Good thing I don't give a flying, shitting frick about the "vidya industry" because I can play literally any game that I want to and don't have enough time in my life to even make it through the NES catalogue.
FPBP. I just won't support love service/mobile games with my time and money. My backlog is large enough that I won't miss the novelty of "current thing".
fpbp
The only game I'm looking forward to this year is SaGa Emerald Beyond. In the meantime I'm playing PS1 stuff. Let the crash continue for all I care.
You will never be fornite, you have no users, you have no marketing, you have no thanos fighting pinkie pie, you're just a sad mockery of the one game zoomies play that will never ever get to 1% of their sales.
In a sense. All this shit derives from the hedge fundies, and they all think alike and try to push the same shit.
None of them have a personal stake beyond money, and they can always take their money elsewhere after they burn another one before they lose too much, chasing after the one that will work the way they think it should.
>incapable of hide their power level
That's basically the entirety of modern Ganker. Just look at everyone that goes >[insert inane thing here] on sites that don't use that formatting like twitter or youtube.
i was on onboard until the weird antisemitism/ racism/ anti gay/ anti trans stuff.
all companies are bad/ all religions are bad/ all countries are bad.
pol has once again missed one of the easiest hurdles ever conceived by trying to rally people against big evil companies by forgetting to hide their weird uncle opinions long enough to do so.
/misc/ is a public secret mainstream right now. even in twittard, youtube and tiktok you can see people referencing bullshit like blackrock, 40%, 13%/50%. Recently even Indian shit worship meme become mainstream after 4 years worth of poo in loo posting.
>Muh gays! >Muh Hedonism! >Muh actual fricking SATANISM OMG!!!
Protestants are a fricking joke that are directly responsible for this. Modern SJWism can be traced to the Social Gospel movement. SJWism is just American Protestantism but without Christ.
pol will never make effective propaganda because they are incapable of hide their power level
They used to be extremely good at that actually. 2016 ruined everything.
TALK ABOUT MORTIMER J. BUCKLEY >TALK ABOUT MORTIMER J. BUCKLEY
TALK ABOUT MORTIMER J. BUCKLEY >TALK ABOUT MORTIMER J. BUCKLEY
TALK ABOUT MORTIMER J. BUCKLEY >TALK ABOUT MORTIMER J. BUCKLEY
TALK ABOUT MORTIMER J. BUCKLEY >TALK ABOUT MORTIMER J. BUCKLEY
TALK ABOUT MORTIMER J. BUCKLEY >TALK ABOUT MORTIMER J. BUCKLEY
TALK ABOUT MORTIMER J. BUCKLEY >TALK ABOUT MORTIMER J. BUCKLEY
TALK ABOUT MORTIMER J. BUCKLEY >TALK ABOUT MORTIMER J. BUCKLEY
i was on onboard until the weird antisemitism/ racism/ anti gay/ anti trans stuff.
all companies are bad/ all religions are bad/ all countries are bad.
pol has once again missed one of the easiest hurdles ever conceived by trying to rally people against big evil companies by forgetting to hide their weird uncle opinions long enough to do so.
>how 2 make live service harry potter
Easy. Literally make it school. Daily classes where you're fricked if you skip class and don't have a classmate to crib off of, where your studies are screwed over if the book you wanted to check out of the library is all out.
Pottergays been going on about wanting muh Hognerds experience for forever, so give them the tedious as frick school life. They'll even happily eat that slop up.
He's not literally asking how they make a Hogwarts game, he doesn't care. He's using that IP as an example of what they want to do with future games. Also, he's not going to frick you.
Not really. It would get absolutely fricking huge, never-seen-before numbers for a week or two, but it'd collapse in disillusionment pretty quick, as players realize the "experience of school in hogwarts" doesn't feel anything like what they dreamed about.
Bully is a one and done gameplay experience. Lesson plans don't change, class schedules don't change, etc. etc.
The WB moron in OP's image was asking how you make a live service out of Hogwarts Legacy or Harry Potter, as their example.
Taking Bully and putting a Harry Potter skin on it is a solid foundation, but actual school tedium and ever changing class curriculum is how you turn it into live service.
This is an interesting idea in theory but honestly sounds like a dull idea in practice. Of course we'd want an ever-changing class curriculum in the game, but how sure are we that we are going to have
>for our Herbology class for today, we would now talk about the five-leaf clover, which, while the muggles use it as a recreational tool for instant euphoria and relaxation, is actually a useful potion ingredients that allows you to see through a solid object when ingested with Unicorn mane. Now, aside from Unicorn mane, what other potion ingredients can you get from the 5-leaf clover?
and not something like
>Daily Quest: Herbology >for herbology, we would discuss about the 5-leaf clover >Objective received >Gather >20 >5-leaf clovers >in the herbology greenhouse >in less than 10 minutes >Optional: do not use any magic spell to gather them.
