General thread for Lorcana discussion.
Some useful links:
Custom Lorcana Card Creator:
https://www.vintageccg.com/disney-lorcana-online-card-creator/
Peeved that your favorite character isn't represented yet? Make your own card for them!
Lorcana Card Listings by Franchise:
https://lorcania.com/franchises
For those of you contemplating building a deck by theme rather than strategy.
Pixelborn, the fanmade online Lorcana client:
https://www.pixelborntcg.com/
Build and test decks online for free.
Other news:
>Inklands retail release is this Friday
>Lorcana Set Championships will be in April 2024, with exclusive Stitch prizes
>Lorcana Challenge Circuit and Regionals begin in May 2024
>Unnamed Lorcana Set 4 releases May 17th 2024
>World Championships sometime in 2025
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So nice to finally have a halfway decent Robin Hood card tganks to Inklands. The Little John cards are actually really great, too!
He's more than halfway decent, he's super good, and is a strong part of the current Emerald/Steel shift decks.
>Emerald/Steel decks
Actually, I'm working on building one of those now. I'm at work right now, but maybe I'll post about the contents later tonight.
I'd be interested to see what you're doing with it.
Cool. Sneak preview? I'm leaning heavily on Sheriff of Nottingham and the draw one, discard one habit Steel has, plus Emerald's discard meta. Also, bodyguards.
There's a lot of synergy there. If you can pull of the Beast/Bayou/Sheriff combo it's pretty great.
Not familiar with this combo... which Beast does it use?
This one.
>Have Beast be at Bayou
>Beast quests
>You draw and discard
>Sheriff notices you discarded, so it pings an enemy
>An enemy is damaged, so Beast readies and quest again.
>skims the card first
Pfft, that's an 'OK' combo, I guess. It's not like it'll let Beast quest again.
>reads the post
>beast quests again
What the frick?
>rereads the card
Ok, so obviously I'm too used to seeing cards ready with the 'may not quest again' mechanic.
I don't think I have any copies of that beast. I might have to order a few. I also only have one or two of The Bayou, but I was already planning to go with The Huntsman, which is a little easier to protect with my bodyguards.
Exactly. With cards that lack the
>may not quest again
or
>once per turn
text ya got to pay attention to them. As even if they are not silly, they actually have some interesting play patterns. Like even Sheriff doesn't have "once per turn" so you can ping and quest as many times as your opponent has a character on the board.
It's kinda similar to Ariel - Whiseits Collector, who can ready every time play a new item from your hand and still quest. Pretty heavenly with a few Pawpsicles and Eye of Fates.
Speaking of her, I think Gyrosensor for her and Lucky Dime for Tamatoa are really potent.
I was looking at this card the other day...can it be assumed that the effect stacks if you have multiples out? I 'm pretty sure you can, just something about the wording put doubts in my mind. What's your interpretation?
Also, the flavor text makes me think that they're actually talking about Pokemon Go.
I have tried from the beginning of the game to justify having Tamatoa in a deck and I still can't. There's just always a cheaper/better/more efficient way to score lore before he gets a chance. I'd rather just run Belle and protect her.
Some friends and I actually saw it coming, so we bought a bunch off of TCGplayer for about 7 bucks each. The next week, they were going for 40.
This also readies it the same turn you play it? This seems like you need to be insanely ready for this not to almost win it in a single turn.
What even is the defence for this? Only having evasive characters in play? Having that "negates 1 point of damage" ability that name escapes me
It can't quest or attack on the turn it's played. So you have one turn to bounce or remove him through direct damage before the combo goes off.
Don't forget that since the rest of the components are cheap in ink cost by comparison
>Bayou [1] (+1 to move)
>Sheriff of Nottingham [4]
You can hold back combo pieces as it costs the same as it does to play Beast.
I just wish the art was more 'floodborn' It's supposed to be one aspect of the character taken to an extreme.
>4 Robin Hoods
>1 Marian that isn't even good
This is bull shit
Yeah, I was looking through Sapphire cards just last night, and realized they just made Marion into a tougher/more expensive version of that one Aurora card. Here's hoping they give her a unique ability in a later set.
There's a lot of strange franchise bias in the game. Like how does Beauty and the Beast get nearly twice as much as Frozen, and even more than Mickey Mouse and all his friends?
The mind of Rabensburger is twisted and alien, and we can only fathom of its lengths and depths. Frustrating for those of us taking franchise into account, but I think they're putting game design ahead of all else. That's my guess, at least.
Question about locations because all I remember at the beginning of spoiler season was lost empire stuff.
>1) Can a character who is exerted after challenging or questing move to a location?
>2) Can you move between locations multiple times a turn?
>3) Aside from rules text on characters that care about locations, is there any other benefit to a character being on a location that has no effects like Nottingham?
1. Yes
2. Yes
3. No
Thank you anon
A question came up during the tournament that I was at... can you kill a damaged character by destroying Pride Rock? And apparently, you can.
That makes no sense. Dealing damage to a location has nothing to do with dealing damage to a character. They have their own separate willpower. That sounds like the ruling was wrong.
Or I'm a moron and forgot Pride Rock gives health, in which case yeah someone might die if losing that drops them low enough. Not deleting as I must live with the shame.
No, no, I shouldn't have assumed that you had the card memorized. No shame.
Pride Rock gives characters bonus willpower while they're there. If they're damaged enough to die if the bonus will goes away, then they die.
