No, jumping attacks are great.
If anything the game should have required the player to jump more often, like in Sekiro. There are some attacks that you're supposed to jump over but they're so rare that they feel out of place.
I'm pretty sure it's the invisible sekiro stagger bar and the sekiro health pools to force the fights to be 5+ minutes when none of the bosses are worth fighting for more than 2
>>the game is good
invisible sekiro stagger bar and the sekiro health pools to force the fights to be 5+ minutes when none of the bosses are worth fighting for more than 2
invisible sekiro stagger bar and the sekiro health pools to force the fights to be 5+ minutes when none of the bosses are worth fighting for more than 2
11 months ago
Anonymous
no it doesn't
11 months ago
Anonymous
invisible sekiro stagger bar and the sekiro health pools to force the fights to be 5+ minutes when none of the bosses are worth fighting for more than 2
11 months ago
Anonymous
nope
11 months ago
Anonymous
invisible sekiro stagger bar and the sekiro health pools to force the fights to be 5+ minutes when none of the bosses are worth fighting for more than 2
11 months ago
Anonymous
incorrect
11 months ago
Anonymous
Holy mother of seethe. Imagine being too shit for the easiest souls game. Pic related.
11 months ago
Anonymous
>game is designed poorly >lol what are you bad at the game
invisible sekiro stagger bar and the sekiro health pools to force the fights to be 5+ minutes when none of the bosses are worth fighting for more than 2
imagine making an open world game with no RPG features or quests
blatantly unfinished with no innovation whatsoever
Do you think you're good at the game because you cheesed it with an OP build? Git gud doesn't mean go to fextralife and find every applicable buff in the game and a build guide while googling "best spirit summon reddit." It means beating the game without any of that crutch shit. And yes, 5+ minutes is how long the very endgame bosses take if you're using one of the few non-OP builds in the game. They really fricked it up because status effects are insanely OP and poise damage is crazy OP too. Even without getting into all the other bullshit that's 10x as OP, most of the weapons in the game are way too strong. Elden ring is legitimately so casualized compared to DS3 or Sekiro that half it's slobbering fanbase doesn't even realize they're casuals.
He's the same guy that's been spamming get gud since launch any time anybody criticizes the game, he probably hasn't even played it yet he's been posting about it for years
>status effects
I don't want to go to bat for Elden Reddit but I have never seen any video game where those are balanced. In basically every single game I've ever played, even in previous Souls they were totally worthless because it was always more productive to just do more damage to an enemy than it was to, say poison or bleed it. Kill a boss in 15 hits with pure damage focus, or spend 6-7 hits applying a status effect to a boss (with diminishing bar breakpoint) so you can kill it in another 10-12. Just why bother?
I'd wager that is probably part of the reason ER bosses are such ridiculous damage sponges was to try to give more of a reason to apply status effects. Bad decision? Maybe, but I have to at least give benefit of the doubt.
Ridiculous damage sponges? The weapon sets exist for a reason, there is nothing spongy about the bosses at all. Hell some of them have the opposite issue. Malekith isn’t that dangerous because his health is so abysmally low. Godfrey doesn’t get to suplex motherfrickers until his bar is 2/3 empty, and it’s only a few swings to kill him after that.
>there is nothing spongy about the bosses at all
legitimate mental illness
11 months ago
Anonymous
LMAO, get fricked Black person you just suck shit, seriously explain how they’re fricking spongy so I can laugh
11 months ago
Anonymous
Sounds to me like you're too moronic to use anything but R1s.
Now look at this sponge boss get to 60%HP in 20 seconds.
Literally impossible game with bosses clearly designed with mandatory COOP in mind.
11 months ago
Anonymous
is this webm supposed to show the game not being a piece of shit
11 months ago
Anonymous
>Press L1 for OP ranged WA >Spam roll straight backward in total, abject panic >Repeat
You really showed them eldensister!
11 months ago
Anonymous
>>Spam roll straight backward in total, abject panic
You need time and therefore distance to do charged R2s.
Those weren't dodge rolls, they were spacing.
And I was correct on doing them, hence barely getting hit by the poke as I broke him.
11 months ago
Anonymous
That's not a charged R2, that's a magic missile that does more damage than regular magic being shot from your melee weapon which is another problem with this game
11 months ago
Anonymous
>This amount of mental gymnastic just from using a MGS, which is the same exact thing in nearly every single FROM game
11 months ago
Anonymous
There's many other melee weapons that illogically have magic attacks that do more damage than pure mage builds
The real question is why magic being shot from a sword has the same posture damage as a greatsword when it's just a magic attack and magic attacks do frick all poise damage because they're classified as a ranged attack
11 months ago
Anonymous
and the answer is fromsoft are incompetent
11 months ago
Anonymous
>There's many other melee weapons that illogically have magic attacks that do more damage than pure mage builds
There's nothing in the game that does more DPS than an INT build spamming Comet Azur.
Much like there's nothing in DS1 that does more DPS than an INT build spamming Dark Bead, or much like there's nothing in DeS that does more DPS than spamming Fire Spray, we can go on and on about this, without even touching the subject of the fundamental differences between melee and magic. >The real question is why magic being shot from a sword has the same posture damage as a greatsword
Maybe because you're using a greatsword? >and magic attacks do frick all poise damage because they're classified as a ranged attack
If you actually played the game instead of just shitposting about it you'd know how broken things like Rock Sling are when it comes to erasing posture, alas you choose to shitpost about games you never played for literal years and think anybody will take you seriously.
11 months ago
Anonymous
>NUH UH COMET AZUR
lmao, dumb predictable Black person >NUH UH BROKEN SPELLS FROM PAST GAMES
please stay on topic if you reply to me >IT MAKES PERFECT SENSE FOR MAGIC FROM YOUR SWORD TO BE BETTER THAN ACTUAL MAGIC >NUH UH SPECIFIC BUILD I LOOKED UP ON THE WIKI WITH ROCK SLING IS BROKEN!!!!!
cope
11 months ago
Anonymous
>NO NONE OF THAT COUNTS YOU USED GUIDES
I really wonder what compels a human being to sink this low and keeping up this clown show, you're clearly talking about things you know nothing about and keep showing how even inbetween the lies you keep spouting you're admitting you're too stupid to actually experiment with things in a game for normalgays, everyone and their mother instantly found out how broken Rock Sling is after using it once, since it instantly breaks posture on anything that isn't a boss and takes merely two or three casts on 90% of bosses, on top of dealing ludicrously good damage.
You've been doing this since over a year, don't you think it's about time you stop trying to manufacture nonexistent scandals about a game on a daily basis? Nobody's falling for that, ER sold over 20 million copies and the DLC is going to sell even more.
11 months ago
Anonymous
if anything your reliance on these spells to try and pretend like the game is good, balanced and simultaneously defend the magic from swords with zero investment in magic stats doing more damage than magic from a magic caster proves this game being an absolute joke
but since Ganker is full of low IQ shitskins you don't understand how you are moronic and will claim your moronation is actually intelligence
11 months ago
Anonymous
>if anything your reliance on these spells
Reliance? You said there were no spells that did posture damage when it's wrong, there's several, Rock Sling, most of the Dragon spells, carian Phalanx ones etc.
Nevermind the fact that spells, by definition, do not even need posture damage because you can do so much damage from a safe position it's pointless to break posture, posture break makes sense for melee since you're not able to play from safe positions, and you get a lot of benefits from criticals, something Magic literally has no way to benefit from since you can't pull a crit with your spells.
At this point you might as well go full clown and complain that arrows do pretty much zero posture damage outside of Great Bows, because guess what, by definition they do not need it. >balanced
There's no balance in ARPGs, the entire genre is unconcerned with "balance" by definition, because they're supposed to give everybody a way to solve problems in their own different, specific ways, which ER does, and does better than any of the Souls games which were plagued by the same, and many worse issues too. >the magic from swords with zero investment in magic stats
Ah right, yet another proof that you didn't play the game since the MGS requires INT for you to be able to use it, zero investment in magic stats from a weapon that wants a whopping 38 in INT, sure.
Don't you think it's about time to stop getting clowned on? I can keep showing how you clearly never even watched a video of the game if you want, but you really should stop trying to sound so smug when it's brutally easy to expose you as a shitposting fraud.
11 months ago
Anonymous
Rock sling is the go-to Black person spell because every youtuber and gaming outlet since week 2 has told every casual homosexual in the game the best spells in the game.
Rock sling SPAM is not a defense of the game. Rock sling SPAM is not a defense of weapons doing more magic and posture damage at a distance than actual spells.
You are an utter moron attempting to win an argument with semantics
>lele I win the argument
Semantics isn't an argument, you're trying to defend the game, saying you can break the game "like super easy" isn't a defense of the game.
11 months ago
Anonymous
You're not intelligent enough to know what semantics are. >Rock sling SPAM is not a defense of the game.
It's not a defense of the game because there's nothing to defend, you said no spells could do good posture damage, let alone more posture damage than a MGS charged R2, which was wrong, I proved you wrong, and now you're desperately trying to change the subject.
I also tried to explain to you why spells do not have the same consistency in posture breaks compared to melee, because by design not only they don't really need it but have zero practical uses for it unlike Melee, and yet you're still trying to change the subject, while also avoiding how you keep getting exposed as a fraud that didn't play the game to the point you don't even know that the MGS is a caster weapon first and foremost.
But yes, it's always the human trash like you that calls everyone else low IQ that ends up being the most laughable shit in this place, get off the internet and your mom's basement kid, try to make something with that life of yours since your parents won't live forever.
11 months ago
Anonymous
>You're not intelligent enough to know what semantics are.
kek, fricking Black person tier moron
post hands you goblin
11 months ago
Anonymous
>wanting to see another man's hands
gay moment
11 months ago
Anonymous
I know you're a shitskin
11 months ago
Anonymous
There you go, but feel free to call me a Black person since clearly being subhuman "white" trash is all you have left after I kept dismantling every shitpost of yours.
Shitposting in this place daily won't make you happy, you're still a miserable reject of a man.
11 months ago
Anonymous
I said magic doesn't do as mush posture damage as magic from weapons because fromsoft is incompetent. This is 100% objectively correct and you're a seething moronic homosexual
COPE
11 months ago
Anonymous
>I said magic doesn't do as mush posture damage as magic from weapons
There's no such thing as magic from weapons because ER doesn't have any non staff/seal catalyst, a charged R2 isn't magic, magic only comes from catalysts.
But sure, I'm the one playing """"semantics"""" here, fricking laughable really, every time I think you hit the bottom you end up digging your own grave further.
11 months ago
Anonymous
>There's no such thing as magic from weapons
moronic lying homosexual Black person
?t=9
11 months ago
Anonymous
Funny how even the video you clearly haven't looked at talks about ashes of war, not spells...
But hey, SEMANTICS amirite???
11 months ago
Anonymous
yes that's literally semantics you dumb Hispanic goblin
go play in traffic
11 months ago
Anonymous
jump off a bridge bro
11 months ago
Anonymous
cope you lying Black person >fromsoft isn't incompetent because the name is different!
11 months ago
Anonymous
Honestly you're really beyond pathetic, you couldn't even support your own SEMANTIC and pick one of the rare ashes of war that are an actual ported spell like Glintstone Pebble, no, you had to take SON&F instead because you're clearly too stupid and mad to even try and make passable shitposts.
Oh I forgot though, such an observation requires you to have actually played the game, not being a sociopath with too much free time on their superior "white" hands.
Truly what a miserable excuse of a human being you are, I almost feel sorry for your parents.
11 months ago
Anonymous
>FROMSOFT DOESN'T NEED TO MAKE THE GAME BALANCED BECAUSE THEY BOUND IT TO A DIFFERENT KEY OR GAVE IT A DIFFERENT NAME
shit eating fromdrone
11 months ago
Anonymous
It's very obvious that you never used the MLGS in ER.
