do you use the alchemy/enchanting exploits while vibing, or do you just vibe casually? neither answer is wrong. I do both depending on what I'm feeling on that particular play through
Yeah all cliffracers deserve to die. Those things suck.
The comfiest parts for me are randomly exploring houses to loot (which is why Illusion/Sneak were some of my favorite skills to use together), going off the beaten path and finding some caves or ruins to explore, maybe even finding an obscure side-quest. I don't even necessarily do the main missions very often because I get so sidetracked with the exploration aspect.
I want to try this but I'm not going to pay the $15 they want on steam (wtf) for a 25 year old game. totally ridiculous.
Just torrent the game files from somewhere and use OpenMW to run it
Enemies also have a harder time resisting my spells early-game compared to avoiding my attacks. It's not hard having a fun start with a melee-focused character, I just have to watch the stamina and worry about primary weapon skills.
Make a custom spell/enchant, Levitate 1 point on Target for 1 sec. If you hit a cliff racer with it, it'll lose the ability to fly and plummet to the ground. If it falls far enough, it'll die.
Most of the time I don't even get further than Balmora. I just turn the game on and walk around for a while. I know everyone in the fricking town. They're more real than anyone on the internet I can tell you that much. Real life too.
Casuals try this game and then scream bloody murder over having to actually play the class they selected or even made. An RPG for casuals would basically be Diablo, in that there's virtually no roleplaying at all and the game is really straightforward (and that's not a bad thing, Diablo is a golden example of a fairly simple concept executed almost perfectly).
Morrowind is hardly the smartest or most mentally challenging RPG ever conceived of, but if you're some kind of fricking idiot, you're not gonna make much progress in any direction, which objectively rules it out as a casual game.
I doubled openmw because I wanted to try yes3 multiplayer. Lots of fun. Unfortunately only could find one vanilla version and none if the servers have a lot of players. It's also simply not designed for multiplayer and if someone kills a quest givers you need the whole server nerds to be reset.
Id love to log in to an old character but I forgot my name and password. I thought I was pretty good at character building and knew where most of the good shit was but several players were able to reflect 100% of my damage back at me, I can only assume it was an ultra powerful potion because I'm pretty sure I had rejecting gear on.
I've played hundreds and hundreds of hours in Morrowind but there is so much to do the only time I even bothered to kill dagoth ur was when me and the bros flew over to the mountain to beat him up. Honestly main quest is not the best.
>if someone kills a quest givers you need the whole server nerds to be reset
that's not true, the servers I've been on respawn dead NPCs after about an hour.
Must be a recent change or the only populated server I could find at the time simply didn't know how to do it. Is there a way I can contact server owner and get my names and passwords?
1 month ago
Anonymous
*Only populated vanilla server
Really disappointed in the lack of population overall but I wouldn't be surprised if more people are playing these days
I'm not really interested in playing it continuously, I just do a replay every 5-6 years and openmw was perfect for that. I ain't curating a list of 80 mods where most haven't been touched in 20 years, I'm just playing vanilla again at the point that my memories are getting hazy
OpenMW fixes almost all the glaring bugs and quest holes and such. It's not a like mod but it just the programmatic errors and such. It's enough for me, I am content with it.
Oblivion and Skyrim with their console-focused UI are much more of a pain in the ass. They also progressively gimped the game to prevent "cheats" like being able to jump halfway across the map or chain scrolls and spells to insane levels. This stuff didn't hurt the game, you wouldn't do it until you had probably beaten it already at least once, so why gimp it?
It had actual combat, something morrocopers will forever seethe over.
(I like both games but come on, dice roll combat in morrowind was fricking stupid).
its not very comfy to have cliff racers bothering you all the time. It has the best atmosphere and worldbuilding of all time though
x100
Just frick tons of level scaled trash mobs with inflated HP interrupting every single trek. Quests almost never take advantage of the setting either, they just send you in damp cave, dark cave, darkwater cave, it was shit. Sorry!
I just made a spell that did weakness to magic 100%, drain health 100pts for 1 sec, and then each elemental magic damage. One for 25, 50, 75, 100 skill level. Generally kills in one touch.
