>make 1 tiny mistake
>juggled for 30 seconds and lose 80 percent of my HP
this is getting boring, is there a breakthrough and I start having fun or this is it
>make 1 tiny mistake
>juggled for 30 seconds and lose 80 percent of my HP
this is getting boring, is there a breakthrough and I start having fun or this is it
There are fightan games without long cinematic supers you know
Like what, smash? That doesn't count
smash is better
virtua fighter fights last for 20sec at maximum and have no supers.
There are games where no combo lasts more than 3-5 seconds, Samurai Shodown comes to mind, and games where it takes insane circumstances for a combo to do more than 25% damage.
All of them made before SFIV.
wrong pic
What was that small mistake? Whiffing a raw DP? lol
while burned out and zero resources while the opponent is minty and ready to go. yea, most likely.
>Is there a breakthrough
Not in 6, its neutral is dominated by random bullshit thanks to slime rushes and impacts. SF6 is easily the worst installment.
>headbutt my opponent
>they perfect parry and blow half their meter on a 10% punish
>headbutt again
>they burn themselves out on another perfect parry meter dump punish
>headbutt again
haha funny sumo man go brrr
I don't have any honda images, take the anime girl equivalent instead
What the frick were they thinking with perfect parry?
They weren't, that's why parry doesn't do anything and perfect parry is inferior to DI/DR
the sad part is, it's damn near impossible to adjust it without making it worse or overpowered, or completely invalidating more of the cast, or worse, making characters harder to deal with.
Light DPs in your path
Heh, nothin' personel, kid
>neutral is dominated by the mechanics introduced in the game
you don't say
>turd strikers when neutral is constant parries on both sides
>holy kino based this is the goat
>turd strikers when any other game's neutral uses the mechanics
>AIEEEEEEEE STOP THAT WHY AREN'T YOU DOING FOOTSIES
the worst part is that 6 didnt start off that way, not even in the beta. the first month was easily my GOTY with tons of characters and tech etc. by the 2nd month the game was solved and devolved into mashing DI to beat the enemy DI, landing one poke into drive rush into full combo to the corner for DI setup/mix to decide the round, and ken + juri + JP making up most matches. drive could have worked but the way its designed makes every match feel the exact same no matter what
please explain like I never played the game before. what exactly does your webm prove? truly curious here.
webm isnt the best example of it but drive impact controls the flow of the match way too much. it doesnt matter if youre not someone who spams it, if the person on the other side of the screen decides they want to wake up with it 3 times in a row trying to catch you in a bad poke then youre going to be mashing it 3 times as well if you want the optimal punish. its not fun and makes every match feel the same.
anon, that jamie woke up DI and got countered. that Kimmy kick isnt DI cancelable I think, but Jamie still got fricked because it was a meaty kick and she still had time to recover into a DI. what you just said makes zero sense. If anything I love when I get matched with some person who spams DI.
>if they like to DI you just use cancelable normals and cancel into DI if they try it.
this is the problem i was trying to describe. you HAVE to play the DI game. you cant consistently jump it (even if you do they have momentum that takes them out of range or youll still get hit mid air depending on spacing), you can parry but theyre safe, you can risk a throw and get the punish, but the only way to get anything noteworthy is to give in and mash with them. i dont struggle with drive impact i think it just gets boring same with random pokes into DR. theres characters with cool gimmicks but it feels like most of them take a back seat to drive mechanics instead of vice versa
your argument makes no sense. it just boils down to you not liking what is presented. GOOD, stay out.
>you cant consistently jump it
you can, but you typically have to neutral jump w/ a crossup air button to get the punish
>you can parry, risk a throw, etc
you can just do what you normally would do and use a normal, just choose a cancelable or fast normal if they like to DI a lot. if it's on wakeup then even most uncancelable meaties give you time to react, like in the webm you posted.
if you're running into issues with DI then you're probably in like gold rank or lower, maybe plat at the highest
once you get to the point where people know how to play the game it's not really an issue at all. if they like to DI you just use cancelable normals and cancel into DI if they try it.
the only thing it proves is that the player is ass at the game
The game was slime rush and drive impact from day one I don't know what the frick you're smoking
>wakeup DI
lol the jamie deserves to die for trying that, i see nothing wrong here
>be incredibly and obviously predictable
>get punished severely
WHOAAAA THIS GAME IS BROKEN!!!
fighting games combat is lame and shallow, it essentially boils down to taking turns playing rps and the loser gets stunlocked to death
morons
they will nerf damage in S2
it's such a bizarre direction for fighting games to go in. pulling off long combos is somewhat satisfying, if a chore to learn, while being on the recieving end is tedious as frick.
people don't want to be two-touched to death, they want lots of engagements. that's why casuals love smash, each battle involves dozens of engagements. it doesn't all hinge on one bad whiff that costs you everything.
this could happen in old SF games too, but it was largely the result of autistic game breaking. in modern fighting games its by design.
i liked killer instinct because you can actually punish people just autopiloting through combos.
This is why I loved Soul Calibur. Most combos were only 2-3 pieces and juggling was almost non existant. You still lost half your life when you frick up but you didn't have to sit there while some assburger pulls off a combo.
I think that's a worse design, because the execution barrier to do 50% damage is lower. Fighting games that allow for and require long juggle combos to get max damage present more opportunities for someone to frick up and drop the combo
Fighting games should just be practice mode for people like that.
>opportunities for someone to frick up and drop the combo
Which is complete ass, since it means there’s no comeback mechanic for the defending player and whether they get a chance to play again banks entirely on whether the autist who labbed the same shitty string for 100+ hours has a brief stroke and fails his muscle memory inputs.
At least in games like KI there are combo breakers.
That logic makes no sense you basically praying that they frick up an reset neutral. You may as well go to a casino and hope the dealer busts if you think that's good game design.
they can also intentionally drop the combo to go for a reset for extra damage. You still have to stay on your toes the entire time.
Compare a game like SF4 to a game like DNF Duel. For many SF4 characters combos only come online with 1f (2f plinked) links, which johnny random online isn't going to be able to do consistently. This means that when a brand new player comes into the game he's not instantly getting raped by 30-40% combos and has a chance to actually play the game.
On the other hand DNF Duel and other easy execution games (Granblue, etc) let bad players absolutely destroy new players. Bad players spend an hour in the lab for one jump in combo that does 50% and just throw themselves at low ranks. In SF4 a new player might eat 25% and a knockdown from some ryu who only knows how to jump in HK, HP xx HP Shoryu. If you let someone jump on you in Granblue or DNF you take 50% or more and get cornered.
