>Late Renaissance setting. >No guns!!!

>Late Renaissance setting
>No guns!!!

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  1. 8 months ago
    Anonymous

    PO-TA-TOES

    • 8 months ago
      Anonymous

      why does the horseman look like he's from the 11th century?

      • 8 months ago
        Anonymous

        Cause he's Irish. Gallowglass and the like still used old school equipment apparently

  2. 8 months ago
    Anonymous

    Guns are from late middle ages / early reinaissance.
    But tbh is stupid to base an entire era on what a poets wrote, no matter how important he were

  3. 8 months ago
    Anonymous

    >Guns Renaissance setting
    >No late!!!
    pewpwewpew

  4. 8 months ago
    Anonymous

    I find it very stupid how fantasy settings with guns make classes focused on guns and leave them unusable for everyone else.
    The whole point is that any idiot can shoot a gun, but in close combat you're better off going for your preferred melee weapon after the first shot.

    • 8 months ago
      Anonymous

      to be fair it's weird how people will give guns (even if shit damage) a lot of restrictions and maintenance but not for the other weapons or armor...kinda weird

      • 8 months ago
        Anonymous

        That's because people in general are more familiar with guns than swords, slings and bows. Most people can't be arsed to sharpen their kitchen knives and to them oiling a knife is pure fantasy.

        • 8 months ago
          Anonymous

          Your sword isn't slicing through any opponent with a modicum of armour, it's a blunt force object at that point. Hyper sharpness is irrelevant.

      • 8 months ago
        Anonymous

        Yeah, that's moronic, specially when so many RPGs let you make water with magic to frick easily powder.
        Just with that and load times you can get some balance between guns and other weapons.

      • 8 months ago
        Anonymous

        People are like, actually okay with one dude hitting another dude in the head with a two-handed sword and the dude taking the hit with no armour not dying, but if you so much as graze someone with a 22lr or birdshot you've some moron who looked at /k/ before clicking on /hm/ letting their 'tism run wild about how lethal guns are and how they should totally have an AR with a drum mag and depleted uranium rounds so they can cap Elminster, Bigby, Tasha, Mordenkainen, Everard, and Melf.

      • 8 months ago
        Anonymous

        Magic items should require magic maintainence

      • 8 months ago
        Anonymous

        It's even weirder how gun gays think this actually happens

    • 8 months ago
      Anonymous

      >I find it very stupid how fantasy settings with guns make classes focused on guns and leave them unusable for everyone else
      do you have any examples of what you mean?
      I feel like there are many possible cogs at work here.
      >class privilege
      >NPCs suck
      >mechanic/narrative dissonance
      etc
      which ones do you think are the problem?

      to be fair it's weird how people will give guns (even if shit damage) a lot of restrictions and maintenance but not for the other weapons or armor...kinda weird

      often this is a result of trying to differentiate them from bows (usually the default, basic-ass ranged weapon). like they feel like just making a bow-clone is lame so guns end up with gimmicks like having a reload or jam property.

    • 8 months ago
      Anonymous

      you guys use classes?

    • 8 months ago
      Anonymous

      >Any idiot can shoot a gun
      Yes. Any idiot can figure out how to shoot a gun.
      Now employ it with accuracy, at a moving target, while you are also on the move.
      Oh, and it's black powder? Better hope you hit your target or he's coming through that smoke cloud at you. You DID take your bayonet drills seriously, at least- right?
      But I like the approach I've used:
      Firearms are loud, expensive, and often restricted- even revolvers/lever action rifles produce smoke (see above)- and most supernaturals don't have the same anatomical vulnerabilities that a person does- so a bullet might put them down, but they probably won't stay there if it does- so you have a melee weapon for a reason.
      Also- it's raining, so... hope your cased ammo is well-made and not cheap shit.

      • 8 months ago
        Anonymous

        Well that's why you get a couple of hundred guys to shoot at the same thing you are, that works pretty well.
        But I agree with your point of it being a terrible one on one weapon, especially against things that require more than one shot.

        • 8 months ago
          Anonymous

          I always kinda liked the Bloodborne approach- it's good for just blasting something close enough to hit accurately, but the actual Lord's Work is gonna be done with something that dismembers or otherwise pastes the enemy.

          • 8 months ago
            Anonymous

            That's a fair approximation, especially for supernatural nasties. A large bulk of the actual killing for the first few hundred years of gunpowder was at the hands of tercio pikes, bayonets, and cavalry sabers.

