And also the worst. Fricking Avaa 2: The Sequel, in the middle of that snowy hellscape.
Still, there's no cooler moment in the series than dropping down into the Old Chaos with your knight homies.
Their whole combat system isn't designed around fighting anything that doesn't fit on the screen, so I dunno why they kept putting giant enemies in the games
>climbing a mechanic like Dragons Dogma
I sure hope not because that climbing mechanic was fricking ass with little combat benefit and controls that randomly inverted themselves
>YAH BUT IF YOU GRIND FOR 20HRS YOU CAN GET GAY BUTT FRICK ABILITY FROM SHIT CLASS THAT ALLOWS YOU TO ONE SHOT THE TRASH EASY MONSTER WHEN CLIMBING AND...
Nobody fricking cares.
>Fire Giant is Top 5 Souls bosses of all time if you actually fight it as intended and dont summon for it/fight melee.
How? That's what I did and it just felt like every other giant fight, but with absurd amounts of health bloat and smacking him in the hand and sometimes the eye in phase 2.
3 months ago
Anonymous
>absurd amounts of health bloat
one of the final bosses
3 months ago
Anonymous
>one of the final bosses
And? Let's see all the bosses that come after him (going to count other end game bosses as well):
>Loretta: 13,397 HP >Malenia (Both healthbars): 33,251 HP >Godskin Duo: 26,350 HP >Placidusax: 26,651 HP >Maliketh: 10,620 HP >Lichdragon Fortissax: 12,903 HP >Mohg: 18,389 HP >Gideon: 6,226 HP >Godfrey: 21,903 HP >Radagon: 13,339 HP >Elden Beast: 22,127 HP
Now how much does the Fire Giant have by comparison?
Fire Giant: 42,363 HP
That's right, he has almost 7,000 more health than the combined health bars of the two actual final bosses of the entire game, and almost twice as much health as the boss directly before them. How is that not bloated?
3 months ago
Anonymous
>play Elden Ring as homosexuals say "is intended" >spend 10 minutes hitting dodge and smacking around bosses in the lategame >use every piece of equipment the game gives you for exploring the world and completing side content >Black folk will cry at you not beating the game and it's not really any more satisfying, but at least you're not spending 10 minutes hitting B and R1
fun
3 months ago
Anonymous
im saying the fight isnt fun if you summon and spam magic moron
3 months ago
Anonymous
you're right, it isn't fun
it's also not fun if you don't do that
3 months ago
Anonymous
yeah bro I love summoning and then de-summoning my horse 20 gorijillion times as I chase some moron rolling around the arena
so fricking stupid, I swear you guys are just delusional or just don't play any other videogames. Fire Giant isn't even the shadow of a fun fight, much less an actual fun fight. it is the Fromshitter equivalent of busywork.
3 months ago
Anonymous
fire giant is pure kino and the spectacle alone puts it in elden rings top 3 easily
the fight itself isnt bad either if youre not a shitter or a brainlet
3 months ago
Anonymous
>no argument >ITS LE KINO >g-g-get gud!
expected, predicted even
3 months ago
Anonymous
>slap his armoured leg and do frickall damage >intelligent player: "hmm that doesnt seem right, there must be something else i can do.. >observes the boss and notices his other ankle is wrapped up in bright orange cord which flakes off when you hit it >hitting it does more damage and a few hits breaks it entirely exposing his obvious weak point >his wrist in phase 2 has the same orange cord >all attacks can be dodged easily by simply spacial awareness and audio queues >fight is over in 5 minutes
vs. >unintelligent player (You): "wtf i had to chip him down for 100dmg at a time over 30 minutes and got one shotted right at the end this game is awful!!!"
Fun fight on the first playthrough, hate it on all subsequent playthroughs for the random oneshots
hes easy to dodge bro
3 months ago
Anonymous
Except phase 2 is MUCH easier if you stay on Torrent and just hit his legs
3 months ago
Anonymous
nothing ventured nothing gained pussy, enjoy 'safely' wailing on a boss for 10+ minutes while i get through him in 3
>>slap his armoured leg and do frickall damage
player: "hmm that doesnt seem right, there must be something else i can do..
the boss and notices his other ankle is wrapped up in bright orange cord which flakes off when you hit it
it does more damage and a few hits breaks it entirely exposing his obvious weak point >>his wrist in phase 2 has the same orange cord >>all attacks can be dodged easily by simply spacial awareness and audio queues
is over in 5 minutes
i accept your concession
3 months ago
Anonymous
>
Except phase 2 is MUCH easier if you stay on Torrent and just hit his legs
>nothing ventured nothing gained pussy, enjoy 'safely' wailing on a boss for 10+ minutes while i get through him in 3 >
>>slap his armoured leg and do frickall damage
player: "hmm that doesnt seem right, there must be something else i can do..
the boss and notices his other ankle is wrapped up in bright orange cord which flakes off when you hit it
it does more damage and a few hits breaks it entirely exposing his obvious weak point >>his wrist in phase 2 has the same orange cord >>all attacks can be dodged easily by simply spacial awareness and audio queues
is over in 5 minutes(You) >i accept your concession
3 months ago
Anonymous
>mindbroken by kino giant
many such cases
3 months ago
Anonymous
>while i get through him in 3
I kill him much MUCH faster when me and myself powerstance bleed and destroy his shit
feels good
3 months ago
Anonymous
>nothing ventured nothing gained
Wtf but I thought
>slap his armoured leg and do frickall damage >intelligent player: "hmm that doesnt seem right, there must be something else i can do.. >observes the boss and notices his other ankle is wrapped up in bright orange cord which flakes off when you hit it >hitting it does more damage and a few hits breaks it entirely exposing his obvious weak point >his wrist in phase 2 has the same orange cord >all attacks can be dodged easily by simply spacial awareness and audio queues >fight is over in 5 minutes
vs. >unintelligent player (You): "wtf i had to chip him down for 100dmg at a time over 30 minutes and got one shotted right at the end this game is awful!!!"
[...]
hes easy to dodge bro
>hes easy to dodge bro
So I guess you risked nothing, yet you admitted that staying in his face during phase 2 is a risk
Hmmmmm, almost like you're playing down the difficulty for anonymous internet cred
3 months ago
Anonymous
>>slap his armoured leg and do frickall damage
player: "hmm that doesnt seem right, there must be something else i can do..
the boss and notices his other ankle is wrapped up in bright orange cord which flakes off when you hit it
it does more damage and a few hits breaks it entirely exposing his obvious weak point >>his wrist in phase 2 has the same orange cord >>all attacks can be dodged easily by simply spacial awareness and audio queues
is over in 5 minutes
3 months ago
Anonymous
Fun fight on the first playthrough, hate it on all subsequent playthroughs for the random oneshots
3 months ago
Anonymous
>20 gorijillion times
again, for the dozenth time, you wouldn't be doing that if you were running a build appropraite for the boss thats actually fun for it, you can stunlock him easy. >bro I love summoning my horse
me too dude, its crazy they actually made a fight that encourages it!
