>make 1 tiny mistake. >juggled for 30 seconds and lose 80 percent of my HP

>make 1 tiny mistake
>juggled for 30 seconds and lose 80 percent of my HP
this is getting boring, is there a breakthrough and I start having fun or this is it

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  1. 5 months ago
    Anonymous

    There are fightan games without long cinematic supers you know

    • 5 months ago
      Anonymous

      Like what, smash? That doesn't count

      • 5 months ago
        Anonymous

        smash is better

      • 5 months ago
        Anonymous

        virtua fighter fights last for 20sec at maximum and have no supers.

      • 5 months ago
        Anonymous

        There are games where no combo lasts more than 3-5 seconds, Samurai Shodown comes to mind, and games where it takes insane circumstances for a combo to do more than 25% damage.

      • 5 months ago
        Anonymous

        All of them made before SFIV.

  2. 5 months ago
    Anonymous

    wrong pic

  3. 5 months ago
    Anonymous

    What was that small mistake? Whiffing a raw DP? lol

    • 5 months ago
      Anonymous

      while burned out and zero resources while the opponent is minty and ready to go. yea, most likely.

  4. 5 months ago
    Anonymous

    >Is there a breakthrough
    Not in 6, its neutral is dominated by random bullshit thanks to slime rushes and impacts. SF6 is easily the worst installment.

    • 5 months ago
      Anonymous

      >headbutt my opponent
      >they perfect parry and blow half their meter on a 10% punish
      >headbutt again
      >they burn themselves out on another perfect parry meter dump punish
      >headbutt again
      haha funny sumo man go brrr
      I don't have any honda images, take the anime girl equivalent instead

      • 5 months ago
        Anonymous

        What the frick were they thinking with perfect parry?

        • 5 months ago
          Anonymous

          They weren't, that's why parry doesn't do anything and perfect parry is inferior to DI/DR

        • 5 months ago
          Anonymous

          They weren't, that's why parry doesn't do anything and perfect parry is inferior to DI/DR

          the sad part is, it's damn near impossible to adjust it without making it worse or overpowered, or completely invalidating more of the cast, or worse, making characters harder to deal with.

      • 5 months ago
        Anonymous

        Light DPs in your path
        Heh, nothin' personel, kid

    • 5 months ago
      Anonymous

      >neutral is dominated by the mechanics introduced in the game
      you don't say

      • 5 months ago
        Anonymous

        >turd strikers when neutral is constant parries on both sides
        >holy kino based this is the goat
        >turd strikers when any other game's neutral uses the mechanics
        >AIEEEEEEEE STOP THAT WHY AREN'T YOU DOING FOOTSIES

    • 5 months ago
      Anonymous

      the worst part is that 6 didnt start off that way, not even in the beta. the first month was easily my GOTY with tons of characters and tech etc. by the 2nd month the game was solved and devolved into mashing DI to beat the enemy DI, landing one poke into drive rush into full combo to the corner for DI setup/mix to decide the round, and ken + juri + JP making up most matches. drive could have worked but the way its designed makes every match feel the exact same no matter what

      • 5 months ago
        Anonymous

        please explain like I never played the game before. what exactly does your webm prove? truly curious here.

        • 5 months ago
          Anonymous

          webm isnt the best example of it but drive impact controls the flow of the match way too much. it doesnt matter if youre not someone who spams it, if the person on the other side of the screen decides they want to wake up with it 3 times in a row trying to catch you in a bad poke then youre going to be mashing it 3 times as well if you want the optimal punish. its not fun and makes every match feel the same.

          • 5 months ago
            Anonymous

            anon, that jamie woke up DI and got countered. that Kimmy kick isnt DI cancelable I think, but Jamie still got fricked because it was a meaty kick and she still had time to recover into a DI. what you just said makes zero sense. If anything I love when I get matched with some person who spams DI.

            • 5 months ago
              Anonymous

              if you're running into issues with DI then you're probably in like gold rank or lower, maybe plat at the highest

              once you get to the point where people know how to play the game it's not really an issue at all. if they like to DI you just use cancelable normals and cancel into DI if they try it.

              >if they like to DI you just use cancelable normals and cancel into DI if they try it.
              this is the problem i was trying to describe. you HAVE to play the DI game. you cant consistently jump it (even if you do they have momentum that takes them out of range or youll still get hit mid air depending on spacing), you can parry but theyre safe, you can risk a throw and get the punish, but the only way to get anything noteworthy is to give in and mash with them. i dont struggle with drive impact i think it just gets boring same with random pokes into DR. theres characters with cool gimmicks but it feels like most of them take a back seat to drive mechanics instead of vice versa

              • 5 months ago
                Anonymous

                your argument makes no sense. it just boils down to you not liking what is presented. GOOD, stay out.

              • 5 months ago
                Anonymous

                >you cant consistently jump it
                you can, but you typically have to neutral jump w/ a crossup air button to get the punish
                >you can parry, risk a throw, etc
                you can just do what you normally would do and use a normal, just choose a cancelable or fast normal if they like to DI a lot. if it's on wakeup then even most uncancelable meaties give you time to react, like in the webm you posted.

          • 5 months ago
            Anonymous

            if you're running into issues with DI then you're probably in like gold rank or lower, maybe plat at the highest

            once you get to the point where people know how to play the game it's not really an issue at all. if they like to DI you just use cancelable normals and cancel into DI if they try it.

        • 5 months ago
          Anonymous

          the only thing it proves is that the player is ass at the game

      • 5 months ago
        Anonymous

        The game was slime rush and drive impact from day one I don't know what the frick you're smoking

      • 5 months ago
        Anonymous

        >wakeup DI
        lol the jamie deserves to die for trying that, i see nothing wrong here

      • 5 months ago
        Anonymous

        >be incredibly and obviously predictable
        >get punished severely
        WHOAAAA THIS GAME IS BROKEN!!!

  5. 5 months ago
    Anonymous

    fighting games combat is lame and shallow, it essentially boils down to taking turns playing rps and the loser gets stunlocked to death

    • 5 months ago
      Anonymous

      it's such a bizarre direction for fighting games to go in. pulling off long combos is somewhat satisfying, if a chore to learn, while being on the recieving end is tedious as frick.

      people don't want to be two-touched to death, they want lots of engagements. that's why casuals love smash, each battle involves dozens of engagements. it doesn't all hinge on one bad whiff that costs you everything.

      this could happen in old SF games too, but it was largely the result of autistic game breaking. in modern fighting games its by design.

      i liked killer instinct because you can actually punish people just autopiloting through combos.

      morons

  6. 5 months ago
    Anonymous

    they will nerf damage in S2

  7. 5 months ago
    Anonymous

    it's such a bizarre direction for fighting games to go in. pulling off long combos is somewhat satisfying, if a chore to learn, while being on the recieving end is tedious as frick.

    people don't want to be two-touched to death, they want lots of engagements. that's why casuals love smash, each battle involves dozens of engagements. it doesn't all hinge on one bad whiff that costs you everything.

    this could happen in old SF games too, but it was largely the result of autistic game breaking. in modern fighting games its by design.

    i liked killer instinct because you can actually punish people just autopiloting through combos.

    • 5 months ago
      Anonymous

      This is why I loved Soul Calibur. Most combos were only 2-3 pieces and juggling was almost non existant. You still lost half your life when you frick up but you didn't have to sit there while some assburger pulls off a combo.

      • 5 months ago
        Anonymous

        I think that's a worse design, because the execution barrier to do 50% damage is lower. Fighting games that allow for and require long juggle combos to get max damage present more opportunities for someone to frick up and drop the combo

        • 5 months ago
          Anonymous

          Fighting games should just be practice mode for people like that.

        • 5 months ago
          Anonymous

          >opportunities for someone to frick up and drop the combo
          Which is complete ass, since it means there’s no comeback mechanic for the defending player and whether they get a chance to play again banks entirely on whether the autist who labbed the same shitty string for 100+ hours has a brief stroke and fails his muscle memory inputs.

          At least in games like KI there are combo breakers.

        • 5 months ago
          Anonymous

          That logic makes no sense you basically praying that they frick up an reset neutral. You may as well go to a casino and hope the dealer busts if you think that's good game design.

          • 5 months ago
            Anonymous

            they can also intentionally drop the combo to go for a reset for extra damage. You still have to stay on your toes the entire time.

          • 5 months ago
            Anonymous

            Compare a game like SF4 to a game like DNF Duel. For many SF4 characters combos only come online with 1f (2f plinked) links, which johnny random online isn't going to be able to do consistently. This means that when a brand new player comes into the game he's not instantly getting raped by 30-40% combos and has a chance to actually play the game.
            On the other hand DNF Duel and other easy execution games (Granblue, etc) let bad players absolutely destroy new players. Bad players spend an hour in the lab for one jump in combo that does 50% and just throw themselves at low ranks. In SF4 a new player might eat 25% and a knockdown from some ryu who only knows how to jump in HK, HP xx HP Shoryu. If you let someone jump on you in Granblue or DNF you take 50% or more and get cornered.
            This was basically my friend's experience going into DNF Duel - obviously the game has a lot of problems especially at launch but it's something I noticed and he dropped or refunded the game really quickly. In SF6 he actually got to play a little bit even in his first online matches.
            There's also stuff like one button/macro invincible supers allowing people to do stupid stuff but that's a separate problem.

