I prefer the right one. Sure, it's simpler and with less detail, but that leaves more room for imagination and more importantly, the character and object sprites stand out more, visual clarity is much better.
>leaves more room for imagination
this is bullshit, but >visual clarity is much better
this is actually the correct point, too much detail is bad for usability
and it's why legpiss has the best graphics of the switch era
>and it's why legpiss has the best graphics of the switch era
Lol no. LGPE wins by not having outright visual sludge via weird low res textures, not trying to imitiate a fricking 3Ds game or use the worst lighting known to man.
Its certainly not just "its very easy to see". All the switch Pokemon games are actually pretty easy to see from a simple "can i see what the frick is going on" point of view.
But they lack general quality control outside of LGPE. Implying visual clarity is the real killer is a real laugh. Its the fact that every other one completely fails at what it tries; leaving the bland barely above shovelware look to come out on top.
You are correct about visual clarity and standing out. More detailed visuals in games never stuck in my brains like crack as a kid like gen 2’s did. And it made it exciting when you came across something that really stood out, like legendaries sprites or a hidden house at night or red’s red cave. Gen 2 hit some sort of very pleasing mixture involving color theory and cohesion and contrast. It’s the same way a solid color coat with simple trim will look nicer than a polka dot or plaid pattern coat. It’s not to say that simpler is always better - simple is not always done right. Detail or simplicity, you know when an artist or designer “gets it” and makes something with a lot of “juice”. Left in OP feels like more watery juice
There's a difference between being a fan and acting like a corporate shill that doesnt admit the series has been lacking far away compared to other RPG titles.
And lets not mention the coding side of the games which has been almost always shit except for gen 3 and 6
I agree, but I've seen so many people on here who say there's never been a good Pokemon game, don't like the anime, cards, etc, yet are on the Pokemon board and call themselves fans even though they don't like anything about the series. I just don't get it.
When people say there's never been a good Pokemon they mean there's never been one that lived up to the immediate promise and potential of the series. Largely because they're intentionally gimped handheld JRPGs with a quantity over quality approach.
There is no Dragon Quest III of Pokemon.
>Gen 3
Technically true, it's mostly solid outside of a minor glitch in RS (that they managed to patch on the fricking GBA anyway, very impressive) and overambitious changes to Emerald they didn't properly test >Gen 6
Even if we ignore the save breaking bug at launch, the games run like ass in any battle situation that isn't two Pokemon directly staring at each other with the 3D off. Like, I don't know what the frick Gen 4's problem was, but that game seemed like running like ass was the intention as opposed to Gen 6 probably being way too ambitious for the 3DS but also lacking the kind of optimization it would need to actual function well. Gen 5 is arguably the better example of a game that was well coded, it's got like one major glitch and one notable ability frickup they fixed in B2W2 anyway. Hell, Gen 7 is arguably more well coded than Gen 6, and it also has performance issues on top of the GTS being literally unusable right now thanks to hackers (I almost don't blame GF for that, Nintendo let you download games from their server for free for a long ass time there's probably just no security at all at their level).
Says the grown ass man who plays a game made for literal babies
9 months ago
Anonymous
Pokemon's target audience is people who are in their 30s and grew up with the games. It's why the mechanics behind the battle system are so complex and why there's so much Kanto pandering. They know that younger demographics are never going to play Pokemon, they'd rather play shit like Fortnite and GTA
9 months ago
Anonymous
>Pokemon's target audience is people who are in their 30s and grew up with the games
You say this yet one thread over you're either whining about how the games aren't difficult enough (because they're made for babies) or you're writing an essay about the female main characters breasts not being big enough. Fricking choke on your pacifier and have a nice day you manchild freak.
9 months ago
Anonymous
>You say this yet one thread over you're either whining about how the games aren't difficult enough (because they're made for babies)
Take a trip over to /vst/ to see people whining about how the games aren't difficult enough (they are spreadsheet simulators that are most definitely targeted at adults)
Lack of difficulty is an industry-wide problem, a big part of that is because gaming journos who don't even like playing video games have way too much fricking influence on game dev decisions for some stupid reason
9 months ago
Anonymous
I like how you don't have a rebuttal to the part about you complaining about the 10 year old protag's chest size because it's true
Other rpg games don't have dozens of playable characters like pokemons, in the WRPG you usually use only 1 character throughout your game, and in the average jrpg, if you use +10 characters, it's a lot.
