>make successful game
>have to send all your profits to Unity
lol, and indeed, lmao
https://www.gamedeveloper.com/business/unity-to-start-charging-fee-pegged-to-game-installs
>make successful game
>have to send all your profits to Unity
lol, and indeed, lmao
https://www.gamedeveloper.com/business/unity-to-start-charging-fee-pegged-to-game-installs
Make your own engine then you lazy gay, do you think this is a fucking charity?
Imagine having the audacity to charge such ridiculous rates while being outclassed by better free engines.
Clearly they know they're popular and should be asking more money for it. If the other engines are so much better then they should be more popular, but since they aren't Unity can charge more money.
We'll see about that. Used to be a good bargain, now its not.
Unreal is better, cheaper and not plagued with shovelware.
and owned by the epic store and offers better deals if your games are epic exclusive
Unity isn't necessarily popular because it's better. It's popular because it's one of the early players in easily accessible free game engines and so everyone learned unity. Game development has become mostly shareholder-run soulless corporations who aren't gonna pay to train devs on new engines or pay to make their own engine. So they make HR hire unity devs because that's what everyone knows.
This looks more like an attempt to nickel and dime their existing customers which is typical of desperate businesses.
>Clearly they know they're popular
And why do you think they were popular before?
>be most popular game engine on this planet
>be one of the best game engines on this planet
>charge slighly more
ummmm you are being outclassed so no no???? This is how to know if a game developer knows his shit: Is unreal engine a better engine than Unity? If you answer yes or no, you aren't a real game developer.
It's certainly a much better deal!
this. everyone knows GODOT IS THE BEST BAYBEE!!!!
>Is unreal engine a better engine than Unity?
Yes. You'd know this if you made games, nodev.
So, we have caught a retard. Now, explain to us all, without looking like a retard, why this is true?
One word: Unreal Tournament
I don't really like pushing unreal because they will start shitting the bed once they take mindshare but after using both its clear unreal is a much better engine. Indies should adopt Godot though since its the only long term safe solution.
The only real competition is unreal. Godot is not anywhere near ready to compete with Unity.
Godotfag, please.
Shut the fuck stupid moron
>Devs are now making vidya games with engines, sound design, etc. built from the ground up like the good old days
We are so fucking back.
How the fuck do you defend this in your mind unless you literally get money directly from this?
use Godot
Godot sucks ass anon, its not there yet and it wont be for years. Also if you find any kind of success its a pain the ass to move to consoles.
you'll never finish your game
It will probably use the same profit model implemented along it's development.
>build the engine without install tracking
>profit
Thanks MIT license.
not possible, the legality of godot is so it literally can't be owned by no one, not even the people working on it
Godot is open source, if they go full retard someone will fork it
>someone will fork it
it should be put in the bin
serious gamedevs should focus on making an engine that is non shit
look how much performance you lose by going with these bloated engines
Uuuh you can't just expect people to put effort into things they are working on chud.
And? Who cares? Normalfags will eat the unoptimized shit anyway unless it's virtually unplayable which is almost never the case even with Unity/UE, and that's all that matters to developers/publishers.
It's not 1996 anymore when you had to check system requirements before even considering buying the game.
I want my game to run at solid framerates, half the battle is fighting the engine
>consider godot for making a game
>look up some FPS projects
>find https://www.youtube.com/watch?v=IDsoEAj5xG0
>check profile
>she/her
Some fags don't even try.
I'm trans btw
time to invest
show me the power of godot, then
At this point, I would rather use Scratch
>make bad game
>le godot is bad
im sure its godots fault it has heinously ugly art and the only sound is some bass boosted stomping too
If that logic works for Unreal it works for Godot.
I rather fork o3de, and make my own engine.
>Only choices are a half finished engine or a horribly bloated engine designed for artists not programmers
Grim.
As somebody who's been devving in Unity for about a year onwards, yeah Godot might be the way to go. It may be unfinished but at least it doesn't crash my computer every time I make one small script change.
we need to go back to devs making their own engines
idgaf if it takes longer, all this UE and Unity homogonized garbage has been nothing but stifling for the industry and creativity
Local gov network admin here. This shit isn't even the tip of the iceberg when it comes to how fucked licensing has become.
Microsoft is especially awful given that you have to buy licenses for each user that connects to a server, which you have to license per hardware core at a minimum purchase of 16 cores. Wanna run VMs on that server? You only get to run two unless you purchase the insanely expensive datacenter version.
>devs making their own engines
This is why bethesda games haven't gotten anymore complex between FO3 and starfield.
Shit reminds me of how the company's around 3d printing selling cheap injection molded printers that inlay a thread of cf into the print after the plastics played down can charge $20000, and the printer is maybe worth $200 at most. Only reason they can get away with it is because of the patent they own.
Don’t forget if you have automatic failover set up you need to have double the licensing because licenses don’t have migration rights. If you run dns or dhcp on the server your user count for CALs must also include all the printers and other non computers on the network too.
Never gonna happen, this is like saying we need to go back to everyone making their own shoes. Those days are gone, it was possible back when scope of games were smaller.
>clothing analogy
Explain how shoes have evolved to the point it's no longer feasible to make your own. What advances have been made in shoe technology?
>Explain how shoes have evolved to the point it's no longer feasible to make your own. What advances have been made in shoe technology?
There is no answer hes just coping over his own capitulation to modernity, go out and make your own shoes and games
The very idea of making a game is a "capitulation to modernity". Actually the idea of making shoes falls under the same thing
Wow, amazing answer. Quick question, how did you make the phone you are posting one creates the network to connect to the internet? How long did it take you to write the OS you dumb stupid fuck.
>The very idea of making a game is a "capitulation to modernity". Actually the idea of making shoes falls under the same thing
Dumb Whig history, or a whigger as I call you
Mass production and path of least resistance. It is easier to buy shoes than buy materials, tools and learn how to do it yourself only for your first 100, if not 1000, pairs being worse than anything available in the cheapest shop you have nearby.
Games are taking a shit ton of years to be made unless they are a sequel keeping everything almost the same, the issue isn't the engine.
The way things are even with a new engine the devs would still push to achieve the exact same gameplay
>devs should waste 90% of the dev time with recreating UE/Unity I am sure that'll improve creativity!
>JUST make your own engine bro
You have no idea what the fuck you're talking about. Making an engine is incredibly difficult and expensive
THIS
The Developers at Unity are doing Gods work and they already went above and beyond the call of duty of giving out FREE games engines for years and years. It's about time they get to ask for their just pay.
I support their action absolutely.
>give shit out for free
>ask for money later
No. If they wanted to charge money for it, they should've done it from the start.
There are better ways to monetize these efforts without implementing stupid fucking shit like fees for every install of the game, that by the way, affect retroactively to all the games that have ever come out made with Unity. Also, Unity doesn't have a money problem, they are plenty fucking rich. This is a greed problem.
Just because making your own engine is expensive doesn't mean that the corpos can gauge their customers because they have no other place to run. And they do, they have Unreal, they have Godot, they have plenty other engines. If they continue with this bullshit, Unity is gonna get tanked
I have been laughing at that image for minutes. God I love tiny doggos.
>doggo
God I wish I were a tiny pupper BUT I was in a loving middle class white family not some third world brown shithole where I get abused then healed for yt clicks
I basically completely lose interest in a game when I see the Unity logo. I don't even know why it started happening. Probably because every shit game I've played in the last several years was made with it.
Anon, games already take forever nowadays. Asking people to build their own engines on top of that is just adding more and more years to a project. Especially if the engine sucks.
Me reinstalling games 1000x
>developers will pay a flat fee of 20 cents per install
what the fuck
>install bot that install game 24/7
Yeah this is truly shitty move. It disproportionally affect minorities (aka indies) as they're more likely to sell their games at cheaper prices. What tf is Unity thinking?
it's 10% of your revenue if you make $2 per game, the fuck are you talking about? This affects literally no one
ITS FUCKING REAL NOW
and steam gets 30% of that so if you sell your game at $ 2.00 you only get $ 1.20 and don't forgett the TAXES so make that less than $1.00 and that on full indie dream scenario, if by any chance you get a publisher you'll make $0.50 per copy if your lucky
>move to a different engine
heh, nothin personelle chinaman
One does not simply move over if you game is beyond tutorial complexity.