        • 5 months ago
          Anonymous

          Just play MK and use breakers if you want to cancel combos so much.

      • 5 months ago
        Anonymous

        It was really character dependent. Some characters were designed around being unsafe risk and reward powerhouses that dealt more raw damage per attack, but you still had combo-centric characters and characters capable of juggling like Xianghua, Talim, and Maxi.

      • 5 months ago
        Anonymous

        This. To this day Soul Calibur remains the only fighting game series I can actually have fun with.

        • 5 months ago
          Anonymous

          Every fighting game thread really boils down to people arguing about which neutral-raping modern fighter is the least cancerous, but Soulcalibur VI is genuinely one of the best fighting games I have ever played. Every character felt unique, the pacing was the perfect speed, it punished movement just enough to make you think about it rather than spam it but not so much that it made movement feel like too big of a risk, and it had some of the tightest balancing I've ever seen with developers who actually knew what the frick they were doing and ignored shitters whining about characters like Nightmare because they literally are incapable of blocking. I sincerely doubt we'll see a SC7 because, at least from my perspective, Soulcalibur is way too fricking honest and makes you feel like it's completely your fault if you get bodied once you get out of the absolute bottom-rung shitter tier that can't deal with RE.

          • 5 months ago
            Anonymous

            having never played a 3d fighter before I really enjoyed scvi on release. ultimately stopped playing because of the busted matchmaking/dying online experience but I'd buy a SCVI rev2 or whatever in a heartbeat.

          • 5 months ago
            Anonymous

            Reversal Edge is garbage and was completely unnecessary.
            Soul Calibur 2 and 3 were the best and they had no that 2D induced meters and flashing trash for drooling morons.

            • 5 months ago
              Anonymous

              >Reversal Edge is garbage and was completely unnecessary.
              It was also literally useless and the devs made it very clear that they fricked up when they added it because they patched it to be even MORE useless as time went on to discourage shitters from trying to use it.
              >Soul Calibur 2 and 3 were the best and they had no that 2D induced meters and flashing trash for drooling morons.
              They're both also incredibly out-of-date with no online play, and while I don't like meter SCVI also greatly improved on the core mechanics by trimming down the fricking insanely bloated movelists of the characters and introducing Lethal Hits so that movelists weren't filled with trap moves that served no earthly purpose.

              • 5 months ago
                Anonymous

                There is nothing wrong with bloated move list actually. Its possible way of doing things. Fiding balance natural. Like you make hundreds moves with slight variations and players themselves figure out combos with them and best moves for every situation. Natural selection and yes 95% of the things would go in garbage bin.

                Opposite to forced balance when you make every move designed for its own specific purpose and then shoehorn them in their roles and players have nothing to discover themself. lire Riot does with the balance of champions (playing "support" mid? Illegal! time for thee nerfs!)

                Both ways are legit.

              • 5 months ago
                Anonymous

                I think it's a fundamental difference in thinking, but Soulcalibur has always had characters with a very specific goal in mind and even the larger movelists didn't help them deviate from it that much. It's been a long time since I've played the older entries, but I believe I remember correctly when I say that Taki had a lot of moves that had ZERO use against someone who knew what they were doing. I very much appreciate SCVI's approach because in general I loathe ivory tower game design that gives the player trap options, because in a way that's even more limiting than having a specific goal in mind.

    • 5 months ago
      Anonymous

      this is such awful bait

      casuals like smash becuase of nintendo and all their favorite characters. Its why every single smash-like game thats come out immediately withers and dies.

      There was a game that didn't rely on combos and instead more neutral based - its Samurai Shodown and it flopped. The only thing casuals like in fighting games is supers. They also only think combos are important. Once they get past those parts they drop the game cause playing actual neutral is tough.

      >Is there a breakthrough
      Not in 6, its neutral is dominated by random bullshit thanks to slime rushes and impacts. SF6 is easily the worst installment.

      fighting games combat is lame and shallow, it essentially boils down to taking turns playing rps and the loser gets stunlocked to death

      Just play Tekken

      • 5 months ago
        Anonymous

        lmao tekken is the epitome of no neutral and just stunlocking people to death what the frick are you smoking?

        • 5 months ago
          Anonymous

          you literally just described street fighter 6

          • 5 months ago
            Anonymous

            oh damn i guess I'm talking to a scamco shill
            there's no way this moronation is real

        • 5 months ago
          Anonymous

          Lmao (You)

          • 5 months ago
            Anonymous

            Are you pretending to be moronic right now?

            • 5 months ago
              Anonymous

              >get caught doing some dumb shit next to a wall
              >get punished
              WOOOOOOOOOOOOOW

              • 5 months ago
                Anonymous

                yes that's what I said, tekken has no neutral and just stunlocking people to death
                one combo literally did 80% lmao

              • 5 months ago
                Anonymous

                >one combo literally did 80% lmao
                You could watch one set of Tekken 8 and learn that the Heat engager doesn't guarantee any damage
                So no, it literally didn't do 80%, Lars is just mashing at -18

              • 5 months ago
                Anonymous

                You can watch any T8 combo video and find out that you don't need a heat engager to reach that amount of damage at all lmao

                ?si=7tODjRw7D6u1B7vK

              • 5 months ago
                Anonymous

                >Even the most ludicrous optimal Raven combo doesn't reach 80%
                Do you get off on being wrong?
                lmfao

              • 5 months ago
                Anonymous

                >i-it's not exactly 80% more like 79.99% so it doesn't count!
                pathetic attempt kekken shill

      • 5 months ago
        Anonymous

        SamSho was actually doing pretty well especially since it came at a time that it could appeal to disgruntled SF fans, it just got killed by its dogshit online when covid came by. As appreciative as I for one am that it has solid netcode now, the iron has long since cooled for the game, but it probably would have been an overall success if either locals weren't murdered or if it were playable online up until recently.

      • 5 months ago
        Anonymous

        You're a moron if you think game design had no bearing on Smash's success. If Smash 64 had been a SF clone, it would have never become a franchise.

    • 5 months ago
      Anonymous

      always wondered why the popular fightans didn't implement Smash Bros' DI when you're getting combo'd

      • 5 months ago
        Anonymous

        Cause then no one would get a combo off?

        • 5 months ago
          Anonymous

          That's not a bad thing

    • 5 months ago
      Anonymous

      Casuals love Smash because it has their favorite fricking characters

    • 5 months ago
      Anonymous

      casuals don't love smash, they pretend to like it until they enter online mode and decide they suddenly no longer want to play.
      is mostly nostalgia for old entries, nostalgia for the characters, and being one of the only 4 games in the system.

    • 5 months ago
      Anonymous

      >i liked killer instinct because you can actually punish people just autopiloting through combos.
      This is also what made Dead or Alive so good too. I will forever stand by the fact that Dead or Alive is actually really great as a fighting game and it's sad so few people appreciate it. I don't care as much for the roster of it, there are some characters I like and a lot that I don't, but mechanically it's amazing.

  8. 5 months ago
    Anonymous

    play a game with burst

  9. 5 months ago
    Anonymous

    this. fighting games peaked at Street Fighter Alpha 3

    • 5 months ago
      Anonymous

      homie he's complaining about combos and you gave him SF with the longest combos in the entire series

    • 5 months ago
      Anonymous

      >combo you into a launch
      >jump cancel you to death
      heh, nuttin personnel

    • 5 months ago
      Anonymous

      i love how you picked the one street fighter game with the longest most obnoxious combos in existence

  10. 5 months ago
    Anonymous

    git gud or play mugen

  11. 5 months ago
    Anonymous

    >juggled for 30 seconds and lose 80 percent of my HP

    YO MAHVEL

  12. 5 months ago
    Anonymous

    >another thread from anti-fightan autist
    does this guy have a name?
    he spams this shitty thread over and over

  13. 5 months ago
    Anonymous

    why the frick are you playing fighting games if you dont like combos you homosexual

  14. 5 months ago
    Anonymous

    I can always count on Ganker to have the most moronic fighting game opinions.

  15. 5 months ago
    Anonymous

    >le games are le too heckin casual
    >noooooooo I shouldn't le heckin be le punished for my heckin wholesome chungus mistakes

  16. 5 months ago
    Anonymous

    Reflect on what caused you to make that mistake and learn from it. That's how you get better at fightan. Every loss is a lesson you should be paying attention to, not making excuses for.

