Based. I'm an hero'ing this month but I will give it one last playthrough before then
>Stellar fundamentals (fast paced, good gamefeel and physics).
>Great to fantastic enemy design with large variety, composition, Revenge Values, etc.
>A great moveset with a focus on utility and a good deal of breadth (the normal/'finisher variations of magic, contextual normal hits, Berserk, special finishers, square inputs, summons, drives, limits, etc).
>Attacking being high committal compared to other Action games (so you either have to pick your openings or be willing to spend resources).
>5 core evades each of which is important and unique (can't just 'twitch' your way through most attacks like in DMC, you have to know which evade *and possibly multiple in combination* to use and be able to use it to avoid the attack).
>A fairly unique core offensive mechanic in how the normal hit/finisher combo string works, and how it interacts with magic (like a dramatically better version of God Hand's square string).
>Great fusion of RPG and Action mechanics (giving you the customizability, damage mechanics, etc of an RPG while not sacrificing the Action aspects or having the typical RPG downsides *you're never underleveled, there's nowhere near as much grinding/busywork as in most RPGs and the few instances of grinding are very short).
>Better implementation of magic than all other Action games.
>Super friendly to challenge runs owed to the solid fundamentals.
>Great super states (Drives).
>Second best use of Summons in the genre after Astral Chain.
>One of if not the best uses of contextual attacks in the genre with RCs
>The best take on Limits/super attacks in the genre (unique utility, potent and worth there cost, but by no means overshadows your other options).
>A block that functions more like a parry and requires you anticipate the incoming attack and block early.
fact of the matter is kh2fm speedrannies have a complete brain shutdown if they have to do anything that doesnt involve spamming reflega and final form firaga to stunlock enemies
they never even used the block button
so getting back into a game that actually needs skill like kh3 was simply too much for their chimpanzee brains
>fact of the matter is kh2fm speedrannies have a complete brain shutdown if they have to do anything that doesnt involve spamming reflega and final form firaga to stunlock enemies
Happens all the time with series where speedrunning one or two specific titles becomes popular >Speedrunner plays (Game 1) in a series >(Game 2) in that series comes out >Speedrunner streams (Game 2) and tries playing it as if they were going through their (Game 1) speedrun checklist >Gets hard filtered by (Game 2) because they're trying to shove a square peg into a round hole >Cries about (Game 2) being "badly designed" because "muh checklist of movespam and glitches don't work no more :("
Dumb moron, KH3 didn't even have Critical Mode on release and was braindead easy due to any combination of Magic/Attractions/Links and even on Critical Links will carry you through the game because the moronic way they nerfed magic makes it optimal.
Unfair webm to post.
Maka is literally the best 3 player with no one else coming even halfway close to him and the sheer level of skill and creativity he can push out of the combat system.
3 gays post Maka like it's an argument even though no one has ever played like this and doing so requires way more planning and thought than the devs put into the base mechanics.
First nier game has that feeling a lot
If you never played it, play the remaster but stay away from the OG release since the combat in OG is tedious as hell
wait, the changed the combat for nier 1 re-release?
I completely ignored it cause I had played the original and hated the combat
I know nier automata isn't the best, but it was moderately fun, is nier 1 remake at least as good?
1 year ago
Anonymous
I never played original Nier but Replicant HD does feel like an Automata prequel.
1 year ago
Anonymous
Gonna give a try then
1 year ago
Anonymous
Nier 1 remake is very good. Getting all the endings is still tedious and they didn't touch the side quests either
I would advise doing some of the side quests. But the moment doing side quests feels tedious, stop doing them. I would recommend just straight up ignoring any of the "collect 10 of these items :)" quests, cause every single one is utter dogshit
1 year ago
Moose
Did they make the garbage flower side quest or Eagle Eggs/black pearls easier at least? The flower especially, no one is waiting 30 realtime days for that.
1 year ago
Anonymous
I doubt it, I grinder for eagle eggs to level up my Phoenix sword and just getting 2 was a pain
No clue about the flower quests because I discovered side quests were dogs hit after the first few I did
1 year ago
Anonymous
yeah. It's not as good as Automata's combat but it still feels way better than the original.
It's a shame Days is one of the worst games of the series gameplay wise, because the Tetris stats/magic system and each magic tier having a different function is such a cool idea. Multiplayer was also a cool concept, but wow does it suck playing solo since everything is scaled for multiple players even if you're by yourself. Also so many damage sponge bosses and some really annoying bosses you spend most of the fight running after. I get people going "It's supposed be tedious" because Roxas' daily life and all, but that really doesn't make the game good.
>Multiplayer was also a cool concept, but wow does it suck playing solo since everything is scaled for multiple players even if you're by yourself. Also so many damage sponge bosses and some really annoying bosses you spend most of the fight running after
This isn't even true. Mission mode enemies are stronger and Story mode enemies are the standard. If you have trouble killing enemies quickly it's because you didn't bother figuring out how to improve your damage output. Freeze is a great status you can consistently inflict with Blizzara and Thunder shreds enemies on walls or corners. Building for crits is also viable. Almost every enemy has an elemental weakness on top of this, including bosses.
kh1 is a very grounded game
kh2 has more air emphasis, but early game you are far far faaaar safer on the ground until you develop your growth abilities
kh3 you are typically safer in the air and now with air steps there is an emphasis with staying in the air the more you can
why did they do this? couldnt tell you at all but i feel they have been wanting to stray away from gounded combat since the start.
Instead of juggling enemies in the air, you are kinda juggling your self in the air. I think it would have been interesting if they maybe had a damage scale abilitiy, dependent on how long you have been in the air comboing yourself.
there are far more enemies in standard encounters now, and the world space is far more open, and again with the air step mechanic it now really seems like grounded combat is just pointless.
Such a dogshit fight. Only way I beated it in LV1 was spamming Ever After's shotlock
i was not specked into magic at all in my playthrough, i wanted to punch a hole in my monitor
Unfair webm to post.
Maka is literally the best 3 player with no one else coming even halfway close to him and the sheer level of skill and creativity he can push out of the combat system.
Too bad they'll never ever put good boss fights in the vanilla experience and always withhold it until the FM or DLC. I'd like to be proven wrong on KH4, but I don't think I will. I also want Sora's toolset to flow together better. Shotlock is moronic, Links are lame and the Situation Commands need a serious overhaul. I'd rather everything be tied to resources. At the very least Air Step should have its input remapped to that you don't have to slow-mo to do it.
Situation commands do technically work off resources, but I would prefer they just remove the slow-mo entirely from the aiming mode, it's unnecessary since you can aim during animations and it would add a bit more finesse to using it. Removing the ability to jump between enemies with Air Step like you do in traversal was the dumbest thing they ever did though, that would have been great to have as a way to extend its range while shortening the default distance.
Everything in KH3 is just damage amplification thanks to Osaka Team incompetence, which is not depth. Fire is a braindead homing projectile that objectively better than everything else. Blizzard is Fire but bad but costs more and the sliding aspect is worthless. Water is Fire but bad and sticking 1 second i-frames on it was pointless since it does jackshit. Thunder is a generic AoE and has a shitty Status that sucks until Lategame when Magic actually does damage outside of Fire (still worse than Links, great balace Osaka). Aero is another generic AoE cast but bad. And Forms are even worse.
So no, the magic in KH3 does not have depth, 6 base spells but 3 of them are homing projectiles that get invalidated by the best homing projectile, and 2 of them are AoE overhead casts with the better one invalidating the other. Even if I'm generous and count all 6 despite 4 being shit that aren't worth using, there are only are 3 variant types, all of which are reused palette swaps within each type.
No because you are only here arguing in bad faith and deliberately disregarding all the interesting things about 3's magic to push forward your narrative, which is fallacious and any argument presented like this is simply a waste of time.
1 year ago
Anonymous
>No
That's what I fricking thought. Anyone who defends or likes any aspect of KH3 is an idiot and needs to pump themselves full of lead.
1 year ago
Anonymous
>ad hominem
I accept your concession.
1 year ago
Anonymous
I already did here
>No
That's what I fricking thought. Anyone who defends or likes any aspect of KH3 is an idiot and needs to pump themselves full of lead.
after replaying the game, i hate the organization fights. the openings on some of these bosses are some of the most ambiguous and obtuse openings ive seen in a game. especially with fights like dark riku, it is trial and error just to figure out when and where you can attack, and i'd still frick up because i needed to wait for a different move that looks the same to hit. i'd say i still prefer 2's fights in general, because while a little gimmicky, the reaction commands felt like a great way to make consistent openings in every fight (and even outside those, it felt like it was easy to determine when i could attack.
That's because you're right. They suck ass and KH3gays have gaslighted everyone in liking them. What you're describing is the shitty hyper-armor mechanic Osaka Team place on them. Nothing about them is organic
Thats incredible well executed wow, it might look like a bunch of flashy shit to people who haven't done this fight but he is fighting the fastest boss in the game and parrying her bullshit.
I bought them during the Epic Games' Winter Sale and got fricking pissed because apparently Square Enix thought it was a good idea to inject always online DRM in the collection
>completely forgot about remind
how often does it go on sale on ps? is it worth doing a new playthrough after buying it or can i just load my old save? although now that i think about it critical mode didnt exist at launch so id have to start over anyways.
I like kh1 a lot too just because shit is so chunky in that game. Things just feel much more meatier.
Like even just smacking bouncy wilds around? They go fricking flying across the map if you land a finisher on them.
I find magic more satisfying in this game too since you have access to weird shit like gravity and time.
I wish they would return to niche magic use instead of just every element being represented. Maybe don't bring back magnet and reflect, but like gravity? I don't see why that can't return.
I like kh1 a lot too just because shit is so chunky in that game. Things just feel much more meatier.
Like even just smacking bouncy wilds around? They go fricking flying across the map if you land a finisher on them.
I find magic more satisfying in this game too since you have access to weird shit like gravity and time.
I wish they would return to niche magic use instead of just every element being represented. Maybe don't bring back magnet and reflect, but like gravity? I don't see why that can't return.
KH1 will always remain my favorite. CoM on the gameboy came close, but after that? Nope.
If KH2 had shitty gameplay, no one would argue that it's better than KH1
The only thing kh2 does right is combat, and even then there are aspects kh1 did better
Everything else is worse, especially world design
Kh2 is a hallway simulator
Yeah cavern of remembrance is kino as frick.
Hate the devs that decided to tie growth abilities to drive form level
If kh2 had kh1 level design and world interactivity it would be an easy 10/10 game
For all the issues 3 had, it at least tried bringing back that kh1 wonder and interactivity
I like KH1's combat as well
In a way I'm glad that each main entry is different enough that there's no clear superior option, with KH1's focus on parrying hits, range mattering a lot more and magic scaling from max MP which is incredibly jank but has its appeal especially with spells like Stop and Aero; KH2 being one of the most fast paced ARPGs in the market where every tool is seamlessly connected to the other; and KH3's extensive toolset and air combat focus, plus some tech like item cancelling to make form swapping less cumbersome; but I find myself replaying 1 and 2 far more often than 3
Guess I'm just not a fan of how it feels
More of a battle arena, with lite arpg mechanics, but play dissidia 012. Same team as kh2 combat, infact the series was originally going to be a kh game until Disney said they didn't want to see goofy having the shit beat out of him (despite his fake death in 2 already happening)
But yeah, no arpg even coming close to 2 is kinda a crime. Nier automata is the only arpg I can think of that is vaguely fun but that game is horrifically balanced and is far too easy yo be broken as shit.
>as good a
Because most don't try to imitate KH's style of gameplay which leans more towards action than Rpg, KH2 for instance is the least "RPG" game in the series.