With the dexit DQ11 certainly has as many enemies on top of that they have voice acting, a bigger world and far better animations. Oh and also like no bugs and glitches
I don't remember how many party members DQ11 had, but I think it is 8-10 total. Furthermore, DQ has always leaned on recolors. No, shiny isn't the same thing because Pokemon has 1010 unique designs AND pallette swaps for each, whereas DQ11 probably has a couple hundred unique models and tons of recolors that are supposed to serve as "distinct" enemies.
Even as a kid, I thought that the (mainline) gen 3 games were more than a little graphically lacking compared to other GBA titles.
Other rpg games don't have dozens of playable characters like pokemons, in the WRPG you usually use only 1 character throughout your game, and in the average jrpg, if you use +10 characters, it's a lot.
Mystery Dungeon Red Rescue Team managed it quite well.
you need to compare to other monster games like mystery dungeon. i agree the games could have always looked better (because of md) but this can only be proven if the games have the same focus on monsters. the monsters are the most important part of the game.
i just looked up the game on the left and it doesnt have animated monsters in the battle. they are completely static. no back sprite either because that isnt used in normal rpgs for monsters. im not sure how many different kinds of monsters they have which is extremely important as well but they are not hand animated like in crystal which obviously gives more time for backgrounds. only the little overworld monster sprites that walk around are animated with a simple 2 frame animation. if i saw right then the game also has random encounters so im not even sure if all monsters even have an overworld animation.
Now ask yourself this.
Who remembers Lufia?
Huh, nobody?
Yeah, thought so.
Who remembers Pokemon Crystal?
Huh, everybody?
Yeah, thought so.
OP is a homosexual.
They are lazy but gen 2 is a bad example. They needed help from Nintendo to finish up the game and actually WERE "le small dev studio" Though starting from gen 6-7 the proportion of media popularity and game quality dropped.
Left is just a static and saturated background with a road in the middle
Right not only have more assets they also have interactive elements(moving water, effect surfable water, trees to headbutt, buildings to enter) and a cleaner look
>gen4 vs gen5 charizard sprites
When i say the gen 5 sprites with huge moving pixels sucked balls people just think i'm hating unova when this shit was always ugly even back then on the DS.
What's with all the whataboutisms about the 2D games? No, they weren't the best looking games on their respective systems but they were not the worst, they were middle of the road if anything. and the standards for handhelds weren't very high to begin with.
This is a whole lot different with the recent games, which are on an actual home console. They can and should look a hell of a lot better than they do, and they should be designed a lot beter too. I said it from the start, SV is still layed out and planned like a goddamn GBA game and that frankly should unacceptable
Pretty cool what they were able to do but no new Pokemon is so lame
9 months ago
Anonymous
Trust me, they're not even near doing custom 3D animations for Pokemon Stadium.
and those gays will just export from later games for lazy sake
9 months ago
Anonymous
I guess that's why Regional Forms for that one Gale of Darkness hack were basically just recolors
Bummer they're not easier to mod
There's lots of potential
>they were middle of the road if anything
They were subpar. Not even solidly average. >This is a whole lot different with the recent games
This clearly isn’t. They were subpar looking back then and they are subpar looking nowadays. The only difference is what literally any other game advanced while poopkeymon stagnate (and will continue doing so, lmao)
I don't know the scope of Lufia compared to GSC, but considering Game Freak employees have claimed they packed as much as they could into GSC then I would expect less detailed graphics. How many sprites does Lufia accomodate?
GSC is at about the data cap for it's cartridge, but that's largely because of Kanto being added in unnecessarily and the data structure for the Pokemon themselves being messy. You can see that GF was able to optimize the games enough to fit extra sprites for every single Pokemon in to get the sprite animations in Crystal so clearly at least some of the games' limitations were due to developer inefficiency during the making of Gold/Silver. Which isn't surprising, since when Red/Green released the devs had literally used up all the space except for a slot for a single Pokemon and that's how Mew was snuck in.
GF have never been technical wizards with the hardware they work with, which is sort of understandable for generations 1 and 2 but pretty inexcusable after Pokemon exploded and started printing them money.
Crystal and Gold/Silver are different cartridge architecture, the former being for Color only.
