Lets Just Fire Everyone and Let Executives Make Their Own Games

>Think about it. What’s the worst part of any creative project? That’s right, the people who think up the idea. And the people who design a gameplay system around the idea. And the people who write, score, and draw the idea. And the people who test the idea. And the people who fix the idea. And the people who help market the idea. And the people who keep the office running so everyone can finish the idea. Those are all worthless human beings who take a paycheck for essentially doing nothing. It’s the executives who do the real work by daydreaming during a meeting and then suddenly saying: “We need to make our own Fortnite! We can announce it five years early with a viral video!”

>When you think about it, all those subhuman employees are just in the way of true genius and success. With a staff of one - maybe two if you include the executive’s assistant who will end up doing all the work while being yelled at - anything is possible! I mean, hell, a lot of them already make as much as entire development teams combined! And if they’re paid that much, I think we can all agree that one executive is just as useful and creative as one hundred staff members. Get rid of those parasites already!

Thoughts?

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  1. 3 months ago
    Anonymous

    pls stop. you are getting way to close to occupy wallstreet and I don't know if I can handle another black history month.

    • 3 months ago
      Anonymous

      Don't worry, the anti LGBT/troony narrative is still going strong, they'll just do more of that to keep the cattle distracted
      Just look at any nu-Ganker thread, the israelites won

    • 3 months ago
      Anonymous

      >occupy wallstreet
      Things almost turned good.

      • 3 months ago
        Anonymous

        homeless cities didn't do anything.

    • 3 months ago
      Anonymous

      >occupy wallstreet
      Things almost turned good.

      yeah.
      you wonder why they stopped that shit and how they stopped that shit REAL quick.

    • 3 months ago
      Anonymous

      [...]
      yeah.
      you wonder why they stopped that shit and how they stopped that shit REAL quick.

      Nah don't worry, they patched that bug in the npc programming quite thoroughly.

  2. 3 months ago
    Anonymous

    I need a team of pozzed """creatives""" to think for me.

  3. 3 months ago
    Anonymous

    buy an ad, Black person

  4. 3 months ago
    Anonymous

    Why don't they just have AI replace CEOs? They have the highest salary and are the easiest to replace. Why go straight for the creative people first? Really makes you think.

  5. 3 months ago
    Anonymous

    >le heckin corporations are good, except when they are bad
    nobody cares, if they make good games they deserve to keep doing what they're doing. if they make bad games they deserve to lose their job.
    since people are losing their jobs, guess what kind of games they made?

    • 3 months ago
      Anonymous

      Yeah Clover famously made bad games. Same with Looking Glass. Meanwhile Madden and Call of Duty are masterpiece franchises.
      Anon you are legitimately moronic. I'm not insulting you, I'm stating a fact. Do not reproduce.

      • 3 months ago
        Anonymous

        >clover studio
        >looking glass
        >got dissolved or went bankrupt after the main devs quit
        i bet if they were still around they'd have the same reputation bioware has now as a bunch of incompetent fricks. be glad those studios got the old yeller treatment early.

        • 3 months ago
          Anonymous

          true, LGS are a bunch of deranged leftards now. It's actually sad. Straight up Rachel Maddow tier schizos.

          • 3 months ago
            Anonymous

            Leftism is a cancer.

  6. 3 months ago
    Anonymous

    Yeah ideas guys ruin everything and investors will only make decisions which will sacrifice growth for profit. There's a reason why the success stories always feature a developer in charge.

    AAA is filled with people who don't make games and don't want to make games by getting into decision making roles due to the lifestyle it provides. Japans better at it but look at Square Enix and Konami as soon as you get rid of the talent you just get remakes and shit sequels because the people in charge hate the development process.

  7. 3 months ago
    Anonymous

    Reminder that you don't need anything more than programmers, artists and some (external) music people to make a high-end game.
    "Writer", "Idea people", "Management" are not positions justified in a vacuum.

    • 3 months ago
      Anonymous

      Idea people are most important game designer.
      Let assume you making the game, FPS. What speed should characters have (measureed in theor body sizes? And why?
      You can't even tell what speed prior games had, this why you would never be abale to make good gameplay and therefore good game.

