.>uses heavily modified 5e system
>tries to emulate power ranger and magical girl genre
>have to balance school life and secret identity with fighting monsters that looks like they belong in cthulhu.
>have a shit load of always-active abilities and story telling devices/mechanics in play to make the setting work
>unironically the weirdest way i have ever seen to roll for stats ever.
i can't tell if this would be cool to play, or a trainwreck. thoughts?
DMT Has Friends For Me Shirt $21.68 |
if you are going to do advertisement at least send a pdf with the quick rules
>5e
Nope. It's shit. Frick off. Learn to use literally any fricking system that isn't D&D or D&D adjacent or fricking off.
i know, i dislike it as well, BUT if you are making 3rd party content for anything, your options are: use 5e, or cut off 90% of your potential customers.
it is basically a business requirement for this kind of stuff. we all know those 90% are the unwashed morons, but its just the way it is.
Nobody on here gives enough of a shit to waste their money on it. If you want anyone else to tell you thoughts, either buy it yourself and post the PDF or go frick a cactus.
i did buy it at my local game shop a week ago, just haven't gone all the way through it. it just looked weird enough of a setting to pick up.
Don't worry about it, it's just an angsty teen going all out on a thing that's peer-approved to hate in a safe space where his mom won't see it.
If your "potential customers" have forced you to use a system that you don't like working with and produces shit results, you need to find different customers. Nevermind that if you're only making games in an attempt to exploit an existing market, you've already fricked up and are dunking your head in an overflowing outhouse because you think "most used" means "most useful"
The market doesn't demand of you to make a good product, the market demands of you to make a product that others will exchange money for.
What the frick does what the market wants have to do with OP's question about quality? If good sales are the only thing that matters I'd be playing COD right now and watching NFL games instead of participating in this niche hobby.
I'm saying it's a scam. It's got the 5e stamp and people who bought into D&D are already deep into the sunken cost fallacy, so they'll naturally be inclined to buy that one book that's way cheaper than everything they've spent on all the individual books required to run a regular game of D&D.
Those two concepts can exist together. And seeing as making a shitty 5e homebrew with animu bullshit and a dozen shitty homebrew mechanics isn't a good product and no one wants to exchange money for, it seems the stated belief that game designers have to make shitty 5e homebrew is also wrong... But one look at the DM's guild or DTRPG would tell you that the majority of 5e slop does not sell and is not profitable.
but i do not want to exchange money for this product
Maybe the Share thread could help.
"Heavily modified 5e" would already indicate trainwreck.
The only way it isn't is if that's only listed there in order to try and convince the average 5e player to take a look at it, and the actual ruleset is barely recognizable.
Even then I wouldn't bet money on it being great if they had to rely on that sort of marketing gimmick.
Found a character sheet, at a glance
>Str, Dex, Con, Int, Wis Cha as normal
>HP, temp HP, though MP in place of spell slots (presumably)
>still a list of attribute based skills
>Magi-knight level, so still level based
>Places to list armor, attack, and damage, as well as spell attack and spell DC
>inspiration, initiative, exhastion
So pretty standard 5e so far.
Everything beyond that just seems like extra optional rules piled on top
>Stress tracking
>"Crystaline fracturing"
>"Soul eclipse chart"
>"Shards of power"
>"Gloom gems"
>"Unity points"
>"Combat forms"
>"Soul armament runes"
Basically a bunch of what is clearly extra shit to add on top of the base 5e experience in order to add in whatever magical-girl flavor is going on.
But at the core of this it seems pretty clear that the core of the game still has levels, attack rolls, spellcasting, and everything else 5e combat is known for.
It's about as big of a departure from 5e as a game using Spell Points or the extra DMG characteristics like Honor or Sanity. So my answer is a firm 'trainwreck'.
yeah, but i feel like that is most of these kinds of 3rd party spin offs with their own weird genre or world.
a bunch of what feel like homebrew rules just get put ontop of the system to make them feel unique...
Yeah, and if the genre in question was something that was still vaguely within 5e's wheelhouse of exploration, dungeon crawling, and fighting monsters, then that might work out okay.
For Sentei/Magical girls though? It really doesn't. 5e already has big problems with any campaign that focuses more on social aspects or would otherwise be a monster of the week format, because the combat system is designed for resource attrition over 6-8 encounters.
That's the last thing you want in a game that's about maintaining a work/life balance between fighting monsters and keeping up with friends at school or whatever. It's just a bad starting point.
Adding on a page to the character sheet to list all of a PC's friends or adding random boxes to tally up glitter points isn't actually doing anything.
