Thread for all things Lorcana. Into The Inklands is now officially out, what are people thinking so far? Other upcoming stuff:
>Lorcana Set Championships will be in April 2024, with exclusive Stitch prizes
>Lorcana Challenge Circuit and Regionals begin in May 2024
>Unnamed Lorcana Set 4 releases May 17th 2024
>World Championships sometime in 2025
CRIME Shirt $21.68 |
Frick Disney.
Sure, anon. Even those of us who like this game share that sentiment. You're not clever or original for pointing it out. Frick Disney, but enjoy Lorcana any way you can. Steal it. Print it out as proxies. Play the fanmade online version. Whatever. Lorcana is a good game, just like people like MtG but hate Hasbro, or love Warhammer but hate Games Workshop. Besides, even if you do buy the game, it's Ravensburger that get the majority of the profit. Disney is just licensing it to them.
It's also nice that the large majority of the game is classic Disney, with virtually none of the modern shittier stuff.
Well, I wouldn't say virtually none... I swear, half the Floodborn packs I open, the first common I'd see is this smug looking Boun prick, who I assume is from Raya? Has ANYONE watched that one? Yeah, I hope they stick to the classic stuff, but even in Inklands, they went with the 2017 Ducktales over the 80's version. I can see that they might want to diversify for the younger players, but I think they should realize that it's the adult fans that are going to be buying the most cards.
Boun is from Raya, which was actually a pretty decent movie that just wasn't marketed well and was released at a really bad time. Also Sisu is a cute and an underrated card.
>Sisu is a cute
Yeah, but she's about the only one... almost every other card from that movie looks kinda ugly.
>Raya and the Last Dragon
I have never seen a movie that more desperately wished it was a ten-episode miniseries before.
I will sex this dragon
I will this card
Don't get a papercut, my dude.
Noodle noodle.
If only she were voiced by anyone but aqwafina.
>which was actually a pretty decent movie
What the frick are you talking about? The entire plot is peak writer's projection.
>they went with the 2017 Ducktales over the 80's version
2017 ducktales is objectively good. I can't blame them for picking it.
Raya, on the other hand, was a box office flop that barely broke even with incredibly bad writing on multiple fronts both fundamental narrative issues and trying way to hard to be hip and trendy to the point of sacrificing quality of dialogue, and the only people who care about it are furries horny for the dragon.
>Also Sisu is a cute and an underrated...
See?
Moana isn't as cringe, but still has narrative issues. What IS the lesson, what IS the takeaway, Mr Maui? There really isn't one. Its a Hero's Journey motif, but Moana herself doesn't grow. Maui grows, he learns to stop chasing mass adoration from glory and seek acceptance from individuals, and he learns that his divine blessing superpowers aren't what defines him as a hero, but his growth is a subplot, not the main one.
And Frozen visibly has development hell syndrome, where its central theme must have changed at least twice during writing, but there's evidence of even more because some concept art has Elsa as a villain. Much like Phantom Menace or the Digimon Movie, it's visibly a Frankenstein of three separate scripts. I have to give the final writer props he did at least successfully stitch them together, the connection tweaks are weak but functional. But the only bit of foreshadowing is the word "sandwiches" with a ton of severed ones that ends up red herrings instead.
But hey, you know what? Emporer's New Groove was in development hell too, basically got scrapped other than the aesthetic and villain, got sniped by El Dorado due to the delays, got its marketing repurposed for 102 Dalmatians, and had box office competition vs the Jim Carrey Grinch which had massive sales, and 102 Dalmatians an established Disney property, yet still made 150% its budget back, and became a favorite.
Because the writing was rock solid.
NuDisney Studios a shit.
Set 4 spoilers when
I imagine Raya got in mostly because, in addition to being the newest thing, Lorcana would've been in development before they could see just how successful it would be. I'm fine with flops/minor IPs getting attention, but Raya definitely got a disproportionate amount.
Don't you feel silly playing it? It's for actual, unironic children
Not really, and it's not. Do you think the average modern kid gives a frick about Robin Hood or 101 Dalmatians? Do you think they've even HEARD of The Great Mouse Detective? No. This game is 80% nostalgia bait, which means it is in fact aimed mostly at adults. The kids get Elsa and Raya and Moana and such. Do I feel silly playing it? Not much more than any other card game. Do you really think playing Yu gi oh, Magic the Gathering or Pokemon makes you look like a 'cool adult'? Everyone who plays a collectible card game looks like a manchild to an outsider, no exceptions. The sooner you realize that this is a dorky and uncool hobby in general, the sooner you can relax that uptight sphincter of yours and realize that theme is nothing more than set dressing for an immersive strategic experience. Or we can just admit that we love Scrooge McDuck and move on with our fricking lives, because tying our self worth to some egotistical notion of giving up fun being part of being an adult is actually insane. I have no shame over this and neither should any of you.
