>make successful game. >have to send all your profits to Unity

>make successful game
>have to send all your profits to Unity

lol, and indeed, lmao

https://www.gamedeveloper.com/business/unity-to-start-charging-fee-pegged-to-game-installs

  1. 3 weeks ago
    Anonymous

    Make your own engine then you lazy gay, do you think this is a fucking charity?

    • 3 weeks ago
      Anonymous

      Imagine having the audacity to charge such ridiculous rates while being outclassed by better free engines.

      • 3 weeks ago
        Anonymous

        Clearly they know they're popular and should be asking more money for it. If the other engines are so much better then they should be more popular, but since they aren't Unity can charge more money.

        • 3 weeks ago
          Anonymous

          We'll see about that. Used to be a good bargain, now its not.

        • 3 weeks ago
          Anonymous

          Unreal is better, cheaper and not plagued with shovelware.

          • 3 weeks ago
            Anonymous

            and owned by the epic store and offers better deals if your games are epic exclusive

        • 3 weeks ago
          Anonymous

          Unity isn't necessarily popular because it's better. It's popular because it's one of the early players in easily accessible free game engines and so everyone learned unity. Game development has become mostly shareholder-run soulless corporations who aren't gonna pay to train devs on new engines or pay to make their own engine. So they make HR hire unity devs because that's what everyone knows.

        • 3 weeks ago
          Anonymous

          This looks more like an attempt to nickel and dime their existing customers which is typical of desperate businesses.

        • 3 weeks ago
          Anonymous

          >Clearly they know they're popular
          And why do you think they were popular before?

      • 3 weeks ago
        Anonymous

        >be most popular game engine on this planet
        >be one of the best game engines on this planet
        >charge slighly more
        ummmm you are being outclassed so no no???? This is how to know if a game developer knows his shit: Is unreal engine a better engine than Unity? If you answer yes or no, you aren't a real game developer.

        • 3 weeks ago
          Anonymous

          It's certainly a much better deal!

        • 3 weeks ago
          Anonymous

          this. everyone knows GODOT IS THE BEST BAYBEE!!!!

        • 3 weeks ago
          Anonymous

          >Is unreal engine a better engine than Unity?
          Yes. You'd know this if you made games, nodev.

          • 3 weeks ago
            Anonymous

            So, we have caught a retard. Now, explain to us all, without looking like a retard, why this is true?

            • 3 weeks ago
              Anonymous

              One word: Unreal Tournament

        • 3 weeks ago
          Anonymous

          I don't really like pushing unreal because they will start shitting the bed once they take mindshare but after using both its clear unreal is a much better engine. Indies should adopt Godot though since its the only long term safe solution.

      • 3 weeks ago
        Anonymous

        The only real competition is unreal. Godot is not anywhere near ready to compete with Unity.

      • 3 weeks ago
        Anonymous

        Godotfag, please.

    • 3 weeks ago
      Anonymous

      Shut the fuck stupid moron

    • 3 weeks ago
      Anonymous

      >Devs are now making vidya games with engines, sound design, etc. built from the ground up like the good old days
      We are so fucking back.

    • 3 weeks ago
      Anonymous

      How the fuck do you defend this in your mind unless you literally get money directly from this?

  2. 3 weeks ago
    Anonymous

    use Godot

    • 3 weeks ago
      Anonymous

      Godot sucks ass anon, its not there yet and it wont be for years. Also if you find any kind of success its a pain the ass to move to consoles.

      • 3 weeks ago
        Anonymous

        you'll never finish your game

    • 3 weeks ago
      Anonymous

      It will probably use the same profit model implemented along it's development.

      • 3 weeks ago
        Anonymous

        >build the engine without install tracking
        >profit
        Thanks MIT license.

      • 3 weeks ago
        Anonymous

        not possible, the legality of godot is so it literally can't be owned by no one, not even the people working on it

      • 3 weeks ago
        Anonymous

        Godot is open source, if they go full retard someone will fork it

        • 3 weeks ago
          Anonymous

          >someone will fork it
          it should be put in the bin
          serious gamedevs should focus on making an engine that is non shit

          look how much performance you lose by going with these bloated engines

          • 3 weeks ago
            Anonymous

            Uuuh you can't just expect people to put effort into things they are working on chud.

          • 3 weeks ago
            Anonymous

            And? Who cares? Normalfags will eat the unoptimized shit anyway unless it's virtually unplayable which is almost never the case even with Unity/UE, and that's all that matters to developers/publishers.
            It's not 1996 anymore when you had to check system requirements before even considering buying the game.

            • 3 weeks ago
              Anonymous

              I want my game to run at solid framerates, half the battle is fighting the engine

    • 3 weeks ago
      Anonymous

      >consider godot for making a game
      >look up some FPS projects
      >find https://www.youtube.com/watch?v=IDsoEAj5xG0
      >check profile
      >she/her
      Some fags don't even try.

    • 3 weeks ago
      Anonymous

      I'm trans btw

    • 3 weeks ago
      Anonymous
    • 3 weeks ago
      Anonymous

      time to invest

    • 3 weeks ago
      Anonymous

      show me the power of godot, then

      • 3 weeks ago
        Anonymous
        • 3 weeks ago
          Anonymous

          At this point, I would rather use Scratch

        • 3 weeks ago
          Anonymous

          At this point, I would rather use Scratch

          >make bad game
          >le godot is bad
          im sure its godots fault it has heinously ugly art and the only sound is some bass boosted stomping too

          • 3 weeks ago
            Anonymous

            If that logic works for Unreal it works for Godot.

    • 3 weeks ago
      Anonymous

      I rather fork o3de, and make my own engine.

    • 3 weeks ago
      Anonymous

      >Only choices are a half finished engine or a horribly bloated engine designed for artists not programmers
      Grim.

    • 3 weeks ago
      Anonymous

      As somebody who's been devving in Unity for about a year onwards, yeah Godot might be the way to go. It may be unfinished but at least it doesn't crash my computer every time I make one small script change.

  3. 3 weeks ago
    Anonymous

    we need to go back to devs making their own engines
    idgaf if it takes longer, all this UE and Unity homogonized garbage has been nothing but stifling for the industry and creativity

    • 3 weeks ago
      Anonymous

      Local gov network admin here. This shit isn't even the tip of the iceberg when it comes to how fucked licensing has become.
      Microsoft is especially awful given that you have to buy licenses for each user that connects to a server, which you have to license per hardware core at a minimum purchase of 16 cores. Wanna run VMs on that server? You only get to run two unless you purchase the insanely expensive datacenter version.

      >devs making their own engines
      This is why bethesda games haven't gotten anymore complex between FO3 and starfield.

      • 3 weeks ago
        Anonymous

        Shit reminds me of how the company's around 3d printing selling cheap injection molded printers that inlay a thread of cf into the print after the plastics played down can charge $20000, and the printer is maybe worth $200 at most. Only reason they can get away with it is because of the patent they own.

      • 3 weeks ago
        Anonymous

        Don’t forget if you have automatic failover set up you need to have double the licensing because licenses don’t have migration rights. If you run dns or dhcp on the server your user count for CALs must also include all the printers and other non computers on the network too.

    • 3 weeks ago
      Anonymous

      Never gonna happen, this is like saying we need to go back to everyone making their own shoes. Those days are gone, it was possible back when scope of games were smaller.

      • 3 weeks ago
        Anonymous

        >clothing analogy

      • 3 weeks ago
        Anonymous

        Explain how shoes have evolved to the point it's no longer feasible to make your own. What advances have been made in shoe technology?

        • 3 weeks ago
          Anonymous

          >Explain how shoes have evolved to the point it's no longer feasible to make your own. What advances have been made in shoe technology?
          There is no answer hes just coping over his own capitulation to modernity, go out and make your own shoes and games

          • 3 weeks ago
            Anonymous

            The very idea of making a game is a "capitulation to modernity". Actually the idea of making shoes falls under the same thing

            Explain how shoes have evolved to the point it's no longer feasible to make your own. What advances have been made in shoe technology?

            Wow, amazing answer. Quick question, how did you make the phone you are posting one creates the network to connect to the internet? How long did it take you to write the OS you dumb stupid fuck.

            • 3 weeks ago
              Anonymous

              >The very idea of making a game is a "capitulation to modernity". Actually the idea of making shoes falls under the same thing
              Dumb Whig history, or a whigger as I call you

        • 3 weeks ago
          Anonymous

          Mass production and path of least resistance. It is easier to buy shoes than buy materials, tools and learn how to do it yourself only for your first 100, if not 1000, pairs being worse than anything available in the cheapest shop you have nearby.

    • 3 weeks ago
      Anonymous

      Games are taking a shit ton of years to be made unless they are a sequel keeping everything almost the same, the issue isn't the engine.
      The way things are even with a new engine the devs would still push to achieve the exact same gameplay

    • 3 weeks ago
      Anonymous

      >devs should waste 90% of the dev time with recreating UE/Unity I am sure that'll improve creativity!

    • 3 weeks ago
      Anonymous

      >JUST make your own engine bro

    • 3 weeks ago
      Anonymous

      You have no idea what the fuck you're talking about. Making an engine is incredibly difficult and expensive

      • 3 weeks ago
        Anonymous

        THIS

        The Developers at Unity are doing Gods work and they already went above and beyond the call of duty of giving out FREE games engines for years and years. It's about time they get to ask for their just pay.

        I support their action absolutely.

        • 3 weeks ago
          Anonymous

          >give shit out for free
          >ask for money later
          No. If they wanted to charge money for it, they should've done it from the start.

        • 3 weeks ago
          Anonymous

          There are better ways to monetize these efforts without implementing stupid fucking shit like fees for every install of the game, that by the way, affect retroactively to all the games that have ever come out made with Unity. Also, Unity doesn't have a money problem, they are plenty fucking rich. This is a greed problem.

          Just because making your own engine is expensive doesn't mean that the corpos can gauge their customers because they have no other place to run. And they do, they have Unreal, they have Godot, they have plenty other engines. If they continue with this bullshit, Unity is gonna get tanked

      • 3 weeks ago
        Anonymous

        I have been laughing at that image for minutes. God I love tiny doggos.

        • 3 weeks ago
          Anonymous

          >doggo

          • 3 weeks ago
            Anonymous

            God I wish I were a tiny pupper BUT I was in a loving middle class white family not some third world brown shithole where I get abused then healed for yt clicks

    • 3 weeks ago
      Anonymous

      I basically completely lose interest in a game when I see the Unity logo. I don't even know why it started happening. Probably because every shit game I've played in the last several years was made with it.

    • 3 weeks ago
      Anonymous

      Anon, games already take forever nowadays. Asking people to build their own engines on top of that is just adding more and more years to a project. Especially if the engine sucks.

  4. 3 weeks ago
    Anonymous

    Me reinstalling games 1000x

  5. 3 weeks ago
    Anonymous

    >developers will pay a flat fee of 20 cents per install
    what the fuck

    • 3 weeks ago
      Anonymous

      >install bot that install game 24/7

    • 3 weeks ago
      Anonymous

      Yeah this is truly shitty move. It disproportionally affect minorities (aka indies) as they're more likely to sell their games at cheaper prices. What tf is Unity thinking?

      • 3 weeks ago
        Anonymous

        it's 10% of your revenue if you make $2 per game, the fuck are you talking about? This affects literally no one

    • 3 weeks ago
      Anonymous

      ITS FUCKING REAL NOW

    • 3 weeks ago
      Anonymous

      it's 10% of your revenue if you make $2 per game, the fuck are you talking about? This affects literally no one

      and steam gets 30% of that so if you sell your game at $ 2.00 you only get $ 1.20 and don't forgett the TAXES so make that less than $1.00 and that on full indie dream scenario, if by any chance you get a publisher you'll make $0.50 per copy if your lucky

  6. 3 weeks ago
    Anonymous

    >move to a different engine
    heh, nothin personelle chinaman

    • 3 weeks ago
      Anonymous

      One does not simply move over if you game is beyond tutorial complexity.

