MAJESTY

I'm almost halfway through the game and I honestly still don't know what some of the Heroes are good for.

Based on my experience so far, my take is that:
>Rangers are good for scouting and dying outside of my spell range.
>Rogues are Rangers that follow gold rather than an inherent spirit of exploration, but if you don't pay they are cowardly.
>Warriors are just damage sponges.
>Wizards take a great amount of micromanagement because they die to everything initially, but get overpowered later, but then the best ones just wander off and die on their own anyway.
>Krom gives you Barbarians, which are based and redpilled and honestly it's the only Temple that I used often enough to remember what it does.

When do I use the other temples and why?
Is there something like a Tier List of units, how good they are in combat? Just if you don't look at the price, if you want the best Heroes, quality not quantity, what are their rankings?

And should I install this midway through? I feel like I'm familiar enough with the base game.
https://steamcommunity.com/sharedfiles/filedetails/?id=1448403412

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  1. 2 years ago
    Anonymous

    Spells are a big part of it, helping your heroes (especially wizards) with support magic is massively useful. Going with either of the other temple routes will also give you a revive spell which is nice to have when your high level heroes eat dirt.

  2. 2 years ago
    Anonymous

    One set of temples gives you healers and paladins who are almost impossible to kill + some OP spell combos, on the other you get units that summon tons of beasts and skeletons (the latter are almost immune to ranged units - including dragons!) but meh spells. You pick one over the other depending on what you're fighting against. Helia provides a good units but crap spells and with Lunord it's the other way round.

  3. 2 years ago
    Anonymous

    Dwarves are the best defensive against magic fighter class. (vampires and dragons).

  4. 2 years ago
    Anonymous

    The northern expansion missions already add things and becomes a lot harder
    Rogues are also nice because how they loot graves of dead monsters and heroes. This allows you to scoop taxable income out of both
    Warriors of Discord are utterly horrible in base but get better in the northern expansion
    Krypta priestesses are necromancers who will make ungodly numbers of skeletons that have huge dodge against ranged attacks so a single one can slay a dragon
    Fervus dudes charm animals and turn themselves into bears that throw daggers at people
    I dont like monks
    Healers are good because they have some sort of additional lives system as they get levels
    Paladins are just really really capable all around
    Helia's girls are like discount paladins that have some offensive magic
    Lunords runners are more defense oriented but patrol like crazy and his spells are better
    Gnomes are actually good for being a paid super builder
    Dwarves for towers and sturdy fighters
    Elf passive gold income on markets is broken especially when combined with Krolm

  5. 2 years ago
    Anonymous

    Worst to best:

    >Rogue
    >Gnome
    >Cultist
    >Discord Warrior
    >Ranger
    >Warrior
    >Barbarian
    >Wizard
    >Elf
    >Dwarf
    >Priestess
    >Adept
    >Healer
    >Monk
    >Paladin
    >Solarii

    With all missions in mind btw

    • 2 years ago
      Anonymous

      Barb plus elf with mashing KROLM KROLM is enough to steamroll like half the time

    • 2 years ago
      Anonymous

      >rogues and cultists this low
      >monks and adepts this high
      >warriors and dwarves being above anyone
      I agree with the wizards being in the middle like the wildcard they are. They either grow to b***hslap everything out of the way or fail to take ten steps without dying.

      • 2 years ago
        Anonymous

        Cultists are much more useful than monks at high level.

    • 2 years ago
      Anonymous

      Sounds similar to this one
      https://steamcommunity.com/app/73230/discussions/0/2262439317591133046/

    • 2 years ago
      Anonymous

      >Healer above Wizard

      Delusional

      • 2 years ago
        Anonymous

        Healer is great though. Obviously if the tier list was "which hero would win in a 1v1 if they were all level 10" Wizard would be near or at the top, but most of them just die. Meanwhile Healers are really good at staying alive and keeping your paladins and monks alive.

      • 2 years ago
        Anonymous

        Dauros+Agrela is too fricking strong
        The Healers make sure no one fricking dies and thus people actually grow beyond lvl3 and eventually become proper fricking fighters
        A lot less baby sitting
        Going Fervus/Krypta or Krolm instead just makes you groan when ever noob adventurer eats shit and cant train up unless you get like three fairgrounds or something

        • 2 years ago
          Anonymous

          >Dauros+Agrela is too fricking strong
          So should I build that whenever I can?

          • 2 years ago
            Anonymous

            It's either that or Krolm really if you wanna win

            • 2 years ago
              Anonymous

              >Dauros+Agrela is too fricking strong
              So should I build that whenever I can?

              unless it a dragon map, then krypta skeleton army would be better

    • 2 years ago
      Anonymous

      Cultists are great when they hit bear mode, and can get there pretty easily because they learn camouflage. Plus they can charm for meatshields

    • 2 years ago
      Anonymous

      The northern expansion missions already add things and becomes a lot harder
      Rogues are also nice because how they loot graves of dead monsters and heroes. This allows you to scoop taxable income out of both
      Warriors of Discord are utterly horrible in base but get better in the northern expansion
      Krypta priestesses are necromancers who will make ungodly numbers of skeletons that have huge dodge against ranged attacks so a single one can slay a dragon
      Fervus dudes charm animals and turn themselves into bears that throw daggers at people
      I dont like monks
      Healers are good because they have some sort of additional lives system as they get levels
      Paladins are just really really capable all around
      Helia's girls are like discount paladins that have some offensive magic
      Lunords runners are more defense oriented but patrol like crazy and his spells are better
      Gnomes are actually good for being a paid super builder
      Dwarves for towers and sturdy fighters
      Elf passive gold income on markets is broken especially when combined with Krolm

      Monks are strong in combat, but tend to jack off in guild harder than mages.
      The trick is to make the Dauros temple far away in frontier, so monsters become attracted to it, take a bite, and make all the monks come out like angry bees.

      Dauros+Agrela is too fricking strong
      The Healers make sure no one fricking dies and thus people actually grow beyond lvl3 and eventually become proper fricking fighters
      A lot less baby sitting
      Going Fervus/Krypta or Krolm instead just makes you groan when ever noob adventurer eats shit and cant train up unless you get like three fairgrounds or something

      Fervus+Krypta are stress free because you need far less adventurers to patrol the city, since its flooded with skeletons and rats.
      Skellies also share XP with owner, so priestesses VERY quickly level once at least one skelly is spawned.
      Additionally you can train mages by spawning skellies on them.

    • 2 years ago
      Anonymous

      >discord
      Go back.

    • 2 years ago
      Anonymous

      >the two strongest units in the game are two empowered womyn

      • 2 years ago
        Anonymous

        Empowered by God.

      • 2 years ago
        Anonymous

        I dont think barbarians are FtMs

        • 2 years ago
          Anonymous

          What makes Barbarians the strongest?