3 months ago
Anonymous
>you wouldn't be doing that if you were running a build appropraite for the boss
yeah I remember that time that Souls games encouraged build swapping to deal with a boss, oh wait >its crazy they actually made a fight that encourages it!
yeah crazy considering how dogshit and stiff it is, WOULD YOU LIKE TO SPEND A CRIMSON TEAR TO REZ YOUR HORSE [YES] [NO]
3 months ago
Anonymous
holy shit every post youre just proving how bad you are lol
>that time that Souls games encouraged build swapping to deal with a boss
is this a joke? what are you complaining about lmao
3 months ago
Anonymous
>>le get gud (again)
say it again, monkey
3 months ago
Anonymous
>spend 10 minutes hitting dodge and smacking around bosses in the lategame
Based, love it.
how are you meant to fight it then?
horse archer spam at his head? his weak points are his ankle in phase 1 and his wrist in phase 2 >t. fire giant enjoyer
And also the worst. Fricking Avaa 2: The Sequel, in the middle of that snowy hellscape.
Still, there's no cooler moment in the series than dropping down into the Old Chaos with your knight homies.
This game has the highest highs and the lowest lows
People exaggerate how bad the back half of DS1 is. Besides Lost Izalith and the invisible floors bit it isn't all that bad, just noticeably worst than the first half
Anor Londo is hyper empty, Seath's garden is hyper empty besides some crystal guys facing the wars doing nothing guarding bad loot. Lost Izelath was supposed to be a Swamp, than a shitty low damage lava place with the lava ring, swamp would have been better. The late game of DS1 is just running on extremely empty fields, DS2 is this bad when you kill the enemies 20 times and you didnt join the covenant of champions.
Demon Souls remastered really seems like the best entry in the series all things considered.
3 months ago
Anonymous
Demon's Souls emulated is the best entry.
3 months ago
Anonymous
Why would I do that when there's a faithful modern remaster of the original instead?
3 months ago
Anonymous
>Demon's Souls PS5 >faithful modern remaster
3 months ago
Anonymous
>faithful
Yes. Should we all stick to 480p/24fps just because that was the target resolution back then?
3 months ago
Anonymous
The problems with the remake have nothing to do with the resolution
3 months ago
Anonymous
I didn't notice anything wrong with it. Are you just imagining things to be angry about?
3 months ago
Anonymous
Nope.
consider actually playing both fricking games before comparing the two
is a good explanation of some issues, mainly how bluepoint wrecked the art style of the game.
3 months ago
Anonymous
I'm not seeing it. Sure there are a couple arguable changes but nothing that really matters.
3 months ago
Anonymous
>faithful
3 months ago
Anonymous
consider actually playing both fricking games before comparing the two
3 months ago
Anonymous
>cherrypicked nonsense
I'm starting to think you didn't play either.
3 months ago
Anonymous
All moronic nitpicks except the Fat Official.
Maiden is 100x better in Remake
3 months ago
Anonymous
>it's all just graphical differences
Is there actually something that matters? Did they make it even easier?
3 months ago
Anonymous
There are some small gameplay changes, but in general no they just made it more American.
3 months ago
Anonymous
The game is supposed to be as authentic gameplay wise as possible, to the point where some of the shittier parts of the game were preserved the janky parts like stunlocks. It's the worst of both worlds, because they made the game look and sound shittier but kept most of the worst parts intact.
Lost Izalith and Bed of Choas is literally the worse area and boss in the entire franchise. DS2's lows are more consistent in appearence but DS1 was literally shipped half-finished.
>Lost Izalith and Bed of Choas is literally the worse area and boss in the entire franchise
Have you played DS3
3 months ago
Anonymous
Sry, I meant DS2 haha
Lost Izalith and BoC is still better than the entirety of that dumpsterfire
Thank GOD Miyazaki made DS3 to save his series and make good game to conclude it
3 months ago
Anonymous
Don't put words in my mouth, Black person >Verification not required.
I guess it's contrarian when morons have been telling people Scholar is the fixed, improved version of DS2 for years now, so at this point that's the only version most of them have played and the only opinion they could hold.
3 months ago
Anonymous
It is improved.
3 months ago
Anonymous
It's not improved. It's DS2 Master Quest.
>why is this sequel in a series about repeating cycles reusing elements from a previous game in the series
aduurrrrrr
DS3 is the game that introduced the repeating cycles to begin with.
3 months ago
Anonymous
>DS3 is the game that introduced the repeating cycles to begin with
Ah, so you don't know anything about the series. interesting
3 months ago
Anonymous
But it is
3 months ago
Anonymous
It's funny you post Scholar No Man's Wharf since that's one of the areas that make people think of DS2 as a shitty gankfest.
3 months ago
Anonymous
Every single person who cries about "too many ganks" outs themselves as a shitter.
Every single "gank" in the game is pathetically easy to manage.
The only room in the entire game that's slightly difficult to manage is THAT ROOM in Brume Tower
3 months ago
Anonymous
No Mans Wharf is way better in Scholar. "gankfest" just makes these people sound bad at the game.
3 months ago
Anonymous
The typical argument goes something like "SotFS is better because it fixed enemy placement and removed the ganks" so they're not the most intelligent to begin with when they can't even remember which version had what.
3 months ago
Anonymous
What's wrong with ganks and why would they be removed? You should just fight one enemy the whole level?
3 months ago
Anonymous
They don't need to be removed, I enjoy vanilla DS2 just fine as it is.
3 months ago
Anonymous
I thought there were more enemies in Scholar and the ganks were more challenging.
3 months ago
Anonymous
Ganks are the only time the games feel challenging
1v1 is not exciting
3 months ago
Anonymous
Yes. Areas like Iron Keep and Shrine of Amana have been made more challenging by adding more enemies.
3 months ago
Anonymous
And that's a good thing, but I think Shrine of Amana is better balanced because it feels like the projectiles track less in scholar.
3 months ago
Anonymous
The heavy projectile tracking was something patched out very early on in vanilla DS2, before the PC release.
They are the exact same game but with different enemy/item placement you legitimate wiener sucker.
3 months ago
Anonymous
>but with different enemy/item placement
and that different enemy and item placement sucks balls
3 months ago
Anonymous
The item placements, enemy positions and types, and progression changes are all upgrades.
The much better infinite Bonefire Ascetic farm is also a nice late game reward.