  7. 3 weeks ago
    Anonymous

    >pirate a game
    >reinstall it x1000000 in multiple computers just to bankrupt the devs

  8. 3 weeks ago
    Anonymous

    >As for why Unity has chosen to introduce these new fees, Unity Create senior vice president and general manager Marc Whitten told Game Developer the company is seeking to "better balance the value exchange" between Unity and developers.
    >"better balance the value exchange" between Unity and developers.

    • 3 weeks ago
      Anonymous

      >As for why Unity has chosen to introduce these new fees, Unity Create senior vice president and general manager Marc Whitten told Game Developer the company is seeking RENT
      Fixed that for you... For Marc

    • 3 weeks ago
      Anonymous

      lmao unity realized they devs made more money than they did and wanted in on the pie too

  9. 3 weeks ago
    Anonymous

    its Godot time!

  10. 3 weeks ago
    Anonymous

    im gonna fucking bankrupt so many indians by setting up bots to install and uninstall shit shovelware

    • 3 weeks ago
      Anonymous

      I imagine their built-in spyware will just send your hardware ID to the correct place.

      Unreal is better, cheaper and not plagued with shovelware.

      >Unreal is better
      lmao

      • 3 weeks ago
        Anonymous

        >lmao
        concession accepted, nodev

        • 3 weeks ago
          Anonymous

          My company gave me back the 2000 dollars that I had to pay for Unity Pro. Take your stupid ass back to /agdg/.

          • 3 weeks ago
            Anonymous

            what does that have to do with the quality of the engines, nodev-kun?

            • 3 weeks ago
              Anonymous

              That I in fact do know better than you, kid.

              • 3 weeks ago
                Anonymous

                >keeps larping without making a single point
                ok nodev

              • 3 weeks ago
                Anonymous

                Maybe if you made a game in both you'd know. Bye.

              • 3 weeks ago
                Anonymous

                >gets BTFO
                >b-bye
                bye nodev!

      • 3 weeks ago
        Anonymous

        >Unreal is better
        yeah it is. Unity is a broken mess of outdated plugins and store bought mods to meet minimum functionality. They have 3 different half broken or abandoned implementations of many basic features and nobody knows which one they are supposed to use. unity has always been shit, the only reason its popular is they were first to release a major "free" game engine.

        • 3 weeks ago
          Anonymous

          Isn't unreal documentation fucked because of the visual coding they introduced?

          • 3 weeks ago
            Anonymous

            >Unreal is better
            yeah it is. Unity is a broken mess of outdated plugins and store bought mods to meet minimum functionality. They have 3 different half broken or abandoned implementations of many basic features and nobody knows which one they are supposed to use. unity has always been shit, the only reason its popular is they were first to release a major "free" game engine.

            Yep just checked all the videos are using visual coding, you cant find anything complex using C++ anymore. Documentation is fucked.

            • 3 weeks ago
              Anonymous

              >Yep just checked all the videos are using visual coding, you cant find anything complex using C++ anymore. Documentation is fucked.
              Unreals documentation is great, literally the best documented engine in existence, why the fuck you're blaming epic for a million fucking poos on youtube regurgitating babies first blueprint tutorials is beyond me.

            • 3 weeks ago
              Anonymous

              keep using unity then, it doesn't actually benefit me if you shift to UE since them needing market share among indies is the only reason they are more generous.

              • 3 weeks ago
                Anonymous

                >it doesn't actually benefit me if you shift to UE since them needing market share among indies is the only reason they are more generous.
                this tbh. i will not trust epic until they offer signed contracts of not making conditions worse for developers in the future (or for 20 years at least). epic has a horrible track record on keeping promises once they got what they wanted

            • 3 weeks ago
              Anonymous

              >-blueprint
              Wow, that was hard

          • 3 weeks ago
            Anonymous

            No, Unreal's docs are fucked up because Epic basically goes
            >bro? your programming division? your experienced $120k/month lead programmer?
            Epic kinda expects you to either be a skilled programmer, or have one on hand if you intend to dive into any advanced system in the engine.

            • 3 weeks ago
              Anonymous

              I meant for indie devs, all the tutorials on yt use the visual coding, its a mess. I just dont see anyone replacing unity right now and they know it. Godot is the closest but Godot is years away from reaching unity.

              • 3 weeks ago
                Anonymous

                Can't you just implement the same thing in code without much trouble if you just learn t he basics? When I was learning Unreal, it wasn't that hard to make the same thing in code

              • 3 weeks ago
                Anonymous

                When did you kearn Unreal? As an indie dev you are gonna rely a lot on information online and tutorials, and said source of information is now tainted because 9/10 is visual coding being used. You hit a ceiling quickly where your code becomes for things too complex. If there was anything good about Unity is how easy it was to find information for so many things.

                Godot is the last resort for indieslop now

                Godot is years behind Unity.

                I migrated my small game to Godot from Unity with no major problems, the only little problem is bigger loading times, but that may be my inexperience with Godot

                Are they still using that custom programming lenguage? Why in the world they dont use C# i will never know. Yes i k ow you can technically use c# but its clearly not made with that in mind. There other major problems like console porting. But as of now im probably gonna rethink my project for unity since its still in the early stages. What a mess.

              • 3 weeks ago
                Anonymous

                I did it with Unreal 5 so pretty recently, but I work as a software engineer so I have prior experience in programming

              • 3 weeks ago
                Anonymous

                I migrated my small game to Godot from Unity with no major problems, the only little problem is bigger loading times, but that may be my inexperience with Godot

            • 3 weeks ago
              Anonymous

              >Epic expects you to actually be a competent developer if you want to work with a modern AAA game engine
              Nothing wrong with this. You do need to be a competent dev otherwise you're just wasting your time with shit that is way over your head.

  11. 3 weeks ago
    Anonymous

    RICCITIELLO YES

    • 3 weeks ago
      Anonymous

      >Handing Unreal a monopoly in the third party engine market
      lol what the fuck is he smoking

      • 3 weeks ago
        Anonymous

        He's smoking the same shit every EA ceo does. pump the stock price, collect your bonus and run for the door when the stock tanks, rinse and repeat with a new company.

        • 3 weeks ago
          Anonymous

          >Cup and handle's forming, I'm gonna so ri-ACK!

          • 3 weeks ago
            Anonymous

            its been obvious for over a year that unity is fucked, he's just trying to pump it before he bounces.

        • 3 weeks ago
          Anonymous

          Unity's CEO is a former EA ceo.

          • 3 weeks ago
            Anonymous

            uhhh, yeah thats the point.

        • 3 weeks ago
          Anonymous

          Publicly traded companies were a mistake.

          • 3 weeks ago
            Anonymous

            If I ran a company with any sense of pride in my product, I would never go public. I've never seen it done without being followed by an immediate decline in quality. Do the owners really get enough money out of deal to make it worthwhile in the long term?
            Not that I'll achieve anything ever, so it doesn't matter.

    • 3 weeks ago
      Anonymous

      I do actually hate his fucking smug face with a burning passion

  12. 3 weeks ago
    Anonymous

    If you were still using unity after they appointed the former CEO of EA you're a fucking idiot.

    • 3 weeks ago
      Anonymous

      >buddy tells me hes making a game in unity
      >I tell him ive been learning Godot because its FOSS and you will own everything you create
      >he scoffs and talks about the asset store and the "better support"
      homies gonna fuckin flip lol

      • 3 weeks ago
        Anonymous

        I switched to unreal immediately after they hired Riccitiello, If my game flops ill just get a job in a studio, I will probably eventually switch to godot since unreal is going to get shit once their fortnite money starts running out.

        • 3 weeks ago
          Anonymous

          >once their fortnite money starts running out.
          >impyling
          just like minecraft money, cod money, madden money, and fifa money are gonna dry up any day now, hmm?

          • 3 weeks ago
            Anonymous

            those keep coming out with new games yearly
            fortnite is from 2017

      • 3 weeks ago
        Anonymous

        >my pile of shit is better then yours because it's free
        You open sores gays are so god damn retarded.

        • 3 weeks ago
          Anonymous

          >jealousy.txt

      • 3 weeks ago
        Anonymous

        >"I-It's better because it's FOSS!!!!"
        I wish all these opensource fags would realize that passion alone isn't going to keep a project running.

        • 3 weeks ago
          Anonymous

          and I wish you unity/unreal fags would realize that noone is going to pat you on the back for duct taping some visual coding together with store bought assets

  13. 3 weeks ago
    Anonymous

    Unity devs probably should've made their engine good enough that they didn't have to extort the few people still using it.

  14. 3 weeks ago
    Anonymous

    Genshin Impact is at fault for this.

    • 3 weeks ago
      Anonymous

      Common Genshit L

  15. 3 weeks ago
    Anonymous

    Timmy won

  16. 3 weeks ago
    Anonymous

    What a garbage fucking policy. Better hope your free game doesn't blow up. It looks like it still requires you to have made money on it for it to start charging per install, but it sets a bad precedent overall regardless.

    • 3 weeks ago
      Anonymous

      if your game is free then you won't ever get these fees because it says you need to meet a minimum revenue threshold and install count
      if you're not making money off the game then it will never fulfill the first condition

      • 3 weeks ago
        Anonymous

        they don't know if you made money so you'll charge you anyway

    • 3 weeks ago
      Anonymous

      >write a script to install and uninstall game 100 times every day
      >devs goes bankrupt

      • 3 weeks ago
        Anonymous

        Holy shit that "pirate a game million times" meme is gonna become real.

    • 3 weeks ago
      Anonymous

      >only kicks in if you make over $200k selling the game
      Nothing to see here.

      • 3 weeks ago
        Anonymous

        On a low priced game this would amount to a significant portion of your profits. Higher than unreals 5% which they only take after you make 1mil. At this point unity is more expensive than unreal and worse in every way.

        • 3 weeks ago
          Anonymous

          >On a low priced game this would amount to a significant portion of your profits
          You don't even know what the fee is. You just made this up.

          • 3 weeks ago
            Anonymous

            they have already said the fee is 20 cent per install so if you're making a small game that costs 4 dollars or under you are paying them more than unreal charges after you make 1 million, this doesn't get into people re-installing games as I have no idea how they are going to track that shit.

    • 3 weeks ago
      Anonymous

      So here's a thought, what if said free game was a fan game? Wouldn't this make it illigal because someone is now profiting off of it?

      How would the even know you downloaded a Unity game anyways if you uploaded it anywhere, even to Google Drives?

      • 3 weeks ago
        Anonymous

        If it's free you don't make revenue off it and therefore your game doesn't qualify

    • 3 weeks ago
      Anonymous

      >Better hope your free game doesn't blow up.
      if it's free you're never going to make that $200k

    • 3 weeks ago
      Anonymous

      >Make fun little game with Unity and sell it for $1
      >Blows up and sells 199,999 copies, leaving you with a decent chunk of change even after the 20-30% fee most digital storefronts take
      >Sell just one more copy and you now are legally required to write Unity a check for $40,000, an extremely disproportionate sum compared to Unreal or any other off-the-shelf engine.
      This move has basically killed the viability of Unity as an engine for anybody except AAA devs who can charge $70 so the $0.20/copy doesn’t eat into profits. And considering Unity is currently preferred by indie devs and Indian asset flippers who tend to price their games as budget titles in the $10-$30 range, I’d say this new policy is little more than corporate suicide.