Probably the only kind of game where glorified dailies would be praised.
Go several steps further, make it a social-oriented mmo where you can walk around the school and surrounding grounds, Hogsmeade, the forbidden forest with deadly monsters. Random public events occur like feasts in the great hall, trolls escaping and roaming the castle, triwizard tournament, quidditch tournament, owl quizzes, countless more. Holiday events especially. All with their own special rewards, cosmetic or maybe something special like a potion recipe or spellbook that unlocks new spell abilities. Customizable instanced dorm room that grouped players can gather in. Throw in a lot of wacky effects that players can find in their explorations, things to create or spells to cast such as the polyjuice potion and becoming an animagus. Then once all that base gameplay is established, they could build upon it with an actual story and objective to level up and progress toward. Easy billions in revenue..
Probably the only kind of game where glorified dailies would be praised.
Go several steps further, make it a social-oriented mmo where you can walk around the school and surrounding grounds, Hogsmeade, the forbidden forest with deadly monsters. Random public events occur like feasts in the great hall, trolls escaping and roaming the castle, triwizard tournament, quidditch tournament, owl quizzes, countless more. Holiday events especially. All with their own special rewards, cosmetic or maybe something special like a potion recipe or spellbook that unlocks new spell abilities. Customizable instanced dorm room that grouped players can gather in. Throw in a lot of wacky effects that players can find in their explorations, things to create or spells to cast such as the polyjuice potion and becoming an animagus. Then once all that base gameplay is established, they could build upon it with an actual story and objective to level up and progress toward. Easy billions in revenue..
There was an Animal Crossing-esque game that was just like this. You're a wizard going to daily wizard school to learn spells and incantations that you can use to interact with fellow students and solve mysteries about strange occurrences or creatures that threaten the school. If you skipped class (i.e. don't play every day during the specified class time) you would have to go to detention. It was something that could have really taken off had they expanded it, but they decided to cater to pre-teen girls and make the next games about fashion design and shopping malls instead, killing the series completely
>Make a legit good singleplayer game that sells like candy and breaks all records even selling more than fricking CoD or Zelda >"Hmm no. We are going to make live service games instead lole"
What did they mean by this
Execs are moronic. They're not seeing gaas as the problem with why Suicide Squad flopped, it's because of the IP being not a strong one. So to that end they're looking at their stronger selling properties and trying to scheme on how to gaas them up.
This is an interesting idea in theory but honestly sounds like a dull idea in practice. Of course we'd want an ever-changing class curriculum in the game, but how sure are we that we are going to have
>for our Herbology class for today, we would now talk about the five-leaf clover, which, while the muggles use it as a recreational tool for instant euphoria and relaxation, is actually a useful potion ingredients that allows you to see through a solid object when ingested with Unicorn mane. Now, aside from Unicorn mane, what other potion ingredients can you get from the 5-leaf clover?
and not something like
>Daily Quest: Herbology >for herbology, we would discuss about the 5-leaf clover >Objective received >Gather >20 >5-leaf clovers >in the herbology greenhouse >in less than 10 minutes >Optional: do not use any magic spell to gather them.
Doesn't matter. Boring school shit is boring school shit and pottergays will eat up literally anything with Harry Potter slapped on it.
>it's because of the IP being not a strong one.
It is wild that they didn't try to make a justice league live service game. I mean if you absolutely have to make one why not the one people might give a shit about?
Instead they tried Batman's moronic sidekicks followed by the most forced franchise in all of media, whose last movie bombed financially speaking.
I guess you couldn't make a justice league game a looty shooty root and tooty because we really needed another one of those. They should make a better version of Marvel Heroes if they want a game with ongoing revenue.
Looks to me like you don't like playing WB games anyways, so nothing
Execs are moronic. They're not seeing gaas as the problem with why Suicide Squad flopped, it's because of the IP being not a strong one. So to that end they're looking at their stronger selling properties and trying to scheme on how to gaas them up.
[...]
Doesn't matter. Boring school shit is boring school shit and pottergays will eat up literally anything with Harry Potter slapped on it.
>make shitty game >universally panned >literally no one likes it >not even journalists are able to spin the game as something good >decide you want to do the same thing again
Kill all shareholders and executives. Put the power back in the actual devs
Doesn't matter. Middle Market and Indie Singleplayer games will still exist.
Live services aren't a sustainable model because there's too much of them and their time consuming nature makes gamers choose only few to invest in and disregard the rest. It's why so many live services have died as of late, there's too many of them as people won't invest anymore than what they play.
Also, the economy now is shit, gaming has become a luxury which causes whales to either choose to pay for rent/food or some food cosmetics.