I think lots of adults don't even know Great Mouse Detective.
Well I know.
(Mostly only because of the sexy mouse girl burlesque but I do know.)
Miss Kitty IS a good reason to know about Mouse Detective.
Once her card drops I'm all in on Lorcana.
Have they said whether or not MAHVEL or Star Wars will be featured in Lorcana?
>Tfw no Plinkett chase card
>It's for actual, unironic children
This is the most smooth-brained of takes re: Disney, especially the parks; I find fat chicks in mouse ears as cringe as anyone else, but literally the *entire* point of Disneyland/Disney World is Walt had the idea for a place where everyone could have fun, where nobody was relegated to being a spectator.
I would go as far as to say that Epcot is primarily intended for adults, in fact.
I just got back from a tournament. Not a single child there, except for the 2 year old daughter of one of the players (or 2 if you count the belly of his pregnant wife). At least 3 of the players were trying to trade for foil dalmatian puppies for their wives. At least 2 of the 3 had their wives present and playing in the tournament. They were all taking the game with deadly seriousness and they knew what the frick they were doing. They all had tons of set 3 in their decks and already knew exactly how to use them. They thoroughly kicked my ass (even if they were all very polite and sportsmanlike about it). We played a round robin best of 3 for 3 rounds, and I only won 2 games of the 8 that I played. Absolute dwarf massacre.
I need to step up my game, holy shit.
i just tried to play my first match, and I can't imagine children playing this game even slightly effectively.
The MLP of card games.
MLP had a card game, too.
And it was actually a pretty good one.
I've heard that, but I've never had friends that admitted to being bronies, so I never bothered to pick it up.
There was this freak that used to show up in the character art threads that would do nothing but take art of fantasy women and photoshop the faces of Korean pop stars onto them. This reminds me an awful lot of his work.
Some useful links:
Custom Lorcana Card Creator:
https://www.vintageccg.com/disney-lorcana-online-card-creator/
Peeved that your favorite character isn't represented yet? Make your own card for them!
Lorcana Card Listings by Franchise:
https://lorcania.com/franchises
For those of you contemplating building a deck by theme rather than strategy.
Pixelborn, the fanmade online Lorcana client:
https://www.pixelborntcg.com/
Build and test decks online for free.
Cheers for that, will save them for the next thread.
Thank you!
For the Cassandra fan from the last thread.
Thanks a million, anon, I love it. As I said before, you're doing god's work and making these threads so much fun.
What are the main pros of this game over other TCGs? I've played several over the years, but quit buying cards years ago. I kind of want to build a Wonderland deck, as none of the other properties interest me.
The main gimmicks are using other cards in your deck as your "mana" source, basically sacrificing a card in your hand every turn into ink to use to play other cards, and that instead of directly attacking the other player you're instead gathering 20 "lore" resources in order to win by tapping creatures. I like the way it works, games are fast even if you're playing more complicated combo or control decks, great for kids although I've never seen an actual child play this game yet. Wonderland decks are probably going to be somewhere between discard and aggro (queen of hearts) and disruption with some fatties (alice, mad hatter).
Thanks. Sounds interesting.
>great for kids although I've never seen an actual child play this game yet
There's two or three kids that play regularly at my local comic shop on Wednesdays. All around 8-10 and actually not bad.
>using other cards in your deck as your "mana" source, basically sacrificing a card in your hand every turn into ink to use to play other cards,
isn't that a Duel Masters thing?
>instead of directly attacking the other player you're instead gathering 20 "lore" resources in order to win by tapping creatures
And isn't that just Keyforge?
Not every card game needs to reinvent the wheel. Lorcana borrows some idea but the whole package together works really well.
they just stole that from the Final Fantasy tcg. go figure a ranny game is just a house of cards built on lies
Not 100% certain on this, but I could have sworn that I read somewhere that game mechanics can't be copyrighted. Yeah, Lorcana borrows a lot from other games, notably MtG, but even though I've never played it, I'll bet that your Final Fantasy tcg probably isn't the originator of all of its game mechanics either. As long as the final package feels unique, and Lorcana does, then what's the issue?
Which stole it from VS SYSTEM which stole it from the format Mental Magic
It's not so kneedeep in wokeness that it no longer has waifus like MtG. And unlike YGO or Force of Will you don't have to be autistic to play it.
So unless you like pokemon, Lorcana is the place to go for cute girls on cards.
It's basically a significantly tweaked MtG, so one of the big appeals is that you can actually play it with more than two players. Which is enough of a draw for me.
I haven't played MtG in a long time... did something happen to make multiplayer less viable?