On the topic of locations, even without an ability this location is fricking great. 9 will power is pretty heard to deal with on turn 4 and the two lore every turn is nice.
Honestly, I find myself thinking that there's no reason that every Sapphire deck shouldn't be running 4 of these. (Unless they just don't own the cards yet)
It is very nice even just by itself, no other location support. I wonder if locations from later sets will have
>cheaper cost
>2 lore
>relatively high will
With the locations they shown, it feels like a grabbag of what they may potentially want to experiment with. Some are just big tanky things that generate lore, some do that and have other effects, some have interesting effects but don't generate lore.
Also have they said if 2 is the highest they will go for lore on locations?
>have they said
As far as I'm aware, they haven't released any information on future cards, locations included. I think most of the info we've gotten ahead of releases has been mostly based on leaks.
Okay, got it, unknown power ceiling for locations.
With an unlimited power ceiling, we'll be able to wish upon a star.
Can't wait to see what they bring with the fourth set then. As I certainly didn't have
>Whole New World + Jafar = 7 lore
On my bingo card.
Whole New World was amazing even by itself. I was thinking about how much damage I could rack up with that and a few Sherrif of Nottinghams and a hand overloaded by Gentleman Donald.
>Sheriff
Which is also just wild that thing got printed. As even using stuff like Bayou is going to net you a fairly consistent stream of damage.
Whole New World is a likely candidate to be the first banned card. Not because it's too powerful on its own - though it borderline is - but because it really limits design space before it does get broken. Draw 7 is very powerful; the only time I can remember the drawback successfully keeping it down in mtg was when it was stapled to an immediate "end the turn" clause.
I've been seething about Amber/Amethyst decks that basically just keep tapping Pascal, Pinocchio, Wendy and so on for Lore and keep untapping/bouncing them, thereby being practically completely noninteractive. It's starting to make me think about playing Steel, but damage just feels so fricking inefficient when it comes 2s while most of their shit is at 3 and keeps getting bounced. I even prefer discard and Ruby/Amethyst control over just sitting there and having to stare while they play solitaire unless I draw like Tink or Be Prepared specifically.
Ok, so as promised, here's my current (incomplete) version of my emerald/steel deck. I have several more Sheriff of Nottinghams and Little Johns that I ordered on the way (and now I suppose I'll need to order Beast and put him in there, too). But, here's what I have before making substitutions:
"Tax Cuts"
The Prince - Never Gives Up x4
Donald Duck - Prefect Gentleman x3
Mouse Armor x4
A Whole New World x1
Ransack x3
Strike a Good Match x4
Sudden Chill x3
Little John - Robin's Pal x1
Little John - Resourceful Outlaw x2
Wildcat - Mechanic x3
Musketeer Tabard x2
Sheriff of Nottingham - Corrupt Official x1
Tinker Bell - Tiny Tactician x2
Tinker Bell - Giant Fairy x1
Lythos - Rock Titan x3
Hercules - True Hero x4
Hercules - Divine Hero x1
Daisy Duck - Secret Agent x4
Fang - River City x1
The Huntsman - Reluctant Enforcer x4
Iago - Loud-Mouthed Parrot x4
Prince John - Greediest of All x3
Kida - Royal Warrior x2
>looks up that version of Beast
>they're $25 each
Hmph. I might have to wait on those. Very exciting potential combo, but a little out of my price range for now. We'll see how the deck performs without him for now and maybe sprinkle a copy or two in a few paychecks from now.
It's solid, but you for sure need Ursula Deceiver, and should consider Ursula Deceiver of All as well.
Deceiver is decent, but hopefully Daisy and Sudden Chill can keep opponent's hand sizes low enough to make her unnecessary, because after opening an entire booster box, the only Ursula I got was Sea Witch. Deceiver of All would definitely be a nice add, though, but I'm almost scared to look up her price.
>$65
Oof. Yep. I'd prioritize Beast over her, but both would have to wait until I save some money or the price goes down.
Regular Deceiver is massive value. Songs are the most likely thing to mess up your strat, and this lets you get rid of them. Aside from that you're getting knowledge of your opponent's hand, which is hard to put a price on. It's not just about forcing the hand to be small, it's about being able to know exactly what is coming.
Your call, but I think you're undervaluing her a bit.
I can't deny that it seems very good, but the major difference between Ursula and Daisy being that Ursula does it once, while Daisy can do it every turn. But, if I could get ahold of one or two, maybe I'd swap out a Sudden Chill or two for her. I'll have to playtest it a bit first before I add any more cards beyond the ones I've already ordered, anyway. Once I get a better feel for what's working and what's not, I might reconsider Ursula at that point. Appreciate the suggestion, though!
Daisy is still really good, so you're not wrong there. And if you want a good one-two, Ursula can sing Sudden Chill.
Agreed. Also thematically... I'm imagining Ursula singing that as a big band number at the House of Mouse while Cruella is in the audience, seething, snapping her cigarette holder in half. It's too good.
Hey guys, good to see another Lorcana thread up. If you weren't in previous threads, I like to mess around with the Lorcana custom card creator that's linked in the OP. If you don't feel like using it yourself, I often take requests, so if there's some character you want to see made into a card, let me know. If you have artwork that you want used for it, that's a huge help, and if you have some direction for what the card should do, that also saves me a lot of time.