This was basically my friend's experience going into DNF Duel - obviously the game has a lot of problems especially at launch but it's something I noticed and he dropped or refunded the game really quickly. In SF6 he actually got to play a little bit even in his first online matches.
There's also stuff like one button/macro invincible supers allowing people to do stupid stuff but that's a separate problem.
Just play MK and use breakers if you want to cancel combos so much.
It was really character dependent. Some characters were designed around being unsafe risk and reward powerhouses that dealt more raw damage per attack, but you still had combo-centric characters and characters capable of juggling like Xianghua, Talim, and Maxi.
This. To this day Soul Calibur remains the only fighting game series I can actually have fun with.
Every fighting game thread really boils down to people arguing about which neutral-raping modern fighter is the least cancerous, but Soulcalibur VI is genuinely one of the best fighting games I have ever played. Every character felt unique, the pacing was the perfect speed, it punished movement just enough to make you think about it rather than spam it but not so much that it made movement feel like too big of a risk, and it had some of the tightest balancing I've ever seen with developers who actually knew what the frick they were doing and ignored shitters whining about characters like Nightmare because they literally are incapable of blocking. I sincerely doubt we'll see a SC7 because, at least from my perspective, Soulcalibur is way too fricking honest and makes you feel like it's completely your fault if you get bodied once you get out of the absolute bottom-rung shitter tier that can't deal with RE.
having never played a 3d fighter before I really enjoyed scvi on release. ultimately stopped playing because of the busted matchmaking/dying online experience but I'd buy a SCVI rev2 or whatever in a heartbeat.
Reversal Edge is garbage and was completely unnecessary.
Soul Calibur 2 and 3 were the best and they had no that 2D induced meters and flashing trash for drooling morons.
>Reversal Edge is garbage and was completely unnecessary.
It was also literally useless and the devs made it very clear that they fricked up when they added it because they patched it to be even MORE useless as time went on to discourage shitters from trying to use it.
>Soul Calibur 2 and 3 were the best and they had no that 2D induced meters and flashing trash for drooling morons.
They're both also incredibly out-of-date with no online play, and while I don't like meter SCVI also greatly improved on the core mechanics by trimming down the fricking insanely bloated movelists of the characters and introducing Lethal Hits so that movelists weren't filled with trap moves that served no earthly purpose.
There is nothing wrong with bloated move list actually. Its possible way of doing things. Fiding balance natural. Like you make hundreds moves with slight variations and players themselves figure out combos with them and best moves for every situation. Natural selection and yes 95% of the things would go in garbage bin.
Opposite to forced balance when you make every move designed for its own specific purpose and then shoehorn them in their roles and players have nothing to discover themself. lire Riot does with the balance of champions (playing "support" mid? Illegal! time for thee nerfs!)
Both ways are legit.
I think it's a fundamental difference in thinking, but Soulcalibur has always had characters with a very specific goal in mind and even the larger movelists didn't help them deviate from it that much. It's been a long time since I've played the older entries, but I believe I remember correctly when I say that Taki had a lot of moves that had ZERO use against someone who knew what they were doing. I very much appreciate SCVI's approach because in general I loathe ivory tower game design that gives the player trap options, because in a way that's even more limiting than having a specific goal in mind.
this is such awful bait
casuals like smash becuase of nintendo and all their favorite characters. Its why every single smash-like game thats come out immediately withers and dies.
There was a game that didn't rely on combos and instead more neutral based - its Samurai Shodown and it flopped. The only thing casuals like in fighting games is supers. They also only think combos are important. Once they get past those parts they drop the game cause playing actual neutral is tough.
Just play Tekken
lmao tekken is the epitome of no neutral and just stunlocking people to death what the frick are you smoking?
you literally just described street fighter 6
oh damn i guess I'm talking to a scamco shill
there's no way this moronation is real
Lmao (You)
Are you pretending to be moronic right now?
>get caught doing some dumb shit next to a wall
>get punished
WOOOOOOOOOOOOOW
yes that's what I said, tekken has no neutral and just stunlocking people to death
one combo literally did 80% lmao
>one combo literally did 80% lmao
You could watch one set of Tekken 8 and learn that the Heat engager doesn't guarantee any damage
So no, it literally didn't do 80%, Lars is just mashing at -18
You can watch any T8 combo video and find out that you don't need a heat engager to reach that amount of damage at all lmao
?si=7tODjRw7D6u1B7vK
>Even the most ludicrous optimal Raven combo doesn't reach 80%
Do you get off on being wrong?
lmfao
>i-it's not exactly 80% more like 79.99% so it doesn't count!
pathetic attempt kekken shill
SamSho was actually doing pretty well especially since it came at a time that it could appeal to disgruntled SF fans, it just got killed by its dogshit online when covid came by. As appreciative as I for one am that it has solid netcode now, the iron has long since cooled for the game, but it probably would have been an overall success if either locals weren't murdered or if it were playable online up until recently.
You're a moron if you think game design had no bearing on Smash's success. If Smash 64 had been a SF clone, it would have never become a franchise.
always wondered why the popular fightans didn't implement Smash Bros' DI when you're getting combo'd
Cause then no one would get a combo off?
That's not a bad thing
Casuals love Smash because it has their favorite fricking characters
casuals don't love smash, they pretend to like it until they enter online mode and decide they suddenly no longer want to play.
is mostly nostalgia for old entries, nostalgia for the characters, and being one of the only 4 games in the system.
>i liked killer instinct because you can actually punish people just autopiloting through combos.
This is also what made Dead or Alive so good too. I will forever stand by the fact that Dead or Alive is actually really great as a fighting game and it's sad so few people appreciate it. I don't care as much for the roster of it, there are some characters I like and a lot that I don't, but mechanically it's amazing.
play a game with burst
this. fighting games peaked at Street Fighter Alpha 3
homie he's complaining about combos and you gave him SF with the longest combos in the entire series
>combo you into a launch
>jump cancel you to death
heh, nuttin personnel
i love how you picked the one street fighter game with the longest most obnoxious combos in existence
git gud or play mugen
>juggled for 30 seconds and lose 80 percent of my HP
YO MAHVEL
>another thread from anti-fightan autist
does this guy have a name?
he spams this shitty thread over and over
why the frick are you playing fighting games if you dont like combos you homosexual
I can always count on Ganker to have the most moronic fighting game opinions.
>le games are le too heckin casual
>noooooooo I shouldn't le heckin be le punished for my heckin wholesome chungus mistakes
Reflect on what caused you to make that mistake and learn from it. That's how you get better at fightan. Every loss is a lesson you should be paying attention to, not making excuses for.
this is such a non-answer
>oh you got combo'd?