    • 5 months ago
      Anonymous

      this is such a non-answer
      >oh you got combo'd?
      >well just let me combo you more until you learn why i got to combo you
      >you havent learned anything? well just keep letting me do it

      • 5 months ago
        Anonymous

        forget about combos, they have nothing to do with it
        a combo starts with you getting hit
        you need to understand why you got hit in order for you to learn how to try to prevent it from happening again

        • 5 months ago
          Anonymous

          ok but
          >me, get 1 hit
          >it does piss damage because i'm not a combo god
          >mind goblin on the other side of the screen gets 1 hit
          >does 87% damage + tip and has basically already won the match
          not cool

          • 5 months ago
            Anonymous

            >the game doesnt reward me for being shit at it! not fair!
            kys homosexual

            • 5 months ago
              Anonymous

              >no argument
              you lost

          • 5 months ago
            Anonymous

            >me, get 1 hit
            >it does piss damage because i'm not a combo god
            even if you were a combo god it wouldn't matter if you're not able to confirm the hit & convert into a combo
            >mind goblin on the other side of the screen gets 1 hit
            >does 87% damage + tip and has basically already won the match
            in sf6 that's straight up impossible. most combos are going to do like 30-40%.
            moves that lead to full combos generally come with other disadvantages that make them harder to land. for example, if your opponent jumps at you they leave themselves totally open. you need to learn how to take advantage of those risky choices and punish them for it, such as with an anti-air.
            in sf6 you should be able to hit plat pretty easily without learning a single combo & focusing entirely on anti-airs and anti-di.

          • 5 months ago
            Anonymous

            >me, get 1 hit
            >it does piss damage because i'm not a combo god
            So your next step should be learning how to convert off of that 1 hit.
            If someone is getting a full combo on you off of that one hit, then that means they've spent time learning how to capitalise on the advantage of landing it in the first place.

      • 5 months ago
        Anonymous

        this has to be bait at this point bros. no one is this clueless, are they? or is my opinion of casuals too high?

      • 5 months ago
        Anonymous

        Anon, if you got hit or dropped a combo then you made a mistake at some point in the process. The onus is on you to look back at where that happened and figure out what caused it to happen. If you just make an excuse for why it happened and leave it at that then you'll never actually learn how to improve.

        • 5 months ago
          Anonymous

          >be new to the game
          >get combo'd
          >"Well anon? What did you do wrong? ;)"
          The answer is pretty clearly just "be new" which is the answer all FFG homosexuals want to hear as it validates them spending 25 years on a single genre and never touching a woman. That's all it is. No one wants this shit to be accessible to anyone who hasn't done that, whenever devs try to innovate or bridge the gap between "guy who does 40 hit combos" and anyone else, the veterans b***h and moan. Or they bemoan games that do actually allow people to learn it, rather than simply be the b***h to no-lifers for eternity. Fighting games are power fantasies for homosexuals.

          • 5 months ago
            Anonymous

            >"Well anon? What did you do wrong? ;)"
            There's a certain point at which you dropped your guard. That dropping of your guard is what caused you to eat a hit. If you can identify where that happened, then you can implement a way around that in the future and prevent it from happening again.
            No one is saying fightan is an easy genre to just dive into, or that you should be amazing right out the gate, and anyone that does is being a fricking idiot. You actually have to commit time to learning the games ins and outs. There's a reason people tell newcomers to the genre that they'll likely get their ass beat when starting out.

  17. 5 months ago
    Anonymous

    >start having fun or this is it
    If you're playing Fighting games for fun, then you're playing fighting games wrong.

  18. 5 months ago
    Anonymous

    >tiny mistake
    lmao.
    and yeah the breakthrough happens when you stop being a shitter and stop making "tiny mistakes" and punish other shitters for being shit

  19. 5 months ago
    Anonymous

    Street Fighter is literally a short and sweet combo game. At least post some granblue or some marvel clone shit to prove your point.

  20. 5 months ago
    Anonymous

    Melee is more fun honestly because SDI and such allowing you to try and throw off your enemy.
    Tho there are chaingrabs and kill confirms.

    But most important thing, there are 4 stocks in a match and it is always best of 3/5. Makes it so if you get combo'd you have 3 other chances to affect game rather than throwing in the towel when Marth grabs you on FD.
    Started playing Ganondorf two months ago and its lots of fun

    • 5 months ago
      Anonymous

      >mfw chaining dorf stomps on a random falco in slippi
      Melee's fun, but I wish donkey kong wasn't shit in it.

      • 5 months ago
        Anonymous

        >chaining dorf stomps on a random falco in slippi
        I do that a lot. Tho some people RQ from my dair obsession.
        >but I wish donkey kong wasn't shit in it
        Junebug disagrees

        DK revolution upon us. DK in TOP-50 smash ranking this and last year.

        • 5 months ago
          Anonymous

          DK is still trash dude it just took Black folk 12 years to understand his moveset. His hit boxes and start up/cooldown frames are abysmal.

          • 5 months ago
            Anonymous

            Neva give up
            Yoshi and Pikachu didn't win much for loooooong time. Its gonna be fine

            • 5 months ago
              Anonymous

              I don't play this shit anymore it isn't even a fighting game let alone good.

              • 5 months ago
                Anonymous

                Oh
                That's a pity. Do you have any cool clips of your older Melee stuff?

            • 5 months ago
              Anonymous

              Cute Miku

        • 5 months ago
          Anonymous

          One autist performing at a high level with a character doesn't mean the character isn't shit

          • 5 months ago
            Anonymous

            So Yoshi is still lower mid-tier or such?

            • 5 months ago
              Anonymous

              Apparently he's at around number 10 now, right around Pikachu and Samus. Good but not great.

              • 5 months ago
                Anonymous

                But Yoshi used to be much lower before.
                Why would one autist's performance bump Yoshi's tier? Yoshi should be lower mid-tier under Doc like before. Generally Puff should be much lower too. Mang0 had his autism with Puff like Hbox has now. Maybe place Puff at least under icies?

  21. 5 months ago
    Anonymous

    >make 1 tiny mistake
    >you lose in 1 hit and the game is over
    still better than real life

  22. 5 months ago
    Anonymous

    This is what I liked about pre tekken 6. You could get launched and lost 80% of your hp but the air combo was like 3-5 hits and took 3 seconds. In Tekken 6+ its like they turned it into MvC. I saw the Geese combos in T7 and just shook my head.

    • 5 months ago
      Anonymous

      T8 has 3 bounds lmao enjoy your combos
      >screw
      >heta activation
      >heta dash

  23. 5 months ago
    Anonymous

    Yes. The breakthrough happens when you stop getting juggled and become the one who does the juggling

  24. 5 months ago
    Anonymous

    >play sf
    >get hit by random light punch round start
    >some 2-3 hit into special combo
    >maybe if they spend resource for ex/super at most you will take 30-40% damage
    >will probably at most only carried you half of the stage
    >play tekken
    >get hit by random jab round start
    >its 112 flash punch combo with no way to convert it into anything else
    >10% damage with a knockdown
    >can play around with the ground mechanic where you can do getup kick,roll,tech,stay on the ground to deal with opponents oki options
    >play any ArcSlops
    >get hit by random light poke
    >gating into the same exact combo route as every other starters
    >long ass combo that take half of your health and probably will carry you into the corner and convert into corner combo
    >now have wake up oki 50/50 to deal with
    >if you guess wrong then its real corner combo damage + super

    • 5 months ago
      Anonymous

      >play tekken
      >get hit by random jab round start
      >>>>>jab
      lol this is cope, more like
      >get hit with a proper launcher like a df2, uf4, or sneaky shit like snake's edge, hell sweep etc
      >lose 80% of HP
      >get hit by otg for 20%
      >dead

    • 5 months ago
      Anonymous

      you mean
      >play sf
      >fight Ken
      >get hit by random light punch round start
      >get carried across the entire screen by slime rush and jin rai kicks
      >get throw looped and DP'd in the corner

      • 5 months ago
        Anonymous

        >get throw looped and DP'd in the corner
        if you're getting mixed by raw DP in the corner you need to take a step back and re-evaluate your decision making lol

        • 5 months ago
          Anonymous

          theres counter plays for all day. you need to git gud. or dont, its better if homosexuals just give up and stay out.

          >t. Ken cheaters

      • 5 months ago
        Anonymous

        theres counter plays for all day. you need to git gud. or dont, its better if homosexuals just give up and stay out.

        • 5 months ago
          Anonymous

          all that*

  25. 5 months ago
    Anonymous

    killing people from one mistake is the best part

  26. 5 months ago
    Anonymous

    >make 1 tiny mistake
    >car topples for 30 seconds and lose life

    • 5 months ago
      Anonymous

      Absolute bullshit

  27. 5 months ago
    Anonymous

    >>make 1 tiny mistake
    for 30 seconds and lose 80 percent of my HP
    Stop playing goyslop. Any 90s capcom fighter is vastly superior.

  28. 5 months ago
    Anonymous

    >make 1 tiny mistake
    >money stolen

  29. 5 months ago
    Anonymous

    That's it. There is a reason there genre is dying. SF6 is supposed to be the most alive game in the whole scene, newest and most popular and it gets dwarfed by a two years old action rpg that's mostly single player?

    • 5 months ago
      Anonymous

      >comparing it to elden ring
      lmao soulslop is a dying genre compared to apex legends

      • 5 months ago
        Anonymous

        Ok but then how does that make SF6 look? Think about it.

        • 5 months ago
          Anonymous

          So you unironically believe that soulslop is a dying genre because of apex? lol you'd be surprised if I tell you apex is a dying genre because of dota 2

          • 5 months ago
            Anonymous

            Free games don't count.

  30. 5 months ago
    Anonymous

    There's something about games that reward the person who spent a long more time playing, that makes it for every new player impossible to adapt.

