>Think about it. What’s the worst part of any creative project? That’s right, the people who think up the idea. And the people who design a gameplay system around the idea. And the people who write, score, and draw the idea. And the people who test the idea. And the people who fix the idea. And the people who help market the idea. And the people who keep the office running so everyone can finish the idea. Those are all worthless human beings who take a paycheck for essentially doing nothing. It’s the executives who do the real work by daydreaming during a meeting and then suddenly saying: “We need to make our own Fortnite! We can announce it five years early with a viral video!”
>When you think about it, all those subhuman employees are just in the way of true genius and success. With a staff of one - maybe two if you include the executive’s assistant who will end up doing all the work while being yelled at - anything is possible! I mean, hell, a lot of them already make as much as entire development teams combined! And if they’re paid that much, I think we can all agree that one executive is just as useful and creative as one hundred staff members. Get rid of those parasites already!
Thoughts?
pls stop. you are getting way to close to occupy wallstreet and I don't know if I can handle another black history month.
Don't worry, the anti LGBT/troony narrative is still going strong, they'll just do more of that to keep the cattle distracted
Just look at any nu-Ganker thread, the israelites won
>occupy wallstreet
Things almost turned good.
homeless cities didn't do anything.
yeah.
you wonder why they stopped that shit and how they stopped that shit REAL quick.
Nah don't worry, they patched that bug in the npc programming quite thoroughly.
I need a team of pozzed """creatives""" to think for me.
buy an ad, Black person
Why don't they just have AI replace CEOs? They have the highest salary and are the easiest to replace. Why go straight for the creative people first? Really makes you think.
>le heckin corporations are good, except when they are bad
nobody cares, if they make good games they deserve to keep doing what they're doing. if they make bad games they deserve to lose their job.
since people are losing their jobs, guess what kind of games they made?
Yeah Clover famously made bad games. Same with Looking Glass. Meanwhile Madden and Call of Duty are masterpiece franchises.
Anon you are legitimately moronic. I'm not insulting you, I'm stating a fact. Do not reproduce.
>clover studio
>looking glass
>got dissolved or went bankrupt after the main devs quit
i bet if they were still around they'd have the same reputation bioware has now as a bunch of incompetent fricks. be glad those studios got the old yeller treatment early.
true, LGS are a bunch of deranged leftards now. It's actually sad. Straight up Rachel Maddow tier schizos.
Leftism is a cancer.
Yeah ideas guys ruin everything and investors will only make decisions which will sacrifice growth for profit. There's a reason why the success stories always feature a developer in charge.
AAA is filled with people who don't make games and don't want to make games by getting into decision making roles due to the lifestyle it provides. Japans better at it but look at Square Enix and Konami as soon as you get rid of the talent you just get remakes and shit sequels because the people in charge hate the development process.
Reminder that you don't need anything more than programmers, artists and some (external) music people to make a high-end game.
"Writer", "Idea people", "Management" are not positions justified in a vacuum.
Idea people are most important game designer.
Let assume you making the game, FPS. What speed should characters have (measureed in theor body sizes? And why?
You can't even tell what speed prior games had, this why you would never be abale to make good gameplay and therefore good game.
>Idea people are most important game designer.
>Let assume you making the game, FPS. What speed should characters have (measureed in theor body sizes? And why?
lmao literally 99.9% of games had that decided by gameplay programmers or their bosses.
>lmao literally 99.9% of games had that decided by gameplay programmers
So eccenstially you are deligating most important gameplay decisions to pure luck, betting all game budget on random. Then your game flops and you don't know why.
>pure luck
"Programmers are like magical eightballs".
moron.
Fun fact: none of your know what were the speed of characters in iconic and most popular shooters. You know nothing about game design, and your opinion in this matter is worthless.
>i-ideas guys are very important because of the speed of movement
Meanwhile in real gamedev:
>yeah this doesn't "feel right" (won't even say it's not snappy enough or anything descriptive because they're morons)
>game programmer has to tweak and find a ton of different options for the velocity and acceleration and hope the moron picks the good one
If you actually bother finding out how things work you'll notice people saying as much. The Rare team behind Conker pretty much said all the movement programming of Conker is the sole work of Chris Marlow.
you too btw
>aiieeeee n-no i'm important
Learn to code.
is this "I'm twelve and what is this?" because i refuse to believe someone is actually this moronic.
Hopefully he'll never be in an industry where he has to make decisions because he'll just flip a coin, if he can manage to think that up.
>you would never be abale
Haybros...it's over
>Idea people are most important
Proompter sirs... Each and everyone of us is BACK!
t. someone who has never actually talked with the team behind a good game or even watched them talk about it.
My thoughts? That the more names there are in the credits, the worse the game is.
absolutely braindead takes from people who have no idea how to run a business telling corporations how to run their business, typical. i bet if the ceo came out and said everyone was getting a 20% pay cut but that this would ensure that everyone would keep their job people would be crying fricking crocodile tears begging for them to trim off excess personnel.
>randos wanting to utilize AI tools to realize their creative ideas without breaking the bank is equivalent to greedy corporate executives
why do furry homosexuals think this argument will work in the longterm
>PlayStation is finally back under full Japanese control
>Mass layoffs because Sony is undoing Jim Ryan's ESG cuckery
>Snoys start turning on Sony
The days of the movie game are over.
>Executive Boogeyman.
Firing thousands of people implies a massive restructuring and normalization of the market, firing a few too guys to stick to the man, would mean nothing.
It's like kindergarten understanding of economics.
Didn't read the green.
>Let's Just Fire Everyone
>Thoughts?
Go ahead, sounds good.
Why are americans still surprised that massive corporations frick them in the ass. They only want profit and jim ryan is a greedy Black person israelite
funny, because the people fired were mostly just bureaucratic bloat like bullshit managers, diversity directors and other made up jobs that don't actually take any part in the development process
Narratives can only be designed so much