>let players invent gunpowder weapons
>whenever they roll 1 handling it the thing detonates in their hands
There you go, it's balanced and realistic.
>let players invent gunpowder weapons
>whenever they roll 1 handling it the thing detonates in their hands
There you go, it's balanced and realistic.
WFRP already does that.
Critical miss misfire and exploding crits on critical hits. Isn't that how guns always worked in 2e D&D? Or am I mixing it up with ? I haven't played either in a couple decades.
Pathfinder already has guns with misfire rules.
Either go full simulationist and account for maintenance and environmental factors or don't do it at all. Pure luck is the worst way of modeling misfire.
>Verification not required.
>go full simulationist
Yeah, I'd love to spend 2 hours resolving a single grapeshot blast by calculating trajectory of each individual pellet, their ricochets, and trajectories of splintering they cause in the environment.
Boy, do I have a system for you!
It's gurps, isn't it?
>5% chance to lose your hands
Dogshit
This, instead you should follow an actual good example in a nat 1 leads to a percentile roll with varying effects.
There are many things that can lead to a catastrophic malfunction like an explosion, but it’s never just “whoops! Bad day for your gun I guess!”
>squib loads
>out of battery explosion
>wrong ammo like 300 black out in 5.56 rifle
I honestly can’t think of any reason for a weapon to blow up in a fantasy game unless it’s some gnarly ass nasty battlefield pick up with STDs or your weapon hasn’t seen a drop of CLP in over a week of serious fighting.
>I honestly can’t think of any reason for a weapon to blow up in a fantasy game
Non-standardized manufacture process - impurities in alloy, imperfection in smithing process, inaccuracy in the tooling. Catastrophic malfunction doesn't mean that perfect weapon happened to fail out of the sudden, it means the particular shot stressed existing imperfections past their breaking point. If Ian McCollum could have rifle fail in a way that put his life at risk so can any random yahoo.
Makes sense, but that should be made apparent after an inspection of a firearm. Like a Quality Low, medium, good, excellent indicator. You shouldn’t have to worry about that kind of thing if you’re wielding a well made weapon
tally ho homosexuals
>I honestly can’t think of any reason for a weapon to blow up in a fantasy game unless it’s some gnarly ass nasty battlefield pick up with STDs or your weapon hasn’t seen a drop of CLP in over a week of serious fighting.
firearms are proscribed so your filthy peasant ass has to rely on back alley weapon dealers selling the finest illegal armories
They don't have to have a chance of exploding or misfiring to be balanced.
No.
they don't but then they just become crossbows mechanically. they need to be distinct. In a modern era game they should just be better crossbows, but most of those systems account for this and make the crossbow unique from the gun. In WoD for example they can be used to stake a vampire at range.
Why do they need to be distinct?
Why have them if they're just reskinned crossbows?
a machuatil, a xiphos, and a flamberge are 3 melee weapons from widely different tech levels but in most games they are just melee weapons. why should ranged weapons be any different?
Who said it’s a d20?
Well ya got me there
This is your brain on DnD rot
Correct. It should be realistic thus closer to the 30% early firearms actually had. 80% for revolvers had with flashovers and other form of stacked sympathetic detonations.
Why should it be realistic?
There is a big difference between a gun misfiring or exploding in your face.
If you're inventing firearms, a 5% chance of losing your hands is actually quite generous.
Yes, and?
Have you tried not playing Dee&Dogshit?
>let player invent gunpowder
No I will not. Any player that proposes this is immediately gone from my table. They fundamentally do not understand OC and IC knowledge and will be impossible to train.
This homie getting mad when his players metagame by not jumping in lava.
>It’s just red water! I’m going in guys!
It’s just a potion bro. Be better.
Unless your campaign takes place before the 9th century, it's impossible to invent gunpowder anyway.
>9th century
Nobody plays historically accurate games you mongoloid.
The crux of anarchonism is usually availability of coffee or potatoes, not technology level.
Tell that to REH
Who?
