's like half an hour of content, and that content is mostly dialogue and nothing more.
      Band of Bastards and Treasures of Past are... I fricking can't even rememeber, and I think that should tell you everything. I think treasures of the past is just a bunch of new over-powered gear you can accidentally find too soon and break the game with it. But frick me if I'm remembering correctly.

      The two that are substantial are most filled with contradictions.
      From Ashes is incredibly neat in concept (ignoring that it's a silly premise), and gets you really fricking pumped. You get to manage your own village, awesome! You go through the basic steps, just establishing the absolute bare minum, you know, learning the ropes. And it's great, ton of fun, interesting ties to the base game... then, just as you think "OK, I got the basics, let's get to the meat of it!" it fricking ends.
      Also, it straight up breaks the game economically. DO NOT play From Ashes until you are far enough into the game to feel like money is absolutely not an issue anymore.
      Because it will reward you with functionally infinite income once you finish it, negating any remaining semblace of scarcity what so ever.

      Woman's lot is the most messy one, because it contains a LOT of new content, more than all remaining DLC together. It has two parts: Theresa and Johanka's Stories. Theresa has an entire, huge, incredibly well realized map, separated from the main game. You get to explore skalitz and the surroundings as theresa, and there is so much detail to it.

      Except it's MISERABLE to play. Just suffering, awful, mechanically all kinds of bad.

      Johanka on the other hand... is just the best stuff in the whole game, frankly. No complaints there.

      • 2 weeks ago
        Anonymous

        >village pay day 1
        >wow this pay sucks
        >village pay day 20
        >henry is the richest fricker in this neck of the woods being on the lowest tier of the power totem

        • 2 weeks ago
          Anonymous

          Yeah, absolutely, and it ties to the whole issue I have with the DLC that it just feels so damn rushed. The process of building things happens too fast, the whole DLC can be completed too fast, the increase in benefits the new addos happens too fast - it all feels rushed.
          I will admit that there are great ideas in it. The process of just seeing the place grow is satisfying, I love how there are stages to building some of structures which shows off really nice period-"accurate" architectural tools like scafolds and stuff. I also loved how hiring new craftsmen often tied to characters from side-quests and gave them more depth and sense of presence, and generally, made those side-quests feel retroactively more meaningful.

          But in the end I was disappointed.

          Koch was probably right on this really, and they probably should've had a different name for the first game.
          Titlely Title: Subtitle format is often a signifier of a shit game. KCD just happened to be good.

          >Koch was probably right on this really, and they probably should've had a different name for the first game.
          I am not going to question the pragmatic, marketing side of things, I'm sure they have data sheets proving that KCD2 is going to sell better than KC:X.

          But I do find it silly. The idea behind it was that it's going to be the Kingdom Come series, with each of the three planned games having their own subtitle. And that just looks and sounds better to me.
          Also, I was curious what the next subtitle was going to be, because Warhorse likes to drop small hints and links into everything, so I was wondering what the plan was.

          But it's literally the least fricking important thing in the universe, of course. Like: Name being slightly awkward is the most absurdly minor problem a game could ever suffer from.

  69. 2 weeks ago
    Anonymous

    >Bianca dies instantly
    Fricking why? She was the cutest most sweet and awesome girl EVER!

  70. 2 weeks ago
    Anonymous

    i'm going to play KCD for the first time and wondering if anybody has tried this mod
    https://www.nexusmods.com/kingdomcomedeliverance/mods/660

    • 2 weeks ago
      Anonymous

      Don’t use mods

      • 2 weeks ago
        Anonymous

        it's just a visual mod, i don't plan on actually modding any part of the game, only would consider graphical mods

      • 2 weeks ago
        Anonymous

        Use mods.

        As fun and good as the game is in certain areas, it's still Eurojank at the end of the day.

        I'm hoping KCD needs less mods.

        • 2 weeks ago
          Anonymous

          Maybe the original release but I played it recently with almost no bugs. Maybe a few visual glitches here and there but that was the extent of it.

          • 2 weeks ago
            Anonymous

            Use mods.

            As fun and good as the game is in certain areas, it's still Eurojank at the end of the day.

            I'm hoping KCD needs less mods.

            Don’t use mods

            It does not really matter what your personal stance on modding is, because the bottom line here is that KCD's modding scene fricking SUCK anyway, there isn't anything to pick from anyway.

            There is like 3 reasonable OoL mods, the mod that adds polearms which seems neat until you play and realize there is a reason why they got cut out of the game, and the rest is literally nothing but cheats, or re-shades.