          • 2 years ago
            Anonymous

            The button

          • 2 years ago
            Anonymous

            >cheap
            >good stats
            >come in big cap after expac
            >KROLM! KROLM!!!

            • 2 years ago
              Anonymous

              Interesting, I also used Barbarians in that scenario.

              • 2 years ago
                Anonymous

                Unwashed hordes are useful for fighting against unwashed hordes
                Similar to the Serpent mission where Barbarians are also really good

    • 2 years ago
      Anonymous

      Which hero is the strongest if you do everything possible to micromanage and keep them alive? Do women still destroy men?

      • 2 years ago
        Anonymous

        Holy tiny penis moment you have already been answered. Krolm just beats eveyone with his phallus if you have enough money

        • 2 years ago
          Anonymous

          That's a dumb answer, because I can just use the money on dmg spells and beat any other hero in 1v1 like that, or with support spells against spell immune creatures. I want like the best hero who rewards me with never dying and always being useful after I take care of the hero from baby steps until level X.

          • 2 years ago
            Anonymous

            Wizards are pathetically weak early on but later they nuke most foes easily. They're perfect for your weird nurturing thing. Aggroed vampires hard counter them though.
            I kinda like WoDs myself. Since they have a big health pool so you can cast a healing spell every now and then and make it work. Too bad Fervus-Krypta have rather lame spells compared to their counterparts.

            • 2 years ago
              Anonymous

              My problem with healing spells is that it happens too often that I click it by accident on the enemy. Wish there was another way to target spells, like maybe click it on the hero's portrait.

              • 2 years ago
                Anonymous

                Is this some elaborate troll attempt? You literally CAN cast spells using portraits.

    • 2 years ago
      Anonymous

      I basically agree. Wizards are pretty shit tbh, they are such a liability on heavy aggro maps I would rate them lower. Although they are important on the very hardest maps due to their insane dps.

      Pretty much completely agree though.

    • 2 years ago
      Anonymous

      What is the best hero ranking if you consider high levels? Like 20? Or 50?

      I would like to think Wizard but the Warrior/Wizard/Ranger? you got in the final mission of the original game all died rather easily despite being 50.

      • 2 years ago
        Anonymous

        Healers probably, they can learn spells fairly consistently and get extra lives. whenever they gang up on stuff they also heal each other.

  6. 2 years ago
    Anonymous

    >And should I install this midway through? I feel like I'm familiar enough with the base game.
    >https://steamcommunity.com/sharedfiles/filedetails/?id=1448403412
    I have the game on GOG (not pirated) how do I install this mod & will it ruin my saves?

  7. 2 years ago
    Anonymous

    Thats why you read the manual, it is an old game, there werent many tutorials or in game hints at the time

  8. 2 years ago
    Anonymous

    >On maps that have multiple medusae or dryads it is not a good idea to use many wizards as monsters with high resistances can easily kill wizards.

    Look up Dryad stats:
    >Resistance: Poor (30)
    What gives? Or are Dryads good against Wizards because they tempt them into losing their virginity, and therefore their magical powers?

  9. 2 years ago
    Anonymous

    Love this game.
    Temple of Dauros is great. Paladins are insanely good

  10. 2 years ago
    Anonymous

    It's really weird how creatures who get barely damaged by lightning bolt get completely obliterated by the area of effect version of it.

  11. 2 years ago
    Anonymous

    Just print out the manual

  12. 2 years ago
    Anonymous

    I'MMMM MELLLLTTTTINNNG

  13. 2 years ago
    Anonymous

    >Go Krypta+Fervus
    >Spam Animate Dead on everything you own
    >Let the cultists possess every animal that appears on the map
    >Go AFK for 10 minutes
    >Come back to the entire kingdom being clogged with disposable minions
    I will never surrender my Chaos friends

  14. 2 years ago
    Anonymous

    More SP-heavy strategy games should have these randomly generated campaign scenario maps. The demo alone provided a ton of replayability. It also had a kind of unusual enemy creature composition.

  15. 2 years ago
    Anonymous

    Really needs a better pause button than Esc, since there are no build shortcuts AoE style.

    • 2 years ago
      Anonymous

      A walkthrough recommend slowing the game speed to minimum as a workaround.

      • 2 years ago
        Anonymous

        one of the few things majesty 2 did better was integrate game speed controls in the interface

  16. 2 years ago
    Anonymous

    I like gnomes the most because they help you build things early. I never noticed elves being beneficial and dwarves are just too late.

    • 2 years ago
      Anonymous

      Elves and dwarves are more about their buildings than themselves
      Casinos can give you infinite money if you're scummy about it and ballista towers are decently strong
      Gnomes lift everyone else up

      • 2 years ago
        Anonymous

        >Gnomes lift everyone else up
        Powerful!

    • 2 years ago
      Anonymous

      >I never noticed elves being beneficial
      The bonus from elves is passive and applies i think only to markets, however it is a very large bonus indeed. Game tries to counterbalance market spam by making each consecutive one build cost far more, but if you have elves and like 3 markets that are on their way to getting upgraded you'll start drowning in money hard
      Thats why Krolm+Elf is an op combo, you reach this point where its possible to spam his global spell almost permanently since the cooldown is roughly equal to its duration. So all the barbarians and other heroes are juiced up to high hell and just maul the shit out of all opposition

  17. 2 years ago
    Anonymous

    Are Gnomes really overpowered when they reach higher levels compared to other heroes or is that just a joke?

    • 2 years ago
      Anonymous

      When they hit level 8 they become Gnome Champions, which are almost as strong as Paladins, but the real trick is leveling them even further because their Dodge stat was already high as a regular Gnome and scales even higher the further you go, meaning eventually they become really good tanks.
      It's just a matter of getting them that far, because even the luckiest Gnome that manages to dodge every attack is still a coward.

    • 2 years ago
      Anonymous

      Gnome Champions are actually top tier, like high level Warrior strong. Not *overpowered* but legit strong. Unfortunately maps that last long enough for that to matter, you would benefit from Elves a lot more.

  18. 2 years ago
    Anonymous

    I really wish there was a spiritual successor/remake of this. Same basic concepts just
    >UI improvements
    >heroes can carry over between missions (with some balance, like it costs extra to hire them again when they're higher level)
    >a greater impact for completing missions, like there's maybe some sort of lasting benefit for completing one mission before you move on to the next one, maybe making another gameplay level on the grand map ala Dark Crusade

    • 2 years ago
      Anonymous

      I'd like those.
      If I were making a Majesty successor I'd also have
      >Heroes can form parties and get bonuses for working together over time
      >Heroes (and parties) can enter dungeons so they aren't standing outside whacking them to death
      >When you mouse over those dungeons you get a little window showing them making progress, fighting monsters, springing traps, finding treasure, etc.,
      >Non-religious heroes can become religious and get appropriate bonuses, and interact with other heroes and religions differently
      >Non-human heroes can take on certain classes and have hybrid classes, like Elf Rogues or Gnome Wizards
      >Heroes can be raised from the dead as skeletons, zombies and vampires, either by you or enemies
      >Gear that Heroes find or buy shows up on their model
      >Seasons, day and night cycles, weather effects, all that affect gameplay
      And other stuff.