That's a charged R2, that's how the weapon shoot the the beam.
The weapon art just activates a self-buff for the weapon to enable it to shoot projectiles with charged R2s.
And if you do regular R2s, you get a far weaker projectile that has barely any posture break.
11 months ago
Anonymous
You're literally spamming roll as you're doing your attack. Calling it spacing is such a cope lmao. You're playing absolutely terrified and using a strategy that a literal 5 year old girl could use to beat the game. Which is fine, I don't care. But it disqualifies you instantly from any discussion about the game and certainly from ever being delusional enough to think you have any skill. Also you're using an endgame weapon on a midgame boss that I'm pretty sure nobody has ever complained about. You've gotta go
I love these kinds of posts. Simple, obvious, true, self-evident, undeniable. Yet trannies and morons will seethe to a ridiculous degree and become enraged that someone pointed it out.
I unironically think complaints about Elden Ring would diminish by 80% if the stagger bar were visible like in Sekiro so more people could visualize that consistent attacking (and certain kinds of attacks) will inflict stagger faster/easier. Once it "clicks" the combat feels buttery smooth, but it's understandable that a large portion of players would never reach that point since the mechanic is poorly explained/emphasized.
Fromsoft hiding a core part of the gameplay that practically nobody knows exists unless you specifically researched it on the internet is godawful game design
If you ever do guard counters, charged R2s or even basic weapon arts with almost any 1H weapon you'll posture break Godrick soldiers and Knights in 1 and 2 hits respectively.
Same for annoying fast enemies like imps and dogs, a shield and counter perfectly locks them down for a critical.
If you never think it might be possible on bosses and mini-bosse too, then you're moronic, learn to experiment with the new mechanics, instead of playing identically to DS3.
I literally did tons of 2H poke claymore R2s once I found the axe talisman and posture broke most side bosses arund Limgrave, then I went to Godrick and got 3-4 posture break on him and beat him on my 2nd try ever.
And bosses falling down for a critical from consecutive hard hits is not a new mechanic, there were a bunch of BB and DS3 bosses that had this, ER just made it a universal mechanic for all enemies and bosses.
where it was a reward in DS3 for good paly to get a posture break, in elden ring you have to posture break the boss 5 times in order to beat them in a normal amount of time
Look at any webm posted and substract the HP loss from the critical attack and these bosses would be 60%HP in 30 seconds instead of 50%HP in 30 seconds.
Unless you have a decicated 50+ dex Misericorde build, posture breaks+criticals will not be the main source of your damage but 30% at best.
Yes I'm sure staggering the boss 5 times a fight does not in any way increase the DPS
11 months ago
Anonymous
Unless you have a non-upgraded weapon, most bosses will die from the damage of the hits of the weapon arts or charged RT2 done to cause 3 posture breaks.
Just look at this, 3 hits + 1 break and the boss is at ~50%.
And the critical attack did less than the weapon art.
Consecutive posture breaks really become an essential thing in NG+2 and beyond where the HP values really go crazy.
11 months ago
Anonymous
Why even go for the visceral, then? Why not just keep spamming weapon arts since they're so much more powerful? Sounds like a mechanical deficiency if the 'reward' for posture breaking is worse than doing the same 1 move over and over and over and oer.
11 months ago
Anonymous
Visceral doesn't cost FP or stamina, and depending on the weapon/build you might be very low on stamina after a bunch of weapon arts or R2s.
Here's a good example of that.
Also, some weapons simply have a very high critical staticstic, so they do way more damage for viscerals.
11 months ago
Anonymous
Taking the visceral puts them in recovery animation, which gives you time to recover stamina, heal, charge an attack, or use another weapon art. Obviously, it depends on the situation.
11 months ago
Anonymous
>ahktuhally if you're not at +25 against this mid tier boss you're not playing the game correctly
isn't the max upgrade level you can be, realistically without looking up upgrade material locations on the wiki by that point like, 10
11 months ago
Anonymous
It's +15-20 if you explore enough
11 months ago
Anonymous
No, there's tons of +3/4/5 stones in Altus+Lyndell and Caelid. And even a few 6s.
Realistically you should be between 12 and 15, but if you explore and get the mines, 18 is not out of the question.
>if you 100% the game you should be +20 by the time you get to the first mid tier boss!
ridiculous, show what upgrade level that katana is
11 months ago
Anonymous
I can't, it's not my webm, but the player doesn't have a large HP bar, that looks like 30-35 vigor.
11 months ago
Anonymous
So the webm was posted with the intention of misrepresenting actual gameplay to claim that posture break spamming isn't a thing
11 months ago
Anonymous
Morgott is known to be very low HP, there's no way that player had anything above a +12 weapon, you can extrapolate from the damage values.
An Unseathe on a good dex build goes up to 2K damage and he's doing 900.
3-5 posture breaks on a boss is the average if you're at the weapon level intended for the area.
So unless you take a +3 weapon into Lyndell, then yeah, you're gonna have to buckbreak Morgott 10+ times.
11 months ago
Anonymous
>An Unseathe on a good dex build goes up to 2K damage
Unsheathe max damage is about 900 without a bunch of frickery
11 months ago
Anonymous
Most webms are yes, imagine being so buck broken by such a simple game you resort to intentionally creating misleading videos and posting them here so people stop making fun of you for sucking
11 months ago
Anonymous
>why can't I speedrun the game with +0 weapons like in DS3!!!!!!!!!!!!
Cope
11 months ago
Anonymous
Thanks for admitting you posted a webm against a low level boss with a max upgrade katana to misrepresent actual gameplay to try and win an argument
No, there's tons of +3/4/5 stones in Altus+Lyndell and Caelid. And even a few 6s.
Realistically you should be between 12 and 15, but if you explore and get the mines, 18 is not out of the question.
11 months ago
Anonymous
By that point you can buy infinite amounts of upgrade stones to get to +12, and simply walking through capital would give enough stones to get to +16, +17 if you were semi thorough.
+12 is more than enough for Morgot, he still feels like he has low hp at +12, despite a +17 being basically given to you. Or +6 somber (+7 if you looked in sewers)
I think it'd make fights annoying actually, because you'd start micromanaging that and be constantly pissed at the meter reducing fast
This would lead to a more aggressive playstyle which will just make you play like a shitter
>invisible sekiro stagger bar
yeah gonna have to agree with this. still love the game but like, why even pretend at this point? Why even pretend that stagger is just some hidden dumb mechanic or whatever when its what your entire flowchart revolves around as a melee build?
whats the point in trying to pretend that elden ring is a bad game somehow. We all know trannies are the ones who hate it so eat a dick and have a nice day. You can screenshot this post and post it in every ER thread and it will always be correct
ER is mindbreaking DS3troons and tendies to this day. Wait 'til the DLC gets a trailer. It's time to admit that Ganker is an ER board and move on with your life. Shazam lost.
invisible sekiro stagger bar and the sekiro health pools to force the fights to be 5+ minutes when none of the bosses are worth fighting for more than 2
invisible sekiro stagger bar and the sekiro health pools to force the fights to be 5+ minutes when none of the bosses are worth fighting for more than 2
imagine making an open world game with no RPG features or quests
invisible sekiro stagger bar and the sekiro health pools to force the fights to be 5+ minutes when none of the bosses are worth fighting for more than 2
imagine making an open world game with no RPG features or quests
blatantly unfinished with no innovation whatsoever
invisible sekiro stagger bar and the sekiro health pools to force the fights to be 5+ minutes when none of the bosses are worth fighting for more than 2
imagine making an open world game with no RPG features or quests
blatantly unfinished with no innovation whatsoever
then its not all interconnected and shit like in ds1 tho, elden rang is mid fr fr .
I still get lotsa invasions on xbawx but whrn i try invading in E.r. its like 3 minute wait and then almost always a DC
I have 0 desire to replay this game unlike every other title they made.
Magic and surprise quickly wears off once you realize it's mostly copypasted caves and dungeons and that they clearly were making shit up on the spot with the lore and story.
Jumping was poorly balanced, I'd agree with that. I rarely use it when I'm playing because a lot of enemies just don't seem too designed around it. I feel the game would have benefitted a good deal if most enemies needed some sort of reflex jab if you tried to jump into them when they were in a Neutral stance and the game gave a greater indication of when an attack could be jumped. Being able to get in a good jump attack should be a reward for your performance, not your first instinct in every fight. To me personally, Jump attacks and Rolling look silly when they're overutilized and Elden Ring unfortunately encourages spamming both those things to the hilt.
Having to Sidestep, Jump, or Counter an attack based on the circumstance like in Sekiro is a much more engaging mechanic and rewards "learning" the boss more than just spamming roll or heavy attacks to force a stagger. Though Elden Ring bosses are very good for punishing roll spam, the game is still overly reliant on rolling and invincibility frames as your main means of defense.
They should have tied the Guidance of Grace into combat to make this feel more thematic. Like Marika was guiding you not just to her Throne but how to defeat opponents by giving indications of the best time to jump/dodge/counter. Then going Frenzied Flame could have been a hard mode where Grace abandons you because of your choices.
I mean it's the sekiro jump only they removed the sekiro "jump now" prompt. It's pointless copy pasted content from the last game without integrating it at all into the formula
It's useful but I definitely wouldn't say enemies are designed to account for it, particularly when coupled with Strength Weapons and high poise. One of the first observations made by the general playerbase was how broken jump attacking with two greatswords was.
>imagine making an open world game with no RPG features or quests
If by RPG features you mean just "Numbers go up" I'm all for that. I'm a much bigger fan of ARPGs where character growth is the result of unlocking movement abilities or skills being coupled with player skill.
>accidentally jump an attack on day 1 >oh neat you can dodge low attacks by jumping like in sekiro >proceed to die to everything that looks like it can be jumped for the rest of the run
Whoever the butthole is who keeps making these inane, banal, trite, pathetic threads needs to be silenced. Frick freedom of speech and frick free-dumbs.
I know. I've been here since Gamergate. Which isn't that long. I usually just lurk but I'm so fricking sick of seeing Elden Ring hate when the game was fine. I even played it on PS5 and the game ran and looked great. These psychos need to get a fricking life lol.
too bad the jumping in elden ring, being copy pasted from sekiro, are poorly implemented and ultimately offer nothing to the formula
11 months ago
Anonymous
> are poorly implemented and ultimately offer nothing to the formula
Explain why.
11 months ago
Anonymous
Sekiro had prompts for when you should jump, elden ring has nothing of the sort. Meaning more often than not you're going to try and jump an attack that actually wasn't designed to be jumped
11 months ago
Anonymous
>needing onscreen "JUMP NOW moron" signs
Skill issue
11 months ago
Anonymous
>game isn't designed properly
Yeah that's probably why you shouldn't half-implement features from your last title so that you can claim you innovated
11 months ago
Anonymous
>building on previous titles bad
Git gud
11 months ago
Anonymous
Actually by removing all functionality of the jumping system from sekiro they actually regressed formulaically
11 months ago
Anonymous
Jumping was downright busted in Sekiro, it could beat 3 Types of attacks and was spammable
Nerfing it in ER was a good choice
11 months ago
Anonymous
I wouldn't call failing to implement a feature nerfing it
11 months ago
Anonymous
Enemies are programmed to snipe you out of the air with certain moves so it was implemented as intended
11 months ago
Anonymous
Enemies reacting to your jump has nothing to do with the jump actually being useful, on the contrary it further displays how utterly useless jumping is because of their failure to implement it properly
11 months ago
Anonymous
>utterly useless
You HAVE to jump to not get hit by certain attacks, the game not outright telling you which ones is not bad design it's up to the player to figure out.