No, but the game has gone to shit and there's very few other TCGs that work at 2+ players.
Oh, I see. I guess it's true... I've played many TCGs over the years, but now that I think about it, almost all of them were 1 v 1.
It's Duel Masters but worse. Just play Duel Masters.
Oh yes, I'll just go to my LGS and join the weekly Duel Masters tournament. Or do I want to go draft Duel Masters at the other LGS near me? Perhaps Friday Night Duel Masters this week?
Oh, another question:
How are the foils in this game? I've always been a shameless whale in every card game I play. Do they curl like MtG? I had problems with MtG cards curling even double-sleeved in sealables. If they curl, I'll just go with nonfoils for this game.
I haven't noticed any curling, but I do find that, depending on your lighting situation, they can make the card difficult to read.
I haven't had any curling on mine, since I think they use a different foil process than what Magic does.
All right, I'm going to try to participate in my first tournament on Wednesday. This is the deck I'm considering going with. Any tips or suggestions?
"Protection Racket"
Tinker Bell - Giant Fairy x1
Tinker Bell - Most Helpful x4
Cinderella - Stouthearted x1
Mother Gothel - Selfish Manipulator x1
Jasper - Common Crook x2
Cheshire cat - From the Shadows x1
Cheshire Cat - Not All There x2
Robin Hood - Capable Fighter x3
Ring The Bell x1
Flynn Rider - Charming Rogue x1
Donald Duck - Perfect Gentleman x3
Bucky - Squirrel Squeek Tutor x2
Daisy Duck - Secret Agent x3
Weight Set x1
Strike a Good Match x2
Prince John - Greediest of All x2
A Whole New World x1
Hypnotize x4
Sudden Chill x1
The Prince - Never Gives Up x4
Lythos - Rock Titan x1
Mouse Armor x4
Hercules - Divine Hero x1
Hercules - True Hero x4
The Beast is Mine! x2
Iago - Loud Mouthed Parrot x1
Beast - Selfless Protector x1
Wildcat - Mechanic x2
Flynn Rider - Confident Vagabond x4
Deck Stats
Inkable- 50
Uninkable - 10
Actions - 7
Items - 5
Songs - 4 (Which trigger Cinderella's ability)
Characters - 44
Floodborn - 7 (Which trigger Bucky's ability)
Evasive Characters - 6
Bodyguards - 8
What do you guys think? Have I got a decent chance?
Actually, on second thought, I'm going to swap Weight Set for something else. I just realized that only a couple of characters in my deck trigger it.
Your general deck ratios (Uninkables, characters, etc) seem fine. But I'm not seeing a really cohesive theme. It feels like you have a mix of bodyguard and discard, but what is the actual objective of the deck?
Initial thoughts are that 7 Floodborns is not nearly enough to make Bucky worth it, especially since your shift options are not very good. I wouldn't use Bucky unless I had at least 14 Floodborn. And if I was, I'd also run Chief Bogo to double up on that.
You're also running far too many single copies of cards; a good deck is a consistent deck, so you really should be running 3 or 4 copies of any card you put in.
So it's not a bad start, but in general I think the deck just needs more cohesion and focus.
Those are all very good points, but the main reason I'm running 1 of a few different cards is that I simply don't own more than 1 copy of it. Anyhow, the main points of the deck are to get at least one bodyguard out and pump him up with as much resistance as possible. Bucky isn't super important to the deck, I could easily replace him with something else. I just wanted a few cheap characters to fit with the discard theme, and I only had one Flynn Ryder - Charming Rogue for that. Also, I have no excuse for the 1 Sudden Chill... it's common and I don't know how I've only managed to pull 1 so far.
Anyhow, I'm getting sidetracked. Once behind the wall of shields, Robin Hood can poke away at my opponent's characters that are giving me trouble, and Cheshire Cat and Ring the Bell can finish them off if they're too big to take care of quickly. The Beast is Mine and Iago also helps with this by forcing weak enemies to crash against my shield wall to no effect, and Wildcat will take care of annoying enemy items. Mother Gothel and Jasper will help me stop heavy enemy questors while Prince John and the 2 ducks will help me empty my opponent's hand while filling my own. Finally, if all the ducks and cats and bodyguards haven't gotten me enough lore by this point, the Tinker Bells should help me close the gap. That was the plan, anyway.
Did some playtesting today, and my 7 Dwarves deck is running rampant over this one... it's just too slow to get started once the dwarves start hitting the table. I might have to take my Dwarf deck to the tournament instead.
It's often best to play a deck you know really well over a theoretically better one that you are more liable to play wrong.
Of course. That's what playtesting is for, right? Otherwise the other deck will never be more than theoretical. But yeah, I agree, the theoretical deck is turning out to still be half-baked, so it's going back into the oven for now.