    • 2 years ago
      Anonymous

      I want a UI that explains what's going on with units, enemy or otherwise

    • 2 years ago
      Anonymous

      Majesty 2 had all of this.

      • 2 years ago
        Anonymous

        But at what cost?

        • 2 years ago
          Anonymous

          Being published by Paradox

          • 2 years ago
            Anonymous

            But doesn't a lot of other things suck?

  19. 2 years ago
    Anonymous

    Spamming priestesses got you a massive meat-shield army of skeletons. I think they also come back from the dead if they die and are high level enough but I don't know for certain. I remember abusing the crap out of them to cheese one of the harder levels.

  20. 2 years ago
    Anonymous

    I fricking love majesty
    but the base game (before you get to the dlc missions) has different balancing and some of it is bad.
    I can't remember many specific details but I believe as an example Krolm gets buffed in the dlc so each of his temples can have 6 barbarians instead of 4 but I might be misremembering it's been a while.
    I believe all the heroes are viable (in the dlc) in specific circumstances.
    Chaos
    Warriors of discord are an exception for me. they just seem to die without doing anything so I rarely build them. I never liked cultists as much more than cheap fodder. krypta is REALLY good against dragons and you should spam priestesses against them so you can see what I mean.

    Order
    Dauros if I remember right is mainly economic and to unlock paladins which are the tankiest hero in the game. monks are probably the worst hero in the game for the amount of investment you have to put in them but at least they're tough so your recruit money usually is not wasted. Agrela is self explanatory. I should say that the obvious synergy is healers+paladins.

    The Sun/moon divide
    I usually pick the sun god over the moon god but both have their uses. Moon god gives you some really good mobility if I remember right but the sun warriors or whatever they are called fricking slap, probably some of the highest damage in the game after the wizard of course. I don't know if their fire magic counts as melee or spell damage but whatever it is when combined with their melee attacks it murders everything.

    The "Others"
    Gnomes are great if you have a plan to rush up the tech tree, I don't think they count towards your hero totals for upgrading the castle though so keep that in mind.
    Dwarves are mostly for the ballista towers but the dwarf hero is okay.
    Elves only exist so you can cheese the game with save scum+gambling hall and have all your heroes loaf about in havens instead of paying their taxes. the elf hero is also rather sub par if I remember right.

    • 2 years ago
      Anonymous

      >the elf hero is also rather sub par if I remember right

      Nah they're ackshually p. good. They're fast as frick and have the best ranged stat as "archers" but a bit of a glass cannon compared to Rangers due to low hp but still better than rogues because they can wear chainmail and have the same hp. They're better than Rogues in *ranged* combat in p. much every respect and are just as greedy and can be motivated by ~~*monetary*~~ rewards to do anything. I use Elves a lot mainly for their economic benefits and I'm quite pleased with the ranged support they can provide.

    • 2 years ago
      Anonymous

      If you play as Daurosgay, elves are quite good since their heroes don't go to their services.

  21. 2 years ago
    Anonymous

    I got this for 5$ on mobile
    great game

    • 2 years ago
      Anonymous

      Like the actual game or a Chinese rip off? How do you even play an RTS on phone.

      • 2 years ago
        Anonymous

        Not that Anon, but I think it's an official original Android version. Not the same as the PC one.
        https://play.google.com/store/apps/details?id=com.herocraft.game.majesty&gl=US

        Developed by HeroCraft Ltd., so outsourced to Russians.

        • 2 years ago
          Anonymous

          Doesn't seem legit to me at all (and it looks like crap, too), especially since other games they made employ similar forms of mimicry. They likely only changed some things to make it less susceptible to getting sued.

          • 2 years ago
            Anonymous

            Wikipedia says it's legit.
            >Mobile "Majesty: The Fantasy Kingdom Sim" is developed and published by HeroCraft and released on January 20, 2011. The game is designed to run on BlackBerry Playbook, iOS, Android, Bada and high-end Nokia Symbian devices.[17] An iOS version is also available for iPhone, iPod touch, and iPad.[2] The game is also available on Microsoft's Windows Phone platform as of March 2012.[18]
            https://en.wikipedia.org/wiki/Majesty:_The_Fantasy_Kingdom_Sim

            • 2 years ago
              Anonymous

              yeah it was a legit release, they got the license from paradox. they were going to do a hearts of iron mobile game too but it got canned

        • 2 years ago
          Anonymous

          I got this for 5$ on mobile
          great game

          Mobile version is great. Its essentially dumbed down version of main game with less temples and spells but its still a lot of fun. The game plays very well with mobile controls and art style is good too.

      • 2 years ago
        Anonymous

        Not that Anon, but I think it's an official original Android version. Not the same as the PC one.
        https://play.google.com/store/apps/details?id=com.herocraft.game.majesty&gl=US

        Developed by HeroCraft Ltd., so outsourced to Russians.

        So how do you play an RTS on phone?

        • 2 years ago
          Anonymous

          You tap instead of clicking, not very difficult.

  22. 2 years ago
    Anonymous

    Why do the Wizards say Al'Durazak?

    • 2 years ago
      Anonymous

      maybe it's like zanzibart forgive me

  23. 2 years ago
    Anonymous

    Aren't Barbarians and Discord warriors kinda the same?

    • 2 years ago
      Anonymous

      warriors of discord are much slower, slightly stupider, and a lot less squishy due to superior hitpoints and ability to wear armor. they also get the ability to attack multiple foes at level 3. barbarians have superior burst damage at higher levels due to higher critical chance and rage of krolm,

    • 2 years ago
      Anonymous

      not even close

  24. 2 years ago
    Anonymous

    The rogues themselves are pretty terrible

    But their Guildhall is great

    It gives your heroes poisoned weapons and let's you auto collect all the tax in your kingdom

  25. 2 years ago
    Anonymous

    Is the Franchise dead?

    • 2 years ago
      Anonymous

      It appears so. Interestingly enough there were some other games set in the same universe: Impire and Warlock 1&2, whatever those are.

