>game is called No Man's Sky >people were mad when the game launched with no multiplayer (there are no men in the sky) >game is called Light No Fire >people will be mad when the game launches with no lightable fires
Honestly it's your fault for expecting things to be in the game when the title clearly says they won't be.
It just looks like Ark or any other survival game, but NMS. I'm amazed people act like it's some impossible game that will be a disaster; they already made their engine for NMS, putting a bunch of biomes on a single planet and handcrafting it is somewhat pretty do-able.
It will be an unfinished mess that will be utterly broken at launch and they'll spend years fixing this because gamers have been convinced this is not only okay but a good thing now because they love "engoodening of ...." youtube videos of games they never played.
Reskinned NMS, similar biomes but all in one planet, even if the planet is gigantic people are going to get bored really fast with the amount of player discovering every single biome
my main point is just that after ten years of rehashing, survival crafting feels played out.
and I Rust probably wasn't even the original, it's just minecraft in garry's mod
They should severely nerf flying mounts fly speed/height they can reach or make them super late game. That low lands valley zone they were in next to that mountain was cool but immediately lost all neat size sense of scale the second they took off and flew over it in like 2 seconds.
as someone who used to play a on of ark, im pretty excited for this game
at least i know the studio wont take our money and leave us with a shit game, i unironically trust the devs and was happy to see its from them
no mans sky is pretty fricking great right now and if this game takes years to be good im fine with that
It'll be some big empty open world crafting survival shit, just like all of the other games that try this.
Why do normalgays go bananas over this stuff? Its the most boring type of game I can imagine.
Connections and Players:
How many players can be in an area together?
How will the performance of the connection be with many players in an area?
What would happen if some group of people all swarmed one area?>
Gameplay stuff:
How deep does creating a character and choosing abilities (if any) go?
How deep is crafting or building (if any) in the game?
How is the combat?
You made me realize there are player classes and I hadn't thought of that.
I hope it's more like NMS where your class type skills are more like things you have to craft. Like spell scrolls. Weapons.
Rarer materials and highly crafted items have more power. But then they become player made treasures you can defend in a chest or something.
>How many players can be in an area together?
in No Man's Sky on PC, 64 players can be allocated into a single instance right now. But they keep bumping the number up every few updates.
I wouldn't be surprised if LNF has a 128 player limit (if not at launch then a few updates down the line)
I'm thinking that they will have proc dungeons that are actually good, worldbosses. And then add more races and content as DLC. World events too.
However, my hope, which their concept implies and the didn't mention or hint at it, is player-built cities that can become major factions. My feeling is this is very hard to do but the obvious natural direction for this game. But they have to make it work and figure it out and want to avoid the hype mistake from last time.
I guarantee the vision are pioneering a forest until it's a major castle city that has actual in game titles of nobility, knightly ranks, a king. And they can go to war, build sailing ships.
Sailing ships. Part of the natural concept but they probably haven't built them yet.
So far the game is just NMS with different assets and no space but a huge planet. The tech has been built already do it's just content for them to produce.
However big the planet is, it will have finite limits compared to NMS. So I hope there is an inward focus rather than a constant outward focus.
You will explore, but at some point you'll put down roots. You'll build a fortress to defend. Rare materials and difficult to craft and farm resources will be gathered.
This should be how leveling works in the game: crafting. Imagine having 20 different sub-items, enchanted diamonds, reinforced steel, each of which takes a dozen materials to put together, and then this makes ONE sword.
Having that sword is equivalent to a lvl 40 versus a lvl 5 regular sword.
Magic could work that way too, with very complex crafting for spell staffs or scroll.
So building good castles to defend what you've gathered and crafted is how you stay high leveled.
Then this makes wars between kingdoms a very cool concept.
In other words, loot pile = power level. And at certain power levels there's no real way to get there unless you manage the social game well and have a well organized clan.
>expecting the game to have any level of complexity or depth
NMS is one of the most shallow sandboxes I've ever played. I expect LNF to be no different. It's going to be "go here, do monotonous task so that you can do repetitive thing so that you can go there and do cool thing once, and then move on", and then once you've done all of the cool things it's just pointless resource grinding for eternity. If it doesn't have actual immersive sim elements then it'll be functionally no different to NMS.
This is a "Todd at home" game, I'm not gonna hold my breath for it. No man's Sky was a game I played for about 3 consecutive days and then never opened the game again for years, some months ago I started playing again because of all the content they put in there and in the end I reached the conclusion that no matter how much content the game seems to be, it's still empty and devoid of meaningful things to do.
I don't give a shit about multiplayer. But I do want to walk across the entire planet. Hoping I can make a journey out of it and it won't take 10 minutes to transverse.
>day one
>there's no fire
not falling for Todd MkII's lies again
but it literally says in the title that there's no fire???
>game is called No Man's Sky
>people were mad when the game launched with no multiplayer (there are no men in the sky)
>game is called Light No Fire
>people will be mad when the game launches with no lightable fires
Honestly it's your fault for expecting things to be in the game when the title clearly says they won't be.
It just looks like Ark or any other survival game, but NMS. I'm amazed people act like it's some impossible game that will be a disaster; they already made their engine for NMS, putting a bunch of biomes on a single planet and handcrafting it is somewhat pretty do-able.
"open world survival" is pure worthless uninspired shitslop but npcs will slurp it up as usual
it was cool when Rust did it.
TEN FRICKING YEARS AGO
You can't travel the whole planet
It will be an unfinished mess that will be utterly broken at launch and they'll spend years fixing this because gamers have been convinced this is not only okay but a good thing now because they love "engoodening of ...." youtube videos of games they never played.
I'm just hoping it's like Cube World but good
The mounts are going to make the vast realistic distances seem small.