5E games are already about doing one fight per day, using all your stuff and then resting. It's not that far off.
>uses heavily modified 5e system
Automatically shit, it's like trying to make sushi using a cheap burger. Why do people insist on doing this? I remember when people were saying the Dark Souls RPG that used 5e sucked, of course it sucked! Why did anyone expect anything different? You can't make a chocolate cake using burger meat.
It's true that modding 5e doesn't usually go well. Might still be decent maybe.
The only mods to 5E that work are those that just try to make 5E better, i.e., those that encourage or improve the heroic dungeon fantasy. Everything else is literal hot garbage.
It's stupid too because there are like 5 decent enough generic systems to build off of, and if you're really THAT concerned about the 5E audience, just use like index card rpg as a base and be done with it.
You get it. D&D 5e's problem is that it's not especially good at doing the things its supposed to do and needs a lot of fixing, which means it's even worse for doing things it was never meant to do.
>The only mods to 5E that work are those that just try to make 5E better
like what?
The latter.
>lesser fear the greatest
>the world’s GIRTHIEST roleplaying gamd
That's Pathfinder
Just play Valor, OVA, or hell give money to those that aren't 3rd party 5e leechs
How's Valor anyways? I've seen in namedropped a few times, but little discussion of its mechanics.
I ran a one shot combat session, it went pretty well! There's definitely some math to it (Roll20 takes care of most of it) but once you get the calculations out of the way the actual combat is very straight forward and being able to make your own Techniques is a blast. Having a "martial" character that can do stuff like rush through several enemies and damage them or punt some prick into a wall (or another character with the Unmovable skill). All it takes to make a mage knight is a mixture of Strength and Spirit/Mind (each stat in this games matters for every character, they all give important resources whether its Move Speed, Stamina to use for your Techniques and even Strength outside of its damage gives you Defense (Physical Damage reduction) and HP)
It scratches the itch of Mutants and Masterminds with what you can create but with a combat system that isn't "roll d20 until someone tips over".
I thought to make homebrew like that but more edgy. If this is really good product and not just reskinned 5e, I would buy it. Is there a pdf I can pirate?
Not sure if the PDF is up anywhere yet.
Try the share thread.
I see idiots malding over the best RP wagame base (by sheer virtue of being the only modern instead of old version/old ed game with a working base math table), but only 2 suggestions for magical girls that both fail at the feel.
Was i baited to a tard tourist only thread by Utena or did seriously nobody go for the obvious choice?
What exactly is the appeal of magical girls/magical girl TTRPGs, especially if it's not a deconstruction/dark take on things like Madoka or the CoD fan-game Princess like mentions?
exact the same as the appeal of medieval fantasy or sci-fi RPGs
fun and for fans of the genre
It's another modern fantasy genre, with its own set of themes and tropes.
Decent overlap w/sentai, thematically.
Any chance you can get a PDF or a google doc for it? It's always fun to try homebrewed systems.
It's unfinished (obviously) but here it is. Run it if you love twintails. Run it if you don't love twintails so you can come to love and appreciate them.
NTA, but at a glance it seems solid. Heat being used for abilities and then spilling over into straining affinity and relationships seems like a good way to intertwine a core gameplay loop with the social aspects of magical girls.
It's a far more narrative focus, though it doesn't go full rules-lite, which I do appreciate.
If there's any complaint I have, it feels like the actual rules are organized in an odd way, though when it's only 24 pages that's pretty minor.
>deconstruction/dark take on things
Shit taste detected. How can you unironically say something so unbelievably homosexual and act like the problem is that the designers didn't do something tremendously fricking moronic on top of making a shitty 5e homebrew?
There's nothing wrong with deconstructions or subversions, so long as they're done well anon.
Dark Cape/Magical Girl settings are perfectly fun.
>There's nothing wrong with deconstructions or subversions, so long as they're done well anon.
The vast majority are not done well because they're made by homosexuals who don't even like the thing they're trying to subvert.
>Princess the Hopeful.
>First several pages is about fighting the fear of failure, achieving your dreams, having the strength to be truly good, and the difficulties and prejudices you might face doing it.
This is some serious Gormet Paladin shit.
Thank you anon. If I don't find a game for it, I shall use this later.
It's solid and has been play tested a crap ton. Plus gloomdark CoD/WoD is a fantastic setting to be a hopeful magical girl in and calls even back to the original intention of Exalted in the lore of the world.
>The virgin WoD edgelord angsty emo vampire who's "soul is unavoidably doomed to hell for existence" so "has no reason to not indulge themselves".
