Lords of the Fallen developers were blown away by Elden Ring

>"What I meant is that Elden Ring caught us by surprise. We were expecting something great, not something groundbreaking. Nobody expected that sort, and it came late in our development, so we had to stick with our guns. Because the way we do business is that we lock gameplay metrics on placeholder assets early on, and from there we just do tweaks as we create art. This is our way to cut on the iteration time and create AAA in 3.5 years.”

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  1. 9 months ago
    Anonymous

    Where is yellow crywall of text to investors, not canon!

  2. 9 months ago
    Anonymous

    the first one was bad enough

    • 9 months ago
      Anonymous

      it wasnt a bad game. it was alright.

      • 9 months ago
        Anonymous

        I wish I had no standards just like you so that I could enjoy shit games

        • 9 months ago
          Anonymous

          there's having standards, then being a homosexual.
          the game wasn't no elden ring, but it wasn't horizon zero dawn either. If you only play 10/10's your catalog is insanely small and you winge and b***h about why games suck all day.

          I know because I am that homosexual 99% of the time.

          • 9 months ago
            Anonymous

            cope and dilate troony homosexual the game shit thats why theyre rebooting it

            • 9 months ago
              Anonymous

              >game is shit
              >that's why they're making another one

          • 9 months ago
            Anonymous

            The first game was actual dogshit what are you talking about? Did you even play it? The only reason the studio is afloat is because they made the average-to-mediocre (but MILES better in comparison to Lords) Surge games. I hope the new Lords takes absolutely nothing from the first, maybe then it’ll be a good game.

    • 9 months ago
      Anonymous

      Other dev

  3. 9 months ago
    Anonymous

    I don't know who, sorry op. But anyone who gets "blown away" by a ds rehash needs to rethink their life.

  4. 9 months ago
    Anonymous
  5. 9 months ago
    Anonymous

    It wss kino of the highest degree, I don't blame them

  6. 9 months ago
    Anonymous

    What a parasitic developer, they literally can't imagine anything that Fromsoft hasn't done before. All they can do is make poor copies.

  7. 9 months ago
    Anonymous

    >groundbreaking
    What?
    What do they gain by humbling themselves to this degree?

  8. 9 months ago
    Anonymous

    >groundbreaking
    dude just copy fromsoftware and add legacy of kain feature lmao.

    • 9 months ago
      Anonymous

      they are just butthurt the game they copied is essentially last gen

  9. 9 months ago
    Anonymous
  10. 9 months ago
    Anonymous

    >clone game series
    >game series gets better before you finish
    >frick
    Absolute fricking shitters, make your own game you c**ts. Also they already made lords of the fallen once before and that sucked too.

  11. 9 months ago
    Anonymous

    >Lords of the Fallen
    who?

  12. 9 months ago
    Anonymous
    • 9 months ago
      Anonymous

      there's something severely wrong with these animations, it just looks so janky and wrong
      maybe I'll get used to it but the first impression is really fricking bad

      • 9 months ago
        Anonymous

        No there isn't. You're just used to Dark Souls animations so anything deviating from that looks weird.

        • 9 months ago
          Anonymous

          nah there's definitely something up. I think it's the hitstop combined with the animations being sped up/slowed down to suit gameplay. The parry animation is too fast and whenever anyone hits anything their weapon stops for what feels like half a second.
          Look at the big sword sweep at the end, there's a weird unnatural stutter at the beginning of the animation. It just looks odd. Even DS2 animations didn't look this weird

  13. 9 months ago
    Anonymous

    They should be awestruck with ff15, the best game ever made

  14. 9 months ago
    Anonymous

    Ecen if it won't be as good as ER I can accept an ok Souls-like, but I'm worried about every reviewer mentioning the casualized "press timed block to parry" feature
    I think Hexworks looked at Sekiro and foolishly thought Elden Ring would feature deflects when they are quite ubfit for the type of enemy design and gear balance Souls games have. For example the gameplay shows Pieta being deflected twice and riposted with a sword. Sword parries in ER are even harder than normal parries

  15. 9 months ago
    Anonymous

    First game was a blatant low effort Souls clone. This one is another low effort Souls clone but on Unreal Engine 5 instead of Unreal Engine 4 or whatever.

  16. 9 months ago
    Anonymous

    elden ring sucked

    • 9 months ago
      Anonymous

      Elden Ring is a masterpiece

      • 9 months ago
        Anonymous

        Master piece of boring shit

  17. 9 months ago
    Anonymous

    pick your class, Ganker

    • 9 months ago
      Anonymous

      Partisan
      Flailchads WW@??

    • 9 months ago
      Anonymous

      None of those since theyre all generic "we have bloodborne/darksouls at home"

      Post the next set

      • 9 months ago
        Anonymous

        they're all the starters you get

  18. 9 months ago
    Anonymous

    There is literally nothing groundbreaking about Elden Ring. Its a big empty map with enemies. I feel like I'm taking crazy pills the way people talk about that game

  19. 9 months ago
    Anonymous

    Do we know any OST/boss track yet?

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