If an earthquake type move can't be rolled though it's logical to jump, certain moves are better punished by a jumping attack for stagger purposes.
11 months ago
Anonymous
>You HAVE to jump
nope
11 months ago
Anonymous
>nope
yup
11 months ago
Anonymous
prove it
11 months ago
Anonymous
I refuse
11 months ago
Anonymous
I accept your concession that jumping is actually useless because they copy pasted it from sekiro without actually having any intention of implementing it properly
11 months ago
Anonymous
OBJECTION!
Jumping was implemented properly due to the platforming and level design
You may now seethe
11 months ago
Anonymous
There's not a single section in the game that requires jumping in order to beat it
11 months ago
Anonymous
Some sections are inherently easier if you jump
11 months ago
Anonymous
Thanks for admitting that jumping isn't actually needed at all in the game, again
11 months ago
Anonymous
the player gets stuck at Stormvoil Castle if you don't jump ever
11 months ago
Anonymous
not if you go through the gate
are you really going to try and find one area where jumping is necessary to claim that jumping is well implemented?
11 months ago
Anonymous
Nice self-own by admitting jumping is necessary in that part of Stormveil, drone
I hereby win
11 months ago
Anonymous
I'm glad we've gone from "jumping in elden ring is the best thing ever made and you have to do it"
to
"there's one ledge is the first dungeon and that's about it for mandatory jumps in the entire game and that means elden ring has the best jumping ever made"
I accept your concession again
11 months ago
Anonymous
>ad hominem >reddit spacing
maybe try jumping off a cliff to fix your Elden Ring obsession bro
accept my dick in your mouth
11 months ago
Anonymous
I accept your concession that jumping is actually useless because they copy pasted it from sekiro without actually having any intention of implementing it properly
11 months ago
Anonymous
Accept defeat already
Elden Ring is GOTY and jumping is fun
11 months ago
Anonymous
I'll accept defeat as soon as you're able to post a single opinion or point that isn't complete trash and based on delusions
11 months ago
Anonymous
getting up on chain to the forge
11 months ago
Anonymous
Yes, in a game where you opponents don't make it clear if it's possible for you to avoid an attack by jumping there is literally zero incentive to jump instead of rolling unless you've already memorized the boss, in which case jumping or not is just an affectation and not a meaningful method of avoiding damage like it is in Sekiro. Even if you have the reflexes to note that an attack may be a sweep you can jump over there is no way of knowing if it could be followed by any other quicks attacks that can hit you in the air.
>blood >frenzy >no multiplayer horse combat >health sponge minibosses with the hardest tracking you've ever seen >only a handful of good and or unique boss fights
Yeah anon, jumping sure ruined Elden Ring.
So what's the excuse for not having a ledge grab, like some shitty bargain basement 2/5 platformer slop from 1990? It's been in like every game with jumping since like Mario 64 and it's unforgiveable not to have it.
Because Fromsoft still hasn't figured out a way to add an unsheathe/sheathe function to their control scheme
And they still haven't figured out how NOT to make rolls happen on a delay
Doing anything other than pressing r1 and rolling is too much for like 80% of people apparently. Every time someone cries about a newer souls game and what it demands of the player it’s always just a skill issue.
>e-girls beat game with dance pad >"no guys trust it's super deep and complex and skill based combat, you can't just press the roll button, you have to press the roll button at the right time too, it adds a whole new dimension!"
Correct that’s how dogshit Ganker is at games, a girl can do it on a dance pad but we have to hear about how x attack is unfair for y reason or why a animation is too jank for b excuse and the best part is the seething will never end
>game is some uber challenge for pro gamers >if you can't beat this game with your butthole you're not allowed to point out its flaws
so which is it Black person
Yes the average player is pretty shit at souls games. Watch any clips of mediocre players going through these games and you’ll know what I’m talking about. Hell, I’m betting that snippets of your own gameplay could be used to argue my point.
>e-girls are have good video game skill
the mental gymnastics fromshitters will go through never ceases to amaze me
11 months ago
Anonymous
I never said anything evaluating the skills of your favorite e-girl, but does it hurt your pride knowing you’re even worse than some hypothetical e-girl?
The open world made it a fricking slog to play through. It was the first souls game I wanted to finish because I was fed up with it. Every other souls game, I never wanted to finish it because I was having fun
the open world is fine, the problem is the way getting gear works and how much of the game is locked behind very specific progression. all kinds of cool builds you could do that you can't because all the good items are locked until the end of the game. or because of how specific gear is, there's no reason to do 99% of the content in the game. Convergence mod fixes most of this btw.
I would not try to fight you on that argument >the problem is the way getting gear works and how much of the game is locked behind very specific progression
because much of what made elden ring good it's baked on the game design from the very first time you play it
the 1st playthrough is fricking magical and a legit 10/10 adventure, remember those threads we made 13 years ago about our dream videogame? that was elden ring for me, I wanted a souls game on a world map like Shadow of the colossus and I got that much more with ER
of course the game becomes a slug of checklists and steps once you de-fragment and categorize everything you can do, to do X on your character, nowdays to make a new character it's about two hours of setup just to arrange the weapon and souls to "start" your character
the mod seems interesting enough, I'll check it out
>of course the game becomes a slug of checklists and steps once you de-fragment and categorize everything you can do, to do X on your character, nowdays to make a new character it's about two hours of setup just to arrange the weapon and souls to "start" your character >the mod seems interesting enough, I'll check it out
the problem i kept running into is every build i wanted to do had some shit locked behind the last 30% of the game so i would have to play some other shitty build for most of the game and by the time i got everything together to play how i want the game is practically over. Convergence makes it a lot easier to get a build going and THEN go progress through the main story and bosses so i'm enjoying it a lot more, it's all the RPG stuff that the game is missing.
>the 1st playthrough is fricking magical and a legit 10/10 adventure
I disagree. Even on the first playthrough the issues of the open world and its deluge of repeated content, the ease at which it facilitates completely blowing past the difficulty curve of any given area and the feast-or-famine item placement is readily apparent.
>No story >Barren open world >Dualwielding makes the game even more trivial >Input reading >Attacking now stuns your enemies, casualizing the game even further >Just summon ashes to win, bro! >Most weapon abilities trivialize the game >Like 75% of the game is optional >No solo invasions >No covenants, meaning that PvP has no point >4 endings are the same (kek) >Intro is a powerpoint slideshow >"Altering costumes" system is the dumbest idea ever >Fast travel >They changed Malenia's white VA to some Black person for woke points (OH NO NO) >All big bosses are garbage >Cuck shit >Simp shit >Furry shit >troony shit >Gay shit >Pedophile shit >You have to simp for a woman in order to access some of the game's content (lmao) >Paid DLC >Final boss is a giant fish instead of kino old man battle like in literally all previous games >Skyrim dungeons (that have no rewards) >Boss reuse >Asset reuse >Worst camera ever
Is Elden Ring the worst game of all time?
why can't the morons who complain about this game just say they didn't like it?
why do you gave to latch onto something about the game and shit on it?
In this thread we have: >It's bad because jumping >It's bad because sekiro features >It's bad because there are OP builds >It's bad because bosses are too slow to do >It's bad because bosses are to fast to do >It's bad because it's too hard >It's bad because it's too easy >It's bad because open world >It's bad because it's reddit >It's bad because
Holy shit you homosexuals are insufferable. Just say you don't like it and you think your taste in videogames is better, that way you at least are honest about being arrogant
>criticizing troony Ring is.... LE BAD because...... Uhhhhhhhhhhh..... Well.......... Because.......... Uhhhhhhhh.... You know...... BECAUSE IT JUST IS, OK????
When criticism gets reduced to personal opinion, it isn't criticism at all, it's just your opinion. But I guess that brain of yours won't accept that fact. Refer to last line of
why can't the morons who complain about this game just say they didn't like it?
why do you gave to latch onto something about the game and shit on it?
In this thread we have: >It's bad because jumping >It's bad because sekiro features >It's bad because there are OP builds >It's bad because bosses are too slow to do >It's bad because bosses are to fast to do >It's bad because it's too hard >It's bad because it's too easy >It's bad because open world >It's bad because it's reddit >It's bad because
Holy shit you homosexuals are insufferable. Just say you don't like it and you think your taste in videogames is better, that way you at least are honest about being arrogant
>criticizing troony Ring is.... LE BAD because...... Uhhhhhhhhhhh..... Well.......... Because.......... Uhhhhhhhh.... You know...... BECAUSE IT JUST IS, OK????
why you mad tho, moron?
I'll fricking say 27 more things about the game I didn't like. What are you going to do about it moron? You going to sperg out again?
Actual criticism for the game >having stupid strong ways to deal damage but not enough damage negation items (highest robustness possible in the game doesn't stop bleed build up) >At 2000hp you can only withstand 3-4 hits of most late game enemies >25k HP bosses with bullshit moves that one shot you >poorly written obviously rushed quests >exploration is completely pointless, spend hours grabbing everything in the open world to end up with pointless crafting materials and not worthwhile weapons or armor (they are all in the tunnels) >cancer bosses like astel stars of darkness and commander niall
stupid strong ways to deal damage but not enough damage negation items
they keep nerfing weapons to deal less damage while at the same time nerfing damage reduction spells and talismans
weapons deal the most damage they ever have, the problem is they gave every enemy in the game about 3-4 times the HP they would normally have to prolong the fights (which aren't that good)
Which is why the game was so immensely successful and why people like GODric, Radahn, Rykard or even the Foreskin duo are so popular and get memed so much, right?
11 months ago
Anonymous
>godric
literally the only boss in the game that felt like a souls boss
11 months ago
Anonymous
ER isn't Souls so I don't see what your deal is.
11 months ago
Anonymous
should tell fromsoft not to fill the entire game with asset flipped dark souls enemies
Worst take in the thread. Demon souls has LITERALLY the worst bosses in the series, it's like if the bed of chaos was every single boss. Take the "best" bosses in the game like maneaters or flamehomosexual and they both get stuck on a wall or fall and get stuck doing that shitty stale attack animation over and over again. Cool bosses in theory that are programmed like morons. Even allant was a shitter who did easy predictble spammy aoe's and grabs.
People were hyping up Demon Soul's bosses saying that they were "smarter" fights, but all you need to figure them out was a temperature room iq >oh no, I can't damage the abjudicator! I'll just keep hitting him until something happens because none of his attacks pose ANY threat!
The only good bosses were Penetrator, Old King Allant, Man eaters, Flamelurker and Maiden Astrea for how unique it was. Even Flamelurker, who is considered one of the best, does all of the things ER bosses get criticized for >endless anime combo, aoe spamming and dmage that can one shot you
Erm actually none of the bosses are spongy your just bad!!! >Why yes, I use paired bleed/frost katanas with Seppuku, Golden Vow, Exalted Flesh, Lord of Blood's Exultation, and Millicent's Buttplug while summoning Mimic Tear. How could you tell?
>summoning
Devs confirmed you were never supposed to use summons and is a hack that they mistakenly left in, which is why you accidentally find the bell at the beginning instead of it being part of any real questline.
Play the game how the devs intended or don't play it at all, cheating homosexuals.
