>you need more
More possible results for variable probability ranges, yes.
With 2D6, you can really only have a table of three or four outcomes before probabilities become too similar, like the common ranges of [ 2-6 / 7-10 / 11-12 ].
That's why I go with single D20s rolled at steps of a resolution. To give a quick example:
[ 1-4 ] to Hit Arms ( 20% ) > [ 1-3 Critical ( 15% ) or < 35 : 400 > ] > [ 4-13 Direct ( 50% ) or < 70 : 400 > ] > [ 14-18 Block ( 25% ) or < 45 : 400 > ] > [ 19-20 Avoid ( 10% ) or < 30 : 400 > ]
[ 5-8 ] to Hit Legs ( 20% ) > [ 1-3 Critical ( 15% ) ] > [ 4-13 Direct ( 50% ) ] > [ 14-15 Block ( 10% ) ] > [ 16-20 Avoid ( 25% ) ]
[ 9-17 ] to Hit Body ( 45% ) > [ 1-4 Critical ( 20% ) or < 65 : 400 > ] > [ 5-14 Direct ( 50% ) or < 95 : 400 > ] > [ 15-17 Block ( 15% ) or < 60 : 400 > ] > [ 18-20 Avoid ( 15% ) ]
[ 18-20 ] to Hit Head ( 15% ) > [ 1-2 Critical ( 10% ) or < 25 : 400 > ] > [ 3-12 Direct ( 50% ) or < 65 : 400 > ] > [ 13-15 Block ( 15% ) or < 30 : 400 > ] > [ 16-20 Avoid ( 25% ) or < 40 : 400 > ]
So even though some of the ranges are similar, the probabilities have some semblance of diversity.
And having different kinds of effects that can activate based on where and how the hit happened enables diversity of skills, and creates different styles of combat. Different kinds of damage interact with certain kinds of armor differently, and are reduced more or less depending on the weapon versus an avoid or block. Some skills can't be avoided or blocked!
Diversity of skills and behaviors in combat engage me much more than rolling a pair of dice and hoping some nonce at the end of the table doesn't frick my character, because I'm more in control of the outcome; the game challenges my skill, and to a smaller degree my luck, rather than being left to whims and bullshittery.
Cry about it.
Casino dice are unironically bad for table top/board games. They *need* to hit off the back wall of the table to tumble and give correct randomization. The sharp edges also prevents them from tumbling well on hard surfaces. They're also bigger than they need to be because they're made to be read from the far side of a craps table.
If you're going to spend the money on getting precision dice, then get backgammon dice. It will be properly balanced and milled, just like casino dice. You can even get them in casino colors, but it will sensibly sized and have rounded edges to promote a good tumble when making a short throw on a hard surface.
For got to add to this post:
Cast and injection molded dice are just never balanced. The way the material flows into a mold is never even. Good dice are machined from a uniform material. On backgammon dice, you can tell by seeing if there's a subtle point on the rounded corner from where they made the separate chamfer cuts.
For the majority of cases, normal cheap dice work just fine for your games where the odds discrepancy doesn't rear it's head due to the smaller sample size and the lack of money riding on the roll. But if you are going to buy snazzy dice, buy good ones.
Hope this helped anyone.
t. degenerate casino gambler and backgammon player
For got to add to this post:
Cast and injection molded dice are just never balanced. The way the material flows into a mold is never even. Good dice are machined from a uniform material. On backgammon dice, you can tell by seeing if there's a subtle point on the rounded corner from where they made the separate chamfer cuts.
For the majority of cases, normal cheap dice work just fine for your games where the odds discrepancy doesn't rear it's head due to the smaller sample size and the lack of money riding on the roll. But if you are going to buy snazzy dice, buy good ones.
Hope this helped anyone.
t. degenerate casino gambler and backgammon player
>and have rounded edges to promote a good tumble
The information you've provided is mostly all correct but I did want to add one key thing for people who aren't going out of their way to buy specialty dice. If you're not shelling out for backgammon dice or similar, you do NOT want round-edged dice; in injection-molded dice, the extra tumble from rounded edges just gives more opportunities for the imperfections to effect the roll and over time you're more likely to notice statistical discrepancies - improperly balanced dice with rounded edges will skew more than improperly balanced dice with sharp edges.
>you do NOT want round-edged dice
This is true. I should have specified that backgammon dice have intentionally beveled edges as opposed to cheap dice that have blunt corners and edges. This is a by-product of it being more expensive to put a hard angle on the inside of a mold.