>pirate a game
>reinstall it x1000000 in multiple computers just to bankrupt the devs
>As for why Unity has chosen to introduce these new fees, Unity Create senior vice president and general manager Marc Whitten told Game Developer the company is seeking to "better balance the value exchange" between Unity and developers.
>"better balance the value exchange" between Unity and developers.
>As for why Unity has chosen to introduce these new fees, Unity Create senior vice president and general manager Marc Whitten told Game Developer the company is seeking RENT
Fixed that for you... For Marc
lmao unity realized they devs made more money than they did and wanted in on the pie too
its Godot time!
im gonna fucking bankrupt so many indians by setting up bots to install and uninstall shit shovelware
I imagine their built-in spyware will just send your hardware ID to the correct place.
>Unreal is better
lmao
>lmao
concession accepted, nodev
My company gave me back the 2000 dollars that I had to pay for Unity Pro. Take your stupid ass back to /agdg/.
what does that have to do with the quality of the engines, nodev-kun?
That I in fact do know better than you, kid.
>keeps larping without making a single point
ok nodev
Maybe if you made a game in both you'd know. Bye.
>gets BTFO
>b-bye
bye nodev!
>Unreal is better
yeah it is. Unity is a broken mess of outdated plugins and store bought mods to meet minimum functionality. They have 3 different half broken or abandoned implementations of many basic features and nobody knows which one they are supposed to use. unity has always been shit, the only reason its popular is they were first to release a major "free" game engine.
Isn't unreal documentation fucked because of the visual coding they introduced?
Yep just checked all the videos are using visual coding, you cant find anything complex using C++ anymore. Documentation is fucked.
>Yep just checked all the videos are using visual coding, you cant find anything complex using C++ anymore. Documentation is fucked.
Unreals documentation is great, literally the best documented engine in existence, why the fuck you're blaming epic for a million fucking poos on youtube regurgitating babies first blueprint tutorials is beyond me.
keep using unity then, it doesn't actually benefit me if you shift to UE since them needing market share among indies is the only reason they are more generous.
>it doesn't actually benefit me if you shift to UE since them needing market share among indies is the only reason they are more generous.
this tbh. i will not trust epic until they offer signed contracts of not making conditions worse for developers in the future (or for 20 years at least). epic has a horrible track record on keeping promises once they got what they wanted
>-blueprint
Wow, that was hard
No, Unreal's docs are fucked up because Epic basically goes
>bro? your programming division? your experienced $120k/month lead programmer?
Epic kinda expects you to either be a skilled programmer, or have one on hand if you intend to dive into any advanced system in the engine.
I meant for indie devs, all the tutorials on yt use the visual coding, its a mess. I just dont see anyone replacing unity right now and they know it. Godot is the closest but Godot is years away from reaching unity.
Can't you just implement the same thing in code without much trouble if you just learn t he basics? When I was learning Unreal, it wasn't that hard to make the same thing in code
When did you kearn Unreal? As an indie dev you are gonna rely a lot on information online and tutorials, and said source of information is now tainted because 9/10 is visual coding being used. You hit a ceiling quickly where your code becomes for things too complex. If there was anything good about Unity is how easy it was to find information for so many things.
Godot is years behind Unity.
Are they still using that custom programming lenguage? Why in the world they dont use C# i will never know. Yes i k ow you can technically use c# but its clearly not made with that in mind. There other major problems like console porting. But as of now im probably gonna rethink my project for unity since its still in the early stages. What a mess.
I did it with Unreal 5 so pretty recently, but I work as a software engineer so I have prior experience in programming
I migrated my small game to Godot from Unity with no major problems, the only little problem is bigger loading times, but that may be my inexperience with Godot
>Epic expects you to actually be a competent developer if you want to work with a modern AAA game engine
Nothing wrong with this. You do need to be a competent dev otherwise you're just wasting your time with shit that is way over your head.
RICCITIELLO YES
>Handing Unreal a monopoly in the third party engine market
lol what the fuck is he smoking
He's smoking the same shit every EA ceo does. pump the stock price, collect your bonus and run for the door when the stock tanks, rinse and repeat with a new company.
>Cup and handle's forming, I'm gonna so ri-ACK!
its been obvious for over a year that unity is fucked, he's just trying to pump it before he bounces.
Unity's CEO is a former EA ceo.
uhhh, yeah thats the point.
Publicly traded companies were a mistake.
If I ran a company with any sense of pride in my product, I would never go public. I've never seen it done without being followed by an immediate decline in quality. Do the owners really get enough money out of deal to make it worthwhile in the long term?
Not that I'll achieve anything ever, so it doesn't matter.
I do actually hate his fucking smug face with a burning passion
If you were still using unity after they appointed the former CEO of EA you're a fucking idiot.
>buddy tells me hes making a game in unity
>I tell him ive been learning Godot because its FOSS and you will own everything you create
>he scoffs and talks about the asset store and the "better support"
homies gonna fuckin flip lol
I switched to unreal immediately after they hired Riccitiello, If my game flops ill just get a job in a studio, I will probably eventually switch to godot since unreal is going to get shit once their fortnite money starts running out.
>once their fortnite money starts running out.
>impyling
just like minecraft money, cod money, madden money, and fifa money are gonna dry up any day now, hmm?
those keep coming out with new games yearly
fortnite is from 2017
>my pile of shit is better then yours because it's free
You open sores gays are so god damn retarded.
>jealousy.txt
>"I-It's better because it's FOSS!!!!"
I wish all these opensource fags would realize that passion alone isn't going to keep a project running.
and I wish you unity/unreal fags would realize that noone is going to pat you on the back for duct taping some visual coding together with store bought assets
Unity devs probably should've made their engine good enough that they didn't have to extort the few people still using it.
Genshin Impact is at fault for this.
Common Genshit L
Timmy won
What a garbage fucking policy. Better hope your free game doesn't blow up. It looks like it still requires you to have made money on it for it to start charging per install, but it sets a bad precedent overall regardless.
if your game is free then you won't ever get these fees because it says you need to meet a minimum revenue threshold and install count
if you're not making money off the game then it will never fulfill the first condition
they don't know if you made money so you'll charge you anyway
>write a script to install and uninstall game 100 times every day
>devs goes bankrupt
Holy shit that "pirate a game million times" meme is gonna become real.
>only kicks in if you make over $200k selling the game
Nothing to see here.
On a low priced game this would amount to a significant portion of your profits. Higher than unreals 5% which they only take after you make 1mil. At this point unity is more expensive than unreal and worse in every way.
>On a low priced game this would amount to a significant portion of your profits
You don't even know what the fee is. You just made this up.
they have already said the fee is 20 cent per install so if you're making a small game that costs 4 dollars or under you are paying them more than unreal charges after you make 1 million, this doesn't get into people re-installing games as I have no idea how they are going to track that shit.
So here's a thought, what if said free game was a fan game? Wouldn't this make it illigal because someone is now profiting off of it?
How would the even know you downloaded a Unity game anyways if you uploaded it anywhere, even to Google Drives?
If it's free you don't make revenue off it and therefore your game doesn't qualify
>Better hope your free game doesn't blow up.
if it's free you're never going to make that $200k
>Make fun little game with Unity and sell it for $1
>Blows up and sells 199,999 copies, leaving you with a decent chunk of change even after the 20-30% fee most digital storefronts take
>Sell just one more copy and you now are legally required to write Unity a check for $40,000, an extremely disproportionate sum compared to Unreal or any other off-the-shelf engine.
This move has basically killed the viability of Unity as an engine for anybody except AAA devs who can charge $70 so the $0.20/copy doesn’t eat into profits. And considering Unity is currently preferred by indie devs and Indian asset flippers who tend to price their games as budget titles in the $10-$30 range, I’d say this new policy is little more than corporate suicide.