>overtuned damage towards the end >reused enemies towards the end. Not a single new enemy in the entirety of mountaintops and haligtree, and enemy placement that cheapens other locations >way too many reused bosses that cheapens the encounters with them in a natural progression. Wolf of Radagon? That sounds important. Nevermind, there's like 10 of them just randomly roaming the world, some in completely nonsensical places >copy-pasted dungeons somehow even more blatantly than chalice dungeons. Couldn't even bother to make at least 3 different types of mineshaft elevators, every single one is the exact same one >legacy dungeons left a lot to desire, when it used to be from's strongest. Stormveil Castle is great, everything after it is a letdown. Caelid doesn't even get one >overuse of portals that cheapen exploration and environmental consistency and often feels like cheap "fixes" when they couldn't fit something organically in the world, such as Rykard's arena >no cross-casting seals or staves, no weapons that can also cast spells >only one ash of war per weapon >still the exact same garbage spell and item selection UI >lots of quests shafted and feeling incomplete. All attention went into Ranni's >no covenants, which is especially bad in a game with so many factions people would want to join >no int+faith scaling weapon besides a single sword. Not even the golden order sword scales off both >decade old horrible movesets copy-pasted on 99% of weapons >colossals are a colossal design failure >getting punished for making progress as quests break when you step on certain locations even in cases where those are completely arbitrary and with no organic connection whatsoever >spells are badly distributed among all stats, with most of the spell categories falling into faith despite them having 3 casting stats this time around
Oh I know. >completely broken upgrade material progression when you compare normal upgrade to somber. Somber weapons are infinitely easier to upgrade compared to normal which require heavy farming and exploration just to get 2 weapons upgraded to acceptable levels to the area you're in
Pretty accurate list.
The only thing you left out was the shitty netcode and random crashes.
Right. Somehow online is worse than ds3 and this is to date the fromsoftware game I had the most crashes on by far despite having over 1k hours in every single installation and only 500 on ER so far.
Yeah I know what you mean.
I played the game blindly once. Then made a low level character and a mid-level character for PvP.
Realized how bad the pvp was and just fricked around in co-op. Just waiting for the DLC
>The enemy and bosses animations are downright dogshit, designed purely to trick your reflexes and expectations so that you get hit a few times until you memorize the timing >No posture bar and posture feels inconsistent sometimes >blatantly unbalanced ashes, weapons and spells
The only compliment you could give Leyndell is that it's the perfect microcosm of the shitty vapidness of open world slop. >Whoa dude look at this HUGE city!! You can explore ALL of it!
Okay, is there any point to doing that? >Uh no man there's just one straight linear path to the end with no actual interconnectedness but isn't it BEAUTIFUL!!!
Why are all the side paths straight lines that lead to open, empty areas? >It's just like a real city dude!! Anor Londo has nothing on this with its careful, intricate design! It's like a video game and not a real city! I'm gonna get some chopped cheese from the Leyndell bodega!!!!
And then the only part that they don't like is literally the only part of the whole city that's well-designed (the sewers).
If you rub your almonds together you'll realize the sewer is just a repeating spiral of the same assets not unlike all the copy pasted dungeons all over the map, im pretty sure every single turn you take in it is to one direction except the one to go in and leave
I think you're talking about the shitty dungeon accessible from within the shunning grounds, not the shunning grounds themselves. The actual dungeon ticks all the boxes >Diverse enemies and surroundings >Actual great loot in optional parts >Great interconnectedness with multiple shortcuts back to main area >Meaningful verticality across almost the whole area, rewarding secrets for taking advantage of it >Actual challenge and constant sense of danger, unlike the area above >Fun maze and parkour
It's one of the only areas in the whole game that lives up to the standard that the older games set. All the actual legacy dungeons have spectacle and quantity but very, very little quality. Stormveil is okay fun to explore and that's as good as it gets
Both the shitty copy pasted dungeon in the shunning grounds and the stupid pipe are spirals
11 months ago
Anonymous
>He was filtered by the pipes
11 months ago
Anonymous
>spirals are somehow good game design
no
11 months ago
Anonymous
Keep in mind a dungeon of this quality was being shit out of procedural generation 25 years ago
there is nothing special about this
11 months ago
Anonymous
for reference
11 months ago
Anonymous
>He was filtered by the ogres >He was filtered by the hands >He was filtered by the lobsters
Why don't you go ahead and head back up that well, anon? It's much more suited to you. There's a bunch of fun straight lines that dead end. You might see an enemy once every few minutes but I believe in you! If you're ever having trouble, just remember that you can take the linear path to the end of the area. If you run straight past the 4 enemies it should take around 15 seconds. Just let me know if you need help and I'll take the controller
11 months ago
Anonymous
Sorry kid, your shitty standards were "high standards" nearly 30 years ago
11 months ago
Anonymous
You see that building over there? You can walk to it
ER doesn't have very many good bosses, but unlike Sekiro (which also only has 5 or so) the ones that are good aren't good enough to make it worthwhile, and the proportion of good bosses is awful.
Actual good boss: >Godfrey
Good bosses with noticeable issues >Morgott (scaled too weakly for most to notice he's one of the best fights in the game) >Malenia (HP is crazy unless you have some stupid build, waterfowl is hard to dodge without looking up exactly what they want from you and trivial if you do)
-Maliketh (great second phase, bad first phase, insanely weak scaling)
-Radagon (unfortunately followed by elden beast)
That's it. All the early game fights are either gimmick bosses or delayed attack extravaganza. Meanwhile, all the non-shardbearers (repeated bosses) have as many attacks as your average DeS boss and are about as threatening as them too. Meanwhile, DS3 has AT LEAST 10 great boss fights and Sekiro has at least 4 that are better than the best ER has to offer. Honestly it's not even that ER is a bad game in a vacuum, it's just that compared to their other recent games it's a huge step back. The only thing it does well is be more "accessible" (which just means they made it worse)
>delayed attack
Oh god. This is the most annoying shit of all. I hate it when the game is so blatant >we need to catch people by surprise again >ok, should we program in stage hazards? varied enemy spells? move the battle to a different floor? >No. Add copious amount of delay to telegraphed swings with hyper poise
Holy mother of annoyance
The delayed attacked being overused and annoying is one of the only legitimate criticisms in this entire thread. You do have to get accustomed to an entirely different pattern to combat, but once you’re adjusted to it you’re over it. I can definitely understand a newer player having a lot of difficulty adjusting and finding it absurd due to how common a tactic it is.
There are more criticisms in this thread imo
But yeah. I have been playing souls games since demon's souls came out in ps3. I am not bothered by new enemy patterns or new strats to learn, but these delayed swings give me absolute cancer. Especially when it's a normal-ass mob running towards you for 3 extra seconds (did I mention the free poise he gets LOL)
But I remember having R2'd someone during the "walking forward" phase of the attack and they did not yield. I must have had shit timing then. Also 33% of ER is just filler
>one of the only legitimate criticisms in this entire thread
you mean besides
invisible sekiro stagger bar and the sekiro health pools to force the fights to be 5+ minutes when none of the bosses are worth fighting for more than 2
imagine making an open world game with no RPG features or quests
blatantly unfinished with no innovation whatsoever
why can't you use torrent during elden beast the boss is literally designed for it and it would have been kino using our only friend for the final boss
Just a timed block system. A balanced version, not Sekiro’s.
The game doesn’t really need much more in terms of gameplay mechanics. A visible posture meter would be unnecessary UI clutter, but some kind of small indicator for when a boss starts to recover their posture would be good.
Elden Ring is like a reverse Matrix. The longer you look at it the more obvious the code becomes. You stop seeing a fantastical world will living breathing entities that organically inhabit its spaces and start seeing enemy type A, B and C with poise meter of length Y and enemy attacks stop being logical, fluid movements of someone trying to harm you and just become incoming hitboxes with X seconds of delay to trick player into rolling Z seconds earlier or later. I think that's oneo f ELden Rings biggest flaws; in order to 'trick' veteran players it has become more and more obvious it is just a video game you are playing.
>Not doing interesting level design (that utilizes jumping) ruined it.
nearly all of Stormveil's castles, Raja Lucaria's rooftops and Volcano manor is only progressable by jumping over gaps, did you even play the game?
Jumping is great. I wish there was some kind of indicator for low attacks like in Sekiro. When I figured out some moves could be jumped, that allows you to keep up the pressure and deliver posture destroying attacks. I love jumping in on opponents and just saying YOLO.
Ground/earthquake stomp can be jumped, crucuble knight tail whips, Elden Beast's verical slash.
Fun fact: jumping removes the hitboxes for you legs till you land, so they're safer than they might seem.
The problem with dodging by jumping is consistency and reliability. Unless you're looking up which attacks can be jumped over you really won't know. A lot of them look like they can't be jumped over but can (as your webm showed) and vice versa.
Any attacks that aren't hugely vertical can be jumped, since jumping removes your hitboxes for your legs completely till you land.
These games are about experimentation, that's why you have 10+ estus.
11 months ago
Anonymous
Not true, some horizontal attacks can't be jumped over and most thrusts can't be as well as they have vertical tracking,
The game is simply not consistent. Sekiro did it better.
OP is a shit eating moron that has claimed since the pre-launch leak showing some idgit hopping on rocks in limgrave that jumping was going to revolutionize the game
since nobody takes this bait anymore he thought it was a good idea to claim the opposite, more than likely with the goal to get people to claim jumping was useless so he could claim jump spamming was good
All he does (and moronic schizos like him on every board) is spam semantics. They're the ultimate version of the ironic shitposter where they have evolved to the point that spamming blatantly incorrect stuff/false flagging is "baiting" to them.
Also there's so many moronic hispanics and Black folk and third worlders that post here that they come off as absolute moron ironic spammers when they really are jsut that moronic
no
Nah it being soulshit did.
No, jumping attacks are great.
If anything the game should have required the player to jump more often, like in Sekiro. There are some attacks that you're supposed to jump over but they're so rare that they feel out of place.
I'm pretty sure it's the invisible sekiro stagger bar and the sekiro health pools to force the fights to be 5+ minutes when none of the bosses are worth fighting for more than 2
if you are good at the game every boss takes 2 mins tops
>the game is bad but I beat it
wow cool
did you tell your mom
>am I terrible at video games?
>no that must be ER's fault
Yes elden ring is a pile of shit and saying you beat the game isn't a defense of that
are you ESL?
Don't project your brownness onto others, Paco.
Yes elden ring is a pile of shit and saying you beat the game isn't a defense of that
just because you couldn't beat it doesn't make it bad
>i beat the game so it's not shit
here we go again
>the game is good but i can't beat it so i'll pretend it's bad
holy cope
>>the game is good
invisible sekiro stagger bar and the sekiro health pools to force the fights to be 5+ minutes when none of the bosses are worth fighting for more than 2
>pee pee poo poo PFFFFFFRTF BLLBVRPFTTTTTTTTTT
cringe
invisible sekiro stagger bar and the sekiro health pools to force the fights to be 5+ minutes when none of the bosses are worth fighting for more than 2
no it doesn't
invisible sekiro stagger bar and the sekiro health pools to force the fights to be 5+ minutes when none of the bosses are worth fighting for more than 2
nope
invisible sekiro stagger bar and the sekiro health pools to force the fights to be 5+ minutes when none of the bosses are worth fighting for more than 2
incorrect
Holy mother of seethe. Imagine being too shit for the easiest souls game. Pic related.
>game is designed poorly
>lol what are you bad at the game
>did you tell your mom
I did, but you're still bad and you shouldn't be talking about video games you're bad at. Simple as.
invisible sekiro stagger bar and the sekiro health pools to force the fights to be 5+ minutes when none of the bosses are worth fighting for more than 2
imagine making an open world game with no RPG features or quests
blatantly unfinished with no innovation whatsoever
input lag
Not true. I blindly spammed lion's claw and breezed through the game.
Legitimately git gud.
There's so many moronic buffs in this game that let you demolish bosses.