I finished replaying KH1 the other day and was surprised how quick it was, I didn't remember it being short. 30ish hours were enough to beat the story, all side bosses, synthesize the Ultima Weapon and reach LV100
Yeah it's really short. I'm pretty sure I saw someone who was an unskilled speedrunner, more of a casual player, see how fast they could beat it on beginner mode and they beat it in like 2 or 3 hours
And again, they had No speedrunning skills. It's a fairly short game for what it is
I still argue that Tarzan is worse than Atlantica. It's mostly running back and forth between the camp and the tree house for some reason before you're allow to fight Clayton. Becomes much faster if you realize that certain times you can just teleport up to the save point right before the slide to save some time, until Jane and Terk are kidnapped where you're forced to do the climb anyways. Then Stealth Sneak and Clayton are put in an awkwardly shaped arena where you can easily touch the walls and accidentally instigate clinging onto them so you get hit.
Room with the hippos is a pain in the ass but at least knowing if you mess up, you can just stand on the hippo that goes up and down to save you time. And you'll want to get good at jumping the hippos anyways because it's much better to do that then do the boring and sometimes finicky vine swinging game.
traverse towns normal music is honestly so grating to me now i never want to play it again. They should've done a you can fly musical number in the neverland level as well, but alas.
I can. A shame it was trapped in my least favorite game in the franchise.
Also, Space Paranoids. Tron is far and away my favorite Disney character in the KH games. What a bro.
Symphony had a great concept, but yeah, being stuck in the worst game brings it down.
hollow bastion motherfricker
Too long and badly paced.
ive only played the main 3
toy story world was awesome
all the kh original worlds are good across the board
i was gonna write more but thats about it. It all comes together to form a good product in the end so no biggie
I dunno with Toy Story. I don't like how it's mostly a big open space. Yet the Pirate's level is pretty fun despite being a cut down Wind Waker.
ive only played the main 3
toy story world was awesome
all the kh original worlds are good across the board
i was gonna write more but thats about it. It all comes together to form a good product in the end so no biggie
It's near the top. KH3 postgame is serviceable but you have a to run a shit ton of mods ranging from physics, movesets and frame data to make it playable
>Removes the platforming >Removes the open level design that encourages you to explore >Most combat is repetitively "press triangle to win!" >Have to be an autist and play on Critical Mode against super bosses to actually enjoy it
KH2 was the start of the decline.
Platforming in KH1 was shit. I'm all for more open worlds but with better movement. KH3 had some great ones and it's looking like KH4 will have very expansive worlds.
If Cavern of Remembrance was what most of the KH2 worlds were like, and you got abilities like high jump and quick run as soon as you got their form (ideally keeping it so they start at a low level and you have to level them up to make them better), then KH2 would have the much better platforming. The movement in KH2 feels so much better that platforming would be so satisfying if all the levels weren't just corridors and open rooms. KH1 platforming is so absurdly clunky at times but is still so soulful and exploration just feels better because levele are designed for it.
It's OKAY.
The level design took a hit and it's just corridors, most of the bosses until the postgame are really gimmicky. The combat doesn't shine until you have most of your abilities, locking movement abilities etc behind drive forms is dumb, reaction commands needed to have more failstates instead of just "Press this for free damage".
And personally, I would like to see directional attacks instead of relying on finishers.
Still feels great to play the postgame and fight all the superbosses but it falls flat outside of that.
Other great ARPGS: Nioh, TWEWY, Nier.
Are these type of Japanese Action RPGS the same as western diablo style action rpgs? Should there be a distinction?
>reaction commands needed to have more failstates instead of just "Press this for free damage".
I never really got this. The game teaches you early and constantly reinforces that triangle command is always good; and the challenge with most bosses is figuring out how to get to the point where you press triangle.
Because once you figure it out it's just kind of becomes a loop of "Okay, now here I press triangle."
Again this is less of an issue with the Org fights (Xemnas comes to mind) and reaction commands are nonexistent against the game's best boss LW.
adding onto my original post, I don't really see what makes revenge value such a great mechanic, if you're aware of it you just end up counting how many hits you can land on a boss then back off then repeat.
Until you learn final form firaga is a thing
Also a lot of the enemy/boss attacks in this game (and series in general) are borderline unreactable unless you have memorized their entire moveset or spam something like Reflectga. A good example is Roxas's spinning keyblade throw, or Lingering Will's DM.
None of those are as bad as MF in BBS, though, that might be one of the worst bosses in any action adjacent games ever.
>roxas and lingering will
the correct way to fight them is unironically to glide around the outside of the arena until they start doing attacks you recognize. that's the problem with movement in ARPGs.
not really true, lingering will is just understanding patterns and revenge value and punishing accordingly. Same with roxas except you can loop him a lot easier.
1 year ago
Anonymous
How you are describing him sounds like winning by trial and error
Which I won't deny, not a single soul has beaten LW first try. Learning a boss is fun, but I feel like his dm is legit insane. Him being the king of secret fights is deserving
>Also a lot of the enemy/boss attacks in this game (and series in general) are borderline unreactable unless you have memorized their entire moveset or spam something like Reflectga. A good example is Roxas's spinning keyblade throw, or Lingering Will's DM.
how are you bad at a game made for children and weebs
I'm one of the few people that would actually go to bat for the importance of unreactable attacks in select scenarios as long as they are cautiously implemented. This is not one of those scenarios and this webm is blatant about it being prior knowledge.
>and the challenge with most bosses is figuring out how to get to the point where you press triangle. >most bosses
You mean superbosses like Sephiroth, Org XIII and Lingering Will, which are post-game shit.
No, I mean all bosses, especially the heartless ones. Some are easier than others to figure out how to press triangle, but generally those bosses are easy anyway.
This to an extent, most enemies have a specific method to bring up the reaction command and they're ultimately just an extra tool to use in combat. Many of them are also specific counters to attacks the enemy is going to do so not preventing that in itself or not making sure you're in a good position afterwards is the failstate. But really one of the best aspects of reaction commands is simply how it personalizes each and every enemy to make fighting them stick out that little bit more, and this effect gets multiplied in group fights.
Because once you figure it out it's just kind of becomes a loop of "Okay, now here I press triangle."
Again this is less of an issue with the Org fights (Xemnas comes to mind) and reaction commands are nonexistent against the game's best boss LW.
adding onto my original post, I don't really see what makes revenge value such a great mechanic, if you're aware of it you just end up counting how many hits you can land on a boss then back off then repeat.
Until you learn final form firaga is a thing
Revenge value is a great mechanic but it's not exactly used to the fullest it could be in KH2 due to it honestly being quite mismanaged. The dual concept of having it so bosses will actively fight back after your combos to keep the fight fast paced, and your attacks having different values impacting how you want to build combos to get the most out of openings is awesome stuff, but KH2 lacks reactive options to deal with some of the most egregious revenge attacks and true variety in the values available both on bosses and your moveset, as well as consistent reasons to go for anything that isn't the one good combo you can figure out immediately. The ironic thing is the one reason for that is just enemies that don't have RVs at all, which adds to a big disconnect between enemies and bosses.
>challenge with most bosses is figuring out how to get to the point where you press triangle.
There's very little times where that isn't "keep attacking" or where they just show up on there own.
here's a tru fact for you
action games where the primary point of interest is combat do not need to have good level design. because they live or die based on their combat.
I think there's a middle ground between endless hallways, shitty platforming segments and swimming sections a la NG and generally just having some reason to explore.
KH1 had pretty tight level design, and Cavern Of Remembrance in 2 shows that they could've had good level design designed for the player's full toolkit. Instead of locking shit behind the drive forms grinding for some baffling reason.
i don't disagree with kh1 having better level design. however, as a player, i rate beating on mooks higher than jumping on hippo backs or turning on switches to get a chest in hollow bastion. if i were to pick the part of the game that makes me come back to it it would be the combat. the designers recognize this and allocate resources to the combat and the level design accordingly.
Fair point, I love the combat in 2 and especially the magic. I love how all the magic has different utilities instead of just being recolored projectiles.
This to an extent, most enemies have a specific method to bring up the reaction command and they're ultimately just an extra tool to use in combat. Many of them are also specific counters to attacks the enemy is going to do so not preventing that in itself or not making sure you're in a good position afterwards is the failstate. But really one of the best aspects of reaction commands is simply how it personalizes each and every enemy to make fighting them stick out that little bit more, and this effect gets multiplied in group fights.
[...]
Revenge value is a great mechanic but it's not exactly used to the fullest it could be in KH2 due to it honestly being quite mismanaged. The dual concept of having it so bosses will actively fight back after your combos to keep the fight fast paced, and your attacks having different values impacting how you want to build combos to get the most out of openings is awesome stuff, but KH2 lacks reactive options to deal with some of the most egregious revenge attacks and true variety in the values available both on bosses and your moveset, as well as consistent reasons to go for anything that isn't the one good combo you can figure out immediately. The ironic thing is the one reason for that is just enemies that don't have RVs at all, which adds to a big disconnect between enemies and bosses.
I agree, NEO TWEWY has the best implementation of this revenge value system so far with an actual visual indicator for it (so you don't just get randomly fricking killed), multiple ways of manipulating it with status effects etc. So when I go back to KH2, I end up doing what you said, using one combo that I know works simply because it will let me avoid triggering RV or lets me react to the retaliation so I can use it again.
More rambling: The command menu is the series identity but a lot of it's functions could be done with a normal control set up. I don't like how much of the combat is based around finishers, how Sora really only has one moveset + a couple modifiers, it's all primarily context sensitive with most additional actions being bound to the square button. Air guarding in 3 was a godsend as in 2 you don't really have any air defensive options outside of reflect.
Based and KH2FMpilled.
Also this webm is cool but shows that this game has way too many particle effects and bloom and shit.
1 year ago
Anonymous
I think air guarding is bad because it got rid of the few bonuses pure ground combat has
I think ground combat should be more defensive and slow while air combat is more risky but more agile
Having air combat be better than ground combat in nearly every instance is an issue in itself I feel
Also kh2 particles are awesome, shush
I love my sparkles, and no game sparkles quite like kh2. Those are insanely impressive effects for a PS2 game
1 year ago
Anonymous
In general I wish Air/Ground combat got less homogenized. In 3 I'd shift from Ground to Air and barely be able to notice half the time since the combos don't feel unique to either of them.
Meanwhile, in KH1 or KH2 the decision to leave the ground is a life or death one. Them not having a defensive spell for the air like the other two and opting for an Aerial Guard only furthers that effect.
Half of my problem with the game comes down to spells when it really comes down to it. They had the beginnings of neat ideas like the Water Shield that lasts half a second or Aero being a great aerial combo starter but they never commit to it and all the magic feels samey because of it, which is a damn shame in a game where magic is king, damage-wise.
1 year ago
Anonymous
Yeah kh3 has me mixed on the magic system.
Tons and tons of great potential like ice railways for speeding around and little mechanics like you mentioned, but during combat a lot of the spells become interchangeable. Especially during form changes where they will ALL function the same way. The biggest goddamn sin imo.
1 year ago
Anonymous
I understand to an extent why they did it as it lets them be much more experimental with the encounter locations but that or air guarding doesn't necessarily need to stop them from having more unique moves or properties, and it would add more usefulness to the launcher/knockdown attacks beyond combo extension. But I think the spells are pretty underrated in terms of their variety, though it's true they're a little more ubiquitous by design things like freezing or having Water's closerange hitbox and shield or Aero being Magnet go a long way, while they're all just straightforward enough to let you put those effects to use in most situations. Really the one bad spell is Fire, and they probably could have just taken the closerange spell type and made that exclusive to Fire or something, but I don't know. The Flowmotion interactions are some really cool shit too, and I mainly want Air Step's range to be reduced so they can take much more of the spotlight as they should.
>so from a more expansive hitstate system like wallbounces
Funnily enough, I was discussing with a friend about KH3’s mechanics and he noted how wallsplats actually seemed to reset the Nobodies’ RVs. Just the regular enemy kind, though, and I think that it would be neat if they extended this to boss and Heartless encounters too.
Well shit, that's exactly the sort of thing I had in mind. It would work well with the mobility available and give even more focus to positioning.