            Back before they patched in hardcore mode there was a few mods that slightly improved on the survival mechanics, but HC made them redundant and they are all abandoned and broken now, so the sole stuff that one could make is somewhat worth it, mods making the survival mechanics a little tighter, are not only redundant now, but none of them works either.

            I would kill for some good KCD mods.
            I would absolutely kill for a mod that improves the animal A.I. and adds more animals and general stuff to hunting.
            I would kill for a mod that actually succesfully reballances the combat so that MS are less common, and combo's little eastier to pull off.
            I would kill for a mod that allows you to actually cook.
            I can think of a thousand mods that could actually improve the game, but nothing like that exists.

            • 2 weeks ago
              Anonymous

              >I would kill for a mod that actually succesfully reballances the combat so that MS are less common

              Literally a mod for this. Also tweaks so when you're getting gangbanged they don't constantly grab you when trying to position, and they all won't completely hug you. Pretty sure there's a way to tweak combos as well.

              • 2 weeks ago
                Anonymous

                >Literally a mod for this.
                I know the one you are talking about, I'll try to find what the name is. However, it unfortunately only CLAIMS to do this, but I know from an experience that it does not fricking work. An honest error I'm sure.
                I've seen someone explain the problem in technical terms once, which I did not understand. But the bottom line was that on average, master-strikes end up statistically MORE common than they are in vanilla. Something about some part of the code not doing what the author intended, being tied to some A.I. behavioral biases which can't be modded themselves, making it more-or-less unsolvable problem.

                As someone who played a lot of the game with it, I can unfortunately testify that it is true, the mod does not do what it aims to do in practice, which is a real shame. I don't hold it against the guy who made it, I'm sure the issue is complicated.
                But bottom line is that it unfortunately, just does not work.

                >Pretty sure there's a way to tweak combos as well.
                There is, but it unfortunately goes the opposite direction. It makes it that you can trigger combo's by simply basic attack in the same direction several times in a row.
                Which turns the nearly-impossible-to-trigger combo's, into nearly-impossible-to-not-to-trigger.
                And since combo's are by design, extremely powerful, this trivializes the combat.
                It makes it look good, but it makes it way too easy.
                As far as I know, no other succesful attempt to change the combo system exists. Maybe in Blood and Iron - which is technically the most succeful mod in terms of succesfully changing mechanics without crapping them out, but... have you played Blood and Iron?

                I love KCD and I exclusively play it on hardcore, but blood and iron is some autism shit. I get the appeal for some people, but I feel like playing Anomaly all over again. Also, it unfortunately is one of the mods that revive pole-arms, and those are a whole new can of issues.

              • 2 weeks ago
                Anonymous

                https://www.nexusmods.com/kingdomcomedeliverance/mods/1384?tab=description

                I have this and a shit ton of other stuff and custom .cfg file tweaks and some .lua tweaks and what not man Idk what I did but I don't have enemies master striking me and the combat feels pretty good. I don't know what vanilla is like at this point.

                I have to match their attack direction to block and do master strikes, enemies don't bunch up and constantly throw/grapple me when facing groups, I die kinda quick, they die kinda quick, there's no slomo, and probably other shit I'm forgetting.

              • 2 weeks ago
                Anonymous

                Hmmm.
                I'm pretty sure this was the mod I used and it didn't fix shit.
                I'm looking through the notes and I'm noticing something, however, which is that it did not use to be BCAIC dependant when I used it - long time ago, admitedly. Either I'm crazy and mixing it up with another similar mod, or it has gone through substantial changes since I last tried it.
                My experience with BCAIC was not great, but these two mods I'm pretty sure did work independently...
                I'll absolutely give this another try, because things may have changed a lot since I last tried it.
                Thanks, Anon. If you could figure out what other custom tweaks you have, I'd be grateful too, but this is already looking pretty good, I'm seeing a lot of good reviews for it now, which did not use to be the case. I literally just started a new playthrough, I'm like 2 hours in, this looks like worth a restart. Hope it plays nice with HC runs.

              • 2 weeks ago
                Anonymous

                https://www.nexusmods.com/kingdomcomedeliverance/mods/1612?tab=posts

                I think this dude did a bunch of the shit i tweaked individually from seeing different posts but he has a nice little writeup that could probably help you better than I can. I've been modding this since november I can't remember what the hell all I did. I don't even have programming experience but i was in there fricking with shit.

                Just read the top comment on that mod and follow him.

