Lazy Game Freak.

Lazy Game Freak.

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  1. 9 months ago
    Anonymous

    Wtf is a lufia

    • 9 months ago
      Anonymous

      Old JRPG series

    • 9 months ago
      Anonymous

      lufiama balls

    • 9 months ago
      Anonymous

      Ive never played it but sometimes I'm tempted to give old games like this a go

      • 9 months ago
        Anonymous

        Play Lufia 2, specifically the Ancient Cave once you unlock it..

  2. 9 months ago
    Anonymous

    which one is a billion dollar series ?

    • 9 months ago
      Anonymous

      anon does not know about marketing

  3. 9 months ago
    Anonymous

    I prefer the right one. Sure, it's simpler and with less detail, but that leaves more room for imagination and more importantly, the character and object sprites stand out more, visual clarity is much better.

    • 9 months ago
      Anonymous

      >leaves more room for imagination
      this is bullshit, but
      >visual clarity is much better
      this is actually the correct point, too much detail is bad for usability
      and it's why legpiss has the best graphics of the switch era

      • 9 months ago
        Anonymous

        >and it's why legpiss has the best graphics of the switch era
        Lol no. LGPE wins by not having outright visual sludge via weird low res textures, not trying to imitiate a fricking 3Ds game or use the worst lighting known to man.
        Its certainly not just "its very easy to see". All the switch Pokemon games are actually pretty easy to see from a simple "can i see what the frick is going on" point of view.

        But they lack general quality control outside of LGPE. Implying visual clarity is the real killer is a real laugh. Its the fact that every other one completely fails at what it tries; leaving the bland barely above shovelware look to come out on top.

    • 9 months ago
      Anonymous

      >ummm I prefer eating shit, ok?

      • 9 months ago
        Anonymous

        It's literally not shit, you just have zoomer vision.

    • 9 months ago
      Anonymous

      COPE COPE COPE COPE COPE COPE COPE
      SEETHE SEETHE SEETHE SEETHE SEETHE SEETHE

      • 9 months ago
        Anonymous

        ARREST YOURSELF AND GO TO BED x7

        • 9 months ago
          Anonymous

          oof, its 7 copes and 6 seethes, you went over "and go to beds" count.

          • 9 months ago
            Anonymous

            >...while playing roblox.
            do the math criminal scum under arrest.

    • 9 months ago
      Anonymous

      You are correct about visual clarity and standing out. More detailed visuals in games never stuck in my brains like crack as a kid like gen 2’s did. And it made it exciting when you came across something that really stood out, like legendaries sprites or a hidden house at night or red’s red cave. Gen 2 hit some sort of very pleasing mixture involving color theory and cohesion and contrast. It’s the same way a solid color coat with simple trim will look nicer than a polka dot or plaid pattern coat. It’s not to say that simpler is always better - simple is not always done right. Detail or simplicity, you know when an artist or designer “gets it” and makes something with a lot of “juice”. Left in OP feels like more watery juice

    • 9 months ago
      Anonymous

      Visual clarity is an autist obsession.
      This isn't Counter Strike Source, an RPG should be pretty.

  4. 9 months ago
    Anonymous

    It's amazing how many people on this board hate the series they're a supposed "fan" of.

    • 9 months ago
      Anonymous

      I'm just a fan of the pokegirls

    • 9 months ago
      Anonymous

      I am just fan of fricking my pokemon.

    • 9 months ago
      Anonymous

      Who else would b***h about the series? People who don't care about it?

      • 9 months ago
        Anonymous

        Then why are they on the Pokemon board if they don't like it?

        • 9 months ago
          Anonymous

          The same reason Ganker hates vidya
          The same reason Ganker hates most anime

    • 9 months ago
      Anonymous

      There's a difference between being a fan and acting like a corporate shill that doesnt admit the series has been lacking far away compared to other RPG titles.
      And lets not mention the coding side of the games which has been almost always shit except for gen 3 and 6

      • 9 months ago
        Anonymous

        I agree, but I've seen so many people on here who say there's never been a good Pokemon game, don't like the anime, cards, etc, yet are on the Pokemon board and call themselves fans even though they don't like anything about the series. I just don't get it.