            • 8 months ago
              Anonymous

              Currently I'm playing a character in a more industrialized setting- he wears a sort of 'plate' armor, uses a mare's leg, and relies almost primarily on his glaive- because we have a pretty crafty GM. He stuck to the wild west firearms principle- most of them weren't very accurate, despite pop culture painting them as good as modern firearms.

  5. 8 months ago
    Anonymous

    >copying historical era
    >instead of creating something new
    Cringe.

    • 8 months ago
      Anonymous

      No setting, historical or imaginary, will ever surpass the 1500-1600s for sheer drip.

      • 8 months ago
        Anonymous
        • 8 months ago
          Anonymous
  6. 8 months ago
    Anonymous

    >Spam thread

    • 8 months ago
      Anonymous

      looks like someone is a book keeping gay

    • 8 months ago
      Anonymous

      looks like someone is a book keeping gay

      Thank you for service book-keeping gay.

    • 8 months ago
      Anonymous

      Doing God's work anon, look how he reacted.
      >"I've been found out"

    • 8 months ago
      Anonymous

      Thank you book keeping gay I will not bump the thread when I post in this homosexual thread or any others I see like it going forward.

  7. 8 months ago
    Anonymous

    I don't put guns in my games because there isn't a great way to implement them. If they're realistic, they punch through armor and liquidate the target's innards. If they're balanced, they're paintball guns. It's easier to just cut them out and avoid the nightmare.

    I was able to play in a campaign with them once, and I outfitted a troop of around 11 peasants with arqiebus' (Arquebi?) For relatively cheap and pissed my teammates off by spending about 30% of the party's income on gunpowder and cheese to fuel the firing squad.

    • 8 months ago
      Anonymous

      Do you realise that in most games weapons are severely less lethal than in real life? Just swallow the bitter pill and accept that everything is an abstraction. Nobody bothers with simulating the effects of strings getting wet and losing elasticity or snapping mid-fight.

      • 8 months ago
        Anonymous

        >Just swallow the bitter pill and accept that everything is an abstraction.

        When gungays can, I think we can all move on.

        I don't think it's even guns that gungays really want - they want to bypass the game and have an easy win. Why fight some jackass in plate armor over multiple rounds when you can just squeeze gat and put a ball through his armour and one shot him? So realistic, and so smart and logical too, am I right?

        • 8 months ago
          Anonymous

          No that would be the magicgays. Gungays just like the aesthetic.

          • 8 months ago
            Anonymous

            This really isn't true. While magicgays can be insufferable, your average problem player gungay demands that guns be action movie insta-death machines that are hyper-accurate at extreme ranges and which can be loaded and fired every round because they watched Sharpe

            • 8 months ago
              Anonymous

              Never had that. Mine were just happy to make their funny private investigator/cowboy concepts without hand crossbows.

        • 8 months ago
          Anonymous

          Because if you can't kill someone in one round with a sword, you can't kill them in one round with a gun.

          • 8 months ago
            Anonymous

            Of course you can. Stab someone in the right place or decapitate him and see how he falls like a rock or walk very far.

            • 8 months ago
              Anonymous

              I think you are mixing reality balance and game balance.
              You can easily cut any extremity with an axe, and do more damage than with a bullet to an arm.
              But all of that doesn't matter much when you hit against HP pools. You can fit what you describe when HP is lower than the possible damage. If it's less it hurt, but didn't kill.
              You can have the pirate's handgun just being a sword with very long range and crazy criticals. Did it hit a vital? massive damage; didn't? normal damage and now it's the other character's turn.

            • 8 months ago
              Anonymous

              Nope. Outside of first level and crits or extremely specific feat selections, it's very unlikely you'll kill an opponent of the same CR with any weapon in one attack (even the builds that can one-round level-appropriate opposition usually rely on making a full attack (multiple attacks)).

  8. 8 months ago
    Anonymous

    Barring some autistic outliers like GURPS (which does include firearms), the late Renaissance doesn't exist in tabletop roleplay. Its only place is in wargames, and they're always about lines of gunners.

    • 8 months ago
      Anonymous

      >full plate armor, rapiers, cuirasses, pikes

      Anon, it's all renaissance weaponry

      • 8 months ago
        Anonymous

        Warhammer FRP and D&D includes tech from the 750s to the 1850s in a pastiche setting that has no one historical pinpoint which makes arguing about historical accuracy of anything to be utter moronation of the highest order. I'm so sorry that you're too stupid to see that, but your inability to cope with the truth doesn't stop it from being the truth.