Based on installs? So not even based on profits? At least Unreal's fees make sense.
Isn't this company now headed up by some EA gay?
Indie devs will get even more fucked by pirated copies?
Unless Unity decides to start packaging tracking spyware into every game, I think they mean installs counted by the various storefronts.
Unity has trackers.
>Unless Unity decides to start packaging tracking spyware into every game
They've done that for a while. To remove it you have to buy a source code license and remove it yourself.
>Unity decides to start packaging tracking spyware into every game,
I think they are just gonna do that. I'm pretty sure unity gathers some data from installs. It is probably due to genshin making a ton of money and it not using any unity ads.
They merged with Ironsource last year, a "not malware developerment" company.
I guess this is why Nintendo switched all dev teams to Unreal.
Godot getting better every day
>pirate unity game
>it detects it as 1 install
>unity charges dev for it
BASED
godot is the way
How will they track the installs?
>make an f2p game in Russia
>they can't charge you anything
lmao
Unity's gonna "phone home", if you understand what that means. Unreal has telemetry too, but at least they keep their mouths shut about it.
Everything has fucking telemetry these days. I downloaded some random shitty free indie game made in a custom 3D engine, the thing Ganker things every dev should be doing, and the fucking thing was phoning home to the dev all the time.
I sell my games with cracked unity though
Just use one of the massive engine exploits they never fixed and disable it.
Is this because they are making no money on Genshins success?
Fucking hell I'm going to switch to Godot or something else instead, Unity was already really fucking shit, like how all of their stuff is all over the place like DOTs and animation
I can't believe they are raising prices even though their software has become so bad, not even my sunk cost fallacy is enough to keep me using it now, does Godot use c#?
it does but you better off just learning the gdscript will take you a week or two
Nta, but is gdscript seems like a mixture of Python and Kotlin when looking at the syntax. How similar is it to them?
it's very similar to python
Yeah Godot uses C#. I think you can also use C++ too.
>Godot uses C#
Try using it and see how bad they integrated C#. For simple cases, it's "fine". But if you want to make libraries, use partial class, rearrange your source code, create custom resources type, etc. you'll quickly run into major problems.
>Unity
I stick with Unreal Engine
Just use Godot
Should have used Unreal
>pirate a game
>unity charges the devs for it
kek
The only usable game engine for mobile is shitting itself mobile game dev bros it's over. Unreal engine is way too fucking heavy and godot is unusable for 3D.
>it applies retroactively
Unity killed itself.
https://unity.com/pricing-updates
>Will this fee apply to games using Unity Runtime that are already on the market on January 1, 2024?
>Yes, the fee applies to eligible games currently in market that continue to distribute the runtime. For more details on when the fee may apply to your game, see When does the Unity Runtime Fee take effect?
This is easily the worst decision they ever made, but it's also extremely ducking hilarious.
I am altering the deal. Pray that I don't alter it any further.
you have to pay something you didn't signed or agreed?
The old user agreement probably has some clause saying they can fuck you over if they feel like it
Don't like it? Terminate current agreement :^)
Is it going to be for the previously sold copies or just from now on? Because its from previously holy fucking shit lmao
Imagine making a game that sold 100k, spending it all on coke and years later you now owe 20k to unity
this really happens every install? i cant believe it
brb uninstaling all my unity games so I can install them again when this drop
LOL, first game that come to mind is Tarkov, fuck you Nikita and your price increase
Oh fuck, Mario Kart 8 uses Unity
>Oh fuck, Mario Kart 8 uses Unity
no i doesn't mario kart mobile does and it is dying
it doesn't
super mario run, mario kart tour, fire emblem engage do though
>Godot is the closest but Godot is years away from reaching unity.
DECADES, it really needs a total rewrite to reach unity's basic performance, and the founder wont use any high performance code if it'll confuse any of the monkeybrain devs making the engine
literally every coding decision from the beginning to now is to ensure godot is as slow as possible
whatever you make in godot would run several times faster in unity or unreal
>He thinks corporations will have to play by these rules
Lol, they will send a unity representative to Nintendo HQ just to assure them they are exempt from this.
SAAAAAAAAAAAAAARS
>unity can just decide you owe them money and this is totally okay
What in the actual fuck
I'm pretty sure that's illegal here in Australia.
>I'm pretty sure that's illegal here in Australia.
Our customer protection laws are good, but even they can't do a fucking thing about this sort of licensing fuckery. Every time you use a product that you hold a "license" for you're agreeing to the terms of whatever the fuck they've decided the license is on that given day. Go and read Steams licensing agreement if you want to see a real horror show of "lol you don't own shit, you're not entitled to shit, go fuck yourself"
Your options are to either bend over and accept the new license agreement and keep using Unity or cease using Unity/selling any software that uses it.
Are you sure? It sounds an awful lot like hidden fees or charging after the fact for services rendered.
No matter what they put in the EULA they can't take away consumer rights. When you made and sold your game you weren't aware they'd start charging 20c per install. Now, potentially 10+ years later they call you up with a bill for $80k and say "whoops we changed our licensing agreement, now you owe us this arbitrary sum". Pretty sure our system won't look too kindly on that, legalese be damned.
>install 1 million illegal copies
>money stolen from the devs
Turning Memes into reality...
Considering the unity tracker actually tracks even pirated copies, it's very likely this is going to be the case
The shitstorm is going to be hilarious
So is targeting installs just Unity's answer to targeting indie devs w/o having a centralized store?
Unreal soaks it up with all the AAA devs + EGS
Unity games are everywhere, itch, steam, ios, google play, etc - so instead of negotiating with each to squeeze out a %, they figured the only thing they can target is if the game runs/connects to their own servers?
Given how this things tend to work, is probably investors wanting a high return fast, they dont give a fuck is the product sucks ass. That's an issue now where business are run by people who dont really care a out the business, they just want mo ey for the next quarter and then leave.
I'd say it's not that fast since most high flyers will jump ship but seeing it's fucking RETROACTIVE lmao
Have more than 200,000 installs have to pay them 20 cents a month per install over 200,000.
this is reasonable as fuck, people crying about this are delusional. 20 cents per install is almost nothing and it only affects you if you're already making 200k per year
If you don't want to share revenue, make your own engine and distribute the game on your own platform, simple as. If you want to take advantage of other people's work, you will have to fucking pay them.
last i checked unity and unreal have been doing this already in the form of "online/multiplayer" numbers and through sales#'s why i never even entertained the thought of using those engines waste time making a game learning the engine the min you want to start selling it and adding multiplater they twist your nipple so hard youre working for them and how to milk your playerbase
adobe does this aswell they hand out copies to education and "hobbyist" but charge you out the ass when you want to profit using the tools
>last i checked unity and unreal have been doing this already in the form of "online/multiplayer" numbers and through sales
What the fuck are you talking about?
inb4 every Unitychud will make an exodus to Godot, UE5 and even Blender's game engine running on its shitty Python
>UE5
>a brand new flood of shitty indie games taking up 20GBs of ram to render ps1 graphics
Godot's never going to take off because its license doesn't let scummy software farms be total garden gnomes, either.
DDR 4 ram is cheap. You have no excuse to be running sub 32 gigs these days. You should always max out your mobo's RAM capacity.
>Blender's game engine running on its shitty Python
Blender has a game engine?
not any more
Had, they stopped developing it like a decade ago.
>Blender has a game engine?
Not for a long time, Autodesk has one though.
Not that you'd want to use anything made by Autodesk these days.....least of all their fucking engine.
>yfw Vermintide was made on Autodesk engine
It was unmaintained and got axed some time ago. Their recommendation was to use godot instead if you need a small free engine.
>Have the inferior game engine
>Start charging more
What the fuck is their goal lol?
Setting up to be a sort of patent troll company like oracle, first they shill their engine to everyone, then they start rent seeking for those who are too deep in to change to a different engine, and finally they make some completely retarded license model so they can start suing companies and people for even more money they wouldn't have gotten otherwise.