>well just let me combo you more until you learn why i got to combo you
>you havent learned anything? well just keep letting me do it
forget about combos, they have nothing to do with it
a combo starts with you getting hit
you need to understand why you got hit in order for you to learn how to try to prevent it from happening again
ok but
>me, get 1 hit
>it does piss damage because i'm not a combo god
>mind goblin on the other side of the screen gets 1 hit
>does 87% damage + tip and has basically already won the match
not cool
>the game doesnt reward me for being shit at it! not fair!
kys homosexual
>no argument
you lost
>me, get 1 hit
>it does piss damage because i'm not a combo god
even if you were a combo god it wouldn't matter if you're not able to confirm the hit & convert into a combo
>mind goblin on the other side of the screen gets 1 hit
>does 87% damage + tip and has basically already won the match
in sf6 that's straight up impossible. most combos are going to do like 30-40%.
moves that lead to full combos generally come with other disadvantages that make them harder to land. for example, if your opponent jumps at you they leave themselves totally open. you need to learn how to take advantage of those risky choices and punish them for it, such as with an anti-air.
in sf6 you should be able to hit plat pretty easily without learning a single combo & focusing entirely on anti-airs and anti-di.
>me, get 1 hit
>it does piss damage because i'm not a combo god
So your next step should be learning how to convert off of that 1 hit.
If someone is getting a full combo on you off of that one hit, then that means they've spent time learning how to capitalise on the advantage of landing it in the first place.
this has to be bait at this point bros. no one is this clueless, are they? or is my opinion of casuals too high?
Anon, if you got hit or dropped a combo then you made a mistake at some point in the process. The onus is on you to look back at where that happened and figure out what caused it to happen. If you just make an excuse for why it happened and leave it at that then you'll never actually learn how to improve.
>be new to the game
>get combo'd
>"Well anon? What did you do wrong? ;)"
The answer is pretty clearly just "be new" which is the answer all FFG homosexuals want to hear as it validates them spending 25 years on a single genre and never touching a woman. That's all it is. No one wants this shit to be accessible to anyone who hasn't done that, whenever devs try to innovate or bridge the gap between "guy who does 40 hit combos" and anyone else, the veterans b***h and moan. Or they bemoan games that do actually allow people to learn it, rather than simply be the b***h to no-lifers for eternity. Fighting games are power fantasies for homosexuals.
>"Well anon? What did you do wrong? ;)"
There's a certain point at which you dropped your guard. That dropping of your guard is what caused you to eat a hit. If you can identify where that happened, then you can implement a way around that in the future and prevent it from happening again.
No one is saying fightan is an easy genre to just dive into, or that you should be amazing right out the gate, and anyone that does is being a fricking idiot. You actually have to commit time to learning the games ins and outs. There's a reason people tell newcomers to the genre that they'll likely get their ass beat when starting out.
>start having fun or this is it
If you're playing Fighting games for fun, then you're playing fighting games wrong.
>tiny mistake
lmao.
and yeah the breakthrough happens when you stop being a shitter and stop making "tiny mistakes" and punish other shitters for being shit
Street Fighter is literally a short and sweet combo game. At least post some granblue or some marvel clone shit to prove your point.
Melee is more fun honestly because SDI and such allowing you to try and throw off your enemy.
Tho there are chaingrabs and kill confirms.
But most important thing, there are 4 stocks in a match and it is always best of 3/5. Makes it so if you get combo'd you have 3 other chances to affect game rather than throwing in the towel when Marth grabs you on FD.
Started playing Ganondorf two months ago and its lots of fun
>mfw chaining dorf stomps on a random falco in slippi
Melee's fun, but I wish donkey kong wasn't shit in it.
>chaining dorf stomps on a random falco in slippi
I do that a lot. Tho some people RQ from my dair obsession.
>but I wish donkey kong wasn't shit in it
Junebug disagrees
DK revolution upon us. DK in TOP-50 smash ranking this and last year.
DK is still trash dude it just took Black folk 12 years to understand his moveset. His hit boxes and start up/cooldown frames are abysmal.
Neva give up
Yoshi and Pikachu didn't win much for loooooong time. Its gonna be fine
I don't play this shit anymore it isn't even a fighting game let alone good.
Oh
That's a pity. Do you have any cool clips of your older Melee stuff?
Cute Miku
One autist performing at a high level with a character doesn't mean the character isn't shit
So Yoshi is still lower mid-tier or such?
Apparently he's at around number 10 now, right around Pikachu and Samus. Good but not great.
But Yoshi used to be much lower before.
Why would one autist's performance bump Yoshi's tier? Yoshi should be lower mid-tier under Doc like before. Generally Puff should be much lower too. Mang0 had his autism with Puff like Hbox has now. Maybe place Puff at least under icies?
>make 1 tiny mistake
>you lose in 1 hit and the game is over
still better than real life
This is what I liked about pre tekken 6. You could get launched and lost 80% of your hp but the air combo was like 3-5 hits and took 3 seconds. In Tekken 6+ its like they turned it into MvC. I saw the Geese combos in T7 and just shook my head.
T8 has 3 bounds lmao enjoy your combos
>screw
>heta activation
>heta dash
Yes. The breakthrough happens when you stop getting juggled and become the one who does the juggling
>play sf
>get hit by random light punch round start
>some 2-3 hit into special combo
>maybe if they spend resource for ex/super at most you will take 30-40% damage
>will probably at most only carried you half of the stage
>play tekken
>get hit by random jab round start
>its 112 flash punch combo with no way to convert it into anything else
>10% damage with a knockdown
>can play around with the ground mechanic where you can do getup kick,roll,tech,stay on the ground to deal with opponents oki options
>play any ArcSlops
>get hit by random light poke
>gating into the same exact combo route as every other starters
>long ass combo that take half of your health and probably will carry you into the corner and convert into corner combo
>now have wake up oki 50/50 to deal with
>if you guess wrong then its real corner combo damage + super
>play tekken
>get hit by random jab round start
>>>>>jab
lol this is cope, more like
>get hit with a proper launcher like a df2, uf4, or sneaky shit like snake's edge, hell sweep etc
>lose 80% of HP
>get hit by otg for 20%
>dead
you mean
>play sf
>fight Ken
>get hit by random light punch round start
>get carried across the entire screen by slime rush and jin rai kicks
>get throw looped and DP'd in the corner
>get throw looped and DP'd in the corner
if you're getting mixed by raw DP in the corner you need to take a step back and re-evaluate your decision making lol
>t. Ken cheaters
theres counter plays for all day. you need to git gud. or dont, its better if homosexuals just give up and stay out.
all that*
killing people from one mistake is the best part
>make 1 tiny mistake
>car topples for 30 seconds and lose life
Absolute bullshit
>>make 1 tiny mistake
for 30 seconds and lose 80 percent of my HP
Stop playing goyslop. Any 90s capcom fighter is vastly superior.