>WB
Good for me; they'll fail miserably. Then the audience of the other type of games will become more obvious but WB won't be on that boat to fail at it as well
They have a fundamental misunderstanding of what makes a character v character fighting game good. Marvel v Capcom and Smash Bros aren't good and popular because "OmG is that wonder woman fighting Scooby Doo that's so epic"
>Hogwarts Legacy was literally the best selling game last year >Suicide Squad Kills the Justice League is a tremendous flop that's making Marvel's fricking Avengers look graceful >"hmmm... more of the latter please"
So they're definitely trying to tank the company on purpose, right?
Execs are moronic. They're not seeing gaas as the problem with why Suicide Squad flopped, it's because of the IP being not a strong one. So to that end they're looking at their stronger selling properties and trying to scheme on how to gaas them up.
[...]
Doesn't matter. Boring school shit is boring school shit and pottergays will eat up literally anything with Harry Potter slapped on it.
explains it pretty well. They don't see the game type as the problem (probably because there's a good amount of thriving live service games in the market) but rather the IP that was associated with it.
>They don't see the game type as the problem... but rather the IP that was associated with it.
Unless they IMMEDIATELY stop pushing the Suicide Squad and Poochie Quinn down everyone's throats, I'm going to call bullshit on this.
Suicide Squad 1st movie was bad
Suicide 2nd movie was mid
The Harley Quinn movie was bad
The Harley Quinn cartoon was mid
Suicide Squad game is bad.
Not exactly a huge leap to see that WB probably isn't looking for another mid.
of course, they're welcome to try but they should also not be surprised when they're forced to shut their doors. barely any ftp games work anyway and they're over saturating the market as is.
WB isn't a main player of in the industry. Never has and never will be. Nintendo leads the industry. Plus WB is on the verge of bankruptcy. Feels like karma for bankrupting Midway so they can buy the IPs.
They're sitting on a ton of stuff they could bring back in low budget gaas or non gaas projects but they insist on spending millions of dollars in license for more NuMortal Kombat slop.
Japan is in a weird place. The new PM is very much in favor of web3 so he basically said NFT and DAO are the future
several video game companies including bandai square and sega put out their own crypto games, but realized it wasn't worth it with the govt taxing unrealized gains on cryptocurrency
then just this past December they abolished the taxation and Japan fell into a recession... again
who knows, may see more crypto games in the near future
>live service and f2p when the market is already over saturated
So they plan to shit out 10-15 microtransaction shitfests and pray 1 of them doesn't immediately fail?
Most of you are unemployed morons so you won't have any first hand experience, but basically everyone in every C suite in every industry is just a really good schmoozer and doesn't really know ass from elbow. The games industry was able to avoid this during the golden years when everything was still pretty new and a lot of studios were just run by guys who wanted to make games, but all of that is over now. It will never improve, or at least I've never seen a single industry improve once this charisma governance problem takes hold.
>I've never seen a single industry improve once this charisma governance problem takes hold.
Were any of those industries as decentralized and accessible as the videogame industry? Footing the overhead cost of manufacturing a videogame is not really comparable to manufacturing a plane, indie devs have been picking up the slack of AAA studios for years now, and I don't see any reason for that to change
The difference is that old industry was computer science programmers, engineers, and digital artists/musicians.
Modern industry is basically advertising majors, game course devs, and people who left the film or TV industry and used that type of culture to manage video game companies which clashes. They were all used to multi million dollar budgets and projects, dealing with outsourcing, third party companies to specifically add to production like sound, editing, craft services, etc. and forced that on 10 nerds working in a single office who somehow managed to create best sellers without all that outsourcing and budget. Hollywood accounting also was a lucrative business to hide money, but doesn't work in games where Sony and Nintendo have sales data of third party games because of how government finances work in Japan. So you can't just have a "film data group" controlled by the film studios claim how many tickets may or may not have sold.
How often does a western game even manage to make it big in the mobile industry? You obviously have your candy crush and raid shadowlegends, but outside of that what sticks? Marvel snap? Arclight rumble? Diablo immortal? Does WB even have any franchise that would translate well into mobile games?
This got me wondering, is there a single benefit for a game to be "live service"? Like, one particular necessity for it to be so?
The only reason I see for a game to be always online is multiplayer, everything else can be done locally or through updates. Meanwhile online requirement adds a lot of inconveniences including potential permadeath of the game if the servers shut down.
Live Service is suit talk for being as lazy and israeli as possible. That's all. Corporations love this because they want to get the next Fortnite and so on.
>This got me wondering, is there a single benefit for a game to be "live service"? L
Stealing money and fun from the players . Much benefits developers!
>release GaaS game >Everyone hates it >It's a massive failure >"THE FUTURE IS LIVE SERVICE GUYS. WE'LL ONLY FOCUS ON THAT NOW"
What makes executive so clinically moronic? It's fascinating.
>literally every WB live service attempt crashes and burns >"This is the future of our industry"
What did they mean by this
>companies that keep doing business semi-traditionally and more or less just focus on meeting their customer base's demand are doing well >companies that keep blowing billions buying shit up just to impress shareholders with "look how much we're growing" graphs and trying to generate demand where there's none are crashing and burning
>It's not the live service that failed, everyone just didn't like SS! That gay wizard game made money so we'll just make that our next live service game and triple our profits!
