make game but also cuddly. what say ye

make game but also cuddly
what say ye

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  1. 2 months ago
    Anonymous

    Do indie developers really?

    • 2 months ago
      Anonymous

      All of those games are better than hers.

    • 2 months ago
      Anonymous

      I can be sympathetic to developers getting bumped off like this, but if the crux of a game's marketing relies on that "new and trending" tab, it's not going to be a very effective strategy for long. New and trending is based on order of release, with the latest title at the top, which means you'll be bumped off within a day or two either way, depending on if users have adult game filters turned on or off.

    • 2 months ago
      Anonymous

      You work 10 years on your game, which is your own choice and not a very good one if you ask me, and got 60k in funding. Come on, lady.

    • 2 months ago
      Anonymous

      >look at the trailer
      >top review is negative
      she spent 10 years on this shit?
      lol
      lmao

      • 2 months ago
        Anonymous

        I spent 7 years on worse. But I didn't tell anyone how long it took.

        • 2 months ago
          Anonymous

          that's rough anon, at least you can acknowledge it's shit, otherwise you won't be able to improve

    • 2 months ago
      Anonymous

      it's so simple:
      >don't work on a single game for 10 years
      >don't do game dev as a living
      >don't expect marketing to help
      >don't expect success
      >don't expect money
      I guess at least people no longer try to make a mmo for their first game

      • 2 months ago
        Anonymous

        >marketing
        Hoping your game sticks on the New and Trending tab does not count as marketing

        • 2 months ago
          Anonymous

          She ran a successful kickstarter
          >1,107 backers pledged $64,506 to help bring this project to life.
          She marketed better than any of us. Why don't her backers drop some reviews though? Or do they not count towards the total?

          • 2 months ago
            Anonymous

            *Also 68 YouTube videos
            Can't say she didn't try...

          • 2 months ago
            Anonymous

            If the backers got their keys as a kickstarter reward, then the reviews dont count to the review total. Only games purchased on steam count to that.
            And people will mostly look at Mostly Positive(48) and not how many reviews there actually are

      • 2 months ago
        Anonymous

        >don't do game dev as a living
        Why can't game dev be a living?
        Why is it like starting a band and success is not guaranteed?

        • 2 months ago
          Anonymous

          Because all creative endeavors are based on the model of doing the work and then hoping someone pays you for it after the fact, which is not a good way to make money. For most people, most of the time, they don't get the job. You apply at several and then when you get an offer you like you accept. Imagine if every time you applied to a job you had to work it for 2 years before knowing if you were going to be the one chosen to get paid for it.

        • 2 months ago
          Anonymous

          because its an entertainment job.
          the only way to get SOME sort of safety is if you join an established studio but then your job will be to model the toenail of an npc for some soulless Ubisoft slop game.

          • 2 months ago
            Anonymous

            Patreon is a better model. This is why it caught on. You essentially get paid a salary for doing the work, rather than doing the work for free and trying to sell the result. It creates its own set of perverse incentive problems (there's a tendency to work on a project forever if you can to milk the money) but it's closer to the ideal structure.

            The ideal structure might be a model that works like an actual studio works, except built around a patreon/kickstarter hybrid. Where what you do is you set some sort of goal, and then if enough people subscribe, they're contractually bound to pay you the amount they bid in at for a fixed duration of time, with periodic milestone reporting. So it's sort of like you get "hired" by your customers, who pay you a salary on contract, and at the end of the contract you're expected to have delivered. If you've delivered, they can renew, if you didn't make enough progress in that time they don't renew. The issue of course is getting potential customers to work that way, but the longer patreon/kickstarter exist for, the more comfortable customers get with the role of "speculate on the viability of this project".

            • 2 months ago
              Anonymous

              patreon is not realistic for most. its really hard to build up a base on that.
              if you can pull it off then great.

              • 2 months ago
                Anonymous

                True. But that kind of model is definitely preferable because it creates stability. Everyone values stability and predictability in their income, it's why wage/salary labor is a thing in the first place (well, it's part of the reason why). It's why businesses in open valuation tend to have subscriptions valued more highly than sales, and why they chase subscriptions/service models wherever they can.

                It's hard to find a bunch of people to pay you to work on something, rather than to give them something. But it's definitely the only reasonable way to make a living in the creative arts, everything else is hell.

        • 2 months ago
          Anonymous

          Because gaming is a hit driven industry, anon. Feast or famine. The only middle ground would be to make a few soulless mobile casino or match games to try to get a trickle of income, but that's not guaranteed either.

    • 2 months ago
      Anonymous

      I think by the time I will release it will be 10 years too as I got some files dated as 2018, but I didn't sacrifice my career or any money on the way. I don't know anything about her but her game is embarassing to watch. How the frick you spend 10 years on a game with MS paint barelly animated graphics ?