Is there a reasonably playable puppy deck? As in, won't get absolutely bodied by every meta deck? I've been on the fence for this game but probably will draft this set and always have a soft spot for Relentless Rats style decks.
There's some synergy if you're willing to allow some other animals in. Pride Lands + Simba + Rockstar Stitch + an assload of puppies is an idea that actually does work.
>Get 2 Pride Lands
>Put one Simba at each, characters now cost 2 less
>Drop Rockstar Stitch
>Play a puppy for free, exert to get a draw off Rockstar, if it's a puppy just play it, exert, draw, and keep repeating this as long as you keep drawing puppies
Yeah I'm not addicted to the puppy theme, I just want a payoff for being able to play a large number of the same card.
I'll look into that combo, there's a reasonable number of events around me so might as well play.
Just looking at it, you'd run something like this, right?
>4x 1cost stitch
>4x 1cost simba
>4x Rockstar Stitch
>4x manadork Pluto
>4x big Pluto
>4x Perdita
>4x the draw 2 discard 2 steel card
>32x puppies
Anything I'm forgetting? My card pool knowledge is damn near zero, so I'd suspect I am.
Is there any particular value from playing the puppies over any other 2 (or 1 even) cost critters, just that they're decent vanillas and you can throw them away without concern?
You may also want to consider Pongo for an extra draw to make sure the combo goes off.
>Is there any particular value from playing the puppies over any other 2 (or 1 even) cost critters
Not really, since no other cards actually specifically target/benefit puppies.
Oops no puppies. Same game plan though, get either simba to pridelands and go off. Throw shit into the discard for the big scary or to feed perdita. Paint the roses as a free cycle with all the 2 costs, maybe bad?
Any amber/steel staples I'm completely overlooking?
I like it. I would consider The Bare Necessities since you'll want to be able to protect yourself against Grab Your Swords/Be Prepared.
I'd suggest running a few copies of Lucky or Cernabog, if you can. As mentioned in the previous thread, if someone used some Steel direct damage or Be Prepared or something to wipe out a massive amount of your puppies, you could easily drop a Cernabog and sweep them back into your deck. Lucky is also amazing if you have a ton of characters in play.
If you wanted to run this with Amethyst, you could combo Pongo with the Sorceror's Hat. Even if Pongo's not on the table, you have a good chance of drawing a puppy anyway.
Anyhow, the 99 Puppies action card also seems like a given for this situation.
5 mana for 2-4 lore doesn't feel worth it to me, if you get enough guys out to really make a difference, you probably don't need it. But I also have played like 5 games total on pixelborn.
Hmm, well, look at it this way, if you had Lucky out with 4 other characters, by this point you'd likely have at least 5 Lore, I'd assume? Instead of playing another character that turn, you could just 99 Puppies and quest with everything for 15 or more Lore. If the situation's right, you could be blindsiding your opponent for a sudden 1 turn win.
Good point.
Idk I'll keep messing with it, I ordered 4x everything but Perdita in this list, 4x if she's uninkable is probably too many, even with ~12 sources of card filtering. I'll order the 4 of her when prices have dropped more, latest set is like two days old.
Where are you ordering these from? Are they pretty reliable?
Tcgplayer, never had any problems with them in the past. It was also a cheap deck, most expensive cards were pushing $4 ,outside of Perdita at $10 (and quickly dropping).
Oh, interesting. That's one of several sites that have infiltrated my youtube algorithm since I started playing Lorcana. Good to hear that it's legit.
Not him but I have ordered a ton from there and never had a bad experience. I also like that the site has a button to "Optimize" your cart, so you can add all the cards you want from whatever seller, and then you can use that to find you either lower prices/less packages/whatever.
Do they deliver outside of the US (to Canada, specifically)? If so, I might have to check them out if my local stores don't start selling singles soon.
Since you'll have a ton of puppies on the table anyway, maybe toss some Christopher Robins in there to gain a ton of easy lore.
What are the chances they ever do a kingdom hearts set? I was looking into getting into this game and thought about how fun that set could be.
I'd imagine there'd be some licensing issues to clear up before that could happen, and the Disney catalog is vast enough that they have more than enough content to last for many sets, so it's probably not a high priority for them. That being said, I'd love it if they did, too.
disney wholly owns kingdom hearts
they just don't care much about it, so they leave most of the decisions to squeenix
They did a KH room at Tokyo Disneyland that you opened with a Keyblade
Yeah I had a few other thoughts looking through amber/steel cards. Plenty of draw already I think, and 1 cost to rock star stitch only saves 1 mana so didn't feel worth it - maybe put him in instead of Cinderella or Jafar if it feels like I'm never getting Rockstar out.