  31. 5 months ago
    Anonymous

    stop playing blazblue or mahvel

  32. 5 months ago
    Anonymous

    Competitive games are played by the gaygiest, lowest IQ Black folk. Stun locking, kiting, camping, etc.

    Boring trying to constantly compete being the biggest gay in the game.

  33. 5 months ago
    Anonymous

    Reminder that normalgays has spent literal decades b***hing about motion inputs in Fighting games and no matter how simple devs make the inputs it never translates into higher sales. Meanwhile NeatherRealm games gets massive sales by focusing on story, character interactions, gore, rpg shit etc; basically SHIT THAT IS NOT RELATED TO THE ACTUAL FIGHTING.

    JUST FRICKING ADMIT YOU DON'T LIKE FIGHTING GAMES

    • 5 months ago
      Anonymous

      fighting games aren't the tryhard genre for nerds you wish them to be. If you can't have fun on a casual level, your game is 100% shit and not worth touching.

    • 5 months ago
      Anonymous

      normalgays will say "b-but smash bros" but they don't understand that it's the character hype that drives smash bros to success, not the simple inputs

      • 5 months ago
        Anonymous

        smash isnt a real fighting game no matter how much tendies scream and yell and screech and soil their diapers.

    • 5 months ago
      Anonymous

      You mismatching things. People dont like you homosexual FGC games.
      People like fighting games if done right. You cant make games right. Simple as.

      • 5 months ago
        Anonymous

        chink game

        • 5 months ago
          Anonymous
      • 5 months ago
        Anonymous

        This is the weirdest anti fighting game cope I've seen yet.

        • 5 months ago
          Anonymous

          You lost fighting games war. Deal with it.

      • 5 months ago
        Anonymous

        Game is literal Chinese spyware battle royale slop and you're shilling it in fighting game threads LOLOLOLOLOL

        • 5 months ago
          Anonymous

          You lost fighting games war. Deal with it.

          • 5 months ago
            Anonymous

            Are they paying you with the money collected from the Bitcoin miners ran on the computers of the bugmen who were stupid enough to download this slop

            • 5 months ago
              Anonymous

              take your pills

    • 5 months ago
      Anonymous

      If a fighting game effectively revolves around chaining together (complex)inputs for maximum combos to the exclusion of anything else, it's a bad fighting game.
      If a fighting game does manage to be about more than complex combo chains but still fails to captivate people long enough to retain players, it's just a bad game.
      I had lots of fun playing through SF4 and its updates as Bison and Guile until I realized that if you don't learn one-frame links then there's going to be a very hard ceiling waiting for you which you simply cannot breach. That along with having to deal with the same random vortex over and over and over again made the game pretty boring. Haven't cared for fighters since but glhf and your mother will rest well in her sleep tonight.

    • 5 months ago
      Anonymous

      here's the thing

      normies like fighting games but they don't like how the only content most of the time is entirely focused on multiplayer, where it's all tryharding

      this is why mortal kombat is still the most popular fighting game, because they actually try to do things for singleplayer while nobody else is

      • 5 months ago
        Anonymous

        >s but they don't like how the only content most of the time is entirely focused on multiplayer, where it's all tryharding
        Objectively wrong most played game hours by normies are online PvP

        You mismatching things. People dont like you homosexual FGC games.
        People like fighting games if done right. You cant make games right. Simple as.

        Learn facts, then fix you argument according to the reality.

  34. 5 months ago
    Anonymous

    just do the same to them

  35. 5 months ago
    Anonymous

    Every time I open Ganker, it changes from parries being too unbelievably strong to parries are useless. What a moronic board.

    • 5 months ago
      Anonymous

      wow it's almost as if people have different opinions or something

  36. 5 months ago
    Anonymous

    Are we really pretending Tekken is some low damage game? It's literally best of 5 rounds by default. Top players die in 2 interactions all the time.

  37. 5 months ago
    Anonymous

    Okay OP so how many mistakes should you be allowed to make in a single round before you lose?

    Also, favorite character in any fighter? Pic related for me- I make my friend rage with this purple homosexual and he's so hot.

    • 5 months ago
      Anonymous

      I wish I understood fightans when DBFZ came out and my friends played since I've been thinking about how cool his orb projectiles were when I played him

    • 5 months ago
      Anonymous

      picrel from UMVC3 is the GOAT fighting game character. He's so fun. He has a couple shitty matchups though.

  38. 5 months ago
    Anonymous

    >Tekken webm posted by someone who doesn't know anything about the latest game calls two combos and the usual hp loss result of some mashing moron getting launched just like in the old games one massive combo
    I hate secondaries so fricking much

    • 5 months ago
      Anonymous

      >muh webm
      >muh secondary
      you've never played tekken before moron, all bnb combos hit more than half your HP
      that garbage game is all about getting 2 combos to win, fricking akuma and geese only need 1 lmao

      You can watch any T8 combo video and find out that you don't need a heat engager to reach that amount of damage at all lmao

      ?si=7tODjRw7D6u1B7vK

  39. 5 months ago
    Anonymous

    fighting games get fun when you learn to love losing. If you tilt after 1-2 losses it gets bad real quick
    t. 4 years of fighting games and still can't take a loss without seething for the next 3 matches

    • 5 months ago
      Anonymous

      I know that feel entirely.
      I have days where I get super tilted and have to stop playing immediately because it spirals so quickly. Then other days where you go for hours just happy as frick no matter what

    • 5 months ago
      Anonymous

      yeah i'm a seether..

  40. 5 months ago
    Anonymous
  41. 5 months ago
    Anonymous

    >Ganker fighter thread
    >full of shitters
    its been like 15 years, and you guys are still mindfrickingly bad at video games.
    At least you guys GENERALLY actually play video games unlike everywhere else; but holy shit you guys are so bad at video games.

  42. 5 months ago
    saucy

    You pick a character that's not fun to juggle and hope your opponent gives up trying

  43. 5 months ago
    Anonymous

    >Bro hasn’t discovered games with c-c-c-c-combo breakers yet

    • 5 months ago
      Anonymous

      Haven’t played it in a long time, but isn’t this one just burning through breakers till FINALLY somebody dies of juggling?

  44. 5 months ago
    Anonymous

    >tiny mistake
    if you ate a full combo for it then it wasn't a "tiny" mistake
    >juggled for 30 seconds
    not even DBFZ combos are 30 seconds long
    in SF6 you're looking at like 6-8 seconds for long combos not including super cinematics
    >80 percent of my HP
    almost nothing does that much damage in SF6
    to even get close to that, you must have whiffed a DP in the corner against a fully stocked Marissa or something
    >is there a breakthrough
    not if you keep thinking like you are now. what rank are you?

    • 5 months ago
      Anonymous

      I think the biggest damage I've seen would have to be a punish counter marisa corner combo into CA (not sure of numbers) or just from today someone posted on twitter a Guile combo that did 7.8k
      I think a lot, if not all characters outside of like Jamie or Lily have something into at least 50 or 60%

  45. 5 months ago
    Anonymous

    "tiny" mistakes don't cost you THAT much health

    • 5 months ago
      Anonymous

      That's something people getting into fighting games don't get, mostly because they're too busy mashing and don't realize that that's causing frickhueg mistakes that are costing them a ton of damage, which is funny because we've reached the point where a good number of fighting games slow down or shout out that you got countered in giant frickehueg letters and they STILL don't make the connection.

  46. 5 months ago
    Anonymous

    Don’t forget that street fighter players are like “yeah the previous game has 20x the characters and stages and plays and looks way better, but we’re gonna play the new one because… it’s new.”

    • 5 months ago
      Anonymous

      theres plenty of players still playing SFV, give it a try. I played it just the other day, found matches just as easy as before.

  47. 5 months ago
    Anonymous

    You people are such overdramatic pussies

  48. 5 months ago
    Anonymous

    if that's your mindset littered with exaggerations and defeatism then yes, you've already lost. go along and play something else now, sonny.

  49. 5 months ago
    Anonymous

    >this is getting boring
    You cant hide being calling the game "boring" when, in fact, you suck ass. Sounds a whole lot more like you need to get better at the game so you don't get your ass beat every time. A literal skill issue on your end.

    • 5 months ago
      Anonymous

      >You cant hide being calling the game "boring"
      Meant "you can't hide behind calling the game boring..."

  50. 5 months ago
    Anonymous

    What should I play if I absolutely hate juggling? I don't mind old games.

    • 5 months ago
      Anonymous

      3rd strike

      killing people from one mistake is the best part

    • 5 months ago
      Anonymous

      SamSho is the eternal answer. The new one has good netcode finally but a lot of the playerbase has moved on since release; I've only played against people I know so I can't tell you exactly how easy it is to get matches. VSP on fightcade is sort of inconsistent if you're in NA but people play it.

    • 5 months ago
      Anonymous

      >i hate juggling what's a fighting game without it
      samsho, but FYI you're not going to have any better of a time in a game without juggling
      everyone who says "i hate juggling" just isn't good enough at fighting games to identify that it's not juggling they hate, it's not getting to play the game because they're too busy getting hit to even do anything, and removing juggling won't make that any better for you.