Anyway, I'm off to bed for tonight, but if you leave me requests overnight or during the work day, I'll see if I can get some done in the evenings.
How about a Wreck-it Ralph that does extra damage when challenging locations?
I like it. In fact, I liked it enough to make "Demolition" a common ability.
Also gave me an idea for a continuation of my 'Monkey' keyword, as seen here:
I don't think they'll do animal tribes, otherwise we've have seen Dog. Probably want to downplay the goofy/pluto paradox
...but they have Puppy?
I'm moronic sorry
It's all good. You're not wrong, they wouldn't likely take many of the keywords I like to use. I'm sure they're being very careful how they use ones like Puppy, too.
That's a solid idea overall. If I was going to nitpick I'd say for those stats and abilities he should probably be Super Rare, but I know that's not the important part.
You think? Yeah, I guess I can see that. I don't really spend a lot of time analyzing the rarity since it's all arbitrary in the end, but I could see this one going either way. Glad you like the idea, though!
How about a Felix to repair locations?
>I like to mess around with the Lorcana custom card creator that's linked in the OP.
Have you added any to your pixelborn image folder yet?
I don't actually have Pixelborn! Of course, if you want to use anything I've made for that purpose, you're completely welcome.
What happened to the Pawpsicle combos? Shit was everyone for about a week, was it just not that good?
Metas naturally shift. This is what the top people on Pixelborn are playing right now.
Huh, that's a pretty balanced meta.
Just was wondering if there was a particular catalyst for the shift, since it seemed very dominant for a while.
I think it's more that the decks that would run it now have better card draw options and would rather go for a fast Whole New World, and Sapphire isn't as good for aggro anymore. Sapphire in general is in just kind of a weird place.
>Look at cards
>Think that Red/Purple control with locations and Jim seems good
>Make a deck and perform well
>Accidently the meta deck
Nice to confirm I'm not moronic every once in a while
Always a good feeling. But yeah the moment they revealed Jim I knew he was going to be a powerhouse.
Funny you mention that, apparently this is a pretty competitive deck.
Could I get a qrd on all of the different "colors" (e.g.: STEEL, SAPPHIRE, EMERALD... those are the only three I've heard of)?
Maybe also a 1-page image or brief pdf of the rules?
>mfw not accepting cookies from the official site
>pic unrelated
For the colors
>Amber - Healing damage and singing songs (spells)
>Sapphire - Generating extra ink (mana) quickly
>Emerald - Forcing your opponent to discard
>Steel - Bodyguards and tanks who can resist damage
>Amethyst - Card draw and deck manipulation
>Ruby - Strong challengers and lots of direct damage
>ruby
>direct damage
I would have said that that for Steel, rather than Ruby. I would have described Ruby as creature removal and lore drain.
I did word that badly, as direct damage implies from cards. You are right that direct character removal is more accurate, while still having strong challenging characters.
All good. To an outsider they probably wouldn't know the difference anyway, but the distinction becomes more obvious to those of us familiar with the game.
Well, the 6 colors are Steel, Sapphire, Amber, Emerald, Ruby, and Amethyst. Or gray, blue, yellow, green, red, and purple, respectively. I don't have a pdf handy, but if you don't want cookies from the site, they have an official app you can download to your phone with tutorials and cardlists and all that. Don't know if you consider that to be better or worse than cookies, tho.
>they have an official app you can download to your phone with tutorials
No game though just reading. What the frick even Bandai does tutorial apps with actual gameplay to teach you the game but the Disney backed game can't? That's absurd.
Guess that's why someone made Pixelborn. Disney's loss, I guess. Or, Ravensburger's. Though personally, I've been playing TCG's since very early MtG, and back then if you wanted any information, you pretty much had to be subscribed to Scrye Magazine.
Those were dark times.
You kids have it easy with your 'mobile companion apps'. (I joke, I joke.)
https://www.thegamer.com/disney-lorcana-all-ink-colors-explained/
>Ran Amber/Emerald Aggro/Discard at the LGS tonight
>Went 5 and 3 against a variety of decks
So far pleased that there's a lot of new playstyles this set. Aggro feels pretty strong though.
Is G/P Flotsam Jetsam a viable combo?
Green/Purple in general I think is a strong combo, but the Jetsam Flotsam stuff is probably too much work to be worth it.
really? i figured having 8 cards that all got boosts from each other would be pretty impactful.
but then again i barely even understand this game.
Personally, I think if you want cards that boost each other, you're better off running a 7 Dwarfs deck. Flotsam/Jetsam Are pretty high cost, with one of the Amethyst ones being uninkable, and for all of that, their powers aren't that impressive. Evasion is the best ability out of all 4 cards, and he doesn't give it to his Emerald counterpart. Of course, if they keep adding more versions in future sets, they might become more viable.
too bad
the eels must wait then
just tried this out but with as
suggested, swapping in Pinocchio, specifically i swapped Rafiki because similar cost and didn't seem integral to the draw engine, ink engine, or lore gain.
maybe i'm just not playing it right, i'll admit i'm pretty new, but I lost 3 matches of 3 never getting past 10 lore.
The cost curve is rough and the deck lacks any form of disrupting your opponent, but also can't seem to outpace on lore.
Also, even though its technically 46/14 inkable, I keep ending up with a hand full of high cost spells that I can't ink. I feel like it maybe needs fishbone quill and motonui?
Every part of this is excellent.
