Just finished LA for the first time. How did they manage to turn a it was all a dream lmao story into something genuinely moving? It's a good game, but Turtle Rock and especially Eagle's Tower were kind of bullshit.
What do you think of it, anons?
It's All Fucked Shirt $22.14 |
It's All Fucked Shirt $22.14 |
I think it's cool, especially when put together with the pretimeline lore. LA is a "dream" link has while sailing east on a raft. He was actually sent to an alternative dimension where it was all real.
This takes place in adventures of link
LA Link is post-ALTTP Link (also post-Oracles Link)
Please reread the posts you are replying to. Pre timeline lore dictates that LA took place during AoL. And honestly I like it much better than the slop you fricks suck out of shiggys ass cheeks like cheese cake at a hometown buffet. Disgusting
LA during AOL is straight up forum-tier theorizing. Common sense says the reason the Nightmare takes the form of Moldorm, Agahnim, and Ganon is because they're what Link has nightmares about.
>Shiggy
lmao, Shiggy sucks and one reason LA is so good is he wasn't involved. And his "timeline" sucks too.
What is this from?
Taken from the pre shiggy timeline from Zelda.com
http://www.kasuto.net/university.php?main=university/timeline.html
>zelda 4 is an interstitial within zelda 2
based beyond belief
kneeling so hard i crack the earth
"zelda 1, 2, 3, and 4 are all the same link"
this was the genesis of zelda timeline shoehorning bullshit
still a better love story than twilight
Thanks for the nostalgia rush, homie. I needed that.
You betcha, kiddo
>"zelda 1, 2, 3, and 4 are all the same link"
No, anon, that timeline he posted (he didn't post the full version) states that it's also the same Link that in oot and mm, which means there is only one Link.
This shows me that a translator who's job was to translate a game took a spin on the games lore on his terms that isn’t official by the creator therefore non-canon.
Cope.
If he has nightmares about Agahnim then it’s in the same universe as a Link to The Past.
Same with the Ganon from which is straight of out Link to the Past
Link’s Awakening takes place after Link has completed A Link to the Past.
>unnecessary shit talking hometown buffet's cheesecake
Sir...
It wasn’t canon and it was spun up by some normie.
Also, link uses a raft in AoL not a Boat.
Cringer.
>caring about the Zelda timeline.
Why are people like this? If you're a fan of this series and know it well enough, you would realize that the 'Zelda timeline' doesn't make any sense. Even the one made by Nintendo. It's nothing more than a bunch of poorly connected tissues. But even IF the timeline did make sense, it would still add absolutely NOTHING of value to the series.
The old zelda.com timeline is actually good, idk wtf you're talking about. It would add a ton to the games story and lore. Things would actually make sense, which is a good thing. You're arguments have no point. Just go read a newspaper or something if you're not interested on the story or lore. why are you even posting? You just needed to feel like you're opinion mattered? Too bad it's a shit opinion with no direction.
>How did they manage to turn a it was all a dream lmao story into something genuinely moving?
Because "it was all a dream" is actually a good plot device.
I like that it wasn't a twist and you knew it for like 90% of the game.
I think that's part of what makes it work. Kinda of like FFX which also has a theme of dreams coming to an end. The melancholy of knowing it's a dream and having to say goodbye is stronger than going on an adventure and the last line being "and then he woke up".
As a twist it's shit because it basically nullifies everything that happened but it works if it's a framing device like A Christmas Carol.
This game has a better story and does a better job of telling it than any AAA slop released in the past decade. It's also the best Zelda ever made. All on a monochrome handheld.
By showing you that the island is populated by well-written characters with actual personality, hopes and dreams of their own. Not only does this make them memorable, but it gives the game stakes. Yes, it's not really real, and both Link and the Wind Fish are trapped in their own way, but if they wake up, the island and everyone in it, along with their hopes and dreams, will disappear though it is implied Marin also makes it out in some manner. That's why it works and why you give a frick about this "lmao it's just a dream" island.
Cuz it's not some "it's all a dream" nonsense story, rather Link is trapped in the dream of the Fish. There's a huge element of tragedy as the people will cease to exist once you beat the game and wake the fish up. I wonder if the game was inspired by Beautiful Dreamer? I know they cited Twin Peaks as an influence, with a cast of quirky eccentric small town folks.
