>release demo of HW3
>the controls and camera make the game unplayable
>people b***h about it
>they made a patch in 1 day, adding a "classic" camera and controls
>flooded with other compllaints
>decided to move the release 2 month
why is modern gaming like that?
i waited for 5 minutes for the tutorial recon squad to kill 2 drones, they were just flying in circles around each other.
for fricks sake.
>i waited for 5 minutes for the tutorial recon squad to kill 2 drones
I had the same thing
I was just sitting there fricking waiting for them to kill the probe that needed 1 more hit
Did they literally even play the demo???
changing the stance doesnt seem to help, either, its the same if its set on aggressive, passive or neutral.
>i tried to do my old HW trick of using the SPHERE FORMATION
in HW1+2 it would make fighters surround a big ship, and just shoot at it non stop - huge damage in 1 sec.
>in HW3 they try to do that, surround the enemy ship, shoot once, and then lose formation
oh come on.
This demo is the same build youtubers got months ago. The delay was planned
yeah I quit the demo at this part
It's unbelievable to me it released like that. Like literally no one tested it or played it. You release a demo to get public attention. And the first experience people have is a soulless tutorial where I'd go as far as saying it just demonstrates that the game is broken.
How is this not your most polished first 10 minutes of the game. You're definitely not the only one.
i thought i was doing something wrong, but apparently it was like that for everybody.
>Like literally no one tested it or played it.
its Redfall debacle all over again.
>Did they literally even play the demo???
what do you think you are for
This was the most insane part.
Just...watching some ships fly in loops maybe one hitting 10 seconds.
I couldnt even launch it since it kept crashing with UE error before the main menu lol
their announcement on twitter is depressing.
>the testing groups we gave the full version of the game too told us the game is awful and we have to move the release
2 months might not be enough to fix the game if the ships quite fricking literally cant even shoot at each other.
Yeah, I played through one of the levels with lots of ice terrain too, and the ships were getting stuck on it
One of the objectives had npc ships I needed to escort zoom off faster than my fleet would catch up to them
The strafing is super unsatisfying, it feels like ships take forever to fly away, turn around, and then when they finally fly back, the actual attack is super fast if they get any shots off at all, and it's back to flying away slowly
The flight pathing is totally fricked
The scale is fricked too. It's hard to see really anything that's going on.
Not stuff you can fix and make satisfying in 2 months. Flight pathing is something they needed solved years ago.
>The strafing is super unsatisfying, it feels like ships take forever to fly away, turn around, and then when they finally fly back, the actual attack is super fast if they get any shots off at all, and it's back to flying away slowly
>Flight pathing is something they needed solved years ago.
thats the main pillar of the game, ships flying and shooting, and they screwed that up.
no way in hell they will fix that in 2 months.
i also hate how much shit is on the maps now.
im in god damn space, but it looks like a map in call of duty (buildings and cover everywhere).
TAA was a mistake
anon the game doesnt work at all, ships are incapable of shooting at each other, and you focus on some meaningless shit like chemtrails having bad anti-aliasing.
jesus christ.
It's the first think I noticed. What, I should just ignore it because the game has other issues?
>I should just ignore it because the game has a ton of way bigger and more important issues?
yes.
Why?
because:
>the game has a ton of way bigger and more important issues
That doesn't explain why I should ignore less important stuff. I'm not the developer, I don't have to fix it.
>guys the Titanic is sinking but please lets rearange the chairs properly
Titanic is sinking but also the chairs are aren't arranged properly. Boy would I hate being a part of the Titanic crew.
o kurwa
yes, you fricking idiot
No.
yes.
these ships are tiny, can barely see em
man it hurts me, but ill have to remove this from my wishlist, im pretty sure this wont get fixed by may
the game has been in development for 7 years, theres NO REASON for it to have so many fundamental problems
>the game has been in development for 7 years
please tell me this isnt true.
i refuse to believe it took them 7 years to make a space RTS and they didnt notice the space part doesnt work.