              • 2 weeks ago
                Anonymous

                Thank you, genuinely. This is fantastic a lot more than I was hoping for already. I'll be messing around with a bit myself soon enough.
                I don't HATE the vanilla system, I would have not finished the game twice if I did, I love the theory of it, but in the end thanks to the over-reliance on master-strikes, combo's being what they are, I always end up feeling like I'm more suffering through the combat than genuinely enjoying it, it could absolutely do with tweaking the shit out of it, and between the two posts I already have a lot of pointers and a lot of hope for change.

              • 2 weeks ago
                Anonymous

                That's how i felt about the vanilla combat as well. I could tell there's a gem of a game inside this rough rock from the first hours, and it's why I'm super excited for the sequel. From everything I read I just started modding combat from the getgo and never hated it. It's not easy, I still get my ass kicked if I'm not careful, but it's just not frustrating and annoying. My entire modding goal is essentially that.

                Here's the rest of my modlist if it helps anyone.

                Some are there for my convenience, but most is QOL stuff

              • 2 weeks ago
                Anonymous

                Also I highly recommend the being able to mount while over encumbered and wealthier merchants if you plan on a run where most of your funds come from selling loot of the heathens and sinners you've slain.

                Without those it takes forever and I feel it pushes you towards just stealing everything and that doesn't work for a good christian Henry. With these I can loot my slain foes and easily profit from their corpses lmao.

              • 2 weeks ago
                Anonymous

                I'll check some of these out. A lot of them I recognize and don't really like (ecumberance, merchant wealth etc... are far too close to cheating than they are to QoL, but where we each draw the line is subjective), some of these I don't know or haven't used since before like 1.4 and might be worth re-visiting.

                I was just doing a clean install earlier today, and browsing the modding lists, feeling largely dismayed that the kind of stuff that I was looking haven't been done inbetween now and the last time I played the game - like four years ago - but it seems that a a lot of things evaded my attention, or I just forgot to consider that mods do, indeed, evolve through time too and that mods that were useless back then could be actually pretty worth it nowdays.

                I just need to be done with all this mod-tweaking before 26th because I know once Manor Lords comes out, I'll lose patience for modding and if I find myself with half-complete mod-list, I'll just end up delaying the playthrough AGAIN.

                Damn, modding in general is such a fricking psychological trap. Could not live without it, but I kinda sorta understand people who say it can ruin games.

              • 2 weeks ago
                Anonymous

                >ecumberance, merchant wealth

                I feel that and totally agreed until I found myself spending hours running an inventory and horseload of armor and weapons from dead cumans and bandits to the point I wasn't getting anywhere in the game. Like i literally mainly did that for like 30 hours. I also started the pryblvlslavits whatever rebuild questline early and shit was bankrupting me and merchants were always broke. Then I'd have to wait days rinse repeat.

                Once it felt like a chore my options were to resort to stealing or make it so I can reliably sell enemies loot.

                Of course Henry is a good christian so he doesn't steal 😉

              • 2 weeks ago
                Anonymous

                >I feel that and totally agreed until I found myself spending hours running an inventory and horseload of armor and weapons from dead cumans and bandits to the point I wasn't getting anywhere in the game. Like i literally mainly did that for like 30 hours. I also started the pryblvlslavits whatever rebuild questline early and shit was bankrupting me and merchants were always broke. Then I'd have to wait days rinse repeat.
                I feel like the idea is that you should not engage in such hoarding behavior in the first place, that the limitations are there to prevent hoarding and make you take only what is really worth it.
                But don't get me wrong, I don't judge.

                A much minor example but same logic - I finished my first run with first person herb picking, absolutely went for Instant on my second run, because I already had my share of waiting for the damn animation to play, and already felt like it's not adding anything to the game.

                As you play the game more and more, your prirorities shift, I completely understand that.

                I'd tell any new player that these mods are shit, but if you'd played enough of the game to get a good feel for the vanilla intention, I think it's fair game to do whatever you want in the late game or on subsequent playthrough.
                It's not like more-money-for-merchants installed late into the game is going to affect the late-game economy and kill the scarcity limitations, given that late-game economy or scarcity don't exist in this game.

                Vanilla purism makes sense, it's an important sentiment... because of new players only, really.

              • 2 weeks ago
                Anonymous

                Yeah I didn't install anything that would mess with economy until I worked for all the top gear I had. I slow walked halfway across the map overencumbered to sell an expensive load of loot i didn't wanna let go. It all paid off because I had top gear relatively early

                From the getgo those types of mods would definitely ruin a playthrough.