CEOs are just gambling at this point and have a golden parachute to bail themselves out when they frick up.
Live service game are good when they don't treat it like fomoshit and use microtransaction
Monster hunter world is a good example of live service without any greedy practice
I can just not buy them? I can't remember the last time I bought something in the modern AAA landscape that wasn't a japanese single-player game or an indie
All these live service games dying to Fortnite reminds me a lot of how a lot of MMOs were made and summarily butchered by WoW back in the day
This is a fad that will soon come to pass
>gaas mobile games are our future
I cannot wait for their faces when they see how the mobile market is 10x more saturated with these games than pc & console
I don't care for any WB properties as far as I am aware, but holy frick are the people who run these companies even human beings? Perrette there sounds like an AI that's never even understood the concept of human enjoyment.
WB, if you want farmville make fricking farmville and frick off. If you want actual cash, make a titty gacha. If you want lightning in a bottle, have a nice day or buy an existing one.
Shareholders will rather take 1% chance of becoming the next multibillion AAA GAAS king that makes infinite money than just settle to make pathetic amount of lots of money.
I can keep my wallet closed and see these studios firing more wymyn and nogs, also >mobile market is dominated by jiggling breasts and asses >EA will push ugly b***hes and be surprised when they fail
How is Hogwarts Legacy a good example of what they are talking about? Did this game literally got ANY content update? There seems to be a major communication breakdown between their departments.
its actually very easy to break into GaaS market. just create appealing characters. garbage like genshin, Fate, azur lane, etc only succeed because of they do exactly that.
yet western game companies are too neurotic about their kosher ugliness worship it seems that have forgotten their true god.
Western activist devs and capitalist executives have kinda an unholy alliance about that. Activist devs think they need to have diversity and representation and challenged beauty standards for greater societal good, while the western executives just keep wishing that the "untapped demographics" would become their new paying core audiences via pandering. Basically western corporations try to make every game for everyone with wildly unrealistic audience expectations.
Meanwhere the Eastern devs shamelessly just focus on straight male coomer whales and other demographics like fujos have their own narrow pandering.
>the western executives just keep wishing that the "untapped demographics"
This was true untill Blackrock began throwing billions of dollars to woke companies
Good thing I don't give a flying, shitting frick about the "vidya industry" because I can play literally any game that I want to and don't have enough time in my life to even make it through the NES catalogue.
FPBP. I just won't support love service/mobile games with my time and money. My backlog is large enough that I won't miss the novelty of "current thing".
fpbp
The only game I'm looking forward to this year is SaGa Emerald Beyond. In the meantime I'm playing PS1 stuff. Let the crash continue for all I care.
You will never be fornite, you have no users, you have no marketing, you have no thanos fighting pinkie pie, you're just a sad mockery of the one game zoomies play that will never ever get to 1% of their sales.
And they’ll bury you with no offline update.
Are these guys and Ubisoft in some sort of contest to see who can publicly embarrass themselves more?
In a sense. All this shit derives from the hedge fundies, and they all think alike and try to push the same shit.
None of them have a personal stake beyond money, and they can always take their money elsewhere after they burn another one before they lose too much, chasing after the one that will work the way they think it should.
For an uncreative corporation with no talent, yeah it is. They'll still lose money though.
Good. Let the real games to be made by indie devs without any ESG criteria.
pol will never make effective propaganda because they are incapable of hide their power level
>incapable of hide their power level
That's basically the entirety of modern Ganker. Just look at everyone that goes >[insert inane thing here] on sites that don't use that formatting like twitter or youtube.
Twittertards will never not be a laughing stock due to being whiny passive agressive b***hes
i've seen troony worshipping youtube channels wake up to the stench of ESG and sweet baby, it's fricking over legobutts
the entire world adapted the /misc/ lingo you homosexual moron
/misc/ is mainstream af now, everyone knows israelites run the West now
Is pol in the room with you right now?
/misc/ is a public secret mainstream right now. even in twittard, youtube and tiktok you can see people referencing bullshit like blackrock, 40%, 13%/50%. Recently even Indian shit worship meme become mainstream after 4 years worth of poo in loo posting.
*promotes nuclear energy*
>Muh gays!
>Muh Hedonism!
>Muh actual fricking SATANISM OMG!!!
Protestants are a fricking joke that are directly responsible for this. Modern SJWism can be traced to the Social Gospel movement. SJWism is just American Protestantism but without Christ.
They used to be extremely good at that actually. 2016 ruined everything.