Beautiful game all around. I first played it in 1994 and I still think about the story at random and feel melancholic about it. Very few games have stuck with me as hard as this one, and very few scenes hit as hard as meeting Marin at the beach and reading the tablet that explains everything.
Excellent but overall too many obstacles in the overworld for me and a bit unpolished, otherwise it would be my favorite 2D Zelda
Dungeons are shockingly innovative and deep and this felt epic
Just curious, but what is your favorite 2D Zelda? Don't say ALttP.
>Don't say ALttP.
It's most people's favorite because it doesn't insult people's intelligence with some cringe anime premise, just lets you leave your house and frick homies up, amazing soundtrack and sound design, feels way more open with a more organic world, one of the comfiest and most iconic villages, forest, bosses, etc. and primary enemies are human knights which is awesome and feels way better than fighting random abominations like in other Zeldas
I only asked because they complained about too many obstacles in the overworld, which isn't any better in ALttP.
it's been a while since i played either game but i remember them being more natural about it in alttp. all you need for most of the world is the silver glove for light and hammer/golden glove for dark, with a smattering of stuff behind the other items. in la the items felt more level based, if that makes any sense. might just be because you have to do the dungeons in order though.
>human knights which is awesome and feels way better than fighting random abominations like in other Zeldas
Are Darknuts human? Also Moblins are cool.
>feels way more open with a more organic world
Probably my favorite thing about it and why I've returned to it countless times in my life. I think LA may be the more carefully crafted, heartfelt experience, but ALTTP just resonates with my sense of pure exploration and adventure. I can barely describe the exact texture of the nostalgia I get every time I get to the Eastern Palace, I'm transported back to those days of Nintendo Power guides and carefully listening to what old men in caves have to say and wondering who made that ancient temple. It just feels so "alive".
>Don't say ALttP.
Why does this even trigger you, are you an autist off your meds?
>DARE YOU SAY YOU LIKE ONE OF THE MOST POPULAR GAMES EVER!
What do you brainlet cripple want to do about it?
Read the post right before yours, moron.
I thought that I heard you laughing
I thought that I heard you sing
I think I thought I saw you fly
But that was just a dream
That was just a dream
:'(
>How did they manage to turn a it was all a dream lmao story into something genuinely moving?
By tying it into an innocent and child-like adventure.
Also, poor Christine.
It's my favourite Zelda, though 2 is great too; of course it was my first Zelda too.
Thread ruined by timeline autists.
I don't understand why there's people who take the supposed timeline so seriously when it's obvious it's something Miyamoto and Aonuma quickly shat and pieced together so autists like you could sleep at night when it doesn't even make any sense (the fact there are three timelines shuld be a clue).
A game franchise sharing common elements within each entry doesn't mean there's a timeline. Final Fantasy does it all the time and it doesn't have autists like you sperging over it.
I didn’t like the official timeline mostly cause I always liked discussing it when I was a kid. Making shit like that “official” takes a lot of fun out of it
The official timeline is such bullshit anyway. It doesn't even make any sense. I wanted an official timeline for a long time and ended up with more questions than answers when they finally dropped one.
There is no timeline so ignore the autists
Should have went harder with the romance subplot but i loved it either way
She was a seagull anon
It’s not “all a dream” story though
It’s a reality altering god that is under the spell of a nightmare and link gets pulled in to help him awaken
It all actually still happens
Yes, anon... of course it does. Of course it does. Now calm down and get some rest.
What’s the matter, does it ruin your timeline shit to know that link had an actual adventure in another reality created by a god?
>It's not "all a dream" story though
Yes it is
it as a "all a dream" story type, just not the heroe's dream
>tfw you replay the game and run into the owl and says how he didn't believe you're real at first. First game through, you just think it's haha primitive animal doesn't believe in anything outside of his island really exists. The second time, you know better.
The only good thing nu Zelda did was offing timeline cucks and i hope Nintendo continues the trend.
Tri Force Heroes was the final straw and you know it.