>Vs the Chad Noble Magical Princess/Prince that constantly strives to be a power for good and justice and doing the best they can, no matter the number of moral complexities or resistant fearful souls in their way.
I'm getting interested on the idea of running this, but what about the "Crystal" version? It's like a fan homebrew or what is already a fan homebrew? Anybody got a QRD?
>in Crystal, being a princess is more about "vividly expressed values and principles" than "virtues." Instead of a normal Virtue you have a Drive, a thing that you're About with a capital A, the kind of thing you give battle speeches about. You can get more powerful by emotionally investing yourself in what you're doing, putting yourself on the line, but if you fail the consequences are psychologically devastating.
>All the magic system is completely reworked from the ground up to be about self-expression. Now there's only 11 basic Charms, but each of them has 15+ upgrades that all add together and make the spell do new things; you add together the Upgrades to make an anime word salad spell name that does something none of the components could do on its own.
>Everyone has access to a flashy magical finisher attack called Buster. You get Wisps by spending Willpower normally (it purifies and refines itself) and when you spend Wisps they turn into dice to use for a Buster attack. So as you play normally, you charge up your FULL POWER FRIENDSHIP BEAM and then get to bust out the big finishing move.
>There is no more Taint or Darkened or Calignes. "The taint of the Darkness is fear," the normal mundane emotion of fear spreads and corrupts and causes misery and hollows people out exactly like a supernatural fel corruption would. The monsters are created by fear in some way, and the thesis of the game is that the vast majority of our suffering originates in fear somehow.
>Darkness is not a "new" siloed-off phenomenon, it's pervasive in everything, it's always been here, and it's so omnipresent other people can't tell there's any particular unifying thread to it. The basic ground-level threat is Nightscapes, which are like Madoka labyrinths or Persona dungeons made around someone who is crushed by fear, full of monsters and spreading evil. You need to fight the monsters, but also understand the trauma and convince the person to let go, to seal them away.
Different guy, but which version do you prefer and why?
What do you mean? Can you elaborate?
Alright, well what else can we elaborate on? Does anyone have any thoughts about magi-knights awaken that they can share with us?
Nice.
I shall shamelessly volunteer myself, if you're looking for players.
Does the middle dude transform in to the raccoon
That's tanuki raccoon-dog to you, gaijin.
A 5e system, even one that's heavily modified, will always be a trainwreck.
What alternative system might work for the game setting then?
See WoD, a la Princess the Hopeful. Or if you want something trippy, Kagegami High.
probably one of the ones i hate, like PbtA, or fate
Girl by Moonlight
>Girl by Moonlight
sounds like troony shit
>look it up
>looks like same artist as sword lesbians
>"A game about the tragic struggles and defiant triumphs of a group of magical girls resisting an oppressive society. Girl by Moonlight explores the heartbreak of denying who you really are, and the transcendent power of relationships and community."
this is DEFINATELY troony shit
>wants to play a Magical Girls game
>see a game about girls with secret identities using the power of friendship
>immediately starts thinking about cutting his dick off
yeah, but Girl By Moonlight is absolutely, admittedly troony shit. Aside from being published by Evil Hat, who suck wieners for fun, and being a shitty FITD game, read this shit and then go frick yourself.
>The game reinterprets the classic examples of the genre to create an allegory for self-discovery and queer identity. The text uses ‘magical girl’ as a shorthand, but your magical girls need not be girls, necessarily, but people whose identities put them at the margins.
>Your everyday existence is oppressive and full of compromises. Defy society’s expectations, assume your full power, and transcend into your true self.
OVA is a safe bet.
MAID/Schoolgirl RPG is my go-to anime system, in fact it's my go-to system period.
Why precisely is it your go-to option?
Could you tell us more? I'm really interested in seeing what you come up with.
Unironically Maid.
Absolutely incredible, please send him my thanks
>5e
You lost me
Who is this troon bullshit for?
No self respecting man on /tg/ would ever play this, and any girlfriend of a player would be shamed for bringing it up.
Either lurk moar or frick off newbie.
I've read it but never got to play it because it's just a bunch of ideas put together over base 5e to try and emulate the genre. There's some interesting stuff in there, I actually liked all the social/time management bits of the rules, but everything else is just so needlessly complicated.
Personally, I think it's a no. 5e has many issues, this game does nothing to solve them and just piles mechanics on top that feel more like homework than fun. I'd be interested in trying this if it was simpler and with another system, since, again, it has some really good ideas.
>5e
Why the FRICK do they insist on pigeon holing every game into 5e? Are ttrpg players so FRICKING BRAINDEAD they can't play anything else?