        • 9 months ago
          Anonymous

          When people say there's never been a good Pokemon they mean there's never been one that lived up to the immediate promise and potential of the series. Largely because they're intentionally gimped handheld JRPGs with a quantity over quality approach.
          There is no Dragon Quest III of Pokemon.

          • 9 months ago
            Anonymous

            More story isn't more good, in an RPG.

          • 9 months ago
            Anonymous

            >There is no Dragon Quest III of Pokemon.
            Can you put that on more modern terms?

            • 9 months ago
              Anonymous

              No because there aren't good modern JRPGs

      • 9 months ago
        Anonymous

        >Gen 3
        Technically true, it's mostly solid outside of a minor glitch in RS (that they managed to patch on the fricking GBA anyway, very impressive) and overambitious changes to Emerald they didn't properly test
        >Gen 6
        Even if we ignore the save breaking bug at launch, the games run like ass in any battle situation that isn't two Pokemon directly staring at each other with the 3D off. Like, I don't know what the frick Gen 4's problem was, but that game seemed like running like ass was the intention as opposed to Gen 6 probably being way too ambitious for the 3DS but also lacking the kind of optimization it would need to actual function well. Gen 5 is arguably the better example of a game that was well coded, it's got like one major glitch and one notable ability frickup they fixed in B2W2 anyway. Hell, Gen 7 is arguably more well coded than Gen 6, and it also has performance issues on top of the GTS being literally unusable right now thanks to hackers (I almost don't blame GF for that, Nintendo let you download games from their server for free for a long ass time there's probably just no security at all at their level).

    • 9 months ago
      Anonymous

      So what? Pokemon sucks dick.

      • 9 months ago
        Anonymous

        So why are you here?

        • 9 months ago
          Anonymous

          To laugh at you

          • 9 months ago
            Anonymous

            You are such a homosexual dude

            • 9 months ago
              Anonymous

              Says the grown ass man who plays a game made for literal babies

              • 9 months ago
                Anonymous

                Pokemon's target audience is people who are in their 30s and grew up with the games. It's why the mechanics behind the battle system are so complex and why there's so much Kanto pandering. They know that younger demographics are never going to play Pokemon, they'd rather play shit like Fortnite and GTA

              • 9 months ago
                Anonymous

                >Pokemon's target audience is people who are in their 30s and grew up with the games
                You say this yet one thread over you're either whining about how the games aren't difficult enough (because they're made for babies) or you're writing an essay about the female main characters breasts not being big enough. Fricking choke on your pacifier and have a nice day you manchild freak.

              • 9 months ago
                Anonymous

                >You say this yet one thread over you're either whining about how the games aren't difficult enough (because they're made for babies)
                Take a trip over to /vst/ to see people whining about how the games aren't difficult enough (they are spreadsheet simulators that are most definitely targeted at adults)
                Lack of difficulty is an industry-wide problem, a big part of that is because gaming journos who don't even like playing video games have way too much fricking influence on game dev decisions for some stupid reason

              • 9 months ago
                Anonymous

                I like how you don't have a rebuttal to the part about you complaining about the 10 year old protag's chest size because it's true

              • 9 months ago
                Anonymous

                brutal

    • 9 months ago
      Anonymous

      This is just discord/gen 8 babbies hating on older games.

  5. 9 months ago
    Anonymous

    >newer game has slightly better graphics than older game
    WOW

  6. 9 months ago
    Anonymous

    >overloaded graphics
    >huge map

    pick one

    • 9 months ago
      Anonymous

      Those aren't mutually exclusive.

      • 9 months ago
        Anonymous

        Not on modern hardware, but memory was precious on older consoles.

    • 9 months ago
      Anonymous

      >Huge map
      >But empty and ugly

      Vs

      >Smaller map
      >But looks nice and have more stuff to do

      Yeah, I just can’t imagine anyone(unless they are literally children) picking Pokémon over any other Jrpg

  7. 9 months ago
    Anonymous

    Yes anon these games have always been graphically behind other games on the same console. It did not suddenly start when they switched to 3D models.

  8. 9 months ago
    Anonymous
    • 9 months ago
      Anonymous

      Other rpg games don't have dozens of playable characters like pokemons, in the WRPG you usually use only 1 character throughout your game, and in the average jrpg, if you use +10 characters, it's a lot.

      • 9 months ago
        Anonymous

        So what? The animations and models get re-used across the games. And it still doesn't explain why the world looks like absolute ass.