The new Dragon Shrine is pure fricking kino as well
>is that physicalized movement! >AHHHHHHHHHHGGGGGGG SAVE ME MIYAZAKI-SAMA PLEASE MAKE 4 MORE GAMES IN SEQUENCE WITH THE EXACT SAME DOGSHIT MOVEMENT SYSTEM THAT IS PROBABLY JUST CODE COPIED FROM DES
>dude remember andre? and onion bro? and the firekeeper in the nexus? remember how epic storm ruler was? the last boss is even elite knight with the heckin epic bonfire sword and gwyn with le plink plink plonk
nice "lore" you got there
3 months ago
Anonymous
Dark Souls 1 was a borderline complete re-tread of Demon's Souls.
Nice "lore" you got there
3 months ago
Anonymous
But when you show them Old Dragonslayer they start screeching about cheap references lmao
DS3 is such a dogshit game, feels like there was no strong creative mind behind any of the decisions made. But then Miyazaki's dream game turned out to just be DS3 again so I guess he's just shit at making games.
3 months ago
Anonymous
>why is this sequel in a series about repeating cycles reusing elements from a previous game in the series
aduurrrrrr
3 months ago
Anonymous
>series about repeating cycles
DS1 was not about repeating cycles and it wasn't even supposed to have a sequel thoughever.
3 months ago
Anonymous
But it did
You're just sticking your fingers in your ears going LALALA
3 months ago
Anonymous
How are you planning to start yet another cycle when all the lord souls are already burning out with the chosen undead?
3 months ago
Anonymous
>want to put an end to what's happening >uses relevant elements from the prequel
Yes?
Beats garbage like >daughters of manus >throne of want
>achskually sequels should completely rehash everything. you're seeing identical characters from 10000 years ago because uhhh cycles or something, it's totally not a reference for fans to clap when they see it
ds2's lazy callbacks were also dogshit, but at least it wasn't trying to coast on another game's identity the entire time
3 months ago
Anonymous
>identical
The only identical character was Andre
3 months ago
Anonymous
But Dark Souls was always about repeating the same shit over and over.
No I won't elaborate, just picture me as a Chad and you as a basedjak.
3 months ago
Anonymous
>want to put an end to what's happening >uses relevant elements from the prequel
Yes?
Beats garbage like >daughters of manus >throne of want
the game aesthetically i adore. but gameplay wise its a turd. i dont think itd be as bad if it had more diverse enemy roster. the humanoid #54532 fight really gets annoying. The zones all ooze soul i can even forgive my initial hate for this game due to disjointed zones.
DS2 and DS3 were contractual obligations to Bandai Namco
DSII started off under the direction of Tomohiro Shibuya. It was going to be even more open world. They got a lot done, but Bamco came down on them and forced them to scrap half the game. They put Yui Tanimura in charge who had to pick up the pieces 6 months from launch. Bamco originally designated DS2 to be a PS4 game and then decided that nope, we're actually putting it on the PS3, which forced the downgrade
>Tanimura: Yes, this game actually went through quite a troubled development process. Due to a number of factors we were actually forced to re-think the entire game midway into development. >Ideally we’d start again from scratch but of course we were under time constraints so instead we had to figure out how to repurpose the designs in our newly reimagined game. This meant everything from deciding new roles for characters to finding ways to slot locations into the world map. This unusual development cycle faced us with an entirely different set of problems and looking back on the project as a whole it was at times, arduous.
Eleum Loyce, Brume Tower and Shulva were all made under Yui Tanimura, they also got Naotoshi Zin to do level design
>Dark Souls 2 downgrade full comparison
>Dark Souls 2 Design Works
https://peterbarnard1984.tumblr.com/post/113163062955/dark-souls-2-design-works-translation >How The Gutter Got Gutted
Elden ring is the full realization of the potential of Dark Souls II. The sewers from leyndell are basically half of the gutter, it's crazy how all their work inspired elden ring
All of this is schizo horseshit that butchers facts to an extreme degree. >Contractual obligations
0 source on this >It was going to be even more open world.
This is completely false and is misquoting Shibuya. >Bamco came down on them and forced them to scrap half the game.
This is completely made up and has no source.
Game wasn't shaping up well as a "Dark Souls game", so Shibuya was demoted by FS management. >Tanimura pick up the pieces 6 months from launch.
Yui Tanimura's "restart " of the project took 15 months. >Bamco originally designated DS2 to be a PS4 game and then decided that nope, we're actually putting it on the PS3, which forced the downgrade
This is pure schizoid nonsense that has no basis on anything.
DS2 was never a PS4 game, the fricking thing started development in 2011 ffs.
Downgrade happened because it ran like shit on consoles.
The only thing that is factual that Tanimura reused a bunch of leftover levels&enemy designs from Shibuya's version of the game.
Resulting in a giant patchwork mess. However, the final (subpar) design of the levels falls on him. >Eleum Loyce, Brume Tower and Shulva were all made under Yui Tanimura,
And they all suffer from the same horrid world-design, random nonsense gimmick shit, ganks as many of the levels in the main game. Proving that it is on him. >Elden ring is the full realization of the potential of Dark Souls II.
lol lmao even
Every bit of datamining has shown in embarrassing detail that ER is just open-world DS3
Not that the game itself being blatantly just DS3v2.0 didn't inform people >it's crazy how all their work inspired elden ring
Wtf even is this cope. No it didn't, Miyazaki didn't even make 2.
Tanimura does boring shit like MP testing as "co-director" so Miyazaki can focus on the creative design&stuff.
The last thing anyone ACTUALLY in charge of ER was thinking about is fricking DS2.
Gimmicks keep the gameplay fresh from going stale just killing things. It's an adventure game. What's wrong with ganks? You just wanna fight one guy at a time?
As much as I love 2, the movement, not the ADP stuff calm down, but the actually 8-directional axes is tough to get into after playing so much elden ring. Meanwhile Im doing a DS1 rn and movement is crazy smooth. Also DS2 has the least satisfying feedback on weapons, especially for gore.
DS2 does have a lot of build variety and I dig that they actually do something slightly different each NG+
All this to say that Sekiro is the tightest from game in pretty much every aspect
No the movement in DS2 is way better than DS1. It's not even close. DS1 movement is delayed herky jerky. You cant sprint locked on in DS1 or roll in any direction you want. And movement stopped matter since 3 when you can just roll spam everything. 2 is the last one movement was good and mattered.
Its not even debatable DS2 has better controls, nostalgia imbecile. You are most likely to die more in OG souls simply because of the sloth-like controls combined with slow weapons.
You're that one psycho who always brings up the 8 directions thing, aren't you. Opinion discarded.
3 months ago
Anonymous
>game has a problem >YOURE THE PSYCHO WHO IS ALWAYS BRINGING UP THE PROBLEM ARENT YOU
I could pretend the control problem doesnt exist but that still leaves a dozen other game breaking problems. Half the enemies in this game were bugged for months. It's just slop from top to bottom with no love or care put into its creation.