Referring to...?
oh lol i forgot to tag
Oh thanks, glad you liked it.
Time for one last monkey in this barrel. I'm off to bed.
(Oh yeah, if the intent of this card isn't obvious, the point is to remove items from the game temporarily so that Sapphire item decks can't just fish that Lucky Dime back from their discard pile, because some DAMN DIRTY MONKEY has it.)
Been experimenting with locations on pixelborn for an amber+steel deck. Did alright with it at 55% winrate in 11 matches. Game strategy is basically
>Protect locations
>Challenge if your opponent quests or smacks a location or activates an ability
>Use removal on enemy characters to try and keep the board tidy.
Notes from playing
>2 of Kida Guardian of Atlantis mostly to stall the opponent a turn or two so locations might survive another turn.
>Hook, John, Tinkerbell (small and big), Kida (big and small) to challenge and act as removal.
>My untapped characters sometimes created a game of chicken where opponents would refuse to quest to avoid losing their character but at the same are not doing anything else while locations in the back are just passively gaining lore.
>I kept Along Came Zeus at 2 as in older lists it felt like a dead uninkable draw at 4.
>Goons I basically inkwelled most of the time.
>Have had games with Hook where he does a lot of work to carry the early game.
>John Silver was either questing or challenging. If my opponents had no threats or threats with low strength, I quested with him. If my opponents had 3 or more strength, I slammed him a lot into my opponent's creatures.
As the pilot I'd say its a rough draft a potentially good deck.
(oops one minor mistake with image I made is an extra 4 pride lands - pride rock, meant to be 4 bayou.)
Nitpicky, but for templating it should say when the character quests, not card.
Nah, you got me on that one. Too lazy to fix it, tho.
I might as well build a Lorcana deck at some point, and it might as well be a "No Fun Allowed" deck that just shuts down the opposition while I farm Lore (if that's how you win); should I go Amethyst & Emerald, or what?
Please build the least fun deck to play against.
Hmm.... Well, Emerald is a good choice for shutting down some of your opponent's options. Jasper and Mother Gothel can stop them from questing. Wildcat can banish all of their items. Ursula and Daisy Duck can steal cards from their hand. Emerald also has lots of characters with evasion to limit their ability to challenge you.
As for Amethyst, I'm not sure what it'll do to shut down opponents (unless you just want to use Elsa and other characters to freeze your opponent's characters). You could always go with Steel to build up a wall of bodyguards with resistance so they'd be stupid to challenge you, but I think I might have an alternate suggestion. Sapphire. Use McDuck Manor (and other locations) piled high with Vault Door to give both your characters and locations Resistance, and also to give you that Lore farming you want, and get Aurora to give your characters Ward so they can't be targeted. Toss in a few Cogsworth - Grandfather Clocks to give your characters even more Resistance (or 4 Dozen Eggs to do so temporarily if necessary), and I think that will take care of most of your opponent's fun. That's just a suggestion, though. I'm sure others can come up with more ways to ruin a player's day.
And also something like this.
Interesting editing style. Mind if I attempt an alternate version?
Thanks, mostly just mspaint for mine to be honest. But yeah that version, Encore, is more thematically appropriate. Also gives it a
Interestingly there is also no card that returns locations back, yet. Which might be more a steel or ruby thing.
I have no idea how you're making this prediction.
Well
>Do It Again (Song Version) there is currently no card that returns songs from discard and amber is the primary color for songs and song support.
>Location (Singer) because as a possible future mechanic they might make a version of rush that lets a character sing the song the turn they are played. Could be a reckless version where they can only sing but may not be able to challenge, or might not be able to quest. It wouldn't be unusual to add such a thing, as Resist for example didn't exist until Floodborn (Set 2).
>The reason for making a location care about villains and heroes is commonly because most of the Disney songs themselves are in fact Hero songs or Villain songs.
>Based on Inklands with Jolly Roger (pirates) and Sorcerer's Tower (broom), they allow certain groups of characters to visit a location for free instead of paying the move cost.
>Ariel with What a Deal. That ability comes from Ursula and as we have seen with other cards have a powercreep from set to set. But tying that with Singer 5 would be a perfect storm. As generally singing = free cast = dopamine hit. As players like when they can have discounts on big stuff. And the most interesting thing is that no color currently has a way to discount songs except through Singer X.
>The closet you get of the six is Emerald but they discount actions, not songs that are also actions.
In general the power creep has been steadily growing. Like sure Lilo is 1 cost with 1S and 1W and 2L, but in Inklands we have Merfolk who are 1 cost with 0S and 1W and 2 and also make challenging them into card disadvantage.
Part of how I formulated this is I have to think about this from the developer's perspective. Like okay your in charge of making more sets, and you need to cater to stuff. What would your game look like in 5 years?
Glad you like it. Thought I'd give this one a try, too, but I took the idea that you're mixing an Ariel card with an Ursula card one step further.
Anyhow, that's a pretty good editing job for mspaint! It must have taken a lot of effort, too.
You might find it easier to try the custom card maker listed in the OP, that's what I'm using (and throwing in a little bit of Bing AI slop).
Mspaint stuff mostly just from making MTG jokes that basically explain what a deck does.