    • 5 months ago
      Anonymous

      Soulcalibur

  51. 5 months ago
    Anonymous

    Been saying this for a while. Execution is not the barrier, it's the flow of the back and forth. People wouldn't mind losing so much if there was less time to the next scenario, people resent being forced to sit there and do nothing while an autist styles on them (multiple times in in a round, game, set, play session). Supers and combos need to be shorter, SF2 and 3 had totally ideal super and combo lengths I think.

    • 5 months ago
      Anonymous

      fighting games arent for you

      • 5 months ago
        Anonymous

        >t. autist

    • 5 months ago
      Anonymous

      >SF2 and 3 had totally ideal super and combo lengths I think.
      agreed, ignore this tard

      fighting games arent for you

    • 5 months ago
      Anonymous

      newbies always think this but it's not the case
      >if only the combos weren't so long i'd get to actually play and then maybe i wouldn't hate fighting games so much
      nah, even if the combos are short if the other player is way better than you you're going to get smothered and feel like you have little to no opportunity to play the game, with or without long combos and super cinematics

      • 5 months ago
        Anonymous

        Sure nobody is going to want to lose repeatedly to someone who can read their mind basically, no matter how short the interactions are. But I think the increased styling time present in he genre is becoming another part of what makes people put the controller down and not pick it up again these days. If you aren't playing the game a ton (and maybe even if you are), you are absolutely going to be sitting there doing nothing, often, as someone melts like 60% of your bar. When did everything become Marvel. I think this is why SF has always been so popular because it was the bare bones simplistic plane fighter in a sea of anime air dashers and 100 hit ombo marvel games. But ever since SF4 they've been tuning the game to make you sit there and watch movies/someone else flex their lab skills. I am a fan of execution but god damn I wish the combos would go back to SF3 length. Take your damage reward and lets fricking get on with the game.

        • 5 months ago
          Anonymous

          i don't think combo length is ever much of a barrier for new players, especially since when they're playing other new players the combos are all going to be shitty anyway
          for new players complaining about combos is usually a red herring for other things they haven't grasped yet, and if you do what everyone always does and tell them to go play samsho they never enjoy that either because they still get fricked and don't get to do anything

          i think the people who get annoyed by the combo length (or more often just super cinematics) are actually people who are already good at the game.

          • 5 months ago
            Anonymous

            Yeah you're not wrong, i'm no pro more of an intermediate level player and these are the things that annoy me about the genre now. I'm used to losing frequently but I'm not fond of marvel flows in Street Fighter. 10 second cinematics and combos in 30 second rounds is absurd to me I just don't like how the back and forth feels anymore. Maybe there's just too many autists playing now, you either keep up with them or play something else.

  52. 5 months ago
    Anonymous

    its yet ANOTHER reason people love 3
    the game does have some longer combos or combos that require insane execution for incredible round ending reward, but the majority of combos youll see are just light light super or single hit medium link super

    its satisfying and quick and doesnt break the momentum or make you feel like its all over thusly 3s is the best game

    • 5 months ago
      Anonymous

      there is literally no one in fightcade this very moment as we speak playing SF3. go check yourself.

      • 5 months ago
        Anonymous

        t. moron who doesn't know people mean '3rd strike' when they say 'sf3' so he literally looked up sf3 new generation in fightcade

        • 5 months ago
          Anonymous

          have a nice day, Black person

          • 5 months ago
            Anonymous

            get rekt homosexual

        • 5 months ago
          Anonymous

          i love the youth
          i miss being a newbie and going into boards like an angry moid just saying bullshit when idk what im talking about

          i hope

          there is literally no one in fightcade this very moment as we speak playing SF3. go check yourself.

          has a great time both here and playing fgs its so nostalgic seeing this level of moronation

      • 5 months ago
        Anonymous

        ????? that isnt what literal means
        and even if youre using the new definition youre still wrong

        • 5 months ago
          Anonymous

          get rekt homosexual

          Black person homosexuals seething at being shit at the game. just move on, the game wasnt made for you. stay out.

          • 5 months ago
            Anonymous

            i know that youre trash at every fg, actually every game that you play
            id frick you up in any mainline SF free so idk what youre going on about

            how do i know? the way you handle loss
            you took a massive L being a newbie trying some shit, got called out on whiffing, and now youre soothing your ego by being an edgy little turd
            you probably reeeeeee when you lose at fighting games too
            and thusly, at best, youll probably plateau at like 1600MR as your absolute peak

            youre no match for me kid grow up first and get some ball hair or troon out
            you arent gonna win in your current imperfect state you are just too inferior

            • 5 months ago
              Anonymous
            • 5 months ago
              Anonymous

              k Black person, stay out. or dont. hope you continue being miserable playing a game you dont like.

      • 5 months ago
        Anonymous

        What a dumbass

  53. 5 months ago
    Anonymous

    >think tekken 8s heat system is way better than drive because it boosts unique aspects of characters eith no frame data changes rather than universal shit
    >people tell me thats what vtrigger was
    damn now i feel like i should go try sf5

    • 5 months ago
      Anonymous

      >with no frame data changes
      it gives you access to heat smash attacks that generally leave you extremely + or even guarantee a free mixup at the wall
      >people say that's what vtrigger was
      yeah kinda, except in SFV you don't start with vtrigger, you get it by getting hit, so it just turns into a shitty comeback mechanic + most of the characters feel less like they're powered up with vtrigger and more like they're just gimped without it, so it becomes a game where the first 3/4ths of the round don't really matter that much because half the cast relies on getting to low HP, popping v trigger, and winning off of that

  54. 5 months ago
    Anonymous

    The fun happens when YOU find the hole in your opponents actions that let you punish.

  55. 5 months ago
    Anonymous

    SF6 is the GOAT just for the fact I don't have to use standing LK (or qcf taunt in Alpha) as a fake fireball anymore.

    • 5 months ago
      Anonymous

      >they always jump at the third fireball
      a tale as old as time

    • 5 months ago
      Anonymous
    • 5 months ago
      Anonymous

      >standing LK as a fake hadoken
      Why is it that only ancient as frick boomers play Ryu?

      • 5 months ago
        Anonymous

        ryu takes absolutely no skill to use so it's easier for these virgin boomers to do their motion inputs they've been grinding for 30 years and spam special moves to win

    • 5 months ago
      Anonymous

      how is this even fair? characters shouldn't be able to attack so quickly after doing a move. unbalanced shit like this is why fighting games are a dead genre.

      • 5 months ago
        Anonymous

        he bought the season pass

      • 5 months ago
        Anonymous

        life isnt fair you lil b***h. cry more.

      • 5 months ago
        Anonymous

        >spouts uneducated opinion
        >"this is why the genre is dead"
        lol

      • 5 months ago
        Anonymous

        >These are the type of people who developers are trying to appeal to
        jesus christ casuals really are morons

      • 5 months ago
        Anonymous

        What's happening in that gif is called a "read". The Ryu is conditioning the AKI to assume that he's going to spam hadokens but then switches to a hashogeki when he knows the AKI is going to jump in. Presumably the hashogeki has a lower recovery time than a hadoken (I don't play Ryu so idk) and looks enough like a hadoken that it makes it a good move to use for baiting jump-ins.

  56. 5 months ago
    Anonymous

    A slight exaggeration by OP, but it's still kinda crazy how quickly you can lose in SF6, assuming that's the game you're talking about. For example It's not that uncommon for a Ken player to hit confirm counter hit fierce into big damage. They need to make that shit harder to confirm.

  57. 5 months ago
    Anonymous

    fighting games are pretty much like real life
    your constantly getting rekt by people with more experience and have little to no chance of catching up

    • 5 months ago
      Anonymous

      young players like yall have all the opportunity to catch up
      you just have to process information and practice in a very diligent and cerebral way
      if your idea of how the game works at a fundamental level is watching a 15 minute maximillian or bafael video on youtube and then banging your head against your desk for 1000 hours complaining about luke, you arent going to improve
      you have to hedge your superior mental processing speed and reflexes
      us oldgays ARE getting old and make more mistakes when it comes to twitch reaction; its why the boomers cant react to DI meme is a reality
      we just shit on you because you THINK you know what youre doing or you THINK youre being clever/tricky but we've literally faced tens of thousands of morons like you trying to cheat out a win lazily, for YEARS
      if you study hard and practice hard and learn an understanding of spacing, frame data, character matchups, movement, + situations and how to leverage them into mixups or baiting your opponent's response to the stimuli in order to beat their NEXT option, etc, youll have no issue catching up because there are many people in SF6 doing just that

      you have to fight experience with your superior biology AND try your best to hammer in as much experience and logical game flow into your muscle memory as you can, so that once you reach their age, you'll be even stronger than they were

      • 5 months ago
        Anonymous

        >young players like yall have all the opportunity to catch up
        >just let me combo you until you figure it out
        >you will i swear bro
        sounds like what child abductors tell to the kids in their basement honestly

        • 5 months ago
          Anonymous

          thats projection
          check this guy's hard drive tbh idk how you turned a fg discussion into pedophilia accusations unless you have something you wanna get off your chest for the FBI agent monitoring this thread

          • 5 months ago
            Anonymous

            it's the same shit lol
            >if you just let me rape you in the ass you'll get what you want some day