In that webm you can clearly see the character is instantly responding to the input. It's a lot more apparent when you're locked off and not trying to change strafing momentum, but then that wouldn't be conducive to trying to make DS1 look unresponsive.
Everyone thinks you're wrong and have the 2 games mixed up.
3 months ago
Anonymous
Yes, you and the five other people you're pretending to be.
There are better angles to approach from "DS1 had shit movement" if you want to defend DS2, sperglord.
3 months ago
Anonymous
You're emotional and having a breakdown because you have nothing but being a ds1 fanboy
Yes
DeS and DS1 feel snappy and responsive, very arcadey and fun in PvP
DS2 feels more sluggish and weighty since they were trying to play more into making the game immersive and realistic
DS3 has some acceleration to it, so while it's not as sluggish as DS2 it doesn't feel as responsive as DS1 either
>tell my friend not to play ds2 >he buys it anyway >within 1 hour drops it because the controls are literal shit compared to 1 and it looks worse than 1
>DaSIII is unredeemable shit, and ive been playing since DeS.
At least we agree on this.
DaS3 is soulless, likely because it wasn't made with anywhere near the passion of the other games.
Im trying to replay it but its just so fricking uninspired and bland. The areas are boring and feel tedious to get through. I felt this same way years ago and thought maybe it would be different after some time but it retains to be the same, bland, boring, muddied, and far too easy dumpster fire of a game.
Easily the worst game fromsoft has made, even more so when you see that this comes off of the behemoth Blood Borne.
DS2 has the most soul and its the most comfy one after 1
DS3 is a moronic zoomer twitch streaming abortion
Elden Flop is even worse than that, completely catered to morons and video game "culture"
Sekiro was fun but short
Bloodborne is great
>Comfy coastal village cast in eternal sunset lighting, over the course of the game you gather people to join you there and for the most part they stick around from beginning to end.
vs
>Nexus (Demon's Souls): Very cool atmosphere, but it's not meant to be a place of comfort, it's explicitly your prison. >Firelink Shrine (DS1): A welcome place of respite, but danger lurks immediately outside its bounds in every direction and if you're not careful with who you trust it can be "turned off" for a time. >Hunter's Workshop (Bloodborne): A place outside time, it's just you, the doll, a creepy old man, and some messengers. >Firelink Shrine (DS3): Actually one of the better ones as well, similar to the Nexus in its cold expansiveness but with outdoor elements and friendly npcs that mostly stick around, but does have (slight) dangers just outside. >Dilapidated Temple (Sekiro): Almost forgot about this one honestly, it's not really a place you come back to often. >Roundtable Hold (Elden Ring): Seems comfy at first but all the fricking NPCs wind up leaving and dying except for Hewg, who gets dementia, and Roderika.
So I think the sweet spot is having the hub area be cast in warm lighting, have both indoor and outdoor locations, not be TOO big, and to have friendly NPCs that don't all go insane and die.
Homogenization of media has made it feel like little time has passed as nothing substantially original has been released in the last 10yrs to break up the monotony.
Bald and Gay 3 isn't substantially original in any respect at all. It's a Bioware dating sim bolted on to the same type of game Larian has been making since their inception.
>shitty soulless hub >lazy soulless music >add a burnt orange shitsmear filter on top
truly the worst hub in any Fromslop game, in the worst Fromslop game
fittingly, universally regarded as the most dog shit of Fromslop games, yet it has the most subhuman fanbase of any of them
You've been coping and seething ever since DeS&DS1gays ripped this piece of shit game apart on day1.
>Rollslop2gay immediately proves his subhumanity
See what I mean? If these mentally buck broken autists wouldn't feel the need to overcompensate for this universally regarded as dog shit game, Ganker wouldn't be plagued with their psychotic thread/catalogue shitting every day.
I'm fricking sick of watching you neurotic spazzes shit out Fromslop bait after Fromslop bait.
Fricking "normal"(an oxymoron) Fromslop gays wouldn't be making 10% the threads if you and every other schiz like you just fricking died.
Guys, I'm doing my first playthrough as Cleric, any non-spoiler tips to give? I'm currently getting wrecked by the Last Giant. Which is weird because he's the prototype for trolls in ER, but he seems to hit harder for some reason.
Very negative. DS1&DeS fans ripping it to shit. DS2 secondaries being insufferable, obsessive and insecure.
Obviously, downgrade&the amount of bugs also made people very negative out of the gate.
Some anons outright said this proved FS was a shit dev(reputation they already had pre-DeS) and DS1 was a fluke.
BB&DS3 were considered a return to form and solidified Miyazaki as the only guy worth putting any faith into.
>500 hours in Elden Ring >Slowly transforms me from a mega-fan to Miyazakis biggest hater >600 hours in DaS2 >Only appreciate it more with every playthrough >Makes me super hyped about non-Miyazaki games from Fromsoftware
Anyone else?
...
Ahh, yes. The best Souls DLC.
And also the worst. Fricking Avaa 2: The Sequel, in the middle of that snowy hellscape.
Still, there's no cooler moment in the series than dropping down into the Old Chaos with your knight homies.
Will Fromsoft ever design an actually fun giant fight?
Their whole combat system isn't designed around fighting anything that doesn't fit on the screen, so I dunno why they kept putting giant enemies in the games
Stunlocking Yhorm with Siegward was fun but not particularly satisfying
no, because they will never make climbing a mechanic like Dragons Dogma
>climbing a mechanic like Dragons Dogma
I sure hope not because that climbing mechanic was fricking ass with little combat benefit and controls that randomly inverted themselves
>YAH BUT IF YOU GRIND FOR 20HRS YOU CAN GET GAY BUTT FRICK ABILITY FROM SHIT CLASS THAT ALLOWS YOU TO ONE SHOT THE TRASH EASY MONSTER WHEN CLIMBING AND...
Nobody fricking cares.
Sekiro
Fire Giant is Top 5 Souls bosses of all time if you actually fight it as intended and dont summon for it/fight melee. It felt like a Zelda boss
>Fire Giant is Top 5 Souls bosses of all time if you actually fight it as intended and dont summon for it/fight melee.
How? That's what I did and it just felt like every other giant fight, but with absurd amounts of health bloat and smacking him in the hand and sometimes the eye in phase 2.
>absurd amounts of health bloat
one of the final bosses
>one of the final bosses
And? Let's see all the bosses that come after him (going to count other end game bosses as well):
>Loretta: 13,397 HP
>Malenia (Both healthbars): 33,251 HP
>Godskin Duo: 26,350 HP
>Placidusax: 26,651 HP
>Maliketh: 10,620 HP
>Lichdragon Fortissax: 12,903 HP
>Mohg: 18,389 HP
>Gideon: 6,226 HP
>Godfrey: 21,903 HP
>Radagon: 13,339 HP
>Elden Beast: 22,127 HP
Now how much does the Fire Giant have by comparison?