This is insanely retarded, they're basically handing Unreal a free win.
unreal already won for serious game dev, this is more handing off their remaining relevance to godot.
I've seen people talk about Godot a bit, what makes it so good compare to other engines?
It's free with no strings attached. That counts a lot.
Technically it's worse in almost every way but it's more than Good Enough(TM) for the average indie shitter and it's 100% free so you will never have to worry about this licensing nonsense.
>it's more than Good Enough(TM) for the average indie shitter
no not really, there is a reason why you haven't heard of any indie dev using it, it just sucks balls
>free
>open source
>no royalties
>low low cost of a text document in the game files
Didn't they merge with Ironsource? A.K.A. the Israeli company that made the infamous Bundler applications that ended up being used by hackers to bundle malware?
Yes and, from that moment onward, they started going downspiral with all their new decisions being fully focused on greed above all else.
>tfw I jumped ship half a decade ago
I saw the writing on the wall when they tried to change the license in 2016, and again in 2017, fuck you I was FUCKING RIGHT.
The games industry is really shit.
You have an entertainment industry that moves more money than practically any other, but the guys working in it are often the most unqualified and the products are increasingly uglier and less optimized.
Then you have all the activism and people putting propaganda in their game to "expand players' views".
Then you have people abandoning their own engines because it makes more sense to work with Unity and Unreal Engine, but the Unreal Engine costs EPIC like 200 million every year because it's not profitable and Unity needs to keep inventing increasingly draconian ways to trying to take money from devs probably also because it's not profitable.
WTF? Is there anything that works in this shitty industry?
It's pretty obvious gaming (and maybe all of the entertainment industry) has reached a "cap" but people are still burning through money to try to break through it, and it's simply not working
When the first UE5 game made by a massive game publisher that's all about showing what the next gen can offer fucking FLOPS to the point nobody even knows it exists you know shit is about to go down
>another "game industry collapse in 2 weeks" post
Been hearing that since 2005.
People looking at an industry collapse with nextgen are idiots. Yeah the ps360 was shit and there was always the chance that wii flopped instead of being the wii, but there was no fucking way that the gameboy lineage was dying.
Feels more like they gave this no-name studio the dick on marketing for some reason because I haven't seen shit about this game anywhere. Are they just really so out of touch they don't know where/how to advertise anymore?
Marketing doesn't magically make a mediocre game good, anon.
>You have an entertainment industry that moves more money than practically any other,
no it doesn't if you remove mobile games from the equation
>but the guys working in it are often the most unqualified
same in any industry a la " the west I mean videogames have fallen"
>Then you have all the activism and people putting propaganda in their game to "expand players' views".
eh everything is propaganda who cares, we are on 4gig
>Then you have people abandoning their own engines because it makes more sense to work with Unity
Indie mobile devs do not have their own engine, nither do big mobile devs
>Unity needs to keep inventing increasingly draconian ways to trying to take money from devs probably also because it's not profitable.
>Unity had a profitable fourth quarter of 2022
lol lmao
>WTF? Is there anything that works in this shitty industry?
it works as well as Ganker, wich is good enough
>no it doesn't if you remove mobile games from the equation
Why would you remove mobile games from the equation when they're Unity's largest market?
>increase game prices from 60$ to 70$ as the new norm, and increases online subscription prices while at it too
>it barely increases consumer spending, actually dipping right now
>not even adjusted to inflation so the reality is even worse
So is gaming just crashing hard right now and nobody is talking about it?
Hopefully
Fags are speculating that GTA VI will cost 100$ for the base game.
consumer spending is mostly fine atm at least on mobile
I'm talking about the non-mobile specific part there. That chart looks utterly horrible if its still dipping after a 10$ increase in every AAA game.
>That chart looks utterly horrible if its still dipping after a 10$ increase in every AAA game.
that is only mobile, not pc, and the only place where it dipped was with android spending but they barely bay to begin with lmao.
I'm talking about this one
Holy fuck meme magic is real.
lol all these posts about godot
go try that pos, and you'll see it runs any complex 3d thing 3x slower than unity
your only real options are unity or unreal
>Crapity going down the turbogarden gnome route, still is a clusterfuck of various unfinished tools stacked on top of each other
>Unshit is even more of a resource hog with extra side of MUH realism and shader stutters
>Engines became so complex that unless you want to dev an engine for a decade yourself you ain’t doing shit
>Goydot lul
Only the bearded fatso could save us but he won’t because otherwise Source 2 wouldn’t be in development hell for years and years and it will never get a proper release with an actual documentation (just like the OG source).
Only kicks in after $200,000 is made. I think most indies will be safe.
If I made over $200,000 off my game and had quarter million people playing it, I think I could bring myself to pay 20 cents per the following installs
I'm gonna repeatedly install and uninstall it until you owe Unity millions.
It's income, not profit.
>If I made over $200,000 off my game and had quarter million people playing it, I think I could bring myself to pay 20 cents per the following installs
I doubt it, 200k barely covers the salary of three devs and business costs for a year.
Small indie devs making 200k a year are already struggling to stay afloat, and certainly aren't making enough to fund a year of development on their next project, you start milking what little money indies are actually making after expenses and you're going to lose 95% of your unity customers real fucking fast.
Godot is the last resort for indieslop now
Yes, the literal last after all other options are exhausted
Given the CEO they have the idea is probably to get as much money as possible for investors and then get out. The issue here is the product has become separated from revenue, the product is just a means to and end, the real profit is just selling stocks short term.
If you got 3 guys seriously making indie guys, trying to use game A to fund game B, they should probably be on the pro plan and not the personal plan, right?
Pro says it only starts charging at $1m a year and 1m downloads.
yeah, then you're directly paying unity thousands per year per person at which point why are you using this engine when its so fucking expensive.
>If you got 3 guys seriously making indie guys, trying to use game A to fund game B, they should probably be on the pro plan and not the personal plan, right?
Have you seen the cost of the pro plan?
It's $185 per person a month, lets say you're a small three man team (and not covering the license cost for freelancers etc), if a game takes say three years to make, you're asking devs to eat almost 20k in Unity fees alone before they've even made a single cent on top of all the other costs of software, company costs, wages etc and then you're wanting to take even more after the fact. I fully appreciate that Unity is a business and it needs to make money, but they should just take a cut of sales, not charge licensing for just using the software, and certainly not this "per install" based crap. Unity had a decent thing going and they're continually going from bad to worse.
They're still using it for Darktide as well iirc. Not a bad engine, but it helps that they have same of the engines devs working at Fatshark.
>Never gonna happen, this is like saying we need to go back to everyone making their own shoes. Those days are gone
What? I literally know people who make their own shoes and sell them at markets and shit. Sure tooling up a factory and kidnapping a dozen chinks to make a pair of nike air jordan moron nogger jogger 9000's or whatever is beyond the realm of the average joe, but a simple pair of leather boots is very doable.
>I literally know people who make their own shoes and sell them at markets and shit.
Like I said that other guy was just coping not learning to do it himself
>What? I literally know people who make their own shoes and sell them at markets and shit.
Do the majority of people do that? That's the issue, also you said it yourself, they sell the shoes thereby helping other not have to make their own shoes. Im not saying no one makes their own engine, im saying realistically you will never go back to the era of everyone making their own engine.
>I literally know people who make their own shoes and sell them
Looking alright. How much are these?
I could survive about 30 years with 200k and do everything myself
200000, 30% goes to valve, 20+% to your government, 5-10% to unity. what are you left with? assuming you spent multiple years making the game you might aswell have got a job at McDonalds.
The thing is, working at WcDonalds fucking blows donkey balls, while gamedeving is fun.
>Hire ex EA CEO as the new CEO of the company
>Company goes straight to shit
Who would have thunk? Reminds me of ZYNGA hiring Don Mattrick as their new CEO.
>set up a packet sniffer to figure out how unity tracks who installed what
>send spoofed packets a million times per second
>bankrupt any moderately successful indie dev that uses unity
Forget indieslop, fucking Bethesda use Unity for their garbage ports, this is where the fun is at.