1 year ago
Anonymous
You aren't wrong, I do undervalue the different effects, but I feel like the game also undervalues them and really wants you to just use them as damage numbers. Nothing exemplifies that more than Grand Magic. Imagine Grand Magic if it emphasized the "utility" of each of the spells, it would be a much more interesting system rather than "Press Triangle, Do Damage". Plus Flowmotion in general is underutilized. They overreacted to how good it was in DDD and nerfed it to the point I feel it just isn't worth doing 80% of the time. My qualms with the magic system really stem less from the magic itself, though believe me it's not blameless, but from the number of systems that it tries to tie into that also feel half-baked. I think the game, after getting rushed onto Unreal Engine, just needed more time in the oven. It's competent at most things it does but never manages to really feel fleshed out.
1 year ago
Anonymous
>Also this webm is cool but shows that this game has way too many particle effects and bloom and shit.
KH3 is visual diarrhea even during normal play. You don't get this much shit on screen in KH2 unless you're going all in on your abilities.
>so far with an actual visual indicator for it (so you don't just get randomly fricking killed)
More rambling: The command menu is the series identity but a lot of it's functions could be done with a normal control set up. I don't like how much of the combat is based around finishers, how Sora really only has one moveset + a couple modifiers, it's all primarily context sensitive with most additional actions being bound to the square button. Air guarding in 3 was a godsend as in 2 you don't really have any air defensive options outside of reflect.
[...]
Also this webm is cool but shows that this game has way too many particle effects and bloom and shit.
>Air guarding in 3 was a godsend
Kek. Stupid casuals are so silly.
The visual indicator is nice though it's really just a method to convey the greater system implementation of the two stage retaliation, with the yellow flash for enemies in midair when they become unstaggerable but still able to be damaged which encourages launching them and opens up other potential strats. Really though the visual effect technically wouldn't be needed in either case as the attacks are still relatively reactable but it's just plain more satisfying to see and there's nothing wrong with distinguishing certain states that deserve such.
More rambling: The command menu is the series identity but a lot of it's functions could be done with a normal control set up. I don't like how much of the combat is based around finishers, how Sora really only has one moveset + a couple modifiers, it's all primarily context sensitive with most additional actions being bound to the square button. Air guarding in 3 was a godsend as in 2 you don't really have any air defensive options outside of reflect.
[...]
Also this webm is cool but shows that this game has way too many particle effects and bloom and shit.
I think the command menu should always stay and we wouldn't necessarily need or get much out of changing to a more typical control setup, since KH3 pretty much did a ton of what you might have wanted here in terms of moveset variation and expanding on available options with Circle mid combo, keyblades having different formchange movesets and the wide range of cancels both offensive with Airstep and defensive. It just remains on KH4 to really take them further, though some mods do some incredible things I'd love to see more of, especially Trueblade Seeker's charge inputs and things which fit into the series perfectly. But as I hinted at before the game would benefit dramatically so from a more expansive hitstate system like wallbounces etc. that could play with RVs further.
1 year ago
Anonymous
>so from a more expansive hitstate system like wallbounces
Funnily enough, I was discussing with a friend about KH3’s mechanics and he noted how wallsplats actually seemed to reset the Nobodies’ RVs. Just the regular enemy kind, though, and I think that it would be neat if they extended this to boss and Heartless encounters too.
>because they live or die based on their combat.
You don't understand, if devs don't put in pointless shit for morons to play it, they would never sell.
>and fun exploration
A buzzword. Video games are nothing but combat. "Exploration" is just a method to get to that combat but amounts to nothing but pointless busywork, nothing more - nothing less.
I had fun exploring in carribean world and there is nothing you can do to change my opinion 🙂
1 year ago
Anonymous
Cope all you like, "Exploration" is a meme created by casuals and devs pander to it.
1 year ago
Anonymous
I think you might be autistic, anon.
1 year ago
Anonymous
I’m pretty sure he’s that same schizo KH2gay who goes on and on about how 2FM is the pinnacle of ARPGs.
1 year ago
Anonymous
No. I'm just not a coping casual.
Sounds like the cope of an FF13 fan.
A game that places the focus on the core, without garbage padding? Sign me the frick up.
1 year ago
Anonymous
Sounds like the cope of an FF13 fan.
1 year ago
Anonymous
Too contrarian
I think you'd enjoy ff13 if you are being genuine. It's just hallway after hallway of combat encounters.
1 year ago
Anonymous
>It's just hallway after hallway of combat encounters.
That's what video games should be, not distractions from what matters.
1 year ago
Anonymous
Please never enter the game industry
1 year ago
Anonymous
If I did, we would be getting masterpiece after masterpiece.
So, do you just hate platformers then?
No. Platformers have a different type of "combat" from how 3D Action works. Maneuvering through the environment, avoiding pitfalls, etc is the gameplay.
1 year ago
Anonymous
>If I did
Do it then. Save action gaming for all of us.
1 year ago
Anonymous
So, do you just hate platformers then?
1 year ago
Anonymous
No, it seems he hates open-world games or games that are so sort of openness to them.
1 year ago
Anonymous
If you don't hate open-world then you're the cancer killing gaming. Simple as. On par with gachashit and lootboxes.
>hype as frick simple and clean intro >my cousin tried to get to lvl 100 on destiny islands >that comfy traverse town music >great music in general >charming disney worlds >fun gameplay >spending late weekend nights grinding for synth items with my brother and friends >taking turns trying to beat sephiroth together >being baffled reading the manual about how he was voiced by lance bass >downloading simpleandcleanplanitbremix.exe off limewire >hearing about Final Mix and the secret video >you knew a guy who knew a guy who knew an asian kid whose brother modded his PS2 and imported final mix >downloading the secret video off the internet and it was a robed dude with two keyblades in a dark city that had nothing to do with kh1 >spend weeks with friends forming theories about wtf it was
Pure unadulterated Sovl. No game has ever been able to top the magicalness of KH1 for me. Wasn't even because I was a kid, I recently replayed it last week to 100% it on proud mode and it was still just as good.
>taking turns trying to beat sephiroth together
Nothing will reach that level of excitement again when we finally started seeing his health bar move after so many attempts of being two shot near instantly. Then someone got far enough to see him hit phase two running at us and we were freaking out trying to figure out what to do.
Needs more playable characters and better level design for me to say it's the best, but mods can fix that and it's not like there are any good action RPG games out there that can compete with KH2fm.
Started playing KH2FM last year, had an absolute blast. I still have Data Xemnas, Roxas and Vexen to beat along with LW and been meaning to go back too soon. Holy shit Roxas and Vexen are hard though. Any tips for Vexen, if feels like I'm not understanding something about that fight and its pushed my shit in.
You're not going to stop him powering up Anti-Sora so don't even try, learn how to take him out quickly and not get caught by his attacks since he's a c**t. Both of them have kinda assholish revenge attacks you'll probably need Reflect for. Summons like Chicken Little and Stitch help quite a lot in fighting him, and he has a HP-gate where he will instantly go into his DM that hits instantly and will kill you just like that on Level 1 unless you just know it's coming and push through it with a limit for iframes. But you don't need to worry so much about that otherwise thanks to good old Once More.
Yeah I learned quickly that you will just have to deal with Anti-Sora. I'll try Stitch next time, he helped immensely dealing with Laxrene's doppelganger. I honestly forget about my summons all the time in 2.
That's one thing you absolutely don't want to do, Summons are insanely powerful in 2 and you can get so much value out of using them, I'd say arguably waaaay more than Drive forms to the point they almost obsolete them. 3 bars for a summon is just crazy.
You aren't wrong, I do undervalue the different effects, but I feel like the game also undervalues them and really wants you to just use them as damage numbers. Nothing exemplifies that more than Grand Magic. Imagine Grand Magic if it emphasized the "utility" of each of the spells, it would be a much more interesting system rather than "Press Triangle, Do Damage". Plus Flowmotion in general is underutilized. They overreacted to how good it was in DDD and nerfed it to the point I feel it just isn't worth doing 80% of the time. My qualms with the magic system really stem less from the magic itself, though believe me it's not blameless, but from the number of systems that it tries to tie into that also feel half-baked. I think the game, after getting rushed onto Unreal Engine, just needed more time in the oven. It's competent at most things it does but never manages to really feel fleshed out.
I can understand that, though Grand Magic's implementation "fails" it in that sense since it's built around giving you ways to access higher tiers and iframes. If it were up to me I'd have liked magic combinations to create new spells like Quake or Balloonga. I also wouldn't mind Flowmotion being used a bit more but I feel like you can already get a lot of use out of it in general, there's a lot to bounce from and the attacks it gives are great. My issue isn't that they nerfed it but that they nerfed it in the wrong way, it still feels powerful in a lot of cases but it's just more awkward to control with the speedup. All they needed to do was cut the distance travelled by like half or so, and that's what they should've done in DDD as well, I genuinely feel like someone snuck in after the maps were all done and doubled the jump height to frick everything up, just take one look at The Grid. But I absolutely agree that the game has a lot of systems that with just a bit more time and effort put into them and a few more tweaks could make something truly incredible, I just really enjoy and appreciate what's currently in there for what it offers in terms of variety and fluidity when you get the hang of it and that combat flow does work great. That's why I get a little concerned about the average "not my KH2 burn it all down" reaction people give because that's the wrong move entirely.
>play it on standard settings >overlevel >just use whatever attacks are fun or look cool >die horribly and quickly trying to fight sephiroth or whatever secret bosses, give up after checking them out
Its just about seeing the absurd plot and enjoying a 10/10 ost for me. Am I really missing some deep super amazing combat in these games?
People praise kh2 combat when playing on critical
And all it is is it being a relatively balanced
You can do lots of unique builds and stats do not matter as much compared to you abilities and equipment
You will always do a minimum set damage to enemies no matter what. No chip damage is possible
The music is incredible and one of the best soundtracks Yoko Shimomura ever composed. Noumra reached his peak as an artist and character designer, and it was the last game in the series with an actual emotional story that people cared about. It's okay if you don't think it's the best in the genre but the game is still fantastic in almost every aspect
Am I the only one who bought 2 and beat it without playing Chain of Memories? Shit was so confusing to me. After I finished 2, I determined that they would do it again with mobile entries before 3. So I dropped the series right then and there.
Am I the only one who bought 2 and beat it without playing Chain of Memories? Shit was so confusing to me. After I finished 2, I determined that they would do it again with mobile entries before 3. So I dropped the series right then and there.
ReCoded is the only good version of the Command Deck because not only do your commands flow into each other well in a combo-like manner but your normal attacks aren’t useless either and they can be used in combination with your commands.
I am playing Days right now and frankly, it is not good.
It is passable at best.
I expected a bit more from this game considering how much Ganker fellates and hypes up h.a.n.d.
Pretty much everyone agrees that Days was h.a.n.d’s rough first attempt, though it did have some nice ideas (damn near every spell serves some use at some point in the game or another with stuff like Fire being a good early game projectile and remaining useful for having decent tracking, Thunder stacks up on enemies near walls and does a ton of damage, Blizzaga is more situational, as it's a mine that can be placed anywhere and as such requires a bit more thought, but also has a decent Freeze chance, etc). ReCoded combat-wise and NEO TWEWY is where they really get to shine.
>action RPG
what does this even mean? ARPG is just a tag so a product is shielded from the criticisms of being compared to an actual action game. its a shit action game and a shit RPG. i feel like im taking crazy pills.
No "homie", its a garbage game with numbers go up autism and I guarantee every other game you like is garbage as well if you honestly enjoy something like this.
You get all those abilities except Magic Lock-On from accessories/events. Damage doesn't come from levels and Sora's stats are irrelevant at Lv.1.
1 year ago
Anonymous
Dood, the reason you are playing this garbage and not an actual action game is because you want to see the numbers go up. If the stats truly do not matter to you, then its not an RPG by any definition. If I remember correctly FM even has recommended combat levels for zones. I'm sure you will do a 180 when its time to hamfist it into RPG discussion.
