>you need to die...
What's the point of the ellipses here? Did the lone wanderer get distracted, or is he suppose to be struck by the gravity of what he just said, or did he run out of breath?
You're right, I realize I wasn't very clear in what I was trying to say, I apologize.
I meant that as an example of why you would use an ellipses at the end of dialogue selection like that rather than the specific reason its in that specific example. I played fallout 3, when it launched, and played the shit out of it until new vegas launched, and then played the shit out of that. After skyrim I was pretty tired of the bethesda formula, and the trajectory of their games, and nothing I saw about 4 excited me, and nothing I've heard about it since makes me regret not picking it up (even if the idea of base building sounds good in theory).
They are. The whole reason for obscuring the actual text behind vague one word options was to hide the fact that there literally is no option most of the time
it's been a few years since i've played that game. are you saying those are the four choices you see? then what does the vague one word options refer to?
3 months ago
Anonymous
Those are the actual lines your character will say for each of the four options. This is a mod that shows the actual texts you don't see in the vanilla game
3 months ago
Anonymous
The original game always presents you with 1-4 options that are summarized in a single word. The mod instead swaps them out for what the characters actually says when you press it. This reveals most of them are just the same fricking things summarized differently.
Basically all F4 dialogue ends with >Agree >Agree (Upset) >Agree (Sarcastic) >Agree (Marvel-tier Joke)
3 months ago
Anonymous
That isn't even a horrible idea in practice, but you have to do it right.
VTMB gives different builds different ways to navigate conversations, and maybe they all end up at the same destination, you feel like you're at least doing it in character.
If you're a sleazy sexy vampire you can cooze your way through most dialogue, or you could be intimidating and threatening, or use mind frickery, or just be so crazy and weird people give you what you want to get you away.
Hell even bioware games did it better with the dialogue wheel, and even if they own the patent on the dialogue wheel itself, there's no reason you can't adapt the exact same thing that's different enough like every other game with dialogue wheels.
It's based on which two you have the highest affinity with, and you choose who dies by either staying at the Lodge or going to The Eye. You can save everyone in NG+
>[Science] You are mainframe has been haxx0red sir... do the needful to provide payment for microsoft™ antivirus® protection with google playstore cards sir...
Cinema.
>White people gloating on Twitter >Hehe, check it out! We've got Black people, brown people, trans people, old people, disabled people! We're so strong, diversity is strength!
>Black people gloating on twitter >Hell yeah me and my friends got this job and we're going to keep pushing our people down your throats until you either die or love the taste
because without the flavour of the writing and how it's connected with how you decide to shape your character, then all you're really doing is just pressing a plastic button until you reach the credits.
But there isn't any flavor to the writing. Besides arguably the medicine one, all the choices are just different versions of "I'm moronic and don't realize you're dead yet." It's no different than FO4 dialog where every choice boiled down to 3 slightly different versions of "Yes, I will do it" and "No, I'll do it later"
The medicine option is shit, or do you think scientific/healer type players would be satisfied with: >you are dying and, oh no no no, there's nothing I can do about it
>Be a not doctor character >"Oh no, you're dying!" >Be a doctor character >[Medicine] "Your vitails, oh no no no no..."
Limiting the player's roleplaying to flavor text is lazy and pointless. You either allow the player's talents to change the course of quests and interactions or you don't add a sloppy half-job into it. The entire point of building a doctor character is being capable of helping somebody and saving their lives when they otherwise wouldn't in another playthrough
>[Medicine] It appears that your abstanial lower-middle clavicalus interruptelis bone has been administered too much ferrus interceptalis while your waning flaptrap gizzle has been ruptured. Sarah... no, no no no no...
Looking at that scene on youtube and it looks so anticlimactic it almost felt parodic. The player character just casually find the corpse while walking down a corridor
Its honestly Incredible that Emil is so ass at writing that everyone including normies took notice with the launch of this game.
So much so that he even decided to fight people on Twitter over it.