But yeah, makes sense for the cost of 5 as a shift. Also interesting with the addition of stating
>Ursula or Ariel
As I can imagine them using Morph as a sort of foot in the door the door to introduce a new way of shifting where you can use other characters to do so. As Ravensburger would know that players would want more flexible ways to shift. Which yeah with that version of Ursula you could very well
>Find whole new world with Ariel Spectacular Singer
>Next turn you shift Ariel
>Then you double cast whole new world for free
>Which could with Encore lead into recovering awnw to potentially do it again which would be 28 cards drawn for each player, 21 discarded or about 7(opening hand)+5(first to fifth turns)+28(AWNW)=20 cards remaining in the deck if the deck is 60.
There is also other stuff about trying to peer into the design process, like for example pack chaff.
>If a vanilla character card can cost 1ink and be 2S/2W/1L then hypothetically a vanilla could be made that is 3S/3W/1L for 2 ink and still be inkable.
>Similarly if Fire The Cannons can cost 1 ink to deal 2 damage to a character, and Along Came Zeus can cost 4 to deal 5 to a character, then designwise speaking, a steel action (and/or song) could cost 2 and deals 3 to a character with the downside this action can't be put into the inkwell. As its now a game of damage=cost+1 for steel on single target.
>Which could with Encore lead into recovering awnw
Well, don't forget that Ursula's ability puts it on the bottom of your deck, not in the discard, so unless you have another copy of it in there, you're going to need some deck manipulation to pull AWNW again.
Your right about it putting on the bottom. But there would be a relatively high probability. from 14 cards getting milled to send at least 1 AWNW to the discard.
You're not wrong there. In fact, to be honest, I'll bet that's exactly why there isn't a card that brings back songs yet.
That could be the case, its also why Do it Again is locked in emerald and there is not much like it at the moment for noncharacter nonitem.
It would be interesting to see the reverse situation, with Ariel in Ursula's body.
Why do you tempt me to create such cursed imagery?
(I kid, this was fun)
How interesting! She doesn't seem to be suffering because of her new body. I'd have imagined her more panicked.
Yeah, I figured if she looked terrified, she'd just look like a scared Ursula. If she's happy, but not *smugly* happy (as Ursula would look), then she'd look more like Ariel trapped in Ursula's body. If there were a story behind this, I'd say it would be after the initial shock of transformation and during the second half of a song montage where she sings about how it's 'still her on the inside'.
>Have only 3 different uninkable cards in my deck, 10 cards total
>Play several games on Pixelborn
>End up with two uninkables in every opening hand, even after the mulligan
I think there's something about this game that is fricked up.
Possibly also because your inkable keep shifting from which ones to keep or ink. The more your deck wants to do,, the harder it gets to ink stuff away.
>Possibly also because your inkable keep shifting from which ones to keep or ink. The more your deck wants to do,, the harder it gets to ink stuff away.
Well yeah. Your uninkable card is effectively a dead card in your hand until used. So you have effectively and potentially less cards in your hand than your opponent does. So you have to ink away cards you would normally have kept. If you get 2 uninkable cards in hand often, then your starting hand is basically 5, 6 if going second. And if going second and you draw your third uninkable card, your hand is 5 in size until those cards are used.
If you think about it, that's still a 1/6 chance, while you're drawing 7 cards. It's absolutely dismal luck to have it happen multiple times, but not at all outside the realm of possibility.
Kingdom Hearts cards when?
When they decide to. As right now they are going with just in house stuff. (Not marvel, not star wars).
Yeah, we'd all like to see KH cards, but they've got plenty of mainstream Disney IP to introduce before they get into the video game side of things. I'd love to see Epic Mickey get some love, too, considering they're re-releasing that soon.
>Yeah, we'd all like to see KH cards
I sure as frick don't want to ever see them.
No? Is your heart lost within the Darkness?
It's too much of a slippery slope. The game needs to stick to properties under the main Disney banner (which includes Pixar because they are Disney). Once you start letting in secondary and tertiary shit it's going to ruin the whole vibe of the game.
That's a fair opinion, though I'd say some of the newer garbage they've put out hurts 'the vibe' more than KH would. Either way, if it happens at all, it won't happen for a long time, unless Ravensburger starts paying attention to fan requests or something.
Amber/steel aggro is pretty legit, I'm right at 70 games on Pixelborn with a ~60% win percentage, and the deck almost always feels good.
I think we're going to see more of the stitch/pride rock package, particularly if we get another cheap Prince. Grand Duke is quietly a workhorse in my deck, between 8 Simba and 4 Cinderella. Perdita is good when she's good but you never want to draw two of her.
It's a very solid plan. The only real weak spot is stuff like Grab Your Swords, which massively set you back. Perdita and Chernabog are a good recovery for that though.
Decided to make this with the customcard maker instead of wholly with mspaint. Still required a bit of mspaint to make it look nice in terms of visual layout.
(whoops forgot image)
Nice concept!
Thanks, mostly made it enchanted as the background of the art seems like it would highlight the foilness if it was real. Thought process was:
>It is fairly balanced as its draw power requires context of what you have in play and what you have in hand that might get played. Like if you have no locations in play or hand, its only value is getting inked. While if you have two in play, its comparable to Friends On The Other Side. Any higher and it becomes a much more valuable draw spell.
>Based on existing location cards, its possible to be a draw 3 by turn 3. Such as if you have two neverlands and a bayou in play.
>The more 1 cost location cards get printed from later sets, the more the draw power it possibly can have.