>make 1 tiny mistake
>money stolen
That's it. There is a reason there genre is dying. SF6 is supposed to be the most alive game in the whole scene, newest and most popular and it gets dwarfed by a two years old action rpg that's mostly single player?
>comparing it to elden ring
lmao soulslop is a dying genre compared to apex legends
Ok but then how does that make SF6 look? Think about it.
So you unironically believe that soulslop is a dying genre because of apex? lol you'd be surprised if I tell you apex is a dying genre because of dota 2
Free games don't count.
There's something about games that reward the person who spent a long more time playing, that makes it for every new player impossible to adapt.
stop playing blazblue or mahvel
Competitive games are played by the gaygiest, lowest IQ Black folk. Stun locking, kiting, camping, etc.
Boring trying to constantly compete being the biggest gay in the game.
Reminder that normalgays has spent literal decades b***hing about motion inputs in Fighting games and no matter how simple devs make the inputs it never translates into higher sales. Meanwhile NeatherRealm games gets massive sales by focusing on story, character interactions, gore, rpg shit etc; basically SHIT THAT IS NOT RELATED TO THE ACTUAL FIGHTING.
JUST FRICKING ADMIT YOU DON'T LIKE FIGHTING GAMES
fighting games aren't the tryhard genre for nerds you wish them to be. If you can't have fun on a casual level, your game is 100% shit and not worth touching.
normalgays will say "b-but smash bros" but they don't understand that it's the character hype that drives smash bros to success, not the simple inputs
smash isnt a real fighting game no matter how much tendies scream and yell and screech and soil their diapers.
You mismatching things. People dont like you homosexual FGC games.
People like fighting games if done right. You cant make games right. Simple as.
chink game
This is the weirdest anti fighting game cope I've seen yet.
You lost fighting games war. Deal with it.
Game is literal Chinese spyware battle royale slop and you're shilling it in fighting game threads LOLOLOLOLOL
Are they paying you with the money collected from the Bitcoin miners ran on the computers of the bugmen who were stupid enough to download this slop
take your pills
If a fighting game effectively revolves around chaining together (complex)inputs for maximum combos to the exclusion of anything else, it's a bad fighting game.
If a fighting game does manage to be about more than complex combo chains but still fails to captivate people long enough to retain players, it's just a bad game.
I had lots of fun playing through SF4 and its updates as Bison and Guile until I realized that if you don't learn one-frame links then there's going to be a very hard ceiling waiting for you which you simply cannot breach. That along with having to deal with the same random vortex over and over and over again made the game pretty boring. Haven't cared for fighters since but glhf and your mother will rest well in her sleep tonight.
here's the thing
normies like fighting games but they don't like how the only content most of the time is entirely focused on multiplayer, where it's all tryharding
this is why mortal kombat is still the most popular fighting game, because they actually try to do things for singleplayer while nobody else is
>s but they don't like how the only content most of the time is entirely focused on multiplayer, where it's all tryharding
Objectively wrong most played game hours by normies are online PvP
Learn facts, then fix you argument according to the reality.
just do the same to them
Every time I open Ganker, it changes from parries being too unbelievably strong to parries are useless. What a moronic board.
wow it's almost as if people have different opinions or something
Are we really pretending Tekken is some low damage game? It's literally best of 5 rounds by default. Top players die in 2 interactions all the time.
Okay OP so how many mistakes should you be allowed to make in a single round before you lose?
Also, favorite character in any fighter? Pic related for me- I make my friend rage with this purple homosexual and he's so hot.
I wish I understood fightans when DBFZ came out and my friends played since I've been thinking about how cool his orb projectiles were when I played him
picrel from UMVC3 is the GOAT fighting game character. He's so fun. He has a couple shitty matchups though.
>Tekken webm posted by someone who doesn't know anything about the latest game calls two combos and the usual hp loss result of some mashing moron getting launched just like in the old games one massive combo
I hate secondaries so fricking much
>muh webm
>muh secondary
you've never played tekken before moron, all bnb combos hit more than half your HP
that garbage game is all about getting 2 combos to win, fricking akuma and geese only need 1 lmao
fighting games get fun when you learn to love losing. If you tilt after 1-2 losses it gets bad real quick
t. 4 years of fighting games and still can't take a loss without seething for the next 3 matches
I know that feel entirely.
I have days where I get super tilted and have to stop playing immediately because it spirals so quickly. Then other days where you go for hours just happy as frick no matter what
yeah i'm a seether..
>Ganker fighter thread
>full of shitters
its been like 15 years, and you guys are still mindfrickingly bad at video games.
At least you guys GENERALLY actually play video games unlike everywhere else; but holy shit you guys are so bad at video games.
You pick a character that's not fun to juggle and hope your opponent gives up trying
>Bro hasn’t discovered games with c-c-c-c-combo breakers yet
Haven’t played it in a long time, but isn’t this one just burning through breakers till FINALLY somebody dies of juggling?
>tiny mistake
if you ate a full combo for it then it wasn't a "tiny" mistake
>juggled for 30 seconds
not even DBFZ combos are 30 seconds long
in SF6 you're looking at like 6-8 seconds for long combos not including super cinematics
>80 percent of my HP
almost nothing does that much damage in SF6
to even get close to that, you must have whiffed a DP in the corner against a fully stocked Marissa or something
>is there a breakthrough
not if you keep thinking like you are now. what rank are you?
I think the biggest damage I've seen would have to be a punish counter marisa corner combo into CA (not sure of numbers) or just from today someone posted on twitter a Guile combo that did 7.8k
I think a lot, if not all characters outside of like Jamie or Lily have something into at least 50 or 60%
"tiny" mistakes don't cost you THAT much health
That's something people getting into fighting games don't get, mostly because they're too busy mashing and don't realize that that's causing frickhueg mistakes that are costing them a ton of damage, which is funny because we've reached the point where a good number of fighting games slow down or shout out that you got countered in giant frickehueg letters and they STILL don't make the connection.
Don’t forget that street fighter players are like “yeah the previous game has 20x the characters and stages and plays and looks way better, but we’re gonna play the new one because… it’s new.”
theres plenty of players still playing SFV, give it a try. I played it just the other day, found matches just as easy as before.
You people are such overdramatic pussies
if that's your mindset littered with exaggerations and defeatism then yes, you've already lost. go along and play something else now, sonny.
>this is getting boring
You cant hide being calling the game "boring" when, in fact, you suck ass. Sounds a whole lot more like you need to get better at the game so you don't get your ass beat every time. A literal skill issue on your end.