1 year ago
Anonymous
Stats are super irrelevant in KH 2 and 3, especially on post game content.
1 year ago
Anonymous
>especially on post game content.
now you are backpedaling. why make threads every day if you don't want to have an honest discussion about the game? thank you proving me right. last (You)
1 year ago
Anonymous
What ?
1 year ago
Anonymous
The game is loaded with grinding sinks, Why are you lying?
1 year ago
Anonymous
>Stats are super irrelevant in KH 2 and 3
Only in hard mode because of its moronic scaling with damage floors and scaling multipliers designed to make low level 'challenge' runs easier than what their difficulty should actually be. If you do standard difficulty underleveled you actually feel it.
1 year ago
Anonymous
They are always irrelevant, the game scales your damage so you never enter chip range no matter the difficulty settings.
1 year ago
Anonymous
In beginner you do chip damage x1.5 and in critical level 1 you do chip damage x2.25, but you do unmodified chip damage x1.0 in standard if you are just understatted without noxp or other modifiers.
1 year ago
Anonymous
Which has nothing to do with always scaling your damage.
1 year ago
Anonymous
That's cool and all, but stats are still irrelevant.
It's an action game with additional focus on RPG elements like stats, character builds and open-ended exploration of areas to add more variety to the general gameplay and combat. No one ever treats it the way you're saying, it's an amazing action game and a decent RPG, and you sound like you forgot to take your crazy pills.
KH1 is based solely for having a simple and straightforward story that doesn't require you to play 8 other games just to have a clue what the frick is going on
His games have always been garbage, my dear anon. You were just young and your brain was not fully developed when you played earlier titles. Kingdom Hearts is not going to acquire new fans. No one is retroactively becoming a KH fan.
I am playing Days right now and frankly, it is not good.
It is passable at best.
I expected a bit more from this game considering how much Ganker fellates and hypes up h.a.n.d.
How many ARPGs do Kingdom Hearts fans actually go out of their way to play, outside of the Kingdom Hearts series? Maybe at most anything Square related, but that's it. It comes off as people who only play Mario for their platformer fix and never bothered with other platforming series.
I play tons. Tales of, Dragon’s Dogma, Dark Messiah of Might and Magic, some Souls here and there, Ys, Trials of Mana, hybrids like Parasite Eve and Resonance of Fate, and more.
Bosses scale damage around a certain range, where, say, a midgame boss has a stat range between 20 and 30, if you have 1 strength or 20 strength you deal the same small number per hit and if you have 30 strength or 90 strength you deal the same large number. This is why bosses still take 60 hits to kill when you overgrind even if regular enemies die in a single spell cast or two regular hits, and it also effects level 1 runs and such. "chip damage" is just a catch-all term for the minimum amount of damage that can be done to a boss when you are below the stat floor. Like, if you use quick run strat and chip damage Roxas, he takes 2 minutes to kill.
I understand the mechanic. What I dislike is the thought process behind the reaction to the mechanic, "anything that isn't killing bosses in a matter of seconds to a minute in base form is chip damage". It squanders many of the most interesting facets of the game's mechanics when enemies and bosses alike are on the whole nuked to oblivion due to Critical's excessive damage boost, which Level 1 can't even contain for the most part.
No, people who are bad at the game have the ability to kill shit fast. People who are good at the game have the ability to kill shit at light speed, and are left disappointed that the fight's already over without getting to put any real effort or flair into it. Only moments like the Nobody corridor that are extremely rare have proper long term engagements that require extensive use of your full options and the connections between resources to really enjoy them to the fullest, because they just have that many enemies spawning.
Yes actually, because a poor player will never kill things as fast as a good player. You don't know jackshit about videos games and you need to stop talking about them. Wanting chip damage means you're moronic enough to think you shouldn't be rewarded for understanding the game mechanics inside and out, and instead prattle on doing the same repeated cycle of actions over and over. You're the reason why we got KH3.
1 year ago
Anonymous
whoa wow look at that it's exactly the ADHD ignorant mindset I talked about a moment ago
its a shame ARPG's like this are so hard to make, and where the KH series decided to go from KH1 onward
i think KH1 might have one of my favorite introductions out of any game i've ever played. it just sets up the stakes so well.
>get caught in the gravity well in volleyball phase >scene change to you unable to move as boss charges ultimate attack >stand there and charge guard magic because you cant run or dodge >release it and block a chain of small damage hits as boss screams something incompehensible at you behind flashing lights and loud noises >screen fades to white again and back to volleyball with gravity wells
wow such gameplay very dynamic, I can totally see myself dying to that a few times before I figure out the timing and then never worrying about it again
You know people have opinions anon. Nothing about this is objective.
Why does Ganker still act like grade schoolers when it comes to what they care about?
>Sheena practically doesn’t even have a moveset.
confirmed for casual, even the shitty AI can play sheena better than you. Her melee build is perfectly fine, her summon build is perfectly fine, and with a little bit of effort you can build her to actually weave quick spellcasts during melee combos.
you lack reading comprehension. You want him to be asking about how good re:mind bosses are so much, you are completely blind to the fact he fricked up his phrasing and is clearly asking about base KH3 bonus bosses.
1 year ago
Anonymous
Schizo post
1 year ago
Anonymous
>Is the KH3 bonus bosses better than KH2FM's?
Answer the fricking question.
Arguably.
It probably depends on which combat system you prefer, but I know some hardcore 2 elitists have said that Yozora is the best boss in the entire franchise.
I think only really Dark Riku is the one Org boss in 3 people consistently rag on.
No, and anyone who says otherwise is wrong. Osaka's idea of good boss fights is slapping hyper-armor on everything, no AI variation, and poorly implemented gimmicks. Or gutting returning fights entirely.
>family goes to birthday party for little cousin >give him a plushie of Roxas >he and other kids go to play video games in the game room >socialize with family members >hear the godawful Face my Fears coming from the other room >sprint to the game room >someone got my little cousin KH3 for his birthday >take the controller out his hands >eject KH3 >throw it out the window >little cousin starts crying >pull my copy of KH1.5/2.5 out of my emergency backpack that I carry with me everywhere >he stops crying as I start KH1 for him >tell him to play this and KH2 >forbid him from playing bbs >go back to family members >ask them who gave him KH3 >his older brother says so >tell him if he does it again, I'll kill him
How can someone be so ignorant and give a small child that game? That kid is lucky he has a /blessed/ and /enlightened/ cousin like me in his life. Who else /enlightened/ here?
If you don't like my little kids game that I spam constantly and claim is the best thing ever and bump all day until I attract dissenting opinion then you're a schizo, simple as.
I could never get into KH. Combat's too floaty, effects are ugly, everything is plastic or too toddler friendly. I was never big on final fantasy or disney to begin with, and the series just seemed like endless shallow corporate shilling. Characters had no soul, they were vessels for stock phrases at best and had no personality beyond their designated quirk at worst. The entire plot was just nonsense.
I understand why it got to popular though. "Woah! Disney AND final fantasy!?" Sadly that is literally all there is to it.
I made a shit thread and now I'm mad, how could this happen? Please just discuss epic kingdom hearts lore instead. I love Sora and want to suck his penis, therefore all other opinions are wrong.
Souls is a trash game for garbagemen. Everything is trivialised by rolling. No need to ever retreat or block or change your character's build to approach a fight with a different strategy because roll solves it all. Stupid game for moronic angsty teens.
If you just buttonmash and put all your points into basic attacks you can get through the game, so it doesn't push you to use or explore its more complex systems. There's a lot of extremely powerful options that let you use spells, summons, limits, and drives to flow through fights and constantly have meaningful choices to make. Unfortunately a lot of that doesn't come online until the mid to late game, and the leveling also takes ages to do things like max out drive forms for your movement.
>tfw well never get a Titanic world where we fight a possessed Caledon complete with gun shooting action voiced Billy Zanes while the ship is sinking and people are dying while donald duck makes angry duck noises about not interefering with the natural order of the titanic world with Hobo Jack as an optional party member complete with blurred out pages of tastefully nude french prostitutes in a sketchbook
Why live
True
Goddamn it's fun
Based. I'm an hero'ing this month but I will give it one last playthrough before then
>Stellar fundamentals (fast paced, good gamefeel and physics).
>Great to fantastic enemy design with large variety, composition, Revenge Values, etc.
>A great moveset with a focus on utility and a good deal of breadth (the normal/'finisher variations of magic, contextual normal hits, Berserk, special finishers, square inputs, summons, drives, limits, etc).
>Attacking being high committal compared to other Action games (so you either have to pick your openings or be willing to spend resources).
>5 core evades each of which is important and unique (can't just 'twitch' your way through most attacks like in DMC, you have to know which evade *and possibly multiple in combination* to use and be able to use it to avoid the attack).
>A fairly unique core offensive mechanic in how the normal hit/finisher combo string works, and how it interacts with magic (like a dramatically better version of God Hand's square string).
>Great fusion of RPG and Action mechanics (giving you the customizability, damage mechanics, etc of an RPG while not sacrificing the Action aspects or having the typical RPG downsides *you're never underleveled, there's nowhere near as much grinding/busywork as in most RPGs and the few instances of grinding are very short).
>Better implementation of magic than all other Action games.
>Super friendly to challenge runs owed to the solid fundamentals.
>Great super states (Drives).
>Second best use of Summons in the genre after Astral Chain.
>One of if not the best uses of contextual attacks in the genre with RCs
>The best take on Limits/super attacks in the genre (unique utility, potent and worth there cost, but by no means overshadows your other options).
>A block that functions more like a parry and requires you anticipate the incoming attack and block early.
Don't do it.
Beautiful post.
Don't an hero yet, anon. I still need you to teach me how to play Kingdom Hearts 2 in a few weeks.
good post but don't an hero
Based. KH2FM reigns supreme.
Good gameplay.
>Based. I'm an hero'ing this month
the fate of all khgays
Based and redpilled
t. Unironic Nostalgia goggles enjoyer
MHGU is better.
I disagree. KH2 is a good game, but more of a sidegrade to KH1. It's kind of a shame that ARPGs are a relatively unexplored genre.
As amazing as Dark Souls is, its popularity basically ruined the genre.
The issue is the game only really becomes fun and challenging in the post game. the main game is a pretty mediocre experience.
kh3 remind with mods is better
also true
fact of the matter is kh2fm speedrannies have a complete brain shutdown if they have to do anything that doesnt involve spamming reflega and final form firaga to stunlock enemies
they never even used the block button
so getting back into a game that actually needs skill like kh3 was simply too much for their chimpanzee brains
I just wish that KH3 was better balanced for LV1 Critical Mode. I remember it being a pretty miserable experience during my LV1 playthrough
i fricking hate
HATE
that fricking wolf heartless in the frozen world in a level 1 crit playthrough
FRICK THAT BOSS
Such a dogshit fight. Only way I beated it in LV1 was spamming Ever After's shotlock
I don't have it in me to do Level 1 Critical in 3, I can't stand Arendelle and I suffered there on my Crit run last year
That boss is aids. There’s a few extra terrible boss fights.
>fact of the matter is kh2fm speedrannies have a complete brain shutdown if they have to do anything that doesnt involve spamming reflega and final form firaga to stunlock enemies
Happens all the time with series where speedrunning one or two specific titles becomes popular
>Speedrunner plays (Game 1) in a series
>(Game 2) in that series comes out
>Speedrunner streams (Game 2) and tries playing it as if they were going through their (Game 1) speedrun checklist
>Gets hard filtered by (Game 2) because they're trying to shove a square peg into a round hole
>Cries about (Game 2) being "badly designed" because "muh checklist of movespam and glitches don't work no more :("
Dumb moron, KH3 didn't even have Critical Mode on release and was braindead easy due to any combination of Magic/Attractions/Links and even on Critical Links will carry you through the game because the moronic way they nerfed magic makes it optimal.
3 gays post Maka like it's an argument even though no one has ever played like this and doing so requires way more planning and thought than the devs put into the base mechanics.