The strategy is sound but you are WAY too high on uninkable cards and severally risk getting ink screwed. At minimum I'd drop the little Pluto for Stitch so you can shift, and I personally I will rarely go above about 15 uninkable cards.
Is it too many uninkable even with all the card filtration? 36/60 being inkable, with a bunch of draw-then-discard effects felt like enough coming from mtg and targeting 6 as the max ink most games.
I figured little pluto being essentially a mana dork would make up for being uninkable.
Is the shock worth it? I could drop that for lil' stitch.
I haven't played much Magic, but I have followed a lot of Lorcana tournaments/Pixelborn and I don't think I've seen a single top tier deck run more than 14 uninkable.
Fire the Cannons may not be worth it, since 2 damage will often not kill a lot of popular characters. But getting Stitch out two turns earlier and getting your draw engine going is absolutely worth it.
I think this may be what I go with. Thanks for the help anons, guess I'm getting into another tcg.
Hi. New player. How important is item destruction? Specifically Rise of the Titans. And while I’m asking, how good is Captain Hook’s Rapier? Deck has 12 Hooks if that matters.
Item destruction is most important when facing sapphire decks, as they have the most item-focused strategies. Every color has at least a few items that are really helpful, and having at least a few cards to help deal with them is always a good idea. However, you mentioned Rise of the Titans, and I shoul point out that Steel is probably the color with the most options for item destruction. You might be better off including some of the characters that banish an item when played, as they'll at least be useful if your opponent doesn't have items out.
>You might be better off including some of the characters that banish an item when played, as they'll at least be useful if your opponent doesn't have items out.
Benja is still a solid inclusion for this reason. Even if you don't hit an item you're got a 2/3 who can quest for 2.
Puppies anon here, tried out the deck on pixelborn, basically never got to combo but won as an aggro deck off Smee+Piglet more often than anything. Still, seems to work pretty well.
>Smee+Piglet
Yeah, that combo has to be some of the strongest early game stuff I've ever seen.
When it works, it works.
Reasonably fun deck. Not sure Perdita or Lucky are even key parts of it, inkable 1-2 drops in their place and going full aggro is probably the better deck.
And just like that, I was playing an aggro deck instead of anything themed around having infinite number of puppies. So it goes.
Very nice board, Chernabog is quickly becoming my favorite card of the set.
So what makes cards "good" in this game anyway, aside from the obvious overstatted for undercosted? The effects seem all over the place.
The effects are all over the place because each color has it's own identity and focuses on doing different things well. "Good" is only relevant in terms of what you're trying to accomplish.
Well, to know what makes a card good, you need to know your goal. You want to be the first person to reach 20 Lore points. Alternatively, it is possible to make an opponent lose by making their deck run out of cards (commonly known as 'milling' in MtG), but I don't know of many decks that attempt to win by milling. Focusing on the race to 20 Lore, the various powers on the cards should either help you score Lore quickly, or slow down your opponents by disabling some of the cards that help them gain Lore.
The most important and numerous cards are characters. The most common way to gain Lore is by using characters. On their turn a character can Challenge, Quest, or use some of the other abilities tbey might have on their cards. Challenging allows your character to attack an opponent's character that is exerted. Banishing an opponent's character is a good way to slow them down from getting Lore. A character's attack and defense numbers determine how well they do in a fight, so a character card might be 'good' if those numbers are higher. On the other hand, if a character Quests, they'll gain Lore equal to the amount of diamond symbols on the right side of the card. So, having a higher amount of those is very valuable.
>Is that... A new Lorcana set?! Oh my gosh, these cards will look amazing on the display shelf between my Funko Pop and Marvel collections!
To be fair to wojakposter. I only bought a booster pack to get the Nani card which keeps her commando attire.
For me, it's my crazy duck waifu.
I wonder what the highest cost item is?
Scrooge's Dime.
Oh. Of course. Makes perfect cents.
I love the art for the floodborn cards. The concept behind them is neat too.
>the ink was spilled so these characters got made with too much ink and became over the top versions of themselves
Gimme a rundown on this game.
What it do?
You play cards and you try to score points. What do you mean "What it do?"
Magic with less (but growing) interaction, most cards can be lands.
It's actually pretty fun now on set 3. Use pixelborn to try it online for free.
I hope they keep the majority of interactions to your turn only, and they don't introduce instant shit.
-summon Disney characters to gather 'Lore' for you
-be first to 20 Lore to win
-slow your opponents down by attacking their disney characters with yours
-summon items, play actions, and sing songs to help you fight, gather lore, draw more cards, etc
-cards are split into 6 factions: Amethyst, Amber, Sapphire, Emerald, Steel, and Ruby, each with different playstyles, and you can combine any 2 to build your deck.