All daedra have a 20 chance to reflect magic, you have to stop using shit you aren't immune to yourself at a certain point. Blood moon land is even worse with reflect
I was talking about oblivion to deal with the mobs. I also collect reflect damage and spell absorbtion items and sigil stones. In morrowind I just use the bound bow and invisibility spells for everything.
Oblivion has its moments, but they took a lot of steps back from Morrowind, the dungeons aren't pre-baked RNG like in Daggerfall, but except for the Ayelid ruins and Shivering Isles, they are usually still tremendously shallow and boring.
The Oblivion Gates are actually kind of fun at first, but they have limited variety and eventually they get recycled.
Mines and caves are very rarely worth exploring, there's never anything valuable or useful, nor is there ever anything interesting either. The old Imperial forts have some potential with their variety of traps, but sadly they're very rarely even close to as fun as any Ayleid ruin.
Oblivion has some pretty good questlines, but also a lot of bland ones, which includes the snorefest that is the main questline (it always loses me after Kvatch). Some of the character interaction and dialogue is really good, but most of it suffers horribly from the quantity over quality voice acting.
I can pick up Morrowind and all it really needs is bugfixing, but for Oblivion there's a lot of really weak and bad design which badly needs fixing for me (the level scaling is outright unacceptable). It can be a good time, but it's such a fixer upper.
All main quest dungeons in daggerfall are hand crafted, but sure I guess the lesser quest dungeons can be glitchy. I hear people are working on dungeons that fit their descriptions in dfu. Like if it's a crypt, it looks like a crypt, etc..
Agreed. Morrowind is one of the most interesting settings in gaming but it's hostile and alien, not "comfy". The generic fantasy setting is paet of Oblivion's comfiness but so are radiant AI and conversations giving every city a gossipy small town feeling.
nah the cities being walled in makes them anti-comfy. you can't just turn and look out into the distance, you'll only see walls. open cities reborn fixes this but vanilla it just feels like you're in an MMO town where nothing bad can ever happen.
OpenMW is amazing, fixes huge numbers of bugs, looks better and renders faster. Really there is no need to frick around with playing the game with the original program.
It really is one of the best. Wandering around Vivec as a thief and finding my way down into random storage rooms far away from anyone else was super comfy. I need to get back to this game.
Stuff like that has always made me believe it would make a good television series. A rando thief can stumble into a storage closet, that just so happens to turn out to be a Morog Tog assassination guild.
Is that the house in Balmora that you get the key for in a quest? I had stacks of books just like that. Used to hoard a bunch of shit in there just to keep it on display.
no but that's the house next door i think. both are related to the thieves guild though. this one you have to break into yourself. but yeah, it's a really good house to squat in. lots of tables and shelves to make your own and a bunch of containers to put stuff in, including the dead guy. his ass is my favorite alchemy storage.
Then that bag of holding shows up and fricks up everything you meticulously hand placed. To really smear shit in the wound it’s like spawned In the air and just floats
well i didn't do it all in one go. aside from the bottle/pot towers and the pillow archway, everything else is just shit i didn't want to sell or carry around that just built up over time throughout the playthrough. and the towers and pillows themselves i don't recall taking too long to do and i did them each at separate times throughout the run too.
the fact that cities aren't walled in and the wildlife is so hostile makes the towns that much more comfy. they really feel like a place to shelter during a storm, especially the deep underground homes like under-skar
Takes me back, have played like 60/different playthroughs/characters and still havent seen all there is to see in this game. To 100% this game is a time suck to be sure.
Fun things I like to do whether console or pc:
Make a clone of a character, use console commands to make it follow you. Use console commands to make npc smol or big for funnzies.
Use console commands or soultrap glitch to balance out or buff up beginner stats ever so slightly.
Going to scroll sellers until you find the ones that sell 'scroll of wind walk or windform?" (Levitate 500 pts and invisibility for 60 seconds, makes travelin around an absolute breeze)
Make rings of elemental damage but my fav is a ring of vampirism with 100 pts absorb health)
Playing as a necromancer type and summoning mobs while sipping tea as they slaughter.
Using alchemy to create quality restore and feather potions. (Never be encumbered again)
Building up a stronghold with a great house. Murdering vivec and almalexia for being traitors after mainquests.
Just walking around enjoying the weather and scenery.
Enchanting gear or clothing to meet needs. " I've got exquisite amulets for sale."