      • 2 years ago
        Anonymous

        >Warlock 1&2
        Fantasy Civ meets HoMM-ish
        one dude made a massive overhaul mod for 2 that was pretty damn great, Renaissance

  26. 2 years ago
    Anonymous

    Have you taken the Gnomepill yet?
    >cheap workers
    >give a huge economic bonus
    >build masses of inns everywhere
    >constant reliable cash
    >big opportunity cost if you decide to go for Elves of Dwarves
    >Elves actively make your Heroes worse by making them waste time in inns and brothels
    >Dwarves are too late to do anything useful

    • 2 years ago
      Anonymous

      Elves can make me crazy money, allowing me to spam Rage of KROOOOOOLM with barbs to GRUGSMASH the map with all those Elves at hand readily providing top-notch ranged support behind their back. Rage + Rewards bypass most issues with heroes wasting time in brothels/casinos (highly money-motivated hero types can be easily enticed with rewards anyway). ~~*Elves*~~ themsElves are also excellent ranged damage dealers (I already have workers, I don't need shitty shtetlscum Ostjudegnomes for that) and also maximally money-motivated (better in combat than Rogues for ranged dps and just as enticeable).

    • 2 years ago
      Anonymous

      You can set a reward on any and all of these establishments. Rogues and elves will demolish them in a heartbeat, just disable the repairs on them.

      • 2 years ago
        Anonymous

        There's a whole campaign mission dedicated to this idea, too.

  27. 2 years ago
    Anonymous

    Can you go back to your full end game statistics/analysis without reloading a save near the end?

    • 2 years ago
      Anonymous

      There is a records/top score page but I'm not sure how precise it is

  28. 2 years ago
    Anonymous

    It's really weird how so many of its concepts were so advanced and never implemented again.

  29. 2 years ago
    Anonymous

    Just started playing the game and wow it's easy as frick

    • 2 years ago
      Anonymous

      Wait until you get to the expansion content and post again

  30. 2 years ago
    Anonymous

    I tried some mobile RTSes and it's pretty lousy.
    Majesty never was an RTS though, (it's a 'fantasy kingdom sim') and a lot of things happen on their own so who knows, maybe it's not so bad?

    • 2 years ago
      Anonymous

      There are no building shortcuts so you need crazy APM if you ask me.

      • 2 years ago
        Anonymous

        Open menu and slow it down (yea its annoying but i didnt design the game)

  31. 2 years ago
    Anonymous

    [...]

    Weren't all early "high quality 3D CG graphics" RTS like that though? Looks just like Spellforce to me.

    • 2 years ago
      Anonymous

      >spellforce 1 - 2003
      >spellforce 2 - 2006
      >majesty 2 - 2009
      The fact you think it looks like SF only further proves how shit M2 looks

  32. 2 years ago
    Anonymous

    Can I see the greediness/bravery in game?

    • 2 years ago
      Anonymous

      >greediness
      Just check your hero's nose size.

      • 2 years ago
        Anonymous

        some of em wear helmets or facemasks though

  33. 2 years ago
    Anonymous

    Weird how sometimes there are just random warriors from discord on the map. Like in Free the Slaves, I didn't notice any heroes in the beginning but apparently there are some.

    • 2 years ago
      Anonymous

      Ah right, they were the freed slaves.

      • 2 years ago
        Anonymous

        What does this thing even do with slaves? It's got no crib to clean.

        Considering the outfit of the average warrior of discord he was obviously organizing some sort of gay bdsm club

  34. 2 years ago
    Anonymous

    What does this thing even do with slaves? It's got no crib to clean.

    • 2 years ago
      Anonymous

      >nobody wants to fight it even if I raise the bounty to 10k gold
      Buncha pussies.

    • 2 years ago
      Anonymous

      majesty gives some canonical reasons:
      > its mom helia banished it to the netherworld because it hates light and it relieves its suffering by torturing lesser creatures
      > the crucified slaves are a warning to others
      > the slave pits recreate its nether realm in ardania
      > it's rumored to draw strength from the suffering it inflicts

      • 2 years ago
        Anonymous

        Damn, where is this all from? I read all the popups during the game and all they told me is just about some queen giving me money before she got gangbanged by goblins or something.

        • 2 years ago
          Anonymous

          https://archive.org/details/Majesty_Prima_Official_eGuide
          this is a really good read if you're a majesty junky

          • 2 years ago
            Anonymous

            >Krolm raged so hard his rage created life
            Talk about hardcore beginnings...

        • 2 years ago
          Anonymous

          See that question mark near the portrait? Press it and receive some fluff about the creature/hero/building you chose.

    • 2 years ago
      Anonymous

      3 dicks and 6 balls

  35. 2 years ago
    Anonymous

    I just don't do temples because I can't remember which is which. Gnomes are all I need for happiness.

  36. 2 years ago
    Anonymous

    Honestly, are the guards even worth it? I make guardhouses all over but I always see them lose to even the lowliest ratkin.

    • 2 years ago
      Anonymous

      veterans are ok, they can pull agro from heroes and the guardhouse itself is both a defense tower and a drop off point for taxes.

    • 2 years ago
      Anonymous

      the guard houses are more worth it for the tax collector drop off, otherwise they are kind of supplemental, if you have a load of heroes particularly ranged heroes guards do provide a meat shield when placed properly

    • 2 years ago
      Anonymous

      I mostly use them as early fillers so i don't get sewers spawning right on top of my markets.
      Even if the guards get easily rolled they still make for a good distraction from more important targets.

  37. 2 years ago
    Anonymous

    Any consequences for using Reanimate?

  38. 2 years ago
    Anonymous

    Why my ballistae aren't shooting

  39. 2 years ago
    Anonymous

    >Destroyed the tomb of dragon king
    >Game still going on
    >No victory screen yet

  40. 2 years ago
    Anonymous

    [...]

    Reloaded. Here's the rubble. Victory screen... nowhere to see. Maybe I need to first kill all the dragons, then do the tomb?

    • 2 years ago
      Anonymous

      >3rd try

      • 2 years ago
        Anonymous

        >and still nothing after destroying it
        rip

        I guess the only thing left is to do everything from the start but holy frick this mission was hard and took 40-50 days

  41. 2 years ago
    Anonymous

    >redo from scratch
    >still nothing
    Guess this mission... will be my Tomb.

    • 2 years ago
      Anonymous

      goddammit carlos
      anyway, anon, I recently beat the game and never had issue with this stage, really don't know what is going on and how to help.
      I'll go and will try beatin' it right now

    • 2 years ago
      Anonymous

      goddammit carlos
      anyway, anon, I recently beat the game and never had issue with this stage, really don't know what is going on and how to help.
      I'll go and will try beatin' it right now

      dunno anon what's going on with your copy of the game, works fine in HD steam version.
      you just defeat 3 lairs, then defeat dragon tomb which appears and right after that you should get win message

      • 2 years ago
        Anonymous

        Maybe it's because I am using the mod that allows the expansion stuff in the original missions.

        • 2 years ago
          Anonymous

          try without it

          • 2 years ago
            Anonymous

            Do you on the off chance have the save game from

            [...]
            dunno anon what's going on with your copy of the game, works fine in HD steam version.
            you just defeat 3 lairs, then defeat dragon tomb which appears and right after that you should get win message

            ?