>these ships are tiny, can barely see em
That's probably because I disabled the model scaling, NLIPS or whatever it's called.
ignoring the taa looking like shit
>the fighters are attached to an invisible center which has to rotate before flying towards their move target
why the frick
They're in a formation.
moron here.
i dont get it.
please explain?
chemtrails are distorted because of camera movement
So basically
>Demo was shit, like really fricking shit
>AI broken, wack controls, ctds
>They delay the game for a few months and add denuvo
Sounds like fricking classic Gearbox to me.
Bunch of wannabe amateurs working at some office driven by production staff hired directly off twitter and rest of work gets outsourced to some 3rd world country with no labour laws whatsoever.
This is modern game industry in a nutshell. Everyone with talent or experience is either retired or working in different industry.
>Bunch of wannabe amateurs working at some office driven by production staff hired directly off twitter and rest of work gets outsourced to some 3rd world country with no labour laws whatsoever.
the only games made in the last 15 years that werent like that were DOOM 2016/Eternal and Elden Ring. Everything else was just a sad corporate parody of their original franchises.
I already uninstalled it so I can't double check, but I used the 'classic' controls and here are my notes:
>In HW2 you could hold Alt and select ship/group of ships to focus your camera on. This doesn't work in HW3.
>The movement order is comprised of two clicks, the first brings up the x/z-axis circle where you can also adjust the y-axis, and then the second click confirms the order. Now in HW3 there are massive objects which you have to navigate around, asteroids/megastructures you know the stuff, which at times might take up to 100% of the background. Right-clicking anywhere on these objects will forgo the first step and just send the units to the selected point, which is suboptimal to say the least.
>There's no 'move & attack' order.
>Carrier, maybe combat units too, will flat out ignore the move order towards the RU asteroids. This wasn't the case in HW2.
>F4 supposed to select all available combat units, except doesn't work consistently, sometimes you have to hit it like five times. If you have resource collectors selected I think it won't work at all.
>Spacebar brings up sensors as it should. But if you just ordered to build some units and haven't clicked anywhere after that, hitting spacebar would order to build additional instead of switching to sensors.
The addition of pause and slowdown is moronic in my opinion but whatever, I hope it's disabled on the highest difficulty at least.
>build additional
build additional units*
>>In HW2 you could hold Alt and select ship/group of ships to focus your camera on. This doesn't work in HW3.
they added that in the patch yesterday, but all that other nonsense is still there.
the ships just cant fly for shit, they cant hit anything, and the formations dont work.
i also noticed the voice acting for the ships sounds like the actors were half asleep.
I enjoyed it
When you get past the drone bug it works great
The coop mode is actually fun and ships do attack like they should
I played the tutorial 3 times to try out the different control combinations and never saw this supposed 5 min drone fight
I did saw this shit happening at the end of HW 1 tutorial since the demo put me in the mood to replay the series
its not just the tutorial drone thing, the entire combat element of HW3 seems to be fricked, especially for small craft, like fighters and bombers.
Disagree, I didnt see anything wrong with the strikecraft combat
ok cool now to and tell every other person who said its shit and doesnt work that you disagree.
and tell gearbox they dont have to move the release to May 2024, because you disagree, its all fine.
I didnt experienced any of the vague complaints of everything being fricked that I keep seeing being throw around. And I actually prefer a May release regardless of the reasons For issues I see in the game, I think that
second point is actually valid. I also think the current units active abillities are trash and uncreative. I also have been experiencing crashes that completly lockdown my computer.
>Gearbox
Not sure what anyone expected.
Homeworld was made by white nerds in the late 90s. The videogame industry cannot recreate the circumstances that led to games with soul.
Any new art from my man Chadeisson?
Competency crisis stemming from decades of mass immigration and israelites
Buckle up lads, it only gets worse from here
Im fricking reinstalling this badboy right now and I will FRICKING PLAY IT
Demo for H3 made me honestly angry.