>If we include recolors as unique spritework
now that's shilling
shiny palettes (palettes in general) in gen 2 are just 4 colors
>If we include recolors as unique spritework
Literally the only reason you would do that is to cope, lmfao
And the number of Pokemon sprites isn't notable. To achieve the level of visual detail games like Lufia had, the artists also had to create hundreds of sprites and find creative ways to get the most out of each one, like smart tiling and rotation.
If you don't want to include recolors, that's fine with me. Still translates to Lufia have less than half of GSC's sprites.
>GSC is at about the data cap for it's cartridge
Gold & Silver were only 1mb, and most of Crystal's space is taken up by mobile adapter code. And even then there's still plenty of space left on the rom.
I guess its worth noting that, with gen 2, they started working on what would become the final johto map in the middle of 1998, and the game was released in 99
96 and 97 were all wasted working on the SW97 map
251 unique enemy sprites, not including trainers (I would guess there are a few dozen of these), then 251 backsprites. If we include recolors as unique spritework then shinies just end up doubling those numbers.
>If we include recolors as unique spritework
Literally the only reason you would do that is to cope, lmfao
And the number of Pokemon sprites isn't notable. To achieve the level of visual detail games like Lufia had, the artists also had to create hundreds of sprites and find creative ways to get the most out of each one, like smart tiling and rotation.
Actually, counting trainer sprites, Lufia is closer to a third of GSC's unique battle sprites. There is almost double the amount of trainer sprites than what I remembered off the top of my head. If you want to include tilesets, Lufia has prettier ones, but there are clear graphical trade-offs being made in either game.
The number of battle sprites has no real bearing on how detailed the tilesets can be. GS's limitation was it being on the original Game Boy, and Crystal was just a quick cashgrab to sell colors. There are Crystal hacks that make better use of what the GBC can truly display, and it doesn't come at the cost of anything.
If space weren't a concern, then they probably would've included more tile detail and wouldn't have gutted significant parts of Kanto that they could've easily imported from the previous games.
Looking at GS vs Crystal vs Lufia roms size-wise, GS is around 700kb (which makes sense given that it's older architecture) and Crystal and Lufia are practically the same sizes. Again, I think both games were developed with different focuses. Graphics take up space on the cartridge regardless of if they are for overworld or battle.
>If space weren't a concern, then they probably would've included more tile detail and wouldn't have gutted significant parts of Kanto that they could've easily imported from the previous games.
Space wasn't a concern, but the Game Boy could only have displayed so many tiles at once. If it were a GBC game from the start, they'd have no excuse.
Kanto being shrunken down has nothing to do with space limitations either, there are hacks that restore it entirely.
I would presume that a flashcart or third-party build has higher capacity than an official one. I don't think this stuff would fit onto original architecture.
They still fit within 2mb roms, which is how big Crystal's is. Tilesets take up a miniscule amount of space compared to text and music, and can be optimized more than they are in the base game.
9 months ago
Anonymous
Lufia and Crystal are 979kb and 976kb respectively, at least the roms on Vimm are.
9 months ago
Anonymous
English Crystal is 2mb. The point is, it's not a size limitation. It's a hardware (and likely time) limitation.
>Another group of games discordgays are astroturfing to be suddenly be "le bad"
Incredible , my will to use this shitty site is greatly diminishing , it never used to be this bad holy shit
i was actually just comparing them. lufia legend returns has about 210 monsters, id i estimate about 40 of them being repeats/recolors, and according to time to beat, both games take about 30 hours to beat normally, but lufias completionist average is 43 hours and pokemons crystals completionist average is 140 hours.
i havent played both, so its really up to the individual poster to decide if that extra 100 hours is just grinding or real content
you dont need to put effort like the one on the left because pokehomosexualmanchildren will not only buy, but also defend the mediocre products they consoom
Wtf is a lufia
Old JRPG series
lufiama balls
Ive never played it but sometimes I'm tempted to give old games like this a go
Play Lufia 2, specifically the Ancient Cave once you unlock it..
which one is a billion dollar series ?
anon does not know about marketing
I prefer the right one. Sure, it's simpler and with less detail, but that leaves more room for imagination and more importantly, the character and object sprites stand out more, visual clarity is much better.