        • 2 weeks ago
          Anonymous

          im the guy who asked about the mod, i 99% of the time dont believe in using gameplay mods on a first playthrough, i just want the graphics to be as nice as possible. not that the game with the hd texture pack doesn't already look amazing, but i just upgraded my pc so i want it as good as it can get
          really excited to play the game. i wanted to play it so bad when it released because of the basedness surrounding it, but i was being a drug addicted degenerate and didn't have a good pc at the time

  71. 2 weeks ago
    Anonymous

    Where do peshek keeps his shit?

  72. 2 weeks ago
    Anonymous

    I hope we get third person.

  73. 2 weeks ago
    Anonymous

    The one and only thing I want improved is fighting multiple people, it was really a struggle against the mechanics more than skill cos I trained autistically.

  74. 2 weeks ago
    Anonymous

    I hope clothes sit better on characters.

  75. 2 weeks ago
    Anonymous

    Why have these KCD threads been nothing but pure GAMEPLAY discussion? It’s kind of based actually.

    • 2 weeks ago
      Anonymous

      The people b***hing about race stuff got bored of hopefully.

    • 2 weeks ago
      Anonymous

      >Why have these KCD threads been nothing but pure GAMEPLAY discussion?
      I see a lot of history discussions as well, usually related to speculations about the potential events. Lot of people talking about their favorite characters.

      But this thread has been literally blessed, we didn't see anyone brining up the usual /misc/ shit at all. Remarkably calm and shitpost-free KCD thread, which is a rarity here.

  76. 2 weeks ago
    Anonymous

    I think they should have abandoned Band of Bastards and Amourous Adventures, and make a hunting-focused DLC instead.

    If there is one thing that pisses me off to absolutely NO FRICKING END, is how the game wastes it's absolutely fricking gorgeous forests, and it's neat food and black market mechanics, on one of the worst takes on hunting implementations I've ever seen.

    I still poach a lot in every run I play, but my god this could have been the game's strongest feature, and it ends up being the most awkward one.
    Make animals actually run away when hit, but leave a trail of blood behind instead, and make them lose stamina proportionally to how much health they are missing.
    Add a bunch of more animals. Foxes, badgers, grouses, quails, maybe cranes, beavers.
    I don't think it would be hard to give each a little, small unique spin. Like quails being always one-hit shot, but very small and hard to see. Grouses requiring you to listen for characteristic sounds to find. Badgers and foxes having holes they'll hide in if you don't track them down fast enough, beavers being able to dive for a while forcing you to anticipate where they'll surface, cranes requiring you to one shot them or they'll just disappear.

    Shit like that, and you could add 100+ hours of more gameplay to the game, for what I believe isn't that much effort to implement.

  77. 2 weeks ago
    Anonymous

    I wonder how they'll nail Kuttenberg design, not just visuals but also the NPC AI routine in it. Shit must've been crazy complex to make.

    • 2 weeks ago
      Anonymous

      >Shit must've been crazy complex to make.
      To quote the lead environmental designer: "Implementation of Kuttenberg was by FAR the most challenging thing in this whole development" and when he goes on to detail, he basically says it's precisely because while doing all the research, mapping out the whole layout in a way that is both relatively authentic and still works with navmeshes and shit like that was hard, it was the actual enviromental activity that proved to be the most demanding of all. Creating all these custom routines, animations and minor NPC actions necessary to make it feel like it's alive was - according to, admitedly, MARKETING material, on a whole new level of a challenge, because with the size grows necessary density (the city can't feel empty), but with density grows risk of repetition becoming too obvious.

      Plus, and this is not something he mentions, but by sheer logic of things, just making it not constantly crap out in terms of things like pathfinding, must be absolutely a nighmare.

      Can you duel wield the crossbow and the gun in the new game?

      Nope. Ignoring that it would be absolutely stupid, while you could IN THEORY dual-wield a medieval crossbow (just with absolutely SHIT accuracy), an early 15th century literally requires two hands to operate, because it does not have any kind of trigger.
      You hold the thing in one hand, and stuff in the hot iron with the other. Matchlock would not be (in europe) a thing for another 50 years, and a common thing for another 40 more.

  78. 2 weeks ago
    Anonymous

    Can you duel wield the crossbow and the gun in the new game?

    • 2 weeks ago
      Anonymous

      >gun
      What? Why?

      • 2 weeks ago
        Anonymous

        Because firearms are a hot new thing in that period.

        • 2 weeks ago
          Anonymous

          Yeah, but they looked and operated like pic related.
          That is a very relevant image, because it was drawn in Prague between 1402 and 1405, you could hardly find anything more location and period accurate than this.