Do you think you're good at the game because you cheesed it with an OP build? Git gud doesn't mean go to fextralife and find every applicable buff in the game and a build guide while googling "best spirit summon reddit." It means beating the game without any of that crutch shit. And yes, 5+ minutes is how long the very endgame bosses take if you're using one of the few non-OP builds in the game. They really fricked it up because status effects are insanely OP and poise damage is crazy OP too. Even without getting into all the other bullshit that's 10x as OP, most of the weapons in the game are way too strong. Elden ring is legitimately so casualized compared to DS3 or Sekiro that half it's slobbering fanbase doesn't even realize they're casuals.
He's the same guy that's been spamming get gud since launch any time anybody criticizes the game, he probably hasn't even played it yet he's been posting about it for years
git gud
>status effects
I don't want to go to bat for Elden Reddit but I have never seen any video game where those are balanced. In basically every single game I've ever played, even in previous Souls they were totally worthless because it was always more productive to just do more damage to an enemy than it was to, say poison or bleed it. Kill a boss in 15 hits with pure damage focus, or spend 6-7 hits applying a status effect to a boss (with diminishing bar breakpoint) so you can kill it in another 10-12. Just why bother?
I'd wager that is probably part of the reason ER bosses are such ridiculous damage sponges was to try to give more of a reason to apply status effects. Bad decision? Maybe, but I have to at least give benefit of the doubt.
Ridiculous damage sponges? The weapon sets exist for a reason, there is nothing spongy about the bosses at all. Hell some of them have the opposite issue. Malekith isn’t that dangerous because his health is so abysmally low. Godfrey doesn’t get to suplex motherfrickers until his bar is 2/3 empty, and it’s only a few swings to kill him after that.
>there is nothing spongy about the bosses at all
legitimate mental illness
LMAO, get fricked Black person you just suck shit, seriously explain how they’re fricking spongy so I can laugh
Sounds to me like you're too moronic to use anything but R1s.
Now look at this sponge boss get to 60%HP in 20 seconds.
Literally impossible game with bosses clearly designed with mandatory COOP in mind.
is this webm supposed to show the game not being a piece of shit
>Press L1 for OP ranged WA
>Spam roll straight backward in total, abject panic
>Repeat
You really showed them eldensister!
>>Spam roll straight backward in total, abject panic
You need time and therefore distance to do charged R2s.
Those weren't dodge rolls, they were spacing.
And I was correct on doing them, hence barely getting hit by the poke as I broke him.
That's not a charged R2, that's a magic missile that does more damage than regular magic being shot from your melee weapon which is another problem with this game
>This amount of mental gymnastic just from using a MGS, which is the same exact thing in nearly every single FROM game
There's many other melee weapons that illogically have magic attacks that do more damage than pure mage builds
The real question is why magic being shot from a sword has the same posture damage as a greatsword when it's just a magic attack and magic attacks do frick all poise damage because they're classified as a ranged attack
and the answer is fromsoft are incompetent
>There's many other melee weapons that illogically have magic attacks that do more damage than pure mage builds
There's nothing in the game that does more DPS than an INT build spamming Comet Azur.
Much like there's nothing in DS1 that does more DPS than an INT build spamming Dark Bead, or much like there's nothing in DeS that does more DPS than spamming Fire Spray, we can go on and on about this, without even touching the subject of the fundamental differences between melee and magic.
>The real question is why magic being shot from a sword has the same posture damage as a greatsword
Maybe because you're using a greatsword?
>and magic attacks do frick all poise damage because they're classified as a ranged attack
If you actually played the game instead of just shitposting about it you'd know how broken things like Rock Sling are when it comes to erasing posture, alas you choose to shitpost about games you never played for literal years and think anybody will take you seriously.
>NUH UH COMET AZUR
lmao, dumb predictable Black person
>NUH UH BROKEN SPELLS FROM PAST GAMES
please stay on topic if you reply to me
>IT MAKES PERFECT SENSE FOR MAGIC FROM YOUR SWORD TO BE BETTER THAN ACTUAL MAGIC
>NUH UH SPECIFIC BUILD I LOOKED UP ON THE WIKI WITH ROCK SLING IS BROKEN!!!!!
cope
>NO NONE OF THAT COUNTS YOU USED GUIDES
I really wonder what compels a human being to sink this low and keeping up this clown show, you're clearly talking about things you know nothing about and keep showing how even inbetween the lies you keep spouting you're admitting you're too stupid to actually experiment with things in a game for normalgays, everyone and their mother instantly found out how broken Rock Sling is after using it once, since it instantly breaks posture on anything that isn't a boss and takes merely two or three casts on 90% of bosses, on top of dealing ludicrously good damage.
You've been doing this since over a year, don't you think it's about time you stop trying to manufacture nonexistent scandals about a game on a daily basis? Nobody's falling for that, ER sold over 20 million copies and the DLC is going to sell even more.
if anything your reliance on these spells to try and pretend like the game is good, balanced and simultaneously defend the magic from swords with zero investment in magic stats doing more damage than magic from a magic caster proves this game being an absolute joke
but since Ganker is full of low IQ shitskins you don't understand how you are moronic and will claim your moronation is actually intelligence
>if anything your reliance on these spells
Reliance? You said there were no spells that did posture damage when it's wrong, there's several, Rock Sling, most of the Dragon spells, carian Phalanx ones etc.
Nevermind the fact that spells, by definition, do not even need posture damage because you can do so much damage from a safe position it's pointless to break posture, posture break makes sense for melee since you're not able to play from safe positions, and you get a lot of benefits from criticals, something Magic literally has no way to benefit from since you can't pull a crit with your spells.
At this point you might as well go full clown and complain that arrows do pretty much zero posture damage outside of Great Bows, because guess what, by definition they do not need it.
>balanced
There's no balance in ARPGs, the entire genre is unconcerned with "balance" by definition, because they're supposed to give everybody a way to solve problems in their own different, specific ways, which ER does, and does better than any of the Souls games which were plagued by the same, and many worse issues too.
>the magic from swords with zero investment in magic stats
Ah right, yet another proof that you didn't play the game since the MGS requires INT for you to be able to use it, zero investment in magic stats from a weapon that wants a whopping 38 in INT, sure.
Don't you think it's about time to stop getting clowned on? I can keep showing how you clearly never even watched a video of the game if you want, but you really should stop trying to sound so smug when it's brutally easy to expose you as a shitposting fraud.
Rock sling is the go-to Black person spell because every youtuber and gaming outlet since week 2 has told every casual homosexual in the game the best spells in the game.
Rock sling SPAM is not a defense of the game. Rock sling SPAM is not a defense of weapons doing more magic and posture damage at a distance than actual spells.
You are an utter moron attempting to win an argument with semantics
>lele I win the argument
Semantics isn't an argument, you're trying to defend the game, saying you can break the game "like super easy" isn't a defense of the game.
You're not intelligent enough to know what semantics are.
>Rock sling SPAM is not a defense of the game.
It's not a defense of the game because there's nothing to defend, you said no spells could do good posture damage, let alone more posture damage than a MGS charged R2, which was wrong, I proved you wrong, and now you're desperately trying to change the subject.
I also tried to explain to you why spells do not have the same consistency in posture breaks compared to melee, because by design not only they don't really need it but have zero practical uses for it unlike Melee, and yet you're still trying to change the subject, while also avoiding how you keep getting exposed as a fraud that didn't play the game to the point you don't even know that the MGS is a caster weapon first and foremost.
But yes, it's always the human trash like you that calls everyone else low IQ that ends up being the most laughable shit in this place, get off the internet and your mom's basement kid, try to make something with that life of yours since your parents won't live forever.
>You're not intelligent enough to know what semantics are.
kek, fricking Black person tier moron
post hands you goblin
>wanting to see another man's hands
gay moment
I know you're a shitskin
There you go, but feel free to call me a Black person since clearly being subhuman "white" trash is all you have left after I kept dismantling every shitpost of yours.
Shitposting in this place daily won't make you happy, you're still a miserable reject of a man.
I said magic doesn't do as mush posture damage as magic from weapons because fromsoft is incompetent. This is 100% objectively correct and you're a seething moronic homosexual
COPE
>I said magic doesn't do as mush posture damage as magic from weapons
There's no such thing as magic from weapons because ER doesn't have any non staff/seal catalyst, a charged R2 isn't magic, magic only comes from catalysts.
But sure, I'm the one playing """"semantics"""" here, fricking laughable really, every time I think you hit the bottom you end up digging your own grave further.
>There's no such thing as magic from weapons
moronic lying homosexual Black person
?t=9
Funny how even the video you clearly haven't looked at talks about ashes of war, not spells...
But hey, SEMANTICS amirite???
yes that's literally semantics you dumb Hispanic goblin
go play in traffic
jump off a bridge bro
cope you lying Black person
>fromsoft isn't incompetent because the name is different!
Honestly you're really beyond pathetic, you couldn't even support your own SEMANTIC and pick one of the rare ashes of war that are an actual ported spell like Glintstone Pebble, no, you had to take SON&F instead because you're clearly too stupid and mad to even try and make passable shitposts.
Oh I forgot though, such an observation requires you to have actually played the game, not being a sociopath with too much free time on their superior "white" hands.
Truly what a miserable excuse of a human being you are, I almost feel sorry for your parents.
>FROMSOFT DOESN'T NEED TO MAKE THE GAME BALANCED BECAUSE THEY BOUND IT TO A DIFFERENT KEY OR GAVE IT A DIFFERENT NAME
shit eating fromdrone
It's very obvious that you never used the MLGS in ER.
That's a charged R2, that's how the weapon shoot the the beam.
The weapon art just activates a self-buff for the weapon to enable it to shoot projectiles with charged R2s.
And if you do regular R2s, you get a far weaker projectile that has barely any posture break.
You're literally spamming roll as you're doing your attack. Calling it spacing is such a cope lmao. You're playing absolutely terrified and using a strategy that a literal 5 year old girl could use to beat the game. Which is fine, I don't care. But it disqualifies you instantly from any discussion about the game and certainly from ever being delusional enough to think you have any skill. Also you're using an endgame weapon on a midgame boss that I'm pretty sure nobody has ever complained about. You've gotta go
t. R1 spammer
I love these kinds of posts. Simple, obvious, true, self-evident, undeniable. Yet trannies and morons will seethe to a ridiculous degree and become enraged that someone pointed it out.
yeah they did just point out that this game has mechanics from another game, pretty staggering stuff
>force the fights to be 5+ minutes when none of the bosses are worth fighting for more than 2
35 seconds to get the boss to 40%HP
Also zero rolling in this webm.
I unironically think complaints about Elden Ring would diminish by 80% if the stagger bar were visible like in Sekiro so more people could visualize that consistent attacking (and certain kinds of attacks) will inflict stagger faster/easier. Once it "clicks" the combat feels buttery smooth, but it's understandable that a large portion of players would never reach that point since the mechanic is poorly explained/emphasized.
Fromsoft hiding a core part of the gameplay that practically nobody knows exists unless you specifically researched it on the internet is godawful game design
If you ever do guard counters, charged R2s or even basic weapon arts with almost any 1H weapon you'll posture break Godrick soldiers and Knights in 1 and 2 hits respectively.
Same for annoying fast enemies like imps and dogs, a shield and counter perfectly locks them down for a critical.
If you never think it might be possible on bosses and mini-bosse too, then you're moronic, learn to experiment with the new mechanics, instead of playing identically to DS3.
I literally did tons of 2H poke claymore R2s once I found the axe talisman and posture broke most side bosses arund Limgrave, then I went to Godrick and got 3-4 posture break on him and beat him on my 2nd try ever.
And bosses falling down for a critical from consecutive hard hits is not a new mechanic, there were a bunch of BB and DS3 bosses that had this, ER just made it a universal mechanic for all enemies and bosses.
where it was a reward in DS3 for good paly to get a posture break, in elden ring you have to posture break the boss 5 times in order to beat them in a normal amount of time
Look at any webm posted and substract the HP loss from the critical attack and these bosses would be 60%HP in 30 seconds instead of 50%HP in 30 seconds.