B-but they are adding to the timeline in convoluted ways to see how much shit the nintendrones will eat.
There is no better midwit filter than the Zelda timeline. I hate how Nintendo didn't go all out with it in BotW and TotK. It makes morons seethe so much for virtually no reason at all
>WW plays after OoT you say? And the intro literally tells me? Frick you, Nintendo just made all that shit up recently =(
Peak moronation and I love it
don't worry, switch 2 will have a gaiden game about the ten thousand year old hyrule linking up with those games.
>t. my uncle who works at nintendo
It’s like the Godzilla “timeline”
I just remember hating navigating the mountain area over and over. My feelings might change if played again. Ultimately I think Oracle Of Seasons is the best of the three.
I tried DX years ago but there were a lot of minor things that over time annoyed me so much I stopped playing about 2/3rds of the way through. Apparently most of these weren't an issue in the original game.
I tried the switch remake when a friend let me borrow it, but I found the artstyle really offputting.
I'm currently playing the original game and having a good time. It's fun. I consider this the best version. People will think I am autistic or lying because the issues with DX really SHOULD be considered minor, but they bothered me enough that it became a big deal. Sometimes little things in a game mean a lot to me, for both better and worse.
Theres a DX romhack fixes the issues you probably have
>How did they manage to turn a it was all a dream lmao story into something genuinely moving?
is this a joke?
the reason people don't like it was all a dream is because it's thrown out there after everything is said and done eroding the meaning of what you just did. it's less "dream" and more "all that didn't actually happen"
Link's Awakening presents the world being a dream as a point of conflict while the game is in progress. There's no "rug pull" that is occurring in all the shitty instances of "it was all a dream". Instead the game questions the notion of it being a dream, it says: Ok this is a dream, so everyone is going to Die when it's over. The bosses you fight are called Nightmares. Shortly into the game the bosses Beg You to not end the dream. They Plead With You not to do it. It just Has To make the player wonder if it's the right thing to do actually.
Replay the game with the knowledge of it being a dream and it's a whole different experience
Definitely. I remember seeing all the hints but thinking there was no way it was LITERALLY a dream. It wasn't until the Wind Fish spelled it out that I really believed it. But before then I think 10 year old me just didn't want it to be true.
Link's Awakening is literally called Zelda Dreaming Island in japanese
This is a case where the Western subtitle is way better than the original one. Not only does it not spoil the midgame reveal, it works as a play on words of both being a literal awakening and a spiritual one. It's a good title that actually has a sense of weight to the meaning behind it.
It was nebulous as early as the second game with its backstories on different Princess Zeldas, and the Zelda of the first game not being mentioned at all.
Link x Malon Link x Marin Link x Midna
i prefer Link fricking other Girls than Zelda
How could a whole game take place during the few seconds it takes to cross this body of water on the raft? LA Link is ALttP Link. AoL Link is LoZ Link. There are two Links in the first four games.
It didn't used to be different Links back then, those were all the same until they change gear and switched the canon.
Zelda 3 was always a Prequel so was Ocarina
They were different because Zelda 3 obviously takes place in a completely different time to the first two games. In Zelda 1, the Triforces of Power and Wisdom are in the hands of the royal family (and the Triforce of courage is not known). But in Zelda 3, the combined Triforce is in the "Golden Land", which became the Dark World. So after Zelda 3, the royal family gets the complete Triforce, then, generations later, the back story to Zelda 2 happens, where the Triforce of courage is hidden, and the Princess Zelda of that era falls into a deep sleep, then generations after that Zelda 1 happens, and, then, two years later, Zelda 2 happens, (in Zelda 1, Link is 14, in Zelda 2 he is 16). It's obvious if you think of it like this, there are three pairs of games, 1&2, 3&4 and OoT&MM, and each pair of games has the same Link because in each case second game in the pair was a follow-up released relatively quickly after the first in the pair.
>Zelda 3 obviously takes place in a completely different time to the first two games.
Zelda 1 is entirely centered on death mountain. It's the same era.
Yes, it's the same area but a long time has passed between Zelda 3 and Zelda 1.
I always liked the idea that "The Legend of Zelda" is a literal "Legend", ie. a story that is retold and mutates with different retellings, all the while retaining many of the same characters and elements.