      • 9 months ago
        Anonymous

        With the dexit DQ11 certainly has as many enemies on top of that they have voice acting, a bigger world and far better animations. Oh and also like no bugs and glitches

        • 9 months ago
          Anonymous

          I don't remember how many party members DQ11 had, but I think it is 8-10 total. Furthermore, DQ has always leaned on recolors. No, shiny isn't the same thing because Pokemon has 1010 unique designs AND pallette swaps for each, whereas DQ11 probably has a couple hundred unique models and tons of recolors that are supposed to serve as "distinct" enemies.

      • 9 months ago
        Anonymous

        are other games the most profitable franchise in the entire world?

      • 9 months ago
        Anonymous

        >Other rpg games don't have dozens of playable characters like pokemons
        Because quality always better than quantity.

        • 9 months ago
          Anonymous

          b-but that's why they cut Pokemon
          >games still look like shit

    • 9 months ago
      Anonymous

      Remove BotW, only because thats not an ingame screenshot but something edited.
      Otherwise yup

    • 9 months ago
      Anonymous

      Even as a kid, I thought that the (mainline) gen 3 games were more than a little graphically lacking compared to other GBA titles.

      Other rpg games don't have dozens of playable characters like pokemons, in the WRPG you usually use only 1 character throughout your game, and in the average jrpg, if you use +10 characters, it's a lot.

      Mystery Dungeon Red Rescue Team managed it quite well.

    • 9 months ago
      Anonymous

      There is no cave on the Treasure Beach in an unhacked FRLG.
      This screenshot triggers my autism.

  9. 9 months ago
    Anonymous

    you need to compare to other monster games like mystery dungeon. i agree the games could have always looked better (because of md) but this can only be proven if the games have the same focus on monsters. the monsters are the most important part of the game.

    i just looked up the game on the left and it doesnt have animated monsters in the battle. they are completely static. no back sprite either because that isnt used in normal rpgs for monsters. im not sure how many different kinds of monsters they have which is extremely important as well but they are not hand animated like in crystal which obviously gives more time for backgrounds. only the little overworld monster sprites that walk around are animated with a simple 2 frame animation. if i saw right then the game also has random encounters so im not even sure if all monsters even have an overworld animation.

  10. 9 months ago
    Anonymous

    Now ask yourself this.
    Who remembers Lufia?
    Huh, nobody?
    Yeah, thought so.
    Who remembers Pokemon Crystal?
    Huh, everybody?
    Yeah, thought so.
    OP is a homosexual.

    • 9 months ago
      Anonymous

      >it's less popular so it must be... LE BAD!

      • 9 months ago
        Anonymous

        >it's more popular so it must be... LE BAD!

  11. 9 months ago
    Anonymous

    Gold & Silver were DMG games, and had half as much vram as the CGB.

  12. 9 months ago
    Anonymous

    They are lazy but gen 2 is a bad example. They needed help from Nintendo to finish up the game and actually WERE "le small dev studio" Though starting from gen 6-7 the proportion of media popularity and game quality dropped.

  13. 9 months ago
    Anonymous

    Left is just a static and saturated background with a road in the middle

    Right not only have more assets they also have interactive elements(moving water, effect surfable water, trees to headbutt, buildings to enter) and a cleaner look

  14. 9 months ago
    Anonymous

    Pokegays are shit eaters
    Nothing new

  15. 9 months ago
    Anonymous

    >STOP NOTICING GAME FREAK IS BAD AT 2D REEEEE!!!!

    • 9 months ago
      Anonymous

      >gen4 vs gen5 charizard sprites
      When i say the gen 5 sprites with huge moving pixels sucked balls people just think i'm hating unova when this shit was always ugly even back then on the DS.

    • 9 months ago
      Anonymous
      • 9 months ago
        Anonymous

        >shows a bunch of games that look better than the games on the top
        >shows a game that wasn't even made by game freak
        what did she mean by this

        • 9 months ago
          Anonymous

          Masuda was still involved with BDSP so he was basically a director there
          >look better
          lmao

          • 9 months ago
            Anonymous

            In the case of BDSP there is no need to mention it outside of Luminescent nowadays, and for anybody unable to play it, skill issue.