          You can see why two hands are required to operate that thing, right?

        • 2 weeks ago
          Anonymous

          No they weren't. They weren't invented for centuries yet. Fricking liar.

          • 2 weeks ago
            Anonymous

            >No they weren't. They weren't invented for centuries yet. Fricking liar.
            To be fair, in europe, they were an absolutely niche thing.
            Hussite wars are famous, among other things, for being one of the first major conflicts where firearms saw any degree of actually noticeable presence. Admitedly, apparently their use was still more in how much chaos and panic they caused among enemy horses, than in their actual lethality, but they were used in numbers, for pretty much first time on such scale.
            It caused a lot of historical misconceptions about them, too.

            They sure did appear sooner, but in so small quantities, and with so flawed designs, they really did not matter at all.

      • 2 weeks ago
        Anonymous

        With the inclusion of black people in the new game it would be racist for the devs to make them learn sword fighting techniques so instead they added a HI-Point C9

  79. 2 weeks ago
    Anonymous

    I didn’t even know Vavra was involved with mafia 1. That’s also one of my favorite games. He’s one ambitious motherfricker.

  80. 2 weeks ago
    Anonymous

    >would have to spend thousands to build a new pc
    Xbox series x it is then haha….

  81. 2 weeks ago
    Anonymous

    Will KCD2 have dangerous wildlife? It doesn't have to be Far Cry 5, but adding a bit of danger to the forests would've made for some exciting moments. Does Bohemia have any vicious beasts?

    • 2 weeks ago
      Anonymous

      They did mention that they are adding more wildlife to the game so we’ll see.

    • 2 weeks ago
      Anonymous

      >Will KCD2 have dangerous wildlife?
      While we have absolutely no actual official sources on this, being a little into history and a following their design philosophy closely, I'm willing to bet that absolutely not.
      It would be INCREDIBLY jarring for that particular historical context and those particular locations.
      Both of the major locations are ones where actually genuinely dangerous wild-life was long since hunted into extinction. Kuttenberg ABSOLUTELY at that point, I don't think that place as heard a wolf for 150 years at least.

      Trosky, the other map, is a bit of wilder terrain, but even if there were still wolves in the area, they would not be sticking around for any human to find them.

      I hope we see more weather patterns like snow

      >I hope we see more weather patterns like snow
      I have bad news for you as well. It's still all summer to early fall. There will ot be signficanten-enough time jumps or locations that could in any way enable this.

      • 2 weeks ago
        Anonymous

        >There will ot be signficanten-enough time jumps or locations that could in any way enable this
        You’re probably right but do you work for warhorse? I’m not saying this in a bad way but you seem to know a lot.

        • 2 weeks ago
          Anonymous

          >You’re probably right but do you work for warhorse?
          God no, just watching the promo material. I'm Czech, I have some contacts in the industry, but this for an example really is just a matter of listening and watching the same stuff everyone else does.

          I'll probably ask later on Ganker, but would you know when nature was "tamed" in the sense that we had actively suppress ourselves from overhunting species into extinction? I know wolves we're basically gone from the British isles around the 17th century, so I figured gunpowder is what did it, but maybe it was earlier. I know France in the 15th century had a few problems with man eating wolves.

          >but would you know when nature was "tamed" in the sense that we had actively suppress ourselves from overhunting species into extinction?
          Never, because Bohemians sure as frick didn't supress themselves. Wolves and bears were entirely hunted to extinction in wild life. We had to artifically introduce them in the late 90's again. Bears - again - wonder over the board from time to time, but we don't have any stable population.
          As for when this happened:
          That depends entirely on the region, or more precisely on the altitude. The density of human population has been historically extremely closely tied to altitude, especially in bohemia. Most of the country is low-lands, but it's surrounding by mountain ranges (not major ones, but high enough to be mostly deserted well into like 17th century.

          So the disparity between when wolves and bears and such were hunted into extinction in regions such say - the game's Kuttenberg or Sassau Valley (all lowlands), and areas such as White Carpathians mountains, is literally like 400 years.
          The very last wolf on what is now Czech Republic, was killed in 1874, I can tell you that exactly. Last one in what was Czechoslovakia, in 1914, because Slovakia is a shithole country that keeps IMPORTING THEIR FRICKING BEARS HERE.