            • 5 months ago
              Anonymous

              i never said you had to jump in and get beaten up only by seasoned veterans
              but youre also looking at win/loss in a stupid way because ultimately even if someone beats you in a video game for 10 years over 10000 times, it doesnt actually mean anything because its just a video game
              your losses are a reflection of yourself; no one else is involved with how you process failure

              • 5 months ago
                Anonymous

                >i never said you had to jump in and get beaten up only by seasoned veterans
                yes you did, and it's what every other FFG gay says
                i will not be reading anything else you write as you simply lie constantly, also like a child rapist

              • 5 months ago
                Anonymous

                yeah this guy needs to have his future and current internet activity monitored
                i dont get a good feeling from this guy

                honestly the real answer you dont want to hear is that dysgenic autistic rejects like you typically dont have the genetics or environment to succeed at even video games
                its why the majority of top competitors are somewhat fit and healthy and successful in their studies/careers
                if an autist does manage to funnel their autism into pro gaming, its like 1/10000 morons

                youre just untermensch lol

              • 5 months ago
                Anonymous

                >honestly the real answer you dont want to hear is that dysgenic autistic rejects like you typically dont have the genetics or environment to succeed at even video games
                So basically everything described here is correct:

                >be new to the game
                >get combo'd
                >"Well anon? What did you do wrong? ;)"
                The answer is pretty clearly just "be new" which is the answer all FFG homosexuals want to hear as it validates them spending 25 years on a single genre and never touching a woman. That's all it is. No one wants this shit to be accessible to anyone who hasn't done that, whenever devs try to innovate or bridge the gap between "guy who does 40 hit combos" and anyone else, the veterans b***h and moan. Or they bemoan games that do actually allow people to learn it, rather than simply be the b***h to no-lifers for eternity. Fighting games are power fantasies for homosexuals.

                Like you're just a homosexual who never has any sense of power anywhere else in his life, so it behooves you when a genre of games slowly dies over the course of 3 decades so that your knowledge of combos allows you brief moments of not wanting to have a nice day.

              • 5 months ago
                Anonymous

                projection again
                kid like its fine if your life sucks
                just go into training mode at put effort into something for once instead of making excuses and looking for a shortcut to get those endorphins

                you dont have to live this kind of life just because your parents dont have time for you its literally just a video game it isnt any deeper than that youre just being weird

              • 5 months ago
                Anonymous

                >be new to the game
                >get combo'd
                >"Well anon? What did you do wrong? ;)"
                The answer is pretty clearly just "be new" which is the answer all FFG homosexuals want to hear as it validates them spending 25 years on a single genre and never touching a woman. That's all it is. No one wants this shit to be accessible to anyone who hasn't done that, whenever devs try to innovate or bridge the gap between "guy who does 40 hit combos" and anyone else, the veterans b***h and moan. Or they bemoan games that do actually allow people to learn it, rather than simply be the b***h to no-lifers for eternity. Fighting games are power fantasies for homosexuals.

                >so it behooves you when a genre of games slowly dies over the course of 3 decades
                Genre is back on track with Naraka Bladepoint.
                But of course those FGC homosexuals would b***h and moan, but who cares.

    • 5 months ago
      Anonymous

      young players like yall have all the opportunity to catch up
      you just have to process information and practice in a very diligent and cerebral way
      if your idea of how the game works at a fundamental level is watching a 15 minute maximillian or bafael video on youtube and then banging your head against your desk for 1000 hours complaining about luke, you arent going to improve
      you have to hedge your superior mental processing speed and reflexes
      us oldgays ARE getting old and make more mistakes when it comes to twitch reaction; its why the boomers cant react to DI meme is a reality
      we just shit on you because you THINK you know what youre doing or you THINK youre being clever/tricky but we've literally faced tens of thousands of morons like you trying to cheat out a win lazily, for YEARS
      if you study hard and practice hard and learn an understanding of spacing, frame data, character matchups, movement, + situations and how to leverage them into mixups or baiting your opponent's response to the stimuli in order to beat their NEXT option, etc, youll have no issue catching up because there are many people in SF6 doing just that

      you have to fight experience with your superior biology AND try your best to hammer in as much experience and logical game flow into your muscle memory as you can, so that once you reach their age, you'll be even stronger than they were

      you're not supposed to catch up with the pros
      you're supposed to have fun with your contemporaries and maybe look up to the pros
      then maybe one day you'll be a pro, yourself

  58. 5 months ago
    Anonymous

    I immediately stop playing fighting games that have either

    1) Juggles that last for more than 1-2 hits in the air
    2) Combos that build you to 100% stun only to lead to another combo that just kills you

    Fighting games are better without them.

    • 5 months ago
      Anonymous

      so you like shit

      • 5 months ago
        Anonymous

        I used to play Guilty Gear XX Reload and Third Strike every hour of the day.

        My mains were Jam and Anji in GG and Q and Necro in Third Strike. Judge me how you will, I have better taste than you. So now I play superior fighting games where it's less about landing one hit into an infinite combo and more about everything you do.

        • 5 months ago
          Anonymous

          k, stay there.

          • 5 months ago
            Anonymous

            homie got leg kicked to death while head hunting, clearly.

        • 5 months ago
          Anonymous

          congratulations. you haven't got a good fighting game in 20 i'm glad we think alike in that part at least

        • 5 months ago
          Anonymous

          >mains
          you mean characters you tried to learn
          if you still think fighting games like SF or GG are about "landing one hit into an infinite combo" then you never got good enough to even understand what's going on

          • 5 months ago
            Anonymous

            how can someone who even played GG think the game is about landing a single hit into a infinite combo? the game even gives you a burst for a hard neutral reset. unless he was stupid to block...

            • 5 months ago
              Anonymous

              >Heaven or Hell,
              >LET'S BLOCK

            • 5 months ago
              saucy

              you don't have the guilt or the turning wheels

  59. 5 months ago
    Anonymous

    I'm having a tough time picking a main bros. Is Kim good? She looks fun.

    • 5 months ago
      Anonymous

      shes an investment character
      she currently kinda sucks and you have to memorize and invent a ton of setups and interactions to do well with her, but im sure once the top tiers are balanced a bit downwards and she's given a few things (like her invul EX senpukyaku back) she has potential to be very very strong

      • 5 months ago
        Anonymous

        no one is that big of an investment to learn in SF6 since it's 75% system mechanics anyway, but yeah you'll need to memorize a bunch of setups eventually to get the most out of kim

  60. 5 months ago
    Anonymous

    The new character pace in SF6 is absolutely fricking glacial, we're in month seven and still have only two more characters than the launch roster

  61. 5 months ago
    Anonymous

    If OP had his way every match would look like this.

    • 5 months ago
      Anonymous

      I've always wondered what floor 1 gameplay looks like

    • 5 months ago
      Anonymous

      >opponent only knows how to DP
      >they're going to run up to me and DP every time
      >should i block and punish it?
      >no, i'll just try to challenge their runup DP every time

    • 5 months ago
      Anonymous

      looked interesting till the cutscene
      too bad fighting games were ruined

    • 5 months ago
      Anonymous

      >I'll try DP, that's a good trick.

    • 5 months ago
      Anonymous

      >opponent only knows how to do shoryuken or whatever its called that
      every match looks like that when you are new

      • 5 months ago
        Anonymous

        Honestly that's more of an accomplishment than the nobodies who complain about the input being too hard.

    • 5 months ago
      Anonymous
      • 5 months ago
        Anonymous

        a classic

      • 5 months ago
        Anonymous

        >surely he won't do that again

      • 5 months ago
        saucy

        this is it

        this is street-fighter, that's the whole meta. the whole rock, paper, scissors. the whole oki, all the wake-up game in the universe splashed onto a laymann's example.

    • 5 months ago
      Anonymous

      kino

    • 5 months ago
      Anonymous

      Strive was always shit tho

      • 5 months ago
        Anonymous

        strive is good actually

  62. 5 months ago
    Anonymous

    you know, I would've thought so much as a 5 second juggle would be rare in Street Fighter(outside of Alpha 3)

    • 5 months ago
      Anonymous

      anon you can't post porn here

    • 5 months ago
      Anonymous

      genei-jin has to approach 5 seconds, right?
      juri in 6 has really annoying combos that last forever because of her 1000 frame normals but they're not really juggling. Oro has some shit in 5 that lasts forever.
      where the frick is she capcom

      • 5 months ago
        Anonymous

        They're saving Milf Sakura for when they hit desperate times

        • 5 months ago
          Anonymous

          I'm interested and also scared if they want to put in Sakura.
          I really loved her in 5, but also, I don't want to play a shoto again. I know I'll get dragged back to her the second she drops, if she does

      • 5 months ago
        Anonymous

        Long FSE combos are a meme that don't actually do anything

        • 5 months ago
          Anonymous

          not even talking about FSE, just her obnoxious medium-medium links that seem to linger for 10k frames. Her combos aren't even really that long or strong compared to the likes of JP but every time I get hit by one I'm like hey, c'mon, get to the point already. Granted, I am biased against juri players in general.

          • 5 months ago
            Anonymous

            drive rush HEAVY PUNCH MEDIUM PUNCH MEDIUM PUNCH drive rush HEAVY PUNCH MEDIUM PUNCH MEDIUM PUNCH MEDIUM PUNCH MEDIUM PUNCH MEDIUM PUNCH MEDIUM PUNCH MEDIUM PUNCH MEDIUM PUNCH MEDIUM PUNCH

  63. 5 months ago
    Anonymous

    SF6 is the best Street Fighter since Alpha 2.