            • 9 months ago
              Anonymous

              >it's great with mods
              the ultimate cope

      • 9 months ago
        Anonymous

        stagnation > getting worse

        • 9 months ago
          Anonymous

          Gen 5 really was a fricking mistake

      • 9 months ago
        Anonymous

        The great mighty poo!

      • 9 months ago
        Anonymous

        Masuda was still involved with BDSP so he was basically a director there
        >look better
        lmao

        I’m gonna seppuku myself when they announce the ILCA-developed BW remakes that looks exactly like BDSP

        • 9 months ago
          Anonymous

          You don't have to do that now: they're working on another GS remake, lol

        • 9 months ago
          Anonymous

          ILCA is busy with the One Piece rpg dlc and Sandland

      • 9 months ago
        Anonymous

        Gamefreak will keep regressing.

  16. 9 months ago
    Anonymous

    don't feed the trolls

  17. 9 months ago
    Anonymous

    What's with all the whataboutisms about the 2D games? No, they weren't the best looking games on their respective systems but they were not the worst, they were middle of the road if anything. and the standards for handhelds weren't very high to begin with.

    This is a whole lot different with the recent games, which are on an actual home console. They can and should look a hell of a lot better than they do, and they should be designed a lot beter too. I said it from the start, SV is still layed out and planned like a goddamn GBA game and that frankly should unacceptable

    • 9 months ago
      Anonymous

      Even stadium was lazy cashgrab, and /vp/ genwunners still say it is comfy and soulful
      There is no saving this franchise.

      • 9 months ago
        Anonymous

        >Cross Stadium announced at Kaze's F3 showcase
        >mod doesn't feature rework on ugly 3D model design like Eevee and fricking Crobat

        • 9 months ago
          Anonymous

          >Kaze working on a Stadium Romhack
          Huh???

          • 9 months ago
            Anonymous

            Not what i said, Kaze had a showcase for other people romhacks.

            • 9 months ago
              Anonymous

              Pretty cool what they were able to do but no new Pokemon is so lame

              • 9 months ago
                Anonymous

                Trust me, they're not even near doing custom 3D animations for Pokemon Stadium.
                and those gays will just export from later games for lazy sake

              • 9 months ago
                Anonymous

                I guess that's why Regional Forms for that one Gale of Darkness hack were basically just recolors
                Bummer they're not easier to mod
                There's lots of potential

            • 9 months ago
              Anonymous

              >has everything a pre-Gen 3/6 gay would fume over
              Oh no

    • 9 months ago
      Anonymous

      is the opposite of whataboutism. It's "andalsoism" if anything.

    • 9 months ago
      Anonymous

      >they were middle of the road if anything
      They were subpar. Not even solidly average.
      >This is a whole lot different with the recent games
      This clearly isn’t. They were subpar looking back then and they are subpar looking nowadays. The only difference is what literally any other game advanced while poopkeymon stagnate (and will continue doing so, lmao)

  18. 9 months ago
    Anonymous

    Ruby/Sapphire and FRLG cut animations for pokemon, what are the slurpers excuse for those games looking worse than Golden Sun on the same console?

  19. 9 months ago
    Anonymous

    >Lufia
    Mah homie

  20. 9 months ago
    Anonymous

    >the Game Freak doujin circle when they play Star Ocean Blue Sphere

  21. 9 months ago
    sexito

    pokemon literally has 250 characters and that's quite a feat
    frick the graphics

  22. 9 months ago
    Anonymous

    I don't know the scope of Lufia compared to GSC, but considering Game Freak employees have claimed they packed as much as they could into GSC then I would expect less detailed graphics. How many sprites does Lufia accomodate?

    • 9 months ago
      Anonymous

      plenty

      • 9 months ago
        Anonymous

        >retextures

        • 9 months ago
          Anonymous

          cope seethe dilate

          • 9 months ago
            Anonymous

            lufia team can optimize. Gf is a group of three morons that can't even optimize their teeth, as it is visible with masuda.

          • 9 months ago
            Anonymous

            is there any fangame that uses tiles like these? looks so fricking good

      • 9 months ago
        Anonymous

        I counted and there are roughly 200 sprites, a little less than half being recolors.

      • 9 months ago
        Anonymous

        I counted and there are roughly 200 sprites, a little less than half being recolors.