>we want the India audience
>starfield is such dogshit that it retroactively makes fallout 3 feel okay
cursed game
C'mon... nothing can make FO3 feel OK
>[Science] You will never be a woman...
we were so close to having a thread that went more than 30 posts without someone crying about trannies unprompted
you let us down, anon
>you need to die...
What's the point of the ellipses here? Did the lone wanderer get distracted, or is he suppose to be struck by the gravity of what he just said, or did he run out of breath?
I think its to indicate that you're pulling out your gun and springing into action as soon as the dialogue window closes.
>pulling out your gun
There are no enemies in that room. Have you not actually played it?
You're right, I realize I wasn't very clear in what I was trying to say, I apologize.
I meant that as an example of why you would use an ellipses at the end of dialogue selection like that rather than the specific reason its in that specific example. I played fallout 3, when it launched, and played the shit out of it until new vegas launched, and then played the shit out of that. After skyrim I was pretty tired of the bethesda formula, and the trajectory of their games, and nothing I saw about 4 excited me, and nothing I've heard about it since makes me regret not picking it up (even if the idea of base building sounds good in theory).
"hmm. okay."
>[Speech] YOU NEED TO DESTROY YOURSELF NOW!
Is that just a flavour text, where class traits do not change anything?
Yes, Emil still doesn't understand the point of dialogue choices.
so what, it should just be free xp like in NV?
NV skill checks did more than give xp, but yes, Starfield should be more like New Vegas
>free
You had to invest skill points in order to succeed skill checks and get xp though?
Looks like they hired a Sweet Baby Inc type consulting firm to handle writing.
Now we know where the anti White sentiment came from
I love this mod showing that those vague choices were literally all the same thing.
these can't be real
They are. The whole reason for obscuring the actual text behind vague one word options was to hide the fact that there literally is no option most of the time
it's been a few years since i've played that game. are you saying those are the four choices you see? then what does the vague one word options refer to?
Those are the actual lines your character will say for each of the four options. This is a mod that shows the actual texts you don't see in the vanilla game
The original game always presents you with 1-4 options that are summarized in a single word. The mod instead swaps them out for what the characters actually says when you press it. This reveals most of them are just the same fricking things summarized differently.
Basically all F4 dialogue ends with
>Agree
>Agree (Upset)
>Agree (Sarcastic)
>Agree (Marvel-tier Joke)
That isn't even a horrible idea in practice, but you have to do it right.
VTMB gives different builds different ways to navigate conversations, and maybe they all end up at the same destination, you feel like you're at least doing it in character.
If you're a sleazy sexy vampire you can cooze your way through most dialogue, or you could be intimidating and threatening, or use mind frickery, or just be so crazy and weird people give you what you want to get you away.
Hell even bioware games did it better with the dialogue wheel, and even if they own the patent on the dialogue wheel itself, there's no reason you can't adapt the exact same thing that's different enough like every other game with dialogue wheels.
Do you get to choose which companion dies or is it determined by some relationship mechanic?
the companion with most affinity dies
It's based on which two you have the highest affinity with, and you choose who dies by either staying at the Lodge or going to The Eye. You can save everyone in NG+
>[Science] You are mainframe has been haxx0red sir... do the needful to provide payment for microsoft™ antivirus® protection with google playstore cards sir...
Cinema.
>[Medicine] Your vitals are...No...No no no no
Are these options generated by AI? They're atrociously terrible.
Yes, EmilGPT
The next Elder Scrolls is on the same engine isn't it?
They're all on the same engine, anon.
Fricking hell. There was no hope for the writing but even the gameplay is gonna be shit.
itt: trolls that get ignored in the current thing topics of helldivers
>no option along the lines of "Good, one less mouth to feed"
I hate it when RPGs assume I care about these characters
Why would MC not care about the companion with the most affinity?
Everyone has the least affinity and it's a tie
Please explain how they had time to put a huge strawberry jam pool on the floor, but not on the character model.
That's too advanced for the Creation Engine: Starfield™ Edition
Does the game even has blood on character models? I know there is absolutely no gore for some reason.
obviously she slipped in the spilled jam and hit her head on the way down
Oh no no no vitalsbros???
