It's good, but you have to be aware of what you are getting yourself into. It's an action-rpg with the rpg-elements outside of the action being pretty minimal. The combat itself can be pretty fun, the classes and the class-system as well. Game is pretty easy, not difficult to become a combo-god and just obliterate enemies.
The towns are rather smallish. You still have quests and stuff, often leading you to something to kill or some dungeon to explore. Sometimes some sneaking and thievery is involved, rarely can you just talk to solve a quest (I fail to remember one example). It's really mostly combat.
The game is pretty lengthy and lots of time is spend in these MMO-like zones with their own biomes, enemies and quests until you worked through them into the next zone. Story starts pretty interesting, but unfortunately doesn't really capitalize on its potential.
Still a fun game in its own right, mostly for the combat. Cool music and neat lore as well if you are into that.
Any character can sneak around, it's a skill that is independent of any classes, if I remember correctly. However, the dagger-bow-finesse class has a skill for extra damage for sneak attacks.
A pure sneaky guy is entirely viable and in fact that's the only character I ever managed to finish this game with. Fast daggers, bombs, poison out of the ass, smoke bombs, lots of fun stuff.
no. the combat is piss easy, the RPG elements are even worse than something like skyrim, the story is shit and its full of bugs like quest softlocks.
the game does have a really nice setting and visual style, and the concept of its combat and rpg mechanics are good, but its just executed really poorly, so id like to see a sequel or just another similar game by the same studio, if it even still exists.
It's good.
Just don't exploit the item glitch that allows you to clone anything you want, I used it to make OP gear and now the game is laughably easy even on the highest difficulty setting.
It's the closest thing ever made to an offline mmo without actually being one.
Really not worth the time to play through.
It's not compelling or interesting, it's just a grind.
Ignore crafting at all costs. Quest rewards and exploration will typically reward you with weapons and armor, but they will never be able to compete with crafted weapons and armor.
Its kind of like Skyrim where Deadric artifacts get out DPS'd by an Mastercrafted Iron Dagger
>Quest rewards and exploration will typically reward you with weapons and armor, but they will never be able to compete with crafted weapons and armor.
In that case why would you ignore crafting?
Even at max difficulty the game is nowhere hard enough for you to go ham with crafting, so unique sets are more than enough, crafting just completely breaks the game to the point that even tier 2 gear crafted with okay components end up being ridiculously stronger than even endgame DLC uniques.
Also what the other anon doesn't mention is that Amalur has a chest system where every chest content outside of a couple of specific ones is reseeded every time you reload the game, so technically you can just save in front of a door that leads to a chest and reload until the chest gives you unique items, you need to use a threshold to do so though since the game will only reseed the chest's content on loading an area after you reload a file, but it's trivial to do so because there's plenty of chest rooms separated by doors.
Crafted gear looks like shit.
Unique items tend to have unique effects, while crafted items are generic (albeit strong) stat boosts.
Crafting gear makes it so most quest rewards are meaningless. Why even do quests if you get useless junk compared to your crafted stuff.
The game isn't even hard. Crafted gear will make an already easy game a breeze.
It has that weird almost fable like charm to it. Wouldnt say its particularly good at anything, but its pretty comfy. The worst part about the game is that equipment scales with your level when you enter the zone, so for example if you do one of the dlcs early, which you are supposed to, most of the cool gear you get from it is useless after a few levels.
Havent tried the new rerelease or its dlc, ill get around it one day
>How is it?
Garbage >Is it worth a playthrough?
Do you eat shit? >Is it like The Elder Scrolls with towns and quests?
No, it's offline WoW mixed with discount GoW combat
It was dull and forgetable on release. Its mind bogling it got a remaster.
The combat is more action-y compared to other rpg's, but it fricks it up with its tiny enemie roster.
It used to be an mmo, so the maps are structured like that.
Played the original Kingdom of Amalur when it was released on PS3 but did not finish it. Started playing re-reckoning just now and it's much worse than what I rembered.
I guess it's to be expected that a game as old as this is missing most of the quality of life features you expect today. There's also quite many bugs that can ruin your experience unless you search the internet on the solution.
I'll probably play through it but can't really recommend it to anyone who has not played it before.
It's good, but you have to be aware of what you are getting yourself into. It's an action-rpg with the rpg-elements outside of the action being pretty minimal. The combat itself can be pretty fun, the classes and the class-system as well. Game is pretty easy, not difficult to become a combo-god and just obliterate enemies.
The towns are rather smallish. You still have quests and stuff, often leading you to something to kill or some dungeon to explore. Sometimes some sneaking and thievery is involved, rarely can you just talk to solve a quest (I fail to remember one example). It's really mostly combat.
The game is pretty lengthy and lots of time is spend in these MMO-like zones with their own biomes, enemies and quests until you worked through them into the next zone. Story starts pretty interesting, but unfortunately doesn't really capitalize on its potential.
Still a fun game in its own right, mostly for the combat. Cool music and neat lore as well if you are into that.