          But again, in lowlands, I can see 98% of all wolves disappearing well into 16th century. As for technology, I don't think it was gunpowder in the sense of guns, but rather various form related poisons that did a lot. Suphur based poison bates became at one point, the most important weapon against wolves - I think that was around 16th, 17th century, and sulphur became widely availabe because of larger-scale gunpowder manufacturin.

      • 2 weeks ago
        Anonymous

        I'll probably ask later on Ganker, but would you know when nature was "tamed" in the sense that we had actively suppress ourselves from overhunting species into extinction? I know wolves we're basically gone from the British isles around the 17th century, so I figured gunpowder is what did it, but maybe it was earlier. I know France in the 15th century had a few problems with man eating wolves.

    • 2 weeks ago
      Anonymous

      >Does Bohemia have any vicious beasts?
      Not really.
      I mean nowdays, we have artificially re-introduced wolf populations to certain areas. A bear occassionally wonder in from Slovakia, for a few weeks before fricking off.

      Bohemia was never really that much of wild country - we had the usual: bears, wolves and lynx. Bears have been entirely eradicated from lowlands by early middle ages, wolves were never really a threat to people in the first place, and mostly erradicated from the lowlands during the rapid population boom in late 14th century. Lynx are entirely and exclusively mountain animals, so they were never really an issue.

      At the time the game takes place, and in the locations where it takes place, bear is out of a question, lynx never even lived there, and wolves ere absolutely nothing more than a nuissance, and not a thing a all in Kuttenberg anymore.

      All of these animals did remain in large enough populations to be actually threat in the mountaneous regions, but that is FAR from where the game is set.
      Last wolves were hunted out in like 18th century, I think. But again, last wolves in the whole country, in the lowlands, I'd expect you would not see them since like late 17th.

  82. 2 weeks ago
    Anonymous

    I hope we see more weather patterns like snow

  83. 2 weeks ago
    Anonymous

    I want KCD but for different periods and regions bros

    • 2 weeks ago
      Anonymous

      Same

  84. 2 weeks ago
    Anonymous

    So is everything in the red lines going to be explorable or just the white, urban areas?

    • 2 weeks ago
      Anonymous

      whoops forgot pic

    • 2 weeks ago
      Anonymous

      The land the map covers is I think, about half of the red dotted area. They gave us actually extremely explicit names of which village/districts are defining the borders of playable area, but frick me if I remember. I'm pretty sure the map won't go much more north than sedlec, I remember them mentioning suchdol as being one the villages that defines the border.

      Either way: the whole map is obviously going to be massively warped, but if your question is whenever we are going to only see the town, or if there are going to be also surrounding villages, forests etc... then the latter is true. While Kuttenberg itself is obviously the centerpiece, and my guess is that it may be upwards of 1/4th or 1/5th of the whole map, the bigger portion of it will STILL be countryside.

      It is worth noting that it will be quite dense countryside, because Kuttenberg was at the time, almost a conurbation of sorts. Multiple small-to-medium sized (about as big as Ratay or bit larger) existed in close proximity to the town, almost touching borders.

      But even with that, it's plenty of fields, forests and small hamlets to go around. It's absolutely not just all city, all the time.

      • 2 weeks ago
        Anonymous

        Aww that's a shame lol. I was expecting a Novigrad situation but with more detail and all buildings having interiors. Oh well.

        • 2 weeks ago
          Anonymous

          >Aww that's a shame lol. I was expecting a Novigrad situation but with more detail and all buildings having interiors. Oh well.
          The interview posted earlier in this thread actually makes several direct comparisons between kuttenber and novigrad. The bottom line is that kuttenberg will not be nearly as big as Novigrad was in terms of surface, but (they claim) that it will rival and perhaps even exceed it in terms of density of content.The number of quests, shops, NPC's etc... They point out that Novigrad, as you mention can rely on things like having a lot of interiors unmodeled, and most of the NPC's being GTA style props, who are simply generated and then discarded based on proximity.to the camera.
          Kuttenberg is going to be - my guess here, not theirs - maybe half the size at best, likely a fair bit less, but with the fidelity greater than Ratay, meaning every NPC having permanent presence scripted routines, a bed to sleep in and a pot to eat from, and a lot more of them also should have something for Hendry to do.

          The guy in the interview talks about how while he was extremely impressed with Novigrad as a backstage: the sheer scale and size of it, as well as the undeniably amazing art direction, he was ultimately quite disappointed with the number of actual interactions you can have there, and that their design of Kuttenberg is very specifically designed to not follow the same logic.

          It sounds to me like they are walking a sort of ballancing act between something like Skyrim, and something like TW3 in this regard: which is not an easy ballance to keep, each approach has it's limits.