>leaves more room for imagination
this is bullshit, but
>visual clarity is much better
this is actually the correct point, too much detail is bad for usability
and it's why legpiss has the best graphics of the switch era
>and it's why legpiss has the best graphics of the switch era
Lol no. LGPE wins by not having outright visual sludge via weird low res textures, not trying to imitiate a fricking 3Ds game or use the worst lighting known to man.
Its certainly not just "its very easy to see". All the switch Pokemon games are actually pretty easy to see from a simple "can i see what the frick is going on" point of view.
But they lack general quality control outside of LGPE. Implying visual clarity is the real killer is a real laugh. Its the fact that every other one completely fails at what it tries; leaving the bland barely above shovelware look to come out on top.
>ummm I prefer eating shit, ok?
It's literally not shit, you just have zoomer vision.
COPE COPE COPE COPE COPE COPE COPE
SEETHE SEETHE SEETHE SEETHE SEETHE SEETHE
ARREST YOURSELF AND GO TO BED x7
oof, its 7 copes and 6 seethes, you went over "and go to beds" count.
>...while playing roblox.
do the math criminal scum under arrest.
You are correct about visual clarity and standing out. More detailed visuals in games never stuck in my brains like crack as a kid like gen 2’s did. And it made it exciting when you came across something that really stood out, like legendaries sprites or a hidden house at night or red’s red cave. Gen 2 hit some sort of very pleasing mixture involving color theory and cohesion and contrast. It’s the same way a solid color coat with simple trim will look nicer than a polka dot or plaid pattern coat. It’s not to say that simpler is always better - simple is not always done right. Detail or simplicity, you know when an artist or designer “gets it” and makes something with a lot of “juice”. Left in OP feels like more watery juice
Visual clarity is an autist obsession.
This isn't Counter Strike Source, an RPG should be pretty.
It's amazing how many people on this board hate the series they're a supposed "fan" of.
I'm just a fan of the pokegirls
I am just fan of fricking my pokemon.
Who else would b***h about the series? People who don't care about it?
Then why are they on the Pokemon board if they don't like it?
The same reason Ganker hates vidya
The same reason Ganker hates most anime
There's a difference between being a fan and acting like a corporate shill that doesnt admit the series has been lacking far away compared to other RPG titles.
And lets not mention the coding side of the games which has been almost always shit except for gen 3 and 6
I agree, but I've seen so many people on here who say there's never been a good Pokemon game, don't like the anime, cards, etc, yet are on the Pokemon board and call themselves fans even though they don't like anything about the series. I just don't get it.
When people say there's never been a good Pokemon they mean there's never been one that lived up to the immediate promise and potential of the series. Largely because they're intentionally gimped handheld JRPGs with a quantity over quality approach.
There is no Dragon Quest III of Pokemon.
More story isn't more good, in an RPG.
>There is no Dragon Quest III of Pokemon.
Can you put that on more modern terms?
No because there aren't good modern JRPGs
>Gen 3
Technically true, it's mostly solid outside of a minor glitch in RS (that they managed to patch on the fricking GBA anyway, very impressive) and overambitious changes to Emerald they didn't properly test
>Gen 6
Even if we ignore the save breaking bug at launch, the games run like ass in any battle situation that isn't two Pokemon directly staring at each other with the 3D off. Like, I don't know what the frick Gen 4's problem was, but that game seemed like running like ass was the intention as opposed to Gen 6 probably being way too ambitious for the 3DS but also lacking the kind of optimization it would need to actual function well. Gen 5 is arguably the better example of a game that was well coded, it's got like one major glitch and one notable ability frickup they fixed in B2W2 anyway. Hell, Gen 7 is arguably more well coded than Gen 6, and it also has performance issues on top of the GTS being literally unusable right now thanks to hackers (I almost don't blame GF for that, Nintendo let you download games from their server for free for a long ass time there's probably just no security at all at their level).
So what? Pokemon sucks dick.
So why are you here?
To laugh at you
You are such a homosexual dude
Says the grown ass man who plays a game made for literal babies
Pokemon's target audience is people who are in their 30s and grew up with the games. It's why the mechanics behind the battle system are so complex and why there's so much Kanto pandering. They know that younger demographics are never going to play Pokemon, they'd rather play shit like Fortnite and GTA
>Pokemon's target audience is people who are in their 30s and grew up with the games
You say this yet one thread over you're either whining about how the games aren't difficult enough (because they're made for babies) or you're writing an essay about the female main characters breasts not being big enough. Fricking choke on your pacifier and have a nice day you manchild freak.