Unless you have a decicated 50+ dex Misericorde build, posture breaks+criticals will not be the main source of your damage but 30% at best.
Yes I'm sure staggering the boss 5 times a fight does not in any way increase the DPS
Unless you have a non-upgraded weapon, most bosses will die from the damage of the hits of the weapon arts or charged RT2 done to cause 3 posture breaks.
Just look at this, 3 hits + 1 break and the boss is at ~50%.
And the critical attack did less than the weapon art.
Consecutive posture breaks really become an essential thing in NG+2 and beyond where the HP values really go crazy.
Why even go for the visceral, then? Why not just keep spamming weapon arts since they're so much more powerful? Sounds like a mechanical deficiency if the 'reward' for posture breaking is worse than doing the same 1 move over and over and over and oer.
Visceral doesn't cost FP or stamina, and depending on the weapon/build you might be very low on stamina after a bunch of weapon arts or R2s.
Here's a good example of that.
Also, some weapons simply have a very high critical staticstic, so they do way more damage for viscerals.
Taking the visceral puts them in recovery animation, which gives you time to recover stamina, heal, charge an attack, or use another weapon art. Obviously, it depends on the situation.
>ahktuhally if you're not at +25 against this mid tier boss you're not playing the game correctly
isn't the max upgrade level you can be, realistically without looking up upgrade material locations on the wiki by that point like, 10
It's +15-20 if you explore enough
>if you 100% the game you should be +20 by the time you get to the first mid tier boss!
ridiculous, show what upgrade level that katana is
I can't, it's not my webm, but the player doesn't have a large HP bar, that looks like 30-35 vigor.
So the webm was posted with the intention of misrepresenting actual gameplay to claim that posture break spamming isn't a thing
Morgott is known to be very low HP, there's no way that player had anything above a +12 weapon, you can extrapolate from the damage values.
An Unseathe on a good dex build goes up to 2K damage and he's doing 900.
3-5 posture breaks on a boss is the average if you're at the weapon level intended for the area.
So unless you take a +3 weapon into Lyndell, then yeah, you're gonna have to buckbreak Morgott 10+ times.
>An Unseathe on a good dex build goes up to 2K damage
Unsheathe max damage is about 900 without a bunch of frickery
Most webms are yes, imagine being so buck broken by such a simple game you resort to intentionally creating misleading videos and posting them here so people stop making fun of you for sucking
>why can't I speedrun the game with +0 weapons like in DS3!!!!!!!!!!!!
Cope
Thanks for admitting you posted a webm against a low level boss with a max upgrade katana to misrepresent actual gameplay to try and win an argument
Yeah, +0 weapons are useless in ER.,..
it’s a shame
>infinite FP meteor setup
Okay that's kinda fricking neat.
No, there's tons of +3/4/5 stones in Altus+Lyndell and Caelid. And even a few 6s.
Realistically you should be between 12 and 15, but if you explore and get the mines, 18 is not out of the question.
By that point you can buy infinite amounts of upgrade stones to get to +12, and simply walking through capital would give enough stones to get to +16, +17 if you were semi thorough.
+12 is more than enough for Morgot, he still feels like he has low hp at +12, despite a +17 being basically given to you. Or +6 somber (+7 if you looked in sewers)
Morgott really needed 50% more HP.
I think it'd make fights annoying actually, because you'd start micromanaging that and be constantly pissed at the meter reducing fast
This would lead to a more aggressive playstyle which will just make you play like a shitter
>once you realize how gimmicky the combat actually is it wouldn't be fun anymore
weird how that works
>invisible sekiro stagger bar
yeah gonna have to agree with this. still love the game but like, why even pretend at this point? Why even pretend that stagger is just some hidden dumb mechanic or whatever when its what your entire flowchart revolves around as a melee build?
whats the point in trying to pretend that elden ring is a bad game somehow. We all know trannies are the ones who hate it so eat a dick and have a nice day. You can screenshot this post and post it in every ER thread and it will always be correct
Jumping is the best part. It needed to use it more if anything.
The only legitimate complaint about the game is the input lag on the rolls
There is no lag. The roll is triggered when you release the button. Not when you press it.
Every fromsoft game has about 100ms of input lag because their engine sucks
only Sekiro doesn't, i think its more to do with the online shit because you can get invaded at any time or something
>There is no lag
ok
you meant DS2, sorry
I want to exterminate all masochist fromdrones of your kind
ER is mindbreaking DS3troons and tendies to this day. Wait 'til the DLC gets a trailer. It's time to admit that Ganker is an ER board and move on with your life. Shazam lost.
invisible sekiro stagger bar and the sekiro health pools to force the fights to be 5+ minutes when none of the bosses are worth fighting for more than 2
false
The open world did that to me.
true, imagine making an open world game with no RPG features or quests
Yeah totk fricking sucked
invisible sekiro stagger bar and the sekiro health pools to force the fights to be 5+ minutes when none of the bosses are worth fighting for more than 2
imagine making an open world game with no RPG features or quests
did i break this bot
>Ubisoft goes Steamworks bye bye. Always on DRM.
And these games weren't made for open world. Its Boring sprinting or having to rely on a fricking horse to go anywhere.
This is the Castlevania II of Souls games.
>what if we made a dungeon crawler, but remove all the dungeons
brilliant fromsoft, just brilliant
>Its Boring sprinting or having to rely on a fricking horse to go anywhere
Good thing you don't have to do that and can just fast travel
then its not all interconnected and shit like in ds1 tho, elden rang is mid fr fr .
I still get lotsa invasions on xbawx but whrn i try invading in E.r. its like 3 minute wait and then almost always a DC
yeah, that's the bulk of it
game would have been better with half of the dungeons and "bosses" and tighter interconnected scenarios
What ruined it is that it's just yet another Soullshit with no innovation whatsoever that is also blatantly unfinished.
It's utterly embarassing how lazy FromSoft has gotten. Can only make one fricking game at this point.
Nah, obfuscating a basic b***h mechanic like jumping is just bad design. Being able to jump properly made traversing the world more interesting.
No it didn't what the frick??
I have 0 desire to replay this game unlike every other title they made.
Magic and surprise quickly wears off once you realize it's mostly copypasted caves and dungeons and that they clearly were making shit up on the spot with the lore and story.
>iframes
>roll spam
>no stamina management
they need to have iframes now because all the enemies use input reading
Jumping was poorly balanced, I'd agree with that. I rarely use it when I'm playing because a lot of enemies just don't seem too designed around it. I feel the game would have benefitted a good deal if most enemies needed some sort of reflex jab if you tried to jump into them when they were in a Neutral stance and the game gave a greater indication of when an attack could be jumped. Being able to get in a good jump attack should be a reward for your performance, not your first instinct in every fight. To me personally, Jump attacks and Rolling look silly when they're overutilized and Elden Ring unfortunately encourages spamming both those things to the hilt.
Having to Sidestep, Jump, or Counter an attack based on the circumstance like in Sekiro is a much more engaging mechanic and rewards "learning" the boss more than just spamming roll or heavy attacks to force a stagger. Though Elden Ring bosses are very good for punishing roll spam, the game is still overly reliant on rolling and invincibility frames as your main means of defense.
They should have tied the Guidance of Grace into combat to make this feel more thematic. Like Marika was guiding you not just to her Throne but how to defeat opponents by giving indications of the best time to jump/dodge/counter. Then going Frenzied Flame could have been a hard mode where Grace abandons you because of your choices.
pic unrelated
nobody will read this
That's fine.
I mean it's the sekiro jump only they removed the sekiro "jump now" prompt. It's pointless copy pasted content from the last game without integrating it at all into the formula
The jump is useful throughout the entire game and enemies are designed to account for it.
yes I'm sure copy pasting sekiro design features into dark souls but removing all indicators on your HUD is actually a well implemented experience
do you think sekiro invented jumping
Are you so insipid that you're going to lie about elden ring's jump being the copy pasted sekiro jump
dude jumping did not exist in videogames, our allmighty lord Miyazaki came up with it entirely on his own
It's useful but I definitely wouldn't say enemies are designed to account for it, particularly when coupled with Strength Weapons and high poise. One of the first observations made by the general playerbase was how broken jump attacking with two greatswords was.
>imagine making an open world game with no RPG features or quests
If by RPG features you mean just "Numbers go up" I'm all for that. I'm a much bigger fan of ARPGs where character growth is the result of unlocking movement abilities or skills being coupled with player skill.
Jumping didn't really change anything. That's the issue.
Jumping wasn't the problem. It being open world was.
But Elden Ring has a fantastic Open World.
today I learned garry's mod flatgrass is an engaging and fleshed out open world experience
>today I learned
Dude, Reddit, now. Frick off.
I thought it was appropriate considering we were talking about reddit's favorite game
Cool beans, now go back. Redditggers are insufferable.
Don't you think you're being just a bit disingenuous?
Jumping is fine
it gives the game an extra dimension to work in instead of keeping the player glued to the ground like a worm
are we really at the that time of year where we suddenly pretend [obviously good game] wasn't good?
anon, where have you been for the last year and a half? It's been like this every single day
>i couldn't beat it so it's bad
I'll stop when you do
>accidentally jump an attack on day 1
>oh neat you can dodge low attacks by jumping like in sekiro
>proceed to die to everything that looks like it can be jumped for the rest of the run
Whoever the butthole is who keeps making these inane, banal, trite, pathetic threads needs to be silenced. Frick freedom of speech and frick free-dumbs.
welcome to Ganker where mental illness is promoted
I know. I've been here since Gamergate. Which isn't that long. I usually just lurk but I'm so fricking sick of seeing Elden Ring hate when the game was fine. I even played it on PS5 and the game ran and looked great. These psychos need to get a fricking life lol.
Elden ring is terrible you dumb Black person
Lamo you probably lost to Margit. I beat Maliketh and Malenia in less than a dozen attempts. Get fricked, noob.
Jumps are an elegant way to get rid of the roll spamming of DS3.
Source?
too bad the jumping in elden ring, being copy pasted from sekiro, are poorly implemented and ultimately offer nothing to the formula
> are poorly implemented and ultimately offer nothing to the formula
Explain why.
Sekiro had prompts for when you should jump, elden ring has nothing of the sort. Meaning more often than not you're going to try and jump an attack that actually wasn't designed to be jumped
>needing onscreen "JUMP NOW moron" signs
Skill issue
>game isn't designed properly
Yeah that's probably why you shouldn't half-implement features from your last title so that you can claim you innovated
>building on previous titles bad
Git gud
Actually by removing all functionality of the jumping system from sekiro they actually regressed formulaically
Jumping was downright busted in Sekiro, it could beat 3 Types of attacks and was spammable
Nerfing it in ER was a good choice
I wouldn't call failing to implement a feature nerfing it
Enemies are programmed to snipe you out of the air with certain moves so it was implemented as intended
Enemies reacting to your jump has nothing to do with the jump actually being useful, on the contrary it further displays how utterly useless jumping is because of their failure to implement it properly
>utterly useless
You HAVE to jump to not get hit by certain attacks, the game not outright telling you which ones is not bad design it's up to the player to figure out.
If an earthquake type move can't be rolled though it's logical to jump, certain moves are better punished by a jumping attack for stagger purposes.
>You HAVE to jump
nope
>nope
yup
prove it
I refuse
I accept your concession that jumping is actually useless because they copy pasted it from sekiro without actually having any intention of implementing it properly
OBJECTION!
