>Magical Mansion
>You conjure an extradimensional dwelling in range that lasts for the duration. You choose where its one entrance is located. The entrance shimmers faintly and is 5 feet wide and 10 feet tall. You and any creature you designate when you cast the spell can enter the extradimensional dwelling as long as the portal remains open. You can open or close the portal if you are within 30 feet of it. While closed, the portal is invisible.
>Beyond the portal is a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm.
>You can create any floor plan you like, but the space can't exceed 50 cubes, each cube being 10 feet on each side. The place is furnished and decorated as you choose. It contains sufficient food to serve a nine course banquet for up to 100 people. A staff of 100 near-transparent servants attends all who enter. You decide the visual appearance of these servants and their attire. They are completely obedient to your orders. Each servant can perform any task a normal human servant could perform, but they can't attack or take any action that would directly harm another creature. Thus the servants can fetch things, clean, mend, fold clothes, light fires, serve food, pour wine, and so on.
What sorts of designs have you seen Wizard PCs choose for their personalised pocket-dimensions /tg/? Or just come up with what your character would make if they had access to the spell I guess or, more realistically, pretend you have a character and a game to play them in
9/10 times its just handwaved theater of the mind.
Realistically, it should be a plan that fits their character and their goals. For example, a wizard working with golems would have several workships and storage areas, likely based around specific materials. An alchemist would have greenrooms growing a varity of valuable and rare herbs. An elementaliist could have rooms dedicated to each element, tiny bits of their respective planes brought in for study and practice.
>at level 13 a fighter can use the Indomitable class feature to reroll a saving throw one additional time per long rest
casters rule, martials drool
I love how comfy summoned buildings are in fantasy.
I have never seen a campaign reach a high enough level for the wizard to cast this spell.
50 cubes of 10ft.
So 500 square feet? thats actually not as big as it should be for a 100 person food larder.
Each cube is 10x10x10 or 1000 cubic ft, but for a floorplan they take up 100 square ft. 50 of them means a 5000 sq ft layout.
10x10ft isn’t 100 square foot. It’s 10 square foot.
10 foot square is 100 square feet.
Ohhhh Yep I’m a moron. Well, not really. “square with a side length of 100 feet” is different to “100x 1-foot squares”. Fricking linquistic trollop.
>10*10 isn't 100
Anon...
Anon did they not teach you basic math?
Last campaign it was a set of floating islands connected by rope bridges suspended in a sunset sky with each island as a "floor"
Can I frick the near-transparent servants?
Anything a normal human servant could do, so I guess?
It's time to master the mystic arts.
I feel like a high-level wizard would have better ways to get laid
Remind me a mage tower I did when Minecraft + Magic mod was a thing,
I used a levitation plate in the middle as an elevator, I had the big ass magic altar at the top, the alchemy tubes in the basement.
Sounds like a fun tower.
Sound better than it really was, even with nostalgia powered google.
But it killed a lot of time.
Only came up once in one of the games I've played
Character was a NEET elf girl with a thing for dispelling spells, /size/, and transformation magic. Didn't really go into detail about the Magical Mansion she made via the spell, other than it having a big center feast table, a copy of her hikimori room back at our main base and the rest of the rooms being unused 'guest rooms', but I did fluff all the transparent servants as looking like the rest of the party members and our npc boss in servant outfits which got her some unamused looks from the rest of the party. That and she had basically been using the spell to rest for about three levels before inviting any other party member in, leaving them to rough it whenever we traveled some place
I prefer using shrinking magic to keep a miniature tower in a glass bottle terrarium hidden away somewhere.
Saw this one time. Our party wizard had an alchemical leaning, cue laboratory/refinery complete with pools of acids, liquified mana, the works. Cages/cells for keeping test subjects and a dimensionally-walled testing range. and every possible surface lined with material or bookshelves.
Thankfully he didn't use much of the space allocation at the start. The first time we stayed there we had to remind him to add bunks, dining area and lavatories (which were included, with maximal space-efficiency and partially connected to the refinery). Very character appropriate. The servants were talking sheep (campaign in-joke)
We used it to bunk, store prisoners/creatures test out magic items and generally dump and forget shit inside.
It expanded little by little as needed and was basically a dungeon while still in use. Big chunks were locked or sealed off for being annoyingly hazardous, haunted or controlled by a tribe of intelligent teleporting cougars we had agreed to give independence after they escaped the holding pens and claimed a wing as their territory.
Another player ran a campaign later where another magic user accidentally opened it up and the party had to deal with the mess.
I have never seen a Wizard PC go for this spell over just sticking a quick access portal to a static tower, usually one they've received much earlier than they would learn Magical Mansion.
Honestly if I was gonna live in a magical anything be it a tower, cottage, mansion, etc. I would want it to be on a floating island. That way only magical means of flying can get me access to home.
>Or just come up with what your character would make if they had access to the spell I guess or, more realistically, pretend you have a character and a game to play them in
The tower is more than just a tower. To enter one must fly to the very top of the tower to gain entrance to what can be described as a cottage built on top of it.
Inside the tower are loads of magical gewgaws, books, and other things that are typical to be found in a wizard's dwelling.
But if one were to visit the bottom of the tower there would be a portal. This portal leads to a pocket dimension of pure architecture. Where the mad wizard spends his time envisioning a great city of plausible architecture that only a great expenditure of resources, manpower, and careful planning can achieve. Perhaps in a way this hints the wizard's true passion before he was forced or had no choice to become a wizard.
If you are taking screencaps of threads to post on Reddit you are a Black person and a homosexual and should have a nice day.
are you in the right thread?
Idk, seems like a pretty plausible thing to spam into every thread. There should be a bit about israeliteTube too.
It is a very small amount of space for a luxury mansion for 100 people.
I designed a decent one that worked pretty well. I crammed in a small foryer, a great hall, stables for 4 to 8 horses, 4 private rooms, a bath house, 3 minimal bathrooms, and 2 barracks with triple bunks.
Of course the servants were beautiful females of varied races.
The size really should be doubled or tripled.