Fire Giant: 42,363 HP
That's right, he has almost 7,000 more health than the combined health bars of the two actual final bosses of the entire game, and almost twice as much health as the boss directly before them. How is that not bloated?
>play Elden Ring as homosexuals say "is intended"
>spend 10 minutes hitting dodge and smacking around bosses in the lategame
>use every piece of equipment the game gives you for exploring the world and completing side content
>Black folk will cry at you not beating the game and it's not really any more satisfying, but at least you're not spending 10 minutes hitting B and R1
fun
im saying the fight isnt fun if you summon and spam magic moron
you're right, it isn't fun
it's also not fun if you don't do that
yeah bro I love summoning and then de-summoning my horse 20 gorijillion times as I chase some moron rolling around the arena
so fricking stupid, I swear you guys are just delusional or just don't play any other videogames. Fire Giant isn't even the shadow of a fun fight, much less an actual fun fight. it is the Fromshitter equivalent of busywork.
fire giant is pure kino and the spectacle alone puts it in elden rings top 3 easily
the fight itself isnt bad either if youre not a shitter or a brainlet
>no argument
>ITS LE KINO
>g-g-get gud!
expected, predicted even
>slap his armoured leg and do frickall damage
>intelligent player: "hmm that doesnt seem right, there must be something else i can do..
>observes the boss and notices his other ankle is wrapped up in bright orange cord which flakes off when you hit it
>hitting it does more damage and a few hits breaks it entirely exposing his obvious weak point
>his wrist in phase 2 has the same orange cord
>all attacks can be dodged easily by simply spacial awareness and audio queues
>fight is over in 5 minutes
vs.
>unintelligent player (You): "wtf i had to chip him down for 100dmg at a time over 30 minutes and got one shotted right at the end this game is awful!!!"
hes easy to dodge bro
Except phase 2 is MUCH easier if you stay on Torrent and just hit his legs
nothing ventured nothing gained pussy, enjoy 'safely' wailing on a boss for 10+ minutes while i get through him in 3
i accept your concession
>
>nothing ventured nothing gained pussy, enjoy 'safely' wailing on a boss for 10+ minutes while i get through him in 3
>
>>slap his armoured leg and do frickall damage
player: "hmm that doesnt seem right, there must be something else i can do..
the boss and notices his other ankle is wrapped up in bright orange cord which flakes off when you hit it
it does more damage and a few hits breaks it entirely exposing his obvious weak point
>>his wrist in phase 2 has the same orange cord
>>all attacks can be dodged easily by simply spacial awareness and audio queues
is over in 5 minutes(You)
>i accept your concession
>mindbroken by kino giant
many such cases
>while i get through him in 3
I kill him much MUCH faster when me and myself powerstance bleed and destroy his shit
feels good
>nothing ventured nothing gained
Wtf but I thought
>hes easy to dodge bro
So I guess you risked nothing, yet you admitted that staying in his face during phase 2 is a risk
Hmmmmm, almost like you're playing down the difficulty for anonymous internet cred
>>slap his armoured leg and do frickall damage
player: "hmm that doesnt seem right, there must be something else i can do..
the boss and notices his other ankle is wrapped up in bright orange cord which flakes off when you hit it
it does more damage and a few hits breaks it entirely exposing his obvious weak point
>>his wrist in phase 2 has the same orange cord
>>all attacks can be dodged easily by simply spacial awareness and audio queues
is over in 5 minutes
Fun fight on the first playthrough, hate it on all subsequent playthroughs for the random oneshots
>20 gorijillion times
again, for the dozenth time, you wouldn't be doing that if you were running a build appropraite for the boss thats actually fun for it, you can stunlock him easy.
>bro I love summoning my horse
me too dude, its crazy they actually made a fight that encourages it!
>you wouldn't be doing that if you were running a build appropraite for the boss
yeah I remember that time that Souls games encouraged build swapping to deal with a boss, oh wait
>its crazy they actually made a fight that encourages it!
yeah crazy considering how dogshit and stiff it is, WOULD YOU LIKE TO SPEND A CRIMSON TEAR TO REZ YOUR HORSE [YES] [NO]
holy shit every post youre just proving how bad you are lol
>that time that Souls games encouraged build swapping to deal with a boss
is this a joke? what are you complaining about lmao
>>le get gud (again)
say it again, monkey
>spend 10 minutes hitting dodge and smacking around bosses in the lategame
Based, love it.
how are you meant to fight it then?
horse archer spam at his head? his weak points are his ankle in phase 1 and his wrist in phase 2
>t. fire giant enjoyer
GDS/Rykard are fine except for that earthquake move on the GDS
This game has the highest highs and the lowest lows
How does DS1 not have the lowest lows?
People exaggerate how bad the back half of DS1 is. Besides Lost Izalith and the invisible floors bit it isn't all that bad, just noticeably worst than the first half
>noticeably worst
*noticeably worse
I dont think they do and Lost Izalith and Bed of Chaos is still the lowest of lows either way.
Tomb of the Giants is crap too
Anor Londo is hyper empty, Seath's garden is hyper empty besides some crystal guys facing the wars doing nothing guarding bad loot. Lost Izelath was supposed to be a Swamp, than a shitty low damage lava place with the lava ring, swamp would have been better. The late game of DS1 is just running on extremely empty fields, DS2 is this bad when you kill the enemies 20 times and you didnt join the covenant of champions.
Demon Souls remastered really seems like the best entry in the series all things considered.
Demon's Souls emulated is the best entry.
Why would I do that when there's a faithful modern remaster of the original instead?
>Demon's Souls PS5
>faithful modern remaster
Yes. Should we all stick to 480p/24fps just because that was the target resolution back then?
The problems with the remake have nothing to do with the resolution
I didn't notice anything wrong with it. Are you just imagining things to be angry about?
Nope.
is a good explanation of some issues, mainly how bluepoint wrecked the art style of the game.
I'm not seeing it. Sure there are a couple arguable changes but nothing that really matters.
>faithful
consider actually playing both fricking games before comparing the two
>cherrypicked nonsense
I'm starting to think you didn't play either.
All moronic nitpicks except the Fat Official.
Maiden is 100x better in Remake
>it's all just graphical differences
Is there actually something that matters? Did they make it even easier?
There are some small gameplay changes, but in general no they just made it more American.
The game is supposed to be as authentic gameplay wise as possible, to the point where some of the shittier parts of the game were preserved the janky parts like stunlocks. It's the worst of both worlds, because they made the game look and sound shittier but kept most of the worst parts intact.