>You cant hide being calling the game "boring"
Meant "you can't hide behind calling the game boring..."
What should I play if I absolutely hate juggling? I don't mind old games.
3rd strike
SamSho is the eternal answer. The new one has good netcode finally but a lot of the playerbase has moved on since release; I've only played against people I know so I can't tell you exactly how easy it is to get matches. VSP on fightcade is sort of inconsistent if you're in NA but people play it.
>i hate juggling what's a fighting game without it
samsho, but FYI you're not going to have any better of a time in a game without juggling
everyone who says "i hate juggling" just isn't good enough at fighting games to identify that it's not juggling they hate, it's not getting to play the game because they're too busy getting hit to even do anything, and removing juggling won't make that any better for you.
Soulcalibur
Been saying this for a while. Execution is not the barrier, it's the flow of the back and forth. People wouldn't mind losing so much if there was less time to the next scenario, people resent being forced to sit there and do nothing while an autist styles on them (multiple times in in a round, game, set, play session). Supers and combos need to be shorter, SF2 and 3 had totally ideal super and combo lengths I think.
fighting games arent for you
>t. autist
>SF2 and 3 had totally ideal super and combo lengths I think.
agreed, ignore this tard
newbies always think this but it's not the case
>if only the combos weren't so long i'd get to actually play and then maybe i wouldn't hate fighting games so much
nah, even if the combos are short if the other player is way better than you you're going to get smothered and feel like you have little to no opportunity to play the game, with or without long combos and super cinematics
Sure nobody is going to want to lose repeatedly to someone who can read their mind basically, no matter how short the interactions are. But I think the increased styling time present in he genre is becoming another part of what makes people put the controller down and not pick it up again these days. If you aren't playing the game a ton (and maybe even if you are), you are absolutely going to be sitting there doing nothing, often, as someone melts like 60% of your bar. When did everything become Marvel. I think this is why SF has always been so popular because it was the bare bones simplistic plane fighter in a sea of anime air dashers and 100 hit ombo marvel games. But ever since SF4 they've been tuning the game to make you sit there and watch movies/someone else flex their lab skills. I am a fan of execution but god damn I wish the combos would go back to SF3 length. Take your damage reward and lets fricking get on with the game.
i don't think combo length is ever much of a barrier for new players, especially since when they're playing other new players the combos are all going to be shitty anyway
for new players complaining about combos is usually a red herring for other things they haven't grasped yet, and if you do what everyone always does and tell them to go play samsho they never enjoy that either because they still get fricked and don't get to do anything
i think the people who get annoyed by the combo length (or more often just super cinematics) are actually people who are already good at the game.
Yeah you're not wrong, i'm no pro more of an intermediate level player and these are the things that annoy me about the genre now. I'm used to losing frequently but I'm not fond of marvel flows in Street Fighter. 10 second cinematics and combos in 30 second rounds is absurd to me I just don't like how the back and forth feels anymore. Maybe there's just too many autists playing now, you either keep up with them or play something else.
its yet ANOTHER reason people love 3
the game does have some longer combos or combos that require insane execution for incredible round ending reward, but the majority of combos youll see are just light light super or single hit medium link super
its satisfying and quick and doesnt break the momentum or make you feel like its all over thusly 3s is the best game
there is literally no one in fightcade this very moment as we speak playing SF3. go check yourself.
t. moron who doesn't know people mean '3rd strike' when they say 'sf3' so he literally looked up sf3 new generation in fightcade
have a nice day, Black person
get rekt homosexual
i love the youth
i miss being a newbie and going into boards like an angry moid just saying bullshit when idk what im talking about
i hope
has a great time both here and playing fgs its so nostalgic seeing this level of moronation
????? that isnt what literal means
and even if youre using the new definition youre still wrong
Black person homosexuals seething at being shit at the game. just move on, the game wasnt made for you. stay out.
i know that youre trash at every fg, actually every game that you play
id frick you up in any mainline SF free so idk what youre going on about
how do i know? the way you handle loss
you took a massive L being a newbie trying some shit, got called out on whiffing, and now youre soothing your ego by being an edgy little turd
you probably reeeeeee when you lose at fighting games too
and thusly, at best, youll probably plateau at like 1600MR as your absolute peak
youre no match for me kid grow up first and get some ball hair or troon out
you arent gonna win in your current imperfect state you are just too inferior
k Black person, stay out. or dont. hope you continue being miserable playing a game you dont like.
What a dumbass
>think tekken 8s heat system is way better than drive because it boosts unique aspects of characters eith no frame data changes rather than universal shit
>people tell me thats what vtrigger was
damn now i feel like i should go try sf5
>with no frame data changes
it gives you access to heat smash attacks that generally leave you extremely + or even guarantee a free mixup at the wall
>people say that's what vtrigger was
yeah kinda, except in SFV you don't start with vtrigger, you get it by getting hit, so it just turns into a shitty comeback mechanic + most of the characters feel less like they're powered up with vtrigger and more like they're just gimped without it, so it becomes a game where the first 3/4ths of the round don't really matter that much because half the cast relies on getting to low HP, popping v trigger, and winning off of that
The fun happens when YOU find the hole in your opponents actions that let you punish.
SF6 is the GOAT just for the fact I don't have to use standing LK (or qcf taunt in Alpha) as a fake fireball anymore.
>they always jump at the third fireball
a tale as old as time
>standing LK as a fake hadoken
Why is it that only ancient as frick boomers play Ryu?
ryu takes absolutely no skill to use so it's easier for these virgin boomers to do their motion inputs they've been grinding for 30 years and spam special moves to win
how is this even fair? characters shouldn't be able to attack so quickly after doing a move. unbalanced shit like this is why fighting games are a dead genre.
he bought the season pass
life isnt fair you lil b***h. cry more.
>spouts uneducated opinion
>"this is why the genre is dead"
lol
>These are the type of people who developers are trying to appeal to
jesus christ casuals really are morons
What's happening in that gif is called a "read". The Ryu is conditioning the AKI to assume that he's going to spam hadokens but then switches to a hashogeki when he knows the AKI is going to jump in. Presumably the hashogeki has a lower recovery time than a hadoken (I don't play Ryu so idk) and looks enough like a hadoken that it makes it a good move to use for baiting jump-ins.