I had gun playing the whole game last year.
>the main game is a pretty mediocre experience.
You just gonna talk shit about my boy Fishy Fun like that?
>Decide to play through it again after years
>Boot it up
>Remember Twilight town
>Turn it off
Every time.
for me its like dis
>start kh2
>enjoy twillight town section
>"guess my summer vacation is....over"
>cry
>get to play as sora now
>turn off game
roxas deserves his own game
Any other games that have that twilight town chill but deeply melancholic vibes?
First nier game has that feeling a lot
If you never played it, play the remaster but stay away from the OG release since the combat in OG is tedious as hell
This!!! NieR Replicant nails that atmosphere.
I had a lot of fun with the remakes combat as well.
wait, the changed the combat for nier 1 re-release?
I completely ignored it cause I had played the original and hated the combat
I know nier automata isn't the best, but it was moderately fun, is nier 1 remake at least as good?
I never played original Nier but Replicant HD does feel like an Automata prequel.
Gonna give a try then
Nier 1 remake is very good. Getting all the endings is still tedious and they didn't touch the side quests either
I would advise doing some of the side quests. But the moment doing side quests feels tedious, stop doing them. I would recommend just straight up ignoring any of the "collect 10 of these items :)" quests, cause every single one is utter dogshit
Did they make the garbage flower side quest or Eagle Eggs/black pearls easier at least? The flower especially, no one is waiting 30 realtime days for that.
I doubt it, I grinder for eagle eggs to level up my Phoenix sword and just getting 2 was a pain
No clue about the flower quests because I discovered side quests were dogs hit after the first few I did
yeah. It's not as good as Automata's combat but it still feels way better than the original.
>roxas deserves his own game
Roxas DOES have his own game
Well he deserves a better game
days is the one game that deserves a remake yet it will never ever be made
It's a shame Days is one of the worst games of the series gameplay wise, because the Tetris stats/magic system and each magic tier having a different function is such a cool idea. Multiplayer was also a cool concept, but wow does it suck playing solo since everything is scaled for multiple players even if you're by yourself. Also so many damage sponge bosses and some really annoying bosses you spend most of the fight running after. I get people going "It's supposed be tedious" because Roxas' daily life and all, but that really doesn't make the game good.
>Multiplayer was also a cool concept, but wow does it suck playing solo since everything is scaled for multiple players even if you're by yourself. Also so many damage sponge bosses and some really annoying bosses you spend most of the fight running after
This isn't even true. Mission mode enemies are stronger and Story mode enemies are the standard. If you have trouble killing enemies quickly it's because you didn't bother figuring out how to improve your damage output. Freeze is a great status you can consistently inflict with Blizzara and Thunder shreds enemies on walls or corners. Building for crits is also viable. Almost every enemy has an elemental weakness on top of this, including bosses.
just download a save with twilight town completed moran
I haven't played enough action rpgs to make a claim like this but it's definitely one of my favourite games
KH3 combat makes it hard for me to go back to 2
i dont rly get whats going on there whens he doing the duck flares and reflega moves?
Why did they have to make it so floaty? They clearly knew it was too much since they gave you midair blocking
kh1 is a very grounded game
kh2 has more air emphasis, but early game you are far far faaaar safer on the ground until you develop your growth abilities
kh3 you are typically safer in the air and now with air steps there is an emphasis with staying in the air the more you can
why did they do this? couldnt tell you at all but i feel they have been wanting to stray away from gounded combat since the start.
Instead of juggling enemies in the air, you are kinda juggling your self in the air. I think it would have been interesting if they maybe had a damage scale abilitiy, dependent on how long you have been in the air comboing yourself.
there are far more enemies in standard encounters now, and the world space is far more open, and again with the air step mechanic it now really seems like grounded combat is just pointless.
i was not specked into magic at all in my playthrough, i wanted to punch a hole in my monitor
Unfair webm to post.
Maka is literally the best 3 player with no one else coming even halfway close to him and the sheer level of skill and creativity he can push out of the combat system.
Too bad they'll never ever put good boss fights in the vanilla experience and always withhold it until the FM or DLC. I'd like to be proven wrong on KH4, but I don't think I will. I also want Sora's toolset to flow together better. Shotlock is moronic, Links are lame and the Situation Commands need a serious overhaul. I'd rather everything be tied to resources. At the very least Air Step should have its input remapped to that you don't have to slow-mo to do it.
Situation commands do technically work off resources, but I would prefer they just remove the slow-mo entirely from the aiming mode, it's unnecessary since you can aim during animations and it would add a bit more finesse to using it. Removing the ability to jump between enemies with Air Step like you do in traversal was the dumbest thing they ever did though, that would have been great to have as a way to extend its range while shortening the default distance.
floaty garbage, situation commands and a complete lack of mechanical depth in magic LOL
The magic in 3 does have depth though. You are just too brainlet.
Everything in KH3 is just damage amplification thanks to Osaka Team incompetence, which is not depth. Fire is a braindead homing projectile that objectively better than everything else. Blizzard is Fire but bad but costs more and the sliding aspect is worthless. Water is Fire but bad and sticking 1 second i-frames on it was pointless since it does jackshit. Thunder is a generic AoE and has a shitty Status that sucks until Lategame when Magic actually does damage outside of Fire (still worse than Links, great balace Osaka). Aero is another generic AoE cast but bad. And Forms are even worse.
So no, the magic in KH3 does not have depth, 6 base spells but 3 of them are homing projectiles that get invalidated by the best homing projectile, and 2 of them are AoE overhead casts with the better one invalidating the other. Even if I'm generous and count all 6 despite 4 being shit that aren't worth using, there are only are 3 variant types, all of which are reused palette swaps within each type.
>blatantly lying this much
kek
>it doesn't have depth!!! because uhh all the things that give the magic depth in 3 don't count!!!
3haters are mad.
What lie? Point it out and be specific.
No because you are only here arguing in bad faith and deliberately disregarding all the interesting things about 3's magic to push forward your narrative, which is fallacious and any argument presented like this is simply a waste of time.
>No
That's what I fricking thought. Anyone who defends or likes any aspect of KH3 is an idiot and needs to pump themselves full of lead.
>ad hominem
I accept your concession.
I already did here
Cool, but I can't get over how the game feels. 2 and Recoded remain my favorite games to play in the franchise on a gameplay level
nah it's floaty garbage, none of the attacks have impact
after replaying the game, i hate the organization fights. the openings on some of these bosses are some of the most ambiguous and obtuse openings ive seen in a game. especially with fights like dark riku, it is trial and error just to figure out when and where you can attack, and i'd still frick up because i needed to wait for a different move that looks the same to hit. i'd say i still prefer 2's fights in general, because while a little gimmicky, the reaction commands felt like a great way to make consistent openings in every fight (and even outside those, it felt like it was easy to determine when i could attack.
That's because you're right. They suck ass and KH3gays have gaslighted everyone in liking them. What you're describing is the shitty hyper-armor mechanic Osaka Team place on them. Nothing about them is organic
Thats incredible well executed wow, it might look like a bunch of flashy shit to people who haven't done this fight but he is fighting the fastest boss in the game and parrying her bullshit.
>all those giant bosses
>the gimmicks aren't even fun
The thing with kh2 and kh3 is that you have to go through a bunch of hoops to do cool shit
Keyblade shuffling and Transformations were a fun system.
And I like the air combat too.
>the average kh2 noob being ASS SMASHED AND RAPED by KINGDOM HEARTS III SECRET BOSS "YOZORA" for the first time
lol no.
Forspoken dropped and is the better game.
Forspoken runs and plays like shit kek
>t.filtered casual
>he says while playing Forspoken
>STILL no steam release
I bought them during the Epic Games' Winter Sale and got fricking pissed because apparently Square Enix thought it was a good idea to inject always online DRM in the collection
It's as if they want me to pirate it
>completely forgot about remind
how often does it go on sale on ps? is it worth doing a new playthrough after buying it or can i just load my old save? although now that i think about it critical mode didnt exist at launch so id have to start over anyways.
Critical mode really feels like it's made more for a NG+ with ReMind abilities anyway.
Disagree, critical is fine vanilla, Remind things are too op for base game.
I liked the slower combat of KH1 personally.
I like kh1 a lot too just because shit is so chunky in that game. Things just feel much more meatier.
Like even just smacking bouncy wilds around? They go fricking flying across the map if you land a finisher on them.
I find magic more satisfying in this game too since you have access to weird shit like gravity and time.
I wish they would return to niche magic use instead of just every element being represented. Maybe don't bring back magnet and reflect, but like gravity? I don't see why that can't return.
>TECH 2p
>TECH 2p
>TECH 2p
>FORCE
KH1 will always remain my favorite. CoM on the gameboy came close, but after that? Nope.
If KH2 had shitty gameplay, no one would argue that it's better than KH1
The only thing kh2 does right is combat, and even then there are aspects kh1 did better
Everything else is worse, especially world design
Kh2 is a hallway simulator
What hurts the most is that Cavern of Remembrance shows they could have made some fun platforming challenges tied to Drive Forms, they just didn't.
Yeah cavern of remembrance is kino as frick.
Hate the devs that decided to tie growth abilities to drive form level
If kh2 had kh1 level design and world interactivity it would be an easy 10/10 game
For all the issues 3 had, it at least tried bringing back that kh1 wonder and interactivity
I like KH1's combat as well
In a way I'm glad that each main entry is different enough that there's no clear superior option, with KH1's focus on parrying hits, range mattering a lot more and magic scaling from max MP which is incredibly jank but has its appeal especially with spells like Stop and Aero; KH2 being one of the most fast paced ARPGs in the market where every tool is seamlessly connected to the other; and KH3's extensive toolset and air combat focus, plus some tech like item cancelling to make form swapping less cumbersome; but I find myself replaying 1 and 2 far more often than 3
Guess I'm just not a fan of how it feels
this is literally childrens game
Reddit mentality
Yes, and?
Nah. The Oath in Felghana (PC) is still the best.
Though, it's barely an RPG.
ys is an action series for people who don't actually like action games
brainless shit
The best
https://voca.ro/1o29Sv1tXbsJ
FFXV is better
Dragons Dogma is better
Forspoken is better
Dogma is better yeah, but dogma has kinda shit damage scaling
Everything else you said warrants me to say this
Kill your self
You don't belong here have a nice day
>still not a single arpg that feels as good as kh1 or 2
how the frick
More of a battle arena, with lite arpg mechanics, but play dissidia 012. Same team as kh2 combat, infact the series was originally going to be a kh game until Disney said they didn't want to see goofy having the shit beat out of him (despite his fake death in 2 already happening)
But yeah, no arpg even coming close to 2 is kinda a crime. Nier automata is the only arpg I can think of that is vaguely fun but that game is horrifically balanced and is far too easy yo be broken as shit.
There's a lot of ARPGS that feel as good as those games, even within the same series, but try NEO: The World Ends With You.
>as good a
Because most don't try to imitate KH's style of gameplay which leans more towards action than Rpg, KH2 for instance is the least "RPG" game in the series.
The best part is that it was made by accident, not even the devs can recreate it.
They put finisher plus in as a joke
>reached tarzan planet in the first game
It has been years since I've been this annoyed at a videogame.
Tarzan level is kinda shit.
Like sure whatever maybe the cutscenes hint at where you need to go but it is still too repetitive
I finished replaying KH1 the other day and was surprised how quick it was, I didn't remember it being short. 30ish hours were enough to beat the story, all side bosses, synthesize the Ultima Weapon and reach LV100
Yeah it's really short. I'm pretty sure I saw someone who was an unskilled speedrunner, more of a casual player, see how fast they could beat it on beginner mode and they beat it in like 2 or 3 hours
And again, they had No speedrunning skills. It's a fairly short game for what it is
I still argue that Tarzan is worse than Atlantica. It's mostly running back and forth between the camp and the tree house for some reason before you're allow to fight Clayton. Becomes much faster if you realize that certain times you can just teleport up to the save point right before the slide to save some time, until Jane and Terk are kidnapped where you're forced to do the climb anyways. Then Stealth Sneak and Clayton are put in an awkwardly shaped arena where you can easily touch the walls and accidentally instigate clinging onto them so you get hit.