            • 2 years ago
              Anonymous

              I mean I have every quest cleared in my save file, so if you use it you'll have all quests beaten.
              Or you mean save game from the quest during the game? No, only time I used save game was for that damn stage later on which is hard to win without savescumming

  42. 2 years ago
    Anonymous

    >When do I use the other temples and why?
    Because the temples unlock the more powerful warriors for your Warriors Guild (Paladins for Dauros and Warriors of Discord for Fervus). Also apart of their own sets of spells, the priests and cultists are useful.
    Crypta and Fervus are best for if you want whole armies of skeletons and beasts.
    Dauros and Agrela for when you want to tank stuff and want your other heroes to live longer.
    If you don't want any set of the two, then simply go Krolm and keep raging.

  43. 2 years ago
    Anonymous

    On Wizard's Curse, and on The Bell, the Book and the Candle, there is a special filled icon in the top left, next to the name. For other missions (completed or not) it's just an empty black circle. Is there any significance to it?

    • 2 years ago
      Anonymous

      Ive thought you get an icon for each mission up there but could be misremembering it

  44. 2 years ago
    Anonymous

    >Wow, the ring is right there next to me? What an easy missi--

    • 2 years ago
      Anonymous

      And the funniest thing is that I was so nice to them, like I build a guardhouse around their inn and protected it from the creeps.

  45. 2 years ago
    Anonymous

    Weird that Helia would work with necromancers

    • 2 years ago
      Anonymous

      well, Krypta's still her sister, so

    • 2 years ago
      Anonymous

      why? goddess of the sun, not life/light

  46. 2 years ago
    Anonymous

    Spell tier list:

    >S
    Invisibility, Lightning Storm, Vines, Petrify
    >A
    Resurrection, Healing (Agrela), Animate Bones, Wind Storm
    >B
    Wither, Winged Feet, Blessing, Stone Skin, Vigilance
    >C
    Fire Strike, Sun Scorch
    >D
    Reanimate, Healing (Fervus), Lightning Bolt, Anti-Magic Shield, Farseeing
    >F
    Illusionary Hero, Super Charge

    • 2 years ago
      Anonymous

      Reading this madw me realize i didnt use almost any of these when going through the game 2 years back

    • 2 years ago
      Anonymous

      Blessing is super cheap for the hefty survivability boost it provides and combined with Vigilance lets non-magic heroes attack twice as fast. Perfect for when you think your paladins aren't op enough.
      Doesn't Invisibility last only a few seconds? I remember being disappointed with it and not using it at all. Being tied to the Wizards Guild's range doesn't help. Why an S tier, then - does it help deaggro mobs from the tax collector at least?

      • 2 years ago
        Anonymous

        Yeah invis deaggros

    • 2 years ago
      Anonymous

      Is there any place on the internet that describes the damage difference between Lighting Bolt/Storm and Fire Strike/Sun Scorch?

      • 2 years ago
        Anonymous

        Bolt does a bit of damage once, Storm does a lot of damage over a few seconds

      • 2 years ago
        Anonymous

        bolt can be used against buildings but storm is a powerful AoE effect that lingers and can kill many monsters/heros at once

  47. 2 years ago
    Anonymous

    >warriors only
    ew

    • 2 years ago
      Anonymous

      that limitation goes away once you find the temple to fervus out in the wilderness

  48. 2 years ago
    Anonymous

    So statues effectively do nothing in sp, right?

    • 2 years ago
      Anonymous

      You can clog holes that can potentially spawn sewers with them.

    • 2 years ago
      Anonymous

      Yes, I learned that too late. I thought "loyalty? that sounds important!".

    • 2 years ago
      Anonymous

      I thought they counted towards that beautification mechanic that spawns fountains (those provide an extra tax collector). I checked in the manual and it says nothing of the sort so yeah - it's for loyalty in multiplayer.
      Speaking of manuals, don't you guys miss them? Modern games hardly ever have those. When I wasn't playing, I would read the crap out of this booklet for the tips and lore.
      https://cdn.akamai.steamstatic.com/steam/apps/25990/manuals/Majesty_Manual_HD.pdf?t=1447352469

  49. 2 years ago
    Anonymous

    Any good setups for custom game mode, for somewhere between intermediate and advanced skill level, bonus for settings that let me play around with the special heroes and the map last awhile without being able too clear it with rangers and warriors , healers alone.

  50. 2 years ago
    Anonymous

    [...]

    bolt can be used against buildings but storm is a powerful AoE effect that lingers and can kill many monsters/heros at once

    So basically, the Helia spells are shit?

    • 2 years ago
      Anonymous

      Not them but yes, compensated by Solari being good value

  51. 2 years ago
    Anonymous

    Is this basically the intended "final" mission for pre-expansion quests? The restrictions sound even more severe than the Witch King that I did just before this.

    • 2 years ago
      Anonymous

      Not even close, keep playing. The intended final mission is near the center of the map when you add the expansion content
      Also not sure why you dont have an icon in the upper left there

    • 2 years ago
      Anonymous

      Not even close, keep playing. The intended final mission is near the center of the map when you add the expansion content
      Also not sure why you dont have an icon in the upper left there

      Oh right I totally forgot about the question mark that requires all the southern quests... but what quest am I missing? Looks to me like I completed everything. Am I blind?

      • 2 years ago
        Anonymous

        Ah okay, the blue dragon is also a "southern" quest, somehow.

        • 2 years ago
          Anonymous

          WHO HAS DISTURBED MY SLUMBER??

      • 2 years ago
        Anonymous

        Oh the final quest is one hell of a gauntlet. You get to fight every single boss creature you slew. Including those damn phantoms, the Lich Queen, the Witch King, the two-headed cranky dragon and some more. Luckily you have access to all temples this time.

  52. 2 years ago
    Anonymous

    >wizard
    >buys healing potions
    Why
    Wont he get oneshot until he's high level anyway

    • 2 years ago
      Anonymous

      He doesn't know that

      • 2 years ago
        Anonymous
  53. 2 years ago
    Anonymous

    Has anyone actually seen non wizard heroes learn spells from the library? The generic ones everyone's supposed to be able to get

    • 2 years ago
      Anonymous

      I think I saw an adept learn power shock once.

    • 2 years ago
      Anonymous

      it depends on their int, if you not hire heroes until you get increase intelligence then all sorts of heroes can learn whatever at higher levels.

      • 2 years ago
        Anonymous

        Are you sure? Description of the research explicitly states "wizards" whilst they do differentiate "intelligent heroes" for the generic spells

        I mostly saw priestesses with the offensive spell. It wasn't great, given their lame recharge rate. The shield sounds useful but I haven't noticed anyone using it - perhaps because it's easy to overlook?
        In any case, libraries aren't a high priority for non-wizards and when heroes do visit it, they go for the magic resistance boost.