TALK ABOUT MORTIMER J. BUCKLEY
>TALK ABOUT MORTIMER J. BUCKLEY
TALK ABOUT MORTIMER J. BUCKLEY
>TALK ABOUT MORTIMER J. BUCKLEY
TALK ABOUT MORTIMER J. BUCKLEY
>TALK ABOUT MORTIMER J. BUCKLEY
TALK ABOUT MORTIMER J. BUCKLEY
>TALK ABOUT MORTIMER J. BUCKLEY
TALK ABOUT MORTIMER J. BUCKLEY
>TALK ABOUT MORTIMER J. BUCKLEY
TALK ABOUT MORTIMER J. BUCKLEY
>TALK ABOUT MORTIMER J. BUCKLEY
TALK ABOUT MORTIMER J. BUCKLEY
>TALK ABOUT MORTIMER J. BUCKLEY
i was on onboard until the weird antisemitism/ racism/ anti gay/ anti trans stuff.
all companies are bad/ all religions are bad/ all countries are bad.
pol has once again missed one of the easiest hurdles ever conceived by trying to rally people against big evil companies by forgetting to hide their weird uncle opinions long enough to do so.
Watch out for open sewer grates in the future.
I'll buy palworld 10 times more
Weird to do this after the failure of Suicide Squad and the success of Hogwarts Legacy.
It's pants on head moronic, i feel like i'm taking crazy pills
Suits think the reason is Harry Potter IP > Suicide Squad IP and that’s the extent of their consideration
In this case they're absolutely right though.
>how 2 make live service harry potter
Easy. Literally make it school. Daily classes where you're fricked if you skip class and don't have a classmate to crib off of, where your studies are screwed over if the book you wanted to check out of the library is all out.
Pottergays been going on about wanting muh Hognerds experience for forever, so give them the tedious as frick school life. They'll even happily eat that slop up.
He's not literally asking how they make a Hogwarts game, he doesn't care. He's using that IP as an example of what they want to do with future games. Also, he's not going to frick you.
But it's actually a good idea if they want to make money. A live-service Harry Potter game will print money even if it's awful.
Not really. It would get absolutely fricking huge, never-seen-before numbers for a week or two, but it'd collapse in disillusionment pretty quick, as players realize the "experience of school in hogwarts" doesn't feel anything like what they dreamed about.
They just need good First Year girl designs from blue archive
Just make Bully: Hogwarts Edition.
Bully is a one and done gameplay experience. Lesson plans don't change, class schedules don't change, etc. etc.
The WB moron in OP's image was asking how you make a live service out of Hogwarts Legacy or Harry Potter, as their example.
Taking Bully and putting a Harry Potter skin on it is a solid foundation, but actual school tedium and ever changing class curriculum is how you turn it into live service.
This is an interesting idea in theory but honestly sounds like a dull idea in practice. Of course we'd want an ever-changing class curriculum in the game, but how sure are we that we are going to have
>for our Herbology class for today, we would now talk about the five-leaf clover, which, while the muggles use it as a recreational tool for instant euphoria and relaxation, is actually a useful potion ingredients that allows you to see through a solid object when ingested with Unicorn mane. Now, aside from Unicorn mane, what other potion ingredients can you get from the 5-leaf clover?
and not something like
>Daily Quest: Herbology
>for herbology, we would discuss about the 5-leaf clover
>Objective received
>Gather
>20
>5-leaf clovers
>in the herbology greenhouse
>in less than 10 minutes
>Optional: do not use any magic spell to gather them.
Probably the only kind of game where glorified dailies would be praised.
Go several steps further, make it a social-oriented mmo where you can walk around the school and surrounding grounds, Hogsmeade, the forbidden forest with deadly monsters. Random public events occur like feasts in the great hall, trolls escaping and roaming the castle, triwizard tournament, quidditch tournament, owl quizzes, countless more. Holiday events especially. All with their own special rewards, cosmetic or maybe something special like a potion recipe or spellbook that unlocks new spell abilities. Customizable instanced dorm room that grouped players can gather in. Throw in a lot of wacky effects that players can find in their explorations, things to create or spells to cast such as the polyjuice potion and becoming an animagus. Then once all that base gameplay is established, they could build upon it with an actual story and objective to level up and progress toward. Easy billions in revenue..
There was an Animal Crossing-esque game that was just like this. You're a wizard going to daily wizard school to learn spells and incantations that you can use to interact with fellow students and solve mysteries about strange occurrences or creatures that threaten the school. If you skipped class (i.e. don't play every day during the specified class time) you would have to go to detention. It was something that could have really taken off had they expanded it, but they decided to cater to pre-teen girls and make the next games about fashion design and shopping malls instead, killing the series completely
Couldn't you date in this too? Like damn. If they didn't frick up later entries and stuck with the original premise, people would be all over this.
Then I just won't spend money then.
Maybe, I honestly think games like genshin are more flash in the pans like mmos.
I'm not the one buying or playing that shit, how is that my problem?
