The voice acting and story add up to this incredibly stiff and robotic anime version of the star wars prequels. They even try to create this very action packed opening that hooks you and it still falls flat. Then as for the gameplay, the gambit system seems cool but the game starts so slow that its painful to get to the point where its engaging and deep. Being dropped into an open world that's really just an offline MMO is pretty boring imo. It just hasn't held my attention much past meeting Fran.
i know people don't like the battle system but final fantasy battle systems are usually a bit ass. by the time you get to fran you should have plenty of magic and skills to spice it up with the gambits though. it can get a bit deep compared to basic JRPGs but the game rewards experimentation and the fast forward feature of the zodiac editions makes it a lot more tolerable.
as for the plot, people find it confusing and liken it to star wars but that is a misdirection from the deeper character story that most people miss (pic related).
plus you can just skip all the cutscenes if you find them tedious
>pharos
peak kino >Archades
mm prehaps >great crystal
Probably best area in all of ff
I don't really remember the last 3 dungeons, but the 3 I mentioned are endgame and all good.
They are massive and feature difficult enemies that test your knowledge of the game. With Zodiac age coming out it severely reduced the difficulty. You used to have go hours of grinding through these areas at normal speed, only to die and restart at your last save. Great crystal has amazing music and incredible atmosphere pharos is decent, but the area is so cool it makes up for it imo.
1 year ago
Anonymous
>You used to have go hours of grinding through these areas at normal speed, only to die and restart at your last save.
Wow, sounds like fun
1 year ago
Anonymous
Gaming has done this far longer than zoom zoom at 10x speed with an autosave popping up everytime you shit yourself.
1 year ago
Anonymous
The games with shitty progression did, yeah.
1 year ago
Anonymous
I mean as much as I don't like it I liked it cause I played the frick out of it on ps2. Zodiac age is much much easier as opposed to og, factor in speed up and autosaves, and you can literally just zoom through the game if you have a modicum of understanding towards gambits, I zoomed through the entire games in 20 hours beating every boss with no issues at all, that's what I mean by the difficulty. you'd have to have played both and og religiously to know what the frick i'm on about.
1 year ago
Anonymous
>Zodiac age is much much easier as opposed to og
Thank frick, then, because it seems you value wasting your time on hours of grinding only to potentially lose everything and restart your progress.
1 year ago
Anonymous
that's the point you sniveling buffoon. It leads to tension and you having to pay attention, have you even played a game before other than hello kitty sunshine adventure? I swear you homosexuals are insufferable.
The crystal is an abomination, but I love the Pharos. It's carefully checkpointed, full of shit which breaks your gambit setp and makes you pay attention, and it gathers momentum naturally via environent and encounter design without resorting to cutscene spam.
>what bored you about it compared to the menu battler FF games?
The fact that it's literally the same combat, except slower, visually more boring, and with a fake sense of freedom
>Does it actually ever even get good?
Yes, at about 10 hours to the end (the game is about 90 hours long)
Yeah. But the RUSH when you did! It was amazing. Those frickers were hard. I had to look up how to stop them from healing constantly when I got them down to two
Go do some Great Hunts and vibe to the music and atmosphere. It’s a big world and there’s lots to do to fill the sky pirate’s den and the bestiary. Find a hidden boss or a rare monster
I love the non linearity of the game. >get smacked by a trex >get smacked by a floating energy ball >get smacked by king bomb >get smacked by addramalech >get smacked by a hoard of bones and wraiths on the way to zalora
I've seriously attempted to play this game 6 different times seriously. I get like 12 hours in and am so bored with the literally nothing story, the press forward and your group auto kills everything gameplay. Does it actually ever even get good?
you call others morons but your criticism is very basic and unproductive. maybe you should go play another game instead of trying to interact with people online
Issues with FFXII: >No story. >Game plays itself / walking simulator >Characters are shallow
The game feels like walking into a conversation 1/2 way through already telling a story from a drunk guy describing how to make a game. There's nothing in this game that stands out or draws me towards it. But I've never gotten further than 12 hours in, so I don't know how it picks up.
moron.