A slight exaggeration by OP, but it's still kinda crazy how quickly you can lose in SF6, assuming that's the game you're talking about. For example It's not that uncommon for a Ken player to hit confirm counter hit fierce into big damage. They need to make that shit harder to confirm.
fighting games are pretty much like real life
your constantly getting rekt by people with more experience and have little to no chance of catching up
young players like yall have all the opportunity to catch up
you just have to process information and practice in a very diligent and cerebral way
if your idea of how the game works at a fundamental level is watching a 15 minute maximillian or bafael video on youtube and then banging your head against your desk for 1000 hours complaining about luke, you arent going to improve
you have to hedge your superior mental processing speed and reflexes
us oldgays ARE getting old and make more mistakes when it comes to twitch reaction; its why the boomers cant react to DI meme is a reality
we just shit on you because you THINK you know what youre doing or you THINK youre being clever/tricky but we've literally faced tens of thousands of morons like you trying to cheat out a win lazily, for YEARS
if you study hard and practice hard and learn an understanding of spacing, frame data, character matchups, movement, + situations and how to leverage them into mixups or baiting your opponent's response to the stimuli in order to beat their NEXT option, etc, youll have no issue catching up because there are many people in SF6 doing just that
you have to fight experience with your superior biology AND try your best to hammer in as much experience and logical game flow into your muscle memory as you can, so that once you reach their age, you'll be even stronger than they were
>young players like yall have all the opportunity to catch up
>just let me combo you until you figure it out
>you will i swear bro
sounds like what child abductors tell to the kids in their basement honestly
thats projection
check this guy's hard drive tbh idk how you turned a fg discussion into pedophilia accusations unless you have something you wanna get off your chest for the FBI agent monitoring this thread
it's the same shit lol
>if you just let me rape you in the ass you'll get what you want some day
i never said you had to jump in and get beaten up only by seasoned veterans
but youre also looking at win/loss in a stupid way because ultimately even if someone beats you in a video game for 10 years over 10000 times, it doesnt actually mean anything because its just a video game
your losses are a reflection of yourself; no one else is involved with how you process failure
>i never said you had to jump in and get beaten up only by seasoned veterans
yes you did, and it's what every other FFG gay says
i will not be reading anything else you write as you simply lie constantly, also like a child rapist
yeah this guy needs to have his future and current internet activity monitored
i dont get a good feeling from this guy
honestly the real answer you dont want to hear is that dysgenic autistic rejects like you typically dont have the genetics or environment to succeed at even video games
its why the majority of top competitors are somewhat fit and healthy and successful in their studies/careers
if an autist does manage to funnel their autism into pro gaming, its like 1/10000 morons
youre just untermensch lol
>honestly the real answer you dont want to hear is that dysgenic autistic rejects like you typically dont have the genetics or environment to succeed at even video games
So basically everything described here is correct:
Like you're just a homosexual who never has any sense of power anywhere else in his life, so it behooves you when a genre of games slowly dies over the course of 3 decades so that your knowledge of combos allows you brief moments of not wanting to have a nice day.
projection again
kid like its fine if your life sucks
just go into training mode at put effort into something for once instead of making excuses and looking for a shortcut to get those endorphins
you dont have to live this kind of life just because your parents dont have time for you its literally just a video game it isnt any deeper than that youre just being weird
>so it behooves you when a genre of games slowly dies over the course of 3 decades
Genre is back on track with Naraka Bladepoint.
But of course those FGC homosexuals would b***h and moan, but who cares.
you're not supposed to catch up with the pros
you're supposed to have fun with your contemporaries and maybe look up to the pros
then maybe one day you'll be a pro, yourself
I immediately stop playing fighting games that have either
1) Juggles that last for more than 1-2 hits in the air
2) Combos that build you to 100% stun only to lead to another combo that just kills you
Fighting games are better without them.
so you like shit
I used to play Guilty Gear XX Reload and Third Strike every hour of the day.
My mains were Jam and Anji in GG and Q and Necro in Third Strike. Judge me how you will, I have better taste than you. So now I play superior fighting games where it's less about landing one hit into an infinite combo and more about everything you do.
k, stay there.
homie got leg kicked to death while head hunting, clearly.
congratulations. you haven't got a good fighting game in 20 i'm glad we think alike in that part at least
>mains
you mean characters you tried to learn
if you still think fighting games like SF or GG are about "landing one hit into an infinite combo" then you never got good enough to even understand what's going on
how can someone who even played GG think the game is about landing a single hit into a infinite combo? the game even gives you a burst for a hard neutral reset. unless he was stupid to block...
>Heaven or Hell,
>LET'S BLOCK
you don't have the guilt or the turning wheels
I'm having a tough time picking a main bros. Is Kim good? She looks fun.
shes an investment character
she currently kinda sucks and you have to memorize and invent a ton of setups and interactions to do well with her, but im sure once the top tiers are balanced a bit downwards and she's given a few things (like her invul EX senpukyaku back) she has potential to be very very strong
no one is that big of an investment to learn in SF6 since it's 75% system mechanics anyway, but yeah you'll need to memorize a bunch of setups eventually to get the most out of kim
The new character pace in SF6 is absolutely fricking glacial, we're in month seven and still have only two more characters than the launch roster
If OP had his way every match would look like this.
I've always wondered what floor 1 gameplay looks like
>opponent only knows how to DP
>they're going to run up to me and DP every time
>should i block and punish it?
>no, i'll just try to challenge their runup DP every time
looked interesting till the cutscene
too bad fighting games were ruined
>I'll try DP, that's a good trick.
>opponent only knows how to do shoryuken or whatever its called that
every match looks like that when you are new
Honestly that's more of an accomplishment than the nobodies who complain about the input being too hard.
a classic
>surely he won't do that again
this is it
this is street-fighter, that's the whole meta. the whole rock, paper, scissors. the whole oki, all the wake-up game in the universe splashed onto a laymann's example.
kino
Strive was always shit tho
strive is good actually
you know, I would've thought so much as a 5 second juggle would be rare in Street Fighter(outside of Alpha 3)
anon you can't post porn here
genei-jin has to approach 5 seconds, right?
juri in 6 has really annoying combos that last forever because of her 1000 frame normals but they're not really juggling. Oro has some shit in 5 that lasts forever.
where the frick is she capcom
They're saving Milf Sakura for when they hit desperate times
I'm interested and also scared if they want to put in Sakura.
I really loved her in 5, but also, I don't want to play a shoto again. I know I'll get dragged back to her the second she drops, if she does
Long FSE combos are a meme that don't actually do anything
not even talking about FSE, just her obnoxious medium-medium links that seem to linger for 10k frames. Her combos aren't even really that long or strong compared to the likes of JP but every time I get hit by one I'm like hey, c'mon, get to the point already. Granted, I am biased against juri players in general.
drive rush HEAVY PUNCH MEDIUM PUNCH MEDIUM PUNCH drive rush HEAVY PUNCH MEDIUM PUNCH MEDIUM PUNCH MEDIUM PUNCH MEDIUM PUNCH MEDIUM PUNCH MEDIUM PUNCH MEDIUM PUNCH MEDIUM PUNCH MEDIUM PUNCH
SF6 is the best Street Fighter since Alpha 2.
true but they should nerf DR (the one after parry)
Doesn't have Bison or Vega as playable characters. Therefor, you're lying.