Room with the hippos is a pain in the ass but at least knowing if you mess up, you can just stand on the hippo that goes up and down to save you time. And you'll want to get good at jumping the hippos anyways because it's much better to do that then do the boring and sometimes finicky vine swinging game.
To this day, still one of the coolest fricking things I've ever seen done in KH2
>Berserk Charge + Horizontal Slash
Ah, there it is.
Whilst KH2 has arguably better combat and boss battles, as a complete package, Kingdom Hearts is still the superior game.
traverse towns normal music is honestly so grating to me now i never want to play it again. They should've done a you can fly musical number in the neverland level as well, but alas.
Nah, Atlantica is way too terrible in 1.
Optional, and it's better than kh2 Atlantic (which is still optional)
Look at kh2 Halloween town compared to 1's though. Nice hallway simulator
kh1 is kino but there's a lot of jank that makes replaying it a lot harder, it does mog kh2 on story, level design, and pacing tho
As much as I love the game I would have to disagree, but it's absolutely among the best.
I like all the KH games yet I can't think of a single world I actually enjoyed in any of them, which is crazy.
I can. A shame it was trapped in my least favorite game in the franchise.
Also, Space Paranoids. Tron is far and away my favorite Disney character in the KH games. What a bro.
I felt genuine pain seeing tron in 3D last second remembering sora and reaching out for him moments before he fricking died
I hate 3D, but that hurt
Symphony had a great concept, but yeah, being stuck in the worst game brings it down.
Too long and badly paced.
I dunno with Toy Story. I don't like how it's mostly a big open space. Yet the Pirate's level is pretty fun despite being a cut down Wind Waker.
tron is the best character in any KH game
hollow bastion motherfricker
ive only played the main 3
toy story world was awesome
all the kh original worlds are good across the board
i was gonna write more but thats about it. It all comes together to form a good product in the end so no biggie
For me it's
you sick frick
>he thinks there's something sexual
I just like their designs, go freak out on Twitter anon
Best girl got shafted so hard
Best girl is clearly Selphie though, and she gets shafted even harder. Shows up in one cutscene in 2 and then never gain,
All the FF characters were busy having their own adventure, which is why they didn't show up in KH3.
I like how they give her a body purely because everyone needed a happy ending
Why are their feet so fricking big?
because it's sexo
You kno why
>it gets fun in the last 20% bro trust me
It's near the top. KH3 postgame is serviceable but you have a to run a shit ton of mods ranging from physics, movesets and frame data to make it playable
>Removes the platforming
>Removes the open level design that encourages you to explore
>Most combat is repetitively "press triangle to win!"
>Have to be an autist and play on Critical Mode against super bosses to actually enjoy it
KH2 was the start of the decline.
Platforming in KH1 was shit. I'm all for more open worlds but with better movement. KH3 had some great ones and it's looking like KH4 will have very expansive worlds.
KH3 worlds are shitty gimmicks and flat empty spaces of nothing. They are garbage and nothing about KH4 is going to be an improvement.
Frick you, Toy Box and the Caribbean are kino.
They are shit like everything in KH3.
>Platforming in KH1 was shit.
Attack mid jump and the platforming becomes trivial
If Cavern of Remembrance was what most of the KH2 worlds were like, and you got abilities like high jump and quick run as soon as you got their form (ideally keeping it so they start at a low level and you have to level them up to make them better), then KH2 would have the much better platforming. The movement in KH2 feels so much better that platforming would be so satisfying if all the levels weren't just corridors and open rooms. KH1 platforming is so absurdly clunky at times but is still so soulful and exploration just feels better because levele are designed for it.
True
It's OKAY.
The level design took a hit and it's just corridors, most of the bosses until the postgame are really gimmicky. The combat doesn't shine until you have most of your abilities, locking movement abilities etc behind drive forms is dumb, reaction commands needed to have more failstates instead of just "Press this for free damage".
And personally, I would like to see directional attacks instead of relying on finishers.
Still feels great to play the postgame and fight all the superbosses but it falls flat outside of that.
Other great ARPGS: Nioh, TWEWY, Nier.
Are these type of Japanese Action RPGS the same as western diablo style action rpgs? Should there be a distinction?
>reaction commands needed to have more failstates instead of just "Press this for free damage".
I never really got this. The game teaches you early and constantly reinforces that triangle command is always good; and the challenge with most bosses is figuring out how to get to the point where you press triangle.
Because once you figure it out it's just kind of becomes a loop of "Okay, now here I press triangle."
Again this is less of an issue with the Org fights (Xemnas comes to mind) and reaction commands are nonexistent against the game's best boss LW.
adding onto my original post, I don't really see what makes revenge value such a great mechanic, if you're aware of it you just end up counting how many hits you can land on a boss then back off then repeat.
Until you learn final form firaga is a thing
Also a lot of the enemy/boss attacks in this game (and series in general) are borderline unreactable unless you have memorized their entire moveset or spam something like Reflectga. A good example is Roxas's spinning keyblade throw, or Lingering Will's DM.
None of those are as bad as MF in BBS, though, that might be one of the worst bosses in any action adjacent games ever.
>roxas and lingering will
the correct way to fight them is unironically to glide around the outside of the arena until they start doing attacks you recognize. that's the problem with movement in ARPGs.
not really true, lingering will is just understanding patterns and revenge value and punishing accordingly. Same with roxas except you can loop him a lot easier.
How you are describing him sounds like winning by trial and error
Which I won't deny, not a single soul has beaten LW first try. Learning a boss is fun, but I feel like his dm is legit insane. Him being the king of secret fights is deserving
>Also a lot of the enemy/boss attacks in this game (and series in general) are borderline unreactable unless you have memorized their entire moveset or spam something like Reflectga. A good example is Roxas's spinning keyblade throw, or Lingering Will's DM.
how are you bad at a game made for children and weebs
You just proved his point, anon.
I'm one of the few people that would actually go to bat for the importance of unreactable attacks in select scenarios as long as they are cautiously implemented. This is not one of those scenarios and this webm is blatant about it being prior knowledge.
>and the challenge with most bosses is figuring out how to get to the point where you press triangle.
>most bosses
You mean superbosses like Sephiroth, Org XIII and Lingering Will, which are post-game shit.
No, I mean all bosses, especially the heartless ones. Some are easier than others to figure out how to press triangle, but generally those bosses are easy anyway.
This to an extent, most enemies have a specific method to bring up the reaction command and they're ultimately just an extra tool to use in combat. Many of them are also specific counters to attacks the enemy is going to do so not preventing that in itself or not making sure you're in a good position afterwards is the failstate. But really one of the best aspects of reaction commands is simply how it personalizes each and every enemy to make fighting them stick out that little bit more, and this effect gets multiplied in group fights.
Revenge value is a great mechanic but it's not exactly used to the fullest it could be in KH2 due to it honestly being quite mismanaged. The dual concept of having it so bosses will actively fight back after your combos to keep the fight fast paced, and your attacks having different values impacting how you want to build combos to get the most out of openings is awesome stuff, but KH2 lacks reactive options to deal with some of the most egregious revenge attacks and true variety in the values available both on bosses and your moveset, as well as consistent reasons to go for anything that isn't the one good combo you can figure out immediately. The ironic thing is the one reason for that is just enemies that don't have RVs at all, which adds to a big disconnect between enemies and bosses.
>challenge with most bosses is figuring out how to get to the point where you press triangle.
There's very little times where that isn't "keep attacking" or where they just show up on there own.
here's a tru fact for you
action games where the primary point of interest is combat do not need to have good level design. because they live or die based on their combat.
I think there's a middle ground between endless hallways, shitty platforming segments and swimming sections a la NG and generally just having some reason to explore.
KH1 had pretty tight level design, and Cavern Of Remembrance in 2 shows that they could've had good level design designed for the player's full toolkit. Instead of locking shit behind the drive forms grinding for some baffling reason.
i don't disagree with kh1 having better level design. however, as a player, i rate beating on mooks higher than jumping on hippo backs or turning on switches to get a chest in hollow bastion. if i were to pick the part of the game that makes me come back to it it would be the combat. the designers recognize this and allocate resources to the combat and the level design accordingly.
Fair point, I love the combat in 2 and especially the magic. I love how all the magic has different utilities instead of just being recolored projectiles.
I agree, NEO TWEWY has the best implementation of this revenge value system so far with an actual visual indicator for it (so you don't just get randomly fricking killed), multiple ways of manipulating it with status effects etc. So when I go back to KH2, I end up doing what you said, using one combo that I know works simply because it will let me avoid triggering RV or lets me react to the retaliation so I can use it again.
More rambling: The command menu is the series identity but a lot of it's functions could be done with a normal control set up. I don't like how much of the combat is based around finishers, how Sora really only has one moveset + a couple modifiers, it's all primarily context sensitive with most additional actions being bound to the square button. Air guarding in 3 was a godsend as in 2 you don't really have any air defensive options outside of reflect.
Also this webm is cool but shows that this game has way too many particle effects and bloom and shit.
I think air guarding is bad because it got rid of the few bonuses pure ground combat has
I think ground combat should be more defensive and slow while air combat is more risky but more agile
Having air combat be better than ground combat in nearly every instance is an issue in itself I feel
Also kh2 particles are awesome, shush
I love my sparkles, and no game sparkles quite like kh2. Those are insanely impressive effects for a PS2 game
In general I wish Air/Ground combat got less homogenized. In 3 I'd shift from Ground to Air and barely be able to notice half the time since the combos don't feel unique to either of them.
Meanwhile, in KH1 or KH2 the decision to leave the ground is a life or death one. Them not having a defensive spell for the air like the other two and opting for an Aerial Guard only furthers that effect.
Half of my problem with the game comes down to spells when it really comes down to it. They had the beginnings of neat ideas like the Water Shield that lasts half a second or Aero being a great aerial combo starter but they never commit to it and all the magic feels samey because of it, which is a damn shame in a game where magic is king, damage-wise.
Yeah kh3 has me mixed on the magic system.
Tons and tons of great potential like ice railways for speeding around and little mechanics like you mentioned, but during combat a lot of the spells become interchangeable. Especially during form changes where they will ALL function the same way. The biggest goddamn sin imo.
I understand to an extent why they did it as it lets them be much more experimental with the encounter locations but that or air guarding doesn't necessarily need to stop them from having more unique moves or properties, and it would add more usefulness to the launcher/knockdown attacks beyond combo extension. But I think the spells are pretty underrated in terms of their variety, though it's true they're a little more ubiquitous by design things like freezing or having Water's closerange hitbox and shield or Aero being Magnet go a long way, while they're all just straightforward enough to let you put those effects to use in most situations. Really the one bad spell is Fire, and they probably could have just taken the closerange spell type and made that exclusive to Fire or something, but I don't know. The Flowmotion interactions are some really cool shit too, and I mainly want Air Step's range to be reduced so they can take much more of the spotlight as they should.
Well shit, that's exactly the sort of thing I had in mind. It would work well with the mobility available and give even more focus to positioning.
You aren't wrong, I do undervalue the different effects, but I feel like the game also undervalues them and really wants you to just use them as damage numbers. Nothing exemplifies that more than Grand Magic. Imagine Grand Magic if it emphasized the "utility" of each of the spells, it would be a much more interesting system rather than "Press Triangle, Do Damage". Plus Flowmotion in general is underutilized. They overreacted to how good it was in DDD and nerfed it to the point I feel it just isn't worth doing 80% of the time. My qualms with the magic system really stem less from the magic itself, though believe me it's not blameless, but from the number of systems that it tries to tie into that also feel half-baked. I think the game, after getting rushed onto Unreal Engine, just needed more time in the oven. It's competent at most things it does but never manages to really feel fleshed out.