Readin books; one of the few games where I can just get lost reading and collecting all the books in game.
Morrowind to this day is kino af.
Frick oblivion and skyrim for SHIT leveling systems. They have to be modded to be playable and that's lame.
Only other game I can put beside it would be fallout new vegas.
Pretty sure you only autosave when you rest. Maybe get in the habit of resting more.
Alternatively there are mods like this you could use: https://www.nexusmods.com/morrowind/mods/50175
>can't hack the idea of using a d20 dice roll system with real time combat in a video game
Lmao. What other good RPGs do you get filtered by? Did you stumble into this game by accident thinking it was a FPS?
do you use the alchemy/enchanting exploits while vibing, or do you just vibe casually? neither answer is wrong. I do both depending on what I'm feeling on that particular play through
I vibe casually. I've already broken the game in past runs, I enjoy trying to just follow whatever path of sidequests I happen to hit and coast.
its not very comfy to have cliff racers bothering you all the time. It has the best atmosphere and worldbuilding of all time though
Yeah all cliffracers deserve to die. Those things suck.
The comfiest parts for me are randomly exploring houses to loot (which is why Illusion/Sneak were some of my favorite skills to use together), going off the beaten path and finding some caves or ruins to explore, maybe even finding an obscure side-quest. I don't even necessarily do the main missions very often because I get so sidetracked with the exploration aspect.
Just torrent the game files from somewhere and use OpenMW to run it
I just summon a bow and shoot them. They die in one shot.
Near the start I like to poke them with touch damage spells.
The hitbox works much better with spells and projectiles than mele weapons.
Enemies also have a harder time resisting my spells early-game compared to avoiding my attacks. It's not hard having a fun start with a melee-focused character, I just have to watch the stamina and worry about primary weapon skills.
Make a custom spell/enchant, Levitate 1 point on Target for 1 sec. If you hit a cliff racer with it, it'll lose the ability to fly and plummet to the ground. If it falls far enough, it'll die.
I want to try this but I'm not going to pay the $15 they want on steam (wtf) for a 25 year old game. totally ridiculous.
Any steam sale it's probably $5-6. Either wait for that or just pirate it
Frick you if you think you're going to get my physical copy of Morrowind GOTY for PC for $15.
I wipe my wife's son's ass with 15 dollars. Being a professional cuck pays the bills, dad?
Frick off, Todd.
Koei sells 35+ year old games on Steam for over 10 dollars.
get a job
All software is free.
Nice bait
Most of the time I don't even get further than Balmora. I just turn the game on and walk around for a while. I know everyone in the fricking town. They're more real than anyone on the internet I can tell you that much. Real life too.
I can get behind that. It's like an RPG designed for daydreamers.
"Casuals" would put this down after 10 minutes
Rpg for casuals.
Casuals try this game and then scream bloody murder over having to actually play the class they selected or even made. An RPG for casuals would basically be Diablo, in that there's virtually no roleplaying at all and the game is really straightforward (and that's not a bad thing, Diablo is a golden example of a fairly simple concept executed almost perfectly).
Morrowind is hardly the smartest or most mentally challenging RPG ever conceived of, but if you're some kind of fricking idiot, you're not gonna make much progress in any direction, which objectively rules it out as a casual game.
>OpenMW split the community from MWSE
absolute blunder
aware me on the advantages/disadvantages of both
Only "advantage" openmw has is the multiplayer mod. People say it has better performance and more stable but that's a lie
I doubled openmw because I wanted to try yes3 multiplayer. Lots of fun. Unfortunately only could find one vanilla version and none if the servers have a lot of players. It's also simply not designed for multiplayer and if someone kills a quest givers you need the whole server nerds to be reset.
Id love to log in to an old character but I forgot my name and password. I thought I was pretty good at character building and knew where most of the good shit was but several players were able to reflect 100% of my damage back at me, I can only assume it was an ultra powerful potion because I'm pretty sure I had rejecting gear on.
I've played hundreds and hundreds of hours in Morrowind but there is so much to do the only time I even bothered to kill dagoth ur was when me and the bros flew over to the mountain to beat him up. Honestly main quest is not the best.
>if someone kills a quest givers you need the whole server nerds to be reset
that's not true, the servers I've been on respawn dead NPCs after about an hour.