  17. 3 weeks ago
    Anonymous

    Based on installs? So not even based on profits? At least Unreal's fees make sense.

  18. 3 weeks ago
    Anonymous

    Isn't this company now headed up by some EA gay?

  19. 3 weeks ago
    Anonymous

    Indie devs will get even more fucked by pirated copies?

    • 3 weeks ago
      Anonymous

      Unless Unity decides to start packaging tracking spyware into every game, I think they mean installs counted by the various storefronts.

      • 3 weeks ago
        Anonymous

        Unity has trackers.

      • 3 weeks ago
        Anonymous

        >Unless Unity decides to start packaging tracking spyware into every game
        They've done that for a while. To remove it you have to buy a source code license and remove it yourself.

      • 3 weeks ago
        Anonymous

        >Unity decides to start packaging tracking spyware into every game,
        I think they are just gonna do that. I'm pretty sure unity gathers some data from installs. It is probably due to genshin making a ton of money and it not using any unity ads.

      • 3 weeks ago
        Anonymous

        >Unity decides to start packaging tracking spyware into every game,
        I think they are just gonna do that. I'm pretty sure unity gathers some data from installs. It is probably due to genshin making a ton of money and it not using any unity ads.

        They merged with Ironsource last year, a "not malware developerment" company.

  20. 3 weeks ago
    Anonymous

    I guess this is why Nintendo switched all dev teams to Unreal.

  21. 3 weeks ago
    Anonymous

    Godot getting better every day

  22. 3 weeks ago
    Anonymous

    >pirate unity game
    >it detects it as 1 install
    >unity charges dev for it
    BASED

  23. 3 weeks ago
    Anonymous

    godot is the way

  24. 3 weeks ago
    Anonymous

    How will they track the installs?
    >make an f2p game in Russia
    >they can't charge you anything
    lmao

    • 3 weeks ago
      Anonymous

      Unity's gonna "phone home", if you understand what that means. Unreal has telemetry too, but at least they keep their mouths shut about it.

      • 3 weeks ago
        Anonymous

        Everything has fucking telemetry these days. I downloaded some random shitty free indie game made in a custom 3D engine, the thing Ganker things every dev should be doing, and the fucking thing was phoning home to the dev all the time.

  25. 3 weeks ago
    Anonymous

    I sell my games with cracked unity though

  26. 3 weeks ago
    Anonymous

    Just use one of the massive engine exploits they never fixed and disable it.

  27. 3 weeks ago
    Anonymous

    Is this because they are making no money on Genshins success?

    Fucking hell I'm going to switch to Godot or something else instead, Unity was already really fucking shit, like how all of their stuff is all over the place like DOTs and animation

    I can't believe they are raising prices even though their software has become so bad, not even my sunk cost fallacy is enough to keep me using it now, does Godot use c#?

    • 3 weeks ago
      Anonymous

      it does but you better off just learning the gdscript will take you a week or two

      • 3 weeks ago
        Anonymous

        Nta, but is gdscript seems like a mixture of Python and Kotlin when looking at the syntax. How similar is it to them?

        • 3 weeks ago
          Anonymous

          it's very similar to python

    • 3 weeks ago
      Anonymous

      Yeah Godot uses C#. I think you can also use C++ too.

      • 3 weeks ago
        Anonymous

        >Godot uses C#
        Try using it and see how bad they integrated C#. For simple cases, it's "fine". But if you want to make libraries, use partial class, rearrange your source code, create custom resources type, etc. you'll quickly run into major problems.

  28. 3 weeks ago
    Anonymous

    >Unity
    I stick with Unreal Engine

  29. 3 weeks ago
    Anonymous

    Just use Godot

  30. 3 weeks ago
    Anonymous

    Should have used Unreal

  31. 3 weeks ago
    Anonymous

    >pirate a game
    >unity charges the devs for it
    kek

  32. 3 weeks ago
    Anonymous

    The only usable game engine for mobile is shitting itself mobile game dev bros it's over. Unreal engine is way too fucking heavy and godot is unusable for 3D.

  33. 3 weeks ago
    Anonymous

    >it applies retroactively
    Unity killed itself.

    • 3 weeks ago
      Anonymous

      https://unity.com/pricing-updates
      >Will this fee apply to games using Unity Runtime that are already on the market on January 1, 2024?
      >Yes, the fee applies to eligible games currently in market that continue to distribute the runtime. For more details on when the fee may apply to your game, see When does the Unity Runtime Fee take effect?

      • 3 weeks ago
        Anonymous

        This is easily the worst decision they ever made, but it's also extremely ducking hilarious.

      • 3 weeks ago
        Anonymous

        I am altering the deal. Pray that I don't alter it any further.

      • 3 weeks ago
        Anonymous

        you have to pay something you didn't signed or agreed?

        • 3 weeks ago
          Anonymous

          The old user agreement probably has some clause saying they can fuck you over if they feel like it

        • 3 weeks ago
          Anonymous

          Don't like it? Terminate current agreement :^)

      • 3 weeks ago
        Anonymous

        Is it going to be for the previously sold copies or just from now on? Because its from previously holy fucking shit lmao
        Imagine making a game that sold 100k, spending it all on coke and years later you now owe 20k to unity

      • 3 weeks ago
        Anonymous

        this really happens every install? i cant believe it

      • 3 weeks ago
        Anonymous

        brb uninstaling all my unity games so I can install them again when this drop

        • 3 weeks ago
          Anonymous

          LOL, first game that come to mind is Tarkov, fuck you Nikita and your price increase

      • 3 weeks ago
        Anonymous

        Oh fuck, Mario Kart 8 uses Unity

        • 3 weeks ago
          Anonymous

          >Oh fuck, Mario Kart 8 uses Unity
          no i doesn't mario kart mobile does and it is dying

        • 3 weeks ago
          Anonymous

          it doesn't
          super mario run, mario kart tour, fire emblem engage do though

          I meant for indie devs, all the tutorials on yt use the visual coding, its a mess. I just dont see anyone replacing unity right now and they know it. Godot is the closest but Godot is years away from reaching unity.

          >Godot is the closest but Godot is years away from reaching unity.
          DECADES, it really needs a total rewrite to reach unity's basic performance, and the founder wont use any high performance code if it'll confuse any of the monkeybrain devs making the engine
          literally every coding decision from the beginning to now is to ensure godot is as slow as possible
          whatever you make in godot would run several times faster in unity or unreal

        • 3 weeks ago
          Anonymous

          >He thinks corporations will have to play by these rules
          Lol, they will send a unity representative to Nintendo HQ just to assure them they are exempt from this.

      • 3 weeks ago
        Anonymous

        SAAAAAAAAAAAAAARS

      • 3 weeks ago
        Anonymous

        >unity can just decide you owe them money and this is totally okay

      • 3 weeks ago
        Anonymous

        What in the actual fuck

      • 3 weeks ago
        Anonymous

        I'm pretty sure that's illegal here in Australia.

        • 3 weeks ago
          Anonymous

          >I'm pretty sure that's illegal here in Australia.
          Our customer protection laws are good, but even they can't do a fucking thing about this sort of licensing fuckery. Every time you use a product that you hold a "license" for you're agreeing to the terms of whatever the fuck they've decided the license is on that given day. Go and read Steams licensing agreement if you want to see a real horror show of "lol you don't own shit, you're not entitled to shit, go fuck yourself"

          Your options are to either bend over and accept the new license agreement and keep using Unity or cease using Unity/selling any software that uses it.

          • 3 weeks ago
            Anonymous

            Are you sure? It sounds an awful lot like hidden fees or charging after the fact for services rendered.
            No matter what they put in the EULA they can't take away consumer rights. When you made and sold your game you weren't aware they'd start charging 20c per install. Now, potentially 10+ years later they call you up with a bill for $80k and say "whoops we changed our licensing agreement, now you owe us this arbitrary sum". Pretty sure our system won't look too kindly on that, legalese be damned.

  34. 3 weeks ago
    Anonymous

    >install 1 million illegal copies
    >money stolen from the devs
    Turning Memes into reality...

    • 3 weeks ago
      Anonymous

      Considering the unity tracker actually tracks even pirated copies, it's very likely this is going to be the case
      The shitstorm is going to be hilarious

  35. 3 weeks ago
    Anonymous
    • 3 weeks ago
      Anonymous

      https://unity.com/pricing-updates
      >Will this fee apply to games using Unity Runtime that are already on the market on January 1, 2024?
      >Yes, the fee applies to eligible games currently in market that continue to distribute the runtime. For more details on when the fee may apply to your game, see When does the Unity Runtime Fee take effect?

      So is targeting installs just Unity's answer to targeting indie devs w/o having a centralized store?
      Unreal soaks it up with all the AAA devs + EGS
      Unity games are everywhere, itch, steam, ios, google play, etc - so instead of negotiating with each to squeeze out a %, they figured the only thing they can target is if the game runs/connects to their own servers?

      • 3 weeks ago
        Anonymous

        Given how this things tend to work, is probably investors wanting a high return fast, they dont give a fuck is the product sucks ass. That's an issue now where business are run by people who dont really care a out the business, they just want mo ey for the next quarter and then leave.

        • 3 weeks ago
          Anonymous

          I'd say it's not that fast since most high flyers will jump ship but seeing it's fucking RETROACTIVE lmao

    • 3 weeks ago
      Anonymous

      Have more than 200,000 installs have to pay them 20 cents a month per install over 200,000.

    • 3 weeks ago
      Anonymous

      this is reasonable as fuck, people crying about this are delusional. 20 cents per install is almost nothing and it only affects you if you're already making 200k per year
      If you don't want to share revenue, make your own engine and distribute the game on your own platform, simple as. If you want to take advantage of other people's work, you will have to fucking pay them.

  36. 3 weeks ago
    Anonymous

    last i checked unity and unreal have been doing this already in the form of "online/multiplayer" numbers and through sales#'s why i never even entertained the thought of using those engines waste time making a game learning the engine the min you want to start selling it and adding multiplater they twist your nipple so hard youre working for them and how to milk your playerbase

    • 3 weeks ago
      Anonymous

      adobe does this aswell they hand out copies to education and "hobbyist" but charge you out the ass when you want to profit using the tools

    • 3 weeks ago
      Anonymous

      >last i checked unity and unreal have been doing this already in the form of "online/multiplayer" numbers and through sales
      What the fuck are you talking about?

  37. 3 weeks ago
    Anonymous

    inb4 every Unitychud will make an exodus to Godot, UE5 and even Blender's game engine running on its shitty Python

    • 3 weeks ago
      Anonymous

      >UE5
      >a brand new flood of shitty indie games taking up 20GBs of ram to render ps1 graphics
      Godot's never going to take off because its license doesn't let scummy software farms be total garden gnomes, either.

      • 3 weeks ago
        Anonymous

        DDR 4 ram is cheap. You have no excuse to be running sub 32 gigs these days. You should always max out your mobo's RAM capacity.

    • 3 weeks ago
      Anonymous

      >Blender's game engine running on its shitty Python
      Blender has a game engine?

      • 3 weeks ago
        Anonymous

        not any more

      • 3 weeks ago
        Anonymous

        Had, they stopped developing it like a decade ago.

      • 3 weeks ago
        Anonymous

        >Blender has a game engine?
        Not for a long time, Autodesk has one though.

        Not that you'd want to use anything made by Autodesk these days.....least of all their fucking engine.