      • 3 months ago
        Anonymous

        >Idea people are most important game designer.
        >Let assume you making the game, FPS. What speed should characters have (measureed in theor body sizes? And why?
        lmao literally 99.9% of games had that decided by gameplay programmers or their bosses.

        • 3 months ago
          Anonymous

          >lmao literally 99.9% of games had that decided by gameplay programmers
          So eccenstially you are deligating most important gameplay decisions to pure luck, betting all game budget on random. Then your game flops and you don't know why.

          • 3 months ago
            Anonymous

            >pure luck
            "Programmers are like magical eightballs".
            moron.

            • 3 months ago
              Anonymous

              >Idea people are most important
              Proompter sirs... Each and everyone of us is BACK!

              [...]
              t. someone who has never actually talked with the team behind a good game or even watched them talk about it.

              Fun fact: none of your know what were the speed of characters in iconic and most popular shooters. You know nothing about game design, and your opinion in this matter is worthless.

              • 3 months ago
                Anonymous

                >i-ideas guys are very important because of the speed of movement
                Meanwhile in real gamedev:
                >yeah this doesn't "feel right" (won't even say it's not snappy enough or anything descriptive because they're morons)
                >game programmer has to tweak and find a ton of different options for the velocity and acceleration and hope the moron picks the good one
                If you actually bother finding out how things work you'll notice people saying as much. The Rare team behind Conker pretty much said all the movement programming of Conker is the sole work of Chris Marlow.

              • 3 months ago
                Anonymous

                you too btw

              • 3 months ago
                Anonymous

                >aiieeeee n-no i'm important
                Learn to code.

          • 3 months ago
            Anonymous

            is this "I'm twelve and what is this?" because i refuse to believe someone is actually this moronic.
            Hopefully he'll never be in an industry where he has to make decisions because he'll just flip a coin, if he can manage to think that up.

      • 3 months ago
        Anonymous

        >you would never be abale
        Haybros...it's over

      • 3 months ago
        Anonymous

        >Idea people are most important
        Proompter sirs... Each and everyone of us is BACK!

      • 3 months ago
        Anonymous

        >lmao literally 99.9% of games had that decided by gameplay programmers
        So eccenstially you are deligating most important gameplay decisions to pure luck, betting all game budget on random. Then your game flops and you don't know why.

        t. someone who has never actually talked with the team behind a good game or even watched them talk about it.

  8. 3 months ago
    Anonymous

    My thoughts? That the more names there are in the credits, the worse the game is.

  9. 3 months ago
    Anonymous

    absolutely braindead takes from people who have no idea how to run a business telling corporations how to run their business, typical. i bet if the ceo came out and said everyone was getting a 20% pay cut but that this would ensure that everyone would keep their job people would be crying fricking crocodile tears begging for them to trim off excess personnel.

  10. 3 months ago
    Anonymous

    >randos wanting to utilize AI tools to realize their creative ideas without breaking the bank is equivalent to greedy corporate executives
    why do furry homosexuals think this argument will work in the longterm

  11. 3 months ago
    Anonymous

    >PlayStation is finally back under full Japanese control
    >Mass layoffs because Sony is undoing Jim Ryan's ESG cuckery
    >Snoys start turning on Sony
    The days of the movie game are over.

  12. 3 months ago
    Anonymous

    >Executive Boogeyman.
    Firing thousands of people implies a massive restructuring and normalization of the market, firing a few too guys to stick to the man, would mean nothing.
    It's like kindergarten understanding of economics.

  13. 3 months ago
    Anonymous

    Didn't read the green.
    >Let's Just Fire Everyone
    >Thoughts?
    Go ahead, sounds good.

  14. 3 months ago
    Anonymous

    Why are americans still surprised that massive corporations frick them in the ass. They only want profit and jim ryan is a greedy Black person israelite

  15. 3 months ago
    Anonymous

    funny, because the people fired were mostly just bureaucratic bloat like bullshit managers, diversity directors and other made up jobs that don't actually take any part in the development process

  16. 3 months ago
    Anonymous

    Narratives can only be designed so much

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