I'd be very surprised if they don't have a special licensing agreement.
They probably have an industry license which means none of this shit applies but you pay a big upfront fee.
The data is cross referenced with sales. Also, what you are describing is called a crime and will get you a jail sentence.
>BANG BANG BANG
>"ANON WE KNOW YOU'RE IN THERE"
>"STOP REINSTALLING THAT GAME"
>muted giggling sounds from interior as the windows install sound loops seamlessly
>BANG BANG BANG
>"ANON STOP THINK OF THE POOR INDIE DEVELOPERS"
>the laughter becomes louder, more maniacal
>"I bet this fucker doesn't even have a license"
>"Smash in his windows, we'll smoke him out."
>in gen pop
>"What are you in for, buddy"
>"I installed a unity game over 6 million times"
>bankrupt Zenimax
not a big deal for indie devs
tell that to vampire survivors guy
The vampire survivors guy is probably not on unity personal at this point, which has less harsh limits.
Its basically a push to get those who will potentially make money onto subscriptions so they have higher thresholds
since he's selling it at 5 dollars, unity would receive a 4% royalty since the fee is 20 cents on personal edition.
Bro that's like less than 7k copies at $30, it's not really that hard to hit that amount.
you have to meet a sales and install quota, at least 200,000 installs.
Yes but it says installs and not users, which means less than 200k users are needed, and it remains to be seen if it will track pirated copies or if it can be spoofed and used maliciously.
>installs
>repeated installs by the same users count
>refunded purchases count
>steam family shared installs count
>every GOG install counts
>pirated copies probably count as long as they aren't stopped from phoning home
200k is not a lot
First - PIRATE a copy of a game - since it should also count xD
Second - set up a VM.
Third - continuously copy paste the game, start it, remove a VM.
Fourth - with a decent SSD you could probably repeat it every 30 seconds. Meaning that over 24 hours if it counts each install as a new one you can do 2880 installs a day 😀 If your victim is on Unity Personal plan - that's a nice and cozy $576 of costs a day.
And as far as I understand developer CAN'T do anything about it since I assume it's Unity that will be providing these figures with an invoice to pay.
This sounds so utterly ridiculous that I am outright speechless but if they are counting installations then this is EXACTLY how it will work.
There's probably some mechanism to count installs for one "code" only once for a set period of time. I refuse them being so incompetent that they don't have a way to filter someone spamming installs on vms or docker containers
Why they went with installs and not sales is baffling. There will be trolls doing this and i expect to hear a news story about some dev going bankrupt because they pissed off the wrong people.
Yeah 2880 installs a day, but $0 of revenue. So unless you know which devs are earning over the revenue threshold, you wont be affecting anything.
>Unreal starts taking a cut after you go over a million in revenue
Hate Tim for playing the chinks like a fiddle but you can't deny he's offering you the best deal out there.
people who still use Unity after that garden gnome became a CEO have nobody but themselves to blame. they can change the terms of use whenever they feel like it and fuck you over.
California should be a smoldering crater, there are a minority of good people and businessman there, but the absolute sewage going on that place completely overshadows the small rays of light.
Hopefully the San Andreas fault starts acting up soon and takes that whole state along with it.
Revenue makes sense, a few other companies do the same policy, but installs? This is going right back to SecuROM bullshit.
It means it's not economical to produce cheap shovelware anymore. You're better off spending the time to make a decent game you can sell at a decent price.
this is good, too many indies need to stop making shitty games, and this is the best way to force them to stop
But this only affects the decent devs who make $200k each year.
Shitty unity games probably arent going to be near the thresholds
How is Source or Source 2 for game development? If I wanted to make, say, a kart racer that doesn't look like a 16-bit derivative?
its not for that, at all
No reason why it couldn't considering you get access to the SDK source?
You need a source code license for that. That's like $5k per dev per year. None of these fees apply to people with that license.
I wonder if some gacha company making fuckton of money will bankroll a lawsuit against Unity for retroactively changing the licensing agreement. Whether or not the case would hold water, they could outspend Unity on lawyers and prolong the proceedings.
>nikkers are on unity
damn, imagine the TAX
Nikke, Hoyoverse, probably a bunch of other big sellers. Unity is totally fucked if they try to push this through on those devs. Maybe they are counting on it being too annoying?
Genshin Impact and Honkai Star Rail use Unity. One of three things will probably happen:
1. miHoYo goes to fucking war in court.
2. They don't give a shit about the licensing terms, or work their way around them, because China.
3. Unity cuts them a sweet deal making any potential lawsuit go away.
I think that video game writers and voice actors deserve a cut of the unity runtime fee as well as residuals who is with me!
Unity was sold to garden gnomes that will do everything in their power to milk people using their engine
Why anyone would still use it is beyond me.
It's dead, move on
It's fun to laugh at retards killing their company.
this will not stop until these "people" fear to implement such changes.
I was always of the opinion that giving the possibility to make games to anyone was a mistake and this will bring nothing but a better future.
now here is the real issue, unity is basically doing this to force developers to put ads in their games.
Oh boy, can't wait not to touch any game that does this
The fees only kick in if you're making money from the game so it's not a problem for free games, just "free" games.
for how long though, it wouldn't be surprising for them to announce that starting in 2026 they'll be removing the sales requirement and basing it purely off installs, but don't worry, unity ad services are free 🙂
>for how long though
Forever probably. Can't get blood out of a stone. This situation is basically only a problem for lazy shovelware devs who churn out cheap crap and hope to make money from volume.
>This situation is basically only a problem for lazy shovelware devs who churn out cheap crap and hope to make money from volume.
yeah shovelware trash like amogus
LET'S GOOOOOOOOOOOOOOOOO
Everything's so absurd these days.
unreal engine won
...need I say more?
>wins by the competition killing itself
i kneel
What if Unity nukes Unreal Engine devs and removes competition!?
Cant wait for these Cyberpunk Corpo Mercenaries.
Team Cherry bros... how will this affect Silksong?
who cares about some slop?
You don't have to worry about it when no one can install the game 🙂
>1800s
>If you want to get rich during a gold rush, sell the shovels
>2010s
>If you want to get rich during a gold rush, lease the shovels
>2020s
>If you want to get rich during a gold rush, lease the shovels and have them pay money to you for each nugget they dig up
>2030s
>If you want to get rich during a gold rush, lease the shovels and have them pay money to you for each nugget they dig up and make them pay interest rates based on the amount of time they spent renting the shovels
>2040s
>If you want to get rich during a gold rush, lease the shovels and have them pay money to you for each nugget they dig up and make them pay compound interest rates based on the amount of time they spent renting the shovels
>2050s
>If you want to get rich during a gold rush, lease the shovels and have them pay money to you for each nugget they dig up and make them pay compound interest rates based on the amount of time they spent renting the shovels and force them to wear a neuralink brainslave collar so that they will have no freedom and will be forced to mine gold for you forever.
When will this greedy garden gnome crap end?
Yeah. Thing were so much better before capitalism came along. Back in the good old days when everything was owned by monarchs and everyone was in indentured servitude to someone and there was no freedom at all and the punishment for things like scavenging on the king's land was death.
>Yeah. Thing were so much better before capitalism came along. Back in the good old days when everything was owned by monarchs and everyone was in indentured servitude to someone and there was no freedom at all and the punishment for things like scavenging on the king's land was death.
Sorry to hear you're a bong, but not all of us went from being hung for hunting deer to oi mate, you got a loicense for that knife tier 1984 dystopia.
>Back in the good old days when everything was owned by monarchs and everyone was in indentured servitude to someone and there was no freedom at all and the punishment for things like scavenging on the king's land was death.
Just don't get caught then, lol? I also like you were trying to make that sound as bad as possible and it still sounds much better than this current system
Was it hard to type this with both your hands wrapped around uncut cock?
>punishment for things like scavenging on the king's land was death.