Also, molded dice are often not actual cubes. This is again part of the manufacturing process. The engineer adds a small draft angle on the shape so that it can actually be extracted from the mold. This means that cheap dice are very, very slightly trapezoidal. Machined dice, like casino and good backgammon ones, don't have that issue and the faces are actually true to each other.
I need more but less
In my not-dnd I use a single d20 for everything
roll high for success
1 is a critical failure and leads to interesting stuff happening
20 e a critical success and leads to the players feeling good
people like natural 20s
I will not elaborate, I will not apologize, I may be moronic
It looks like they took a soldering iron and pressed it a mm into 1 side. They bounce once or twice and come to rest really fast so don't go flying across the table.
Just use the randomly generated integers of the real world, flipping books to random pages and using the first number you read, listening for numbers on the radio, counting random numbers of birds that fly over your house, that sort of thing.
Less, actually, my board game that I'm making only uses a single d6. Though I still imagine it coming with a bunch in different colors so that each player can have their own.
The sharp edged casino-grade dice are a meme unless you have a craps table to roll them on. You can buy a bucket of regular 19mm dice for much cheaper.
Translucent dice are what really matter. Lets you see any air bubble defects or whatnot.
Just use the randomly generated integers of the real world, flipping books to random pages and using the first number you read, listening for numbers on the radio, counting random numbers of birds that fly over your house, that sort of thing.
Kek.
Just use random.org. It's truly random, runs on a microphone recording white noise.
One more, specifically.
Maybe two or three. One should be a different color, as well.
Nah, I only need 3d6.
Sgood for Tricube Tales
WEG d6
are you playing my system?
I'm making a dicepool system where you have pools of usually 3-7 dice, with one being a special different color die that can explode or implode
More players? Yes.
What kinda scam are you runnin' here? Get the frick outta here with this!
>used at a REAL casino!
>shoved up some guy's butthole when he was trying to switch them for loaded dice!
>NOT washed!
>$29.99 + tax
>Arizona Charlie's
>Real Casino
ok boomer
Yes
https://www.jrussellhuffman.com/quantumdice/
Yes. Only Quantum Dice is truly fair.
I don't play with cubes.
>This homie needs 2 dice, and can't just flip a coin like a real gamer.
Random.org is the only dice I need.
I need a whole bucket.
>you need more
More possible results for variable probability ranges, yes.
With 2D6, you can really only have a table of three or four outcomes before probabilities become too similar, like the common ranges of [ 2-6 / 7-10 / 11-12 ].
That's why I go with single D20s rolled at steps of a resolution. To give a quick example:
[ 1-4 ] to Hit Arms ( 20% )
> [ 1-3 Critical ( 15% ) or < 35 : 400 > ]
> [ 4-13 Direct ( 50% ) or < 70 : 400 > ]
> [ 14-18 Block ( 25% ) or < 45 : 400 > ]
> [ 19-20 Avoid ( 10% ) or < 30 : 400 > ]
[ 5-8 ] to Hit Legs ( 20% )
> [ 1-3 Critical ( 15% ) ]
> [ 4-13 Direct ( 50% ) ]
> [ 14-15 Block ( 10% ) ]
> [ 16-20 Avoid ( 25% ) ]
[ 9-17 ] to Hit Body ( 45% )
> [ 1-4 Critical ( 20% ) or < 65 : 400 > ]
> [ 5-14 Direct ( 50% ) or < 95 : 400 > ]
> [ 15-17 Block ( 15% ) or < 60 : 400 > ]
> [ 18-20 Avoid ( 15% ) ]
[ 18-20 ] to Hit Head ( 15% )
> [ 1-2 Critical ( 10% ) or < 25 : 400 > ]
> [ 3-12 Direct ( 50% ) or < 65 : 400 > ]
> [ 13-15 Block ( 15% ) or < 30 : 400 > ]
> [ 16-20 Avoid ( 25% ) or < 40 : 400 > ]
So even though some of the ranges are similar, the probabilities have some semblance of diversity.
And having different kinds of effects that can activate based on where and how the hit happened enables diversity of skills, and creates different styles of combat. Different kinds of damage interact with certain kinds of armor differently, and are reduced more or less depending on the weapon versus an avoid or block. Some skills can't be avoided or blocked!