The name thing always fricks me up cuz I don’t know if you mean Balrog and Bison or our Bison and Vega
I mean claw (my main, ruined in SFV by removing his charge) and dictator. SF5 and 6 actually fricking suck.
I wouldn’t mind all four in the next season really, dictator is who I got into Street Fighter playing so I really want him in.
I didn't like how he played in V with the teleport crap. Just give me basic bison with scissor kicks and medium kicks for area control. maybe throw in a psycho crusher if you feel frisky.
V trigger was a mistake, so is drive rush. they keep making these shitty mechanics for accssibility but they alienate OG players, and new people don't give a frick. Tekken 8 shuould be good though, i hope.
So this board is majority turbo casuals/single player only guys that get mad the moment they fight someone 1on1 in a multiplayer game who decided to gain more knowledge to play and win in a game they liked, enjoyed and were also shit at, at one point?
Alot of single player stuff in fighting games can be challenging if you stick to playing old games due to input reading AI or bosses with cheap moves.
i wish all fighting games were dead
genuinely just a vehicle for obese
and skinny homosexuals, as well as Black folk, to beat up people since they would never do it irl and feel smug about it
like you could probably sucker punch any of the homosexuals who can destroy you at these games irl, and fighting games allows them to feel powerful despite being scrawny morons
cry about it
>at arcade
>sucker punch someone for grabbing too many times
>get stabbed to death by his friends
>police dismiss it as gang violence and don't investigate
many such cases
mad cuz bad
i don't play games where a homosexual who plays 24/7 locks me in a corner and does an infinite
i like having fun when playing games
play 3d fighters then.
hell, even guilty gear strive let's you escape the corner after you get combo'd (not to mention burst)
>mad cuz bad
you just suck
>play 3d fighters then
no. imagine how he'd react to a Draagunov 90% stage break combo. kek. he just shouldnt play fighting games at all.
that Black person probably thinks steve fox's slips are cheating
Your seething intense seething at a genre blacks, whites, asians, latinos and actual 14 year olds can handle is funny
>Free space (thats you)
getting a job could be a good one
I think more fighting game players play on pc at this point
you're no different from the morons who would scream "I WOULD KICK YOUR ASS IN REAL LIFE, b***h" when they got owned in cowaduty, kek
you're just a loser, anon
gee whiz i'm getting called a loser in Ganker.org
is this real life?
Im a brown belt in BJJ and have been at it for over 2 decades. doubt you can hurt me 1v1 unless you yourself is trained
i hope you all realize the nature of this site and the internet is that the guy complaining about stuff in this thread
like hes literally the smelly weird kid that no one liked
school shooter sexless phenotype
every person in here good at fighting games has had sex
What the frick are you trying to articulate
i understood him
Anon, I don't think you can say "yeah I'm not a basement virgin" and post on Ganker at the same time
just play arcade mode.
Any fighters, old or new, that are like Dive Kick which is just simply fencing rules? First one to confirm a hit gets a point.
bushido blade.
Hellish Quart is close enough to "one hit scores the point."
And its design predecessor Bushido Blade 1 and 2.
taekwondo for the snes, you have to aim for sweet spots with bigger moves like your roundhouse kick, attacks are slow and you can get rung out for being a b***h and on top of all of this, you have to manage your stamina to not gas out
I don't understand the anger towards people who dislike fighting games due to being bad.
Do you just want more people buying these games? Because no one but the small combo obsessed autistic niche buys them?
most anger comes from people who DON'T play fighting games, towards people who are good at fighting games
just look at this moron
>Do you just want more people buying these games?
not really; a dedicated fanbase can actually get games going between themselves incredibly easy
>dedicated fan .... ACK!
see? it's non-fight gamers who get mad at fight gamers
this guy posted something completely unrelated to my post in an attempt to 'own' me
>playerbase size is unrelated
cope
>cope
will do with ease, champ
I'm not a huge fighting game autist but I enjoyed SF6's word tour mode a lot. I even used it (and modern controls) to introduce my friends to the genre. Now we do some matches here and there whenever they come over and everyone has a good time, even though they'd definitely get stomped against actual players. You don't have to be a ranked grinder to like fighting games.
I almost chimped out over this post but no. That's what fighting games are all about, people just enjoying it - normies get hyped over being able to do fireballs and shit, and I love them for it.
I strarted out in a ghetto shithole fish and chip shop that had a Marvel cabinet and street fighter 2. I spent so much of my early life there, just eating deep fried food and playing fighting games.
No one liked world tour though, not even normies.
factually incorrect.
thats soul
what was the best food item they had
Don't hate, I'm australian but not an anglo and I liked chicken salted chip sandwiches and battered beef sausage.
anglos are really good at junk food
>anglos are really good at junk food
Br*tish food is, for the most part, complete fricking garbage. That being said, if there's one thing those motherfrickers have figured out it's breakfast and slop. Burgerslop would be the best if it wasn't for all of the corn syrup and various other chemicals and hormones laced into our food, because for some reason unhealthy food just wasn't unhealthy ENOUGH.
bro, meat pies are god's gift to earth. Austral;ia and NZ kept that tradition alive, America and Canada got left behind. My ex was american and she was confused when we went to a bakery because she thought pies were sweet like apple pie and shit, she had no idea that the anglos have amazing pastry game.
Philly cheesesteak > meat pie.
Entire act of open cooking meat on the pan is so appetizing and prepares you to eat this meat. Meat is the King and gets center of the attention.
Instead of hiding meat deep in the oven.
I humbly disagree, a friend of mine is a fricking wop from philly (I'm sorry but I'm well travelled) and talked about cheesesteaks all the time, but what I got when I finally had one was a subpar sub. Meat pies are based and only Black folk would disagree.
i prefer philly cheesesteak pizza
Games new to be more like third strike and less like sf6. The crow dude gets it.
Play Samsho or Granblue maybe. Or Nidhogg.
why are tekkengays so adamant on convincing people their shit isnt a 2-touch game? People have been watching tekken tournaments for years already. Is it because it has black representation and needs to look good or something
If you're playing online no it doesn't get any better.
Play them single player.
This moron who's been comparing a frickin action battle royale game to fighting games confuses me. What would you get out of being this moronic, out of shilling this game here?