Unlike today, where fedmorons show up if you try to lawfully use BLM land and you get... the death sentence
But they wrap your body in a gay flag afterwards so it's alright.
open source. Blender completely freed 3d modellers from this never ending hell of money grabbing parasitic proprietary software companies. Its surprising that an open source paint program hasn't killed photoshop considering how shit that software is
>proprietary software
What is proprietary software? Explain this concept to me.
You own a car but you don't have the instructions of how every component of the car works and you aren't allowed to tinker and change the car.
proprietary software is another way of saying closed source. only the developer has access to the source code and the end-user is not allowed to modify it or redistribute it as part of the licensing agreement that comes with it.
> Its surprising that an open source paint program hasn't killed photoshop considering how shit that software is
There are multiple. The biggest one is 'Krita' and it is right now killing photoshop
Krita is really good in my experience, I like it, I hope Adobe fucking dies, after they killed Macromedia they haven't done nothing but SHIT
Krita, nor any of the other replacements, are at the same level as Photoshop, and none of them have come close to killing it either.
Photoshop continues winning for the same reason that Blender won - it can do, pretty well, basically anything within its domain.
Krita, for example, is better than Photoshop for digital painting, and worse in every other regard; for a small number of people that tradeoff makes sense, but being that Photoshop is still great for digital painting, for the majority it does not.
GIMP has for the better part of a decade been just as good in every non gimmick feature
That just isn’t true, and I’d know as I used GIMP exclusively for 5 years. When I finally used Photoshop, which was CS4 and 8 years out of date, I immediately switched to it due to it beating GIMP in all areas, especially usability.
>usability
so in your 5 years you simply never bothered to learn it like some kind of pseud who thinks 'pyooters come nachurally'
That argument fails when the only reason to use GIMP is ideological, whereas Blender was seeing use in feature films as far back as 2012 due to actually offering better features that its competitors.
GIMPtrannies really are something else.
krita is shit, its unfair how much better blender is as a piece of software even though what they are doing is so much more complex.
>Its surprising that an open source paint program hasn't killed photoshop considering how shit that software is
Adobe patents lots of features that people rely on in Photoshop so alternatives literally can't compete
Name the features that can’t legally be reimplemented.
this, like the AI generative fill tool, that shit is magic. i wish gimp had something like that to make redrawing a thing of the past.
never because most people don't care and will keep supporting this shit
they'll celebrate the innovation of being turned into an unconscious meat robot that shovels for 10 hours a day as long as they'll get to keep 10% of the gold
Well, we must find a final solution to the greedy garden gnome crap question.
I'm getting tired of every game running either on Frostbite, Unreal or Unity. Just makes every fucking game look and feel the same.
The issue with Unreal is that nobody changes the basic lighting and shader options.
Modern developers are too retarded to make their own engines, and corpos would rather outsources to pajeets anyway.
>Unity splashscreen appears
>"Ahhh sweet, some unoptimized shit."
Everytime famalamala.
Games already take like 6 years to make, if they had to make their own engine on top of that it'd be 10 years minimum.
Is Godot's editor stable? I fucking hate how often Unreal crashes from random shit and takes ages to restart
crashes are better than having these problems
Yes, small and stable, doesn't phone home.
Man Owlcat are going to be fucked by this. They're sort of borderline I imagine where they're easily passing the threshold but still sort of bordering on bankruptcy with one bad game.
Hopefully people will make their own engine and games will no longer have a 1GB baseline install size for no fucking reason.
This type of attitude is why linux doesn't get very far in the consumer market. People jist dont understand why other want something to just work. Imagine how many things you use on a daily basis, do you make all of them? Did you make your own phone? Its just a dumb way to think.
Unity is simply the better engine. Not a single soulful game was made in unreal, only AAA goyslop that has poisoned the artsryle of any team that switches to it. Their PBR shading is fucking disgusting and half the engine features are left unfinished and broken
FOOLISH MORTALS
YOU THOUGHT YOU HAD BANISHED ME FROM VIDYA REALM FOREVER
NOW SAY MY NAME
Heisenberg?
johnny spaghetti 'Os
So does this mean pirating and installing games multiple times will seriously result in developers losing money?
unreal engine won, i can't believe unity is choosing to kill themselves like this.
How does that even work? Like if I download a game and install it offline later how would they know?
betting the api has a tracker that automatically sends data to unity when you start the game if you're connected to the internet.
You'll have to plug the internet cord sooner or later
All unity games have built-in spyware for stat tracking like this plus targeted ads and no developers can't turn it off.
>can't turn it off
patch it out
>Unity get worse and worse and more gnomish
>Unreal engine 5 broke console in half (720p for latest titles ) and make PC shit itself (40 fps on a 4090 at 4k)
wtf? what's left to make games ?
Indie devs.
Godot King
RETVRN TO TRADITION
UE4
It was foreseeable that UE5 would be unusable for the next 3 years or so.
I am working in UE4 and I am finishing my current project in it.
When the engine is ready I will convert my frameworks to UE5.0 and then step through to the latest version minus one or two.
UE5.3 has blender in it. You can rig shit in it and animate in it. Turn off Lumen and bake your lights and your game will fly.
>UE5.3 has blender in it.
That sounds fucking fantastic.
Especially considering that a few years ago the animation pipeline between UE and blender was an absolute catastrophe.
I am still gonna be patient, but I gotta say I am looking forward to that.
Maybe I'll make a small project on the side to get used to it.
>I am working in UE4 and I am finishing my current project in it.
I can understand the trepidation, but if you can spare the time, fork your project, port a build over to UE5 and just play around, it shouldn't break too much, if anything (might need to tweak some materials) but odds are most of it will work right off the bat. You won't be losing anything significant but you'll be gaining a lot of nice new tools and functionality moving forward. Although take five minutes and learn how unfuck some of the new UI changes in 5 and revert it to full UE4 mode, that shit will drive you nuts right off the bat.
>Now, potentially 10+ years later they call you up with a bill for $80k and say "whoops we changed our licensing agreement, now you owe us this arbitrary sum"
Not what they're threatening to do, they're threatening to change the terms of the license from Jan 1st 2024 onward, so basically at that point you have to either lube yourself up, bend over and accept the new licensing agreement, or tell the cunts to get fucked and you'll be going elsewhere. Something i'm glad I did when the EA CEO took the reigns and started them down this hellish path years ago already.
just turn off lumen and it will have the same performance of ue4
Daily reminder that XNA still exists.
and torque3d!
All the fags shitting on Godot in here is hilarious. If you were dying of thirst you'd reject a glass of water just because of the label I bet. Godot is amazing.
>Charges an exorbitant fee for source access so you have to pay them just to fix issues with their piece of shit engine
Anyone using unity is retarded.
goblinbros, we're safe
>charge 0.2$ per install
>not per purchase, not by account, but by install
>if you install the game more than once it charges the dev more than once
>it's very clearly worded that it charges the dev by customer installation
I can't wait to watch the hours upon hours of unity devs seething on yt. Has it started yet?
most realistivally won't make 200k so is still won't effect the bottom line of semi profitable developers.
it's early morning wait for it
you don't even need to actually install these games
just find out what packet they are sending to what address and spoof games being installed
I can't wait till someone actually nuts up and does this.
>I don't want to use Godot
Pick your poison
https://github.com/cocos/cocos-engine
https://github.com/stride3d/stride
https://github.com/panda3d/panda3d
https://github.com/MonoGame/MonoGame
https://github.com/AtomicGameEngine/AtomicGameEngine
https://github.com/bevyengine/bevy
https://github.com/Esenthel/EsenthelEngine
https://github.com/FlaxEngine/FlaxEngine
I picky my own 🙂
I choose assembly language
uh game maker?
>paid subscription
GMS1.4 was $5, has no additional charges or fees, and is still more optimized than modern GMS.
keyword: was
it's no longer on sale
Game Maker is free to use now. You just need to pay for export modules these days.
>rpg maker
this but unironically
solving everything by using someone else's assets and and systems just makes you asset flip tier
Does Godot have visual scripting? A moron in the /gamedev/ threads pissed me off and I swore I would never use actual code in a game I make. Code monkeys need to learn just how replaceable they truly are.