>You say this yet one thread over you're either whining about how the games aren't difficult enough (because they're made for babies)
Take a trip over to /vst/ to see people whining about how the games aren't difficult enough (they are spreadsheet simulators that are most definitely targeted at adults)
Lack of difficulty is an industry-wide problem, a big part of that is because gaming journos who don't even like playing video games have way too much fricking influence on game dev decisions for some stupid reason
I like how you don't have a rebuttal to the part about you complaining about the 10 year old protag's chest size because it's true
brutal
This is just discord/gen 8 babbies hating on older games.
>newer game has slightly better graphics than older game
WOW
>overloaded graphics
>huge map
pick one
Those aren't mutually exclusive.
Not on modern hardware, but memory was precious on older consoles.
>Huge map
>But empty and ugly
Vs
>Smaller map
>But looks nice and have more stuff to do
Yeah, I just can’t imagine anyone(unless they are literally children) picking Pokémon over any other Jrpg
Yes anon these games have always been graphically behind other games on the same console. It did not suddenly start when they switched to 3D models.
Other rpg games don't have dozens of playable characters like pokemons, in the WRPG you usually use only 1 character throughout your game, and in the average jrpg, if you use +10 characters, it's a lot.
So what? The animations and models get re-used across the games. And it still doesn't explain why the world looks like absolute ass.
With the dexit DQ11 certainly has as many enemies on top of that they have voice acting, a bigger world and far better animations. Oh and also like no bugs and glitches
I don't remember how many party members DQ11 had, but I think it is 8-10 total. Furthermore, DQ has always leaned on recolors. No, shiny isn't the same thing because Pokemon has 1010 unique designs AND pallette swaps for each, whereas DQ11 probably has a couple hundred unique models and tons of recolors that are supposed to serve as "distinct" enemies.
are other games the most profitable franchise in the entire world?
>Other rpg games don't have dozens of playable characters like pokemons
Because quality always better than quantity.
b-but that's why they cut Pokemon
>games still look like shit
Remove BotW, only because thats not an ingame screenshot but something edited.
Otherwise yup
Even as a kid, I thought that the (mainline) gen 3 games were more than a little graphically lacking compared to other GBA titles.
Mystery Dungeon Red Rescue Team managed it quite well.
There is no cave on the Treasure Beach in an unhacked FRLG.
This screenshot triggers my autism.
you need to compare to other monster games like mystery dungeon. i agree the games could have always looked better (because of md) but this can only be proven if the games have the same focus on monsters. the monsters are the most important part of the game.
i just looked up the game on the left and it doesnt have animated monsters in the battle. they are completely static. no back sprite either because that isnt used in normal rpgs for monsters. im not sure how many different kinds of monsters they have which is extremely important as well but they are not hand animated like in crystal which obviously gives more time for backgrounds. only the little overworld monster sprites that walk around are animated with a simple 2 frame animation. if i saw right then the game also has random encounters so im not even sure if all monsters even have an overworld animation.
Now ask yourself this.
Who remembers Lufia?
Huh, nobody?
Yeah, thought so.
Who remembers Pokemon Crystal?
Huh, everybody?
Yeah, thought so.
OP is a homosexual.
>it's less popular so it must be... LE BAD!
>it's more popular so it must be... LE BAD!
Gold & Silver were DMG games, and had half as much vram as the CGB.
They are lazy but gen 2 is a bad example. They needed help from Nintendo to finish up the game and actually WERE "le small dev studio" Though starting from gen 6-7 the proportion of media popularity and game quality dropped.
Left is just a static and saturated background with a road in the middle
Right not only have more assets they also have interactive elements(moving water, effect surfable water, trees to headbutt, buildings to enter) and a cleaner look
Pokegays are shit eaters
Nothing new
>STOP NOTICING GAME FREAK IS BAD AT 2D REEEEE!!!!
>gen4 vs gen5 charizard sprites
When i say the gen 5 sprites with huge moving pixels sucked balls people just think i'm hating unova when this shit was always ugly even back then on the DS.
>shows a bunch of games that look better than the games on the top
>shows a game that wasn't even made by game freak
what did she mean by this
Masuda was still involved with BDSP so he was basically a director there
>look better
lmao
In the case of BDSP there is no need to mention it outside of Luminescent nowadays, and for anybody unable to play it, skill issue.
