>lost 99.42% of its players

>lost 99.42% of its players
How do you frick up THIS badly?

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  1. 8 months ago
    Anonymous

    This is a stupid metric being pushed by moronic YouTubers like asmongold. Now, I'm not defending the game, it's a piece of shit, but why is "losing players" something that matters? It's not a fricking mmo where you pay a sub, you already paid them. If you stop playing they still get to keep your money. The game sold well and made them a ton of cash. Everything else is just YouTubers shit talk for views

    • 8 months ago
      Anonymous

      People always think that these kind of game should have an infinite end game hamster wheel

      • 8 months ago
        Anonymous

        that's literally why PoE is much much much better game, there is always more to do

    • 8 months ago
      Anonymous

      they're treating it as a live service game, expacs are planned to be released yearly along with the seasons

      • 8 months ago
        Anonymous

        Are the expacs free? They aren't. And a ton of people are gonna buy them play then for a week and never touch the game again until the next. Even if the player count drops 100% they are still making a ton of bank if they sell a few million copies. Which they will.
        Assmangold is addicted to player counts because he's a moron that think of everything with his mmo glasses on. This is a guy that was pouting tmbecauee diablo didn't had wasd movement. It's a guy that never in his life played diablo 1 or diablo 2 but still passes judgment on the arpg genre.
        You know where player count matters? PoE. Because that game is free and 100% of their revenue is microtransactions. If Poe loses players then it matters. All the microtransactions in diablo 4 is just an extra way to squeeze more money from moronic players, it doesn't really matter.

        • 8 months ago
          Anonymous

          I’m not buying any xpacs, bliz is dead to me after d4. This was their last chance. I am def not the only one. Can’t wait to watch it all collapse, albeit slowly, over the next few years.

    • 8 months ago
      Anonymous

      Player retention on a game with planned content updates is pretty important
      Imagine losing over 99% of your customers in a couple of months

    • 8 months ago
      Anonymous

      >but why is "losing players" something that matters?
      Because the game has a bunch of systems that hinges on having a playerbase?

    • 8 months ago
      Anonymous

      >why is "losing players" something that matters?
      Because the game was entirely structured around the idea of people purchasing skins and seasonal passes. moron. Try to keep up.

      • 8 months ago
        Anonymous

        You are a fricking idiot. And I bet you think you are being smart because your favourite YouTubers said something similar. D4 made more money on launch month than Poe did since release

        • 8 months ago
          Anonymous

          a whole bunch of shit eating blizzdrones getting fleeced is a good thing.

          • 8 months ago
            Anonymous

            I got it free with my wow gold, feels good

          • 8 months ago
            Anonymous

            >it flopped!
            >s-sh-shit eating blizzdrones are getting fleeced!
            Pathetic.

        • 8 months ago
          Anonymous

          >Name is Devil
          >Makes 666 million

          Disgusting game deserved to flop. I'm also happy overwatch 2 is a dying flop too, and hearthstone is holding on by a string. Blizzard and any company that pushes these demonic things only has bad things coming for them.

        • 8 months ago
          Anonymous

          how much of that is actual game sales and how much is stupid whales with more money than sense buying their $20 skins?
          funny how they won't release those numbers

          • 8 months ago
            Anonymous

            >funny how they won't release those numbers
            They already did. 10 million copies.

            >As of the end of the second quarter, Diablo IV had sold-through more units than any other Blizzard title at an equivalent stage of release. Over 10 million players experienced Diablo IV in June, playing for over 700 million hours, and retention trends for the title are particularly strong.
            https://investor.activision.com/news-releases/news-release-details/activision-blizzard-announces-second-quarter-2023-financial

    • 8 months ago
      Anonymous

      cope, moron. it's the devs that decided to die on the "live service" hill with dumb shit like
      >we only just released, have patience
      >we'll build the game over time (after 10 years in development)
      there's nothing to build now, it's over.

    • 8 months ago
      Anonymous

      it's a live service game you fricking dumbass

    • 8 months ago
      Anonymous

      It's not an offline single player game you need people to come back and spend money. Why are trannies like you are so dumb and low iq

      • 8 months ago
        Anonymous

        You guys are too fricking moronic and you obviously can't think with your own head so this my last reply. The game made them over a billion dollars. The game was their most profitable game ever, not counting wow subs over almost 20 years.
        >Muh player retention
        Oh no, what will they do if you quit right after paying 70+? How can they possibly keep the one or two recoloured extra boss every 3 months coming? How will they find their totally free for sure, expansion that is gonna come in a few months?
        Game is dead! It was a failure!

        • 8 months ago
          Anonymous

          Does anything you just said sound like good financial decisions for a company with the goal of growing in the future?

        • 8 months ago
          Anonymous

          Blizzard continuing to shit on its own legacy isn't a long term win.

    • 8 months ago
      Anonymous

      Because word of mouth is the best form of advertising

    • 8 months ago
      Anonymous

      moron blizzdrone

    • 8 months ago
      Anonymous

      >but why is "losing players" something that matters?
      Because ActiBlizz wanted it to be a live service "forever game". They literally built the game around seasonal content and getting people to buy battle passes and skins every 3 months.

    • 8 months ago
      Anonymous

      the game is built around being live service. if there is noone to service to a mere quarter after release, it has failed tremendously

    • 8 months ago
      Anonymous

      Blizzdrone cuck, it’s literally a live service always online mmo. The second the player count gets too low the game gets turned off forever.