Jumping was implemented properly due to the platforming and level design
You may now seethe
There's not a single section in the game that requires jumping in order to beat it
Some sections are inherently easier if you jump
Thanks for admitting that jumping isn't actually needed at all in the game, again
the player gets stuck at Stormvoil Castle if you don't jump ever
not if you go through the gate
are you really going to try and find one area where jumping is necessary to claim that jumping is well implemented?
Nice self-own by admitting jumping is necessary in that part of Stormveil, drone
I hereby win
I'm glad we've gone from "jumping in elden ring is the best thing ever made and you have to do it"
to
"there's one ledge is the first dungeon and that's about it for mandatory jumps in the entire game and that means elden ring has the best jumping ever made"
I accept your concession again
>ad hominem
>reddit spacing
maybe try jumping off a cliff to fix your Elden Ring obsession bro
accept my dick in your mouth
I accept your concession that jumping is actually useless because they copy pasted it from sekiro without actually having any intention of implementing it properly
Accept defeat already
Elden Ring is GOTY and jumping is fun
I'll accept defeat as soon as you're able to post a single opinion or point that isn't complete trash and based on delusions
getting up on chain to the forge
Yes, in a game where you opponents don't make it clear if it's possible for you to avoid an attack by jumping there is literally zero incentive to jump instead of rolling unless you've already memorized the boss, in which case jumping or not is just an affectation and not a meaningful method of avoiding damage like it is in Sekiro. Even if you have the reflexes to note that an attack may be a sweep you can jump over there is no way of knowing if it could be followed by any other quicks attacks that can hit you in the air.
He's been doing this for more than a year now
He's been doing this since before the game launched
>blood
>frenzy
>no multiplayer horse combat
>health sponge minibosses with the hardest tracking you've ever seen
>only a handful of good and or unique boss fights
Yeah anon, jumping sure ruined Elden Ring.
You are worthless moron
No shitty open world and gank only PvP combined with all the gay ass magic spells that cover 80% of your screen
nah, empty open world ruined it. level design is a lost art in the age of of AAA sandbox goyslop.
Let's be honest
Black person
Free jump attacks were a mistake
Crouch attacks are equally cheesy
So what's the excuse for not having a ledge grab, like some shitty bargain basement 2/5 platformer slop from 1990? It's been in like every game with jumping since like Mario 64 and it's unforgiveable not to have it.
Because Fromsoft still hasn't figured out a way to add an unsheathe/sheathe function to their control scheme
And they still haven't figured out how NOT to make rolls happen on a delay
elden ring is ruined because uhhhhhhh h-horse
Doing anything other than pressing r1 and rolling is too much for like 80% of people apparently. Every time someone cries about a newer souls game and what it demands of the player it’s always just a skill issue.
0/10 too obvious
He is correct, most people are shit at souls games despite deriding them for their simplicity.
but elden ring was literally made for babies
>e-girls beat game with dance pad
>"no guys trust it's super deep and complex and skill based combat, you can't just press the roll button, you have to press the roll button at the right time too, it adds a whole new dimension!"
lmao
Correct that’s how dogshit Ganker is at games, a girl can do it on a dance pad but we have to hear about how x attack is unfair for y reason or why a animation is too jank for b excuse and the best part is the seething will never end
>game is some uber challenge for pro gamers
>if you can't beat this game with your butthole you're not allowed to point out its flaws
so which is it Black person
Both, keep coping
Delusional
>i'm only pretending to be moronic
Yes the average player is pretty shit at souls games. Watch any clips of mediocre players going through these games and you’ll know what I’m talking about. Hell, I’m betting that snippets of your own gameplay could be used to argue my point.
>e-girls are have good video game skill
the mental gymnastics fromshitters will go through never ceases to amaze me
I never said anything evaluating the skills of your favorite e-girl, but does it hurt your pride knowing you’re even worse than some hypothetical e-girl?
lazy bait
I’ll consider that a yes then.
The open world made it a fricking slog to play through. It was the first souls game I wanted to finish because I was fed up with it. Every other souls game, I never wanted to finish it because I was having fun
no
the open world thing made it an imperfect game
the open world is fine, the problem is the way getting gear works and how much of the game is locked behind very specific progression. all kinds of cool builds you could do that you can't because all the good items are locked until the end of the game. or because of how specific gear is, there's no reason to do 99% of the content in the game. Convergence mod fixes most of this btw.
I would not try to fight you on that argument
>the problem is the way getting gear works and how much of the game is locked behind very specific progression
because much of what made elden ring good it's baked on the game design from the very first time you play it
the 1st playthrough is fricking magical and a legit 10/10 adventure, remember those threads we made 13 years ago about our dream videogame? that was elden ring for me, I wanted a souls game on a world map like Shadow of the colossus and I got that much more with ER
of course the game becomes a slug of checklists and steps once you de-fragment and categorize everything you can do, to do X on your character, nowdays to make a new character it's about two hours of setup just to arrange the weapon and souls to "start" your character
the mod seems interesting enough, I'll check it out
... I'm trans btw, don't know if that matters.
>of course the game becomes a slug of checklists and steps once you de-fragment and categorize everything you can do, to do X on your character, nowdays to make a new character it's about two hours of setup just to arrange the weapon and souls to "start" your character
>the mod seems interesting enough, I'll check it out
the problem i kept running into is every build i wanted to do had some shit locked behind the last 30% of the game so i would have to play some other shitty build for most of the game and by the time i got everything together to play how i want the game is practically over. Convergence makes it a lot easier to get a build going and THEN go progress through the main story and bosses so i'm enjoying it a lot more, it's all the RPG stuff that the game is missing.
>the 1st playthrough is fricking magical and a legit 10/10 adventure
I disagree. Even on the first playthrough the issues of the open world and its deluge of repeated content, the ease at which it facilitates completely blowing past the difficulty curve of any given area and the feast-or-famine item placement is readily apparent.
odd way to spell improved
Nah, it being open world did.
>No story
>Barren open world
>Dualwielding makes the game even more trivial
>Input reading
>Attacking now stuns your enemies, casualizing the game even further
>Just summon ashes to win, bro!
>Most weapon abilities trivialize the game
>Like 75% of the game is optional
>No solo invasions
>No covenants, meaning that PvP has no point
>4 endings are the same (kek)
>Intro is a powerpoint slideshow
>"Altering costumes" system is the dumbest idea ever
>Fast travel
>They changed Malenia's white VA to some Black person for woke points (OH NO NO)
>All big bosses are garbage
>Cuck shit
>Simp shit
>Furry shit
>troony shit
>Gay shit
>Pedophile shit
>You have to simp for a woman in order to access some of the game's content (lmao)
>Paid DLC
>Final boss is a giant fish instead of kino old man battle like in literally all previous games
>Skyrim dungeons (that have no rewards)
>Boss reuse
>Asset reuse
>Worst camera ever
Is Elden Ring the worst game of all time?
why can't the morons who complain about this game just say they didn't like it?
why do you gave to latch onto something about the game and shit on it?
In this thread we have:
>It's bad because jumping
>It's bad because sekiro features
>It's bad because there are OP builds
>It's bad because bosses are too slow to do
>It's bad because bosses are to fast to do
>It's bad because it's too hard
>It's bad because it's too easy
>It's bad because open world
>It's bad because it's reddit
>It's bad because
Holy shit you homosexuals are insufferable. Just say you don't like it and you think your taste in videogames is better, that way you at least are honest about being arrogant
>nooooo don't criticize [product] !!
When criticism gets reduced to personal opinion, it isn't criticism at all, it's just your opinion. But I guess that brain of yours won't accept that fact. Refer to last line of
.
>reduced to personal opinion
wrong
Elden Shart is objectively bad by numerous metric
hence the 6.9 rating on metacritic
>criticizing troony Ring is.... LE BAD because...... Uhhhhhhhhhhh..... Well.......... Because.......... Uhhhhhhhh.... You know...... BECAUSE IT JUST IS, OK????
why you mad tho, moron?
I'll fricking say 27 more things about the game I didn't like. What are you going to do about it moron? You going to sperg out again?
>Cuck shit
>Simp shit
>Furry shit
>troony shit
>Gay shit
>Pedophile shit
I know it's a pasta but this is so wrong
>Cuck shit
Fia
>Simp shit
Ranni
>Furry shit
Blaidd, Maliketh
>troony shit
Radagon/Marika, Miquella, type A/B
>Gay shit
Mohg
>Pedophile shit
Mohg
It's over, troony.
Tbf with Mohg I would simo for Miquella's precious feet too
Game is objectively bad because I can't save Sellen then have her jerk me off with her feet.
Only fair criticism offered in this dogshit thread so far
Actual criticism for the game
>having stupid strong ways to deal damage but not enough damage negation items (highest robustness possible in the game doesn't stop bleed build up)
>At 2000hp you can only withstand 3-4 hits of most late game enemies
>25k HP bosses with bullshit moves that one shot you
>poorly written obviously rushed quests
>exploration is completely pointless, spend hours grabbing everything in the open world to end up with pointless crafting materials and not worthwhile weapons or armor (they are all in the tunnels)
>cancer bosses like astel stars of darkness and commander niall
stupid strong ways to deal damage but not enough damage negation items
they keep nerfing weapons to deal less damage while at the same time nerfing damage reduction spells and talismans
weapons deal the most damage they ever have, the problem is they gave every enemy in the game about 3-4 times the HP they would normally have to prolong the fights (which aren't that good)
Elden Ring would be the perfect game if all the bosses were like Demon's Souls bosses
>if all the bosses were like Demon's Souls bosses
Dogshit?
Let's not forget how ER finally managed to make Storm King good after three tries
I can't remember a single fight in elden ring
Must be hard living with alzheimer at such a tender age.
This isn't an argument
But enough about your posts.
Do brain exercises grandpa
Elden ring bosses aren't memorable in the slightest, they're some of the worst they've ever made
Which is why the game was so immensely successful and why people like GODric, Radahn, Rykard or even the Foreskin duo are so popular and get memed so much, right?
>godric
literally the only boss in the game that felt like a souls boss
ER isn't Souls so I don't see what your deal is.
should tell fromsoft not to fill the entire game with asset flipped dark souls enemies
Filtered. Rennala was the best boss in the game because it wasn't just pressing circle at the right time.
Worst take in the thread. Demon souls has LITERALLY the worst bosses in the series, it's like if the bed of chaos was every single boss. Take the "best" bosses in the game like maneaters or flamehomosexual and they both get stuck on a wall or fall and get stuck doing that shitty stale attack animation over and over again. Cool bosses in theory that are programmed like morons. Even allant was a shitter who did easy predictble spammy aoe's and grabs.
People were hyping up Demon Soul's bosses saying that they were "smarter" fights, but all you need to figure them out was a temperature room iq
>oh no, I can't damage the abjudicator! I'll just keep hitting him until something happens because none of his attacks pose ANY threat!
The only good bosses were Penetrator, Old King Allant, Man eaters, Flamelurker and Maiden Astrea for how unique it was. Even Flamelurker, who is considered one of the best, does all of the things ER bosses get criticized for
>endless anime combo, aoe spamming and dmage that can one shot you
Erm actually none of the bosses are spongy your just bad!!!
>Why yes, I use paired bleed/frost katanas with Seppuku, Golden Vow, Exalted Flesh, Lord of Blood's Exultation, and Millicent's Buttplug while summoning Mimic Tear. How could you tell?
>summoning
Devs confirmed you were never supposed to use summons and is a hack that they mistakenly left in, which is why you accidentally find the bell at the beginning instead of it being part of any real questline.
Play the game how the devs intended or don't play it at all, cheating homosexuals.
>you will never use the day one deathblight exploit ever again
I miss it bros
my fricking eyes, did you make this webm with a microwave or what the frick?