Frick peoples b***hing about bed of chaos, New Londo was the real piece of poop
Lost Izalith and Bed of Choas is literally the worse area and boss in the entire franchise. DS2's lows are more consistent in appearence but DS1 was literally shipped half-finished.
stll better than anything in ds3
>Lost Izalith and Bed of Choas is literally the worse area and boss in the entire franchise
Have you played DS3
Sry, I meant DS2 haha
Lost Izalith and BoC is still better than the entirety of that dumpsterfire
Thank GOD Miyazaki made DS3 to save his series and make good game to conclude it
Don't put words in my mouth, Black person
>Verification not required.
Because DS2 exists
DS2 derangement syndrome
DS2 is a good game. Scholar is not
No Scholar is way better than DS2.
>this contrarian of contrarian opinions again
It's just the truth
I guess it's contrarian when morons have been telling people Scholar is the fixed, improved version of DS2 for years now, so at this point that's the only version most of them have played and the only opinion they could hold.
It is improved.
It's not improved. It's DS2 Master Quest.
DS3 is the game that introduced the repeating cycles to begin with.
>DS3 is the game that introduced the repeating cycles to begin with
Ah, so you don't know anything about the series. interesting
But it is
It's funny you post Scholar No Man's Wharf since that's one of the areas that make people think of DS2 as a shitty gankfest.
Every single person who cries about "too many ganks" outs themselves as a shitter.
Every single "gank" in the game is pathetically easy to manage.
The only room in the entire game that's slightly difficult to manage is THAT ROOM in Brume Tower
No Mans Wharf is way better in Scholar. "gankfest" just makes these people sound bad at the game.
The typical argument goes something like "SotFS is better because it fixed enemy placement and removed the ganks" so they're not the most intelligent to begin with when they can't even remember which version had what.
What's wrong with ganks and why would they be removed? You should just fight one enemy the whole level?
They don't need to be removed, I enjoy vanilla DS2 just fine as it is.
I thought there were more enemies in Scholar and the ganks were more challenging.
Ganks are the only time the games feel challenging
1v1 is not exciting
Yes. Areas like Iron Keep and Shrine of Amana have been made more challenging by adding more enemies.
And that's a good thing, but I think Shrine of Amana is better balanced because it feels like the projectiles track less in scholar.
The heavy projectile tracking was something patched out very early on in vanilla DS2, before the PC release.
why do you post the twitch thots you simp for, you are pathetic.
Never watched a stream, found the picture on here and downloaded it. That's hardly "simping"
he needs to get attention somehow
Scholar is much better than Vanilla
vanillagays hate shrine of amana more than frigid outskirts because that place is the only downgrade in scholar
They are the exact same game but with different enemy/item placement you legitimate wiener sucker.
>but with different enemy/item placement
and that different enemy and item placement sucks balls
The item placements, enemy positions and types, and progression changes are all upgrades.
The much better infinite Bonefire Ascetic farm is also a nice late game reward.
The new Dragon Shrine is pure fricking kino as well
H-how could THEY!?
DS2 is a good game, Scholar is a sloppy remix.
There's like 2 areas that are a downgrade in sotfs. It doesn't matte because if you didn't like the original you won't like the revision.
which areas?
iron keep and drangleic castle
I can't think of a single area that was worse than it's vanilla version.
I have around 400 hours in Vanilla and 730 in Scholar.
If this was in Bloodborne, DS3 or Elden Ring the nu-Souls fans would be eating it up
It would also not look like shit in a game that doesn't feel like wading through mud.
>n a game that doesn't feel like wading through mud.
stop trying to run around while constantly locked on
DS3 does look like shit though, and the movement doesn't fare much better
>is that physicalized movement!
>AHHHHHHHHHHGGGGGGG SAVE ME MIYAZAKI-SAMA PLEASE MAKE 4 MORE GAMES IN SEQUENCE WITH THE EXACT SAME DOGSHIT MOVEMENT SYSTEM THAT IS PROBABLY JUST CODE COPIED FROM DES
maybe in those games it won't botch the previous game's lore
Not likely
>DS1 2: electric boogaloo
>not botched
No?
>dude remember andre? and onion bro? and the firekeeper in the nexus? remember how epic storm ruler was? the last boss is even elite knight with the heckin epic bonfire sword and gwyn with le plink plink plonk
nice "lore" you got there
Dark Souls 1 was a borderline complete re-tread of Demon's Souls.
Nice "lore" you got there
But when you show them Old Dragonslayer they start screeching about cheap references lmao
DS3 is such a dogshit game, feels like there was no strong creative mind behind any of the decisions made. But then Miyazaki's dream game turned out to just be DS3 again so I guess he's just shit at making games.
>why is this sequel in a series about repeating cycles reusing elements from a previous game in the series
aduurrrrrr
>series about repeating cycles
DS1 was not about repeating cycles and it wasn't even supposed to have a sequel thoughever.
But it did
You're just sticking your fingers in your ears going LALALA
How are you planning to start yet another cycle when all the lord souls are already burning out with the chosen undead?
>achskually sequels should completely rehash everything. you're seeing identical characters from 10000 years ago because uhhh cycles or something, it's totally not a reference for fans to clap when they see it
ds2's lazy callbacks were also dogshit, but at least it wasn't trying to coast on another game's identity the entire time
>identical
The only identical character was Andre
But Dark Souls was always about repeating the same shit over and over.
No I won't elaborate, just picture me as a Chad and you as a basedjak.
>want to put an end to what's happening
>uses relevant elements from the prequel
Yes?
Beats garbage like
>daughters of manus
>throne of want
worst boss
literally impossible without help
that boss is so bullshit now that you don't have friends to help you out...
the game aesthetically i adore. but gameplay wise its a turd. i dont think itd be as bad if it had more diverse enemy roster. the humanoid #54532 fight really gets annoying. The zones all ooze soul i can even forgive my initial hate for this game due to disjointed zones.
DS2 and DS3 were contractual obligations to Bandai Namco
DSII started off under the direction of Tomohiro Shibuya. It was going to be even more open world. They got a lot done, but Bamco came down on them and forced them to scrap half the game. They put Yui Tanimura in charge who had to pick up the pieces 6 months from launch. Bamco originally designated DS2 to be a PS4 game and then decided that nope, we're actually putting it on the PS3, which forced the downgrade
>Tanimura: Yes, this game actually went through quite a troubled development process. Due to a number of factors we were actually forced to re-think the entire game midway into development.
>Ideally we’d start again from scratch but of course we were under time constraints so instead we had to figure out how to repurpose the designs in our newly reimagined game. This meant everything from deciding new roles for characters to finding ways to slot locations into the world map. This unusual development cycle faced us with an entirely different set of problems and looking back on the project as a whole it was at times, arduous.
