*lays the foundation for modern shooters 3 years before half-life*

*lays the foundation for modern shooters 3 years before half-life*

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  1. 2 years ago
    Anonymous

    Yeah it was awesome, 3D world with full mouse look and you could map WASD movements, all that without patches.
    Same with Daggerfall to be honest.

    • 2 years ago
      Anonymous

      daggerfall is not a shooter

      • 2 years ago
        Anonymous

        And? It was still a 3D world with full mouse look and you could movement to WASD without having to use any 3rd party mods to enable any of those features.

        • 2 years ago
          Anonymous

          Why would you want to enable those "features" (cheats) in games that weren't designed around them?
          Are you not good enough to beat those games otherwise?

          • 2 years ago
            Anonymous

            You never played Daggerfall?

          • 2 years ago
            Anonymous

            Mouselook and forward/backward/strafe is one of the default movement options for Daggerfall, what are you on about?

        • 2 years ago
          Anonymous

          am still using arrows in 2022

          • 2 years ago
            Anonymous

            Just saying the controls were remappable easily within game
            Use whatever you feel is comfortable for you

            • 2 years ago
              Anonymous

              i know, i just feel prehistoric for using arrows thas all. need to play this game btw i keep forgetting it exists.

              • 2 years ago
                Anonymous

                >i just feel prehistoric for using arrows
                For a reason. At least use the numpad so you can have useful keybinds easily accessible.

                Arrow keys are only acceptable when you play something that doesn't use the mouse.

        • 2 years ago
          Anonymous

          >with full mouse look and you could movement to WASD without having to use any 3rd party mods to enable any of those features.
          Marathon did it first

          Probably one of the most influential FPS games ever made. It's a lot more similar to the likes of STALKER, Crysis, and Far Cry than any traditional FPS game. It certainly left Half Life and Quake in the dust if we're talking about the groundbreaking gameplay and the amount of innovative features it included.

          And don't forget the grenade button. It's almost a decade ahead of its time.

          >the grenade button
          Marathon did it first

          • 2 years ago
            Anonymous

            Marathon doesn't have a dedicated throw grenade button. That's just the altfire on the assault rifle.

            • 2 years ago
              Anonymous

              Does Future Shock have an altfire button?

              • 2 years ago
                Anonymous

                No, but the point wad modern FPS influence, modern FPS don't either, but they do have a grenade button.

              • 2 years ago
                Anonymous

                >modern FPS don't either
                >what is Unreal Tournament

              • 2 years ago
                Anonymous

                >>what is Unreal Tournament
                Dead and replaced by Fortnite, sadly.

          • 2 years ago
            Anonymous

            >Marathon did it first
            And? Terminator did it before Daggerfall too.

          • 2 years ago
            Anonymous

            >full mouse look
            Marathon is 2.5D, so no.

          • 2 years ago
            Anonymous

            As others have mentioned, Marathon is 2.5D, and it didn't have WASD controls (SZXC in Terminator) by default. You can't jump either. There's also no grenade button, and your gun is positioned right on the middle of the screen rather than on your right side. Future Shock was leaps and bounds more modern.

      • 2 years ago
        Anonymous

        You can beat Half-Life without shooting any bullets

        • 2 years ago
          Anonymous

          no I am not good at nuzloke type challenges

    • 2 years ago
      Anonymous

      Probably one of the most influential FPS games ever made. It's a lot more similar to the likes of STALKER, Crysis, and Far Cry than any traditional FPS game. It certainly left Half Life and Quake in the dust if we're talking about the groundbreaking gameplay and the amount of innovative features it included.

      And don't forget the grenade button. It's almost a decade ahead of its time.

      • 2 years ago
        Anonymous

        never played the game in the OP but I'm a massive Stalkernut, in what way are they similar? You mean in terms of gameplay, or more "spiritually", like in terms of being a unique effort in fps?

        • 2 years ago
          Anonymous

          It's exploration heavy, grimdark, incredibly atmospheric, and makes you the player feel perpetually vulnerable. You're playing as a human soldier against bulletproof titanium and steel beasts, you're put at a disadvantage and you need strategy rather than mere muscle reflexes to take them down.