>3.x
Yes
>4.x
Don't know
>Make game
>In Unity
Deserved
Unity Technologies should change their name to Twentycent Technologies
Why are more and more companies abandoning their inhouse engines? Are they so broke they can't hire good engineers? Square, CDPR, SEGA's Yakuza division, to name a few.
in-house engine dev hasn't been a common thing for 20 years now, too many R&D costs.
the industry specialized into engine developers and game developers long ago. the last holdouts were mainly devs using their proprietary engines that had been outdated for over a decade.
Developing an engine and training people to use it is a massive cost compared to just hiring pajeets who know unity
Read about Square's attempts to make Crystal Tools their in-house engine. It was a cluster fuck for years, cost $100m+ and only was used for a few games. Easier to bite the bullet and pay for a source license of unreal or unity.
Unity nor Unreal never were free.
Companies have to pay for the business suite and even small devs have to pay after certain revenue.
Does this include games that were made in their 2018 version?
What about other older versions?
So what the fuck is there to use for android now?
godot :^)
jonathan blow was right
it's slow as shit for android
The funny thing is his own coding lenguage has gotten nowhere, its barely in beta after a decade.
>makes a walking sim and a 2D platformer in 15 years
>makes his own language
>dead in the water
Finally, I can pirate 12 copies of a game and actually harm a developer's bottom line.
>Short term revenue increase
>Devs switch engines
>Investors abandon ship
Good job, lmao.
why cant Ganker make a better engine?
>lol, and indeed, lmao
Good, hopefully this kill the Unity.
I'm dumb as hell. So what does this mean if i get unity and start making games with it?
Every time someone installs the game you have to pay a fee of 20 cents even if they only bought it once and even if they keep reinstalling it 1000 times.
For real?! Why? Shit, should I change to some other engine then
Yes. We knew something really bad was going to happen because they got bought out by some isreali company or black rock, i don't remember, but it was a really bad company. I just didn't expect something this bad to happen.
Who knows if this can happen to godot or unreal too.
Shit man. That sucks so hard. Thanks for the heads up then.
You will need to pay the small amount of 20k or more (might increase in the future at any point according to their TOS) if your game gains any traction
I guess I have to completely abandon my unity game I've been making for 5 years and just make a simple mobile version for iphone.
Thanks Unity. You truly are horrible.
Unreal chads.... we won...
thanks to fortnite kids
Unreal is basically cheaper at this point. I guess I'll start working on that looter shooter now.
if unity can get away with it do you really think tim wont implement this for unreal too
>if unity can get away with it do you really think tim wont implement this for unreal too
Why would it? Unreal is already making money like crazy whilst Unity is hemorrhaging money and tanking it's stock price hilariously.
I know people like to make Tim/Epic out to be some big bad boogey man, but they've been putting the Unreal engine in the hands of devs for free for a quarter of century now, they know what works and what works is putting your software in the hands of as many people as fucking possible and just taking a cut if they manage to make something profitable from it.
Tim Sweeny is not John Ravioli
Tim spent his whole life at Epic games.
Unreal Engine is partly his professional legacy.
John Ravioli on the other hand is part of the managerial caste. He was the guy who lead EA at the time of Tortanic. That guy will abandon ship if necessary.
Meanwhile Roblox just announced a new subscription service that lets you charge kids monthly. Really zero reason not to make roblox slop and get easy money and then spend the rest of your time making what tlyou want.
Yeah except that you'll be going up against million of other "games" and you'll have to face garbage advertising and all the other cancer involved with popular maps.
Oh and enjoy roblox garden gnomes taking over 70% of your money when you cash out.
I already make 6figs from a roblox game. Being able to use copyright shut like naruto and grimace shake without any garden gnomes stopping you is too powerful. sure that could've been 1mil if it was a standalone game but people don't actively slurp up shovelware on other platforms the same they do roblox.
Roblox is not a game engine, roblox stiff works within roblox. Its more like a modding engine.
https://opensourcesoftwaredirectory.com/Game-development/Game-engines
>implying that cost won't end up on the customers
Big laughs to all the drooling insipid fucking RETARDS thinking john ricetits and the spyware company wouldn't change anything
>buy unity game on steam
>install and uninstall it as many times in the two hour window as you can, it even looks like you’re having issues with the game
>cost the devs money
>refund the game
What if the tracking works on pirated copies too
That fucking pasta would become real
>download game
>uninstall
>download game
>uninstall
>dev closes down
I'm being a legitimate excuse to code my own engines from scratch now. I'm glad actually. You should never depend on proprietary software you didn't write yourself for anything.
remember that time Suda had Travis beat the living shit out of not-riccitiello because he was a complete pos during SotD development?
>John Riggatonni
>the same CEO who ruined EA
Of course
Johnny Pasta is coming to kill all indie devs.
>pirate game
>install it
>dev actually loses money
He won
How does Unity even track this? I can understand how Steam would track something like this but a fucking game engine? Half these games don't even need to be 'installed'. If I put it on a USB and play it on my laptop, am I then triggering the $0.20 fee? What the fuck is an install?
dude everything phones home nowadays
no shit retard, im asking what qualifies as an INSTALL. If I change my IP, is that a new install? If my MAC address changes, is that a new install?
they already support drm, statistics and all kinds of plugins
with every game you make we code in calls home :^)
your game? I think you mean OUR game :^)
Yeah what's the legal terms on making your game on a different engine? Do they own your game?
Like imagine if you drew something in adobe photoshop or illustrator and they made you pay a fee every time you sold that picture.
Im sure theres verbage in both unity and unreal where they reserve the right to fucking take everything youve made and call it theres. it would end up being a huge deal and would effectively kill them, but id be more surprised if they didnt have that language in the license.
Yeah I feel like they have something hidden in there.
Should we start making our own engines now?
Making a game is easy, but I have no clue about installing, creating files for saves, or making games for consoles.
Not so much that it's not possible, but is it going to be an overwhelming about of information to learn how to put games on consoles or learn how to make installations.
And Windows 11 purposely scares people away from installing anything on their pc and makes it seem like its a virus.
making your own engine is foolish. Just use a truly free engine if youre tired of getting buttraped
>but lack of support/documentation
if you need a scandinavian incel to tell you how to use an already established engine, you were never going to build your own engine
which engine?
an anon listed all the free open source engines. he posted a link somewhere up the post
They have built in trackers.
>Starting in November, Unity Personal users will get a new sign-in and online user experience. Users will need to be signed into the Hub with their Unity ID and connect to the internet to use Unity. If the internet connection is lost, users can continue using Unity for up to 3 days while offline. More details to come, when this change takes effect.
>Have the engine only work if the internet is connected
There, it works with single player games.
>can't get refund
>install game 5 times for each dollar i spent on it
i may not get my money, but neither will the dev.
why not just learn to code in an appropriate language instead? does every game need an engine? honest question. was wanting to learn a programming language that'd land me a job, but no idea where to start, but still interested in the nuts and bolts of it all
Try and find out
>does every game need an engine? honest question.
Yes
>was wanting to learn a programming language that'd land me a job, but no idea where to start
A job where? In general, Python is a good language to start with.
>does every game need an engine
look, im gonna make this nice and simple for everyone in this thread, yes. and no making your own fucking engine for your own games isnt viable and is terry a davis certified psychotic and no you cant do it and no you wont do it and no it wont be good and there are fully usable free options. THATS THAT.
I find it funny how artfags told everyone else to "learn2code" and coders made an AI that could art and now artfags are committing suicide and crying on Twitter and leddit
Karma I guess, kek
anon you know all those games that are made with their own engine?
they all pay for and use a shitload of middlewares to handle everything and they still need entire teams dedicated to "engine" features
Is it possible block your game from being installed again on steam?
Why are they doing this? It can't be just for money, to me it looks like they actively want to prevent small developers from using the engine.
Is this even legal?
american law is decided by disney and FANG.
Laws are made by the wealthy, so yes.