>Gacha RWBY can be a thing now since they basically own Rooster Teeth
Kek, the characters are so ugly that it would flop
What's even going on in RWBY these days? I dropped it in S4. I looked it up just now and apparently everyone's in some storybook land or something.
lana rain rwby is all that matters that and futa
>Make a legit good singleplayer game that sells like candy and breaks all records even selling more than fricking CoD or Zelda
>"Hmm no. We are going to make live service games instead lole"
What did they mean by this
Execs are moronic. They're not seeing gaas as the problem with why Suicide Squad flopped, it's because of the IP being not a strong one. So to that end they're looking at their stronger selling properties and trying to scheme on how to gaas them up.
Doesn't matter. Boring school shit is boring school shit and pottergays will eat up literally anything with Harry Potter slapped on it.
>it's because of the IP being not a strong one.
It is wild that they didn't try to make a justice league live service game. I mean if you absolutely have to make one why not the one people might give a shit about?
Instead they tried Batman's moronic sidekicks followed by the most forced franchise in all of media, whose last movie bombed financially speaking.
I guess you couldn't make a justice league game a looty shooty root and tooty because we really needed another one of those. They should make a better version of Marvel Heroes if they want a game with ongoing revenue.
Probably scared to directly use the Justice League because of the absolute shitshow that was the Avengers game.
What will happen to people like me who only play traditional single player games like zelda, resident evil, final fantasy and so on?
your time is literally running out, buddy. You should start thinking about a new hobby.
Looks to me like you don't like playing WB games anyways, so nothing
>gaas them up
hehe
>Looks to me like you don't like playing WB games anyways, so nothing
I liked Hogwarts Legacy and the Batman Arkham games though.
Indie devs have been picking up the slack of AAA slave drivers for years. I don't see that trend changing any time soon
and there is nothing you can do about it
ok i just wont buy it lol
>dude we had one massive success and a string of failures
>how can we make our one success more like our failures
WB is probably the worst publisher around right now. Not even Activision or EA is this bad atm.
no they are all equally bad (along with ubisoft) and each is still digging to the bottom faster.
Are people still hyped for Multiversus relaunch or not?
>make shitty game
>universally panned
>literally no one likes it
>not even journalists are able to spin the game as something good
>decide you want to do the same thing again
Kill all shareholders and executives. Put the power back in the actual devs
Doesn't matter. Middle Market and Indie Singleplayer games will still exist.
Live services aren't a sustainable model because there's too much of them and their time consuming nature makes gamers choose only few to invest in and disregard the rest. It's why so many live services have died as of late, there's too many of them as people won't invest anymore than what they play.
Also, the economy now is shit, gaming has become a luxury which causes whales to either choose to pay for rent/food or some food cosmetics.
This is a self correcting issue.
>WB
Good for me; they'll fail miserably. Then the audience of the other type of games will become more obvious but WB won't be on that boat to fail at it as well
They have a fundamental misunderstanding of what makes a character v character fighting game good. Marvel v Capcom and Smash Bros aren't good and popular because "OmG is that wonder woman fighting Scooby Doo that's so epic"
>Hogwarts Legacy was literally the best selling game last year
>Suicide Squad Kills the Justice League is a tremendous flop that's making Marvel's fricking Avengers look graceful
>"hmmm... more of the latter please"
So they're definitely trying to tank the company on purpose, right?
The post
explains it pretty well. They don't see the game type as the problem (probably because there's a good amount of thriving live service games in the market) but rather the IP that was associated with it.
>They don't see the game type as the problem... but rather the IP that was associated with it.
Unless they IMMEDIATELY stop pushing the Suicide Squad and Poochie Quinn down everyone's throats, I'm going to call bullshit on this.
Suicide Squad 1st movie was bad
Suicide 2nd movie was mid
The Harley Quinn movie was bad
The Harley Quinn cartoon was mid
Suicide Squad game is bad.
Not exactly a huge leap to see that WB probably isn't looking for another mid.
>Not exactly a huge leap to see that WB probably isn't looking for another mid.
Then again, this is WB we're talking about. They're genuine morons.
That has been WB's issue for some years, apparently
HOGWARTS LEGACY WAS TRANS GENOCIDE, CHUD! Thats why they will never do it again!
>how do we develop a game around Harry Potter?
Imaging being the CEO explaining you can't have kids in a game because you associate kids with rape.
of course, they're welcome to try but they should also not be surprised when they're forced to shut their doors. barely any ftp games work anyway and they're over saturating the market as is.
>WB still hasn't learned 10 years later
So which studio is getting a 3 month notice after launch this time?
Seems like most western game companies are not that interested anymore in targeting people who only play single player 1 and done games.
WB isn't a main player of in the industry. Never has and never will be. Nintendo leads the industry. Plus WB is on the verge of bankruptcy. Feels like karma for bankrupting Midway so they can buy the IPs.
They should make a new Smash TV game, make it a Battle Royale or something
They're sitting on a ton of stuff they could bring back in low budget gaas or non gaas projects but they insist on spending millions of dollars in license for more NuMortal Kombat slop.