    • 2 months ago
      Anonymous

      noone is bumping off my game homie my game is going to be wild.

      and save gaming.

    • 2 months ago
      Anonymous

      everything is fine up until the "women's day" line
      like where the frick did that come from

      • 2 months ago
        Anonymous

        Presumably it's because it was international women's day a few days ago and that's when she made it?

    • 2 months ago
      Anonymous

      Over a thousand games come out each month on Steam. This seems more like a marketing ploy than any kind of genuine reaction.

      If you worked for that long on a game only to have it get little to no response at launch, wouldn't you try creating some bullshit controversy to get its name out there?

    • 2 months ago
      Anonymous

      I was ready to shit on her but the game looks like it has effort put into, tough luck.

      Over a thousand games come out each month on Steam. This seems more like a marketing ploy than any kind of genuine reaction.

      If you worked for that long on a game only to have it get little to no response at launch, wouldn't you try creating some bullshit controversy to get its name out there?

      Yeah but she got Command and Conquer'd at a steep discount, that's final boss rush on inferno difficulty right there.

    • 2 months ago
      Anonymous

      and yet she crying about it has kind of worked so keep reposting this webm thinking it's some epic own when it's literally free publicity

    • 2 months ago
      Anonymous

      oh man look at this dorky girl
      i sure hope she doesn't have dozens of nudes circulating to make me lose hope

    • 2 months ago
      Anonymous
    • 2 months ago
      Anonymous

      I was ready to shit on her but the game looks like it has effort put into, tough luck.

      [...]
      Yeah but she got Command and Conquer'd at a steep discount, that's final boss rush on inferno difficulty right there.

      This game evokes a primal fear in me - what if the game I make turns out to be absolutely, positively clunky, bland and soulless?

  2. 2 months ago
    Anonymous

    why would anyone not use unity or unreal only? and if not those 2, then a vulkan/c custom engine?
    you'd have to be moronic to try and learn any other framework or engine.

    • 2 months ago
      Anonymous

      you work under a cuck license and are FORCED to give a large percent of your gains to tim or unity guy

      godot is best

      • 2 months ago
        Anonymous

        I don't see what's so outrageous about high quality software requiring a license.

        • 2 months ago
          Anonymous

          i'm just not gonna pay is all. i know, i know, UGH it's just... i'm not gonna pay!!!

          With unity, you only give unity money if you make over 100k. You have to subscribe to the pro version to continue developing your game if you go over 100k.

      • 2 months ago
        Anonymous

        With unity, you only give unity money if you make over 100k. You have to subscribe to the pro version to continue developing your game if you go over 100k.

  3. 2 months ago
    Anonymous

    I'm making a Dishonored clone and I finally got the blink ability working properly with the mantling system

  4. 2 months ago
    Anonymous

    Got facial capture working yesterday and did a first blend with regular mocap tracks. Now working on several ideas for cutscenes.

  5. 2 months ago
    Anonymous

    Got a bunch of things working but honestly I've hit that wall where while the features I want are done I have to start writing some quests for a demo to really figure things out.
    Any tips/books/videos on writing quests/stories would be greatly appreciated.

    • 2 months ago
      Anonymous

      I'm in this boat too. I initially wanted to avoid quests and let players figure out how to progress or interact with systems themselves, but players give up quick these days...

  6. 2 months ago
    Anonymous

    I want to be able to make a mechanic that allow me to mix paint just like pic related.
    But I don't even know where to start, or how to do one.
    I don't want something simple like have a texture as a bruch and just draw on another texture, and blend the color.
    I want it to feel realistic, like how the brush will smear 1 color into another, and slowly mixed into each others.

    Is it impossible to do without a 300IQ scientist brain?

    • 2 months ago
      Anonymous

      depends on the color model you use
      computer RGB additive model: easy peasy
      real paint chemical mix: impossible even with 300iq - if you want it to be accurate that is

      • 2 months ago
        Anonymous

        No idea what's the different, but pic related is what I meant.
        I want to be able to have something that looks like the right.
        I don't mean it being 2D/3D of course. that's unrelated.

        • 2 months ago
          Anonymous

          you should start small and implement a 2D smudge tool first
          it's a pretty simple idea: you copy the already drawn parts into your brush and you draw it with less opacity on top
          here is a decent tutorial (albeit for js): https://stackoverflow.com/questions/28197378/html5-canvas-javascript-smudge-brush-tool

          • 2 months ago
            Anonymous

            Awww... I wouldn't want to manipulate pixels on Unity. It's gonna be a pain in the ass.
            Guess I will have to think of something else.
            Thanks for the help anyway, guys.

  7. 2 months ago
    Anonymous

    first level finished after much indecision

    • 2 months ago
      Anonymous

      I made a similar thing for a game design class in uni. We were supposed to make a game which can be used to treat people with phobias or some dumb shit so I chose height phobia. Mine didn't look as polished as yours though, good job, I'd play it.