        • 3 weeks ago
          Anonymous

          >yfw Vermintide was made on Autodesk engine

      • 3 weeks ago
        Anonymous

        It was unmaintained and got axed some time ago. Their recommendation was to use godot instead if you need a small free engine.

  38. 3 weeks ago
    Anonymous

    >Have the inferior game engine
    >Start charging more
    What the fuck is their goal lol?

    • 3 weeks ago
      Anonymous

      Setting up to be a sort of patent troll company like oracle, first they shill their engine to everyone, then they start rent seeking for those who are too deep in to change to a different engine, and finally they make some completely retarded license model so they can start suing companies and people for even more money they wouldn't have gotten otherwise.

  39. 3 weeks ago
    Anonymous

    This is insanely retarded, they're basically handing Unreal a free win.

    • 3 weeks ago
      Anonymous

      unreal already won for serious game dev, this is more handing off their remaining relevance to godot.

      • 3 weeks ago
        Anonymous

        I've seen people talk about Godot a bit, what makes it so good compare to other engines?

        • 3 weeks ago
          Anonymous

          It's free with no strings attached. That counts a lot.

        • 3 weeks ago
          Anonymous

          Technically it's worse in almost every way but it's more than Good Enough(TM) for the average indie shitter and it's 100% free so you will never have to worry about this licensing nonsense.

          • 3 weeks ago
            Anonymous

            >it's more than Good Enough(TM) for the average indie shitter
            no not really, there is a reason why you haven't heard of any indie dev using it, it just sucks balls

        • 3 weeks ago
          Anonymous

          >free
          >open source
          >no royalties
          >low low cost of a text document in the game files

  40. 3 weeks ago
    Anonymous

    Didn't they merge with Ironsource? A.K.A. the Israeli company that made the infamous Bundler applications that ended up being used by hackers to bundle malware?

    • 3 weeks ago
      Anonymous

      Yes and, from that moment onward, they started going downspiral with all their new decisions being fully focused on greed above all else.

  41. 3 weeks ago
    Anonymous

    >tfw I jumped ship half a decade ago
    I saw the writing on the wall when they tried to change the license in 2016, and again in 2017, fuck you I was FUCKING RIGHT.

  42. 3 weeks ago
    Anonymous

    The games industry is really shit.
    You have an entertainment industry that moves more money than practically any other, but the guys working in it are often the most unqualified and the products are increasingly uglier and less optimized.
    Then you have all the activism and people putting propaganda in their game to "expand players' views".
    Then you have people abandoning their own engines because it makes more sense to work with Unity and Unreal Engine, but the Unreal Engine costs EPIC like 200 million every year because it's not profitable and Unity needs to keep inventing increasingly draconian ways to trying to take money from devs probably also because it's not profitable.
    WTF? Is there anything that works in this shitty industry?

    • 3 weeks ago
      Anonymous

      It's pretty obvious gaming (and maybe all of the entertainment industry) has reached a "cap" but people are still burning through money to try to break through it, and it's simply not working
      When the first UE5 game made by a massive game publisher that's all about showing what the next gen can offer fucking FLOPS to the point nobody even knows it exists you know shit is about to go down

      • 3 weeks ago
        Anonymous

        >another "game industry collapse in 2 weeks" post
        Been hearing that since 2005.

        • 3 weeks ago
          Anonymous

          People looking at an industry collapse with nextgen are idiots. Yeah the ps360 was shit and there was always the chance that wii flopped instead of being the wii, but there was no fucking way that the gameboy lineage was dying.

      • 3 weeks ago
        Anonymous

        Feels more like they gave this no-name studio the dick on marketing for some reason because I haven't seen shit about this game anywhere. Are they just really so out of touch they don't know where/how to advertise anymore?

        • 3 weeks ago
          Anonymous

          Marketing doesn't magically make a mediocre game good, anon.

    • 3 weeks ago
      Anonymous

      >You have an entertainment industry that moves more money than practically any other,
      no it doesn't if you remove mobile games from the equation
      >but the guys working in it are often the most unqualified
      same in any industry a la " the west I mean videogames have fallen"
      >Then you have all the activism and people putting propaganda in their game to "expand players' views".
      eh everything is propaganda who cares, we are on 4gig
      >Then you have people abandoning their own engines because it makes more sense to work with Unity
      Indie mobile devs do not have their own engine, nither do big mobile devs
      >Unity needs to keep inventing increasingly draconian ways to trying to take money from devs probably also because it's not profitable.
      >Unity had a profitable fourth quarter of 2022
      lol lmao
      >WTF? Is there anything that works in this shitty industry?
      it works as well as Ganker, wich is good enough

      • 3 weeks ago
        Anonymous

        >no it doesn't if you remove mobile games from the equation
        Why would you remove mobile games from the equation when they're Unity's largest market?

      • 3 weeks ago
        Anonymous

        >increase game prices from 60$ to 70$ as the new norm, and increases online subscription prices while at it too
        >it barely increases consumer spending, actually dipping right now
        >not even adjusted to inflation so the reality is even worse

        So is gaming just crashing hard right now and nobody is talking about it?

        • 3 weeks ago
          Anonymous

          Hopefully

        • 3 weeks ago
          Anonymous

          Fags are speculating that GTA VI will cost 100$ for the base game.

        • 3 weeks ago
          Anonymous

          consumer spending is mostly fine atm at least on mobile

          • 3 weeks ago
            Anonymous

            I'm talking about the non-mobile specific part there. That chart looks utterly horrible if its still dipping after a 10$ increase in every AAA game.

            • 3 weeks ago
              Anonymous

              >That chart looks utterly horrible if its still dipping after a 10$ increase in every AAA game.
              that is only mobile, not pc, and the only place where it dipped was with android spending but they barely bay to begin with lmao.

              • 3 weeks ago
                Anonymous

                I'm talking about this one

                >You have an entertainment industry that moves more money than practically any other,
                no it doesn't if you remove mobile games from the equation
                >but the guys working in it are often the most unqualified
                same in any industry a la " the west I mean videogames have fallen"
                >Then you have all the activism and people putting propaganda in their game to "expand players' views".
                eh everything is propaganda who cares, we are on 4gig
                >Then you have people abandoning their own engines because it makes more sense to work with Unity
                Indie mobile devs do not have their own engine, nither do big mobile devs
                >Unity needs to keep inventing increasingly draconian ways to trying to take money from devs probably also because it's not profitable.
                >Unity had a profitable fourth quarter of 2022
                lol lmao
                >WTF? Is there anything that works in this shitty industry?
                it works as well as Ganker, wich is good enough

  43. 3 weeks ago
    Anonymous

    Holy fuck meme magic is real.

  44. 3 weeks ago
    Anonymous

    lol all these posts about godot
    go try that pos, and you'll see it runs any complex 3d thing 3x slower than unity
    your only real options are unity or unreal

  45. 3 weeks ago
    Anonymous

    >Crapity going down the turbogarden gnome route, still is a clusterfuck of various unfinished tools stacked on top of each other
    >Unshit is even more of a resource hog with extra side of MUH realism and shader stutters
    >Engines became so complex that unless you want to dev an engine for a decade yourself you ain’t doing shit
    >Goydot lul
    Only the bearded fatso could save us but he won’t because otherwise Source 2 wouldn’t be in development hell for years and years and it will never get a proper release with an actual documentation (just like the OG source).

  46. 3 weeks ago
    Anonymous

    Only kicks in after $200,000 is made. I think most indies will be safe.

  47. 3 weeks ago
    Anonymous

    If I made over $200,000 off my game and had quarter million people playing it, I think I could bring myself to pay 20 cents per the following installs

    • 3 weeks ago
      Anonymous

      I'm gonna repeatedly install and uninstall it until you owe Unity millions.

    • 3 weeks ago
      Anonymous

      It's income, not profit.

    • 3 weeks ago
      Anonymous

      >If I made over $200,000 off my game and had quarter million people playing it, I think I could bring myself to pay 20 cents per the following installs
      I doubt it, 200k barely covers the salary of three devs and business costs for a year.

      Small indie devs making 200k a year are already struggling to stay afloat, and certainly aren't making enough to fund a year of development on their next project, you start milking what little money indies are actually making after expenses and you're going to lose 95% of your unity customers real fucking fast.

      • 3 weeks ago
        Anonymous

        Godot is the last resort for indieslop now

        • 3 weeks ago
          Anonymous

          Yes, the literal last after all other options are exhausted

      • 3 weeks ago
        Anonymous

        Given the CEO they have the idea is probably to get as much money as possible for investors and then get out. The issue here is the product has become separated from revenue, the product is just a means to and end, the real profit is just selling stocks short term.

      • 3 weeks ago
        Anonymous

        If you got 3 guys seriously making indie guys, trying to use game A to fund game B, they should probably be on the pro plan and not the personal plan, right?
        Pro says it only starts charging at $1m a year and 1m downloads.

        • 3 weeks ago
          Anonymous

          yeah, then you're directly paying unity thousands per year per person at which point why are you using this engine when its so fucking expensive.

        • 3 weeks ago
          Anonymous

          >If you got 3 guys seriously making indie guys, trying to use game A to fund game B, they should probably be on the pro plan and not the personal plan, right?
          Have you seen the cost of the pro plan?

          It's $185 per person a month, lets say you're a small three man team (and not covering the license cost for freelancers etc), if a game takes say three years to make, you're asking devs to eat almost 20k in Unity fees alone before they've even made a single cent on top of all the other costs of software, company costs, wages etc and then you're wanting to take even more after the fact. I fully appreciate that Unity is a business and it needs to make money, but they should just take a cut of sales, not charge licensing for just using the software, and certainly not this "per install" based crap. Unity had a decent thing going and they're continually going from bad to worse.

          >yfw Vermintide was made on Autodesk engine

          They're still using it for Darktide as well iirc. Not a bad engine, but it helps that they have same of the engines devs working at Fatshark.

          Never gonna happen, this is like saying we need to go back to everyone making their own shoes. Those days are gone, it was possible back when scope of games were smaller.

          >Never gonna happen, this is like saying we need to go back to everyone making their own shoes. Those days are gone
          What? I literally know people who make their own shoes and sell them at markets and shit. Sure tooling up a factory and kidnapping a dozen chinks to make a pair of nike air jordan moron nogger jogger 9000's or whatever is beyond the realm of the average joe, but a simple pair of leather boots is very doable.

          • 3 weeks ago
            Anonymous

            >I literally know people who make their own shoes and sell them at markets and shit.
            Like I said that other guy was just coping not learning to do it himself

          • 3 weeks ago
            Anonymous

            >What? I literally know people who make their own shoes and sell them at markets and shit.
            Do the majority of people do that? That's the issue, also you said it yourself, they sell the shoes thereby helping other not have to make their own shoes. Im not saying no one makes their own engine, im saying realistically you will never go back to the era of everyone making their own engine.

          • 3 weeks ago
            Anonymous

            >I literally know people who make their own shoes and sell them
            Looking alright. How much are these?

      • 3 weeks ago
        Anonymous

        I could survive about 30 years with 200k and do everything myself

    • 3 weeks ago
      Anonymous

      200000, 30% goes to valve, 20+% to your government, 5-10% to unity. what are you left with? assuming you spent multiple years making the game you might aswell have got a job at McDonalds.

      • 3 weeks ago
        Anonymous

        The thing is, working at WcDonalds fucking blows donkey balls, while gamedeving is fun.

  48. 3 weeks ago
    Anonymous

    >Hire ex EA CEO as the new CEO of the company
    >Company goes straight to shit
    Who would have thunk? Reminds me of ZYNGA hiring Don Mattrick as their new CEO.