WB would be forced to sell its gaming division in the future.
>Live service game flopped.
>Double down on it.
And i thought you could not get more moronic than Square investing on NFTs after the craze died down.
Japan is in a weird place. The new PM is very much in favor of web3 so he basically said NFT and DAO are the future
several video game companies including bandai square and sega put out their own crypto games, but realized it wasn't worth it with the govt taxing unrealized gains on cryptocurrency
then just this past December they abolished the taxation and Japan fell into a recession... again
who knows, may see more crypto games in the near future
Japanese copyright laws are so moronic they think NFT make sense...
>live service and f2p when the market is already over saturated
So they plan to shit out 10-15 microtransaction shitfests and pray 1 of them doesn't immediately fail?
These morons just never learn.
Most of you are unemployed morons so you won't have any first hand experience, but basically everyone in every C suite in every industry is just a really good schmoozer and doesn't really know ass from elbow. The games industry was able to avoid this during the golden years when everything was still pretty new and a lot of studios were just run by guys who wanted to make games, but all of that is over now. It will never improve, or at least I've never seen a single industry improve once this charisma governance problem takes hold.
> It will never improve
there's just going to be 37 fricking Palworld-like failures in 2027-2030 KEK
>I've never seen a single industry improve once this charisma governance problem takes hold.
Were any of those industries as decentralized and accessible as the videogame industry? Footing the overhead cost of manufacturing a videogame is not really comparable to manufacturing a plane, indie devs have been picking up the slack of AAA studios for years now, and I don't see any reason for that to change
The difference is that old industry was computer science programmers, engineers, and digital artists/musicians.
Modern industry is basically advertising majors, game course devs, and people who left the film or TV industry and used that type of culture to manage video game companies which clashes. They were all used to multi million dollar budgets and projects, dealing with outsourcing, third party companies to specifically add to production like sound, editing, craft services, etc. and forced that on 10 nerds working in a single office who somehow managed to create best sellers without all that outsourcing and budget. Hollywood accounting also was a lucrative business to hide money, but doesn't work in games where Sony and Nintendo have sales data of third party games because of how government finances work in Japan. So you can't just have a "film data group" controlled by the film studios claim how many tickets may or may not have sold.
It's okay I can live the rest of my life playing Factorio and Doom 2.
That must be why all the companies that turned to GaaS and mobile years ago has already abandoned them. oh wait, what.
hmm no date on that tweet i wonder why?
they sure as frick ain't saying that now lol
Crystal Dynamics didn't die yet.
I will fight for freedom and user ownership to the end. There is nothing you can do about it.
How often does a western game even manage to make it big in the mobile industry? You obviously have your candy crush and raid shadowlegends, but outside of that what sticks? Marvel snap? Arclight rumble? Diablo immortal? Does WB even have any franchise that would translate well into mobile games?
Apparently mobile FPS game are a very big market. Fortnite, CoD, Valorant, they all have mobile divisions
>make shitty bombs
>try to put woke skins onto it for brownie points
>still bombs
>blame the market
>frick off to mobile
poetry
I'm more surprised WB can afford a year of capeshit movie flops, and a video game flop. How?
Their theme parks are doing well.
>make capeshit movies that bomb all of 2023
>continue to greenlight capeshit movies
Their Superman movie is going to bomb.
>How about we try to frick our customers in the ass
>They will LOVE it
these fricks made suicide squad and decided to double down on live service?
is the CEO moronic?
This got me wondering, is there a single benefit for a game to be "live service"? Like, one particular necessity for it to be so?
The only reason I see for a game to be always online is multiplayer, everything else can be done locally or through updates. Meanwhile online requirement adds a lot of inconveniences including potential permadeath of the game if the servers shut down.
Live Service is suit talk for being as lazy and israeli as possible. That's all. Corporations love this because they want to get the next Fortnite and so on.
For a player? No. For a game company, on paper it's a relatively steady stream of income from a project after it reaches its market saturation point.
>This got me wondering, is there a single benefit for a game to be "live service"? L
Stealing money and fun from the players . Much benefits developers!
If it's free, more engagement and reach esp if it's also available on android
I can just not engage in those trash practices like I did with suicide squad and look how well that turned out for them
>release GaaS game
>Everyone hates it
>It's a massive failure
>"THE FUTURE IS LIVE SERVICE GUYS. WE'LL ONLY FOCUS ON THAT NOW"
What makes executive so clinically moronic? It's fascinating.
They're too busy snorting coke off a hooker's ass to sample their own products and understand what's good and what's shit.
>implying they'd know what constitutes a good game even if they were sober
Large companies are slow to react
>companies that keep doing business semi-traditionally and more or less just focus on meeting their customer base's demand are doing well
>companies that keep blowing billions buying shit up just to impress shareholders with "look how much we're growing" graphs and trying to generate demand where there's none are crashing and burning
gee who woulda thunk it
>It's not the live service that failed, everyone just didn't like SS! That gay wizard game made money so we'll just make that our next live service game and triple our profits!