        I count 123 unique sprites

        • 9 months ago
          Anonymous

          notice from

          cope seethe dilate

          how some of the monsters have unique overworld sprites different from the battle ones

      • 9 months ago
        Anonymous

        Can't unsee Vileplume and Victrebel in there.

    • 9 months ago
      Anonymous

      GSC is at about the data cap for it's cartridge, but that's largely because of Kanto being added in unnecessarily and the data structure for the Pokemon themselves being messy. You can see that GF was able to optimize the games enough to fit extra sprites for every single Pokemon in to get the sprite animations in Crystal so clearly at least some of the games' limitations were due to developer inefficiency during the making of Gold/Silver. Which isn't surprising, since when Red/Green released the devs had literally used up all the space except for a slot for a single Pokemon and that's how Mew was snuck in.
      GF have never been technical wizards with the hardware they work with, which is sort of understandable for generations 1 and 2 but pretty inexcusable after Pokemon exploded and started printing them money.

      • 9 months ago
        Anonymous

        Crystal and Gold/Silver are different cartridge architecture, the former being for Color only.

        >If we include recolors as unique spritework
        now that's shilling
        shiny palettes (palettes in general) in gen 2 are just 4 colors

        >If we include recolors as unique spritework
        Literally the only reason you would do that is to cope, lmfao
        And the number of Pokemon sprites isn't notable. To achieve the level of visual detail games like Lufia had, the artists also had to create hundreds of sprites and find creative ways to get the most out of each one, like smart tiling and rotation.

        If you don't want to include recolors, that's fine with me. Still translates to Lufia have less than half of GSC's sprites.

      • 9 months ago
        Anonymous

        RBY don't use the full space either, kys moron

      • 9 months ago
        Anonymous

        >GSC is at about the data cap for it's cartridge
        Gold & Silver were only 1mb, and most of Crystal's space is taken up by mobile adapter code. And even then there's still plenty of space left on the rom.

  23. 9 months ago
    Anonymous

    I guess its worth noting that, with gen 2, they started working on what would become the final johto map in the middle of 1998, and the game was released in 99
    96 and 97 were all wasted working on the SW97 map

  24. 9 months ago
    Anonymous

    I don't think a franchise that's made one game since 2001 is in any position to call others "lazy".

  25. 9 months ago
    Anonymous

    shills and brainwashed useful idiots

    • 9 months ago
      Anonymous

      >no argument

      • 9 months ago
        Anonymous

        >my argument is that I conzoom and you must conzoom too

        • 9 months ago
          Anonymous

          >my argument is s-shut up! shill!

  26. 9 months ago
    Anonymous

    251 unique enemy sprites, not including trainers (I would guess there are a few dozen of these), then 251 backsprites. If we include recolors as unique spritework then shinies just end up doubling those numbers.

    • 9 months ago
      Anonymous

      >If we include recolors as unique spritework
      now that's shilling
      shiny palettes (palettes in general) in gen 2 are just 4 colors

    • 9 months ago
      Anonymous

      >If we include recolors as unique spritework
      Literally the only reason you would do that is to cope, lmfao
      And the number of Pokemon sprites isn't notable. To achieve the level of visual detail games like Lufia had, the artists also had to create hundreds of sprites and find creative ways to get the most out of each one, like smart tiling and rotation.

  27. 9 months ago
    Anonymous

    and the shinies in gen 2 are upgraded
    in SW97 there was only a handful of shiny palettes that were used for many different mons at a time

    • 9 months ago
      Anonymous

      SW97 only had a handful of palettes, period.

  28. 9 months ago
    Anonymous

    lufia? who? why shoudl put effort if you game is going to flop btw

  29. 9 months ago
    Anonymous

    Actually, counting trainer sprites, Lufia is closer to a third of GSC's unique battle sprites. There is almost double the amount of trainer sprites than what I remembered off the top of my head. If you want to include tilesets, Lufia has prettier ones, but there are clear graphical trade-offs being made in either game.

    • 9 months ago
      Anonymous

      The number of battle sprites has no real bearing on how detailed the tilesets can be. GS's limitation was it being on the original Game Boy, and Crystal was just a quick cashgrab to sell colors. There are Crystal hacks that make better use of what the GBC can truly display, and it doesn't come at the cost of anything.