  8. 2 months ago
    Anonymous

    If I wanted to make an isometric CRPG in the vein of Fallout or Wasteland 2/3 which engine should i use? Unreal? Would Godot work for it?

    • 2 months ago
      Anonymous

      anything should be fine for that scope.

  9. 2 months ago
    Anonymous

    I wanna make a comfy game where you cuddle cute boys

  10. 2 months ago
    Anonymous

    it's almost done.

  11. 2 months ago
    Anonymous

    I hope you're proud of yourselves Ganker. You're the reason my girl now look generic AF.

    • 2 months ago
      Anonymous

      as oppose to what?
      Looking not like a woman at all?

      • 2 months ago
        Anonymous

        show old one

        Look at how they massacred my my girl

        [...]

    • 2 months ago
      Anonymous

      show old one

    • 2 months ago
      Anonymous

      >T-pose
      using Unity I guess

      • 2 months ago
        Anonymous

        T-Pose is just a modeling choice, it has nothing to do with the engine. I'm using UE and I modeled in T-Pose (rather than, say, A-Pose).

        • 2 months ago
          Anonymous

          Good to know, now make them tats jiggle dewd

    • 2 months ago
      Anonymous

      Im on nofap and your character almost made me relapse

    • 2 months ago
      Anonymous

      Generic is not always a bad thing.

    • 2 months ago
      Anonymous

      She looks generic because she's CalArts Disney based

  12. 2 months ago
    Anonymous

    Made a new update to my game. Play it here:
    https://nrasko.itch.io/the-frydarian-tale

    • 2 months ago
      Anonymous

      yeah sure why not i'll try

      • 2 months ago
        Anonymous

        Appreciate it, bro. Speaking of which, fun fact: I thought up the main theme for my game while reading The Fellowship of the Ring. No clue why because it was during the scene with the Ringwraiths getting washed away in the Ford of Bruinen and I don’t see any real connection.

  13. 2 months ago
    Anonymous

    Slowly patching some stuff with a script which happens in the background with little done to do once it starts, but it's slow.

  14. 2 months ago
    Anonymous

    Took me three weeks to find the issue with networking but I finally solved it at 3am. Now to crunch fix the rest of the mp issues for release

  15. 2 months ago
    Anonymous

    >still chasing the multiplayer solodev dream
    I'm insane

  16. 2 months ago
    Anonymous

    UBI would've helped

  17. 2 months ago
    Anonymous

    Jusy deleted all my code for my project. Moved the files to a new location, deleted the old folder, changed my mind, ctrl+z, poof, suddenly all the files are gone. Never trust TeraCopy. Tried a recovery software too, nothing.

    And I was literally in the process of making an exe...

    • 2 months ago
      Anonymous

      🙁 that's too bad, anon. I feel for you.

      I released a trailer to test the waters and it was very poorly received. Trying to figure out if project is salvageable or if I should just throw it out:

      Got a link to your trailer?

      • 2 months ago
        Anonymous

        Yeah, but I’m never sharing it again. It’s such a shit trailer in retrospect.

    • 2 months ago
      Anonymous

      How long did you spend on the project?

      • 2 months ago
        Anonymous

        It wasn't too bad I guess. It's my first ever game, probably put 25 hours into it over 6 months or so. It would probably take someone who knows what they're doing a short afternoon to remake the entire game. I managed to save a few of the code scripts, so I won't have to start all the way from scratch, but frick me it's demotivatig.

        And yeah, I should definetly have been keeping backups. Luckily this is just a hobby and not something anyone depends on

    • 2 months ago
      Anonymous

      grim

    • 2 months ago
      Anonymous

      very sorry, anon. I've dealt with total project lsos too. consider it a learning experience, always use source control

    • 2 months ago
      Anonymous

      Anon, if you're not making local (or even secure cloud) backups, on multiple, different pieces of hardware, you're inviting disaster like this.

    • 2 months ago
      Anonymous

      Jesus anon, I'm sorry. But you should really do backups, and also use source control of some kind.

  18. 2 months ago
    Anonymous

    Welp, that went fast. Got timeline functionality working with the facial mocap now. Too bad you can't hear the audio on Ganker.

    Guess it is time to start a Patreon and make a Youtube dev log series about the stuff I already figured out so far.

    All I have to do now is the actual meat of the game: content. Anything in particular that Ganker wants to see in my desert exploration game / Nausicaa, Trigun rip off?

    • 2 months ago
      Anonymous

      >Anything in particular that Ganker wants to see in my desert exploration game / Nausicaa, Trigun rip off?
      Moving/traveling cities should be big enough dream to chase. Usually looks impressive, so it gives you a selling point.

      • 2 months ago
        Anonymous

        Something like this but more cool looking?