again this criticism is pretty bad, but i know your type is just here for some weird facsimile of social interaction so i'll just wish you good luck in finding a more meaningful way to spend your time and leave you be
No story is a plus. The story is that you explored dungeons. Played itself is a weakness in some overworld areas, but unless you're overlevelled the dungeons and bosses are all designed to frick your gambit setup out of line to make you play
i dropped it, despite thinking it started off reasonably fun, at paramina rift which is like 8 or 9 hours into it, because i realized the devs wanted me to play the game strictly one specific way. I just can't see myself going back to that sort of gameplay where you walk in a straight line and let the auto-battle system go off. compare it to mgs3 (just recently played it) which is also very much a linear hallway game but where it feels like the developers took into consideration a variety of approaches to the game. it opens up as soon as the cutscenes end. or a more appropriate comparison, ff8 where you can frick around in triple triad or ff7 where you can snowboard, do squats, fort condor, race chocobos. There is VARIETY. i dont think i came across one single mini-game in ff12 during those 9 hours I played
I can't ever go back to this horrible game. Not only it aged like ass, there have been countless games out there that did the same better. And some are even mediocre games.
>takes all things FFXII did bad >makes them good >takes the few things FFXII did good >makes them better >refuses to elaborate >leaves >comes back some years later >makes everything even better than already was
Heh, nothing personnel kid
Its bored me into dropping it twice.
one of the best in the series
what bored you about it compared to the menu battler FF games?
The voice acting and story add up to this incredibly stiff and robotic anime version of the star wars prequels. They even try to create this very action packed opening that hooks you and it still falls flat. Then as for the gameplay, the gambit system seems cool but the game starts so slow that its painful to get to the point where its engaging and deep. Being dropped into an open world that's really just an offline MMO is pretty boring imo. It just hasn't held my attention much past meeting Fran.
i know people don't like the battle system but final fantasy battle systems are usually a bit ass. by the time you get to fran you should have plenty of magic and skills to spice it up with the gambits though. it can get a bit deep compared to basic JRPGs but the game rewards experimentation and the fast forward feature of the zodiac editions makes it a lot more tolerable.
as for the plot, people find it confusing and liken it to star wars but that is a misdirection from the deeper character story that most people miss (pic related).
plus you can just skip all the cutscenes if you find them tedious
Not him, but those last 3 dungeons are really shitty
>pharos
peak kino
>Archades
mm prehaps
>great crystal
Probably best area in all of ff
I don't really remember the last 3 dungeons, but the 3 I mentioned are endgame and all good.
And what's "good" about pharos or great crystal?
They are massive and feature difficult enemies that test your knowledge of the game. With Zodiac age coming out it severely reduced the difficulty. You used to have go hours of grinding through these areas at normal speed, only to die and restart at your last save. Great crystal has amazing music and incredible atmosphere pharos is decent, but the area is so cool it makes up for it imo.
>You used to have go hours of grinding through these areas at normal speed, only to die and restart at your last save.
Wow, sounds like fun
Gaming has done this far longer than zoom zoom at 10x speed with an autosave popping up everytime you shit yourself.
The games with shitty progression did, yeah.
I mean as much as I don't like it I liked it cause I played the frick out of it on ps2. Zodiac age is much much easier as opposed to og, factor in speed up and autosaves, and you can literally just zoom through the game if you have a modicum of understanding towards gambits, I zoomed through the entire games in 20 hours beating every boss with no issues at all, that's what I mean by the difficulty. you'd have to have played both and og religiously to know what the frick i'm on about.
>Zodiac age is much much easier as opposed to og
Thank frick, then, because it seems you value wasting your time on hours of grinding only to potentially lose everything and restart your progress.
that's the point you sniveling buffoon. It leads to tension and you having to pay attention, have you even played a game before other than hello kitty sunshine adventure? I swear you homosexuals are insufferable.
The crystal is an abomination, but I love the Pharos. It's carefully checkpointed, full of shit which breaks your gambit setp and makes you pay attention, and it gathers momentum naturally via environent and encounter design without resorting to cutscene spam.
>what bored you about it compared to the menu battler FF games?
The fact that it's literally the same combat, except slower, visually more boring, and with a fake sense of freedom
>Does it actually ever even get good?