    • 5 months ago
      Anonymous

      true but they should nerf DR (the one after parry)

    • 5 months ago
      Anonymous

      Doesn't have Bison or Vega as playable characters. Therefor, you're lying.

      • 5 months ago
        Anonymous

        The name thing always fricks me up cuz I don’t know if you mean Balrog and Bison or our Bison and Vega

        • 5 months ago
          Anonymous

          I mean claw (my main, ruined in SFV by removing his charge) and dictator. SF5 and 6 actually fricking suck.

          • 5 months ago
            Anonymous

            I wouldn’t mind all four in the next season really, dictator is who I got into Street Fighter playing so I really want him in.

            • 5 months ago
              Anonymous

              I didn't like how he played in V with the teleport crap. Just give me basic bison with scissor kicks and medium kicks for area control. maybe throw in a psycho crusher if you feel frisky.

              V trigger was a mistake, so is drive rush. they keep making these shitty mechanics for accssibility but they alienate OG players, and new people don't give a frick. Tekken 8 shuould be good though, i hope.

  64. 5 months ago
    Anonymous

    So this board is majority turbo casuals/single player only guys that get mad the moment they fight someone 1on1 in a multiplayer game who decided to gain more knowledge to play and win in a game they liked, enjoyed and were also shit at, at one point?

    • 5 months ago
      Anonymous

      Alot of single player stuff in fighting games can be challenging if you stick to playing old games due to input reading AI or bosses with cheap moves.

  65. 5 months ago
    Anonymous

    i wish all fighting games were dead
    genuinely just a vehicle for obese
    and skinny homosexuals, as well as Black folk, to beat up people since they would never do it irl and feel smug about it
    like you could probably sucker punch any of the homosexuals who can destroy you at these games irl, and fighting games allows them to feel powerful despite being scrawny morons

    • 5 months ago
      Anonymous

      cry about it

    • 5 months ago
      Anonymous

      >at arcade
      >sucker punch someone for grabbing too many times
      >get stabbed to death by his friends
      >police dismiss it as gang violence and don't investigate
      many such cases

    • 5 months ago
      Anonymous

      mad cuz bad

      • 5 months ago
        Anonymous

        i don't play games where a homosexual who plays 24/7 locks me in a corner and does an infinite
        i like having fun when playing games

        • 5 months ago
          Anonymous

          play 3d fighters then.
          hell, even guilty gear strive let's you escape the corner after you get combo'd (not to mention burst)

        • 5 months ago
          Anonymous

          >mad cuz bad

        • 5 months ago
          Anonymous

          you just suck

          play 3d fighters then.
          hell, even guilty gear strive let's you escape the corner after you get combo'd (not to mention burst)

          >play 3d fighters then
          no. imagine how he'd react to a Draagunov 90% stage break combo. kek. he just shouldnt play fighting games at all.

          that Black person probably thinks steve fox's slips are cheating

    • 5 months ago
      Anonymous

      Your seething intense seething at a genre blacks, whites, asians, latinos and actual 14 year olds can handle is funny

      • 5 months ago
        Anonymous

        >Free space (thats you)

      • 5 months ago
        Anonymous

        getting a job could be a good one

      • 5 months ago
        Anonymous

        I think more fighting game players play on pc at this point

    • 5 months ago
      Anonymous

      i don't play games where a homosexual who plays 24/7 locks me in a corner and does an infinite
      i like having fun when playing games

      you're no different from the morons who would scream "I WOULD KICK YOUR ASS IN REAL LIFE, b***h" when they got owned in cowaduty, kek
      you're just a loser, anon

      • 5 months ago
        Anonymous

        gee whiz i'm getting called a loser in Ganker.org
        is this real life?

    • 5 months ago
      Anonymous

      Im a brown belt in BJJ and have been at it for over 2 decades. doubt you can hurt me 1v1 unless you yourself is trained

  66. 5 months ago
    Anonymous

    i hope you all realize the nature of this site and the internet is that the guy complaining about stuff in this thread
    like hes literally the smelly weird kid that no one liked
    school shooter sexless phenotype

    every person in here good at fighting games has had sex

    • 5 months ago
      Anonymous

      What the frick are you trying to articulate

      • 5 months ago
        Anonymous

        i understood him

    • 5 months ago
      Anonymous

      Anon, I don't think you can say "yeah I'm not a basement virgin" and post on Ganker at the same time

  67. 5 months ago
    Anonymous

    just play arcade mode.

  68. 5 months ago
    Anonymous

    Any fighters, old or new, that are like Dive Kick which is just simply fencing rules? First one to confirm a hit gets a point.

    • 5 months ago
      Anonymous

      bushido blade.

    • 5 months ago
      Anonymous

      Hellish Quart is close enough to "one hit scores the point."

      And its design predecessor Bushido Blade 1 and 2.

    • 5 months ago
      Anonymous

      taekwondo for the snes, you have to aim for sweet spots with bigger moves like your roundhouse kick, attacks are slow and you can get rung out for being a b***h and on top of all of this, you have to manage your stamina to not gas out

  69. 5 months ago
    Anonymous

    I don't understand the anger towards people who dislike fighting games due to being bad.
    Do you just want more people buying these games? Because no one but the small combo obsessed autistic niche buys them?

    • 5 months ago
      Anonymous

      most anger comes from people who DON'T play fighting games, towards people who are good at fighting games
      just look at this moron

      i wish all fighting games were dead
      genuinely just a vehicle for obese
      and skinny homosexuals, as well as Black folk, to beat up people since they would never do it irl and feel smug about it
      like you could probably sucker punch any of the homosexuals who can destroy you at these games irl, and fighting games allows them to feel powerful despite being scrawny morons

      >Do you just want more people buying these games?
      not really; a dedicated fanbase can actually get games going between themselves incredibly easy

      • 5 months ago
        Anonymous

        >dedicated fan .... ACK!

        You mismatching things. People dont like you homosexual FGC games.
        People like fighting games if done right. You cant make games right. Simple as.

    • 5 months ago
      Anonymous

      see? it's non-fight gamers who get mad at fight gamers

      >dedicated fan .... ACK!
      [...]

      this guy posted something completely unrelated to my post in an attempt to 'own' me

      • 5 months ago
        Anonymous

        >playerbase size is unrelated
        cope

        • 5 months ago
          Anonymous

          >cope
          will do with ease, champ

  70. 5 months ago
    Anonymous

    I'm not a huge fighting game autist but I enjoyed SF6's word tour mode a lot. I even used it (and modern controls) to introduce my friends to the genre. Now we do some matches here and there whenever they come over and everyone has a good time, even though they'd definitely get stomped against actual players. You don't have to be a ranked grinder to like fighting games.

    • 5 months ago
      Anonymous

      I almost chimped out over this post but no. That's what fighting games are all about, people just enjoying it - normies get hyped over being able to do fireballs and shit, and I love them for it.

      I strarted out in a ghetto shithole fish and chip shop that had a Marvel cabinet and street fighter 2. I spent so much of my early life there, just eating deep fried food and playing fighting games.

      • 5 months ago
        Anonymous

        No one liked world tour though, not even normies.

        • 5 months ago
          Anonymous

          factually incorrect.

      • 5 months ago
        Anonymous

        thats soul
        what was the best food item they had

        • 5 months ago
          Anonymous

          Don't hate, I'm australian but not an anglo and I liked chicken salted chip sandwiches and battered beef sausage.

          anglos are really good at junk food

          • 5 months ago
            Anonymous

            >anglos are really good at junk food
            Br*tish food is, for the most part, complete fricking garbage. That being said, if there's one thing those motherfrickers have figured out it's breakfast and slop. Burgerslop would be the best if it wasn't for all of the corn syrup and various other chemicals and hormones laced into our food, because for some reason unhealthy food just wasn't unhealthy ENOUGH.

            • 5 months ago
              Anonymous

              bro, meat pies are god's gift to earth. Austral;ia and NZ kept that tradition alive, America and Canada got left behind. My ex was american and she was confused when we went to a bakery because she thought pies were sweet like apple pie and shit, she had no idea that the anglos have amazing pastry game.

              • 5 months ago
                Anonymous

                Philly cheesesteak > meat pie.
                Entire act of open cooking meat on the pan is so appetizing and prepares you to eat this meat. Meat is the King and gets center of the attention.
                Instead of hiding meat deep in the oven.

              • 5 months ago
                Anonymous

                I humbly disagree, a friend of mine is a fricking wop from philly (I'm sorry but I'm well travelled) and talked about cheesesteaks all the time, but what I got when I finally had one was a subpar sub. Meat pies are based and only Black folk would disagree.

              • 5 months ago
                Anonymous

                i prefer philly cheesesteak pizza

  71. 5 months ago
    Anonymous

    Games new to be more like third strike and less like sf6. The crow dude gets it.

  72. 5 months ago
    Anonymous

    Play Samsho or Granblue maybe. Or Nidhogg.