Reskinned NMS, similar biomes but all in one planet, even if the planet is gigantic people are going to get bored really fast with the amount of player discovering every single biome
That we'll have to wait 10 years for it to be at least mediocre.
>Todd: it's like Skyrim in space
>Canadian Black person: it's like no man's sky in fantasy world
Pathological liars share 1 mind.
I'll give it a chance if I can play as a skeleton, that's all you need to buy me
ever play MediEvil?
Isn't that just Minecraft
it's clearly valheim inspired
seeing as the game seems to have more content than valheim already i imagine it it'll be good
my main point is just that after ten years of rehashing, survival crafting feels played out.
and I Rust probably wasn't even the original, it's just minecraft in garry's mod
Hot air balloon game in a world where hot air sinks instead of rises
are all the players animal people? dropped.
no man's sky but no space and melee combat and dungeons
If it can be nearly as good as Valheim then they are in good shape.
They should severely nerf flying mounts fly speed/height they can reach or make them super late game. That low lands valley zone they were in next to that mountain was cool but immediately lost all neat size sense of scale the second they took off and flew over it in like 2 seconds.
as someone who used to play a on of ark, im pretty excited for this game
at least i know the studio wont take our money and leave us with a shit game, i unironically trust the devs and was happy to see its from them
no mans sky is pretty fricking great right now and if this game takes years to be good im fine with that
It'll be some big empty open world crafting survival shit, just like all of the other games that try this.
Why do normalgays go bananas over this stuff? Its the most boring type of game I can imagine.
same tired survival crafting mechanics that every game since Minecraft have
Things I want to know:
Connections and Players:
How many players can be in an area together?
How will the performance of the connection be with many players in an area?
What would happen if some group of people all swarmed one area?>
Gameplay stuff:
How deep does creating a character and choosing abilities (if any) go?
How deep is crafting or building (if any) in the game?
How is the combat?
You made me realize there are player classes and I hadn't thought of that.
I hope it's more like NMS where your class type skills are more like things you have to craft. Like spell scrolls. Weapons.
Rarer materials and highly crafted items have more power. But then they become player made treasures you can defend in a chest or something.
>How many players can be in an area together?
in No Man's Sky on PC, 64 players can be allocated into a single instance right now. But they keep bumping the number up every few updates.
I wouldn't be surprised if LNF has a 128 player limit (if not at launch then a few updates down the line)
I'm thinking that they will have proc dungeons that are actually good, worldbosses. And then add more races and content as DLC. World events too.
However, my hope, which their concept implies and the didn't mention or hint at it, is player-built cities that can become major factions. My feeling is this is very hard to do but the obvious natural direction for this game. But they have to make it work and figure it out and want to avoid the hype mistake from last time.
I guarantee the vision are pioneering a forest until it's a major castle city that has actual in game titles of nobility, knightly ranks, a king. And they can go to war, build sailing ships.
Sailing ships. Part of the natural concept but they probably haven't built them yet.
So far the game is just NMS with different assets and no space but a huge planet. The tech has been built already do it's just content for them to produce.
I didn't care until I saw the anthro people
I'm dying for Redwall kino
Having good combat an crafting trees, and well conceived dungeon play will make or break the game.
should have just called it the doors song they fricked up
It will take 10 years to be in a playable state.
But it's okay, my gf saw the trailer and wants to play it co-op. I can wait.
What other games does your GF want to co-op
Grounded. MonsterHunter Wilds when it finally releases. That's it for the time being.
I fricking hate the color palette
The Engoodening of Light No Fire - 57:39 Internet Historian
I can't believe people still treat him seriously after that video, I have never seen a more obvious shill video in my life.
However big the planet is, it will have finite limits compared to NMS. So I hope there is an inward focus rather than a constant outward focus.
You will explore, but at some point you'll put down roots. You'll build a fortress to defend. Rare materials and difficult to craft and farm resources will be gathered.
This should be how leveling works in the game: crafting. Imagine having 20 different sub-items, enchanted diamonds, reinforced steel, each of which takes a dozen materials to put together, and then this makes ONE sword.
Having that sword is equivalent to a lvl 40 versus a lvl 5 regular sword.
Magic could work that way too, with very complex crafting for spell staffs or scroll.
So building good castles to defend what you've gathered and crafted is how you stay high leveled.
Then this makes wars between kingdoms a very cool concept.
In other words, loot pile = power level. And at certain power levels there's no real way to get there unless you manage the social game well and have a well organized clan.
>expecting the game to have any level of complexity or depth
NMS is one of the most shallow sandboxes I've ever played. I expect LNF to be no different. It's going to be "go here, do monotonous task so that you can do repetitive thing so that you can go there and do cool thing once, and then move on", and then once you've done all of the cool things it's just pointless resource grinding for eternity. If it doesn't have actual immersive sim elements then it'll be functionally no different to NMS.
This is a "Todd at home" game, I'm not gonna hold my breath for it. No man's Sky was a game I played for about 3 consecutive days and then never opened the game again for years, some months ago I started playing again because of all the content they put in there and in the end I reached the conclusion that no matter how much content the game seems to be, it's still empty and devoid of meaningful things to do.
I'm going to guess it'll be shit and completely fail to deliver on the lofty promises that the minor lord of lies in charge is already making.
I’m going to build a Great Wall around the world. Frick you other half of the world.
I don't give a shit about multiplayer. But I do want to walk across the entire planet. Hoping I can make a journey out of it and it won't take 10 minutes to transverse.
My guess is it would be an actually huge planet.
if it dont got the ability to have sex with extraemily, im not interested
It'll have multiplayer, but the world is so big you probably won't run into anyone.