        I think I saw an adept learn power shock once.

        Had similar experiences. Kind of a shame, priestesses in particular could use something extra to upgrade their combat potential further if you invested in it since i dont think they benefit from blacksmith upgrades as casters. Not that they're bad because they still mass so many skeletons but feels like one of those mechanics that ends up a little half baked when it just needed some tweaking it never recieved. Sort of like how cultists plant poisonous fungus for rogues to use but if you upgrade the thieves guild it can then do that for every hero + generate revenue when they empoison their gear so it just ends up being a waste of time
        Maybe vst could brainstorm a potential vanilla+ mod? We have been having Majesty threads on and off for a long time but no idea how hard it is to actually tweak the damn game

        • 2 years ago
          Anonymous

          How it works is that all Adept, Barbarian, Cultist, Dwarf, Elf, Gnome, Monk, Priestess, Ranger, Rogue, Solarus, Warrior, Warrior of Discord heroes can learn Flame Shield and Power Shock if they have 11 intelligence.

        • 2 years ago
          Anonymous

          basically what

          How it works is that all Adept, Barbarian, Cultist, Dwarf, Elf, Gnome, Monk, Priestess, Ranger, Rogue, Solarus, Warrior, Warrior of Discord heroes can learn Flame Shield and Power Shock if they have 11 intelligence.

          says but the thing is going to the library is it's own action and most heroes that are not wizards or "spell casters" do not have that as a high priority action, if you don't have your library next to the market and blacksmith even heroes that could learn spells won't do it.

    • 2 years ago
      Anonymous

      I mostly saw priestesses with the offensive spell. It wasn't great, given their lame recharge rate. The shield sounds useful but I haven't noticed anyone using it - perhaps because it's easy to overlook?
      In any case, libraries aren't a high priority for non-wizards and when heroes do visit it, they go for the magic resistance boost.

    • 2 years ago
      Anonymous

      yeah, Pretty sure monks and pallies often learn them, but going to the library isn't their highest priority.

      Apparently the each new library gives more int to new heroes, I never knew that.

      • 2 years ago
        Anonymous

        Huh
        Know some people like monks but im not among them, but thats still interesting

      • 2 years ago
        Anonymous

        I think you need 4 libraries for Warriors of Discord to have even a chance of buying healing potions, since their INT is that low

  54. 2 years ago
    Anonymous

    >pick the mausoleum modifier in freeplay (start the match with one that has a bunch of dead high level heroes)
    >the moment the mission loads up the game audiably spawns and then instantly kills all 7 of them

  55. 2 years ago
    Anonymous

    What's the point of having intelligence anyway? Just smash everything with axe

    • 2 years ago
      Anonymous

      t. Warrior of Discord

  56. 2 years ago
    Anonymous

    the discrepancy between discord warriors in the game and discord warriors in real life is hilarious

  57. 2 years ago
    Anonymous

    This game would be great if it had a skirmish mode worth a damn. Majesty is held up entirely by its campaign. Once you've completed it, there's no reason to ever boot the game up again.

    • 2 years ago
      Anonymous

      Just install the skirmish mod then.

      • 2 years ago
        Anonymous

        the what

  58. 2 years ago
    Anonymous

    Is there any disadvantage to destroying the casino and lounge if you don't plan on doing any gambling?

    • 2 years ago
      Anonymous

      No? These buildings do nothing but waste heroes' time and money. They won't even come back when destroyed, unless you add extra elf dwellings.

    • 2 years ago
      Anonymous

      No? These buildings do nothing but waste heroes' time and money. They won't even come back when destroyed, unless you add extra elf dwellings.

      as if elf needed to be any more op

    • 2 years ago
      Anonymous

      You won't be able to savescum yourself to millions without a casino

    • 2 years ago
      Anonymous

      No, you should also genocide the Elves.

  59. 2 years ago
    Anonymous

    How hard it would be to break the whole code of this game? I really wish someone would made a proper sequel, maybe about lands east of Ardania with new heroes, buldings, monsters. The advisor VA is also still around.

  60. 2 years ago
    Anonymous

    Antielvism doesn't belong on /vr/. Elves are Humans' greatest allies.

    • 2 years ago
      Anonymous

      Good thing we're not on /vr/ then

    • 2 years ago
      Anonymous

      Shalom

      Good thing we're not on /vr/ then

      Shaddup

  61. 2 years ago
    Anonymous

    Where do they get they food from?

    • 2 years ago
      Anonymous

      Rat meat, bear meat, troll meat, dryads for vitamins

    • 2 years ago
      Anonymous

      In Ardania chocolate coins are the only form of legal tender, keeps the cost of minting low + acts as MRE for murderhobo heroes since thats the main source of income. Also explains why monsters are also carrying some that they drop on death, they're all keeping them in their pockets for the sake of sustenance

      • 2 years ago
        Anonymous

        >keeps the cost of minting low
        Unless it's mint chocolate

  62. 2 years ago
    Anonymous

    Uhhhh, bro?

  63. 2 years ago
    Anonymous

    Is high danger or low danger level good?

  64. 2 years ago
    Anonymous

    Literally nobody wanted to fight the Witch King so his spiders eventually destroyed everything

    • 2 years ago
      Anonymous

      It's funny how everything went completely different on the second time because the first temple I found (randomly) was Helia > Lunord > Krolm (all next to each other). Won without any losses. Sadly, the non-human dwellings got all exterminated by the final dragon wave, but all the human dwellings on the borders of the maps were sufficiently protected with a myriad of ballista towers. Such a tragedy for the non-humans, such a shame that they had absolutely no protection whatsoever.

      Also, what a big plot twist to reveal at the end that I was the bad guy all along..!

      • 2 years ago
        Anonymous

        >Dad, why did you name my sister Brashnard's Ultimate Sphere of Power?
        >Because your mother thought that Ardania needed another one
        >Cool, thanks dad
        >No problem, Day of Reckoning

  65. 2 years ago
    Anonymous

    Libraries increase hero intelligence. They do not need to visit them, the library just needs to be built (lvl1 is enough).

    the stat gain follows this expression 2^(x-1) where x is the amount of an intelligence bonus you want, so:
    1 library = +1 int
    2 libraries = +2 int
    4 libraries = +3 int
    8 libraries = +4 int
    16 libraries = +5 int
    etc

    Now, what does that mean?
    It means that heroes get 'smarter' AI, they prioritize things better with higher int, they measure danger better, they fall into berserking less, they can learn spells from the library faster if their level is enough, and most important of all.
    Warriors of discord with just +2 int are smart enough to buy and use equipment and potions.
    That makes them not only viable, with their massive dmg and aoe they are actually comparable to paladins (as they should be)

    Thus if you want to play krypta + fervus route, before you start spawning advanced heroes drop 4 libraries for a nifty +3 int bonus.
    That makes WoDs actually pretty fricking good, makes Priestesses and Cultists better (both could learn spells and training at the library at high levels, but this lowers it a lot, like priestesses can learn first stuff at lvl4), and then Helia and Solarii get boosted similarily, that +3 int means they will learn spells at the library faster.