That's what it do.
Also:
-doesn't use dedicated land cards for mana like Magic does
-sacrifice cards from your hand to turn them into 'magical ink' to increase your power supply
-gain powerful 'floodborn' versions of your disney characters and summon them faster by transforming a weaker version of themselves.
-shoot a princess with a fricking cannonball.
These are all points worth adding.
We should just steal the game and make our own exact copies but with big titty waifus instead of shitty disney characters.
I mean, the Lorcana card creator is right here.
You could easily do exactly what you said. You'll just need pictures of the big titty waifus and you're good to go.
that's probably relatively easy to do. I've been playing a fanmade card game that's built from a folders and program standpoint almost identically to pixelborn called Card Artisan.
Assuming that's the case, when you install pixelborn, just swap out the english card images for ones you tampered with in mspaint/photoshop.
Attempting. Proof of concept to be posted shortly.
yup. it works.
Doesn't show up on opponent's side, obviously, each client pulls from its local copies of the cards.
Gross.
If you don't like Eda then don't use Eda.
These two guys did like Eda so i chose that as an example of
>our own exact copies but with big titty waifus
I was just showing that the art is arbitrary, you can make it literally anything. You just need one template for each of the card types with the art cut out, then you apply it as a clipping mask over the original card to perfectly cut out the art, then drop in your new art behind the cut out. Each card takes like, 15 seconds max if you already have the replacement art downloaded.
The only challenge is doing it for all 691 Lorcana cards. But it's not hard, just time consuming, you could probably knock it out in a weekend.
err, fanmade for MtG, not fanmade for Lorcana. It's basically MtG without summoning sickness or sorcery speed, and roguelike progression/custom card creation.
Someone in the last thread wanted some Perry the Platypus, so I had some fun with it.
Should have made it a Scientist
I could have, but I wanted him to synergize with all the other inventors in the game.
Very nice, anon.
Thanks, I was having trouble thinking up a decent game mechanic for them, until I invented the inspiration-inator.
Thank you, request anon, you're so creative.
this should help you get out
I was thinking of making an even more powerful Floodborn version sometime.
What is the likelihood TV animations get added? Without saying who, I just want to know if my waifu will ever get a card.
Ducktales 2017 and Tailspin were added in the new set, so tv animation is definitely a possibility.
Err, I mean OTHER tv animation is possible.
So who's your waifu anyway? None of us will judge.
Not that guy, but while we have Tailspin, we still don't have MY waifu Rebecca Cunningham. Next set, hopefully?
It'll be a long time before we see any modern shows in the game, and Duck Tales only made it because the franchise itself is older (even if they are using the 2017 stuff).
I'm fine with that though, I don't want gay shit like Owl House and the like crapping up the game.
I kinda want Gravity Falls, tho.
>I don't want gay shit like Owl House and the like crapping up the game
speak for yourself, Eda's waifu material.
Agreed, some people make the mistake of pouring the waifu out with the gaywater.
I know this will never happen, but I'd love to see Amity be part of the game.
Who is your girl?
Local store has their release event today, gonna be nice to play with real cards. The online shit just doesn't feel the same.
Just got my Inklands booster box. Managed to pull an enchanted Gamma Talla. Probably going to sell it for another booster box.
What else did you get? How many foils do you get per box?
Well, the booster boxes are literally a box with 24 boosters in them, and since you get 1 foil per booster I got 24 foils. You'll have to give me a minute to type out all of my rares and legendaries.
Enchanted - Gramma Tala
Legendaries - Magica De Spell - The Midas Touch
Pongo - Determined Father
Lucky Dime
Little John - Resourceful Outlaw
Ariel - Adventurous Collector x2
Hydra - Deadly Serpent
Alice - Tea Alchemist
Helga Sinclair - Femme Fatale x2
Shenzi - Hyena Pack Leader
Milo Thatch - King of Atlantis
Madame Medusa - The Boss
Perdita - Devoted Mother
Wendy Darling - Authority on Peter Pan
Piglet- Pooh Pirate Captain
Simba - Fighting Prince
Scrooge McDuck - Richest Duck in the World
Tinker Bell - Very Clever Fairy
Maleficent - Mistress of all Evil
Rares - Maui -Whale
Mama Odie - Mystical Maven
John Silver - Greedy Treasure Seeker
Belle's House - Mauriice's Workshop
The Boss Is On A Roll
Lucky - The 15th Puppy
Peter Pan - Lost Boy Leader
Mufasa - Champion of the Pride Lands x2
Audrey Ramirez - The Engineer x2
Robin Hood - Daydreamer
Hades - Hotheaded Ruler
Simba - Scrappy Cub
Friend Like Me
Rafiki - Mystical Fighter
Ursula - Sea Witch
And Then Along Came Zeus
Fang - River City
Pluto - Determined Defender
Aurelian Gyrosensor
The Sorceror's Hat
Gyro Gearloose - Gadget Whiz
Pride Lands - Pride Rock
Bernard - Brand New Agent x2
Gustav the Giant - Terror of the Kingdom
Stitch - Covert Agent
Peter Pan - Pirate's Bane
Treasure Guardian - Protector of the Cave
Pyros - Lava Titan
Starlight Vial
Cursed Merfolk - Ursula's Handiwork
Maui's Fish Hook
The Bare Necessities
Moana - Born Leader
That was actually 25 boosters, since I got one for entering the tournament.