        • 2 months ago
          Anonymous

          Depends on the theme and what you can do. Like a wagon the size of palace/mansion pulled by army of slaves or cattle. Huge train following tracks or cruise ship floating slightly off the ground. Or the massive walking mecha Strider from ArmoredCore6. Something the player can stand on and explore while it moves.

          Completely depends the theme of the game. The appeal is having an interesting location that moves around the map.

    • 2 months ago
      Anonymous

      >Too bad you can't hear the audio on Ganker.
      It would've been so easy to upload on wsg and then link it here, you know?

      • 2 months ago
        Anonymous

        Good idea, here is a link for a video with audio:

        [...]

        Depends on the theme and what you can do. Like a wagon the size of palace/mansion pulled by army of slaves or cattle. Huge train following tracks or cruise ship floating slightly off the ground. Or the massive walking mecha Strider from ArmoredCore6. Something the player can stand on and explore while it moves.

        Completely depends the theme of the game. The appeal is having an interesting location that moves around the map.

        Reminds me of Little Devil Inside with a horse and wagon. Also reminds me of mortal engines.

        strider

        I made a concept a year ago that featured machinery on this scale. I might bring that back. The game is going to feature a mega cannon aimed at a desert town in some shape or form. 🙂

        >devlog
        Yeah you definitely got a good starting base too, cute anime girl + open world desert
        Should be able to pump out a lot of videos

        Good idea. I might do the opening shots with her before I show my ugly face haha

        What mounts should I have by the way? I now have two legged upright dinosaur and hoverbike. Should I make the hoverbike customizable? Should I make the flying mantapreys ridable?

        • 2 months ago
          Anonymous

          you can link to posts from other boards like this:

          [...]

          • 2 months ago
            Anonymous

            Thanks. Now I know how that works. 🙂

            Customisable hoverbikes will definitely be a good selling point.
            With flying mounts (mantaprey) I would be careful, basically giving players a tool to skip over a frick ton of ground content and possibly go out of bounds.

            >What other mounts
            I've always liked the chopper design from halo 3

            I am afraid though to add hoverbikes for people could think it is a Sable rip off. Customizable hoverbikes will be in Sand Land too.

            flying worms/birds that hunt people and fly them back to their nests to feed their babies.

            Pretty good. I already have a gameplay mechanic lined up for sand storms in which you have to scan to avoid sand worms. Maybe I should make some flying enemies to avoid too.

            Keep the ideas flowing.

            • 2 months ago
              Anonymous

              if you include star reading as a way to navigate that would be sick as frick
              and make the flying enemies whip up sandstorms as a hunting shroud.

        • 2 months ago
          Anonymous

          Customisable hoverbikes will definitely be a good selling point.
          With flying mounts (mantaprey) I would be careful, basically giving players a tool to skip over a frick ton of ground content and possibly go out of bounds.

          >What other mounts
          I've always liked the chopper design from halo 3

        • 2 months ago
          Anonymous

          you should include an in depth and complicated crafting mechanic that requires hours and hours of grinding to scrap together resources to build anything cool.

          • 2 months ago
            Anonymous

            I was thinking to put in crafting and collecting. I already put in the game mechanic. You can place objects, like a fire on the terrain, as well as 'foundation' on which you can build walls. I am thinking of a portable tent that acts like your base.

            I like to keep the crafting to a minimum, though. Maybe a water meter? Oasis to refill your bottle? A vapor collector?

            I want a realistic down-to-earth show that's completely off the wall and swarming with magic robots.

            And should I include winning things by watching too?

            Bro I will suck your wiener if you include a star-based navigation like the one in bof3.

            The night sky that is in the game is accurate in latitude / longitude / spherical bodies. Not sure about the stars, though. I can look into it, but you have a compass already, so there is no need to navigate by stars.

        • 2 months ago
          Anonymous

          Bro I will suck your wiener if you include a star-based navigation like the one in bof3.

    • 2 months ago
      Anonymous

      >devlog
      Yeah you definitely got a good starting base too, cute anime girl + open world desert
      Should be able to pump out a lot of videos

    • 2 months ago
      Anonymous

      flying worms/birds that hunt people and fly them back to their nests to feed their babies.

    • 2 months ago
      Anonymous

      I want a realistic down-to-earth show that's completely off the wall and swarming with magic robots.

  19. 2 months ago
    Anonymous

    I released a trailer to test the waters and it was very poorly received. Trying to figure out if project is salvageable or if I should just throw it out:

  20. 2 months ago
    Anonymous

    Been working on multiplayer and also detailing more campaign interior stuff.

  21. 2 months ago
    Anonymous

    >look into crowdfunding so i don't have to rely on commissions to not starve
    >Subscribestar looks like the most friendly
    >4 months later my profile still under review
    >look into it and there's people that have waited up to 3 years
    I would go back to work a regular job but those homosexuals haven't called me back either.

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