Is Thief an actual playstyle with many stealth chances?
Any character can sneak around, it's a skill that is independent of any classes, if I remember correctly. However, the dagger-bow-finesse class has a skill for extra damage for sneak attacks.
A pure sneaky guy is entirely viable and in fact that's the only character I ever managed to finish this game with. Fast daggers, bombs, poison out of the ass, smoke bombs, lots of fun stuff.
no. the combat is piss easy, the RPG elements are even worse than something like skyrim, the story is shit and its full of bugs like quest softlocks.
the game does have a really nice setting and visual style, and the concept of its combat and rpg mechanics are good, but its just executed really poorly, so id like to see a sequel or just another similar game by the same studio, if it even still exists.
it's fun but can get sloggy with all of the dialogue and side content. it's definitely worth a playthrough at least once
Is companions/romance a thing? Can you have a party?
Not sure about this MMO structure
No romance, no parties, occasional some npc fights with you.
It's good.
Just don't exploit the item glitch that allows you to clone anything you want, I used it to make OP gear and now the game is laughably easy even on the highest difficulty setting.
What are the chances the developers that released the remaster and dlc make their own sequel?
It's mind numbingly boring
Yes there are towns and plenty of generic mmo quests
It's the closest thing ever made to an offline mmo without actually being one.
Really not worth the time to play through.
It's not compelling or interesting, it's just a grind.
Ignore crafting at all costs. Quest rewards and exploration will typically reward you with weapons and armor, but they will never be able to compete with crafted weapons and armor.
Its kind of like Skyrim where Deadric artifacts get out DPS'd by an Mastercrafted Iron Dagger
>Quest rewards and exploration will typically reward you with weapons and armor, but they will never be able to compete with crafted weapons and armor.
In that case why would you ignore crafting?
Because the crafted gear doesn't look as good as the unique pieces and set pieces.
Even at max difficulty the game is nowhere hard enough for you to go ham with crafting, so unique sets are more than enough, crafting just completely breaks the game to the point that even tier 2 gear crafted with okay components end up being ridiculously stronger than even endgame DLC uniques.
Also what the other anon doesn't mention is that Amalur has a chest system where every chest content outside of a couple of specific ones is reseeded every time you reload the game, so technically you can just save in front of a door that leads to a chest and reload until the chest gives you unique items, you need to use a threshold to do so though since the game will only reseed the chest's content on loading an area after you reload a file, but it's trivial to do so because there's plenty of chest rooms separated by doors.
Crafted gear looks like shit.
Unique items tend to have unique effects, while crafted items are generic (albeit strong) stat boosts.
Crafting gear makes it so most quest rewards are meaningless. Why even do quests if you get useless junk compared to your crafted stuff.
The game isn't even hard. Crafted gear will make an already easy game a breeze.
>*bankrupts Rhode Island*
No, and the developer pulled a fricking scam on my state to fund it. What a god damned joke.
I'll never not be mad at that homosexual Curt Schilling.
Is the re-whatever better than the original? I heard some aspects were made worse.
It has Simon Templeman voicing some NPCs.
i'm not a celeb worshipping gaylord so i don't know who that is.
Where the frick is the switch dlc?
It's like WoW with action combat
Voice acting is really good, but I wish every npc didn't have like 20 things to talk about. I want the lore but goddamn they went too far.
>how is it
Play a mmo, but without any other players in it. That's Kingdoms of Amalur
Sounds comfy. Thanks for the recommendation anon.
It has that weird almost fable like charm to it. Wouldnt say its particularly good at anything, but its pretty comfy. The worst part about the game is that equipment scales with your level when you enter the zone, so for example if you do one of the dlcs early, which you are supposed to, most of the cool gear you get from it is useless after a few levels.
Havent tried the new rerelease or its dlc, ill get around it one day
>How is it?
Garbage
>Is it worth a playthrough?
Do you eat shit?
>Is it like The Elder Scrolls with towns and quests?
No, it's offline WoW mixed with discount GoW combat
It was dull and forgetable on release. Its mind bogling it got a remaster.
The combat is more action-y compared to other rpg's, but it fricks it up with its tiny enemie roster.
It used to be an mmo, so the maps are structured like that.
You can skip it
For people who liked the game, how was the new dlc expansion?
If Dragon Age Inquisition and the 'quests' in the second nu-tomb raider were offline MMOs in a bad way, is Amalur an offline MMO in a good way or bad?
It's worse than Cisquisition since combat and content is worse, and there's A LOT more filler than Cisquisition too.
Good, the combat is fun as hell.
>mmorpg without other players
Played the original Kingdom of Amalur when it was released on PS3 but did not finish it. Started playing re-reckoning just now and it's much worse than what I rembered.
I guess it's to be expected that a game as old as this is missing most of the quality of life features you expect today. There's also quite many bugs that can ruin your experience unless you search the internet on the solution.
I'll probably play through it but can't really recommend it to anyone who has not played it before.
>Reddit spacing
kys