    • 8 months ago
      Anonymous

      ...are you forgetting the battle and season passes?

    • 8 months ago
      Anonymous

      any game with cringe battle passes and seasons is fair game for player retention memes

  2. 8 months ago
    Anonymous

    >oh, is that fun you're having?
    >NERF IT
    >class is ded, reroll and have fun on a different one
    >REEEEEEEEEE NERF IT
    >reroll again and get back to lvl 70
    >NEW CLASS NERFED AND EXP NERFED HEHE
    >frick it ill come back for seasons
    >EVERYTHING NERFED AGAIN AND YOU GET TO DO RENOWN AGAIN AND YOU WILL LIKE IT
    sorry guys they learned from their mistakes and promise it'll fixed in a few seasons and by a "few seasons" they mean after the next expansion, pay up another 70 dollars pls

  3. 8 months ago
    Anonymous

    by firing everyone in your company that knows how to make a game

  4. 8 months ago
    Anonymous

    Season 1 filtered them.

  5. 8 months ago
    Anonymous

    game is shit, focused on the wrong mechanics and doesn't prioritize player fun

  6. 8 months ago
    Anonymous

    I remember reading that D4 has multiple dev teams working on different features. Full moron, you'll never get any soul out of a bunch of wageslaves running in opposite directions. Typical mega corporation mismanagement.

  7. 8 months ago
    Anonymous

    I'm interested in the game in the future, more player the lost, less they will ask as price

  8. 8 months ago
    Anonymous

    I would have kept playing after finishing the story but they keep nerfing my dudes. Makes it feel like I am not even making progress.

  9. 8 months ago
    Anonymous

    there are people who not only thought it looked okay enough to buy there are still people who will defend the time they spent playing this abomination
    diablo 5 can be even worse and half of you will still buy it

  10. 8 months ago
    Anonymous

    they should have made this game a full mmo

    • 8 months ago
      Anonymous

      When it was first announced, I was fully convinced that Blizzard was going to make it like Lost Ark, but with a Diablo skin. I don't know why the frick they didn't do that.

      • 8 months ago
        Anonymous

        Because it's not a fricking free to play game. Players pay full price. The live service part is just a scam, and it fools people into judging it by free to play metrics. Almost nobody uses the in-game shop, and they don't need you to because that's just a bonus from idiots. They sell horse armour surez but it's not fund "the live service" it's just extra israelitery.
        Diablo 3 was a live service, diablo 3 had seasons with new content, and didn't need an in game shop to keep going did it? Neither does D4, the game will keep going and pretty soon it will have an expansion and you can mark my words it's gonna sell millions of units, and it will probably cost 70 again.
        And then a week later player count will take another nose dive and you will see videos of how D4 is a failure again

  11. 8 months ago
    Anonymous

    its still very popular, sorry to burst your israeli bubble

  12. 8 months ago
    Anonymous

    I actually enjoyed the game up until I finished it. The end game is fricking horrible and season 1 was a total joke.

  13. 8 months ago
    Anonymous

    >single player game with live service slop seasons

    how the frick does that even work

  14. 8 months ago
    Anonymous

    Blizzard can't succeed. Horrible management, they should hire me.

    • 8 months ago
      Anonymous

      >horrible management
      have you seen the names? all glowies

  15. 8 months ago
    Anonymous

    There's literally no reason whatsoever to do the open-world content once you've maxed out your map reputation, you get better loot from nightmare dungeons and NMD are boring as a motherfricker.

  16. 8 months ago
    Anonymous

    Baldur's Gate 3 came out.

    • 8 months ago
      Anonymous

      D4 S1 released on July 20th. Most people already left like 1 week after that when they realized that the season was completely barebones and the core game was unfinished and broken.

      It was already dead before BG3 came out.

  17. 8 months ago
    Anonymous

    I don't understand how anyone could fall for this game after Diablo 3.

  18. 8 months ago
    Anonymous

    POESISTERS??? HOW DO WE RESPOND???

  19. 8 months ago
    Anonymous

    can someone give me a quick rundown on what happened? I haven't played diablo since d3.

    • 8 months ago
      Anonymous

      >No build variety.
      >Itemization is insanely bad.
      >Half of the stats are useless or poorly balanced or outright broken.
      >All of the endgame activities such as world bosses, whispers, legion events, etc. are useless
      >The only endgame is just GRs, but without any timer + 1 Uber Lilith boss fight.
      >Laughably low amount of bosses with extremely boring mechanics.
      >No leaderboards.
      >No armory.
      >No saving loadouts.
      >No search for inventory/stash/paragon boards.
      >Only 4 stash tabs(that are shared across all characters) that they can't increase because the game loads everyone's stash tabs constantly.
      >The entire overworld is completely useless and might as well not exist.

      And then right before S1 released, they nerfed everyone's builds and made everything weaker, slower and worse to play. Then S1 released and it was literally just a rehash of D3's gems(except worse). It's just a gigantic fiasco where everything is somehow worse than D3, except for maybe the combat.

      • 8 months ago
        Anonymous

        thanks anon

      • 8 months ago
        Anonymous

        That town portal time nerf seemed especially senseless and spiteful.

        • 8 months ago
          Anonymous

          Yeah, it was very weird. What was even weirder is that the community came to the conclusion that it was to satisfy player retention numbers, and then the actual lead devs actually felt the need to come out during their livestreams and be like "guys, we swear that we aren't doing anything to pad out the time we keep you in the game, trust us, please!".

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