And? It was still a 3D world with full mouse look and you could movement to WASD without having to use any 3rd party mods to enable any of those features.
Why would you want to enable those "features" (cheats) in games that weren't designed around them?
Are you not good enough to beat those games otherwise?
>with full mouse look and you could movement to WASD without having to use any 3rd party mods to enable any of those features.
Marathon did it first
Probably one of the most influential FPS games ever made. It's a lot more similar to the likes of STALKER, Crysis, and Far Cry than any traditional FPS game. It certainly left Half Life and Quake in the dust if we're talking about the groundbreaking gameplay and the amount of innovative features it included.
And don't forget the grenade button. It's almost a decade ahead of its time.
As others have mentioned, Marathon is 2.5D, and it didn't have WASD controls (SZXC in Terminator) by default. You can't jump either. There's also no grenade button, and your gun is positioned right on the middle of the screen rather than on your right side. Future Shock was leaps and bounds more modern.
Probably one of the most influential FPS games ever made. It's a lot more similar to the likes of STALKER, Crysis, and Far Cry than any traditional FPS game. It certainly left Half Life and Quake in the dust if we're talking about the groundbreaking gameplay and the amount of innovative features it included.
And don't forget the grenade button. It's almost a decade ahead of its time.
never played the game in the OP but I'm a massive Stalkernut, in what way are they similar? You mean in terms of gameplay, or more "spiritually", like in terms of being a unique effort in fps?
It's exploration heavy, grimdark, incredibly atmospheric, and makes you the player feel perpetually vulnerable. You're playing as a human soldier against bulletproof titanium and steel beasts, you're put at a disadvantage and you need strategy rather than mere muscle reflexes to take them down.
And? It was still a 3D world with full mouse look and you could movement to WASD without having to use any 3rd party mods to enable any of those features.
Probably one of the most influential FPS games ever made. It's a lot more similar to the likes of STALKER, Crysis, and Far Cry than any traditional FPS game. It certainly left Half Life and Quake in the dust if we're talking about the groundbreaking gameplay and the amount of innovative features it included.
And don't forget the grenade button. It's almost a decade ahead of its time.
i'd say they're also the spiritual predecessors to their fallouts. especially FO4 when you consider how much it borrows from terminator with the institute.
Future Shock is the quintessential Bethesda game as in they're making something hardware for is not yet quite up to task so they make tons of concessions and the gameplay greatly suffers from it, but normies are impressed because the levels are huge and you can walk around and find stuff. And they never ever left that mentality, they keep making hanky open world games and expect people to install mods
Future Shock runs fine on my 66MHz 486DX, that came out couple years before the game
Morrowind ran fine on a first gen Pentium 3 and GeForce 2 Ti
Skyrim ran maxed out graphics and 60 FPS on a 8800 GTX, a card that was 5 years old by the time the game released
I think he sort of has a point. At least for the older games like Daggerfall. They imagined something way beyond what they eventually delivered. Bethesda as a studio has always been delivering games ranging from mediocre to shit with dreams of grandeur and it continues up to this day.
>the gameplay greatly suffers from it
What are you saying? It plays great. Some of the platforming sections are wonky due to the poor jumping mechanic, but the rest are really fine.
Depends where you run it, DOSBox? Reduce cycles. Real DOS? Use SetFSB or similar. Windows 98? Use MySlow or similar.
Daggerfall has problems with too fast CPUs too, same engine too so makes sense.
66 - 100MHz 486 to Pentium I think or 50 000 cycles in DOSBox for the same CPU types
Don't have to be so specific though, I remember even a 1GHz machine working fine with increasing interrupt delays with MySlow.
Never had a PC back when this game was new. had a friend with a Windows 95 PC, who had a copy of Futureshock. The game had a mixed framerate, but I remember being blown away by it visually.
>Rip straight up doesn't work >Get BIOS >Pause button doesn't work in linux for some odd fricking reason so you can't save >get skynet version >same as RIP
Yeah it was awesome, 3D world with full mouse look and you could map WASD movements, all that without patches.
Same with Daggerfall to be honest.
daggerfall is not a shooter
And? It was still a 3D world with full mouse look and you could movement to WASD without having to use any 3rd party mods to enable any of those features.
Why would you want to enable those "features" (cheats) in games that weren't designed around them?
Are you not good enough to beat those games otherwise?
You never played Daggerfall?
Mouselook and forward/backward/strafe is one of the default movement options for Daggerfall, what are you on about?
am still using arrows in 2022
Just saying the controls were remappable easily within game
Use whatever you feel is comfortable for you
i know, i just feel prehistoric for using arrows thas all. need to play this game btw i keep forgetting it exists.