  49. 3 weeks ago
    Anonymous

    >set up a packet sniffer to figure out how unity tracks who installed what
    >send spoofed packets a million times per second
    >bankrupt any moderately successful indie dev that uses unity

    • 3 weeks ago
      Anonymous

      Forget indieslop, fucking Bethesda use Unity for their garbage ports, this is where the fun is at.

      • 3 weeks ago
        Anonymous

        I'd be very surprised if they don't have a special licensing agreement.

      • 3 weeks ago
        Anonymous

        They probably have an industry license which means none of this shit applies but you pay a big upfront fee.

    • 3 weeks ago
      Anonymous

      The data is cross referenced with sales. Also, what you are describing is called a crime and will get you a jail sentence.

      • 3 weeks ago
        Anonymous

        >BANG BANG BANG
        >"ANON WE KNOW YOU'RE IN THERE"
        >"STOP REINSTALLING THAT GAME"
        >muted giggling sounds from interior as the windows install sound loops seamlessly
        >BANG BANG BANG
        >"ANON STOP THINK OF THE POOR INDIE DEVELOPERS"
        >the laughter becomes louder, more maniacal
        >"I bet this fucker doesn't even have a license"
        >"Smash in his windows, we'll smoke him out."

        • 3 weeks ago
          Anonymous

          >in gen pop
          >"What are you in for, buddy"
          >"I installed a unity game over 6 million times"

    • 3 weeks ago
      Anonymous

      >bankrupt Zenimax

  50. 3 weeks ago
    Anonymous

    not a big deal for indie devs

    • 3 weeks ago
      Anonymous

      tell that to vampire survivors guy

      • 3 weeks ago
        Anonymous

        The vampire survivors guy is probably not on unity personal at this point, which has less harsh limits.
        Its basically a push to get those who will potentially make money onto subscriptions so they have higher thresholds

      • 3 weeks ago
        Anonymous

        since he's selling it at 5 dollars, unity would receive a 4% royalty since the fee is 20 cents on personal edition.

    • 3 weeks ago
      Anonymous

      Bro that's like less than 7k copies at $30, it's not really that hard to hit that amount.

      • 3 weeks ago
        Anonymous

        you have to meet a sales and install quota, at least 200,000 installs.

        • 3 weeks ago
          Anonymous

          Yes but it says installs and not users, which means less than 200k users are needed, and it remains to be seen if it will track pirated copies or if it can be spoofed and used maliciously.

        • 3 weeks ago
          Anonymous

          >installs
          >repeated installs by the same users count
          >refunded purchases count
          >steam family shared installs count
          >every GOG install counts
          >pirated copies probably count as long as they aren't stopped from phoning home

    • 3 weeks ago
      Anonymous

      200k is not a lot

  51. 3 weeks ago
    Anonymous

    First - PIRATE a copy of a game - since it should also count xD

    Second - set up a VM.

    Third - continuously copy paste the game, start it, remove a VM.

    Fourth - with a decent SSD you could probably repeat it every 30 seconds. Meaning that over 24 hours if it counts each install as a new one you can do 2880 installs a day 😀 If your victim is on Unity Personal plan - that's a nice and cozy $576 of costs a day.

    And as far as I understand developer CAN'T do anything about it since I assume it's Unity that will be providing these figures with an invoice to pay.

    This sounds so utterly ridiculous that I am outright speechless but if they are counting installations then this is EXACTLY how it will work.

    • 3 weeks ago
      Anonymous

      There's probably some mechanism to count installs for one "code" only once for a set period of time. I refuse them being so incompetent that they don't have a way to filter someone spamming installs on vms or docker containers

    • 3 weeks ago
      Anonymous

      Why they went with installs and not sales is baffling. There will be trolls doing this and i expect to hear a news story about some dev going bankrupt because they pissed off the wrong people.

    • 3 weeks ago
      Anonymous

      Yeah 2880 installs a day, but $0 of revenue. So unless you know which devs are earning over the revenue threshold, you wont be affecting anything.

  52. 3 weeks ago
    Anonymous

    >Unreal starts taking a cut after you go over a million in revenue
    Hate Tim for playing the chinks like a fiddle but you can't deny he's offering you the best deal out there.

  53. 3 weeks ago
    Anonymous

    people who still use Unity after that garden gnome became a CEO have nobody but themselves to blame. they can change the terms of use whenever they feel like it and fuck you over.

    • 3 weeks ago
      Anonymous

      California should be a smoldering crater, there are a minority of good people and businessman there, but the absolute sewage going on that place completely overshadows the small rays of light.

      Hopefully the San Andreas fault starts acting up soon and takes that whole state along with it.

  54. 3 weeks ago
    Anonymous

    Revenue makes sense, a few other companies do the same policy, but installs? This is going right back to SecuROM bullshit.

    • 3 weeks ago
      Anonymous

      It means it's not economical to produce cheap shovelware anymore. You're better off spending the time to make a decent game you can sell at a decent price.

  55. 3 weeks ago
    Anonymous

    this is good, too many indies need to stop making shitty games, and this is the best way to force them to stop

    • 3 weeks ago
      Anonymous

      But this only affects the decent devs who make $200k each year.
      Shitty unity games probably arent going to be near the thresholds

  56. 3 weeks ago
    Anonymous

    How is Source or Source 2 for game development? If I wanted to make, say, a kart racer that doesn't look like a 16-bit derivative?

    • 3 weeks ago
      Anonymous

      its not for that, at all

      • 3 weeks ago
        Anonymous

        No reason why it couldn't considering you get access to the SDK source?

  57. 3 weeks ago
    Anonymous

    [...]

    You need a source code license for that. That's like $5k per dev per year. None of these fees apply to people with that license.

  58. 3 weeks ago
    Anonymous

    I wonder if some gacha company making fuckton of money will bankroll a lawsuit against Unity for retroactively changing the licensing agreement. Whether or not the case would hold water, they could outspend Unity on lawyers and prolong the proceedings.

    • 3 weeks ago
      Anonymous

      >nikkers are on unity
      damn, imagine the TAX

      • 3 weeks ago
        Anonymous

        Nikke, Hoyoverse, probably a bunch of other big sellers. Unity is totally fucked if they try to push this through on those devs. Maybe they are counting on it being too annoying?

    • 3 weeks ago
      Anonymous

      Genshin Impact and Honkai Star Rail use Unity. One of three things will probably happen:

      1. miHoYo goes to fucking war in court.
      2. They don't give a shit about the licensing terms, or work their way around them, because China.
      3. Unity cuts them a sweet deal making any potential lawsuit go away.

  59. 3 weeks ago
    Anonymous

    I think that video game writers and voice actors deserve a cut of the unity runtime fee as well as residuals who is with me!

  60. 3 weeks ago
    Anonymous

    Unity was sold to garden gnomes that will do everything in their power to milk people using their engine
    Why anyone would still use it is beyond me.
    It's dead, move on

    • 3 weeks ago
      Anonymous

      It's fun to laugh at retards killing their company.

  61. 3 weeks ago
    Anonymous

    this will not stop until these "people" fear to implement such changes.

  62. 3 weeks ago
    Anonymous

    I was always of the opinion that giving the possibility to make games to anyone was a mistake and this will bring nothing but a better future.

  63. 3 weeks ago
    Anonymous

    now here is the real issue, unity is basically doing this to force developers to put ads in their games.

    • 3 weeks ago
      Anonymous

      Oh boy, can't wait not to touch any game that does this

    • 3 weeks ago
      Anonymous

      The fees only kick in if you're making money from the game so it's not a problem for free games, just "free" games.

      • 3 weeks ago
        Anonymous

        for how long though, it wouldn't be surprising for them to announce that starting in 2026 they'll be removing the sales requirement and basing it purely off installs, but don't worry, unity ad services are free 🙂

        • 3 weeks ago
          Anonymous

          >for how long though
          Forever probably. Can't get blood out of a stone. This situation is basically only a problem for lazy shovelware devs who churn out cheap crap and hope to make money from volume.

          • 3 weeks ago
            Anonymous

            >This situation is basically only a problem for lazy shovelware devs who churn out cheap crap and hope to make money from volume.
            yeah shovelware trash like amogus

    • 3 weeks ago
      Anonymous

      LET'S GOOOOOOOOOOOOOOOOO

      • 3 weeks ago
        Anonymous

        Everything's so absurd these days.

    • 3 weeks ago
      Anonymous

      unreal engine won

  64. 3 weeks ago
    Anonymous

    ...need I say more?

    • 3 weeks ago
      Anonymous

      >wins by the competition killing itself
      i kneel

  65. 3 weeks ago
    Anonymous

    What if Unity nukes Unreal Engine devs and removes competition!?

    • 3 weeks ago
      Anonymous

      Cant wait for these Cyberpunk Corpo Mercenaries.

  66. 3 weeks ago
    Anonymous

    Team Cherry bros... how will this affect Silksong?

    • 3 weeks ago
      Anonymous

      who cares about some slop?

    • 3 weeks ago
      Anonymous

      You don't have to worry about it when no one can install the game 🙂

  67. 3 weeks ago
    Anonymous

    >1800s
    >If you want to get rich during a gold rush, sell the shovels

    >2010s
    >If you want to get rich during a gold rush, lease the shovels

    >2020s
    >If you want to get rich during a gold rush, lease the shovels and have them pay money to you for each nugget they dig up

    >2030s
    >If you want to get rich during a gold rush, lease the shovels and have them pay money to you for each nugget they dig up and make them pay interest rates based on the amount of time they spent renting the shovels

    >2040s
    >If you want to get rich during a gold rush, lease the shovels and have them pay money to you for each nugget they dig up and make them pay compound interest rates based on the amount of time they spent renting the shovels

    >2050s
    >If you want to get rich during a gold rush, lease the shovels and have them pay money to you for each nugget they dig up and make them pay compound interest rates based on the amount of time they spent renting the shovels and force them to wear a neuralink brainslave collar so that they will have no freedom and will be forced to mine gold for you forever.

    When will this greedy garden gnome crap end?

    • 3 weeks ago
      Anonymous

      this will not stop until these "people" fear to implement such changes.

    • 3 weeks ago
      Anonymous

      Yeah. Thing were so much better before capitalism came along. Back in the good old days when everything was owned by monarchs and everyone was in indentured servitude to someone and there was no freedom at all and the punishment for things like scavenging on the king's land was death.

      • 3 weeks ago
        Anonymous

        >Yeah. Thing were so much better before capitalism came along. Back in the good old days when everything was owned by monarchs and everyone was in indentured servitude to someone and there was no freedom at all and the punishment for things like scavenging on the king's land was death.
        Sorry to hear you're a bong, but not all of us went from being hung for hunting deer to oi mate, you got a loicense for that knife tier 1984 dystopia.

      • 3 weeks ago
        Anonymous

        >Back in the good old days when everything was owned by monarchs and everyone was in indentured servitude to someone and there was no freedom at all and the punishment for things like scavenging on the king's land was death.
        Just don't get caught then, lol? I also like you were trying to make that sound as bad as possible and it still sounds much better than this current system

      • 3 weeks ago
        Anonymous

        Was it hard to type this with both your hands wrapped around uncut cock?

      • 3 weeks ago
        Anonymous

        >punishment for things like scavenging on the king's land was death.
        Unlike today, where fedmorons show up if you try to lawfully use BLM land and you get... the death sentence
        But they wrap your body in a gay flag afterwards so it's alright.

    • 3 weeks ago
      Anonymous

      open source. Blender completely freed 3d modellers from this never ending hell of money grabbing parasitic proprietary software companies. Its surprising that an open source paint program hasn't killed photoshop considering how shit that software is

      • 3 weeks ago
        Anonymous

        >proprietary software
        What is proprietary software? Explain this concept to me.