CEOs are just gambling at this point and have a golden parachute to bail themselves out when they frick up.
Live service game are good when they don't treat it like fomoshit and use microtransaction
Monster hunter world is a good example of live service without any greedy practice
Stardew valley is also a great example of live service game
I can just not buy them? I can't remember the last time I bought something in the modern AAA landscape that wasn't a japanese single-player game or an indie
All these live service games dying to Fortnite reminds me a lot of how a lot of MMOs were made and summarily butchered by WoW back in the day
This is a fad that will soon come to pass
>literally every WB live service attempt crashes and burns
>"This is the future of our industry"
What did they mean by this
>"This is the future of our industry"
You cannot admit your failure unless you don't care about that bonus.
I suspect that all the major studios have agreed they’ll all push the Gaas meme. Which is like a murder suicide pact for these companies.
>gaas mobile games are our future
I cannot wait for their faces when they see how the mobile market is 10x more saturated with these games than pc & console
>Good Timeline: Harry Potter MMO
>Bad Timeline: Lord of the Rings Genshin Clone
I mean if that's for the AAA market I can easily go somewhere else and just NOT play games from the AAA market. Getting pretty easy these days anyways
I'll just make games that arent live service or mobile
>WB sees
When was the last time Warner Brothers was right about literally anything?
I don't care for any WB properties as far as I am aware, but holy frick are the people who run these companies even human beings? Perrette there sounds like an AI that's never even understood the concept of human enjoyment.
WB, if you want farmville make fricking farmville and frick off. If you want actual cash, make a titty gacha. If you want lightning in a bottle, have a nice day or buy an existing one.
>all of our live services failed?
>but the single player game we made was a best seller
>hmmmmm
>lets make even more live service games
genius move!
This idiot is making seven figures being a moron.
I do it here for free.
This is why America is collapsing.
>le live and play in this magical world and give us more money!
>*shuts down after two months*
many such cases
>just one more live service game and we will get our own infinite money printer like Fortnite
The few successful AAA games recently have been single player games. Why do these morons want to double-down on shit nobody wants?
Shareholders will rather take 1% chance of becoming the next multibillion AAA GAAS king that makes infinite money than just settle to make pathetic amount of lots of money.
Then they deserve everything they will get
watch me do nothing (not buying included)
I mean, the best games were never made under WB so whatever
>nothing you can do about it, chud
I can not give them money. Seems to be working pretty well with AAA slop.
Less AAA slop means people will pay more attention to games made by smaller more talented studios.
vidya is saved
we are in desperate need of some new liveservicekino that's not a shooter or singleplayer garbage
Lowest quality bait ever.
why would I be baiting? It's ok for you to like playing games with literal NPCs, but kind of weird to expect everyone else to as well.
>Suicide Squad bombed spectacularly
>"It'll be different next time, honestly"
Please, keep trying WB, it's hilarious watching you fail.
>WB
Who gives a frick what they think. Nobody goes "I love WB as a videogame developer"
Go back to making failing cartoons.
Always fun to watch these homosexuals trying to make their own Fortnite/Genshin only to fail spectacularly.
>WB will be bankrupt in your lifetime
Where will I go for my epic teen titan cartoons now.
>Make game
>Steal it from you
How is that allowed
There's a lot I can do about it
Like ignore it completely for example
I can keep my wallet closed and see these studios firing more wymyn and nogs, also
>mobile market is dominated by jiggling breasts and asses
>EA will push ugly b***hes and be surprised when they fail
>current year
>still thinking GaaS is the way
Some people never learn, huh?
How is Hogwarts Legacy a good example of what they are talking about? Did this game literally got ANY content update? There seems to be a major communication breakdown between their departments.
its actually very easy to break into GaaS market. just create appealing characters. garbage like genshin, Fate, azur lane, etc only succeed because of they do exactly that.
yet western game companies are too neurotic about their kosher ugliness worship it seems that have forgotten their true god.
Western activist devs and capitalist executives have kinda an unholy alliance about that. Activist devs think they need to have diversity and representation and challenged beauty standards for greater societal good, while the western executives just keep wishing that the "untapped demographics" would become their new paying core audiences via pandering. Basically western corporations try to make every game for everyone with wildly unrealistic audience expectations.
Meanwhere the Eastern devs shamelessly just focus on straight male coomer whales and other demographics like fujos have their own narrow pandering.
>the western executives just keep wishing that the "untapped demographics"
This was true untill Blackrock began throwing billions of dollars to woke companies
>AAA Gaming industry
I haven't downloaded a AAA game in nearly a decade. Nothing changes for me.
okay.
I been keeping my money for about a decade now. Play your backlog instead kids there be gold in there