    Another thing concerning the Elves.
    1. If you feel you are in a pitch and have no morality, just save scum gambling. With enough money all your problems can go away thanks to lvl3 Wizard Guild.
    2. Every Elf Bungalow DOUBLES (fricking x2) income from every marketplace in your realm. This is supposed to be offset by the bordello and gamblers den. Guess what, you are not forced to repair them. So switch them to never repair, drop a reward flag on it, and watch your rogues fix that problem for you.

    Guard towers are for tax collectors.
    Drop one near every market, smithy, and inn.
    Some heroes also use Guardtowers as a base for patrolling and guarding your Realm, especially Solarii and Lunari

    • 2 years ago
      Anonymous

      >Libraries increase hero intelligence. They do not need to visit them, the library just needs to be built (lvl1 is enough).
      >
      >the stat gain follows this expression 2^(x-1) where x is the amount of an intelligence bonus you want, so:
      >1 library = +1 int
      >2 libraries = +2 int
      >4 libraries = +3 int
      >8 libraries = +4 int
      >16 libraries = +5 int
      >etc
      Holy shit, that's huge. So basically, all I need is to build 4 libraries and all my Warriors of Discord become geniuses?

      • 2 years ago
        Anonymous

        WoD start at like 1 int so I wouldn't call them geniuses at 4 int.
        They're already tanks so being smart enough to die less isn't as big of a problem for them in the first place.

        • 2 years ago
          Anonymous

          >WoD start at like 1 int so I wouldn't call them geniuses at 4 int.
          A library educated Discord Warrior is 4 times smarter than a normal one. Powerful.

      • 2 years ago
        Anonymous

        >Holy shit, that's huge. So basically, all I need is to build 4 libraries and all my Warriors of Discord become geniuses?

        whoa whoa, hold on
        not geniuses.
        BUT at 4 int they all know how to prioritize targets, that potions, poison, upgrades and equipment is a thing, they can join parties instead the minuscule chance that someone will follow them, and remember to use their howl.
        They will never get 11 int to learn library spells but will become 10x more effective.

      • 2 years ago
        Anonymous

        >geniuses
        you wound need 512 libraries for WoD to be able to learn and cast library spells.
        Technically possible I guess

        • 2 years ago
          Anonymous

          intelligence is slightly randomized so a WoD can start with base 1-5 int. with a lucky roll you can get there with 32 libraries

    • 2 years ago
      Anonymous

      Does higher int also increase the chances that WoD will use their warcry? For some reason i dont see them doing it almost ever in freeplay when in the northern expansion missions from memory they do use and abuse it from time to time

      • 2 years ago
        Anonymous

        YES! exactly that, and it makes their cry stronger, and they regen mana faster so they can cast it more often

        In the dlc missions WoD have been buffed in this exact way. Their starting INT is 3 instead of 1

        • 2 years ago
          Anonymous

          Ahhhhh
          Guess they just forgot to patch freeplay then

      • 2 years ago
        Anonymous

        YES! exactly that, and it makes their cry stronger, and they regen mana faster so they can cast it more often

        In the dlc missions WoD have been buffed in this exact way. Their starting INT is 3 instead of 1

        you are able to patch all the base game missions to use dlc content

        • 2 years ago
          Anonymous

          How

    • 2 years ago
      Anonymous

      wait what, I thought it capped out at like 3 libraries?

  66. 2 years ago
    Anonymous

    Are the Northern Expansion quests harder than the Southern ones when I played them with all the expansion stuff already?

    • 2 years ago
      Anonymous

      Some of them, yeah
      Some of them are particularly brutal, like the map with the teleporting death towers that shit monsters or that map that just constantly has earthquakes all the time

      Are blacksmiths really necessary? The upgrades aren't that big.

      And fairgrounds? They mostly seem like a way to keep your wizards distracted.

      Fairgrounds are a good way to safely level up heroes when they're squishy or nothing else is really going on
      Also I'm pretty sure they give you good amounts of cash

      • 2 years ago
        Anonymous

        Spires of death is absolute horseshit of a map. I genuinely think the expansions difficulty went full moron and all the master levels are not fun.
        Fairgrounds give a massive input of cash but most people believe that by the point you get one the map is basically over.

        • 2 years ago
          Anonymous

          Spires of death is nowhere near as bad as legendary heroes

  67. 2 years ago
    Anonymous

    Are blacksmiths really necessary? The upgrades aren't that big.

    And fairgrounds? They mostly seem like a way to keep your wizards distracted.

    • 2 years ago
      Anonymous

      >Are blacksmiths really necessary?
      I never checked what the armor/weapons do but I always thought it was fundamentally important. But then I had missions without blacksmiths and it didn't feel like there was such a big difference. Maybe it's more important for the building discount?

  68. 2 years ago
    Anonymous

    FRICK Day of Reckoning and FRICK Legendary Heroes.

  69. 2 years ago
    Anonymous

    Haven't picked the game back up again since I finished the original final scenario, hard to believe that I have only the expansion pack maps left after all this time.

    • 2 years ago
      Anonymous

      Prepare yourself

  70. 2 years ago
    Anonymous

    Krypta + Dauros would be the strongest combo possible. Agrela + Flavor Flav would be garbage.

    • 2 years ago
      Anonymous

      >Agrela + Flavor Flav would be garbage
      Warriors of Discord would become way better, as it would fix their biggest weakness: too dumb to buy potions

  71. 2 years ago
    Anonymous

    Am I missing something here? There are no more sewer pipes anywhere on the map and I fought off at least two waves with some special announcement from the ratmen leader I presume. But the scenario is still not over. Is it supposed to be time gated behind more ratmen waves?

    • 2 years ago
      Anonymous

      Literally immediately after I complain about it here, of course that's when the final wave comes.

  72. 2 years ago
    Anonymous

    >Goblins rush in within 5 seconds and instakill my marketplace with 1 hit

    • 2 years ago
      Anonymous

      I hate this fricking mission, holy shit. I wish there was a "protect" flag.

      • 2 years ago
        Anonymous

        Really? I actually like that mission, did it several times

  73. 2 years ago
    Anonymous

    They ran out for voice budget for this mission? First one that doesn't have a voice over.

    • 2 years ago
      Anonymous

      I think they added those in as bonus later

  74. 2 years ago
    Anonymous

    Do Rogues...really?