        • 2 weeks ago
          Anonymous

          Novigrad was fricking devoid of content

  85. 2 weeks ago
    Anonymous

    why does the game look like this is a medieval bath house scene where they constantly talk about fricking women

  86. 2 weeks ago
    Anonymous

    I really loved KCD1, so excited for this. I enjoyed the whole game, but I always think back to the very beginning. I was so immersed in that intro, and then when the cutscene plays where the big army approaches over the horizon my heart sank, I felt real fear. It would be insane to be some medieval villager and have your village overrun by a foreign army.

    • 2 weeks ago
      Anonymous

      >It would be insane to be some medieval villager and have your village overrun by a foreign army.
      Eh, actually of all the time in history, middle ages were relatively some of the most kind to civilians.

      Skalitze was, even in historical records, an unusually cruel attack. Only about half, or 1/3rd of the population made it out alive, and even that was sheer and obscene luck.
      But this was not usually the common strategy of war in those days. Typically, medieval army would raid the village, but not target the villagers themselves, just the matrial wealth.

      Attack on skalitze was different for 2 reasons: 1) it was supposed to send a message, and 2) it being a mining village, it was not really possible to just steal the crops, burn the houses and drive the cattle away. Sigismund needed to cripple Wenseclau's income, and that income was mostly a heap of stone under the village.
      Murdering the villagers, e.g. murdering the experienced miners who operated it - was the only way to reliably stop it from operating for a long while.

      In most other cases, the villagers would usually just lose their possessions, but be allowed to escape with their lives. And given that average villager did not have that much possessions at the time, rebuilding would not be THAT hard most of the time.

      War really didn't became a horror fricking show for commoners until something like 60 years war, that was when massacring huge swaths of population started being a norm.

      • 2 weeks ago
        Anonymous

        >Skalitze was, even in historical records, an unusually cruel attack
        How much of the game's main storyline are real, man

        • 2 weeks ago
          Anonymous

          >How much of the game's main storyline are real, man
          The attack on Skalitze, the cunning escape of Sir Radzig under the guise of a storm, (obviously, sir Radzig himself), the escape to Rattay, the high tensions between Rattay town's people and Skalitz locals - the characters of Hanush and Hans, and their rather uneasy relationship (Hanush being de-facto ruler of land that de-jure was supposed to belong to Hans): all of that is true.

          Sir Divish of Talmberg is also a real person.
          Everything else is fabricated though. The scene where Sigismund threatens to siege Talmberg after raising Skalitze - fiction, or at least not something we would have record of.
          Thot, Runt, the attack on the stables, the the camp at Pribislawitz, the camp at Vranov, the betreyal of Talmberg and subsequent siege of it: Those are fiction.

          Our records end with: Skalize was massacred, Radzig and the less than half of Skalitze refugees escaped the castle mere hours after it was besieged thanks to an unusually strong storm, Radzig slipped into Ratay, and his arrival (and the arrival of his refugees) massively exastebated already pre-existing tensions between Ratay citizens and lord Hanush, and caused strong unrest demanding Hanush forfeiting his control over the area back into the hands of Capon, and the Skalitze refugees to be kicked out.
          We don't even know how exactly it ended between Ratay townfolk and Hanush back then, other than that Hanush remained in control of Ratay until 1412 when Hans Capon wrestled it away from him via lenghty legal battle.

          That is pretty much as far as the game is concerned.

          Hanush and Capon later on both signed a document supporting Jan Hus (effectively the founding paper of the hussite uprising). Hanush died before any serious fighting started and Hans - SOMEHOW, ended up fighting against Hussites in the end.
          Oh and fun fact, Hans Capon had his first child in 1404, a year after the game takes place.

          • 2 weeks ago
            Anonymous

            So TLDR: real history in the game ends pretty much when the prologue ends. Everything that happens after Hendry convinces Radzig / Hanush to accept him as a squire is fictional.
            Sigismund fricked off right after burning Skalitze, and all of the characters (Radzig, Hanush and Hans) are last recorded shortly after Radzig's arrival in Rattay - then we have a "huge" gap in the history, and they start to pop up again year, two, or even 9 years later often in entirely different parts of the country.

          • 2 weeks ago
            Anonymous

            >Oh and fun fact, Hans Capon had his first child in 1404, a year after the game takes place.
            But why did henry impregnate hans?