        • 8 months ago
          Anonymous

          "No one historical pinpoint" is not a disproof to there being the selection of Renaissance equipment mentioned by

          >full plate armor, rapiers, cuirasses, pikes

          Anon, it's all renaissance weaponry

          . You are moving the goalpost, reflexively, to attempt to force something much easier in every respect than commonplace conceits out of the setting. Even without gunpowder, the energies of almost any player-facing magic are in such vast excess to the essential nature of propellants that it is INCREDIBLY hard to exclude the general manner of cost-efficient propellant, no matter if it's genuine black powder or technically a modified Wand of Mage Hand.

          That you mention WFRP demonstrates your ignorance well, as that game DOES have firearms, as the Sigmarite Empire is expressly early-modern in nature with FRICKING CANNON FACTORIES.

          • 8 months ago
            Anonymous

            Why do you think I said 1850s, you fricking mongoloid? The fact that chainmail is the most common armor in Warhams proves it can't be renaissance regardless of whatever other tech is used. THE PASTICHE IS TOO BROAD FOR IT TO BE ANY ONE THING! That is my point, and you are again so fricking stupid you can't see it.

            • 8 months ago
              Anonymous

              Those lone breastplates just do not fricking exist without gun-like weaponry provoking them. The full plate and rapiers in the artwork heavily overlap the metallurgy required for flintlocks. Any "fantastical" clockworks make a complete mockery of the wheellock.

              The absence of gun-like weapons, leveraging known sources of force to accelerate small objects at high speeds, is extremely conspicuous with the later end of the present equipment, as the required knowledge-base is FAR into devising it as a first-principals engineering challenge.

              • 8 months ago
                Anonymous

                And there you go seething because you're too locked into your own little world to see the point. Fantasy pastiches are not history so your armchair historian assumptions do not apply.

              • 8 months ago
                Anonymous

                It's not "armchair historian assumptions". The people who make

                are just throwing metal on as they can fit it to cover everything. The people who make the late-Renaissance suits that "Full Plate" in RPGs is based on HAVE TO know finer details of how metal responds to force, because that's the basis of why that armor takes the shape it does, and therefor what novel inventions to pursue to pierce it. Thus, a gun-like weapon, even if by a different operating principal, is an OBSCENELY conspicuous absence that NEEDS to be explained if you have this late-renaissance technical capacity, plus outliers that blow wildly beyond it.

                It could be some clockwork abomination putting a monstrously complicated pully assembly under an unnecessarily-complicated mixture of tension and torsion, the use of magic as the initial force the mundane geometry focuses, an alt-propellant that's much more annoying than black powder, or Literally Just Guns, but a very gun-like weapon is inevitable once you have these highly UNDERSTOOD weapons and armor.

                >NOOOO you can't just stick with matchlocks and wheellocks and make them just another weapon, you have to whole hog on firearms with make-believe flintlocks! This is a political-historical issue!

                I specifically noted that the fantastical clockwork blows past wheellock, as a second example of how RPGs frequently faceplant into the dependencies of firearms. As mentioned above, to make the full-plate shown they have to know the failure modes well enough to look for very gun-like sources of damage to more efficiently deal with it. Anything else is a conspicuous half-assing of people trying to kill eachother. For all I care it could be technomagic arrow heads that function as shaped charges, so long as there's an actual REASON why all this post-firearm shit doesn't have the firearms directly responsible for visible design features.

              • 8 months ago
                Anonymous

                >you have to have guns and they have to be some homosexual steampunk shit

              • 8 months ago
                Anonymous

                You don’t actually know much about history do you? It’s so weird you contract the development of different technologies because muh fantasy

              • 8 months ago
                Anonymous

                >NOOOO you can't just stick with matchlocks and wheellocks and make them just another weapon, you have to whole hog on firearms with make-believe flintlocks! This is a political-historical issue!

  9. 8 months ago
    Anonymous

    BANG.

    The party's paladin instantly falls dead. A massive hole has been blown through his enchanted breastplate.

    Hundreds of feet away, a lone warrior stands. He wields a weapon of flint, steel, and fire. A pistol.

    A terrible truth dawns on your party: the age of the knights and magic is dead, and the world is now in the age of guns and technology. Flintlocks are being mass produced, making all armor and magic useless. Bullets rip through armor from hundreds of feet away. As science advances, the world loses all faith and wonder, making all magic drain from the world.

    How does your party survive in this new age of science and rationality, where the greatest of wizards has been reduced to a mundane old coot?

    • 8 months ago
      Anonymous

      The inaccurate weapon misses.
      Even a hit bounces off of magical plate.

    • 8 months ago
      Anonymous

      stale pasta.