Robert E. Howard, author of Conan, you ignorant chucklefrick
The AlCapone looking fella that killed himself the moment his mother got so sick she wasn't able to look after him anymore?
>Al Capone
Who?
Two cultures that have no contact with each other can invent the same thing at different points in time, sure one would have done it first, but it's independent invention for both of them.
That's childs play.
I let the Alchemist discover gunpowder, but instead of just making guns & bombs he can snort it & internalize it's properties to unlock explosive power within himself
This is de wai.
What kind of powers would blackpowder give you?
Exploding farts
An explosive attitude and weakness : Humidity
>local alchemist lost instantly after getting wet
Most if not all problems with firearms were shared by bows and crossbows
>Wet
Wet wood and damp drawstrings frick you over
>Durability
Firing a bow all day will wear it down to the point of (potentially dangerous) breakage, and maintaining any weapon is a chore
>Noise
This one especially for larger crossbows, and a swordfight isn't silent either
>Reload time
Comparable if not faster than larger crossbows
the biggest disadvantage of early renaissance serpentine gunpowder was the fact that it was unrealiable as frick, like you have to carry a brick of gunpowder, grind it to a fine flour before the battle using a mortar and pestle, with all the risk that implies doing that, humidity everywhere, a fricking random spark making ignition. Like it was an entire craft to know how to make gunpowder and then actually use it efficently.
Also the fact that they didn't quite understand well the chemistry behind it so most of the time it was inferior contaminated gunpowder.
It wasn't until late 17th century that people learn that a bigger granulation is actually better for ignition than fine dust.ydwyat
You also can't keep a bow strung all day or it will warp, you have to tie the string on when you enter battle.
>snort it & internalize
sounds legit
>https://en.wikipedia.org/wiki/Nitroglycerin_(medication)
>Be fire mage
>See Eric Flint gungay
>Ignite all his magazines/explosives.
>be medieval alchemist
>invent an infernal fire weapon
>test it once
>NATTY ONE LMAO
>roll on misfire table
>NATTY ONE AGAIN
>the entire capital city explodes with the force of 100 fireballs
>nobody is immersed in the game ever again
>literally nothing has any mysterious elements
>swords and plate armor disappear overnight
>MFW I am become death, destroyer of settings
NDs are a natural part of gun ownership .
why do we need daily threads about this complete non-issue?
Wow. That was really difficult to balance. I sure am beat from all that effort.
what bland ass system is this?
Not bland.
There's nothing wrong with letting players invent gunpowder if you tell them they get to shoot an arrow out of a tube or throw exploding clay pots at people. Just don't let them think gunpowder immediately = firearms.
If you want to add some sort of mechanical difference, gunpowder weapons have a chance to frighten, deafen, or otherwise disorientate characters.
>shit base damage
>moronic high crit multiplier
There.
If the bullet misses a vital, it sucks but it does basically nothing.
If it hits a vital, you're fricked.
Misfires are gay.
You mean like 1d4 damage and 5x crit?
When I want gunpowder weapons, I just play a game that has them. I don't need to play inventor or any bullshit like that.
The only balance you need is to remember that guns make noise, and have smart monsters recognize that sound. Be a better GM and you don't need gay random bullshit gimmicks.
You could just make gunpowder weapons to be consumables that you can reload after combat if you have the relevant skill and materials.
>Guns get more prone to explode the better you are with them
Okay tard.
Assuming generic 5e rules with this.
Level 1 fighter has a 5% chance for the gun to break per round attacking
Level 5 has a 9.75%
Level 11 has a 14.26%
Level 20 has a 18.55%
Would be better if you then roll a d6 and if you roll your proficiency bonus or higher it actually breaks as it rewards getting better instead of punishing.
It's like a punchline without a joke.
This reminds me of that fake player-wants-to-invent-a-tank story one Anon posted to Reddit.
Which one
Why do you need this?
Why do you need a power fantasy inside of a power fantasy?
Are you really that weak?