Must be a recent change or the only populated server I could find at the time simply didn't know how to do it. Is there a way I can contact server owner and get my names and passwords?
*Only populated vanilla server
Really disappointed in the lack of population overall but I wouldn't be surprised if more people are playing these days
I'm not really interested in playing it continuously, I just do a replay every 5-6 years and openmw was perfect for that. I ain't curating a list of 80 mods where most haven't been touched in 20 years, I'm just playing vanilla again at the point that my memories are getting hazy
I think my modlist is ~135
Tr and morrowind rebirth is really all you need. Skyrim home of the Nords and project cyrodil is also pretty good.
OpenMW fixes almost all the glaring bugs and quest holes and such. It's not a like mod but it just the programmatic errors and such. It's enough for me, I am content with it.
Nice try but I'm gonna say its Gothic 1 & 2
Swampweed > Skooma
Also the Nameless Hero's friend circle is great. Just bros helping each other out.
Oh it's comfy alright it's comfy
peak TES comfy was Oblivion
Nice Feuerhand
Oblivion was boring. Specifically designed to attract the lowest common denominator.
objectively moronic and gay opinion, remove yourself
he's right, Oblivion was consolized. Morrowind wasn't.
Oblivion and Skyrim with their console-focused UI are much more of a pain in the ass. They also progressively gimped the game to prevent "cheats" like being able to jump halfway across the map or chain scrolls and spells to insane levels. This stuff didn't hurt the game, you wouldn't do it until you had probably beaten it already at least once, so why gimp it?
It had actual combat, something morrocopers will forever seethe over.
(I like both games but come on, dice roll combat in morrowind was fricking stupid).
Oblivion is
x100
Just frick tons of level scaled trash mobs with inflated HP interrupting every single trek. Quests almost never take advantage of the setting either, they just send you in damp cave, dark cave, darkwater cave, it was shit. Sorry!
I just made a spell that did weakness to magic 100%, drain health 100pts for 1 sec, and then each elemental magic damage. One for 25, 50, 75, 100 skill level. Generally kills in one touch.
All daedra have a 20 chance to reflect magic, you have to stop using shit you aren't immune to yourself at a certain point. Blood moon land is even worse with reflect
I was talking about oblivion to deal with the mobs. I also collect reflect damage and spell absorbtion items and sigil stones. In morrowind I just use the bound bow and invisibility spells for everything.
Oblivion has its moments, but they took a lot of steps back from Morrowind, the dungeons aren't pre-baked RNG like in Daggerfall, but except for the Ayelid ruins and Shivering Isles, they are usually still tremendously shallow and boring.
The Oblivion Gates are actually kind of fun at first, but they have limited variety and eventually they get recycled.
Mines and caves are very rarely worth exploring, there's never anything valuable or useful, nor is there ever anything interesting either. The old Imperial forts have some potential with their variety of traps, but sadly they're very rarely even close to as fun as any Ayleid ruin.
Oblivion has some pretty good questlines, but also a lot of bland ones, which includes the snorefest that is the main questline (it always loses me after Kvatch). Some of the character interaction and dialogue is really good, but most of it suffers horribly from the quantity over quality voice acting.
I can pick up Morrowind and all it really needs is bugfixing, but for Oblivion there's a lot of really weak and bad design which badly needs fixing for me (the level scaling is outright unacceptable). It can be a good time, but it's such a fixer upper.
All main quest dungeons in daggerfall are hand crafted, but sure I guess the lesser quest dungeons can be glitchy. I hear people are working on dungeons that fit their descriptions in dfu. Like if it's a crypt, it looks like a crypt, etc..
Agreed. Morrowind is one of the most interesting settings in gaming but it's hostile and alien, not "comfy". The generic fantasy setting is paet of Oblivion's comfiness but so are radiant AI and conversations giving every city a gossipy small town feeling.
>I saw an Oblivion fan the other day. Terrible creatures.
nah the cities being walled in makes them anti-comfy. you can't just turn and look out into the distance, you'll only see walls. open cities reborn fixes this but vanilla it just feels like you're in an MMO town where nothing bad can ever happen.
>it just feels like you're in an MMO town where nothing bad can ever happen.
peak comfy
OpenMW is amazing, fixes huge numbers of bugs, looks better and renders faster. Really there is no need to frick around with playing the game with the original program.