I hated this b***h so much that I refused to do any of her missions when I played this shitfest
god what a shitty soulless game. it's over bethestards
>b***h lying in a pool of what looks like more blood than would fit inside a human body
>"Can you move? Can you talk?"
No... No no no no...
>Hey snap out of your blood loss! We need to keep moving!
she just spilled her pomegranate juice
Remember when it was marketed as "le based trad christian game"?
No.
Yes. Never let bethdrones forget
Looks like another Kirkbride that needs a tard wrangler to keep him on check.
Time to send him packing to write fanfics on Reddit.
>White people gloating on Twitter
>Hehe, check it out! We've got Black people, brown people, trans people, old people, disabled people! We're so strong, diversity is strength!
>Black people gloating on twitter
>Hell yeah me and my friends got this job and we're going to keep pushing our people down your throats until you either die or love the taste
Those aren't white people, they're israelites
What's the point of these dialog choices, they all boil down to the same thing.
because without the flavour of the writing and how it's connected with how you decide to shape your character, then all you're really doing is just pressing a plastic button until you reach the credits.
But there isn't any flavor to the writing. Besides arguably the medicine one, all the choices are just different versions of "I'm moronic and don't realize you're dead yet." It's no different than FO4 dialog where every choice boiled down to 3 slightly different versions of "Yes, I will do it" and "No, I'll do it later"
>But there isn't any flavor to the writing
there's a medicine option for scientific or healer type players.
>Besides arguably the medicine one
The medicine option is shit, or do you think scientific/healer type players would be satisfied with:
>you are dying and, oh no no no, there's nothing I can do about it
>Be a not doctor character
>"Oh no, you're dying!"
>Be a doctor character
>[Medicine] "Your vitails, oh no no no no..."
Limiting the player's roleplaying to flavor text is lazy and pointless. You either allow the player's talents to change the course of quests and interactions or you don't add a sloppy half-job into it. The entire point of building a doctor character is being capable of helping somebody and saving their lives when they otherwise wouldn't in another playthrough
>[Medicine] It appears that your abstanial lower-middle clavicalus interruptelis bone has been administered too much ferrus interceptalis while your waning flaptrap gizzle has been ruptured. Sarah... no, no no no no...
Does she have a blender model yet?
I was praying for Starfield to be good just because ive been waiting for Elder Scrolls 6 for a long time and its not looking good
>[Medicine] YO!!! AY YO!!! DIS b***h SHOT BY SOME homie!!! EY!!! CALL AMBOOLANCE!!! EY!!!! CALL AMBOOLANCE S- ... SOMEBODY CALL AMBoolance right now
>[Medicine] Sarah, I think you've been shot
>[Persuasion] Sarah show bobs and vegana, the matter is urgent
>[Guns] That looks like a gunshot wound. Sarah, have you been shot?
I mean you might as well play no man's sky really, neither game has much of a story but at least one isn't getting abandoned for the most part
>LOOK AT THIS DUDE; LOOK AT HER VITALS... OH NO NO NO NO
Bravo, Todd.
I keep seeing this and still don't understand what's going on. Did she loss the will to live? What a lazy hoe.
Some days when I’m dreamin’
I think of how far I have come
Looking at that scene on youtube and it looks so anticlimactic it almost felt parodic. The player character just casually find the corpse while walking down a corridor
can you just keep walking?
SARAH GOOD MORNING SARAH ITS ME SARAH b***h BASTARD
Its honestly Incredible that Emil is so ass at writing that everyone including normies took notice with the launch of this game.
So much so that he even decided to fight people on Twitter over it.
hes such a moron
read the thread anon
or better yet stop posting twitter screen shots like a troony
How do anons still defend bethesdashit?
Advanced contrarianism
What a homosexual
I don't know what's funnier, the dialogue choices, or the fact that there isn't a single drop of blood on her actual body.
Small indie studio, new to the industry. Please understand.