>it's great with mods
the ultimate cope
stagnation > getting worse
Gen 5 really was a fricking mistake
The great mighty poo!
I’m gonna seppuku myself when they announce the ILCA-developed BW remakes that looks exactly like BDSP
You don't have to do that now: they're working on another GS remake, lol
ILCA is busy with the One Piece rpg dlc and Sandland
Gamefreak will keep regressing.
don't feed the trolls
What's with all the whataboutisms about the 2D games? No, they weren't the best looking games on their respective systems but they were not the worst, they were middle of the road if anything. and the standards for handhelds weren't very high to begin with.
This is a whole lot different with the recent games, which are on an actual home console. They can and should look a hell of a lot better than they do, and they should be designed a lot beter too. I said it from the start, SV is still layed out and planned like a goddamn GBA game and that frankly should unacceptable
Even stadium was lazy cashgrab, and /vp/ genwunners still say it is comfy and soulful
There is no saving this franchise.
>Cross Stadium announced at Kaze's F3 showcase
>mod doesn't feature rework on ugly 3D model design like Eevee and fricking Crobat
>Kaze working on a Stadium Romhack
Huh???
Not what i said, Kaze had a showcase for other people romhacks.
Pretty cool what they were able to do but no new Pokemon is so lame
Trust me, they're not even near doing custom 3D animations for Pokemon Stadium.
and those gays will just export from later games for lazy sake
I guess that's why Regional Forms for that one Gale of Darkness hack were basically just recolors
Bummer they're not easier to mod
There's lots of potential
>has everything a pre-Gen 3/6 gay would fume over
Oh no
is the opposite of whataboutism. It's "andalsoism" if anything.
>they were middle of the road if anything
They were subpar. Not even solidly average.
>This is a whole lot different with the recent games
This clearly isn’t. They were subpar looking back then and they are subpar looking nowadays. The only difference is what literally any other game advanced while poopkeymon stagnate (and will continue doing so, lmao)
Ruby/Sapphire and FRLG cut animations for pokemon, what are the slurpers excuse for those games looking worse than Golden Sun on the same console?
>Lufia
Mah homie
>the Game Freak doujin circle when they play Star Ocean Blue Sphere
pokemon literally has 250 characters and that's quite a feat
frick the graphics
I don't know the scope of Lufia compared to GSC, but considering Game Freak employees have claimed they packed as much as they could into GSC then I would expect less detailed graphics. How many sprites does Lufia accomodate?
plenty
>retextures
cope seethe dilate
lufia team can optimize. Gf is a group of three morons that can't even optimize their teeth, as it is visible with masuda.
is there any fangame that uses tiles like these? looks so fricking good
I counted and there are roughly 200 sprites, a little less than half being recolors.
I count 123 unique sprites
notice from
how some of the monsters have unique overworld sprites different from the battle ones
Can't unsee Vileplume and Victrebel in there.
GSC is at about the data cap for it's cartridge, but that's largely because of Kanto being added in unnecessarily and the data structure for the Pokemon themselves being messy. You can see that GF was able to optimize the games enough to fit extra sprites for every single Pokemon in to get the sprite animations in Crystal so clearly at least some of the games' limitations were due to developer inefficiency during the making of Gold/Silver. Which isn't surprising, since when Red/Green released the devs had literally used up all the space except for a slot for a single Pokemon and that's how Mew was snuck in.
GF have never been technical wizards with the hardware they work with, which is sort of understandable for generations 1 and 2 but pretty inexcusable after Pokemon exploded and started printing them money.
Crystal and Gold/Silver are different cartridge architecture, the former being for Color only.
If you don't want to include recolors, that's fine with me. Still translates to Lufia have less than half of GSC's sprites.
RBY don't use the full space either, kys moron
>GSC is at about the data cap for it's cartridge
Gold & Silver were only 1mb, and most of Crystal's space is taken up by mobile adapter code. And even then there's still plenty of space left on the rom.
I guess its worth noting that, with gen 2, they started working on what would become the final johto map in the middle of 1998, and the game was released in 99
96 and 97 were all wasted working on the SW97 map
I don't think a franchise that's made one game since 2001 is in any position to call others "lazy".
shills and brainwashed useful idiots
>no argument
>my argument is that I conzoom and you must conzoom too
>my argument is s-shut up! shill!