>Also this webm is cool but shows that this game has way too many particle effects and bloom and shit.
KH3 is visual diarrhea even during normal play. You don't get this much shit on screen in KH2 unless you're going all in on your abilities.
>so far with an actual visual indicator for it (so you don't just get randomly fricking killed)
>Air guarding in 3 was a godsend
Kek. Stupid casuals are so silly.
The visual indicator is nice though it's really just a method to convey the greater system implementation of the two stage retaliation, with the yellow flash for enemies in midair when they become unstaggerable but still able to be damaged which encourages launching them and opens up other potential strats. Really though the visual effect technically wouldn't be needed in either case as the attacks are still relatively reactable but it's just plain more satisfying to see and there's nothing wrong with distinguishing certain states that deserve such.
I think the command menu should always stay and we wouldn't necessarily need or get much out of changing to a more typical control setup, since KH3 pretty much did a ton of what you might have wanted here in terms of moveset variation and expanding on available options with Circle mid combo, keyblades having different formchange movesets and the wide range of cancels both offensive with Airstep and defensive. It just remains on KH4 to really take them further, though some mods do some incredible things I'd love to see more of, especially Trueblade Seeker's charge inputs and things which fit into the series perfectly. But as I hinted at before the game would benefit dramatically so from a more expansive hitstate system like wallbounces etc. that could play with RVs further.
>so from a more expansive hitstate system like wallbounces
Funnily enough, I was discussing with a friend about KH3’s mechanics and he noted how wallsplats actually seemed to reset the Nobodies’ RVs. Just the regular enemy kind, though, and I think that it would be neat if they extended this to boss and Heartless encounters too.
Well this series is an action rpg
>good combat
>mediocre everything else except music
>because they live or die based on their combat.
You don't understand, if devs don't put in pointless shit for morons to play it, they would never sell.
It's okay for games to be good at more than one thing
Great combat and fun exploration in one package is a pretty great combo to strive for
>and fun exploration
A buzzword. Video games are nothing but combat. "Exploration" is just a method to get to that combat but amounts to nothing but pointless busywork, nothing more - nothing less.
Unhinged take
I had fun exploring in carribean world and there is nothing you can do to change my opinion 🙂
Cope all you like, "Exploration" is a meme created by casuals and devs pander to it.
I think you might be autistic, anon.
I’m pretty sure he’s that same schizo KH2gay who goes on and on about how 2FM is the pinnacle of ARPGs.
No. I'm just not a coping casual.
A game that places the focus on the core, without garbage padding? Sign me the frick up.
Sounds like the cope of an FF13 fan.
Too contrarian
I think you'd enjoy ff13 if you are being genuine. It's just hallway after hallway of combat encounters.
>It's just hallway after hallway of combat encounters.
That's what video games should be, not distractions from what matters.
Please never enter the game industry
If I did, we would be getting masterpiece after masterpiece.
No. Platformers have a different type of "combat" from how 3D Action works. Maneuvering through the environment, avoiding pitfalls, etc is the gameplay.
>If I did
Do it then. Save action gaming for all of us.
So, do you just hate platformers then?
No, it seems he hates open-world games or games that are so sort of openness to them.
If you don't hate open-world then you're the cancer killing gaming. Simple as. On par with gachashit and lootboxes.
Why hasn’t anything besides KH3 even try to emulate it?
If there was one thing Days did right, it was the Panel system, yeah?
Meh, 1 is better
Based and KH2FMpilled.
Why was Kh1 so damn kino bros.
>hype as frick simple and clean intro
>my cousin tried to get to lvl 100 on destiny islands
>that comfy traverse town music
>great music in general
>charming disney worlds
>fun gameplay
>spending late weekend nights grinding for synth items with my brother and friends
>taking turns trying to beat sephiroth together
>being baffled reading the manual about how he was voiced by lance bass
>downloading simpleandcleanplanitbremix.exe off limewire
>hearing about Final Mix and the secret video
>you knew a guy who knew a guy who knew an asian kid whose brother modded his PS2 and imported final mix
>downloading the secret video off the internet and it was a robed dude with two keyblades in a dark city that had nothing to do with kh1
>spend weeks with friends forming theories about wtf it was
Pure unadulterated Sovl. No game has ever been able to top the magicalness of KH1 for me. Wasn't even because I was a kid, I recently replayed it last week to 100% it on proud mode and it was still just as good.
>taking turns trying to beat sephiroth together
Nothing will reach that level of excitement again when we finally started seeing his health bar move after so many attempts of being two shot near instantly. Then someone got far enough to see him hit phase two running at us and we were freaking out trying to figure out what to do.
>Squeenix combat system with some of the most synergistic gameplay mechanics since 2FM
>it sells like shit
I hate this timeline we live in.
>Square practically drops the game out of nowhere with no marketing
>"It didn't sell? This the audience's fault"
>"Now to invest in NFTs"
Maybe just behind dark souls
Needs more playable characters and better level design for me to say it's the best, but mods can fix that and it's not like there are any good action RPG games out there that can compete with KH2fm.
Can't wait for KH1 remake
Started playing KH2FM last year, had an absolute blast. I still have Data Xemnas, Roxas and Vexen to beat along with LW and been meaning to go back too soon. Holy shit Roxas and Vexen are hard though. Any tips for Vexen, if feels like I'm not understanding something about that fight and its pushed my shit in.
Roxas
>Steal his keyblades
>Block/parry his attacks
Roxas is pretty much a block/parry check in the game.
You're not going to stop him powering up Anti-Sora so don't even try, learn how to take him out quickly and not get caught by his attacks since he's a c**t. Both of them have kinda assholish revenge attacks you'll probably need Reflect for. Summons like Chicken Little and Stitch help quite a lot in fighting him, and he has a HP-gate where he will instantly go into his DM that hits instantly and will kill you just like that on Level 1 unless you just know it's coming and push through it with a limit for iframes. But you don't need to worry so much about that otherwise thanks to good old Once More.
Yeah I learned quickly that you will just have to deal with Anti-Sora. I'll try Stitch next time, he helped immensely dealing with Laxrene's doppelganger. I honestly forget about my summons all the time in 2.
That's one thing you absolutely don't want to do, Summons are insanely powerful in 2 and you can get so much value out of using them, I'd say arguably waaaay more than Drive forms to the point they almost obsolete them. 3 bars for a summon is just crazy.
I can understand that, though Grand Magic's implementation "fails" it in that sense since it's built around giving you ways to access higher tiers and iframes. If it were up to me I'd have liked magic combinations to create new spells like Quake or Balloonga. I also wouldn't mind Flowmotion being used a bit more but I feel like you can already get a lot of use out of it in general, there's a lot to bounce from and the attacks it gives are great. My issue isn't that they nerfed it but that they nerfed it in the wrong way, it still feels powerful in a lot of cases but it's just more awkward to control with the speedup. All they needed to do was cut the distance travelled by like half or so, and that's what they should've done in DDD as well, I genuinely feel like someone snuck in after the maps were all done and doubled the jump height to frick everything up, just take one look at The Grid. But I absolutely agree that the game has a lot of systems that with just a bit more time and effort put into them and a few more tweaks could make something truly incredible, I just really enjoy and appreciate what's currently in there for what it offers in terms of variety and fluidity when you get the hang of it and that combat flow does work great. That's why I get a little concerned about the average "not my KH2 burn it all down" reaction people give because that's the wrong move entirely.
>play it on standard settings
>overlevel
>just use whatever attacks are fun or look cool
>die horribly and quickly trying to fight sephiroth or whatever secret bosses, give up after checking them out
Its just about seeing the absurd plot and enjoying a 10/10 ost for me. Am I really missing some deep super amazing combat in these games?
People praise kh2 combat when playing on critical
And all it is is it being a relatively balanced
You can do lots of unique builds and stats do not matter as much compared to you abilities and equipment
You will always do a minimum set damage to enemies no matter what. No chip damage is possible
best thing about kh2 is you can play it both ways
Hey hey hey, Kingdom Hearts is fricking gay!
...
>literally who twitter Black person
summer isnt for a few more months
Gameplay wise yes absolutely. Everything else frick no.
The music is incredible and one of the best soundtracks Yoko Shimomura ever composed. Noumra reached his peak as an artist and character designer, and it was the last game in the series with an actual emotional story that people cared about. It's okay if you don't think it's the best in the genre but the game is still fantastic in almost every aspect
......
.........
We could have had a threads of fate 2 instead...
Disgusting giant feet. Not even KH characters have shoes that massive.
Dewprism is a classic.
Also got to love that Pizza Cutter
Am I the only one who bought 2 and beat it without playing Chain of Memories? Shit was so confusing to me. After I finished 2, I determined that they would do it again with mobile entries before 3. So I dropped the series right then and there.
None of the other games besides 1 and 2 are good so you made the right choice. KH3 is especially shit.
Trash opinion
Just play BBS and 3 will be easy enougj
I'm sorry you actually like those garbage games. There is no saving you.
You sound like a jaded homosexual
You're just a KH3coper.
That you assume automatically I like 3 shows how jaded you are
>he did not play Re:Coded
You're missing out
I did and it sucks. 90% of the game is garbage gimmicks and Command Deck cooldowns are shit.
ReCoded is the only good version of the Command Deck because not only do your commands flow into each other well in a combo-like manner but your normal attacks aren’t useless either and they can be used in combination with your commands.
post more recoded
Gladly.
Pretty much everyone agrees that Days was h.a.n.d’s rough first attempt, though it did have some nice ideas (damn near every spell serves some use at some point in the game or another with stuff like Fire being a good early game projectile and remaining useful for having decent tracking, Thunder stacks up on enemies near walls and does a ton of damage, Blizzaga is more situational, as it's a mine that can be placed anywhere and as such requires a bit more thought, but also has a decent Freeze chance, etc). ReCoded combat-wise and NEO TWEWY is where they really get to shine.
There is no good version of the Command Deck. Being tied to moronic cooldowns makes them worthless.
I would agree if Sora and Donald weren't in it (Goofys fine and Mickey is tolerable)
>action RPG
what does this even mean? ARPG is just a tag so a product is shielded from the criticisms of being compared to an actual action game. its a shit action game and a shit RPG. i feel like im taking crazy pills.
2fm combat is gold standard even among "pure" action games homie
No "homie", its a garbage game with numbers go up autism and I guarantee every other game you like is garbage as well if you honestly enjoy something like this.
>KH2
>numbers go up
>KH2 doesn't have level ups
what did he mean by this
most people who know the game front to back still have no idea how the stats work in that game loll
>talking shit about games you’ve never played
Tale as old as time
>numbers go up autism
You have no clue what ur talking about and sound completely moronic anon
how many more times are you going to same gay
You get all those abilities except Magic Lock-On from accessories/events. Damage doesn't come from levels and Sora's stats are irrelevant at Lv.1.
Dood, the reason you are playing this garbage and not an actual action game is because you want to see the numbers go up. If the stats truly do not matter to you, then its not an RPG by any definition. If I remember correctly FM even has recommended combat levels for zones. I'm sure you will do a 180 when its time to hamfist it into RPG discussion.
Stats are super irrelevant in KH 2 and 3, especially on post game content.
>especially on post game content.
now you are backpedaling. why make threads every day if you don't want to have an honest discussion about the game? thank you proving me right. last (You)
What ?
The game is loaded with grinding sinks, Why are you lying?
>Stats are super irrelevant in KH 2 and 3
Only in hard mode because of its moronic scaling with damage floors and scaling multipliers designed to make low level 'challenge' runs easier than what their difficulty should actually be. If you do standard difficulty underleveled you actually feel it.
They are always irrelevant, the game scales your damage so you never enter chip range no matter the difficulty settings.
In beginner you do chip damage x1.5 and in critical level 1 you do chip damage x2.25, but you do unmodified chip damage x1.0 in standard if you are just understatted without noxp or other modifiers.
Which has nothing to do with always scaling your damage.