  87. 2 weeks ago
    Anonymous

    Is there a point to actually letting bandits go unconditionally

    • 2 weeks ago
      Anonymous

      no, afaik, I think killing anybody while outside of towns is fair game. So long as they aren't a named NPC, they'll just regenerate and it doesn't hurt your reputation.

    • 2 weeks ago
      Anonymous

      >Is there a point to actually letting bandits go unconditionally
      Unless they are named, no, at least not as far as I remember. There are named bandit NPC, tied to various quests or events, who can actually pop up later down the line. I vaguelly remember one pretty interesting case, where letting a specific bandit go would make him appear later on in one of the bandit camps, and set of a unique set of dialogues. I don't think it had huge ramifications but it was a neat piece of continuity, a side-quest character appearing in main story content and acknowledging decision you made in that side-quest is always the kind of neat shit RPG fans love to see.

      But other than that, the only reason why you would let the unnamed fodder bandits go, is roleplaying.
      I used to do it all the time, because I was roleplaying super nice guy Hendry. It... didn't work out.

    • 2 weeks ago
      Anonymous

      You became a good christian

  88. 2 weeks ago
    Anonymous

    How do I turn on the HD textures?

    • 2 weeks ago
      Anonymous

      need to buy the hd texture dlc on gog and download it

    • 2 weeks ago
      Anonymous

      Check the box in the DLC manager in your library on Steam after you download em from store page

  89. 2 weeks ago
    Anonymous

    Is there a place where I can just go all the time and kill bandits forever? Somewhere where they respawn.

    • 2 weeks ago
      Anonymous

      They respawn everywhere

    • 2 weeks ago
      Anonymous

      >Is there a place where I can just go all the time and kill bandits forever?
      I'm not sure that there spawn, but I am sure that you will find a lot of bandits around the respective major hideouts which are slowly introduced through the story. In early game that would be Pribyslawitz, which is north of Talmberg and Sassau. That whole forest along the north-west side of the map, is choke full of Cumans and Bandits. In fact, I'm pretty sure patrols of both spawn directly in vicinity of Skalitze until you defeat runt.
      In the other half of the game, another camp emerges, in the massive forest that covers the south-west side of the map, south of Sassau monastery. Again, the are starts crawling with enemies, but only after you reach that particular point of story.

      And again: I don't know if they actually respawn, but there sure as hell is a lot of them around those places.
      Regular bandit camps on the map absolutely 100% don't respawn. And also, it's generally a good idea not not mess with them: not because they are hard or anything, but because about half of them is actually tied to the bounty-hunting quests, and if you kill their leader too early, I'm not sure you'll get to collect the ear which you need for the bounty, so you could be screwing yourself out of EX and cash.
      One way that I know for a fact can produce infinity bandits, though through extremely tedious process, is triggering Random Events.
      You need to use fast travel to trigger them repeatedly. There is about 15 different random events tied to the fast travel, and about 5 or more are ambushes.
      These absolutely, 100% do repeat, I've seen the exact same party doing the exact same ambush at least 8 times on my first playthrough.
      But they trigger quite infequently. You'd need to move back and forth on the overworld map for very long time to get any substantial amount of kills.

  90. 2 weeks ago
    Anonymous

    >You only need small brach from whole topping out, so aim for green parts. Hitting trunk or ropes used to tie topping out does nothing. Once you have dislodged a branch, collect it from the ground.

    >Hitting trunk or ropes used to tie topping out does nothing.

    And the game gives you zero prompts or feedback after you shoot the ropes
    Just have henry say something, christ.

  91. 2 weeks ago
    Anonymous

    >doing the miller ring quest
    >KO'ing people in bed makes them wake up and see you before going limp
    >You get reported for stealing
    Uh, i'm no bueno at stealing. Should've spiked his soup or something.

    • 2 weeks ago
      Anonymous

      Have you tried being sneaky?

      • 2 weeks ago
        Anonymous

        He wakes up when the lock opens on the trunk. I guess the "kar-chunk" is noisy enough for him.

  92. 2 weeks ago
    Anonymous

    no Black folk no buy

    • 2 weeks ago
      Anonymous
  93. 2 weeks ago
    Anonymous

    I want my own Black person slave. he will dance, he will rap and I will frick him in the ass. this is my wish. add Black person slave dlc or no buy. God bless you

    • 2 weeks ago
      Anonymous

      no Black folk no buy

      gog is troony platform

      All the same person

      • 2 weeks ago
        Anonymous

        cope

        • 2 weeks ago
          Anonymous

          Here is the un-doctored image.

      • 2 weeks ago
        Anonymous

        no frick off GoG is a troony platform

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