Diversity of skills and behaviors in combat engage me much more than rolling a pair of dice and hoping some nonce at the end of the table doesn't frick my character, because I'm more in control of the outcome; the game challenges my skill, and to a smaller degree my luck, rather than being left to whims and bullshittery.
Cry about it.
Casino dice are unironically bad for table top/board games. They *need* to hit off the back wall of the table to tumble and give correct randomization. The sharp edges also prevents them from tumbling well on hard surfaces. They're also bigger than they need to be because they're made to be read from the far side of a craps table.
If you're going to spend the money on getting precision dice, then get backgammon dice. It will be properly balanced and milled, just like casino dice. You can even get them in casino colors, but it will sensibly sized and have rounded edges to promote a good tumble when making a short throw on a hard surface.
For got to add to this post:
Cast and injection molded dice are just never balanced. The way the material flows into a mold is never even. Good dice are machined from a uniform material. On backgammon dice, you can tell by seeing if there's a subtle point on the rounded corner from where they made the separate chamfer cuts.
For the majority of cases, normal cheap dice work just fine for your games where the odds discrepancy doesn't rear it's head due to the smaller sample size and the lack of money riding on the roll. But if you are going to buy snazzy dice, buy good ones.
Hope this helped anyone.
t. degenerate casino gambler and backgammon player
>and have rounded edges to promote a good tumble
The information you've provided is mostly all correct but I did want to add one key thing for people who aren't going out of their way to buy specialty dice. If you're not shelling out for backgammon dice or similar, you do NOT want round-edged dice; in injection-molded dice, the extra tumble from rounded edges just gives more opportunities for the imperfections to effect the roll and over time you're more likely to notice statistical discrepancies - improperly balanced dice with rounded edges will skew more than improperly balanced dice with sharp edges.
>you do NOT want round-edged dice
This is true. I should have specified that backgammon dice have intentionally beveled edges as opposed to cheap dice that have blunt corners and edges. This is a by-product of it being more expensive to put a hard angle on the inside of a mold.
Also, molded dice are often not actual cubes. This is again part of the manufacturing process. The engineer adds a small draft angle on the shape so that it can actually be extracted from the mold. This means that cheap dice are very, very slightly trapezoidal. Machined dice, like casino and good backgammon ones, don't have that issue and the faces are actually true to each other.
It's not about need, it's about desire.
>he uses a physical instrument to randomize numbers instead of simply claiming a number
Dice are for weaker men. Get up and act out your actions, lift weights, run your distances, kiss your homies on the lips when you roll seduction.
I will need the dice whatever system is required
I need a better thread.
Seething piece of shit how about you make one?
We already had this thread recently
. How about you come up with a fresh thread idea, you insecure spamshitter?
>he actually rolls the dice
I just make up shit as I go, results depending on how cool the player's description is.
Need? No. Want? Yes. I'm a nova striker, sir. I shall now read your thread
the d6 is the peak form of dice, there are no arguments to the contrary that aren't solved with more d6s
A distribution that divides 100 without decimals.
I need more but less
In my not-dnd I use a single d20 for everything
roll high for success
1 is a critical failure and leads to interesting stuff happening
20 e a critical success and leads to the players feeling good
people like natural 20s
I will not elaborate, I will not apologize, I may be moronic
For ages this is all I used. There was a way to download the whole srd.
>muh edges! muh statistical bias! muh tumble!
>laughs in 20+ dice pool with mismatched dice
Yeah I need a lot more. I need a lot more 12mm white dice with black pips and rounded edges.
I only use quarters, I flip 20 quarters, heads adds and tails is void
I use cancelled casino dice for 40k. It's very satisfying throwing 25 of them.
Are they the drilled type? How do they roll?
It looks like they took a soldering iron and pressed it a mm into 1 side. They bounce once or twice and come to rest really fast so don't go flying across the table.
Just use the randomly generated integers of the real world, flipping books to random pages and using the first number you read, listening for numbers on the radio, counting random numbers of birds that fly over your house, that sort of thing.
Less, actually, my board game that I'm making only uses a single d6. Though I still imagine it coming with a bunch in different colors so that each player can have their own.
I used to be on the d6 train, but after enjoying a d10 system I've become open to the more funny shaped duce.
The sharp edged casino-grade dice are a meme unless you have a craps table to roll them on. You can buy a bucket of regular 19mm dice for much cheaper.
Translucent dice are what really matter. Lets you see any air bubble defects or whatnot.
Kek.
Just use random.org. It's truly random, runs on a microphone recording white noise.