  73. 5 months ago
    Anonymous

    why are tekkengays so adamant on convincing people their shit isnt a 2-touch game? People have been watching tekken tournaments for years already. Is it because it has black representation and needs to look good or something

  74. 5 months ago
    Anonymous

    If you're playing online no it doesn't get any better.
    Play them single player.

  75. 5 months ago
    Anonymous

    This moron who's been comparing a frickin action battle royale game to fighting games confuses me. What would you get out of being this moronic, out of shilling this game here?

    • 5 months ago
      Anonymous

      You should learn some FACTS before you post
      >A fighting game is a genre of video game that involves combat between two or more characters. Fighting game combat often features mechanics such as blocking, grappling, counter-attacking, and chaining attacks together into "combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters.

  76. 5 months ago
    Anonymous

    >gets instantly filtered by no block button
    it’s over

    • 5 months ago
      Anonymous

      play granblue, mortal kombat and virtua fighter

    • 5 months ago
      Anonymous

      >FGC gayot tries Naraka Bladepoint
      >gets instantly filtered by no block button
      So true

      • 5 months ago
        Anonymous

        >block button

  77. 5 months ago
    Anonymous

    the fun is scripting combos

  78. 5 months ago
    Anonymous

    >I don't play fighting games but devs should listen to me

    • 5 months ago
      Anonymous

      Even worse, that crowd already killed the execution and now they are killing what made them fun by making them hyper aggressive mashers with no almost no mechanics, just pure ass rape

      • 5 months ago
        Anonymous

        Tekken 8 is already the best fighting game this generation because Steve is in. I'm just glad waifushitters suck at the game, so you rarely see them beyond orange rank.

    • 5 months ago
      Anonymous

      yes most people that play fighting games aren't tournament attendees

  79. 5 months ago
    Anonymous

    Reminder that SF6 is by far the best vanilla Street Fighter and it can only go up from here

    • 5 months ago
      Anonymous

      it's garbage and every pro fricking hates it

      • 5 months ago
        Anonymous

        Reminder that listening to pros only ruins fighting games for 90% of the playerbase and if you do this you are literally moronic. See: SFV's launch
        >What do you mean everyone hates it?? We gave them ranked and nothing else that's what the """"""""FGC"""""""" wanted!!!

  80. 5 months ago
    Anonymous

    >complaining about combos
    >complaining about DPs
    >complaining about zoning
    Maybe Divekick is more your homosexual's speed

  81. 5 months ago
    Anonymous

    Tatsunoko vs Capcom has a mechanic which breaks you out of long combos.

  82. 5 months ago
    Anonymous

    SF6 will be exactly like 5 in the sense that they will overhaul the game like 3 separate times and then it will actually be good

    • 5 months ago
      Anonymous

      interesting to see the narrative shift from "sf6 is actually good at launch for once" to "it needs overhauls to be actually good, like sf5"

      • 5 months ago
        Anonymous

        >interesting to see the narrative shift to every single narrative about every single iteration change of street fighter since third strike
        You have a really weird definition of interesting

        • 5 months ago
          Anonymous

          an interesting definition of interesting, thoughbeit

          • 5 months ago
            Anonymous

            perchance

            • 5 months ago
              Anonymous

              You can't just say "perchance".

      • 5 months ago
        Anonymous

        Vanilla V < Vanilla 6 < Final V < Potential final 6
        Not complicated

      • 5 months ago
        Anonymous

        It's good at launch compared to 5 and even 4 (most 09ers don't even remember what 4 was like at launch)
        But it still needs work

  83. 5 months ago
    Anonymous

    they should make a fighting game where characters have a lot of command normals with special properties. that way they can make basic execution easier without calling the controls "modern" or "simple". maybe a handful of characters can have a motion input or two, and they can say they're technical characters.

    • 5 months ago
      Anonymous

      That's Tekken and most 3D fightans

  84. 5 months ago
    Anonymous

    I'd you want to play a fun fighting game, then don't play anything with online interactivity, just let the sweaty babies have their ball

    • 5 months ago
      Anonymous

      Little b***hes like you are why going sweatlord is fun.

      • 5 months ago
        Anonymous

        The FGC, easiest of their people to bait into anything

        • 5 months ago
          Anonymous

          Nice OS, just admit you're moronic and move on.

          • 5 months ago
            Anonymous

            You are moronic.

  85. 5 months ago
    Anonymous

    >Regular fans of game: This game is nice but maybe we should get more content to do so it's worth the $80 price tag?
    >""""FGC""""" fans: ERRRM THIS MECHANIC IS PLUS 5 SUB FRAMES ON BLOCK WHICH MAKES IT SUBOPTIMAL FOR MY SHADOW COMBO MEANING THIS GAME IS ABSOLUTE TRASH. IF YOU DON'T BALANCE MY CHARACTER'S NORMAL FRAME DATA SO THAT I CAN DO HIS SUPER SPECIAL ULTRA CANCEL CONSISTENTLY THEN YOUR GAME IS DEAD.

    • 5 months ago
      Anonymous

      how will fgckeks ever recover

      • 5 months ago
        Anonymous

        probably by beating him in an actual game thoughbeit fr gyat

    • 5 months ago
      Anonymous

      Regular game fans don't understand that the frame data and mechanics are the actual game, not the costumes and story mode.

      If you're not learning what is going on beneath the surface of a fighting game you're not really playing the game at all. You're just LARPing and a glorified button masher.

      • 5 months ago
        Anonymous

        the real game is actually picking the coolest outfit and doing cool moves

        • 5 months ago
          Anonymous

          Thats what world tour and avatar battles are for but they both kind of suck? I think its weird that avatar battles only happen in the battle hub instead of on the literal streets in WT mode, like that whole feature suite could be way better if they were combined and you were running around the actual world fighting against other players instead of npcs and interacting with the SF cast and Capcom cameos in new ways via seasonal content. Battle Hub is such a shitty alternative.

          • 5 months ago
            Anonymous

            WT should have literally been integrated into the Battle Hub, or there should have been an "online" version of it. This feels more like a trail run for the concept. It would have been much cooler to be walking around the streets and getting challenged by IRL players, maybe even being able to form gangs and shiet. Or for the less PvP focused, being able to challenge high level NPCs with your "gang" in dramatic battles.

  86. 5 months ago
    Anonymous

    fighting games are boring even when they're "fun"
    t. Wasted my time with them

  87. 5 months ago
    Anonymous

    Just play a grappler and do two succesful command grabs afterwards for 80% of their health. Problemo solved.

  88. 5 months ago
    Anonymous

    fighting games will die just like they did in the early 00's

    • 5 months ago
      Anonymous

      >like in the early 00's
      wtf, but it was during the early 2000's when I had the best arcade experience playing fighting games. played mostly marvel vs capcom and alpha 3. I was in 8th grade waiting for my most anticipated game ever to be released, Marvel vs Capcom 2. probably the most hyped I had ever been for a video game, and it lived up to the hype.

  89. 5 months ago
    Anonymous

    >he hasn't played melee

  90. 5 months ago
    Anonymous

    >zangief command grabs you
    >ah frick he got me

    >marisa hit confirms you
    >follows up with a million other things

    I don't care if it does the same damage, it feels bad being juggled for so long.

    • 5 months ago
      Anonymous

      quit then
      give up
      let it go
      move on
      its not for you
      or keep crying about it.

  91. 5 months ago
    Anonymous

    >jump around like a moron when opponent has meter
    >lose 50% health
    my opponent...le anti-aired?

    • 5 months ago
      Anonymous

      Most characters in SF6 don't really have an anti-air that has good reward. You usually get just a DP or a b.MP or something along those lines and no real combo. A few lv3s double as anti-airs and can hurt though. In a lot of other games an anti-air confirms into a full combo.

      • 5 months ago
        Anonymous

        not SF6, but in GBVSR getting 2H counter'd in the air means you lost 40% health

  92. 5 months ago
    Anonymous

    I really liked absolver
    Making my own movesets was fun

  93. 5 months ago
    Anonymous

    SF6's problem is not combo length. If you're doing a longer than necessary combo, you're losing damage to scaling and in all likelihood wasting resources.
    The problem with SF6 is that slime rush and drive parry make the game extremely scrubby. If they toned down both so they were as universally as risky as DI, the game would be in a much better state even though the supremely unbalanced roster wouldn't change much. Ken, JP, Luke, and DJ would still dominate because they get tools unmatched by the rest of the cast. The game needs both a core mechanic and roster rebalance and Capcom just isn't up to the task of doing them effectively after season 2.
    We'll probably just get new dlc characters on the same level as Ken, Luke, JP, and DJ while the rest of the roster will be relegated to joke/style status. Maybe they'll slightly tweak the cost/scaling of drive rush from neutral but they will absolutely not go through the entire roster and give everyone the damage/frame adjustments they need.

    • 5 months ago
      Anonymous

      I like how JP can freely juggle any random stray float into full screen full corner carry confirms that do upwards of 40-50%+ and has high/low fireballs, amazing jump angles for every situation, + heavies, good drive rush, hitboxless pokes that you can drive rush confirm on raw punish counter, neutral dominating portal that he can combo throws into or teleport from, traveling command throw, double DI burnout combos, and a plethora of other tools and quirks

      But ryu can go hehe I make fireball on lighting :DDD

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