Anecdotal from me, but a wider variety of people than with magic the gathering. Kids, guys, gals. Due in part to the game can be relatively easy to understand, artwork is more aesthetically pleasing and recognizable, and while there can be expensive decks there is also ways to build more budget friendly and do fine.
We don't know what the state of the game will be in weeks to years from now in terms of its a rotating or nonrotating game. If its nonrotating, it will make it alot easier to get new players in.
>guys and gals
Somehow I just know you mean fatties
More like a mix of yugioh and pokemons players. Ones I seen play on weekends during the day.
So my local Wal-Mart finally pulled their heads out of their asses and did the smartest thing they've done in years. They finally put the card game shelf in a locked case. I guess they realized how much money they were losing by leaving their pokemon, mtg, and lorcana out in the open.I swear, every time I looked there, almost everything was empty or torn open. Now, if they could just lower their prices to meet msrp, I might actually buy lorcana from them.
I can't imagine why they'd charge more, since product has been pretty readily available.
Possibly to account for previous loss? Hard to say. It's just weird that I can go to Gamestop and buy it for $3 less.
How would you lorcananons describe the sorts of people you play lorcana with and meet at local events?
Neckbeards. Me included. .
They were all adults, some with their wives, many of their wives played as well. Some had small children (too young to play, though).
I’m getting a visual of neckbeards and their landwhale wives hunched over a table playing lorcana while intermittently snapping at their young children to be quiet and stop trying to touch mommy and brandon’s colorful cards with happy smiling disney characters on them
Ha, you're not far off. The little one was mostly well behaved and was more interested in Mommy's dice, which she liked to roll on the floor. She only made a fuss when she tripped on a display case and had a short tantrum. I only noticed because I was bored in between turns with a french canadian who was treating each turn like it was chess.
Oh, also, for context, I should probably mention that this was on a Wednesday evening (obviously a school night), so that probably explains the mostly adult crowd.
Not him, but my locals has a big mix off people, including a few with kids who are I think around 8 or 9 who are actually very involved in the game and are solid players. They're better at this shit than I was at that age.
When will she get a card?
Maybe next set? After all, we already have Nick and Judy. And how they tend to do stuff is more of a randomized feeling assortment instead of the usual manner with other card games where it would normally be
>Here is the Robin Hood set
>Here is the Zootopia set
etc
Before all of that we need a proper good MARIAN card. Fricking 40 some Robin Hood cards but ONE Marian card that is uncommon and shit?
Understandable, maybe we will get another in the next set that is better.
I am more contemplating on how they are going to handle song cards as while there are ones they haven't done, more so thinking about once they are done where they go from there.
Have you noticed that not all of the song cards are the title of the song, but part of the lyrics? Presumably, they could reuse a song but name it with different lyrics and have it do a different effect.
But seriously, most Disney movies are musicals, and have almost as many songs as characters. It's going to take a while for them to run out.
True they could always go back to the well for songs by using lyrics as card names.
What's your ideal Maid Marion card?
Thought I'd give Marian a try. Attempted to generate her in AI, but this was the closest I could get.
Solid enough card idea, but yeah the AI slop isn't doing it.
Most of the other Zootopia characters have done item-related things so far. What do you think she'd do?
If they stick with the item theme, I'd like her to make opponent's items cost 1 more to play or use. Situational but potentially useful.
Not a bad idea. 4 Bellwethers on the table could make a Sapphire deck very nervous.
Actually, that makes me wonder what color this would be My first instinct would be Emerald. What do you think?
Hard to say if we stick with that idea, since we don't really have a "tax" color yet. It's an interesting design space that I do hope they touch on at some point.
>we don't really have a "tax" color
We don't? We've got 2 Prince Johns in Emerald and one Sheriff of Nottingham in Steel that I can think of.
"Tax" in game terms means forcing your opponent to pay more in order to do something. Not literal taxes.
Fair enough. I still think Emerald might be the most likely color to do this, either way.
>Bought pack at random while grocery shopping at Target
>Enchanted Kida
Everything's coming up Milhouse!
>$150 US
Damn. Have you ever considered playing the lottery?
I should. I went to a tournament a few weeks back where everyone was given one pack just for entering and that one had an Enchanted Tinkerbell, so I'm on a roll.
Crazy. Are you keeping them or selling them?
I'm not as much of a collector as I once was so I'm not gonna keep. I traded the Tink to get most of the stuff I was missing for Inklands so I'll probably be selling the rest of the Enchanteds I have.
Yeah, I got enchanted Gramma Tala recently and traded it in. Got kinda lowballed, to be honest, but there aren't many places near me that accept trade-ins. Mostly grabbed a few singles that I wanted and a gift for a friend who has a birthday tomorrow.
Wonder what cards are being reprinted in the prelude product. Obviously its a teaching tool product, and it looks like it has Stitch, Detective Mickey, Elsa, and Maleficent on it.
Prelude product? Are you talking about the Gateway game that's supposed to be coming out in August? Or is this something else?
Yeah its Gateway in english, Prelude in french. Has
>Two 30 card decks
>Gameboard to help act as a tutorial for newbies
Mostly curious if they will have alternate art for some cards or an interesting reprint. While not likely, it doesn't hurt to keep an eye on it.
>Your allowed to look at the card you can ink once per turn as it requires you to reveal the inkable symbol to your opponent.
>Your not allowed to look at cards that are put there by card effects such as One Jump Ahead as you don't even get to reveal what was inked, just that is now in the inkwell.
