Legitimately the worst game ever made.
Thalidomide Vintage Ad Shirt $22.14 |
CRIME Shirt $21.68 |
Thalidomide Vintage Ad Shirt $22.14 |
Legitimately the worst game ever made.
Thalidomide Vintage Ad Shirt $22.14 |
CRIME Shirt $21.68 |
Thalidomide Vintage Ad Shirt $22.14 |
Legitimately the most filtered OP who ever posted
The W is a pair of breasts.
>have to look at your own breasts to see your health.
Most based mechanic ever or most moronic mechanic ever?
>Another 12 year old who doesn't understand how nostalgia works
I'm shocked
But this is just Baldur's Gate if it was good?
Idk if it's bad but it's annoying that they packaged up planescape with this
Agreed. It's better than planescape.
It's a mid game with TOP QUALITY audio visual art.
Bait thread, but may as well ask here.
Gonna play IWD EE for the first time, I had past experiences of IE games with baldur's gate, but now that I have to plan a full party I feel a little bit overwhelmed, specifically in 2 points:
Since the game is full of undead, should I just make a single class cleric instead of a slower leveling Fighter/cleric, as I can get better uses out of turn undead?
How should I distribuite the weapon proficiencies among the party members?
I plan to roll a paladin (swords), a bard (doesn't matter since the song will be online h24), a dual fighter/druid (dualwield scimitars and after that I gues daggers or clubs), a cleric of sort dunno if multi (flail and mace), a gnome fighter illusionist (for the special helmet, and will use bows), and lastly some sort of thief, whom I'm not really sure how to setup, maybe something with half orc for that 19 str and con. Or maybe make the supposed cleric an half orc and roll something else for the thief slot, fricking choice paralisys.
I'm open to all kind of beginner tips for this specific title, thank you
>fighter multiclass on everything
stop this right now
single class for everyone
have some fricking pride
for the original plan it's only the druid and illusionist that are dual/multi fighter, that's why I'm asking for tips
there's no xp cap, so there's no reason not to dual/tripple class everyone
there's only 2 levels with undead enemies
>dual fighter/druid (dualwield
it's been ages but is are there any benefits in going dual f/d instead of dual r/d if you want to dual wield? maybe something to do with EE?
>gnome fighter illusionis
I always find dual f/m better since they aren't as gimped in progression by the first class when it comes to getting higher level spells
Fighter can achieve grandmastery with the weapon proficiency pips
>grandmastery
yeah but
>dualwield scimitars and after that I gues daggers or clubs
seems to be better to get specialization in dual-wielding free of charge, and use other to bump daggers/clubs, no?
also that would mean dualing to a druid and getting back ranger abilities much faster, since you wouldn't require lvl 9 for the build to work
ranger can only multi/dual with cleric, not druid
oh ok
makes sense
Fighter/cleric and fighter/druid is good, and so is fighter/thief. Would go full mage with the illusionist.
Beware, paladin is powerful, but he can skip certain quests in the game through instant detect evil.
Bard is cool too, but you already got an illusionist.
Single class cleric is godlike if you plan to do Trials of the Luremaster. There are some undead enemies in there with insane stats but frick all HD that a levelled Cleric can just turn.
>weapon proficiencies
For whatever reason this game hates scimitars, quarterstaves and halberds. Katanas are in a lower tier of their own because they basically don't exist. Everything else has many good weapons available.
>beginner tips
Don't sell anything to the magic shop in Kuldahar. He's supposed to have new items added to his stock every time you reach a new chapter, but there's a common bug where he won't get anything new and one of its triggers is to sell items to him. The general store will buy 90% of the same items as he does so it's not that big of a deal once you know.
Also, even though the tutorial dungeon gives you a scroll of Protection from Petrification there are no basilisks. In the base game there's maybe 1 enemy that can actually inflict petrification and it's a boss with a gorillion other spells.
Dragon's Eye is pretty imbalanced. You won't feel difficulty like that again until the game's almost over.
Oh yeah I forgot to mention, Druid gets some kickass spells in IWD so they play significantly different from how they do in Baldur's Gate.
Looked nice for the time when I played, light on plot, felt like kind of a combat heavy slog, enjoyed it overall but I don't play that kind of game much. It's meh as an RPG, more like one of those party based dungeon crawlers or monster bashing roguelike but not really hateable.
Currently playing though this for the first time and having a blast actually.
I had a really rough time at some parts in Dragon's Eye but I was then surprised at how easily I breezed through the Severed Hand dungeon. Am I just over the main difficulty bump of the game or is the severed hand just particularly easy?