You should learn some FACTS before you post
>A fighting game is a genre of video game that involves combat between two or more characters. Fighting game combat often features mechanics such as blocking, grappling, counter-attacking, and chaining attacks together into "combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters.
>gets instantly filtered by no block button
it’s over
play granblue, mortal kombat and virtua fighter
>FGC gayot tries Naraka Bladepoint
>gets instantly filtered by no block button
So true
>block button
the fun is scripting combos
>I don't play fighting games but devs should listen to me
Even worse, that crowd already killed the execution and now they are killing what made them fun by making them hyper aggressive mashers with no almost no mechanics, just pure ass rape
Tekken 8 is already the best fighting game this generation because Steve is in. I'm just glad waifushitters suck at the game, so you rarely see them beyond orange rank.
yes most people that play fighting games aren't tournament attendees
Reminder that SF6 is by far the best vanilla Street Fighter and it can only go up from here
it's garbage and every pro fricking hates it
Reminder that listening to pros only ruins fighting games for 90% of the playerbase and if you do this you are literally moronic. See: SFV's launch
>What do you mean everyone hates it?? We gave them ranked and nothing else that's what the """"""""FGC"""""""" wanted!!!
>complaining about combos
>complaining about DPs
>complaining about zoning
Maybe Divekick is more your homosexual's speed
Tatsunoko vs Capcom has a mechanic which breaks you out of long combos.
SF6 will be exactly like 5 in the sense that they will overhaul the game like 3 separate times and then it will actually be good
interesting to see the narrative shift from "sf6 is actually good at launch for once" to "it needs overhauls to be actually good, like sf5"
>interesting to see the narrative shift to every single narrative about every single iteration change of street fighter since third strike
You have a really weird definition of interesting
an interesting definition of interesting, thoughbeit
perchance
You can't just say "perchance".
Vanilla V < Vanilla 6 < Final V < Potential final 6
Not complicated
It's good at launch compared to 5 and even 4 (most 09ers don't even remember what 4 was like at launch)
But it still needs work
they should make a fighting game where characters have a lot of command normals with special properties. that way they can make basic execution easier without calling the controls "modern" or "simple". maybe a handful of characters can have a motion input or two, and they can say they're technical characters.
That's Tekken and most 3D fightans
I'd you want to play a fun fighting game, then don't play anything with online interactivity, just let the sweaty babies have their ball
Little b***hes like you are why going sweatlord is fun.
The FGC, easiest of their people to bait into anything
Nice OS, just admit you're moronic and move on.
You are moronic.
>Regular fans of game: This game is nice but maybe we should get more content to do so it's worth the $80 price tag?
>""""FGC""""" fans: ERRRM THIS MECHANIC IS PLUS 5 SUB FRAMES ON BLOCK WHICH MAKES IT SUBOPTIMAL FOR MY SHADOW COMBO MEANING THIS GAME IS ABSOLUTE TRASH. IF YOU DON'T BALANCE MY CHARACTER'S NORMAL FRAME DATA SO THAT I CAN DO HIS SUPER SPECIAL ULTRA CANCEL CONSISTENTLY THEN YOUR GAME IS DEAD.
how will fgckeks ever recover
probably by beating him in an actual game thoughbeit fr gyat
Regular game fans don't understand that the frame data and mechanics are the actual game, not the costumes and story mode.
If you're not learning what is going on beneath the surface of a fighting game you're not really playing the game at all. You're just LARPing and a glorified button masher.
the real game is actually picking the coolest outfit and doing cool moves
Thats what world tour and avatar battles are for but they both kind of suck? I think its weird that avatar battles only happen in the battle hub instead of on the literal streets in WT mode, like that whole feature suite could be way better if they were combined and you were running around the actual world fighting against other players instead of npcs and interacting with the SF cast and Capcom cameos in new ways via seasonal content. Battle Hub is such a shitty alternative.
WT should have literally been integrated into the Battle Hub, or there should have been an "online" version of it. This feels more like a trail run for the concept. It would have been much cooler to be walking around the streets and getting challenged by IRL players, maybe even being able to form gangs and shiet. Or for the less PvP focused, being able to challenge high level NPCs with your "gang" in dramatic battles.
fighting games are boring even when they're "fun"
t. Wasted my time with them
Just play a grappler and do two succesful command grabs afterwards for 80% of their health. Problemo solved.
fighting games will die just like they did in the early 00's
>like in the early 00's
wtf, but it was during the early 2000's when I had the best arcade experience playing fighting games. played mostly marvel vs capcom and alpha 3. I was in 8th grade waiting for my most anticipated game ever to be released, Marvel vs Capcom 2. probably the most hyped I had ever been for a video game, and it lived up to the hype.
>he hasn't played melee
>zangief command grabs you
>ah frick he got me
>marisa hit confirms you
>follows up with a million other things
I don't care if it does the same damage, it feels bad being juggled for so long.
quit then
give up
let it go
move on
its not for you
or keep crying about it.
>jump around like a moron when opponent has meter
>lose 50% health
my opponent...le anti-aired?
Most characters in SF6 don't really have an anti-air that has good reward. You usually get just a DP or a b.MP or something along those lines and no real combo. A few lv3s double as anti-airs and can hurt though. In a lot of other games an anti-air confirms into a full combo.
not SF6, but in GBVSR getting 2H counter'd in the air means you lost 40% health
I really liked absolver
Making my own movesets was fun
SF6's problem is not combo length. If you're doing a longer than necessary combo, you're losing damage to scaling and in all likelihood wasting resources.
The problem with SF6 is that slime rush and drive parry make the game extremely scrubby. If they toned down both so they were as universally as risky as DI, the game would be in a much better state even though the supremely unbalanced roster wouldn't change much. Ken, JP, Luke, and DJ would still dominate because they get tools unmatched by the rest of the cast. The game needs both a core mechanic and roster rebalance and Capcom just isn't up to the task of doing them effectively after season 2.
We'll probably just get new dlc characters on the same level as Ken, Luke, JP, and DJ while the rest of the roster will be relegated to joke/style status. Maybe they'll slightly tweak the cost/scaling of drive rush from neutral but they will absolutely not go through the entire roster and give everyone the damage/frame adjustments they need.
I like how JP can freely juggle any random stray float into full screen full corner carry confirms that do upwards of 40-50%+ and has high/low fireballs, amazing jump angles for every situation, + heavies, good drive rush, hitboxless pokes that you can drive rush confirm on raw punish counter, neutral dominating portal that he can combo throws into or teleport from, traveling command throw, double DI burnout combos, and a plethora of other tools and quirks
But ryu can go hehe I make fireball on lighting :DDD