How much do people give a shit about looking at the cards you ink? Apparently it's against the rules to look at the cards you ink and that's bullshit to me
In a casual game obviously I'm not going to care, but in a tournament I'm going to expect people to play by the rules. Better question, why do you need to look?
>Apparently it's against the rules to look at the cards you ink
What? Do you mean that you want to be able to look at the cards in your inkwell any time you like? If so, the reason for that is because some cards let you put cards from the top of your deck into your inkwell at random, so being able to look at your inkwell would let you know which ones you lost off the top of your deck, and that's an unfair advantage. It's the same reason you can't just browse through what's left in your deck any time you like. Even if you shuffle it afterward, that's not info that you're meant to have.
But to answer your question, would I give a shit? Not unless we're playing in a tournament. If it was a friendly game, I wouldn't care too much.
One of the things that's starting to sink in for me about this game is thematic stuff, like how you can let Villains do things that would normally be catastrophic, like letting Magica de Spell get Scrooge's Lucky Dime, and it basically wins you the game. There's all sorts of messed up stuff you can do, like letting Dopey get killed to set the rest of your Dwarves off on a blood rage. It all just sounds so ridiculous when you step back and think about it. I fricking love this game.
There is a bit at the beginning of every card game where the theme is the strongest nd the cards can push the core concepts better.
Give it a bit and some meta will become ironclad. So enjoy the themed design.
Ok, Doomer.
Isn't it more the opposite? Like Aladdin Heroic Outlaw singing Be Prepared?
So I'm kinda interested in trying this out. Should I buy a starter pack of some sort or should I look up a cheap deck list to get me started? I'm kinda interested in playing a deck featuring Donald but I'm not sure where to really start.
Hmm... if you're more interested in theme than strategy, then unfortunately, Donald is kinda scattered between the 6 colors. If you like Disney Ducks in general, the newest set does heavily feature the recent Ducktales reboot and has a starter deck featuring Scrooge McDuck and Moana. You could easily start with that as an intro to the game. It's a ruby/sapphire deck, and though it's not included in the starter, ruby has one of the best Donald cards I've seen so far, with him gaining more Lore the more damage he takes.
Found an image of the Donald I was talking about.
I might do that. Not sure which cards I should swap out for copies of Donald though. I was also thinking about doing a Musketeer deck but I don't know if that can be done relatively cheaply.
Yeah, I'd advise playing a bit first before swapping anything out. Once you've got a feel for the game, then you can start worrying about substitutions. As for the musketeers, I'd love to make a deck featuring them, too, but Lorcana hasn't shown them much love since set 1, and there is literally only 3 musketeer cards over 2 colors. There are other cards from the movie, but they do little to nothing to support a theme deck.
Will second that, but like just in general. There are fun decks with some cohesiveness, but also the early stages of how potential deck building is simply missing pieces right now to get off the ground. Or if they are not necessarily missing pieces, its because they just got them. Like
>Rock Star Stitch
>Pride Rock
>1 cost princes
Without Pride Rock there wasn't nearly the same combo draw power that there is now with Stitch. But by extension if it keeps going with future set releases, we might see one day a whole deck where all the 1 drop characters are princes/kings that can just then ready and quest the same turn they are played. Although that is more months or years off from being fully realized as a deck.
As right now is more the fledgling period of decks.
I'm going to try this out simply because I'm sick of driving 45 minutes to play Bandai games when there's a store 5 minutes from my house and the ONLY game they run locals for is Lorcana. I don't particularly care for Disney shit but at least it's right there.
Give me a list to try in Pixelborn, ANYTHING.
Well, a few decklists have been posted in this thread already. You could always try one of these:
Ok I'm changing my request.
Breakdown how the different colors play for me.
https://dreamborn.ink/decks/IJtHGfGozLFp2zL8azCq
So I'm test driving this in Pixelborn and it's fun for the most part. Is there anything you would do to make it better? I'm thinking about ordering it cause it's real cheap rn.
>https://dreamborn.ink/decks/IJtHGfGozLFp2zL8azCq
It doesn't seem terrible or anything, but I'm slightly confused as to why you're using the Aurora that gives your characters Ward when many of the characters you're using already have Ward?
But either way, I'll give you the suggestion I'll probably be giving to most Sapphire players:
x4 Vault Door
x4 McDuck Manor
That's just my $0.02.
Hmm, thinking I could drop the extra ward cards for one of those, But I'm not sure what else to drop. Then again I'm now trying to see if a ducktales themed deck is even possible yet.
I've learned that I like looping things from my trash back to my hand which color does that?
Amber for characters, Sapphire for items. Amethyst likes to put stuff back in your deck from the trash, or put stuff from play back into your hand.
Amber really upped its return-from-discard skills in Inklands, though.
Can Mickey/Magic Brooms be built for cheap?
Sorcerer Mickey is $0.75
All the brooms are pennies apiece
Sorcerer's Tower is a dime.
(According to tcgplayer.com)
So, if you search between your couch cushions, you could probably build this deck.
I'm actually running a similar deck right now, where I'm running the brooms and Sorcerer's Tower, but the vast majority of the deck is 1 and 2 cost Amber royalty along with a quartet of Grand Dukes with some Pongos , Luckys, and 99 Dalmatians, and a Chernobog for good luck.