Around Stracciatella, never relax as they say in Napoli
Very rich and italian name = 100% jesuit scum
It's $0.20 per install after $200,000 and can go lower for pro users.
You should be more mad about steam taking a 30% sales tax because it has a monopoly.
Unityfags are the most impractical and irrational fags I've seen, you can give them all the solutions and objectively superior choices and they'll still bitch about it not having something irrelevant they "need".
Roblox simply won
>Easy to code language, can get a prototype working in hours
>Support for every platform out there: Windows, Linux, IOS, Android, Xbox, and now Playstation. It just works
>Zero cost for DDOS protected servers
>Massive platform featuring some of the world's top 10 most popular games
>Thousands of kids brainrotted into accepting pay2win shit, will spend hundreds of dollars on your game
WHAT THE HELL ARE THEY THINKING? There goes my profit margins, this shit is insane.
I might as well subscribe to Unreal, the problem is whether or not it's possible to port my game over
There is no subscription for Unreal.
Wait, isn't it like Photoshop, were you buy a license and you have to pay for every year?
If I can pay only once for Unreal and use it forever then why the hell was I using Unity in the first place?
wait till you find out about godot
Unreal is literally free to use moron, you only pay revenue share after a certain amount per quarter.
Unreal is 5% of money you make over the first $1 million (per game), that’s it. This tier didn’t exist 5 or so years ago, which is probably why you were using Unity.
Holy shit. Is it true that Unreal is much more difficult to use than Unity?
i wouldnt say its more difficult but its infinitely slower and more annoying
It is somewhat more difficult to get started on an actual project with, but it comes with proper character controllers so it isn’t that difficult to learn incrementally.
the real rub to me is the 90 day notice. Id shit if I was 3-4 years in on some passion project just to be told "hey yeah you gotta pay us everytime someone installs your game, effective next fucking quarter"
>pay 20c per install of game
>pay 30% of your revenue to steam
>pay 50% of your revenue to government
>pat 10% of your revenue to your landlord
>pay the remainder to unity
I don't get it, wasn't I supposed to own nothing AND be happy? When does the happy start?
>When does the happy start?
when you're dead.
>pat 10% of your revenue to your landlord
lol
lmfao
Either you're earning an unholy amount or your parents are charging you a hilariously tiny amount of rent for your basement and tendies.
Hey, just kill your landlord.
I'm glad, I'm truly glad because people will wake up and stop using this fucking shit
gamedev just made me apply my skills to anything but games, fuck your dogshit industry
Not an issue. First you have to make 200k off your game before you start paying. And even then it's 20 cents off what, 10, 20 dollar game? Meh.
>Not an issue.
You like it don't you, pretty boy? When the big corpos put you on all four and stick a broom up your ass? Do you want it with lube or red raw?
It's not just 20 cents, its actually potentially unlimited cents because there is no clarification on what an install is or how it's tracked.
20c EVERY TIME with no theoretical limit.....its a fuckhuge precedent
>constant downward spiral of predatory business decisions coming down upon developers like a hydraulic press
>BUT HOW DOES THIS EFFECT YOU???
It will literally not affect any indie dev because selling 200k copies is unfeasable.
>Its just another 40k+ per year, what's the problem?
Your nose is showing.
Imagine thinking of using Unity in the first place for your game. Imagine that. Get punished.
It's a shame we get the dystopian future without all the chrome
If these licensing fees are an indication, would you really want cyberarms that stop working as soon as you miss a monthly payment?
You're right, a cyberpunk dystopia sounds like heaven.
Also fuck every single person who told me in the early 2000s that rpg maker was a waste of time
I will keep telling you this even in the early 2020s
I would rather write my own engine that use rpgmaker, it is insanely restrictive and trying to edit the engine is like pulling teeth.
No offense, if I see a game with that obvious RPGMaker tileset I'll immediately scroll past it because of the "ugh, it's just an RPG Maker game" stigma
who gives a fuck, what matters is the porn art
I can say the same when I see disgusting UE PBRshit. This is true for any engine. If you can't be bothered to gut the template artstyle you don't deserve a buy.
remember when unity merged with a malware company and unity cultists just brushed it off
And look guys, their stock price went UP on this news! Really shows what out of touch corporate retards think. They think "ohh $0.20 cent extra PROFIT! CHA CHING! THAT'S GOOD NEWS!". Unity has literally just executed itself.
it's pretty good moment for a pump and dump
Companies being allowed to go public was a mistake.
it's genuinely incredible how easy it is to trick such short-sighted "people" into losing their money in the long term
GameMaker bros, we are so fucking back.
Game Maker Studio 1 bros, we are so fucking back
Bespoke
Underground
Game
Markets
Unity has no future.
Unity as a game engine as it is now is technically usable. However, there's no future. It won't improve anymore.
Consider this:
- They merged with an Israeli malware ad company
- Unity CEO is the ex-CEO of EA back when they were voted twice the worst company in America
- Unity CEO called developers "fucking idiots" for not adding shady microtransactions and ads in their games
- Most of Unity's revenue is not from their game engine, but from mobile ads
- They shut down and fired the Gigaya dev team, one of the most anticipated and promising projects for Unity gamedevs
- No native multiplayer network support
- Three UI systems: two of them deprecated, one of them still in alpha and is unusable. Official Unity documentation says to mix UI solutions!
- Two input systems: one deprecated, one still in alpha and unusable
- They promised a lot of features and it's been years but still nothing
- Their roadmap is a complete mess, no one knows what they're doing
- Their company is public after IPO, meaning shareholders and making money short-term is the highest priority
- There has been three major layoffs within the last year so far, the most recent one laid off 600 employees, or 8% of its workforce
Contrast that with something like UE:
- Buy companies/tools and smartly integrates it and provides it to the devs (Quixel, Metahuman, etc)
- Releases amazing features that improves the engine: Nanite, Lumen, etc
- Private company, they're focused in long-term investment and don't have to answer to short-term thinking shareholders
- They have Fortnite, a battle-hardened AAA game they developed and therefore knows exactly what devs need/want from a game engine
Basically, Unity focuses on making money in the short-term to appease shareholders. They'll focus on mobile ads since that's their highest revenue. They proved it by merging with a malware ad company.
There's no future in Unity.
>They proved it by merging with a malware ad company.
An ISRAELI malware ad company.
Also, three completely different rendering systems. None of which are compatible with each other. Roll a dice and pick one, and hope it'll have support, documentation, or the features you need.
>put free game on steam
>100,000 downloads put my revenue at -20,000 dollars
>steam owes me -6,000
free money
This makes free periodic content updates a literal net negative for anyone doing them in a unity game, specially on larger size ones that people are more likely to uninstall whenever they aren't playing to save space
This also kills early access games.
Specially those slow content dipping porn games from patreon that use it, lmao
Dont they usually get their cash through patron and not any "official" marketplace so its harder to track?
This entire thing is hard to track because there is STILL not distinction as to what an install actually is.
>This entire thing is hard to track because there is STILL not distinction as to what an install actually is.
Just means Unity games will start coming with some serious DRM and telemetry, which I suspect is what is really driving this new pay-model. THAT is where the money is. User data.
good
He openly called developers who make free games "fucking idiots", I guess he really does hate them.
Patiently waiting for the shitstorm on twitter.
Its already happening.
>first video dropped 55 minutes ago
I want blood.
h-hayai
>Patiently waiting for the shitstorm on twitter
mobile game devs don't use twitter only youtube
Unreal Engine 4 life!
time to invest in blender game engine
NEW THREAD
Make a proper thread you fucking retard.
When switching to Unreal you will probably have to rewrite all your scripts right? Also do they have anything similar to unity's prefabs?
You mean I won't have to deal with more indie goyslop like banlan 17 and quirky earthbound clone no 127?
Sweet
You will, theyre just gonna charge more to offset the cost.
So what happens if foreign devs just choose not to pay the bill and are backed by their government?
>buy furry depression simulator
>install and uninstall it over and over until the devs end up owing millions of dollars
tell me why this wouldnt work