>i just feel prehistoric for using arrows
For a reason. At least use the numpad so you can have useful keybinds easily accessible.
Arrow keys are only acceptable when you play something that doesn't use the mouse.
>with full mouse look and you could movement to WASD without having to use any 3rd party mods to enable any of those features.
Marathon did it first
>the grenade button
Marathon did it first
Marathon doesn't have a dedicated throw grenade button. That's just the altfire on the assault rifle.
Does Future Shock have an altfire button?
No, but the point wad modern FPS influence, modern FPS don't either, but they do have a grenade button.
>modern FPS don't either
>what is Unreal Tournament
>>what is Unreal Tournament
Dead and replaced by Fortnite, sadly.
>Marathon did it first
And? Terminator did it before Daggerfall too.
>full mouse look
Marathon is 2.5D, so no.
As others have mentioned, Marathon is 2.5D, and it didn't have WASD controls (SZXC in Terminator) by default. You can't jump either. There's also no grenade button, and your gun is positioned right on the middle of the screen rather than on your right side. Future Shock was leaps and bounds more modern.
You can beat Half-Life without shooting any bullets
no I am not good at nuzloke type challenges
Probably one of the most influential FPS games ever made. It's a lot more similar to the likes of STALKER, Crysis, and Far Cry than any traditional FPS game. It certainly left Half Life and Quake in the dust if we're talking about the groundbreaking gameplay and the amount of innovative features it included.
And don't forget the grenade button. It's almost a decade ahead of its time.
never played the game in the OP but I'm a massive Stalkernut, in what way are they similar? You mean in terms of gameplay, or more "spiritually", like in terms of being a unique effort in fps?
It's exploration heavy, grimdark, incredibly atmospheric, and makes you the player feel perpetually vulnerable. You're playing as a human soldier against bulletproof titanium and steel beasts, you're put at a disadvantage and you need strategy rather than mere muscle reflexes to take them down.
Mouselook is not whats holding Daggerfall back.
Nobody was talking about that
THANK YOU TODD YOU'RE THE GREATEST!
Unironically I'm sure he did a good job working on the game too.
they were the first games he did for bethesda.
i'd say they're also the spiritual predecessors to their fallouts. especially FO4 when you consider how much it borrows from terminator with the institute.
Future Shock is the quintessential Bethesda game as in they're making something hardware for is not yet quite up to task so they make tons of concessions and the gameplay greatly suffers from it, but normies are impressed because the levels are huge and you can walk around and find stuff. And they never ever left that mentality, they keep making hanky open world games and expect people to install mods
Future Shock runs fine on my 66MHz 486DX, that came out couple years before the game
Morrowind ran fine on a first gen Pentium 3 and GeForce 2 Ti
Skyrim ran maxed out graphics and 60 FPS on a 8800 GTX, a card that was 5 years old by the time the game released
I don't think they are pushing hardware
I think he sort of has a point. At least for the older games like Daggerfall. They imagined something way beyond what they eventually delivered. Bethesda as a studio has always been delivering games ranging from mediocre to shit with dreams of grandeur and it continues up to this day.
>They imagined something way beyond what they eventually delivered.
Yeah that's true
>the gameplay greatly suffers from it
What are you saying? It plays great. Some of the platforming sections are wonky due to the poor jumping mechanic, but the rest are really fine.
>jump
>stay in the air for a solid 5 seconds
And to this day Bethesda STILL has not figured out how gravity fricking works
where sourceport?
Don't need one, Skynet has both campaigns and runs great on everything from a 486 to DOSBox.
Minus the glitch that freezes on map loading transitions if your CPU is too fast, though if you google hard enough you will find a patch for that
Depends where you run it, DOSBox? Reduce cycles. Real DOS? Use SetFSB or similar. Windows 98? Use MySlow or similar.
Daggerfall has problems with too fast CPUs too, same engine too so makes sense.
What's the ideal CPU speed?
66 - 100MHz 486 to Pentium I think or 50 000 cycles in DOSBox for the same CPU types
Don't have to be so specific though, I remember even a 1GHz machine working fine with increasing interrupt delays with MySlow.
Never had a PC back when this game was new. had a friend with a Windows 95 PC, who had a copy of Futureshock. The game had a mixed framerate, but I remember being blown away by it visually.
It's a pretty slow paced game. Low framerate wasn't a huge issue.
If you fire at the moon, it says "OW!" and sinks into the horizon. Try it!
>Rip straight up doesn't work
>Get BIOS
>Pause button doesn't work in linux for some odd fricking reason so you can't save
>get skynet version
>same as RIP
GOD DAMN IT BETHESDA
Works fine for me. Got a random RIP off a abandonware site.
>trannux
serves you right