Familiarity. Most if not all TTRPG players have at least heard about it if not played D&D, so it’ll be easier to get started with games using the basic system than one made from scratch. That’s my theory anyway.
But it never works like that, they always stick to 5e because complacency. I'm more inclned to believe it's because these "designers", being from the same stock of 5e-tired-but-unable-to-break-away, don't know how to design a game outside DnD's bounds.
People who say this kind of shit haven't read any other RPGs to know that the vast majority of them are near-identical in structure, concepts, and language. D&D being familiar is an excuse for lazy wannabe game designers to jam their foot in the door and beg for attention, alongside countless other wannabes doing the same thing.
That shit sounds straight Cash money.
>Power Ranger Magical Girl fighting the Goat with a thousand Young and a Shoggoth while balancing a daily life full of as much drama.
Not a game for Grognards, because they can't match that energy, play excitedly, or be openly ridiculous enough at a table to play such a game, but for normal people without a ratty beard and crippling social issues, it could be very fun.
I think it could be fun as well, that's why I picked it up, but idk if the 5E base will frick it up too bad..
Trying way too hard there with the buzzfeed words, bro. Just going to ask what this particular game has that's worth my cash when things like Magical Burst or Princess: The Hopeful already exist for free. Cause I'll tell you right now, being 5e is already a step backwards.
>That shit sounds straight
[X] Doubt
The premise could be fun but you're 100000% better off using a system like Mutants and Masterminds for this shit, which is still d20 even. Or FATE. Or WoD shit like Princess the Hopeful. 5e is not a universal chassis you can slot into any genre
A lot of problems come with trying to put a different coat of paint on 5e. The amount of work that would go into completely overhauling the class system, skills, feats, spells, abilities, maneuvers, equipment, magic items, etc... and then having to completely redo all the mechanics that go into monsters, combat, action economy, CR calculation, HP scaling, etc... At that point, just make a new fricking game, because half-assing any of those things or overloading one side but not accounting for the rest means you've just made a janky, broken game. Even if they somehow accounted for a top-to-bottom thematic overhaul, it's still 5e and the whole point of trying to turn other genres into RPGs is to get away from 5e and it's poorly constructed ideas of what heroic fantasy and combat should be like.
This is true. But labeling something as '5e' makes it that much more appealing to dndrones at the logal LGS.
>Get bettrr players, heh.
Be reasonable. 90% of players almost exclusively play DnD, think Pathfinder is adventurous, and think anything else is too complex to learn. And if you don't live in a city, the local game scene is practically doomed to be DnD.
Just play Princess Wing. It's more on-theme and has way better combat than d+d to boot.
It has super fun combat as well with all the combo building you can do.
Actual magical girl theming as well instead of Madoka ripoff number 3562.
It's unironically some of the most fun combat I've had in a TTRPG. No other game I've played let's me ram an enemy into another enemy, causing both to take damage and then combo that into a grappling hook where I grab another nearby enemy and swing them around into the first enemy again. It's slick and kinetic in a way I don't think I've really seen in anything else.
>Princess Wing
Do people use any program for playing cards other than Roll20 or Tabletop Simulator?
https://playingcards.io/game/standard-deck
This site is good, just click "Custom Room" > "Start Blank Room" and you can customize a table.
Not the guy who asked, but thanks.
Just play Kamigakari, you'll have about the same experience.
My gm made his own mahou shoujo RPG heavily based on Ore, Twintail ni Narimasu, and it was awesome for the few months we played before he got burned out and the group fell apart.
This looks like a lot of fun, but i don't see any rules on how you make encounters or enemies to fight? How does that work exactly?
Explain to me why I would play this instead of Kamigakari, or Valor, or, hell, fricking OVA, or even Night Wizard
Y'know, give me systems for running Nanoha-style games. Specifically, I want to have the feeling of each player is a fusion between a mecha, a fighter jet and an anime girl, but without just making it a reskinned mecha game. I want to be able to give my players interesting things to do with their mana, and Unison devices and meaningful interaction with their Devices and so on.
Where’s the mega link?
Is it even out yet?
It already gets points just for having a proper looking anime style cover without ambiguously brown ugly people awkwardly shoehorned onto it.
Is that really that common? Regardless, isn’t the mechanics more important than the cover art?
Nta but presentation infer care. If you don't care to put at least some semblance of interest on the theme at hand the cover (both as in literal cover and as a metaphor for "surface level glancing look appearance") will show. Mind that i'm not referring to art quality perse, you can still have amateur shit on it but genuine effort will be evident anyway.
>heavily modified 5e system
>5e
Into the trash it goes.
It's where it belongs.
>5e
no means no