So some games are variations, of the same main event(Link defeats Ganon), like Zelda 1, ALttP, OoT, ect.
Meanwhile other games represent other adventures Link may have gone on, like Zelda 2, LA, MM, ect.
Compare the instruction books for Zelda 3 & 4. Zelda 3 introduces the legend of the "Hero" (capital H) of Hyrule, and Zelda 4 refers fulfilling the prophecy of the "Hero". You will not find a reference to the "Hero" prophecy in Zelda 1 & 2.
>LA Link is ALttP Link
not originally no
also that's a huge sea, not just a small body of water
Who else here thinks timeline shenanigans is so le heckin cool
Castlevania Dragon Quest Mega Man Metroid have their own timelines too idiot
They have years and characters
Zelda is unrelated to each other and only references when it wants to
that is just your opinion man pokemon have lore too
No, they literally do have years the events happen in
How is that an opinion
why ruin the fun of the games? the other franchises dont have complex stories too
Ah yes, the fun of arguing over head canon
to be fair the other series SUCK
also Metroid has a timeline
>Metroid
Another one that is clearly defined
Trying to wove the zelda series into a complete timeline is like glueing broken glass.
If you’re still arguing about this fallacy you should quit and pick up another story with an actual good timeline.
This, just enjoy the games for what they are
An anthology
I like to view it as oral tradition that keeps getting modified each time it is told throughout the generations. You ask the village elder sage to recall the Legend of Zelda and he spouts out a different story each time.
>I like to view it
nobody cares
It's an anthology
rude
Yes. That’s what a legend is.
It would be fantastic if the games actually leaned into this type of storytelling, the Zelda universe would be much more interesting. As it stands though, that's just a nice way to handwave why Nintendo doesn't care about their own lore
Well frick, I should have read the rest of the thread
I like timeline autism, but that's a fun interpretation too.
Also Oracles best 2d Zelda.
going to regurgitate an old post from the archive that resonated with me:
>Link is trapped on an island... It symbolizes the material world
>Link must awaken the dreamfish in order to leave the island
>Link's primary aids are Marin and the Owl... The Owl is an obvious initiatic symbol for "wisdom" and Marin, symbolizes Wisdom too... "Sophia" : only that she's personnified by a woman... like it's usually the case in chivalry epics (see: Dante's beatrice)
>After a while, Link learns that he LITERALLY is inside a dream... And that the nightmares (satan/the adversary) only wants to keep the dream, the illusion, alive. Evil is a veil that hides the true reality/God
>That's where Marin becomes an obstacle. Marin helped Link in his quest, but she eventually becomes a burden and he must go past his love for her in order to wake up the dreamfish. Likewise, Dante must let go of Beatrice before he reach God, and in most initiatic traditions, the woman as a symbol for wisdom is both a guide and a veil after a while. (Ramakhrisna had to kill the illusion of his personal goddess in order to become enlightened)
>Link then vanquish the nightmare and wakes up the dream fish, the illusion is shattered, the last remnants of it all is the dreamfish flying over the sun while Link laughs
Also. If you finish the game without dying in the DX version, Marin becomes a seagull... Birds are symbols for angels/devas. Higher beings but not yet enlightened. Marin was obviously pure enough to be reborn as an "angel". It was her wish and dream.
Let me guess. You stole the shovel and your name changed to thief/animal abuser.
>How did they manage to turn a it was all a dream lmao story into something genuinely moving?
By still having stakes and having the things you do matter.
The problem with "it was all just a dream" stories is that usually it made your entire adventure pointless and everything you did meaningless. Here it's more accurately that you were transported into another dimension (that just so happen to be someone else's dream) and your actions still had major consequences on it.
I played it on the brick with the light boy on a road trip to Maine from Georgia. Three twelve hour sessions in the car. I'll never forget it.
>light boy in the car
Didn’t that make you sick?
Never got car sick or sea sick. My sister did though. And she deleted my Oracle of Seasons save on another trip.
I played it on BBQ days, the summery weather supported the atmosphere of the tropical island. Top 10 of best games.
What the frick?