        • 3 weeks ago
          Anonymous

          You own a car but you don't have the instructions of how every component of the car works and you aren't allowed to tinker and change the car.

        • 3 weeks ago
          Anonymous

          proprietary software is another way of saying closed source. only the developer has access to the source code and the end-user is not allowed to modify it or redistribute it as part of the licensing agreement that comes with it.

      • 3 weeks ago
        Anonymous

        > Its surprising that an open source paint program hasn't killed photoshop considering how shit that software is

        There are multiple. The biggest one is 'Krita' and it is right now killing photoshop

        • 3 weeks ago
          Anonymous

          Krita is really good in my experience, I like it, I hope Adobe fucking dies, after they killed Macromedia they haven't done nothing but SHIT

        • 3 weeks ago
          Anonymous

          Krita, nor any of the other replacements, are at the same level as Photoshop, and none of them have come close to killing it either.
          Photoshop continues winning for the same reason that Blender won - it can do, pretty well, basically anything within its domain.
          Krita, for example, is better than Photoshop for digital painting, and worse in every other regard; for a small number of people that tradeoff makes sense, but being that Photoshop is still great for digital painting, for the majority it does not.

          • 3 weeks ago
            Anonymous

            GIMP has for the better part of a decade been just as good in every non gimmick feature

            • 3 weeks ago
              Anonymous

              That just isn’t true, and I’d know as I used GIMP exclusively for 5 years. When I finally used Photoshop, which was CS4 and 8 years out of date, I immediately switched to it due to it beating GIMP in all areas, especially usability.

              • 3 weeks ago
                Anonymous

                >usability
                so in your 5 years you simply never bothered to learn it like some kind of pseud who thinks 'pyooters come nachurally'

              • 3 weeks ago
                Anonymous

                That argument fails when the only reason to use GIMP is ideological, whereas Blender was seeing use in feature films as far back as 2012 due to actually offering better features that its competitors.

            • 3 weeks ago
              Anonymous

              GIMPtrannies really are something else.

        • 3 weeks ago
          Anonymous

          krita is shit, its unfair how much better blender is as a piece of software even though what they are doing is so much more complex.

      • 3 weeks ago
        Anonymous

        >Its surprising that an open source paint program hasn't killed photoshop considering how shit that software is
        Adobe patents lots of features that people rely on in Photoshop so alternatives literally can't compete

        • 3 weeks ago
          Anonymous

          Name the features that can’t legally be reimplemented.

        • 3 weeks ago
          Anonymous

          this, like the AI generative fill tool, that shit is magic. i wish gimp had something like that to make redrawing a thing of the past.

    • 3 weeks ago
      Anonymous

      never because most people don't care and will keep supporting this shit
      they'll celebrate the innovation of being turned into an unconscious meat robot that shovels for 10 hours a day as long as they'll get to keep 10% of the gold

    • 3 weeks ago
      Anonymous

      Well, we must find a final solution to the greedy garden gnome crap question.

  68. 3 weeks ago
    Anonymous

    I'm getting tired of every game running either on Frostbite, Unreal or Unity. Just makes every fucking game look and feel the same.

    • 3 weeks ago
      Anonymous

      The issue with Unreal is that nobody changes the basic lighting and shader options.

    • 3 weeks ago
      Anonymous

      Modern developers are too retarded to make their own engines, and corpos would rather outsources to pajeets anyway.

    • 3 weeks ago
      Anonymous

      >Unity splashscreen appears
      >"Ahhh sweet, some unoptimized shit."
      Everytime famalamala.

    • 3 weeks ago
      Anonymous

      Games already take like 6 years to make, if they had to make their own engine on top of that it'd be 10 years minimum.

  69. 3 weeks ago
    Anonymous

    Is Godot's editor stable? I fucking hate how often Unreal crashes from random shit and takes ages to restart

    • 3 weeks ago
      Anonymous

      crashes are better than having these problems

    • 3 weeks ago
      Anonymous

      Yes, small and stable, doesn't phone home.

  70. 3 weeks ago
    Anonymous

    Man Owlcat are going to be fucked by this. They're sort of borderline I imagine where they're easily passing the threshold but still sort of bordering on bankruptcy with one bad game.

  71. 3 weeks ago
    Anonymous

    Hopefully people will make their own engine and games will no longer have a 1GB baseline install size for no fucking reason.

    • 3 weeks ago
      Anonymous

      This type of attitude is why linux doesn't get very far in the consumer market. People jist dont understand why other want something to just work. Imagine how many things you use on a daily basis, do you make all of them? Did you make your own phone? Its just a dumb way to think.

  72. 3 weeks ago
    Anonymous

    Unity is simply the better engine. Not a single soulful game was made in unreal, only AAA goyslop that has poisoned the artsryle of any team that switches to it. Their PBR shading is fucking disgusting and half the engine features are left unfinished and broken

  73. 3 weeks ago
    Anonymous

    FOOLISH MORTALS

    YOU THOUGHT YOU HAD BANISHED ME FROM VIDYA REALM FOREVER

    NOW SAY MY NAME

    • 3 weeks ago
      Anonymous

      Heisenberg?

    • 3 weeks ago
      Anonymous

      johnny spaghetti 'Os

  74. 3 weeks ago
    Anonymous

    So does this mean pirating and installing games multiple times will seriously result in developers losing money?

  75. 3 weeks ago
    Anonymous

    unreal engine won, i can't believe unity is choosing to kill themselves like this.

  76. 3 weeks ago
    Anonymous

    How does that even work? Like if I download a game and install it offline later how would they know?

    • 3 weeks ago
      Anonymous

      betting the api has a tracker that automatically sends data to unity when you start the game if you're connected to the internet.

    • 3 weeks ago
      Anonymous

      You'll have to plug the internet cord sooner or later

    • 3 weeks ago
      Anonymous

      All unity games have built-in spyware for stat tracking like this plus targeted ads and no developers can't turn it off.

      • 3 weeks ago
        Anonymous

        >can't turn it off
        patch it out

  77. 3 weeks ago
    Anonymous

    >Unity get worse and worse and more gnomish
    >Unreal engine 5 broke console in half (720p for latest titles ) and make PC shit itself (40 fps on a 4090 at 4k)
    wtf? what's left to make games ?

    • 3 weeks ago
      Anonymous

      Indie devs.

    • 3 weeks ago
      Anonymous

      Godot King

    • 3 weeks ago
      Anonymous

      RETVRN TO TRADITION

    • 3 weeks ago
      Anonymous

      UE4

      It was foreseeable that UE5 would be unusable for the next 3 years or so.
      I am working in UE4 and I am finishing my current project in it.
      When the engine is ready I will convert my frameworks to UE5.0 and then step through to the latest version minus one or two.

      • 3 weeks ago
        Anonymous

        UE5.3 has blender in it. You can rig shit in it and animate in it. Turn off Lumen and bake your lights and your game will fly.

        • 3 weeks ago
          Anonymous

          >UE5.3 has blender in it.

          That sounds fucking fantastic.
          Especially considering that a few years ago the animation pipeline between UE and blender was an absolute catastrophe.

          I am still gonna be patient, but I gotta say I am looking forward to that.
          Maybe I'll make a small project on the side to get used to it.

      • 3 weeks ago
        Anonymous

        >I am working in UE4 and I am finishing my current project in it.
        I can understand the trepidation, but if you can spare the time, fork your project, port a build over to UE5 and just play around, it shouldn't break too much, if anything (might need to tweak some materials) but odds are most of it will work right off the bat. You won't be losing anything significant but you'll be gaining a lot of nice new tools and functionality moving forward. Although take five minutes and learn how unfuck some of the new UI changes in 5 and revert it to full UE4 mode, that shit will drive you nuts right off the bat.

        Are you sure? It sounds an awful lot like hidden fees or charging after the fact for services rendered.
        No matter what they put in the EULA they can't take away consumer rights. When you made and sold your game you weren't aware they'd start charging 20c per install. Now, potentially 10+ years later they call you up with a bill for $80k and say "whoops we changed our licensing agreement, now you owe us this arbitrary sum". Pretty sure our system won't look too kindly on that, legalese be damned.

        >Now, potentially 10+ years later they call you up with a bill for $80k and say "whoops we changed our licensing agreement, now you owe us this arbitrary sum"
        Not what they're threatening to do, they're threatening to change the terms of the license from Jan 1st 2024 onward, so basically at that point you have to either lube yourself up, bend over and accept the new licensing agreement, or tell the cunts to get fucked and you'll be going elsewhere. Something i'm glad I did when the EA CEO took the reigns and started them down this hellish path years ago already.

      • 3 weeks ago
        Anonymous

        just turn off lumen and it will have the same performance of ue4

  78. 3 weeks ago
    Anonymous

    Daily reminder that XNA still exists.

    • 3 weeks ago
      Anonymous

      and torque3d!

  79. 3 weeks ago
    Anonymous

    All the fags shitting on Godot in here is hilarious. If you were dying of thirst you'd reject a glass of water just because of the label I bet. Godot is amazing.

  80. 3 weeks ago
    Anonymous

    >Charges an exorbitant fee for source access so you have to pay them just to fix issues with their piece of shit engine
    Anyone using unity is retarded.

  81. 3 weeks ago
    Anonymous

    goblinbros, we're safe

  82. 3 weeks ago
    Anonymous

    >charge 0.2$ per install
    >not per purchase, not by account, but by install
    >if you install the game more than once it charges the dev more than once
    >it's very clearly worded that it charges the dev by customer installation
    I can't wait to watch the hours upon hours of unity devs seething on yt. Has it started yet?

    • 3 weeks ago
      Anonymous

      most realistivally won't make 200k so is still won't effect the bottom line of semi profitable developers.

    • 3 weeks ago
      Anonymous

      it's early morning wait for it

    • 3 weeks ago
      Anonymous

      you don't even need to actually install these games
      just find out what packet they are sending to what address and spoof games being installed

      • 3 weeks ago
        Anonymous

        I can't wait till someone actually nuts up and does this.

  83. 3 weeks ago
    Anonymous

    >I don't want to use Godot
    Pick your poison
    https://github.com/cocos/cocos-engine
    https://github.com/stride3d/stride
    https://github.com/panda3d/panda3d
    https://github.com/MonoGame/MonoGame
    https://github.com/AtomicGameEngine/AtomicGameEngine
    https://github.com/bevyengine/bevy
    https://github.com/Esenthel/EsenthelEngine
    https://github.com/FlaxEngine/FlaxEngine

    • 3 weeks ago
      Anonymous

      I picky my own 🙂

    • 3 weeks ago
      Anonymous

      I choose assembly language

    • 3 weeks ago
      Anonymous

      uh game maker?

      • 3 weeks ago
        Anonymous

        >paid subscription

        • 3 weeks ago
          Anonymous

          GMS1.4 was $5, has no additional charges or fees, and is still more optimized than modern GMS.

          • 3 weeks ago
            Anonymous

            keyword: was
            it's no longer on sale

        • 3 weeks ago
          Anonymous

          Game Maker is free to use now. You just need to pay for export modules these days.

    • 3 weeks ago
      Anonymous

      >rpg maker

      >devs should waste 90% of the dev time with recreating UE/Unity I am sure that'll improve creativity!

      this but unironically
      solving everything by using someone else's assets and and systems just makes you asset flip tier

    • 3 weeks ago
      Anonymous

      Does Godot have visual scripting? A moron in the /gamedev/ threads pissed me off and I swore I would never use actual code in a game I make. Code monkeys need to learn just how replaceable they truly are.