That's cool and all, but stats are still irrelevant.
It's an action game with additional focus on RPG elements like stats, character builds and open-ended exploration of areas to add more variety to the general gameplay and combat. No one ever treats it the way you're saying, it's an amazing action game and a decent RPG, and you sound like you forgot to take your crazy pills.
>it's the Shinobu schizo
These are the kind of people making threads for Kingdom Hearts, nu-Final Fantasy, Nioh, Hi-Fi, etc:
KH1 is based solely for having a simple and straightforward story that doesn't require you to play 8 other games just to have a clue what the frick is going on
There is no fanbase that is more cancerous and moronic than nomura fans, you are literally diving headfirst into Satan's gaping butthole.
>nomura fans
most people know kh has been almost purely garbage since 2 and that nomura lost his wits with the versus 13 disaster
His games have always been garbage, my dear anon. You were just young and your brain was not fully developed when you played earlier titles. Kingdom Hearts is not going to acquire new fans. No one is retroactively becoming a KH fan.
I don't care if the series is getting new fans or not now take your meds
I became a KH fan in 2018ish
are you gay
No one fricking makes action rpgs.
I still haven’t beat sephiroth
Am I late?
You are never late as long as you arrive
I am playing Days right now and frankly, it is not good.
It is passable at best.
I expected a bit more from this game considering how much Ganker fellates and hypes up h.a.n.d.
I swear I feel robbed every time I watch this & realise what we got from 358/2 days.
This is where Sora's story ended. Literal perfect end & everything afterwards just shat on it.
I played kh1 for a couple of hours and it was so bad it made me never touch the series again.
SOVL.
How many ARPGs do Kingdom Hearts fans actually go out of their way to play, outside of the Kingdom Hearts series? Maybe at most anything Square related, but that's it. It comes off as people who only play Mario for their platformer fix and never bothered with other platforming series.
I play tons. Tales of, Dragon’s Dogma, Dark Messiah of Might and Magic, some Souls here and there, Ys, Trials of Mana, hybrids like Parasite Eve and Resonance of Fate, and more.
SOVLLESS
The chip damage meme always reeks of ADHD and people that never want to actually learn how to properly deal damage in games with their resources.
Bosses scale damage around a certain range, where, say, a midgame boss has a stat range between 20 and 30, if you have 1 strength or 20 strength you deal the same small number per hit and if you have 30 strength or 90 strength you deal the same large number. This is why bosses still take 60 hits to kill when you overgrind even if regular enemies die in a single spell cast or two regular hits, and it also effects level 1 runs and such. "chip damage" is just a catch-all term for the minimum amount of damage that can be done to a boss when you are below the stat floor. Like, if you use quick run strat and chip damage Roxas, he takes 2 minutes to kill.
I understand the mechanic. What I dislike is the thought process behind the reaction to the mechanic, "anything that isn't killing bosses in a matter of seconds to a minute in base form is chip damage". It squanders many of the most interesting facets of the game's mechanics when enemies and bosses alike are on the whole nuked to oblivion due to Critical's excessive damage boost, which Level 1 can't even contain for the most part.
People who are good at the game have the ability to kill shit fast. Nothing wrong with it.
No, people who are bad at the game have the ability to kill shit fast. People who are good at the game have the ability to kill shit at light speed, and are left disappointed that the fight's already over without getting to put any real effort or flair into it. Only moments like the Nobody corridor that are extremely rare have proper long term engagements that require extensive use of your full options and the connections between resources to really enjoy them to the fullest, because they just have that many enemies spawning.
Yes actually, because a poor player will never kill things as fast as a good player. You don't know jackshit about videos games and you need to stop talking about them. Wanting chip damage means you're moronic enough to think you shouldn't be rewarded for understanding the game mechanics inside and out, and instead prattle on doing the same repeated cycle of actions over and over. You're the reason why we got KH3.
whoa wow look at that it's exactly the ADHD ignorant mindset I talked about a moment ago
Yes, you don't know shit about video games.
>People who are good at the game have the ability to kill shit at light speed
its a shame ARPG's like this are so hard to make, and where the KH series decided to go from KH1 onward
i think KH1 might have one of my favorite introductions out of any game i've ever played. it just sets up the stakes so well.
this is what an actual good ARPG looks like
>ARPG where if your stats aren't high enough you either do pathetic damage or literally nothing at all
It's shit.
>get caught in the gravity well in volleyball phase
>scene change to you unable to move as boss charges ultimate attack
>stand there and charge guard magic because you cant run or dodge
>release it and block a chain of small damage hits as boss screams something incompehensible at you behind flashing lights and loud noises
>screen fades to white again and back to volleyball with gravity wells
wow such gameplay very dynamic, I can totally see myself dying to that a few times before I figure out the timing and then never worrying about it again
another ARPG that is far better than KH
heres another one
i can keep going
You know people have opinions anon. Nothing about this is objective.
Why does Ganker still act like grade schoolers when it comes to what they care about?
KH is an objectively bad game.
NPC mentality
>Symphonia
I like the game but only half of the party members in the game are worth using. Sheena practically doesn’t even have a moveset.
Hey, at least he didn’t post shit like Zestiria, Berseria, or Arise.
>Sheena practically doesn’t even have a moveset.
confirmed for casual, even the shitty AI can play sheena better than you. Her melee build is perfectly fine, her summon build is perfectly fine, and with a little bit of effort you can build her to actually weave quick spellcasts during melee combos.
is he going to post astlibra
no, that game is shit. have another.
It's actually insane how many subtle mechanics there are in KH2.
Is the KH3 bonus bosses better than KH2FM's? I've heard nothing but praise for KH3 Re:Mind but I feel like something's up.
no theyre shit. the secret ultimate final boss is 'one of those fully humanoid shadows from the end of KH1, but he has 30 health bars'
Brainlet. That's the base game post game boss and has nothing to do with the 14 ~ extra bosses in ReMind
Re-read the guys post, he's already heard remind fights are good and he is asking if KH3 bosses are good. They are not.
Jesus this level of reading comprehension is worrying anon.
you lack reading comprehension. You want him to be asking about how good re:mind bosses are so much, you are completely blind to the fact he fricked up his phrasing and is clearly asking about base KH3 bonus bosses.
Schizo post
>Is the KH3 bonus bosses better than KH2FM's?
Answer the fricking question.
Arguably.
It probably depends on which combat system you prefer, but I know some hardcore 2 elitists have said that Yozora is the best boss in the entire franchise.
I think only really Dark Riku is the one Org boss in 3 people consistently rag on.
At the very least they're comparable. I prefer Re:Mind personally.
No, and anyone who says otherwise is wrong. Osaka's idea of good boss fights is slapping hyper-armor on everything, no AI variation, and poorly implemented gimmicks. Or gutting returning fights entirely.
They are. Both are great though, and you should know better than to ask in a thread like this rather than just playing the game to see for yourself.
?t=69
do kh gays just not play games? mind boggling really.
theres nothing worse than a KH thread on Ganker.
KH2 is the best. Why even play anything else? Trust me bros.
Damn, KH really never ceases to make people sperg.
>sperg
>replying to the actual thread topic instead of just sucking off KH like its a subreddit
>proves my point
Having a melty and spamming schizo ramblings and being a narcissist isn't "replying to the actual thread topic!"
>posting games that are clearly better than KH is off-topic because its not what i wanted, please just let me make a KH general every day
Trying too hard.
>family goes to birthday party for little cousin
>give him a plushie of Roxas
>he and other kids go to play video games in the game room
>socialize with family members
>hear the godawful Face my Fears coming from the other room
>sprint to the game room
>someone got my little cousin KH3 for his birthday
>take the controller out his hands
>eject KH3
>throw it out the window
>little cousin starts crying
>pull my copy of KH1.5/2.5 out of my emergency backpack that I carry with me everywhere
>he stops crying as I start KH1 for him
>tell him to play this and KH2
>forbid him from playing bbs
>go back to family members
>ask them who gave him KH3
>his older brother says so
>tell him if he does it again, I'll kill him
How can someone be so ignorant and give a small child that game? That kid is lucky he has a /blessed/ and /enlightened/ cousin like me in his life. Who else /enlightened/ here?
If you don't like my little kids game that I spam constantly and claim is the best thing ever and bump all day until I attract dissenting opinion then you're a schizo, simple as.
i dont think its even possible to like KH and not be gay, there is no other appeal
I'm 100% straight and want to mating press Xion, Kairi, Namine, and Aqua. So no.
The appeal is good gameplay, good boss fights and good music with a chuuni story.
nta but it has none of this, except the chuuni part, and if you're game can be described as chuuni both you and it are shit
>a chuuni story.
No one that weighs under 300lbs wants this.
I could never get into KH. Combat's too floaty, effects are ugly, everything is plastic or too toddler friendly. I was never big on final fantasy or disney to begin with, and the series just seemed like endless shallow corporate shilling. Characters had no soul, they were vessels for stock phrases at best and had no personality beyond their designated quirk at worst. The entire plot was just nonsense.
I understand why it got to popular though. "Woah! Disney AND final fantasy!?" Sadly that is literally all there is to it.
>Combat's too floaty,
Stop playing KH3.
I made a shit thread and now I'm mad, how could this happen? Please just discuss epic kingdom hearts lore instead. I love Sora and want to suck his penis, therefore all other opinions are wrong.
factually correct. it will never be topped. Versus XIII and Nier Automata could've done it if they were developed by the 2FM combat team
Versus XIII never came out.
exactly, hence why 2FM will remain #1
Versus XIII had a chance of overtaking it but they failed unfortunately
Oh, then I agree.
KH4 will top KH2.
Trust the plan. All the pieces are in place.
>Osaka Team
LEL
>Post-ReMind Osaka
don't get too excited yet. let's first see how the KH4 base game will be
Re;Mind was crap.
It was a huge improvement on the unpatched base game and showed the team having learned a lot of valuable lessons
I am more optimistic for 4 than what I was for 3 tbh
Does dark souls count? Because dark souls is much better
Dark Souls is a shit action game series, man.
So is kh
Nah, KH actually has varied bosses and moves to utilize.
Souls doesn’t even have as much depth as KH1.
Souls is a trash game for garbagemen. Everything is trivialised by rolling. No need to ever retreat or block or change your character's build to approach a fight with a different strategy because roll solves it all. Stupid game for moronic angsty teens.
>KH2 combat devs working on it
It will top KH2
Trust the plan
>KH2 devs "working on X"
They aren't and will never be. Yoshida got the moronic Osakahomosexuals, so FFXVI is not looking so great.
Why does everyone always say this? I thought the gameplay was just okay as a kid and haven't played it since, is it really that fun?
If you just buttonmash and put all your points into basic attacks you can get through the game, so it doesn't push you to use or explore its more complex systems. There's a lot of extremely powerful options that let you use spells, summons, limits, and drives to flow through fights and constantly have meaningful choices to make. Unfortunately a lot of that doesn't come online until the mid to late game, and the leveling also takes ages to do things like max out drive forms for your movement.
>KHgays
Souls is literally the absolute lowest tier of game in the ARPG genre
What does 3 lack that's makes it feel soulless compared to 1 and 2?
Kingdom Farts II Anal Mix
When is this shit coming to steam? I want to play but I’m not fricking downloading that chinese garbo
Timmy already paid for your copy.
I don’t suck penises attached to men named Timmy
Why did 3 shit on everyone's design? KH1 & 2 were near perfect & then 3 (DDD as well to an extent) ruined it.
I think their designs are fine on III with the exception being Kairi, I swear she looks younger in KHIII when compared with her KHII design
kh3 definition of soulless even the org coats look like shit
>tfw well never get a Titanic world where we fight a possessed Caledon complete with gun shooting action voiced Billy Zanes while the ship is sinking and people are dying while donald duck makes angry duck noises about not interefering with the natural order of the titanic world with Hobo Jack as an optional party member complete with blurred out pages of tastefully nude french prostitutes in a sketchbook
Why live