    • 8 months ago
      Anonymous

      thats a flintlock pistol, it can barely do shit to a decent mundane breastplate less its going to do against a Magic One
      now...a cannon on the other side...you better trust that magic armorsmith with your life

    • 8 months ago
      Anonymous

      you know they made thicker breastplates to can stop 357 magum
      I can tell you 2mm and 8mm is very different

    • 8 months ago
      Anonymous

      >party casts Heat Metal
      >party casts healing spell

    • 8 months ago
      Anonymous

      The party wizard invents a spell.

      • 8 months ago
        Anonymous

        Take this shield, it will protect you from... urban violence.

    • 8 months ago
      Anonymous

      There is a good chance this pasta is older than you, homosexual

    • 8 months ago
      Anonymous

      I quit the campaign, I don’t play in settings that have firearms better than wheellocks

      Flintlocks are simple and mass producible, with matchlocks you can add on a frickton of conditions to nerf them and create explosive misfires and wheel locks are rare and expensive

      • 8 months ago
        Anonymous

        Lets come at this dead horse from a different angle.

        If someone wanted to run a renaissance or early modern game where guns would be the primary arm, what would be the best system?

        >I don’t play in settings that have firearms better than wheellocks
        >Flintlocks are simple and mass producible, with matchlocks you can add on a frickton of conditions to nerf them and create explosive misfires and wheel locks are rare and expensive
        I do like this solution to guns. There are matchlocks around and you can get a nice wheellock pistol or even a rifled piece, but they're expensive as hell and borderline individual pieces of art. That's a decent solution for PCs.

    • 8 months ago
      Anonymous

      Since this didn't happen in my game, I don't care. Sorry you've never had any friends.

    • 8 months ago
      Anonymous

      >the age of the knights is dead
      Not until repeating shot, boyo.

  10. 8 months ago
    Anonymous

    There are guns in my setting, they are slow, clumbersome and innacurate for the skirmishes, gunpowder is better used in Cannons and all kind of Siege equipement where its raw power truly shines, or in pike&shoot formations made by military corps.
    However custom made matchlock guns can be made, and special martial training can be learn to use it more efficently on a typical party fight.

  11. 8 months ago
    Anonymous

    What guns have shown up in official d&d products?

    Aquebuses? Flintlocks? Matchlocks?

    What about in warhammer?

    • 8 months ago
      Anonymous

      No guns. Only warhammers.

    • 8 months ago
      Anonymous

      Indian Wars-era revolvers and lever-action rifles.

    • 8 months ago
      Anonymous

      Matchlock 20s and queen of the stone ages

    • 8 months ago
      Anonymous
      • 8 months ago
        Anonymous

        If a dm doesnt allow me to have this, i will go to the next game

    • 8 months ago
      Anonymous

      A Mighty Fortress for 2e has a good selection of firearms and cannons.

  12. 8 months ago
    Anonymous

    Yes. It's my game and I'll decide what's allowed. You can leave.

  13. 8 months ago
    Anonymous

    Tunnels & Trolls does what D&Don't

    • 8 months ago
      Anonymous

      d&does*

  14. 8 months ago
    Anonymous

    I don't get why this is such a big deal. If you want guns, just put them in. If you don't, then don't.

  15. 8 months ago
    Anonymous

    Okay, muskets and pistols are single shot, do 2d6 damage, and require a whole round to reload. Enjoy.

    • 8 months ago
      Anonymous

      Nah. They function identically to crossbows.

    • 8 months ago
      Anonymous

      more damage pls

  16. 8 months ago
    Anonymous

    Just Play Shadowrun, you can play a elf and have the guns you.

  17. 8 months ago
    Anonymous

    You DO have the ranged equivalent of Finesse weapons for STRbros in your firearm tables, don't you /tg/? Maintaining your form through powerful recoil or being able to hold larger weaponry steady can just as vital as being dexterous, after all.

    • 8 months ago
      Anonymous

      Nope. Agility is the baseline rank for ranged weapons. Of course, you can always just buy the Blast power with the Weapons con, and flavor it however you want.

      • 8 months ago
        Anonymous

        Well that's fine for your system, as long as Strength is the sole melee attribute too.

        • 8 months ago
          Anonymous

          It's fine regardless. I don't need your approval.

    • 8 months ago
      Anonymous

      Well that's fine for your system, as long as Strength is the sole melee attribute too.

      no. in fact, dex handles ALL to-hit rolls, including close combat.

      • 8 months ago
        Anonymous

        Sounds pretty gay!

        • 8 months ago
          Anonymous

          Yeah, you do 🙂

  18. 8 months ago
    Anonymous

    Why would you need guns when you have mobile artillery persons (that you can't hit with guns)?

    When you can explain that to me I'll stop laughing at you.