      • 3 weeks ago
        Anonymous

        >3.x
        Yes
        >4.x
        Don't know

  84. 3 weeks ago
    Anonymous

    >Make game
    >In Unity
    Deserved

  85. 3 weeks ago
    Anonymous

    Unity Technologies should change their name to Twentycent Technologies

  86. 3 weeks ago
    Anonymous

    Why are more and more companies abandoning their inhouse engines? Are they so broke they can't hire good engineers? Square, CDPR, SEGA's Yakuza division, to name a few.

    • 3 weeks ago
      Anonymous

      in-house engine dev hasn't been a common thing for 20 years now, too many R&D costs.
      the industry specialized into engine developers and game developers long ago. the last holdouts were mainly devs using their proprietary engines that had been outdated for over a decade.

    • 3 weeks ago
      Anonymous

      Developing an engine and training people to use it is a massive cost compared to just hiring pajeets who know unity

    • 3 weeks ago
      Anonymous

      Read about Square's attempts to make Crystal Tools their in-house engine. It was a cluster fuck for years, cost $100m+ and only was used for a few games. Easier to bite the bullet and pay for a source license of unreal or unity.

  87. 3 weeks ago
    Anonymous

    Unity nor Unreal never were free.
    Companies have to pay for the business suite and even small devs have to pay after certain revenue.

  88. 3 weeks ago
    Anonymous

    Does this include games that were made in their 2018 version?

    What about other older versions?

  89. 3 weeks ago
    Anonymous

    So what the fuck is there to use for android now?

    • 3 weeks ago
      Anonymous

      godot :^)

      • 3 weeks ago
        Anonymous

        jonathan blow was right

        it's slow as shit for android

        • 3 weeks ago
          Anonymous

          The funny thing is his own coding lenguage has gotten nowhere, its barely in beta after a decade.

        • 3 weeks ago
          Anonymous

          >makes a walking sim and a 2D platformer in 15 years
          >makes his own language
          >dead in the water

  90. 3 weeks ago
    Anonymous

    Finally, I can pirate 12 copies of a game and actually harm a developer's bottom line.

  91. 3 weeks ago
    Anonymous

    >Short term revenue increase
    >Devs switch engines
    >Investors abandon ship
    Good job, lmao.

  92. 3 weeks ago
    Anonymous

    why cant Ganker make a better engine?

  93. 3 weeks ago
    Anonymous

    >lol, and indeed, lmao
    Good, hopefully this kill the Unity.

  94. 3 weeks ago
    Anonymous

    I'm dumb as hell. So what does this mean if i get unity and start making games with it?

    • 3 weeks ago
      Anonymous

      Every time someone installs the game you have to pay a fee of 20 cents even if they only bought it once and even if they keep reinstalling it 1000 times.

      • 3 weeks ago
        Anonymous

        You will need to pay the small amount of 20k or more (might increase in the future at any point according to their TOS) if your game gains any traction

        For real?! Why? Shit, should I change to some other engine then

        • 3 weeks ago
          Anonymous

          Yes. We knew something really bad was going to happen because they got bought out by some isreali company or black rock, i don't remember, but it was a really bad company. I just didn't expect something this bad to happen.

          Who knows if this can happen to godot or unreal too.

          • 3 weeks ago
            Anonymous

            Shit man. That sucks so hard. Thanks for the heads up then.

    • 3 weeks ago
      Anonymous

      You will need to pay the small amount of 20k or more (might increase in the future at any point according to their TOS) if your game gains any traction

  95. 3 weeks ago
    Anonymous

    I guess I have to completely abandon my unity game I've been making for 5 years and just make a simple mobile version for iphone.

    Thanks Unity. You truly are horrible.

  96. 3 weeks ago
    Anonymous

    Unreal chads.... we won...

    • 3 weeks ago
      Anonymous

      thanks to fortnite kids

    • 3 weeks ago
      Anonymous

      Unreal is basically cheaper at this point. I guess I'll start working on that looter shooter now.

      • 3 weeks ago
        Anonymous

        if unity can get away with it do you really think tim wont implement this for unreal too

        • 3 weeks ago
          Anonymous

          >if unity can get away with it do you really think tim wont implement this for unreal too
          Why would it? Unreal is already making money like crazy whilst Unity is hemorrhaging money and tanking it's stock price hilariously.

          I know people like to make Tim/Epic out to be some big bad boogey man, but they've been putting the Unreal engine in the hands of devs for free for a quarter of century now, they know what works and what works is putting your software in the hands of as many people as fucking possible and just taking a cut if they manage to make something profitable from it.

        • 3 weeks ago
          Anonymous

          Tim Sweeny is not John Ravioli

          Tim spent his whole life at Epic games.
          Unreal Engine is partly his professional legacy.

          John Ravioli on the other hand is part of the managerial caste. He was the guy who lead EA at the time of Tortanic. That guy will abandon ship if necessary.

  97. 3 weeks ago
    Anonymous

    Meanwhile Roblox just announced a new subscription service that lets you charge kids monthly. Really zero reason not to make roblox slop and get easy money and then spend the rest of your time making what tlyou want.

    • 3 weeks ago
      Anonymous

      Yeah except that you'll be going up against million of other "games" and you'll have to face garbage advertising and all the other cancer involved with popular maps.
      Oh and enjoy roblox garden gnomes taking over 70% of your money when you cash out.

      • 3 weeks ago
        Anonymous

        I already make 6figs from a roblox game. Being able to use copyright shut like naruto and grimace shake without any garden gnomes stopping you is too powerful. sure that could've been 1mil if it was a standalone game but people don't actively slurp up shovelware on other platforms the same they do roblox.

    • 3 weeks ago
      Anonymous

      Roblox is not a game engine, roblox stiff works within roblox. Its more like a modding engine.

  98. 3 weeks ago
    Anonymous

    https://opensourcesoftwaredirectory.com/Game-development/Game-engines

  99. 3 weeks ago
    Anonymous

    >implying that cost won't end up on the customers

  100. 3 weeks ago
    Anonymous

    Big laughs to all the drooling insipid fucking RETARDS thinking john ricetits and the spyware company wouldn't change anything

  101. 3 weeks ago
    Anonymous

    >buy unity game on steam
    >install and uninstall it as many times in the two hour window as you can, it even looks like you’re having issues with the game
    >cost the devs money
    >refund the game

    • 3 weeks ago
      Anonymous

      What if the tracking works on pirated copies too
      That fucking pasta would become real

  102. 3 weeks ago
    Anonymous

    >download game
    >uninstall
    >download game
    >uninstall
    >dev closes down

  103. 3 weeks ago
    Anonymous

    I'm being a legitimate excuse to code my own engines from scratch now. I'm glad actually. You should never depend on proprietary software you didn't write yourself for anything.

  104. 3 weeks ago
    Anonymous

    remember that time Suda had Travis beat the living shit out of not-riccitiello because he was a complete pos during SotD development?

  105. 3 weeks ago
    Anonymous

    >John Riggatonni
    >the same CEO who ruined EA
    Of course

    • 3 weeks ago
      Anonymous

      Johnny Pasta is coming to kill all indie devs.

  106. 3 weeks ago
    Anonymous

    >pirate game
    >install it
    >dev actually loses money

  107. 3 weeks ago
    Anonymous

    He won

  108. 3 weeks ago
    Anonymous

    How does Unity even track this? I can understand how Steam would track something like this but a fucking game engine? Half these games don't even need to be 'installed'. If I put it on a USB and play it on my laptop, am I then triggering the $0.20 fee? What the fuck is an install?

    • 3 weeks ago
      Anonymous

      dude everything phones home nowadays

      • 3 weeks ago
        Anonymous

        no shit retard, im asking what qualifies as an INSTALL. If I change my IP, is that a new install? If my MAC address changes, is that a new install?

    • 3 weeks ago
      Anonymous

      they already support drm, statistics and all kinds of plugins

    • 3 weeks ago
      Anonymous

      with every game you make we code in calls home :^)
      your game? I think you mean OUR game :^)

      • 3 weeks ago
        Anonymous

        Yeah what's the legal terms on making your game on a different engine? Do they own your game?

        Like imagine if you drew something in adobe photoshop or illustrator and they made you pay a fee every time you sold that picture.

        • 3 weeks ago
          Anonymous

          Im sure theres verbage in both unity and unreal where they reserve the right to fucking take everything youve made and call it theres. it would end up being a huge deal and would effectively kill them, but id be more surprised if they didnt have that language in the license.

          • 3 weeks ago
            Anonymous

            Yeah I feel like they have something hidden in there.
            Should we start making our own engines now?
            Making a game is easy, but I have no clue about installing, creating files for saves, or making games for consoles.

            Not so much that it's not possible, but is it going to be an overwhelming about of information to learn how to put games on consoles or learn how to make installations.

            And Windows 11 purposely scares people away from installing anything on their pc and makes it seem like its a virus.

            • 3 weeks ago
              Anonymous

              making your own engine is foolish. Just use a truly free engine if youre tired of getting buttraped
              >but lack of support/documentation
              if you need a scandinavian incel to tell you how to use an already established engine, you were never going to build your own engine

              • 3 weeks ago
                Anonymous

                which engine?

              • 3 weeks ago
                Anonymous

                an anon listed all the free open source engines. he posted a link somewhere up the post

    • 3 weeks ago
      Anonymous

      They have built in trackers.

    • 3 weeks ago
      Anonymous

      >Starting in November, Unity Personal users will get a new sign-in and online user experience. Users will need to be signed into the Hub with their Unity ID and connect to the internet to use Unity. If the internet connection is lost, users can continue using Unity for up to 3 days while offline. More details to come, when this change takes effect.

    • 3 weeks ago
      Anonymous

      >Have the engine only work if the internet is connected
      There, it works with single player games.

  109. 3 weeks ago
    Anonymous

    >can't get refund
    >install game 5 times for each dollar i spent on it
    i may not get my money, but neither will the dev.

  110. 3 weeks ago
    Anonymous

    why not just learn to code in an appropriate language instead? does every game need an engine? honest question. was wanting to learn a programming language that'd land me a job, but no idea where to start, but still interested in the nuts and bolts of it all

    • 3 weeks ago
      Anonymous

      Try and find out

    • 3 weeks ago
      Anonymous

      >does every game need an engine? honest question.
      Yes
      >was wanting to learn a programming language that'd land me a job, but no idea where to start
      A job where? In general, Python is a good language to start with.

    • 3 weeks ago
      Anonymous

      >does every game need an engine
      look, im gonna make this nice and simple for everyone in this thread, yes. and no making your own fucking engine for your own games isnt viable and is terry a davis certified psychotic and no you cant do it and no you wont do it and no it wont be good and there are fully usable free options. THATS THAT.

    • 3 weeks ago
      Anonymous

      I find it funny how artfags told everyone else to "learn2code" and coders made an AI that could art and now artfags are committing suicide and crying on Twitter and leddit
      Karma I guess, kek

    • 3 weeks ago
      Anonymous

      anon you know all those games that are made with their own engine?
      they all pay for and use a shitload of middlewares to handle everything and they still need entire teams dedicated to "engine" features

  111. 3 weeks ago
    Anonymous

    Is it possible block your game from being installed again on steam?

  112. 3 weeks ago
    Anonymous

    Why are they doing this? It can't be just for money, to me it looks like they actively want to prevent small developers from using the engine.

  113. 3 weeks ago
    Anonymous

    Is this even legal?

    • 3 weeks ago
      Anonymous

      american law is decided by disney and FANG.

    • 3 weeks ago
      Anonymous

      Laws are made by the wealthy, so yes.