Is there a higher rarity with a unique design for the foils? I mean, like secret rares in yugioh or all the foils have the same rarity?
Yeah, the 'Enchanted' Gramma Tala I listed at the top. She's worth like, $230 right now. Foil is much nicer than the other foils, too.
Are you guaranteed to get at least 1 of those rare cards per box or is it pure luck?
Not sure. I didn't think to ask the experts while I was there. But, judging from their reactions, I'm guessing it's not guaranteed.
Thanks for the info, anon.
No problem, anon.
Enchanteds have a rarity of about 1 in every 4 or 5 boxes.
>mfw my waifu is one of the better cards in the set
That's a dog.
A literal dog.
Who is a devoted mother and wife and I love her.
And that anon wamts to give her the spotted dick.
Well mine isn't spotted, but yes.
Yeah, but she might rub off on you.
Rub what off?
Ray, a drop of golden sun
No, he's a firefly.
Well this shit is getting pricey.
When I was at the tournament this week, it seemed like Ursula and Perdita were the two that everyone wanted0rh8.
Perdy's been pretty consistent around $10-$11. She's good value for tons of decks, just not game changing like Ursula can be.
Perdita is overrated imo, 6 drop with no inability is really hard to play.
Ursala is real, but won't keep that price forever. Give it a month and she'll probably be a $10 card.
>Give it a month and she'll probably be a $10 card.
I'd agree on that one. We're not even into official release yet. Once Inklands gets into more people's hands, I'm sure prices will drop around the board.
Wait, we're not? My LGS had releases a week or so ago, and tcgplayer has cards available...
Regardless, Ravensburger has convinced me they have figured out the supply problems (really just underestimating demand). And set 3 has been the most interesting for the meta yet - I'm pretty optimistic that this will at least be part of the "little three", replacing Digimon as Bandai inexplicably kills it, even if it doesn't unseat any of the big three.
I guess it depends on how you define 'officially released'. I consider the LGS/Disneyland release to be the pre-release, and the Big Box Store release to be the 'official' release.
When's the big box store? Local toy stores and B&N both had Inklands for sale.
Regardless you're right that Target sales/thefts bring down prices significantly
March 8, I believe, so next Friday.
It's supposed to be the 8th, but many big box stores are super bad about respecting street dates.
You're not wrong about that. I wouldn't be surprised if they put it out as soon as they got a shipment.
Keeping strictly to the 8th here in the UK, got a trove box pre-ordered.
Good luck on it. I've already opened 4 boxes, a trove, and a gift set so I think I'm pretty much done cracking packs.
Official release was last week.
What's everyone's opinion on Locations so far?
They are crazy good if played right. I'm using a Sapphire/Amethyst deck and I've won several games scoring off of locations alone, since they take so much effort to remove.
Cool. I also like how they basically form a fresh take on 'enchantments' from MtG, the main difference being that they can be removed without needing a specific type of card to do so. Lots of potential here, I think.
They definitely make plays more complicated, since there's a lot of cost/benefit analysis that goes into removing them. But ones like The Queen's Castle absolutely has to go right away.
They helped even out the game and give more relevance to a major mechanic that was easy for some decks to avoid(challenging). Will be interesting to see locations going forwards as there's a lot of room for them.
Alright, I think this is what I'm gonna frick with.
just what are you cooking with this...
The main goal is scoring most of my early-ish points from locations, then scoring big off of Belle and Magica with the Dime to close it. There's solid card draw so Jafar is an alternate win condition.
Only done a few games with it on Pixelborn and seemed to do alright, so there might be something to it.
What about that Location that lets you put characters banished there into your inkwell? Using that with Cernabog's Followers could put you closer to triggering Belle while also getting the card draw.
>Cernabog
Would a deck of pure villains work?
Probably but there's not much in-game incentive (yet) to doing so. Considering how few tribes they're making, it's likely there will be payoff cards in the future - we've already seen some benefits to captain and various royalty titles, it's likely that will expand.
Maybe not purely villains, but Queen of Hearts - Wonderland Empress has a power that gives all other villains +1 lore when she quests, so it might be worth looking into.
