>lens flare
>lens distortion
>chromatic aberration
>film grain
>bloom
>motion blur
discuss.
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DMT Has Friends For Me Shirt $21.68 |
>lens flare
>lens distortion
>chromatic aberration
>film grain
>bloom
>motion blur
discuss.
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DMT Has Friends For Me Shirt $21.68 |
all good effects when used subtly
FPBP
I especially despise people who unconditionally shit on motion blur, not understanding what the real point is.
i used to hate motion blur during 7th gen, now i don't understand how i kept it off at 30 fps.
in fact, even 144 fps with motion blur seems choppy to me. i need help bros.
im gonna have to buy a 1440p card to play 1080p 240fps in the next 5 years.
i like them. looks cool
lens flare is nice. it gives an artistic feeling to the image, without it it's boring.
same for bloom. if you turn it off it mostly makes lighting look flat like it's just a texture and non realistic, despite chuds saying "bloom doesn't happen in real life!!"
motion blur it's great, or the game feels choppy.
film grain can have its moments, it's very athmospheric in games like re2 or sh2.
chromatic aberration and lens distortion is the only thing that's bullshit.
the rest, despite being treated as memes, actually improve the look and feel of the game, i don't care what you homosexuals say.
>chromatic aberration and lens distortion is the only thing that's bullshit.
Out of interest, why do you draw the line here? Most of the other things are also optical flaws or things that inherently happen when filming in real life (flares, film grain if you shoot on film etc.).
for the simple fact that they look good.
>bloom
glowy lights vs boring flat lights? good.
everyone complains about new videogames focusing on realism and losing artstyle, but then they turn off every effect because "it's not realistic". things can look better than reality. it shouldn't be the standard.
CA looks like absolut shit every single time.
Bloom looks like garbage in 100% of cases.
There's literally no need for motion blur and depth of field because the way they're implemented is fricking atrocious and our eyes literally already do those things subconsciously.
Chromatic abberation is literally a fricking camera lens defect and should never be used, with one, sole thematic exception: bloodborne.
Lens flare was "cool" in the early 2000s when everyone was jerking off over it. Film grain, like chromatic abberation, is a flaw, this time in the actual film being played due to dust and particulates being on the film itself. Why the FRICK would I want that shit all over my screen when I'm playing a video game?
Lens distortion is yet ANOTHER camera lens defect, this time warping the physical shapes of the images themselves. Why the FRICK would I want that garbage in my video games?
Why the FRICK would I want ANY of that cinematic fricking trash destroying the visual clarity I need to play the game properly?
>game has black and white in a flashback
>BUT... BUT... REALITY ISN'T IN BLACK AND WHITE!!! IT'S A DEFECT OF OLD CAMERAS!!
Black person, have you ever heard of direction and style?
Flashbacks being in black and white, or sepia, or some other colour filter is a well-established storytelling trope, you disingenuous fricking c**t. Don't bother replying.
and important objects being in focus during a cutscene is an art direction trope (depth of field).
you're just moronic and playing with semanthics.
Tropes are storytelling devices, and the way cinema uses effects like focus and depth of field is vastly differently to the blanket "depth of field" effect that gets used in video games.
But of course, you know this. Right?
i forgot
>depth of field
another great effect.
https://images.nvidia.com/geforce-com/international/comparisons/rise-of-the-tomb-raider/alt/rise-of-the-tomb-raider-lens-flares-interactive-comparison-001-lens-flares-on-vs-lens-flares-off.html
i could do without lens flare if the sun just didn't disappear? or like, headlights on a car. they look like that in real life, they blind you. so it is realistic. i think picrel is just a bad implementation though, i'd like it if you could remove the random colored circles without the sun.
I like when these effects make sense from the point of the narrative. Otherwise I hate them
I hate motion blur. I hate any kind of blur for the sake of graphic fidelity. I want to fricking see what I'm looking at. I think the worst offender is depth of field. Frick that gay bullshit.
I used to hate on bloom, lens flare, chromatic aberration, and film grain but it is done much more tastefully recently
Motion blur and depth of field are always garbage though
the camera effects were really cool addition to dod when I first experienced it, the graphics were starting to look a bit old at the time so it gave it a nice flair and feel of war
I just use that nvudia program for the settings in all my games
>lens flare
Off
>lens distortion
Off
>chromatic aberration
Off
>film grain
Off
>bloom
Off
>motion blur
Off
Just make it an option so people who don't like it can turn it off while I ramp everything to the max.
Off
off
off
off
off
off
uninstall
>fov: max
>bloom: off
>motion blur: off
>chromatic abortion: off
>vignette: off
>depth of field: off
>film grain: ok keep it on, it's kino time
>>lens flare
>>lens distortion
aberration
>>film grain
blur
SOVL
>>lens flare
ok
>>lens distortion
hell no
aberration
hell no
>>film grain
hell no
ok
blur
hell no
properly implemented motion blur >>>>>> whatever stuttery mess most of you are playing on.
unless you can maintain 240fps stable then you should have this on.
I usually turn them all off because devs implement them in extreme ways
but there is a time and place for all of them