Very comfy much like Exult has become.
It really is one of the best. Wandering around Vivec as a thief and finding my way down into random storage rooms far away from anyone else was super comfy. I need to get back to this game.
Stuff like that has always made me believe it would make a good television series. A rando thief can stumble into a storage closet, that just so happens to turn out to be a Morog Tog assassination guild.
it's pretty good
Is that the house in Balmora that you get the key for in a quest? I had stacks of books just like that. Used to hoard a bunch of shit in there just to keep it on display.
no but that's the house next door i think. both are related to the thieves guild though. this one you have to break into yourself. but yeah, it's a really good house to squat in. lots of tables and shelves to make your own and a bunch of containers to put stuff in, including the dead guy. his ass is my favorite alchemy storage.
Ahh yes the anal alchemist of cyrodiil
Then that bag of holding shows up and fricks up everything you meticulously hand placed. To really smear shit in the wound it’s like spawned In the air and just floats
I can't imagine how much time was spent placing everything manually using Morrowind's practically non-existent object manipulation
well i didn't do it all in one go. aside from the bottle/pot towers and the pillow archway, everything else is just shit i didn't want to sell or carry around that just built up over time throughout the playthrough. and the towers and pillows themselves i don't recall taking too long to do and i did them each at separate times throughout the run too.
the fact that cities aren't walled in and the wildlife is so hostile makes the towns that much more comfy. they really feel like a place to shelter during a storm, especially the deep underground homes like under-skar
Shitty game
t. window licking moron
M&M 6-8 is peak comfy for me.
Looks fun
How could possibly judge the game from that screenshot lmao?
Are the DLCs good? I only played Tribunal a little (started it on accident to stop the assassins)
The expansions? They're called expansions. Yeah, they're pretty good, both Tribunal and Bloodmoon have some good and fun questlines.
did they any other Morowing DLC ??
I don't have a disk drive anymore. So it's DLC.
Its a pretty amazing time to be alive in terms of Morrowind mods. It was a flawed masterpiece, but now it can actually be a perfect masterpiece.
morrowind mods are also the most comfy
>https://www.nexusmods.com/morrowind/mods/51086
openwm added multiplayer
i want to try it but i don't have a mic and nobody i know wants to play it.
Takes me back, have played like 60/different playthroughs/characters and still havent seen all there is to see in this game. To 100% this game is a time suck to be sure.
Fun things I like to do whether console or pc:
Make a clone of a character, use console commands to make it follow you. Use console commands to make npc smol or big for funnzies.
Use console commands or soultrap glitch to balance out or buff up beginner stats ever so slightly.
Going to scroll sellers until you find the ones that sell 'scroll of wind walk or windform?" (Levitate 500 pts and invisibility for 60 seconds, makes travelin around an absolute breeze)
Make rings of elemental damage but my fav is a ring of vampirism with 100 pts absorb health)
Playing as a necromancer type and summoning mobs while sipping tea as they slaughter.
Using alchemy to create quality restore and feather potions. (Never be encumbered again)
Building up a stronghold with a great house. Murdering vivec and almalexia for being traitors after mainquests.
Just walking around enjoying the weather and scenery.
Enchanting gear or clothing to meet needs. " I've got exquisite amulets for sale."
Readin books; one of the few games where I can just get lost reading and collecting all the books in game.
Morrowind to this day is kino af.
Frick oblivion and skyrim for SHIT leveling systems. They have to be modded to be playable and that's lame.
Only other game I can put beside it would be fallout new vegas.
>mods
You didn't beat the game
How do I turn on autosave?
I can't tell you how much game hours I've lost to this shit
Pretty sure you only autosave when you rest. Maybe get in the habit of resting more.
Alternatively there are mods like this you could use: https://www.nexusmods.com/morrowind/mods/50175
This game is way too brown and washed out to be comfy.
you're too brown and washed out, get a job
>swings
>misses
No thanks i'm not gonna learn the pants on head moronic logic needed to do basic shit
>can't hack the idea of using a d20 dice roll system with real time combat in a video game
Lmao. What other good RPGs do you get filtered by? Did you stumble into this game by accident thinking it was a FPS?
Oblivion and Fallout 3 aren't real RPGs, nor are any of their successors.
It always put me to sleep, so I suppose you're right.