    • 2 years ago
      Anonymous

      And? It was still a 3D world with full mouse look and you could movement to WASD without having to use any 3rd party mods to enable any of those features.

      Mouselook is not whats holding Daggerfall back.

      • 2 years ago
        Anonymous

        Nobody was talking about that

  2. 2 years ago
    Anonymous

    THANK YOU TODD YOU'RE THE GREATEST!

    • 2 years ago
      Anonymous

      Unironically I'm sure he did a good job working on the game too.

      • 2 years ago
        Anonymous

        they were the first games he did for bethesda.

        Probably one of the most influential FPS games ever made. It's a lot more similar to the likes of STALKER, Crysis, and Far Cry than any traditional FPS game. It certainly left Half Life and Quake in the dust if we're talking about the groundbreaking gameplay and the amount of innovative features it included.

        And don't forget the grenade button. It's almost a decade ahead of its time.

        i'd say they're also the spiritual predecessors to their fallouts. especially FO4 when you consider how much it borrows from terminator with the institute.

  3. 2 years ago
    Anonymous

    Future Shock is the quintessential Bethesda game as in they're making something hardware for is not yet quite up to task so they make tons of concessions and the gameplay greatly suffers from it, but normies are impressed because the levels are huge and you can walk around and find stuff. And they never ever left that mentality, they keep making hanky open world games and expect people to install mods

    • 2 years ago
      Anonymous

      Future Shock runs fine on my 66MHz 486DX, that came out couple years before the game
      Morrowind ran fine on a first gen Pentium 3 and GeForce 2 Ti
      Skyrim ran maxed out graphics and 60 FPS on a 8800 GTX, a card that was 5 years old by the time the game released

      I don't think they are pushing hardware

      • 2 years ago
        Anonymous

        I think he sort of has a point. At least for the older games like Daggerfall. They imagined something way beyond what they eventually delivered. Bethesda as a studio has always been delivering games ranging from mediocre to shit with dreams of grandeur and it continues up to this day.

        • 2 years ago
          Anonymous

          >They imagined something way beyond what they eventually delivered.
          Yeah that's true

    • 2 years ago
      Anonymous

      >the gameplay greatly suffers from it
      What are you saying? It plays great. Some of the platforming sections are wonky due to the poor jumping mechanic, but the rest are really fine.

  4. 2 years ago
    Anonymous

    >jump
    >stay in the air for a solid 5 seconds
    And to this day Bethesda STILL has not figured out how gravity fricking works

  5. 2 years ago
    Anonymous

    where sourceport?

    • 2 years ago
      Anonymous

      Don't need one, Skynet has both campaigns and runs great on everything from a 486 to DOSBox.

      • 2 years ago
        Anonymous

        Minus the glitch that freezes on map loading transitions if your CPU is too fast, though if you google hard enough you will find a patch for that

        • 2 years ago
          Anonymous

          Depends where you run it, DOSBox? Reduce cycles. Real DOS? Use SetFSB or similar. Windows 98? Use MySlow or similar.
          Daggerfall has problems with too fast CPUs too, same engine too so makes sense.

          • 2 years ago
            Anonymous

            What's the ideal CPU speed?

            • 2 years ago
              Anonymous

              66 - 100MHz 486 to Pentium I think or 50 000 cycles in DOSBox for the same CPU types
              Don't have to be so specific though, I remember even a 1GHz machine working fine with increasing interrupt delays with MySlow.

  6. 2 years ago
    Anonymous

    Never had a PC back when this game was new. had a friend with a Windows 95 PC, who had a copy of Futureshock. The game had a mixed framerate, but I remember being blown away by it visually.

    • 2 years ago
      Anonymous

      It's a pretty slow paced game. Low framerate wasn't a huge issue.

  7. 2 years ago
    Anonymous

    If you fire at the moon, it says "OW!" and sinks into the horizon. Try it!

  8. 2 years ago
    Anonymous

    >Rip straight up doesn't work
    >Get BIOS
    >Pause button doesn't work in linux for some odd fricking reason so you can't save
    >get skynet version
    >same as RIP

    GOD DAMN IT BETHESDA

    • 2 years ago
      Anonymous

      Works fine for me. Got a random RIP off a abandonware site.

    • 2 years ago
      Anonymous

      >trannux
      serves you right

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