Yes, at about 10 hours to the end (the game is about 90 hours long)
Filtered
same.
15 years ago and a month ago
The lvl100 trial vs the 5 Judges was easily the hardest fight I have ever done in a non MMO FF game. Holy shit it took me hours to beat it.
Yeah. But the RUSH when you did! It was amazing. Those frickers were hard. I had to look up how to stop them from healing constantly when I got them down to two
Offline muhmorpuhguh. Garbage combat.
Jamming out to this, starting with comfiest city theme
>Square Enix
Lol no, that's when it started getting soulless.
significantly more enjoyable when you just skip the cutscenes, even on the first playthrough
i just finished mt-bur omiscace and I'm losing the drive to continue
Go do some Great Hunts and vibe to the music and atmosphere. It’s a big world and there’s lots to do to fill the sky pirate’s den and the bestiary. Find a hidden boss or a rare monster
this is the only entertaining part in the games story.
I love the non linearity of the game.
>get smacked by a trex
>get smacked by a floating energy ball
>get smacked by king bomb
>get smacked by addramalech
>get smacked by a hoard of bones and wraiths on the way to zalora
XII>VII>VIII>VS>IV>XV>IX>XIII>African Americans>X
>VIII ranked high
>X is last
extremely based post
I've seriously attempted to play this game 6 different times seriously. I get like 12 hours in and am so bored with the literally nothing story, the press forward and your group auto kills everything gameplay. Does it actually ever even get good?
Go away lying Ganker scum. Video games are not for you.
I've been a NEET for 13 years and play vidya 14 hours a day. I've played more vidya hours last year than you probably have your entire life. moron.
you call others morons but your criticism is very basic and unproductive. maybe you should go play another game instead of trying to interact with people online
Issues with FFXII:
>No story.
>Game plays itself / walking simulator
>Characters are shallow
The game feels like walking into a conversation 1/2 way through already telling a story from a drunk guy describing how to make a game. There's nothing in this game that stands out or draws me towards it. But I've never gotten further than 12 hours in, so I don't know how it picks up.
moron.
>walking simulator
So it pioneered the idle game genre. It was ahead of its time
again this criticism is pretty bad, but i know your type is just here for some weird facsimile of social interaction so i'll just wish you good luck in finding a more meaningful way to spend your time and leave you be
No story is a plus. The story is that you explored dungeons. Played itself is a weakness in some overworld areas, but unless you're overlevelled the dungeons and bosses are all designed to frick your gambit setup out of line to make you play
i dropped it, despite thinking it started off reasonably fun, at paramina rift which is like 8 or 9 hours into it, because i realized the devs wanted me to play the game strictly one specific way. I just can't see myself going back to that sort of gameplay where you walk in a straight line and let the auto-battle system go off. compare it to mgs3 (just recently played it) which is also very much a linear hallway game but where it feels like the developers took into consideration a variety of approaches to the game. it opens up as soon as the cutscenes end. or a more appropriate comparison, ff8 where you can frick around in triple triad or ff7 where you can snowboard, do squats, fort condor, race chocobos. There is VARIETY. i dont think i came across one single mini-game in ff12 during those 9 hours I played
it's boring and shit.
One of my favorites after 5
An amazing game with an amazing soundtrack. Good taste anon!
Besides Balthier and the fancy pants judge there's nothing kino about it, it has a fantastic world that was incredibly underutilized
FFXII was alright when it came out and it's better than every FF that came after it.
only good FF game for main series
I can't ever go back to this horrible game. Not only it aged like ass, there have been countless games out there that did the same better. And some are even mediocre games.
hi
hey!
Boring game that plays itself
>takes all things FFXII did bad
>makes them good
>takes the few things FFXII did good
>makes them better
>refuses to elaborate
>leaves
>comes back some years later
>makes everything even better than already was
Heh, nothing personnel kid
Redditblade Chronicles is garbage tho
>KINO ALERT
nibba it's a 2006 game. we know it's kino.
I haven't played FF12 since 2008 because it sucked...
but you, like all zoomers, are a moronic Black person.
A good iq test is people who play the ff series but dislike 12 = sub 90 iq peasants
Noble patricians enjoys 12 and the saga series