https://www.gameshub.com/news/news/atari-retro-games-ip-purchase-list-bubsy-demolition-racer-2613944/
https://www.timeextension.com/news/2023/10/atari-is-open-to-pitches-for-a-new-bubsy-game
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I wonder how exactly you work with Bubsy to make a good game out of it?
Like, what recognisable elements does it have? His ability to glide for controlled descent, his family, his varied and exaggerated death animations?
Just make it a fun collect-a-thon platform, that's all.
Just make a Sonic ripoff but with Bubsy.
Give him fast momentum like Sonic and jump into a glide like Knuckles. Levels can be semi linear with multiple paths to take to get to the end, maybe throw in some optional collectibles for completionists to hunt for.
There. Franchise saved.
make it a fun platformer and dial bubsy's personality back to what it was in the first game (and the jaguar game), he still cracked jokes but some of the lines and bubsy 1's ending showed he was just some b-list actor.
WOAH ARE YOU STILL PLAYING THIS THING
a spiritual successor to conker's bad fur day where bubsy tries desperately to have at least one good game, with the gameplay constantly shifting as he bounces from one scenario to the next trying to find a good line of work
I'd play it.
>I wonder how exactly you work with Bubsy to make a good game out of it?
You don't. The only thing you can do with the iP is ironic meme games. It's better off staying dormant.
Crossover with Gex and maybe one other forgotten mascot character. Put them in a game where they have to try and find relevance in a modern gaming market.
Well, as with literally ANY platformer, the first thing one needs to get right is the controls.
The movement, acceleration, deceleration, jump height, jump arcs, momentum, wall jumps, glides, what have you.
Then you have to decide on the structure. Metroidvania? Linear obstacle courses? Open world?
Then get a good level designer to design good levels around those controls and presto, good game.
Do treasure hunt levels like in Sonic Adventure 1 with very open stages where you need to glide just like Knuckles does
SUPER MARIO 64
X
SONIC ADVENTURE
thank me never, buncha b***hes.
Why did they make him so sexy in this pic?
He looks like a drug addict. Seek help.
If drug addicts look like that in your country where do you live so I can move there.
I want to frick Bubsy while he spouts one liners!
That's a you problem buddy
What could possibly go wrong?
Upvoted
oh shit, incoming ludo alert
I feel like Bubsy 3D is a game that should be remade. But then... the devs might lose the charm of the original.
bring lani minella back.
>charm of the original.
>Bubsy 3D
lmao
Only on Ganker would someone be THIS artistically contrarian
>Only on Ganker would someone be THIS artistically contrarian
It's weird, because behind the bad-ness of Bubsy 3D, there is a good game there. Chuck Jones (the WB animator, not the guy who worked for 3DRealms and Valve) did actually contribute some art direction to the game, which does still look pretty cool. Bubsy 3D was a weird attempt at getting on the 3D platformer market early. the devs were not really looking at Mario 64's development either. Though, Activison got really cold feet in wanting to release this game when they saw the early previews for Super Mario 64.
>Bubsy 3D was a weird attempt at getting on the 3D platformer market early. the devs were not really looking at Mario 64's development either
It's very obvious just how much Bubsy was influenced by Jumping Flash, which would've been fine if it was also a first person game. But unfortunately the Jumping Flash camera controls don't really work in third person.
They should've instead looked at something like Alpha Waves
>Chuck Jones (the WB animator, not the guy who worked for 3DRealms and Valve) did actually contribute some art direction to the game
I was always a bit skeptical of this. I remember reading about Chuck Jones contribution to the game. I think it is true. Chuck Jones work from the 1950's was highly angular art style that actually translated pretty well to low polygon flat shaded models. The game does have some nice looking models and the game did have a pretty 'clean' look with the flat shaded polygons that ran at a pretty good resolution. I'm not saying Bubsy 3D was amazing. But it had some merits.
You can kinda see that Bubsy 3D was really trying to imitate the look of a cartoon like Duck Dodgers and the 24th and a half Century, which was a short that Chuck Jones directed. I guess you can see Jones influence in the art direction of Bubsy 3D. Jones art style works really well for a flat shaded polygon game. This is one of the areas where I think the game still has some charm to it. That could easily be lost in a remake, even though theoretically, a remake could be a big improvement in many other ways. I feel like a remake for Bubsy 3D would be more like: "We tried to make the game better" and not: "Remember Bubsy 3D" kind of remake.
Here is a Duck Dodgers short in 3D from 1996
?si=6w72gS2RbnjXj9Be
Just like every other past attempt to revive this steaming turd.
>le epic yummy so bad it's le good kino XDDD
HOLY POGGERS dude did someone just buy RIGHTS to an ip
wowowowowowowwwwwww a game is surely right around the corner
Atari have fricking destroyed Mobygames since they bought it out.
There is now a permanent ad banner on every page dedicated to atari products only, there are affiliate links fricking EVERYWHERE, and they have locked basic functionality behind a paywall and removed features.
>Atari have fricking destroyed Mobygames since they bought it out.
I actually contributed quite a bit to MobyGames in the past. It really was/ still is the IMDB of gaming websites. Atari has been making some odd purchases as a company.
I don't really get the autistic hate for Bubsy, had the first game as a kid and frankly it's not nearly as bad as everyone says even if it isn't perfect, there's waaaaaay worse games in the 16 bit era
Bubsy 3D poisoned the well. Ironically it's getting a reevaluation of sorts after people figured out it's one of the very first 3D platformers, being developed without the devs learning about Mario 64 until late in development. It's still a shitty game but one where the devs actually tried hard and were treading new ground.
It all comes from Bubsy 3D, the first two games weren't terrible, just mediocre, but then Bubsy 3D was genuinely awful and became a meme from how terrible it is.
I think Bubsy 1 was fine, Bubsy 2 wasn't very good
Where the frick does Atari make money?
Is it the mafia?
>Where the frick does Atari make money?
>Is it the mafia?
That's what I want to know. Where do they get the money for all of these purchases?
SOMEONE POST THAT GENDER SWAPPED HOT BUBSY ALREADY
OK HEAR ME OUT.
ATARI + BUBSY + Ulillillia
I'm thinking merchandising
I'm thinking maybe Platform Masters
I'm thinking Full 3D environments with Parallax Scrolling
Get back to me when Atari actually does something with the Blood IP.
Still more of a plot than Bubsy has.
Bubsy is a homo