Hades has something similar, but at 8 cost and uninkable he's a non-starter.
Well, not to mention, only HE gets the extra lore, while QoH gives it to every villain, which could be a game-ending gambit if you can get enough villains out.
For sure, Queen is absolutely better. Which is fine, Hades already has a bunch of good cards.
Queen has to live a turn while Hades can shift out for the instant quest. But as an 8/6-cost Shift(with only expensive Hades rn) Hades gets more value out of not getting blown up for a turn since you can dump low costs and they instantly feed into him. Queen costs less but still has to sit on the field and requires you to keep the board in general. Both of them are too slow and hurting in this meta, but maybe once the quality of Villains passes a certain threshold along with more Villain support they'll gain more viability
So all these floodborn characters are "evolved" forms of normal characters? Sounds cool.
All of the characters are "glimmers" that are summoned using magic ink. Floodborns are what happened when there was a literal flood of ink, and they were summoned using far too much ink. They range from "idealized" versions of what the character would want to be to weird opposites.
>They range from "idealized" versions of what the character would want to be to weird opposites.
So that's why Hades is king of olympus because that's what he has always wanted to be. Cool concept, I would like to see the floodborn versions of every character.
Some are pretty cool, like the Gaston who has also become a genius.
And of course, everyone wants giant Tinker Bell to step on them.
No, don't be weird.
I'm just the messenger, buddy. We live in a weird world.
Sigh.
Well if no one else is going to do the obvious, I will.
Nicely done!
I don't have any kinks. I'm a perfectly normal man who wants to have loving consensual sex with an anthro fox for the purposes of procreation after we are married.
Your wife is draft chaff. lady kluck when
Pfft. You're both wrong. No one procreates better than Widow Rabbit (there's plenty of proof, too!), and she can take care of dozens of kids all by herself. That's mother of the year, all years, and definitely one I'd like to frick!
What are the best kink cards?
Tried making some AI slop of the Tinkerbell cards, it kinda worked
Are you going to post them?
I am considering that over McDuck Manor, both have their upsides. The extra ink is really good, but McDuck Manor having 9 fricking health and it gets two lore every turn is absurd. But it is something I'll think about.
Doesn't seem to have enough item payoff to fill up all those slots, imo.
Also, play this guy.
>Be on con yesterday
>Lorcana and W40k have the same publisher here
>Lorcana bannar right next to cardboard stand of ultramarine
I wish my phone didn't die, so I could take the picture
More like Warhammer 40Gay.
Stitch is 100% genestealer cult mascot
>autosage
Has it been a week already? Time flies when a hew set's released.
I'm looking forward the next leaks, I can't wait!
I imagine earliest they'll come is a few days after the official release, but in that case the spoilers season from Set 3 to 4 will be shorter than 2 to 3's.
Do you usually make a thread for the leaks or you get them from somewhere else?
Elsewhere, this game doesn't have too much traction here rn
Thanks!
So, in the early days of Magic the Gathering, they had many creatures with flying, and a few creatures, mostly spiders, who could block fliers without flying themselves. As more expansions came out and more non-flying creatures that could block fliers were released, they eventually gave that power a name, Reach. I've noticed the same situation is happening with evasive in Lorcana. It would be pretty nice to just have a keyword for characters that can challenge evasive characters during your turn. What would you call it, though? 'Vigilant' comes to mind, but Vigilance' is already a MtG term, and I think they'd prefer to avoid the similarity. Just a thought... what's your opinion?
Is there any conceivable way to make an even vaguely competitive Frozen deck? I've been throwing everything at the wall to make Elsa work and it's frustrating. Alternatively, what's meta that isn't Amethyst/Ruby?
Theme decks aren't super competitive in general if you're sticking too slavishly to the theme. Part of the reason that this game is so good is that it's a card game first and a Disney product second. Sometimes, key combos just don't have anything to do with each other thematically. In fact, there are only a few franchises in the game that can even make a legal deck by themselves let alone a competitive one. As more sets are released, I'm sure that will change. In addition, I've noticed that Frozen in particular doesn't have a ton of really good cards, an odd choice for such a popular franchise.
That's fair. Honestly, what I run now in my "Frozen" deck is just attempting to get out Elsa SoW and running several Elsas to shift onto, a few Annas just in case, and a Hans/2 Kristoffs for the theme (but also 2 Lore characters). As far as actually playing to win, I'm trying to make Ruby/Sapphire work. I don't know, I like winning, but I feel like it's cheating to wait for payday and throw $200 at a meta deck
Amber/steel can put together a reasonably competitive aggro deck for like $40 now, most decks actually aren't too pricey anymore, just don't play amethyst or emerald, mostly.