Ignore the French, but apparently this is the new hotness, and I see why. Just a huge collection of really annoying cards.
>goodcards.dek
Color me unsurprised.
I wonder if, instead of rotation, they could have themed formats. E.G. Classic Disney (movies before 1970) or Modern Magic (movies released since 2010) or similar. It'd be a way to encourage people to make different decks than "good card pile", which is where the meta will likely go without rotation.
So this game doesn't have archetypes? That's kind of lame.
It has lots of archetypes.
What's your definition of archetypes? Are you talking about keywords? Tribes?
Its more like it has the early days for archetypes like Yugioh did, where some are more fleshed out than others. Like I am talking the only support for Skull Servants was King of the Skull Servants back then. The current archetypes are
>Prince/King
>Pirate
>Musketeer
>Broom
>Princess
>Location
>Item
>Jetsam/Flotsam
>Floodborn
With a mix of playstyles
>Aggro
>Tempo
>Control
The game is not at yugioh's current level where you have a mountain of table 500 decks, where each deck is a fleshed out archetype from the support its gotten over the years.
Ran into this a few times against it on pixelborn. Its certainly a pain to deal with. As its basically a character-centric control deck that can also out value.
As in its a starter deck for some new player with a handful of good cards in the deck that these good cards you use for actual good decks. I will agree that the inklands starters are disjointed, even for a new player.
Tangent:
>Like I never seen people except newbies try to run Peter Pan Lost Boy Leader.
>Simply because he is just too weak to make full use out of his own ability.
>Like out of the box, no additional cards, the maximum lore gain with him is 1, 2 if you decide quest and risk getting challenged. As all you have in the deck is Mermaid Lagoon and Cruella's Estate.
>Peter can hypothetically work, but what you would want is a playset of him and other characters that exactly do the same thing he does when visiting a location.
>And by extension you would want full playsets of locations.
>Like if you have two Peters in play and two Queen's Chambers you can generate 4 lore off them for 2 ink. Which is very heavy ink investment over a few turns to really get that engine going online.
>And if you have four Peters flitting between locations, that is at minimum a 4 ink payment per turn.
>If you want to remove that tax, you lock yourself into Emerald+Steel for Map of Treasure Planet. Which also means your primary locations are The Bayou, Nottingham, Cruella's Estate, and Fang (whose move cost is 1 instead of 2 with map).
I come from Bandai games. In those games you can buy the latest starter deck, buy a few cards from the latest set that were clearly made to synergize with said starter deck, and have a decent deck just like that. Having to make entire decks out of nothing but the set if absolutely pants on head moronic.
Yeah they haven't gotten to the Yugioh style of starter theme decks which are also designed to be more reasonably playable out of the box. Same applies to the sets which currently more on a drip feed of cards that would be wanted for certain archetypes.
What's the best way to get into this game? How powerful are the starter decks?
>best way in
Buy a cheap aggro deck and play locals. Draft once you know a big better what you're doing, if you want "a collection"
>starters
Pretty all bad, and don't "build into" anything of note.
>Pretty all bad, and don't "build into" anything of note.
The frick kind of ass backwards system is that? The frick is the point of starter decks then?
Yeah idk what they were doing with the starters. Seem to basically be based on mtg's shitty old starters where they'd have a few each set that were garbage with bad cards, meant to entice newbies who don't know better I guess?
I feel like the starter decks are their way of explaining some of the new combos featured in the set without giving you enough to win with on unboxing alone. If the starters were extremely good by themselves, everyone would be bringing the same deck to tournaments. It's up to you to refine and fortify the deck, starters are literally a starting point.
It's nice that they kept this idea going, but I don't think it's that impressive of a combo yet.
They are excellent cards for draft/sealed if you can get at least two of them. But yeah for constructed they aren't quite worth it.
I personally hope we get a Jetsam that grants Resist to Flotsam. Or at least +Willpower. As for Flotsam
Yeah, and if there was a version of Ursula that helped you summon them or a song or action that did so, that would go a long way towards making them viable.
Mhm. And also something like an item or character or location that let the others of the same name share their benefits. Like if you could two Jetsams out with both Evasive and Ward.
Oh crap, autosage is hitting already. Has it already been a week?
idk even though it's basically just the same as attacking your opponent this questing thing is kind of gay
>get a load of this kid. He thinks questing is gay.
It's like you've never actually quested before. Nerd.
>concerned about something being kinda gay
>in a game of princesses and pooh bears
You made your bed and now you can suck wieners in it.
I CAN'T FRICKING FIND THE SINGLES I WANT THAT SHIP TO CANADA
WHEN CAN I PLAY THIS GAME
Have you tried 401games? They're supposed to be the Canadian equivalent to TCGPlayer.
I did. I buy stuff from them frequently. They're usually great, but I guess the stuff I'm looking for is quite rare at the moment because they're all out of stock there.
I heard this game still prints older sets for a while. Is that true?
Yeah, a reprint of set 1 was released before Xmas. As far as I know, that's the only reprint. Set 3 just came out, so that might be why you could be having trouble. What were you looking for, anyway?
Just trying to build a Wonderland-themed deck. Not trying to be competitive or anything. Looking for Alice cards to get from a single seller is hard here as most of them seem to not have full playsets. I'll probably have to cough up for shipping from the USA for some of these, I guess.
Actually, I just found some on TCGPlayer with cheap shipping. Nice.
Sweet, hope the deck works out for you!