Eleum Loyce, Brume Tower and Shulva were all made under Yui Tanimura, they also got Naotoshi Zin to do level design
>Dark Souls 2 downgrade full comparison
>Dark Souls 2 Design Works
https://peterbarnard1984.tumblr.com/post/113163062955/dark-souls-2-design-works-translation
>How The Gutter Got Gutted
Elden ring is the full realization of the potential of Dark Souls II. The sewers from leyndell are basically half of the gutter, it's crazy how all their work inspired elden ring
All of this is schizo horseshit that butchers facts to an extreme degree.
>Contractual obligations
0 source on this
>It was going to be even more open world.
This is completely false and is misquoting Shibuya.
>Bamco came down on them and forced them to scrap half the game.
This is completely made up and has no source.
Game wasn't shaping up well as a "Dark Souls game", so Shibuya was demoted by FS management.
>Tanimura pick up the pieces 6 months from launch.
Yui Tanimura's "restart " of the project took 15 months.
>Bamco originally designated DS2 to be a PS4 game and then decided that nope, we're actually putting it on the PS3, which forced the downgrade
This is pure schizoid nonsense that has no basis on anything.
DS2 was never a PS4 game, the fricking thing started development in 2011 ffs.
Downgrade happened because it ran like shit on consoles.
The only thing that is factual that Tanimura reused a bunch of leftover levels&enemy designs from Shibuya's version of the game.
Resulting in a giant patchwork mess. However, the final (subpar) design of the levels falls on him.
>Eleum Loyce, Brume Tower and Shulva were all made under Yui Tanimura,
And they all suffer from the same horrid world-design, random nonsense gimmick shit, ganks as many of the levels in the main game. Proving that it is on him.
>Elden ring is the full realization of the potential of Dark Souls II.
lol lmao even
Every bit of datamining has shown in embarrassing detail that ER is just open-world DS3
Not that the game itself being blatantly just DS3v2.0 didn't inform people
>it's crazy how all their work inspired elden ring
Wtf even is this cope. No it didn't, Miyazaki didn't even make 2.
Tanimura does boring shit like MP testing as "co-director" so Miyazaki can focus on the creative design&stuff.
The last thing anyone ACTUALLY in charge of ER was thinking about is fricking DS2.
Gimmicks keep the gameplay fresh from going stale just killing things. It's an adventure game. What's wrong with ganks? You just wanna fight one guy at a time?
It has the best gameplay
I often listen to the Majula theme and a "immersive blacksmith sounds" video at the same time when I'm relaxing
Majula is the most HOME place in any Souls game
majula
one thing i dont know why
>the sounds of waves crashing against the cliffside
>that perpetual sunset
>BEAR SEEK SEEK LEST
>this music
No hub in the series, nay, all of video games, comes close to this level of comfy
How has it already been 10 years.
What the frick happened in all that time…
dont worry anon soon we can all retire and replay our favourite games
Irithyll of the Boreal Valley, home.
I literally boot up the game on christmas even with the above soundtrack and just trudge around Irithiyll it puts me in peak christmas mood
My man
IS THAT A BERSERRRK REFERENCE! OMG MIZAKSAKI U DONE IT AGAIN!!
The skybox and some of the lighting effects are good here but suffers from DS3s terrible level design. Frozen Eleum Loyce's pure kino mogs it hard.
What ps1 game is this? It comes with tank controls too lol
home
For me? It's ash lake
explain yourself
It's very pretty, unique and feels calm, like a place to relax in.
no dude, the music is awful its why they fired that musican fromsoft had she did that kind of music nonstop.
lyrics: aaaa ooooo uuuu aaaaa ooo uuu aaaaaaaaaaaaa oooooooooooo aaaa
and some bell clang once in a while
its so moronic and annoying
yeah they fired her many years later for that
lol
worst hub
worst music
that is not true, ds3 hub is straight up depressing and ugly. its not depressing kino like the Nexus in Demon Souls, its just depressing.
firelink 1>majula>hunter's dream>round table hold>firelink 3
and the nexus?
I haven't played it (yet)
Majula > The Nexus > Round Table Hold > Firelink 3 > Hunter's Dream > Firelink 1
>first firelink last
too cringe
Dark Souls 1 Firelink Shrine is empty and has no charm.
>npcs
>merchants
>murder
>giant snake
>enemies nearby
how is it empty
>has no charm
You don't need charm when you have simple minds fooled with nostalgia.
>ds2 gays and scholar gays thinking anyone cares
As much as I love 2, the movement, not the ADP stuff calm down, but the actually 8-directional axes is tough to get into after playing so much elden ring. Meanwhile Im doing a DS1 rn and movement is crazy smooth. Also DS2 has the least satisfying feedback on weapons, especially for gore.
DS2 does have a lot of build variety and I dig that they actually do something slightly different each NG+
All this to say that Sekiro is the tightest from game in pretty much every aspect
No the movement in DS2 is way better than DS1. It's not even close. DS1 movement is delayed herky jerky. You cant sprint locked on in DS1 or roll in any direction you want. And movement stopped matter since 3 when you can just roll spam everything. 2 is the last one movement was good and mattered.
>No the movement in DS2 is way better than DS1
Dont make me laugh.
D-dude duh movement
>that reused backstep
game of the decade btw
Not an argument
And you're emotional and come with no argument. Your feelings dont matter.
Its not even debatable DS2 has better controls, nostalgia imbecile. You are most likely to die more in OG souls simply because of the sloth-like controls combined with slow weapons.
ds2 is fundamentally broken because of its dogshit engine. Can't even dodge 8 directions while locked.
>ds2
>Can't even dodge 8 directions while locked.
You're that one psycho who always brings up the 8 directions thing, aren't you. Opinion discarded.
>game has a problem
>YOURE THE PSYCHO WHO IS ALWAYS BRINGING UP THE PROBLEM ARENT YOU
I could pretend the control problem doesnt exist but that still leaves a dozen other game breaking problems. Half the enemies in this game were bugged for months. It's just slop from top to bottom with no love or care put into its creation.
If DS1 enemies actually did things you'd hate trying to fight them with that "movement"
DaS has the most responsive movement in the series together with DeS albeit
How can you look at the webm and come to that conclusion? A ds2 character would run footsies around a ds1 character.
That's exactly what you're seeing and feeling in ds1. Are you blind?
In that webm you can clearly see the character is instantly responding to the input. It's a lot more apparent when you're locked off and not trying to change strafing momentum, but then that wouldn't be conducive to trying to make DS1 look unresponsive.
No you cant unless you're talking about DS2.
I guess you just don't have the eye for it.
Everyone thinks you're wrong and have the 2 games mixed up.
Yes, you and the five other people you're pretending to be.
There are better angles to approach from "DS1 had shit movement" if you want to defend DS2, sperglord.
You're emotional and having a breakdown because you have nothing but being a ds1 fanboy
Oh, because you say so? Sorry but I dont argue with feelings.
In DS2 you can see and feel a "snap" when you rotate to different degrees in DS2. That doesnt exist in DS1.