    • 8 months ago
      Anonymous

      I can hit and destroy anything with a gun, no matter what it is. Thanks for the free win.

      • 8 months ago
        Anonymous
        • 8 months ago
          Anonymous

          lol mad

          • 8 months ago
            Anonymous

            yes you are

            • 8 months ago
              Anonymous

              nope you are 🙂

  19. 8 months ago
    Sieg heil

    You run into a woman, she hasn’t showered in the last year, she has blood dripping down her leg sticky and dried, appears to be originating from her crotch

    When quarried, she says yes that just happens once in a fortnight and if you had any food to spare

    Makeup hasn’t been invented yet and she’s wrapped in the only textiles she’s owned since she was young

    You’re hungry nobody has anything of value to trade, not enough food to go around and adverting means you will likely get mugged and equipment stolen off of you by those exiled from the village for killing

    Average life you romanticize

    • 8 months ago
      Anonymous

      tell me you're American without telling me you're American

    • 8 months ago
      Anonymous

      >Makeup hasn’t been invented yet

      Makeup was invented in like 4000 BC you dingus, and so were perfumes and body hair removal. Ancient Egyptians and Sumerians were doing it. Some of the oldest inventions of humanity were the ones that helped them get laid.

  20. 8 months ago
    Anonymous

    I made a custom class that has evolved through a couple of systems (yeah it's currently 5e, what are you going to do) designed around making firearms their own class that felt more like an esoteric field of magic.

    Class progression meant upgrading your own personally tinkered with weapon first and foremost, as well as getting new bullets and explosives. More barrels, better loading mechanisms, scopes and grenade lanuchers and so on. I tried to make sure that the weapons were powerful enough to overtake their weaknesses of expense and tendency to sometimes explode in your face. In setting almost nobody wants the powder around as it's smelly and corrosive.

    I also put in a bit of stuff I took both from real life and the Powdermage books: using your powder as a combat drug. It causes damage to you but can give you abilities and resistances and stuff.

    I'm still working out some utilities such as rocket boots, grapple launchers and demolition work but I could post what I have if anyone is interested.

    • 8 months ago
      Anonymous

      >Class progression meant upgrading your own personally tinkered with weapon first and foremost
      That's a pretty good system, I think. I was saying above how I like the idea of really early shit guns being fairly commonplace and more sophisticated firearms being available but rare and expensive. Basically doing what Pathfinder did and having any firearms-based character also be a gunsmith is a good solution.

      >using your powder as a combat drug
      I like that. I like how, IIRC, in those books dudes who snort powder like cocaine just started showing up after black powder was invented.

  21. 8 months ago
    Anonymous

    we've had this thread again and again for an eternity + you've never even played a Renaissance setting

  22. 8 months ago
    Anonymous

    >replicating real life concepts like gunpowder without putting a unique fantasy spin on it, like powder that combusts when moistened, magical metals that require the freezing cold to shape them, or French people who aren't cowards.

    • 8 months ago
      Anonymous

      >”or French people who aren't cowards” said the anglo fleeing to his island yet again

  23. 8 months ago
    Anonymous

    What's the problem with a setting with guns? 7th Sea is dope and it has cooler magic than a lot of settings without guns.

  24. 8 months ago
    Anonymous

    The problem with guns in any setting is that the people who want to use guns almost always, without fail, want to turn every instance into that scene in Raiders where Indy shoots the sword dude because they think it's still super clever.

  25. 8 months ago
    Anonymous

    My setting doesn't have china

  26. 8 months ago
    Anonymous

    Frankly, those early revolvers are very cool. But it just gotta be some kind of an artifact, expensive and hardly attainable for the players.

  27. 8 months ago
    Anonymous

    >Gun setting!!!
    >no renaissance

    • 8 months ago
      Anonymous

      >mom saiys it's my turn to play as Benvenudo Cellini

      • 8 months ago
        Anonymous

        I love renaissance games. Having a fantasy world with flintlock weapons is dope as well as the magic being used.

        • 8 months ago
          Anonymous

          Flintlocks are post-renaissance tech

  28. 8 months ago
    Anonymous

    I know in systems like GURPS guns pretty much trounce everything else once you get past TL4. But what about the opposite? What if I want to recreate Slayers, where outside of the barrier everyone uses guns, but they are weak as shit and no one of importance uses them.

    • 8 months ago
      Anonymous

      There's a Pyramid article for survivable guns where you just half their damage and give them an armor divisor of 2. You could just do something similar where guns in magical fantasyland have their damage massively reduced, but once you go outside they go back to one-tapping wizards.

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