    • 2 years ago
      Anonymous

      build statues, moron.
      the rogues having low loyalty and high greed is their whole point

      • 2 years ago
        Anonymous

        I thought statues did nothing outside of multiplayer.

        • 2 years ago
          Anonymous

          They work in SP, but the siege is literally the only stage in the game where an AI uses bounty flags so they are simply useless at any other time.

  75. 2 years ago
    Anonymous

    Mausoleum vs Agrela's resurrection spell vs Krypta's resurrection spell, which is best/worst and why?

    • 2 years ago
      Anonymous

      Chad answer:
      >None.
      If you die, you stay dead, loser b***h.

    • 2 years ago
      Anonymous

      You can't really compare the mausoleum to the spells. The spells need you to be on point and cast it before the tombstone disappears while the mausoleum is just there after it's built, so you dont get fricked if you don't have the gold for a spell. Agrela is also cheaper than Krypta

      • 2 years ago
        Anonymous

        Doesn't one of them raise on the same place? The more expensive one?

        • 2 years ago
          Anonymous

          Not in the base game, that was added in the expansion

  76. 2 years ago
    Anonymous

    >warriors
    >elves
    >krolm
    >spam rage
    Beats every single mission.

    • 2 years ago
      Anonymous

      Objectively incorrect.

      • 2 years ago
        Anonymous

        Cope.

        • 2 years ago
          Anonymous

          There are lots of missions where you can't build elves and krolm so you obviously can't beat those with your strat.

  77. 2 years ago
    Anonymous

    [...]

    Transition from 2D to 3D rarely was not painful for game series

  78. 2 years ago
    Anonymous

    Have you tried using the custom scenario editor for Majesty ?

    • 2 years ago
      Anonymous

      Where it at?

    • 2 years ago
      Anonymous

      All i get when looking it up is info for the one for game 2

  79. 2 years ago
    Anonymous

    >avenge paladin
    >can't make paladins (or any other good unit for that matter)
    High IQ

    • 2 years ago
      Anonymous

      Oh wait, you literally can't make shit. Absolutely nothing that let's you interact with the map. You just have to hope your heroes do what they need to do. Truly "master" difficulty.

    • 2 years ago
      Anonymous

      Oh wait, you literally can't make shit. Absolutely nothing that let's you interact with the map. You just have to hope your heroes do what they need to do. Truly "master" difficulty.

      Yeah this one is terrible i dont think i ever beat it

    • 2 years ago
      Anonymous

      The missions that limit your ability to build heroes are all shit.

  80. 2 years ago
    Anonymous

    Men are the inferior gender in this game!

    • 2 years ago
      Anonymous

      >Paladins, healers, and priestesses of krypta
      >vs wizards, lunkhead barbars and discords, and dick-ass rogues
      i guess

      but you also have Sean Connery as your majordomo so

    • 2 years ago
      Anonymous

      >Paladins, healers, and priestesses of krypta
      >vs wizards, lunkhead barbars and discords, and dick-ass rogues
      i guess

      but you also have Sean Connery as your majordomo so

      We need a balance mod to buff men!

      Krolmless sissies get the frick off my board

  81. 2 years ago
    Anonymous

    We need a balance mod to buff men!

  82. 2 years ago
    Anonymous

    A single swipe from a strong empowered Paladinwoman is enough to beat half a dozen of Barbarianmen!

  83. 2 years ago
    Anonymous

    >1 lil paladin girl takes on 6 barb bulls

  84. 2 years ago
    Anonymous

    >rage of krolm activates
    >3 barbarians take on 9 paladins

    • 2 years ago
      Anonymous

      >take steroids
      >win competition

      • 2 years ago
        Anonymous

        Well Krolm DOES make you stronger, thats the whole point

  85. 2 years ago
    Anonymous

    Is it possible to prioritize what your peasants build?

    • 2 years ago
      Anonymous

      I think they follow the build order, regardless of distance

  86. 2 years ago
    Anonymous

    Spires of Death attempt #1 - clearly shouldn't have gone for vanilla units.

    • 2 years ago
      Anonymous

      Tghe frick? When you kill the 2nd to last one they start spawning next to you?

    • 2 years ago
      Anonymous

      Tghe frick? When you kill the 2nd to last one they start spawning next to you?

      Ok...finally....THE LAST MISSION OF THE GAME = DONE!

  87. 2 years ago
    Anonymous

    Ballista Towers are so much better than Guard Towers. Guard Towers are pretty much just there to provide a temporary distraction, the guards and arrows can barely handle rats and die to every other common threat. And the worst part is that the Guard Tower prince increases with every single one you build, but the Ballista price stays constant.

    • 2 years ago
      Anonymous

      guard towers are an administrative building

      • 2 years ago
        Anonymous

        So I should put them as far away as possible from the HQ and from each other for max efficiency?

        • 2 years ago
          Anonymous

          Place them on trade routes, next to sewer grates, next to the marketplace, honestly anywhere is a good spot for a guard tower.

  88. 2 years ago
    Anonymous

    >http://cdn.akamai.steamstatic.com/steam/apps/25990/manuals/Majesty_Manual_HD.pdf?t=1447352469
    >Cyberlore is creating quests for you to download over
    the Internet. Periodically check the web site
    www.majestyquest.com for updates.
    >2 quests
    >and one of them is already in the game

    • 2 years ago
      Anonymous

      When I try to install the Wrath of Krolm quest (weird that you have to install it in the first place) it says it doesn't detect Majesty on my system...

      • 2 years ago
        Anonymous

        Actually, all the downloadable quests all 2 of them are in the game already, top left, purple icon.

        • 2 years ago
          Anonymous

          Did no one make more custom quests?

          • 2 years ago
            Anonymous

            there are a bunch of custom quests on steam workshop https://steamcommunity.com/workshop/browse/?appid=73230

    • 2 years ago
      Anonymous

      When I try to install the Wrath of Krolm quest (weird that you have to install it in the first place) it says it doesn't detect Majesty on my system...

      Its frickin over

  89. 2 years ago
    Anonymous

    A lotta HP for a hired Krolm

    • 2 years ago
      Anonymous

      >Defense - Average

  90. 2 years ago
    Anonymous

    Favorite quest and least favorite quest?

    • 2 years ago
      Anonymous

      Cant decide the favorite but least is Legendary Heroes no contest

    • 2 years ago
      Anonymous

      I like the ones where you start with high level heroes and hate the ones where I can't make my favorite units.

  91. 2 years ago
    Anonymous

    Imagine if you could modify the unit stats around and finally make men as strong as women.

  92. 2 years ago
    Anonymous

    >more antiKrolm propaganda in the thread
    Captcha G0YPAW

  93. 2 years ago
    Anonymous

    Majesty? Building siege equipment!

  94. 2 years ago
    Anonymous

    Any good mods?

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