251 unique enemy sprites, not including trainers (I would guess there are a few dozen of these), then 251 backsprites. If we include recolors as unique spritework then shinies just end up doubling those numbers.
>If we include recolors as unique spritework
now that's shilling
shiny palettes (palettes in general) in gen 2 are just 4 colors
>If we include recolors as unique spritework
Literally the only reason you would do that is to cope, lmfao
And the number of Pokemon sprites isn't notable. To achieve the level of visual detail games like Lufia had, the artists also had to create hundreds of sprites and find creative ways to get the most out of each one, like smart tiling and rotation.
and the shinies in gen 2 are upgraded
in SW97 there was only a handful of shiny palettes that were used for many different mons at a time
SW97 only had a handful of palettes, period.
lufia? who? why shoudl put effort if you game is going to flop btw
Actually, counting trainer sprites, Lufia is closer to a third of GSC's unique battle sprites. There is almost double the amount of trainer sprites than what I remembered off the top of my head. If you want to include tilesets, Lufia has prettier ones, but there are clear graphical trade-offs being made in either game.
The number of battle sprites has no real bearing on how detailed the tilesets can be. GS's limitation was it being on the original Game Boy, and Crystal was just a quick cashgrab to sell colors. There are Crystal hacks that make better use of what the GBC can truly display, and it doesn't come at the cost of anything.
If space weren't a concern, then they probably would've included more tile detail and wouldn't have gutted significant parts of Kanto that they could've easily imported from the previous games.
Looking at GS vs Crystal vs Lufia roms size-wise, GS is around 700kb (which makes sense given that it's older architecture) and Crystal and Lufia are practically the same sizes. Again, I think both games were developed with different focuses. Graphics take up space on the cartridge regardless of if they are for overworld or battle.
>If space weren't a concern, then they probably would've included more tile detail and wouldn't have gutted significant parts of Kanto that they could've easily imported from the previous games.
Space wasn't a concern, but the Game Boy could only have displayed so many tiles at once. If it were a GBC game from the start, they'd have no excuse.
Kanto being shrunken down has nothing to do with space limitations either, there are hacks that restore it entirely.
I would presume that a flashcart or third-party build has higher capacity than an official one. I don't think this stuff would fit onto original architecture.
They still fit within 2mb roms, which is how big Crystal's is. Tilesets take up a miniscule amount of space compared to text and music, and can be optimized more than they are in the base game.
Lufia and Crystal are 979kb and 976kb respectively, at least the roms on Vimm are.
English Crystal is 2mb. The point is, it's not a size limitation. It's a hardware (and likely time) limitation.
Time to kneel, Pokekeks.
is blue sphere any good?
>Another group of games discordgays are astroturfing to be suddenly be "le bad"
Incredible , my will to use this shitty site is greatly diminishing , it never used to be this bad holy shit
Between mods and the disbort troons hitting everywhere, tGanker is no longer fun. It is a real unironic shithole.
Ignore this post, it's the boomergay!
>morons get owned
>NOOO QUICKLY LE BOOMERgay, LE YAWNgay!
concession accepted.
sup, yawnie?
That was my first post. You need a rope, not meds.
confession denied.
copium accepted, arrestium denied.
arrestium accepted.
What Pokemon game do people ITT even like?
I like HGSS
Ignore the Fed post above me
How did other games fit all those graphics on old GBC carts?
That means their games are small compared to Pokemon which had to account 251 shitters and 2 regions.
i was actually just comparing them. lufia legend returns has about 210 monsters, id i estimate about 40 of them being repeats/recolors, and according to time to beat, both games take about 30 hours to beat normally, but lufias completionist average is 43 hours and pokemons crystals completionist average is 140 hours.
i havent played both, so its really up to the individual poster to decide if that extra 100 hours is just grinding or real content
you dont need to put effort like the one on the left because pokehomosexualmanchildren will not only buy, but also defend the mediocre products they consoom
Crystal looks way better to be honest
anyone saying right looks better GO FRICK YOURSELF
YOU DON’T DESERVE TO BE IN THE GENE POOL
Why are you on a Pokemon board if you don't like Pokemon?
Low effort and still superior to most of the series. How did they do it?
OP how the frick do you expect everyone to remember something that happened in September 2001
Did anything happen?
the left looks more messy