  114. 3 weeks ago
    Anonymous

    Around Stracciatella, never relax as they say in Napoli

    • 3 weeks ago
      Anonymous

      Very rich and italian name = 100% jesuit scum

  115. 3 weeks ago
    Anonymous

    It's $0.20 per install after $200,000 and can go lower for pro users.

    You should be more mad about steam taking a 30% sales tax because it has a monopoly.

  116. 3 weeks ago
    Anonymous

    Unityfags are the most impractical and irrational fags I've seen, you can give them all the solutions and objectively superior choices and they'll still bitch about it not having something irrelevant they "need".

  117. 3 weeks ago
    Anonymous

    Roblox simply won
    >Easy to code language, can get a prototype working in hours
    >Support for every platform out there: Windows, Linux, IOS, Android, Xbox, and now Playstation. It just works
    >Zero cost for DDOS protected servers
    >Massive platform featuring some of the world's top 10 most popular games
    >Thousands of kids brainrotted into accepting pay2win shit, will spend hundreds of dollars on your game

  118. 3 weeks ago
    Anonymous

    WHAT THE HELL ARE THEY THINKING? There goes my profit margins, this shit is insane.

    I might as well subscribe to Unreal, the problem is whether or not it's possible to port my game over

    • 3 weeks ago
      Anonymous

      There is no subscription for Unreal.

      • 3 weeks ago
        Anonymous

        Wait, isn't it like Photoshop, were you buy a license and you have to pay for every year?

        If I can pay only once for Unreal and use it forever then why the hell was I using Unity in the first place?

        • 3 weeks ago
          Anonymous

          wait till you find out about godot

        • 3 weeks ago
          Anonymous

          Unreal is literally free to use moron, you only pay revenue share after a certain amount per quarter.

        • 3 weeks ago
          Anonymous

          Unreal is 5% of money you make over the first $1 million (per game), that’s it. This tier didn’t exist 5 or so years ago, which is probably why you were using Unity.

          • 3 weeks ago
            Anonymous

            Holy shit. Is it true that Unreal is much more difficult to use than Unity?

            • 3 weeks ago
              Anonymous

              i wouldnt say its more difficult but its infinitely slower and more annoying

            • 3 weeks ago
              Anonymous

              It is somewhat more difficult to get started on an actual project with, but it comes with proper character controllers so it isn’t that difficult to learn incrementally.

    • 3 weeks ago
      Anonymous

      the real rub to me is the 90 day notice. Id shit if I was 3-4 years in on some passion project just to be told "hey yeah you gotta pay us everytime someone installs your game, effective next fucking quarter"

  119. 3 weeks ago
    Anonymous

    >pay 20c per install of game
    >pay 30% of your revenue to steam
    >pay 50% of your revenue to government
    >pat 10% of your revenue to your landlord
    >pay the remainder to unity
    I don't get it, wasn't I supposed to own nothing AND be happy? When does the happy start?

    • 3 weeks ago
      Anonymous

      >When does the happy start?
      when you're dead.

    • 3 weeks ago
      Anonymous

      >pat 10% of your revenue to your landlord
      lol
      lmfao
      Either you're earning an unholy amount or your parents are charging you a hilariously tiny amount of rent for your basement and tendies.

    • 3 weeks ago
      Anonymous

      Hey, just kill your landlord.

  120. 3 weeks ago
    Anonymous

    I'm glad, I'm truly glad because people will wake up and stop using this fucking shit

  121. 3 weeks ago
    Anonymous

    gamedev just made me apply my skills to anything but games, fuck your dogshit industry

  122. 3 weeks ago
    Anonymous

    Not an issue. First you have to make 200k off your game before you start paying. And even then it's 20 cents off what, 10, 20 dollar game? Meh.

    • 3 weeks ago
      Anonymous

      >Not an issue.
      You like it don't you, pretty boy? When the big corpos put you on all four and stick a broom up your ass? Do you want it with lube or red raw?

    • 3 weeks ago
      Anonymous

      It's not just 20 cents, its actually potentially unlimited cents because there is no clarification on what an install is or how it's tracked.

    • 3 weeks ago
      Anonymous

      20c EVERY TIME with no theoretical limit.....its a fuckhuge precedent

    • 3 weeks ago
      Anonymous

      >constant downward spiral of predatory business decisions coming down upon developers like a hydraulic press
      >BUT HOW DOES THIS EFFECT YOU???

      • 3 weeks ago
        Anonymous

        It will literally not affect any indie dev because selling 200k copies is unfeasable.

    • 3 weeks ago
      Anonymous

      >Its just another 40k+ per year, what's the problem?
      Your nose is showing.

  123. 3 weeks ago
    Anonymous

    Imagine thinking of using Unity in the first place for your game. Imagine that. Get punished.

  124. 3 weeks ago
    Anonymous

    It's a shame we get the dystopian future without all the chrome

    • 3 weeks ago
      Anonymous

      If these licensing fees are an indication, would you really want cyberarms that stop working as soon as you miss a monthly payment?

      • 3 weeks ago
        Anonymous

        You're right, a cyberpunk dystopia sounds like heaven.

  125. 3 weeks ago
    Anonymous

    Also fuck every single person who told me in the early 2000s that rpg maker was a waste of time

    • 3 weeks ago
      Anonymous

      I will keep telling you this even in the early 2020s

    • 3 weeks ago
      Anonymous

      I would rather write my own engine that use rpgmaker, it is insanely restrictive and trying to edit the engine is like pulling teeth.

    • 3 weeks ago
      Anonymous

      No offense, if I see a game with that obvious RPGMaker tileset I'll immediately scroll past it because of the "ugh, it's just an RPG Maker game" stigma

      • 3 weeks ago
        Anonymous

        who gives a fuck, what matters is the porn art

      • 3 weeks ago
        Anonymous

        I can say the same when I see disgusting UE PBRshit. This is true for any engine. If you can't be bothered to gut the template artstyle you don't deserve a buy.

  126. 3 weeks ago
    Anonymous

    remember when unity merged with a malware company and unity cultists just brushed it off

  127. 3 weeks ago
    Anonymous

    And look guys, their stock price went UP on this news! Really shows what out of touch corporate retards think. They think "ohh $0.20 cent extra PROFIT! CHA CHING! THAT'S GOOD NEWS!". Unity has literally just executed itself.

    • 3 weeks ago
      Anonymous

      it's pretty good moment for a pump and dump

    • 3 weeks ago
      Anonymous

      Companies being allowed to go public was a mistake.

    • 3 weeks ago
      Anonymous

      it's genuinely incredible how easy it is to trick such short-sighted "people" into losing their money in the long term

  128. 3 weeks ago
    Anonymous

    GameMaker bros, we are so fucking back.

    • 3 weeks ago
      Anonymous

      Game Maker Studio 1 bros, we are so fucking back

  129. 3 weeks ago
    Anonymous

    Bespoke
    Underground
    Game
    Markets

  130. 3 weeks ago
    Anonymous

    Unity has no future.
    Unity as a game engine as it is now is technically usable. However, there's no future. It won't improve anymore.
    Consider this:
    - They merged with an Israeli malware ad company
    - Unity CEO is the ex-CEO of EA back when they were voted twice the worst company in America
    - Unity CEO called developers "fucking idiots" for not adding shady microtransactions and ads in their games
    - Most of Unity's revenue is not from their game engine, but from mobile ads
    - They shut down and fired the Gigaya dev team, one of the most anticipated and promising projects for Unity gamedevs
    - No native multiplayer network support
    - Three UI systems: two of them deprecated, one of them still in alpha and is unusable. Official Unity documentation says to mix UI solutions!
    - Two input systems: one deprecated, one still in alpha and unusable
    - They promised a lot of features and it's been years but still nothing
    - Their roadmap is a complete mess, no one knows what they're doing
    - Their company is public after IPO, meaning shareholders and making money short-term is the highest priority
    - There has been three major layoffs within the last year so far, the most recent one laid off 600 employees, or 8% of its workforce

    Contrast that with something like UE:
    - Buy companies/tools and smartly integrates it and provides it to the devs (Quixel, Metahuman, etc)
    - Releases amazing features that improves the engine: Nanite, Lumen, etc
    - Private company, they're focused in long-term investment and don't have to answer to short-term thinking shareholders
    - They have Fortnite, a battle-hardened AAA game they developed and therefore knows exactly what devs need/want from a game engine

    Basically, Unity focuses on making money in the short-term to appease shareholders. They'll focus on mobile ads since that's their highest revenue. They proved it by merging with a malware ad company.
    There's no future in Unity.

    • 3 weeks ago
      Anonymous

      >They proved it by merging with a malware ad company.
      An ISRAELI malware ad company.

    • 3 weeks ago
      Anonymous

      Also, three completely different rendering systems. None of which are compatible with each other. Roll a dice and pick one, and hope it'll have support, documentation, or the features you need.

  131. 3 weeks ago
    Anonymous

    >put free game on steam
    >100,000 downloads put my revenue at -20,000 dollars
    >steam owes me -6,000
    free money

  132. 3 weeks ago
    Anonymous

    This makes free periodic content updates a literal net negative for anyone doing them in a unity game, specially on larger size ones that people are more likely to uninstall whenever they aren't playing to save space

    • 3 weeks ago
      Anonymous

      This also kills early access games.

      • 3 weeks ago
        Anonymous

        Specially those slow content dipping porn games from patreon that use it, lmao

        • 3 weeks ago
          Anonymous

          Dont they usually get their cash through patron and not any "official" marketplace so its harder to track?

          • 3 weeks ago
            Anonymous

            This entire thing is hard to track because there is STILL not distinction as to what an install actually is.

            • 3 weeks ago
              Anonymous

              >This entire thing is hard to track because there is STILL not distinction as to what an install actually is.
              Just means Unity games will start coming with some serious DRM and telemetry, which I suspect is what is really driving this new pay-model. THAT is where the money is. User data.

      • 3 weeks ago
        Anonymous

        good

    • 3 weeks ago
      Anonymous

      He openly called developers who make free games "fucking idiots", I guess he really does hate them.

  133. 3 weeks ago
    Anonymous

    Patiently waiting for the shitstorm on twitter.

    • 3 weeks ago
      Anonymous

      Its already happening.

    • 3 weeks ago
      Anonymous

      Its already happening.

      >first video dropped 55 minutes ago

      I want blood.

      • 3 weeks ago
        Anonymous

        h-hayai

    • 3 weeks ago
      Anonymous

      >Patiently waiting for the shitstorm on twitter
      mobile game devs don't use twitter only youtube

  134. 3 weeks ago
    Anonymous

    Unreal Engine 4 life!

  135. 3 weeks ago
    Anonymous

    time to invest in blender game engine

  136. 3 weeks ago
    Anonymous

    [...]

    [...]

    [...]

    [...]

    [...]

    NEW THREAD

    • 3 weeks ago
      Anonymous

      Make a proper thread you fucking retard.

  137. 3 weeks ago
    Anonymous

    When switching to Unreal you will probably have to rewrite all your scripts right? Also do they have anything similar to unity's prefabs?

  138. 3 weeks ago
    Anonymous

    You mean I won't have to deal with more indie goyslop like banlan 17 and quirky earthbound clone no 127?
    Sweet

    • 3 weeks ago
      Anonymous

      You will, theyre just gonna charge more to offset the cost.

  139. 3 weeks ago
    Anonymous

    So what happens if foreign devs just choose not to pay the bill and are backed by their government?

  140. 3 weeks ago
    Anonymous

    >buy furry depression simulator
    >install and uninstall it over and over until the devs end up owing millions of dollars
    tell me why this wouldnt work

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