The movement in ds2 is so fricking good. Dont even need iframes or roll spam.
Try to pull off this sick movement in DS1. You literally cant...
Dark Souls 2 movement is smooth.
DeS and DaS1 are choppy.
Yes
DeS and DS1 feel snappy and responsive, very arcadey and fun in PvP
DS2 feels more sluggish and weighty since they were trying to play more into making the game immersive and realistic
DS3 has some acceleration to it, so while it's not as sluggish as DS2 it doesn't feel as responsive as DS1 either
>tell my friend not to play ds2
>he buys it anyway
>within 1 hour drops it because the controls are literal shit compared to 1 and it looks worse than 1
kek i warned you bro.
BB>DaS1>Sekiro>DaSII>Elden Rang>DeS>>>
DaSIII is unredeemable shit, and ive been playing since DeS.
>>>>
>DaSIII is unredeemable shit, and ive been playing since DeS.
At least we agree on this.
DaS3 is soulless, likely because it wasn't made with anywhere near the passion of the other games.
It was a Bamco mandate
Im trying to replay it but its just so fricking uninspired and bland. The areas are boring and feel tedious to get through. I felt this same way years ago and thought maybe it would be different after some time but it retains to be the same, bland, boring, muddied, and far too easy dumpster fire of a game.
Easily the worst game fromsoft has made, even more so when you see that this comes off of the behemoth Blood Borne.
yeah DS3 is super soulless
DS2 feels like it wasnt even made by Miyazaki it's so janky and broken even compared to it's predecessor.
it wasnt made by him dumbass
Ohhhhhhh well that explains why it sucks so much. They must have had the company janitors working on it or something.
Wait! that explains why the windmill ruins are located in the eternal trash can in ds3! Holy shit!
DS2 has the most soul and its the most comfy one after 1
DS3 is a moronic zoomer twitch streaming abortion
Elden Flop is even worse than that, completely catered to morons and video game "culture"
Sekiro was fun but short
Bloodborne is great
>No hub world has surpassed it since
What went wrong?
Lighting and tone.
>Comfy coastal village cast in eternal sunset lighting, over the course of the game you gather people to join you there and for the most part they stick around from beginning to end.
vs
>Nexus (Demon's Souls): Very cool atmosphere, but it's not meant to be a place of comfort, it's explicitly your prison.
>Firelink Shrine (DS1): A welcome place of respite, but danger lurks immediately outside its bounds in every direction and if you're not careful with who you trust it can be "turned off" for a time.
>Hunter's Workshop (Bloodborne): A place outside time, it's just you, the doll, a creepy old man, and some messengers.
>Firelink Shrine (DS3): Actually one of the better ones as well, similar to the Nexus in its cold expansiveness but with outdoor elements and friendly npcs that mostly stick around, but does have (slight) dangers just outside.
>Dilapidated Temple (Sekiro): Almost forgot about this one honestly, it's not really a place you come back to often.
>Roundtable Hold (Elden Ring): Seems comfy at first but all the fricking NPCs wind up leaving and dying except for Hewg, who gets dementia, and Roderika.
So I think the sweet spot is having the hub area be cast in warm lighting, have both indoor and outdoor locations, not be TOO big, and to have friendly NPCs that don't all go insane and die.
>Powerstance Dual Occult Kats
>Summon Mimic doing the same thing
>Fight Fire Giant
BLEEEEEEEEEEEEEEEEEEEEEEEEEED b***h
Love Bleed
Love DPS
ds1>bb>er>sekiro>ds2>des>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ds3
I know there is a lot of discourse with DaSII and I understand that, but its nice that Ganker is in a pretty solid stance that DaSIII is a shit game
>DS2 came out 10 years ago
Why doesn't it feel that long ago, what is this?
>Why doesn't it feel that long ago
Because Elden Ring is its spiritual successor.
That's a fricking man isn't it?
No, you've just been brainwashed by Ganker to look at women and think of boys.
>no breasts
Doubt.jpg
Anon if you literally cannot stop thinking about wieners when you look at a biological woman, you're probably gay.
obessed
Homogenization of media has made it feel like little time has passed as nothing substantially original has been released in the last 10yrs to break up the monotony.
Baldur's Gate 3 literally came out last year
Bald and Gay 3 isn't substantially original in any respect at all. It's a Bioware dating sim bolted on to the same type of game Larian has been making since their inception.
>shitty knockoff Dragon Age Inquisition with "BG3" slapped on top
literally the most unoriginal trash out of any of them
>shitty soulless hub
>lazy soulless music
>add a burnt orange shitsmear filter on top
truly the worst hub in any Fromslop game, in the worst Fromslop game
fittingly, universally regarded as the most dog shit of Fromslop games, yet it has the most subhuman fanbase of any of them
You've been coping and seething ever since DeS&DS1gays ripped this piece of shit game apart on day1.
yeah DaS3 really does suck!
Good thing DaS2 is a great game
>Rollslop2gay immediately proves his subhumanity
See what I mean? If these mentally buck broken autists wouldn't feel the need to overcompensate for this universally regarded as dog shit game, Ganker wouldn't be plagued with their psychotic thread/catalogue shitting every day.
I'm fricking sick of watching you neurotic spazzes shit out Fromslop bait after Fromslop bait.
Fricking "normal"(an oxymoron) Fromslop gays wouldn't be making 10% the threads if you and every other schiz like you just fricking died.
Guys, I'm doing my first playthrough as Cleric, any non-spoiler tips to give? I'm currently getting wrecked by the Last Giant. Which is weird because he's the prototype for trolls in ER, but he seems to hit harder for some reason.
Also any mods for new classes would be welcome, if such a thing exists.
I'm so proud that after all this time, people still universally despise DaSII and it's fanboys(male).
>Average Dark Souls II fan
>argues to use your brain to get through encounters instead of just running in like an idiot
handsome anglo-saxon lad : )
At least it was until I realized the rest of the game is mediocre at best.
What were DS2 threads like in 2014?
Very negative. DS1&DeS fans ripping it to shit. DS2 secondaries being insufferable, obsessive and insecure.
Obviously, downgrade&the amount of bugs also made people very negative out of the gate.
Some anons outright said this proved FS was a shit dev(reputation they already had pre-DeS) and DS1 was a fluke.
BB&DS3 were considered a return to form and solidified Miyazaki as the only guy worth putting any faith into.
Ganker still falling for DS2 apologist rhetoric again and again
>500 hours in Elden Ring
>Slowly transforms me from a mega-fan to Miyazakis biggest hater
>600 hours in DaS2
>Only appreciate it more with every playthrough
>Makes me super hyped about non-Miyazaki games from Fromsoftware
Anyone else?
>Linkin Park predicted Majula 14 years before the release
How did they do it?