      • 9 months ago
        Anonymous

        If space weren't a concern, then they probably would've included more tile detail and wouldn't have gutted significant parts of Kanto that they could've easily imported from the previous games.
        Looking at GS vs Crystal vs Lufia roms size-wise, GS is around 700kb (which makes sense given that it's older architecture) and Crystal and Lufia are practically the same sizes. Again, I think both games were developed with different focuses. Graphics take up space on the cartridge regardless of if they are for overworld or battle.

        • 9 months ago
          Anonymous

          >If space weren't a concern, then they probably would've included more tile detail and wouldn't have gutted significant parts of Kanto that they could've easily imported from the previous games.
          Space wasn't a concern, but the Game Boy could only have displayed so many tiles at once. If it were a GBC game from the start, they'd have no excuse.
          Kanto being shrunken down has nothing to do with space limitations either, there are hacks that restore it entirely.

          • 9 months ago
            Anonymous

            I would presume that a flashcart or third-party build has higher capacity than an official one. I don't think this stuff would fit onto original architecture.

            • 9 months ago
              Anonymous

              They still fit within 2mb roms, which is how big Crystal's is. Tilesets take up a miniscule amount of space compared to text and music, and can be optimized more than they are in the base game.

              • 9 months ago
                Anonymous

                Lufia and Crystal are 979kb and 976kb respectively, at least the roms on Vimm are.

              • 9 months ago
                Anonymous

                English Crystal is 2mb. The point is, it's not a size limitation. It's a hardware (and likely time) limitation.

  30. 9 months ago
    Anonymous

    Time to kneel, Pokekeks.

    • 9 months ago
      Anonymous

      is blue sphere any good?

  31. 9 months ago
    Anonymous

    >Another group of games discordgays are astroturfing to be suddenly be "le bad"
    Incredible , my will to use this shitty site is greatly diminishing , it never used to be this bad holy shit

    • 9 months ago
      Anonymous

      Between mods and the disbort troons hitting everywhere, tGanker is no longer fun. It is a real unironic shithole.

  32. 9 months ago
    Anonymous

    [...]

    Ignore this post, it's the boomergay!

    • 9 months ago
      Anonymous

      [...]

      >morons get owned
      >NOOO QUICKLY LE BOOMERgay, LE YAWNgay!
      concession accepted.

      • 9 months ago
        Anonymous

        sup, yawnie?

        • 9 months ago
          Anonymous

          That was my first post. You need a rope, not meds.

      • 9 months ago
        Anonymous

        confession denied.

        • 9 months ago
          Anonymous

          copium accepted, arrestium denied.

          • 9 months ago
            Anonymous

            arrestium accepted.

  33. 9 months ago
    Anonymous

    What Pokemon game do people ITT even like?

    • 9 months ago
      Anonymous

      I like HGSS

  34. 9 months ago
    Anonymous

    Ignore the Fed post above me

  35. 9 months ago
    Anonymous

    How did other games fit all those graphics on old GBC carts?

    That means their games are small compared to Pokemon which had to account 251 shitters and 2 regions.

    • 9 months ago
      Anonymous

      i was actually just comparing them. lufia legend returns has about 210 monsters, id i estimate about 40 of them being repeats/recolors, and according to time to beat, both games take about 30 hours to beat normally, but lufias completionist average is 43 hours and pokemons crystals completionist average is 140 hours.
      i havent played both, so its really up to the individual poster to decide if that extra 100 hours is just grinding or real content

  36. 9 months ago
    Anonymous

    you dont need to put effort like the one on the left because pokehomosexualmanchildren will not only buy, but also defend the mediocre products they consoom

  37. 9 months ago
    Anonymous

    Crystal looks way better to be honest

  38. 9 months ago
    Anonymous

    anyone saying right looks better GO FRICK YOURSELF
    YOU DON’T DESERVE TO BE IN THE GENE POOL

    • 9 months ago
      Anonymous

      Why are you on a Pokemon board if you don't like Pokemon?

  39. 9 months ago
    Anonymous

    [...]

    Low effort and still superior to most of the series. How did they do it?

  40. 9 months ago
    Anonymous

    OP how the frick do you expect everyone to remember something that happened in September 2001

    • 9 months ago
      Anonymous

      Did anything happen?

  41. 9 months ago
    Anonymous

    the left looks more messy

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