Sirs please understand
ugh send me original video and I will fix it for you
wait what? its a simple but great addition
it feels weird going back to the other games and not being able to jump
>overtuned damage towards the end
>reused enemies towards the end. Not a single new enemy in the entirety of mountaintops and haligtree, and enemy placement that cheapens other locations
>way too many reused bosses that cheapens the encounters with them in a natural progression. Wolf of Radagon? That sounds important. Nevermind, there's like 10 of them just randomly roaming the world, some in completely nonsensical places
>copy-pasted dungeons somehow even more blatantly than chalice dungeons. Couldn't even bother to make at least 3 different types of mineshaft elevators, every single one is the exact same one
>legacy dungeons left a lot to desire, when it used to be from's strongest. Stormveil Castle is great, everything after it is a letdown. Caelid doesn't even get one
>overuse of portals that cheapen exploration and environmental consistency and often feels like cheap "fixes" when they couldn't fit something organically in the world, such as Rykard's arena
>no cross-casting seals or staves, no weapons that can also cast spells
>only one ash of war per weapon
>still the exact same garbage spell and item selection UI
>lots of quests shafted and feeling incomplete. All attention went into Ranni's
>no covenants, which is especially bad in a game with so many factions people would want to join
>no int+faith scaling weapon besides a single sword. Not even the golden order sword scales off both
>decade old horrible movesets copy-pasted on 99% of weapons
>colossals are a colossal design failure
>getting punished for making progress as quests break when you step on certain locations even in cases where those are completely arbitrary and with no organic connection whatsoever
>spells are badly distributed among all stats, with most of the spell categories falling into faith despite them having 3 casting stats this time around
Did I forget something?
Pretty accurate list.
The only thing you left out was the shitty netcode and random crashes.
Oh I know.
>completely broken upgrade material progression when you compare normal upgrade to somber. Somber weapons are infinitely easier to upgrade compared to normal which require heavy farming and exploration just to get 2 weapons upgraded to acceptable levels to the area you're in
Right. Somehow online is worse than ds3 and this is to date the fromsoftware game I had the most crashes on by far despite having over 1k hours in every single installation and only 500 on ER so far.
Yeah I know what you mean.
I played the game blindly once. Then made a low level character and a mid-level character for PvP.
Realized how bad the pvp was and just fricked around in co-op. Just waiting for the DLC
>The enemy and bosses animations are downright dogshit, designed purely to trick your reflexes and expectations so that you get hit a few times until you memorize the timing
>No posture bar and posture feels inconsistent sometimes
>blatantly unbalanced ashes, weapons and spells
Leyndell is the best area From has ever crafted, what are you smoking? Literally Anor Londo but good
How?
The only compliment you could give Leyndell is that it's the perfect microcosm of the shitty vapidness of open world slop.
>Whoa dude look at this HUGE city!! You can explore ALL of it!
Okay, is there any point to doing that?
>Uh no man there's just one straight linear path to the end with no actual interconnectedness but isn't it BEAUTIFUL!!!
Why are all the side paths straight lines that lead to open, empty areas?
>It's just like a real city dude!! Anor Londo has nothing on this with its careful, intricate design! It's like a video game and not a real city! I'm gonna get some chopped cheese from the Leyndell bodega!!!!
And then the only part that they don't like is literally the only part of the whole city that's well-designed (the sewers).
If you rub your almonds together you'll realize the sewer is just a repeating spiral of the same assets not unlike all the copy pasted dungeons all over the map, im pretty sure every single turn you take in it is to one direction except the one to go in and leave
>bilibili
>chink subhumans talk about games better than Ganker
it's ogre
I think you're talking about the shitty dungeon accessible from within the shunning grounds, not the shunning grounds themselves. The actual dungeon ticks all the boxes
>Diverse enemies and surroundings
>Actual great loot in optional parts
>Great interconnectedness with multiple shortcuts back to main area
>Meaningful verticality across almost the whole area, rewarding secrets for taking advantage of it
>Actual challenge and constant sense of danger, unlike the area above
>Fun maze and parkour
It's one of the only areas in the whole game that lives up to the standard that the older games set. All the actual legacy dungeons have spectacle and quantity but very, very little quality. Stormveil is okay fun to explore and that's as good as it gets
Both the shitty copy pasted dungeon in the shunning grounds and the stupid pipe are spirals
>He was filtered by the pipes
>spirals are somehow good game design
no
Keep in mind a dungeon of this quality was being shit out of procedural generation 25 years ago
there is nothing special about this
for reference
>He was filtered by the ogres
>He was filtered by the hands
>He was filtered by the lobsters
Why don't you go ahead and head back up that well, anon? It's much more suited to you. There's a bunch of fun straight lines that dead end. You might see an enemy once every few minutes but I believe in you! If you're ever having trouble, just remember that you can take the linear path to the end of the area. If you run straight past the 4 enemies it should take around 15 seconds. Just let me know if you need help and I'll take the controller
Sorry kid, your shitty standards were "high standards" nearly 30 years ago
You see that building over there? You can walk to it
ER doesn't have very many good bosses, but unlike Sekiro (which also only has 5 or so) the ones that are good aren't good enough to make it worthwhile, and the proportion of good bosses is awful.
Actual good boss:
>Godfrey
Good bosses with noticeable issues
>Morgott (scaled too weakly for most to notice he's one of the best fights in the game)
>Malenia (HP is crazy unless you have some stupid build, waterfowl is hard to dodge without looking up exactly what they want from you and trivial if you do)
-Maliketh (great second phase, bad first phase, insanely weak scaling)
-Radagon (unfortunately followed by elden beast)
That's it. All the early game fights are either gimmick bosses or delayed attack extravaganza. Meanwhile, all the non-shardbearers (repeated bosses) have as many attacks as your average DeS boss and are about as threatening as them too. Meanwhile, DS3 has AT LEAST 10 great boss fights and Sekiro has at least 4 that are better than the best ER has to offer. Honestly it's not even that ER is a bad game in a vacuum, it's just that compared to their other recent games it's a huge step back. The only thing it does well is be more "accessible" (which just means they made it worse)
>delayed attack
Oh god. This is the most annoying shit of all. I hate it when the game is so blatant
>we need to catch people by surprise again
>ok, should we program in stage hazards? varied enemy spells? move the battle to a different floor?
>No. Add copious amount of delay to telegraphed swings with hyper poise
Holy mother of annoyance
The delayed attacked being overused and annoying is one of the only legitimate criticisms in this entire thread. You do have to get accustomed to an entirely different pattern to combat, but once you’re adjusted to it you’re over it. I can definitely understand a newer player having a lot of difficulty adjusting and finding it absurd due to how common a tactic it is.
There are more criticisms in this thread imo
But yeah. I have been playing souls games since demon's souls came out in ps3. I am not bothered by new enemy patterns or new strats to learn, but these delayed swings give me absolute cancer. Especially when it's a normal-ass mob running towards you for 3 extra seconds (did I mention the free poise he gets LOL)
Enemies don't get poise/hyperarmor during wind ups, only actual swings when the hurtbox is active on the weapon.
But I remember having R2'd someone during the "walking forward" phase of the attack and they did not yield. I must have had shit timing then. Also 33% of ER is just filler
>one of the only legitimate criticisms in this entire thread
you mean besides
invisible sekiro stagger bar and the sekiro health pools to force the fights to be 5+ minutes when none of the bosses are worth fighting for more than 2
imagine making an open world game with no RPG features or quests
blatantly unfinished with no innovation whatsoever
input lag
jumping not working
bleed
bad bosses
terrible pvp
checklist gameplay
too much damage
asset flipping and enemy copy pasting
actual legacy dungeons suck
portals are stupid
piss poor weapon selection
no covenants
"quests" break if you play the game
why can't you use torrent during elden beast the boss is literally designed for it and it would have been kino using our only friend for the final boss
that's the type of OBVIOUS stuff that should have been done RIGHT but wasn't
this, along with many other things makes ER a 7/10. it was ok
You only get to propose TWO major improvements to the GAMEPLAY MECHANICS of Elden ring. What are they? Stay reasonable pls.
Just a timed block system. A balanced version, not Sekiro’s.
The game doesn’t really need much more in terms of gameplay mechanics. A visible posture meter would be unnecessary UI clutter, but some kind of small indicator for when a boss starts to recover their posture would be good.
Shazam lost,
Why do these discord troons insist on making these threads every day for years? Nobody is falling for the poor attempt at astrotufing
Elden Ring is like a reverse Matrix. The longer you look at it the more obvious the code becomes. You stop seeing a fantastical world will living breathing entities that organically inhabit its spaces and start seeing enemy type A, B and C with poise meter of length Y and enemy attacks stop being logical, fluid movements of someone trying to harm you and just become incoming hitboxes with X seconds of delay to trick player into rolling Z seconds earlier or later. I think that's oneo f ELden Rings biggest flaws; in order to 'trick' veteran players it has become more and more obvious it is just a video game you are playing.
>DUDE WHAT IF WE MADE DARK SOULS 3....
>BUT WITH JUMPING
WOOOOOOOAH
>235 / 34 / 63 / 4
The non-Shandified world and soulless mini-dungeons is what ruined it.
Not doing interesting level design (that utilizes jumping) ruined it.
ER is a flat game for fat people.
Stormveil, Lyndell, Farum Azula and Vulcao manor are more complex than most DS3 levels, on par with Grand Archives.
>Not doing interesting level design (that utilizes jumping) ruined it.
nearly all of Stormveil's castles, Raja Lucaria's rooftops and Volcano manor is only progressable by jumping over gaps, did you even play the game?
>he thinks jumping over gaps is the only thing needed for good level design
Jumping is great. I wish there was some kind of indicator for low attacks like in Sekiro. When I figured out some moves could be jumped, that allows you to keep up the pressure and deliver posture destroying attacks. I love jumping in on opponents and just saying YOLO.
Ground/earthquake stomp can be jumped, crucuble knight tail whips, Elden Beast's verical slash.
Fun fact: jumping removes the hitboxes for you legs till you land, so they're safer than they might seem.
wow like 3 attacks in a game with thousands
There's like 20 enemies that have a stomp/ground attack.
And it's useful for a bunch more, but those are the really obvious ones.
wrong webm
what's this webm supposed to convey? How much health bloat is in the game?
>elite endgame enemy dies in 10 seconds
>health bloat
LOL, LMAO even
>elite endgame enemy
you see one like 10 minutes into the game
The problem with dodging by jumping is consistency and reliability. Unless you're looking up which attacks can be jumped over you really won't know. A lot of them look like they can't be jumped over but can (as your webm showed) and vice versa.
Any attacks that aren't hugely vertical can be jumped, since jumping removes your hitboxes for your legs completely till you land.
These games are about experimentation, that's why you have 10+ estus.
Not true, some horizontal attacks can't be jumped over and most thrusts can't be as well as they have vertical tracking,
The game is simply not consistent. Sekiro did it better.
horizontal slash*
>aimpunch is still in
I dare anyone defend this
Explain how?
OP is a shit eating moron that has claimed since the pre-launch leak showing some idgit hopping on rocks in limgrave that jumping was going to revolutionize the game
since nobody takes this bait anymore he thought it was a good idea to claim the opposite, more than likely with the goal to get people to claim jumping was useless so he could claim jump spamming was good
All he does (and moronic schizos like him on every board) is spam semantics. They're the ultimate version of the ironic shitposter where they have evolved to the point that spamming blatantly incorrect stuff/false flagging is "baiting" to them.
Also there's so many moronic hispanics and Black folk and third worlders that post here that they come off as absolute moron ironic spammers when they really are jsut that moronic
Dark Souls 3 is dogshit. How can people defend that game?
>no indicator of what attacks you can jump over or not
>people will still argue elden ring combat isn't trial and error nonsense